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Dissertations / Theses on the topic 'Interactive Dreams'

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1

Rochegude, Johanna A. "Interactive Dreams." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21734.

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This thesis aim was to design a new form of playful interaction engaging dreaming and awake players. In the tested concept, “Wakers” were able to influence and interact with the dreams of “Dreamers” (with the help of BCI to detect their brainwaves, emotional states and REM phases) by applying external stimuli on the dreamer (somatosensory stimulation, specifically vibrations). In the concept, the dreamer was wearing “the stimuli pajamas”, which vibrated in different ways every time the waker would poke, stroke, shake “the ball”, a prototype displaying the emotional states, sleep stages and movements of the dreamer. Each time the waker would interact with the ball, feedback would be transmitted to the vibrating pajamas, thus influencing the dream and state of the dreamer, which would then be transmitted back and displayed on the ball. A new playful experience was created using sleep as a necessary component.The research was experiment-driven (with body-storming and lo-fi prototyping), and revealed touch to be a powerful and underexplored way to influence dreams. Furthermore, transmitting the emotional states of the dreamer to “the ball” helped render the abstract notion of someone else’s sleep tangible to the waker. The co-creation session organized revealed that the particular concept developed in the context of sleep was tied to interesting notions, such as bringing forward the relationships between the players, the unbalanced power relations, sensual play, abusive play and more. The concept sketches explored the design space around the main concept and shaped some of these different scenarios. All these contributions are aimed to be inspirational material for further research in the field.
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Bolte, Jason L. "Forgotten dreams : an electro-acoustic composition for double bass, eight-channel digital audio, and interactive electronics." Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1265460.

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This creative project explores the technical and musical possibilities associated with the composition of an electro-acoustic work, scored for double bass, eight-channel digital audio, and interactive electronics, that integrates the uniqueness and spontaneity of live performance with the textural, timbral, and spatial complexity that can be achieved through the use of prerecorded digital audio. The most significant compositional idea that is explored in this work is the interactions between the double bass, digital audio, and interactive electronics. These three components interact with one another on several levels. This is not limited to harmonic, melodic, or rhythmic components, but also includes such attributes as timbre, texture, dynamics, timing, improvisation, and sound projection. To create this interaction, several computer applications are used for the realization of the digital audio and score notation, and in live performance.
School of Music
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Olislagers, Vincent. "Phantom Physicalizations Reinterpreting Dreams Through Physical Representation." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21291.

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This thesis begins with a philosophical question: What if we could amplify our waking experience with the aesthetic qualitiesof dreams? Through a discourse on experiential dream related aspects in philosophy, design and daily life it examines what itmeans, and has meant, to dream, and how these qualities already permeate the physical world. I hypothesize that objects capable of representing dream related physiological data as physical output have the potential to amplify our waking experience. To formulate a set of considerations for the design of such objects, an ethnographic study of dream experience, comprising a survey, a cultural probe study and interviews, has been conducted. The text concludes by exploring how dream elements like ambiguity, synesthetic sensibility, and affective self-exploration may benefit interaction design, raising questions about how digital media can facilitate personal, meaningful experiences.
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Borrero, Brittni M. "Faded Glory: Captain America and the Wilted American Dream." Kent State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=kent1334586489.

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5

Palmenfelt, August. "Dreaming as a mechanism for emotional handling : did dreams become more emotional after 9/11?" Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-53.

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This study investigates the effects of traumatic experiences on emotional content of dreams. The theoretical framework of the present study is both the threat simulation theory and Hartmann’s theory of dreams as a mechanism for handling emotions after traumatic events. Both theories predict an increase in negative emotions after trauma but assign a different function for this increase. The subjects in this study (N = 16) were regularly writing dream diaries which after the 9/11 attack gave the researchers an unique opportunity to study the exact impact of events on dream content. Each subject’s ten last dreams before 9/11, and ten first dreams after 9/11, were analysed according to the emotional content. The results showed no significant differences in the number or tone of emotions in the before dreams compared to the after dreams. Possibly because none of the subjects experienced the event first hand.

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6

Holmgren, E. Henry. "Signs and wonders in Africa a biblical perspective in interaction with western missions, African independent churches and African traditional religion, with particular reference to Zambia /." Theological Research Exchange Network (TREN), 1989. http://www.tren.com.

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7

Warpas, Katarzyna Bogusława. "Designing for dream spaces : exploring digitally enhanced space for children's engagement with museum objects." Thesis, University of Wolverhampton, 2013. http://hdl.handle.net/2436/304817.

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This thesis presents an investigation into the potential of digitally enhanced exhibition spaces to foster the engagement of children within family groups with museum objects on display, i.e. where physical contact is prohibited. The main focus is on the influence of digital enhancement on visitors’ engagement with artefacts and not on the digital elements themselves. This study has taken the mixed methods approach. It combines ethnographicallyinformed field studies with a design intervention within an overarching methodology of action research. In the review of literature, research from multiple fields including museum studies, interaction design and play research was brought together and examined from the perspective of exhibition design. This led to the development of the Social Dream Spaces Model. This model, which describes how visitors engage with museum objects, was used as the basis for a design intervention aimed at enhancing children’s engagement with exhibited artefacts. In-gallery participant observations were carried out in Bantock House Museum, Wolverhampton. Insights, based on data analysed from the perspective of the Social Dream Spaces Model, were used to develop a prototype of a digitally enhanced space, which was implemented into the existing exhibition. Data gathered in observations before and after the design intervention were compared in order to determine any changes in visitors’ responses to the exhibition. This study demonstrates the benefit of using the Social Dream Spaces Model for designing digitally enhanced exhibition spaces that promote children’s engagement with artefacts and social contact around them. The findings also confirm that designing subtle and nonintrusive digital enhancement can facilitate intergenerational interaction in exhibition spaces.
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Redgård, Rickard. "The Threat Simulation Theory and Dream Content Analysis on Traumatized Subjects." Thesis, University of Skövde, School of Humanities and Informatics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-51.

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The present study set out to test some of the predictions made by the Threat Simulation Theory, which suggests an evolutionary source of dreaming (Revonsuo, 2000a). The qualitative content and frequency of threatening events in dreams were compared between traumatized Swedish subjects with experience of the tsunami-disaster in Southeast Asia in 2004 with Swedish subjects with no traumatic experiences. Only a few of the hypotheses were supported by the results. The results and unsupported hypotheses are discussed with focus on the Threat Simulation Theory, and alternative explanations are considered.

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Nygren, Magnus. "BREAM : Domänanpassning av olycksanalysmetod till sjöfarten." Thesis, Linköping University, Department of Computer and Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5503.

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Syftet med följande studie var att undersöka hur olycksanalysmetoderna CREAM och DREAM kan anpassas till sjöfartsdomänen, samt hur begreppet den mänskliga faktorn kan beskrivas och hur kan den analyseras. Teoristudier samt intervjuer med anställda vid sjöfartsinspektionen och domänexperter har genomförts. Ett förslag på hur en anpassad analysmetod skulle kunna se ut redovisas som BREAM (Bridge Reliability and Error Analysis Method). Den anpassade metoden har utvärderats med hjälp av experter inom domänen. Utvärderingen visar på att metoden fungerar bra men att ytterligare specificering av metoden till domänen är önskvärt.

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Lippi, Julian Fulvius, and jlippi@swin edu au. "Doing, Knowing and Being: Bringing Athena out of the shadow to illuminate the mentoring archetype and to guide practice." RMIT University. Management, 2004. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090723.115457.

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This thesis is an exploration of the construct of mentoring and its transformative power in the development of the self. The concept of Athenic mentoring is offered and framed, in Jungian (Jung 1958;1996;2002) terms as an archetypical encounter between two people that can facilitate a significant transformative shift (metanoia) in the development of the personal and professional self. These shifts are initially at the level of 'being' but influence the more visible dimensions of 'doing' and 'knowing'. 'Doing' and 'knowing' can be articulated in terms of practice knowledge and skills (Schön 1987a). 'Being' is framed in both Jungian (Jung 1958;1996;2002) and Rogerian (Rogers 1973;1996) terms as engagement of the authentic, grounded and integrated self, in ways that may be largely and initially unconscious, but that can be taken up in conscious awareness and are ultimately reflected in overt, observable behaviours. Cunningham's (1988) framework of holistic interactive research was chosen as a method that allowed the researcher to draw on, as well as to reflect upon, his own experience in order to generate data. Written narrative and oral story-telling (Reason & Hawkins 1988) have been fundamental to the creation and analysis of data. Indeed, the process of writing has been an important source of self-understanding, revelation and integration for the author. The power of archetypal story-telling - most obvious in the ancient stories of human challenge, development and triumph, such as that of Athena(Mentor), in the Greek tradition - is acknowledged and explored from this perspective. In this respect the researcher has followed Megginson's (2000) advice that research into mentoring deserves and demands 'vivid stories'. The research approach also reflects Strauss and Corbin's (1990) suggestion that by staying close to the data ('grounding' theory in the data) before a deep immersion in the literature, the researcher will be more open to the insights that the data might reveal. The starting point for the research was the researcher's observation that, in the context of being a 'hired mentor' in an organisational setting, 'turning points' occurred that could be characterised as significant, transformational shifts in the energy and perspective of the person being mentored. While these shifts were reflected in important changes in work, choices and outward behaviour and practice, it was not obvious when or how the shifts had occurred. The initial research questions were framed as: what does the mentor do that leads to this turning point? and, can this be identified so that mentors can improve their chance of achieving it in practice? Later, the research journey itself led to a broader and richer framing of the research questions as a deeper exploration of the level at which transformative development of the self plays out and the implications of that for mentoring itself. The initial research question eventually was reframed as: How does the mentor need to be? Major sources of data were stories of ten people who have been in mentoring relationships (either as mentor, mentee, or both). The researcher's own experience was also a significant source of the data. In its presentation, the thesis attempts to 'track' and make transparent the ways in which listening to and writing down the stories of others, the researcher's own stories, engaging with the literature and writing reflective notes iterated with the construction of this particular conceptualisation of mentoring in 'Athenic' terms. Both contemporary Western literature (the majority of it American) and translations of Homer's (1980; 1998) accounts of Athena as mentor were used initially to explore the nature of mentoring. Later, the Jungian (Jung 1958;1992;1996;2002) and post-Jungian (Hillman 1975;1996) literature on the notion of the archetypes; Buber's (1996) conception of relationship as 'I-Thou'; and Rogers' (1996) evocation of 'becoming a person' all helped to describe more richly the dynamics of Athenic mentoring - both in terms of the nature of transformative personal change and the dynamics of the relationship that facilitates it. A major outcome of this research is the differentiation of Athenic mentoring (which facilitates the transformation of a person's 'being') from mentoring that helps to develop what a person 'knows' or 'does'. This differentiation will hopefully contribute to our understanding of the mentoring process, but at the most pragmatic level, will make it easier to navigate the complex and poorly 'mapped' contemporary literature. It is concluded that Athenic mentoring might not be, fully or even partly, recognised until well after it occurs, and that because it involves the pyschodynamic and largely unconscious interplay of one person's dominant archetypes with those of another, it is not something that can be easily orchestrated or arranged. This challenges contemporary notions (Burke & McKeen 1989; Murray & Owen 1991; Cunningham 1993; Hay 1995) that mentoring can be packaged, 'commodified' and paid for in a similar way to coaching and counselling. As a stimulus for further work, it is suggested that the role of mentor can be understood as completing or starting aspects of the development of self that have not been initiated or concluded in the parenting relationship; and the possibility for being a mentor or a mentee continues throughout life, or for at least as long as there remains the possibility that a 'Dream' (Levinson, Darrow, Klein, Levinson & McKee 1978; Levinson & Levinson 1996) can be fulfilled.
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Caldwell, Joanne Nellie. "The interaction of the thermal environment, clothing and auxiliary body cooling in the workplace." Access electronically, 2008. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20080911.154313/index.html.

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12

Mellins, Maria. "Fashioning the vampire : issues of dress and identity performance within the female vampire fan community in both online and face-to-face social contexts." Thesis, University of Surrey, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.685070.

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Shinzato, Amanda. "Investigação molecular dos genes PTEN e DREAM em pacientes portadores de bócio multinodular." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/5/5135/tde-05102015-102433/.

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INTRODUÇÃO: O bócio é um termo genérico usado para descrever o aumento no volume da glândula tireoide que pode estar associado à formação de múltiplos nódulos, o chamado bócio multinodular. Camundongos transgênicos tireoide específicos com depleção do Pten ou aumento de expressão do Dream, dois importantes genes que têm sido implicados nas vias de sinalização das células foliculares, apresentam desenvolvimento de bócio. Em humanos, uma larga porcentagem de pacientes com doença de Cowden apresentam bócio ou outras anormalidades tireoidianas associadas a mutações germinativas no PTEN. OBJETIVO: O objetivo desse estudo foi investigar a expressão dos genes PTEN e DREAM em tecido hiperplásico tireoidiano, bem como mutações germinativas e somáticas no PTEN e mutações somáticas no DREAM, em pacientes portadores de bócio multinodular, com a finalidade de avaliar o papel destes genes na etiologia do bócio. MÉTODOS: Foram investigados 60 pacientes com bócio multinodular (54 mulheres). A extração do DNA genômico foi realizada a partir de tecido hiperplásico da tireoide e do sangue periférico dos pacientes enquanto o RNA foi obtido apenas do tecido glandular. A quantificação relativa do RNA mensageiro do PTEN e do DREAM foi avaliada pelo método de 2-??Ct utilizando o GAPDH como normalizador em dados produzidos pela PCR em tempo real. A alta e a baixa expressão de PTEN e DREAM foram definidas, respectivamente, por valores de quantificação superiores a 2.0 e inferiores a 0.5 em comparação a um pool comercial de RNA de tireoide normal de humanos. Análise de mutação foi realizada por amplificação da região codificante dos genes PTEN e DREAM pela PCR convencional seguida por sequenciamento automático (RQ = quantificação relativa; x? = média e DP = desvio padrão). RESULTADOS: Foi observada alta expressão do PTEN em 58,3% dos pacientes portadores de bócio (x RQ = 3,81; DP = 2,26) enquanto apenas dois casos apresentaram baixa expressão (x? RQ = 0,34; DP= 0,09). Nos 38,3% casos restantes foi observada expressão normal de PTEN (x? RQ = 1,35; DP = 0,35). Em relação ao gene DREAM, alta e baixa expressão foram observadas em 33,3% (x RQ = 6,07; DP = 5,02) e 15,0% (x RQ = 0,30; DP = 0,10) dos pacientes com bócio respectivamente, enquanto pouco mais da metade dos casos (51,6%) teve expressão normal RQ = 1,12 ; DP = 0,40). A Análise de mutações do PTEN e do DREAM revelaram apenas polimorfismos intrônicos, previamente descritos no banco de dados do NCBI, tanto nos DNA de sangue e/ou de tecido hiperplásico. CONCLUSÕES: Nossos resultados demonstraram uma expressão aumentada de PTEN em bócio multinodular, sugerindo que este pode estar hiperexpresso, ou pelo menos tem sua expressão mantida, nesta hiperplasia benigna da tireoide. Alterações na sequência gênica codificante do PTEN não foram observadas. Na análise mutacional e de expressão do DREAM não foram encontradas alterações que pudessem ser relacionadas à patogênese de bócio em humanos
BACKGROUND: Multinodular goiter is a clinicopathological entity characterized by an increased volume of the thyroid gland with formation of nodules. A high proliferative status of thyroid follicular cells and goiter were observed in mutants mice with specifically deleted Pten or Dream overexpression in thyrocytes. In humans, a large percentage of patients with Cowden disease have goiters or other thyroid abnormalities associated with germ-line PTEN mutations. OBJECTIVE: The aim of this study was to investigate the tissue expression of PTEN and DREAM, as well as germ-line and somatic PTEN mutations and somatic DREAM mutations, in patients with multinodular goiter to evaluated the role of these genes in goitrogenesis. METHODS: We investigated 60 multinodular goiter patients (54 females). Genomic DNA was extracted from both patients\' hyperplastic thyroid tissue and peripheral blood whereas RNA was obtained only from glandular tissue. Relative quantification of PTEN and DREAM messenger RNA was evaluated using 2-Ct method normalized to GAPDH expression on data produced by real-time PCR. PTEN and DREAM over and lower expression were respectively defined by value > 2.0-fold and < 0.5-fold relative to a commercial pool of normal human thyroid RNA. Mutations analyses were performed by amplification of PTEN and DREAM coding region by PCR followed by automatic sequencing. RQ = relative quantification; x = average; SD = standard deviation. RESULTS: We observed a high expression of PTEN in 58.3% of multinodular goiter patients (RQ x = 3.81; SD = 2.26) and only two cases with lower expression (RQ x = 0.34; SD = 0.09). In the remaining 38.3% of patients expression of PTEN was normal (RQ x = 1.35; SD = 0.35). For the DREAM, over and lower expression were observed in 33.3% (RQ x = 6.07; SD = 5.02) and 15.0% (RQ x = 0.30; SD = 0.10) of patients respectively, whereas 51.6% had normal expression (RQ x = 1.12; SD = 0.40). Regarding PTEN and DREAM mutations analysis, only previously described intronic polymorphisms were observed in DNA from blood and/or thyroid hyperplastic tissue. CONCLUSIONS: Our results demonstrated that PTEN expression is higher in multinodular goiter suggesting that this gene is overregulated (or at least has its expression maintained) in this benign hyperplastic thyroid lesions. No evidence for the involvement of DREAM in goitrogenesis was observed in our cohort of multinodular goiter patients
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Roth, Amber Nicole. "What to Wear: Businesswomen's Choice of Professional Dress." Diss., Virginia Tech, 2009. http://hdl.handle.net/10919/77280.

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Previous research has shown that separately and in some combinations internal and external variables (e.g., fashion consciousness, the weather), in addition to the demographic variables of the individual (e.g., gender, age), can affect dress choice. The purpose of this study was to explore the relationships between the variables within the Choice of Professional Dress system and businesswomen's choice of professional dress along the classic–innovative fashion continuum (e.g., whether the professional dress is considered by the dress adopter as more classic or more innovative). A model was developed for this study to illustrate the relationships between multiple variables that are proposed to influence an individual's choice of professional dress. A survey questionnaire was created to investigate businesswomen's choice of professional dress along the classic–innovative fashion continuum in regards to variables within two of the internal subsystems, the demographic subsystem, and the two external subsystems of the Choice of Professional Dress system. Data was collected via an online survey managed by a marketing research company. Participants were predominately married, Caucasian, businesswomen between 30 and 40 years old who held primarily occupations such as office and administrative support or management and financial operations. Multiple regression analyses and ANOVA were employed to test the relationships between the Choice of Professional Dress variables and businesswomen's selection of professional dress for work, as proposed in five main hypotheses. Results of the multiple regression analysis and ANOVA indicated significant relationships between businesswomen's choice of professional dress along the classic–innovative fashion continuum and demographics (i.e., age, education), as well as internal variables (i.e., fashion consciousness, professional image/role, comfort, appearance labor, availability of professional dress) and external variables (i.e., company culture, company dress policies, profession). These results contribute to academia by providing a deeper and richer understanding of businesswomen's professional dress choice as well as the placement of these choices by businesswomen on the Fashion Continuum. Based on the findings, academic and practical suggestions as well as recommendations for future research were provided.
Ph. D.
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Goss, Scott. "When I'm Not Here." Kent State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=kent1397773821.

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Esterlechner, Jasmina [Verfasser], and Stefan [Gutachter] Gaubatz. "Role of the DREAM complex in mouse embryonic stem cells and identification of ZO-2 as a new LIN9 interacting protein / Jasmina Esterlechner. Gutachter: Stefan Gaubatz." Würzburg : Universität Würzburg, 2013. http://d-nb.info/1102822825/34.

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Waldenryd, Madelene. "Drömkök åt alla : Världens mest prisbelönta webbkampanj." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-5791.

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Målet med uppsatsen var att se hur man producerar fram en reklamkampanj, framför allt hur man gör det för första gången samt hur retoriken kan bidra till ett lyckat koncept. Vilka förutsättningar krävs? Arbetar man på ett annorlunda sätt? Vilka medel använder man för att få en framgångsrik reklam? Detta har undersökts genom att intervjua personer som varit med och producerat den prisbelönta och världskända reklamkampanjen från IKEA  ”Drömkök åt alla” ur ett retoriskt perspektiv. Resultatet visar på en resa rätt i tiden  i hur man med ny teknik får fram något helt unikt.
The purpose of this essay was to see how to produce a commercial campaign, and most of allhow to do it for the first time and how rhetoric’s can contribute to a successful concept. Whatare the conditions? Does it demand a different work approach? Which means do you use tocome up with a successful advertising? This has been investigated by interviewing the peoplewho produced the award winning and world famous commercial-campaign from IKEA"Dream kitchen for everyone" from a rhetoric point of view. The results display a journeymade at the right period of time, and how you with new technology, can come up withsomething unique.
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Alder, Marie-Luise. "Allusives Sprechen in Psychotherapien." Doctoral thesis, Humboldt-Universität zu Berlin, 2020. http://dx.doi.org/10.18452/21288.

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Die vorliegende Arbeit untersucht allusives Sprechen in psychotherapeutischen Gesprächen, wobei es um verdeckt angedeutete Kritik am Therapeuten geht. Über Allusionsmarker, die ein Wort oder Wortgruppen bilden, wird innerhalb eines Kontextes auf einen anderen verwiesen. Die vorliegende Arbeit legt den Fokus insbesondere auf beziehungskommentierende Allusionen. Dies sind verdeckt geäußerte Kommentare, die den Rezipienten der Allusion adressieren. In Politik, im Flirten, in Klatschgesprächen oder Bestechungen wird von jener sprachlichen Praktik, deren Ressource Ambiguität ist, Gebrauch gemacht. Dies sind sozial heikle Situationen, in denen das Ansehen des einen vom Urteil des anderen abhängt. Anhand detaillierter Transkripte aus Verhaltenstherapie, tiefenpsychologisch fundierter Psychotherapie und Psychoanalyse wird gezeigt, wie eine verdeckt kritische Kommentierung des Patienten einer frustrierenden Interaktionserfahrung folgt. Die Kommentierung wird anhand eines Narrativs realisiert, welches Allusionsmarker beinhaltet, die auf den aktuellen Kontext verweisen. Die sich daran anschließenden Äußerungen der Therapeuten zeigen, dass jene die beziehungskommentierende Funktion des Narrativs verstehen. Dennoch wird die Bedeutung dessen weiter ambig verhandelt. Mit der aus der Ethnomethodologie, Soziologie und Linguistik stammenden Methode der Konversationsanalyse (KA) wird der Interaktionsverlauf zwischen Patienten und Therapeuten detailliert untersucht, Erkenntnisse abgeleitet und anhand von Transkriptfragmenten dargestellt. Dabei wird deutlich, dass die Interaktionshistorie der Interaktanten in einen Redezug und dessen Interpretation mit einfließt. Wenn psychotherapeutische Theorie und Praxis für solche Phänomene offen sind, können sowohl beziehungsrelevante Äußerungen erkannt werden als auch Äußerungen, die nicht intrasubjektiv, sondern durch die aktuelle Szene der Konversation bestimmt sind, die von den Interaktanten kokonstruiert wird.
This paper examines allusive speaking in psychotherapeutic conversations, with a focus on covertly insinuated criticism of the therapist. Allusion markers, which form a word or groups of words, are used to refer to another context. The present work focuses in particular on allusions that comment on relationships. These are hidden comments that address the recipient of the allusion. In politics, in flirting, in gossip or bribery, the linguistic practice whose resource is ambiguity is used. These are socially delicate situations in which the reputation of one depends on the judgement of the other. Using detailed transcripts from behavioural therapy, psychodynamic psychotherapy (tiefenpsychologisch fundiert is a special modification of psychoanalysis in Germany) and psychoanalysis, the book shows how a covertly critical commentary by the patient follows a frustrating interaction experience. The commentary is realized by means of a narrative that contains allusion markers that refer to the current context. The subsequent statements of the therapists show that they understand the relationship-commenting function of the narrative. Nevertheless, the meaning of the narrative continues to be ambiguously negotiated. With the method of conversation analysis (CA), which originates from ethnomethodology, sociology and linguistics, the course of interaction between patients and therapists is examined in detail, findings are derived and presented using transcript fragments. It becomes clear that the interaction history of the interactants is incorporated into utterances and its interpretation. If psychotherapeutic theory and practice are open to such phenomena can be recognized: Relationship-relevant utterances and utterances that are not intrasubjective but determined by the current scene of the conversation that is co-constructed by the interactants.
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Miller, Mary-Corinne. "Interpreting Dreams: Directing an Immersive Adaptation of Strindberg's A Dream Play." 2018. https://scholarworks.umass.edu/masters_theses_2/730.

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This written portion of my thesis documents how I, as director, conceptualized, devised and staged an immersive adaptation of August Strindberg’s A Dream Play, with the support of a large team of collaborators including: assistant directors, dramaturgs, designers, stage managers, and actors. In this document I attempt to synthesize the discoveries I made in this process regarding the challenges and experience of directing immersive theater, including the importance of giving up directorial control and relying on my collaborators as partners in the creation of the production. I begin with an introduction to the research I conducted into the field of immersive theater as well as my research on the work of August Strindberg, with a specific emphasis on the themes and context of A Dream Play. I then describe how I led my creative team through the process of designing a devised immersive theater production by encouraging open communication and fostering an atmosphere of trust. I also discuss the casting process and my efforts to establish an autonomous ensemble by allowing the actors to choose their own parts, write their own scripts, and devise their own scenes. I reflect on how I navigated the unpredictable nature of immersive theater, through a careful balance between detailed planning and free exploration, all the while embracing the possibility of failure as an expected part of the process. Finally, I attempt to assess the success of the production through examination of the impact it had on its audiences based on my own personal observations, as well as feedback collected through formal methods of survey.
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Shao, Tsai-Chi, and 邵采娸. "Investigation on the Communication and Interaction of Design Thinking between Curators and Audiences: A Case Study of the Interactive Exhibition of Action @ Pavilion of Dreams." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/sqnv2f.

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碩士
國立臺北科技大學
互動媒體設計研究所
102
With the rapid development of interactive technology and the growing popularity of social networking in recent years, digital content curating has become an emerging profession. The advance of digital interactive display technology has greatly influenced exhibitions in conventional museums, such that audiences are encouraged to engage actively in accessing information rather than passively accepting information. This trend has not only changed the behavior patterns of museum visitors but also promoted the concept of intellectualism for curators. Design thinking for exhibit design has thus changed from being technology centered to audience centered. It engages audience participation in the context of the exhibition, thereby creating an interaction between audience, artworks, and environment as an effort to enhance the audiences’ conceptual understanding and perceptual appreciation of an interactive exhibition.   However, the gap between the assumption and expectation of the curator and the response and personal interpretation of the audience often presents a challenge to design thinking in terms of connecting the curator and audience. This study attempts to address this issue based on the audience perspective from both the visual and affectional aspects.   This work adopted the theoretical framework of Hans-Robert Jauss’ reception aesthetics, and then used a qualitative approach to explore the interrelationship of design thinking among the digital content curator, interactive exhibition, and audience. The objective is to establish the reciprocal relation among the curator, interactive artworks, and audience, and then propose guidelines to assist the design of interactive digital content that can further advance the development of interactive exhibition as well as promote improved marketing.
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21

Yuan-LingHsu and 徐苑齡. "An Interactive Device for Dream Journal to Help Creative Inspiration." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/32904376052301483088.

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碩士
國立成功大學
工業設計學系
104
Previous studies found a correlation between dreams and creativity. If having a good use of dreams, dreams might bring a breakthrough from non-logic thinking of brain. This research aimed to develop a dream journal for recording ideas within dreams. We analyzed recording habits from dream reports, defended a recording flow and designed interview question using the AEIOU framework. In the focus group, first we collected design key words from dream report writers, then participants grouped the key words into 20 criteria and 5 factors; furthermore defined relationship and importance order of criteria. The 5 factors were: Intuitive (Intuitive recording methods), Interruption (Record interruptions), Contents (Components of dreams), Interface (Details of dream recording) and Occasion (Timing to record dreams). Participants developed concepts based on criteria and this research purposed a final idea and made a prototype. The prototype turned key words spoken by users to images. The images were edited into image boards and projected on ceiling. When users ran out of inspirations, they took a look at dream journal to come out new ideas. Evaluation test hold in Sleep Lab. This research found that the criteria had a strong positive relationship with usability and creative support level. Besides, participants’ heart beat variability had no significant differences between sleeping phase and prototype operation phase. The prototype did not cause significant burden to users.
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22

Wang, yi-lin, and 王怡霖. "Interactive design of still photos—an example of the work of “Rock’n’Roll dream”." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/jfq975.

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碩士
景文科技大學
文化產業與創新設計所
101
Interactive design of still photos—an example of the work of “Rock’n’Roll dream” Student〆Wang-yilin Advisor〆Huang, Chung-Hsin ABSTRACT Experience of a live band is offered to audience and performers by the method of interactive mechanism in combination of photo images, where the performers can bring back the on-scene feeling of the performance and the audience can feel like they are performing. The series work “A Rock’n’Roll dream” reconstructs, by means of experiencing in interactive sense mode and expression in the form of photos in combination with interactive media devices, the moving atmosphere of the scene of performance. Plenty of photos have been taken of the rock’n’roll band, and color elements were given to create a personal style and characteristic in hope of reenacting the feeling of live interaction between performers and audience. The harmony between the elements and the musicians exhibits new looks through the layout of screens of photos. As contemporary underground band music and the current change, the art of interactive design, a platform of expression with unlimited possible development, demonstrates even more possibilities through combining conventional photos and the sense mode of interactions. Being a delicate skill of expression with abundant contents, the interactive design exerts irresistible attraction in the expression of photos and media arts. The design creation searched through the documents on interactive art design for photographic works of rock’n’roll bands and sorted, analyzed, and integrated them to obtain the correlations between the elements of its interactive art media and these photos. By applying the process of photos with interactive media, the work of creation is presented in the form of showing the photos. In the presentation of the photos of underground bands with interactive media, it is hoped that the fusion of old elements and the rock’n’roll bands and the technique will bring about brand new feelings of value. Keywords: interactive design, digitalartsdocumentary photography
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JyunYu, Chen, and 陳俊宇. "“Dream Fantasia”A Creation and Study of Interactive Multimedia in Interdisciplinary Dance Performance." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/00896561952050396824.

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碩士
國立臺灣藝術大學
多媒體動畫藝術學系碩士班
99
Dreams are mankind’s natural action. In them, we are usually able to discover the previously unknown reality. “Dream Fantasia” attempts to reveal the artist’s own subconscious thinking and pressure and to interpret dreams with dancers’ body language. In addition, an interactive program will also be employed to facilitate the dialogue between dancers and images. As this work uses interactive technology between dancer and images, discourses on the historical context of technology art, whose interactive program and performing characteristics will be dissected through the analysis of relative works. Second, observations will feature the perspective of interdisciplinary art, in which the art’s interactive program will be analyzed based on a collection of relative interdisciplinary works. As this work uses dreams as its principal framework, discourses on dreams will explicate the relationship between dreams and artistic creation. As for the discourse on the work itself, it will focus on creative ideas and methods including styles, elements, and interactive technique. “Dream Fantasia” is a work of interdisciplinary art that combines multimedia images, interactive art, and dancing. Words will be the major content of the creation, and the work will inspect the artist’s inner thoughts from the exploration of the subconscious to the invasion of pressure. The artist hopes to tie the physical power of dancing to multimedia images with the creation methods of interdisciplinary art. The research results can serve as a frame of reference for artists who are similarly dedicated to dancing or interactive technology.
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24

Drewes, Heiko [Verfasser]. "Eye gaze tracking for human computer interaction / Heiko Drewes." 2010. http://d-nb.info/1003574130/34.

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Hung, Yi-ling, and 洪宜玲. "A Study of the Interactive Strategies between Investing of Enterprise and Community Development with International Festival : A Case of “Dream Parade in Sijhin City”." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/j7p4a7.

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碩士
國立中山大學
藝術管理研究所
95
The origin of festivals in Taiwan comes from the concept of “community infrastructure establishment” launched by Council for Culture Affairs in 1994. “Community infrastructure establishment” takes communities as target and live them up by arts and culture events in order to promote their culture industries. This concept also draws a blueprint of various kinds of festivals or activities at different time around the whole island. Arts and culture events which combine local histories, culture, industries and tourism not only revitalize local industries but also level up the entire social environment. Further more, the model of international communication and “Community infrastructure establishment” will become reality through promoting such events. However, the qualities of culture events held in Taiwan these years declined due to their fancy outward displays with poor inward statements. Such phenomena reflect the rough decision-marking process and no interaction with communities. When the financial supports from government shrink year after year, what should we do to take the challenges from long-term operation of festivals as well as culture events? This case study focuses on the project of “Dream Parade” in Hsichih, Taipei county, and compare it with the “Fremont Solstice Parade” in U.S., “Hsinkang International Community Festival” in Chayi county, and “Utopia” in Taichung city. Through analyzing these three cases, we can find two major characteristics that make the “Dream Parade” an adaptable model. First, it follows the concept of “Community infrastructure establishment” and accomplishes it by stepping in community with arts and culture as well as developing an interface for all residences. Second, the administration from enterprises takes place of government fund and takes the leading role to enlarge community participation. The researcher of this study also participated in the project of “Dream Parade” as program specialist and tried to set up a model for running international festivals associates with local communities. The actual experience derives the following conclusion: tracing back to the original meaning of “community” and regarding communities as the most important part of the model mentioned above, the operation of festivals will truly become the way to connect the international society.
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Esterlechner, Jasmina. "Role of the DREAM complex in mouse embryonic stem cells and identification of ZO-2 as a new LIN9 interacting protein." Doctoral thesis, 2013. https://nbn-resolving.org/urn:nbn:de:bvb:20-opus-90440.

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The DREAM complex plays an important role in regulation of gene expression during the cell cycle. It was previously shown that the DREAM subunits LIN9 and B-MYB are required for early embryonic development and for the maintenance of the inner cell mass in vitro. In this work the effect of LIN9 or B-MYB depletion on embryonic stem cells (ESC) was examined. It demonstrates that LIN9 and B-MYB knock down changes the cell cycle distribution of ESCs and results in an accumulation of cells in G2 and M and in an increase of polyploid cells. By using genome-wide expression studies it was revealed that the depletion of LIN9 leads to downregulation of mitotic genes and to upregulation of differentiation-specific genes. ChIP-on chip experiments determined that mitotic genes are direct targets of LIN9 while lineage specific markers are regulated indirectly. Importantly, depletion of LIN9 does not alter the expression of the pluripotency markers Sox2 and Oct4 and LIN9 depleted ESCs retain alkaline phosphatase activity. I conclude that LIN9 is essential for proliferation and genome stability of ESCs by activating genes with important functions in mitosis and cytokinesis. The exact molecular mechanisms behind this gene activation are still unclear as no DREAM subunit features a catalytically active domain. It is assumed that DREAM interacts with other proteins or co-factors for transcriptional activation. This study discovered potential binding proteins by combining in vivo isotope labeling of proteins with mass spectrometry (MS) and further analysed the identified interaction of the tight junction protein ZO-2 with DREAM which is cell cycle dependent and strongest in S-phase. ZO-2 depletion results in reduced cell proliferation and decreased G1 gene expression. As no G2/M genes, typical DREAM targets, are affected upon ZO-2 knock down, it is unlikely that ZO-2 binding is needed for a functional DREAM complex. However, this work demonstrates that with (MS)-based quantitative proteomics, DREAM interacting proteins can be identified which might help to elucidate the mechanisms underlying DREAM mediated gene activation
Der DREAM Komplex spielt eine bedeutende Rolle in der Genregulation im Verlauf des Zellzyklus. Es wurde gezeigt, dass die DREAM Untereinheiten LIN9 und B-MYB für die frühe Embryogenese und den in vitro Erhalt der inneren Zellmasse erforderlich sind. In der vorligenden Arbeit wurde die Auswirkung von LIN9 und B-MYB Depletierung auf embryonale Stammzellen untersucht. Es zeigt sich, dass Depletion von LIN9 und B-MYB die Zellzyklus-Verteilung von embryonalen Stammzellen beeinflusst, zur Akkumulation der Zellen in G2 und M Phase und zu erhöhter Polyploidie führt. Genomweite Expressionsstudien ergaben, dass die Verringerung von LIN9 in der Runterregulierung von mitotischen und in der Hochregulierung von differenzierungsspezifischen Genen resultiert. ChIP-on-chip Experimente ermittelten, dass LIN9 Mitosegene als direkte Ziele hat, wohingegen entwicklungslinienspezifische Marker indirekt reguliert werden. Wesentlich ist, dass LIN9 Depletion nicht die Expression der Pluripotenzgene Oct4 oder Sox2 beeinflusst und embryonale Stammzellen ihre Alkaline Phosphatase Aktivität behalten. Daraus lässt schließen, dass LIN9 essentiell für die Proliferation und genomische Stabilität von embryonalen Stammzellen ist, in dem es Gene aktiviert, die wichtige Funktionen in Mitose und Zytokinese ausüben. Der exakte Mechanismus hinter der Genaktivierung ist noch nicht geklärt, da keine DREAM Untereinheit eine katalytisch aktive Domäne aufweist. Vermutlich ist die Interaktion mit weiteren Proteinen oder Co-Faktoren für die Genaktivierung vonnöten. Diese Studie entdeckte mit in vivo Isotop-Markierung von Proteinen und Massenspektrometrie (MS) potentielle Bindungspartner und untersuchte die identifizierte Bindung mit dem Tight Junction Protein ZO-2 genauer. Diese Bindung ist zellzyklus-abhängig und ist am stärksten während der S-Phase. ZO-2 Depletion führt zu reduzierter Zellproliferation und verringerter G1-Genexpression. Da keine G2/M Gene, typische DREAM Ziele, von einer ZO-2 Depletion beeinflusst werden, ist es unwahrscheinlich, dass die ZO-2 Bindung für einen funktionellen DREAM Komplex benötigt wird. Jedoch demonstriert diese Studie, dass mit (MS)-basierender, quantitativer Proteomik DREAM interagierende Proteine identifiziert werden können. Dies ist hilfreich um die Mechanismen hinter der DREAM vermittelten Genaktivierung aufzuklären
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27

Dubé, Sandra. "La lecture en hypermédia." Mémoire, 2009. http://www.archipel.uqam.ca/2535/1/M11035.pdf.

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La venue de l'Internet a modifié le statut du texte, notre approche, nos méthodes de lecture et nos modalités de compréhension. En devenant numérique, le texte s'est ouvert à de nouvelles possibilités: il est devenu malléable, interactif, hyperlié et fragmentaire. De fait, une autre approche de lecture est exigée, une lecture aléatoire, saccadée, non-chronologique et hypermédiatique. Le lecteur ne parcourt plus un texte stable, mais navigue dans les eaux mouvantes composées de mots et d'animations, de vidéos et de trames sonores. Afin de rendre compte de cette réalité, l'étude suivante propose l'analyse de trois oeuvres littéraires hypermédiatiques en vue de dégager les particularités de cette littérature, mais surtout dans l'optique de cibler la manière dont le lecteur expérimente l'oeuvre par une lecture que nous qualifions de « lecture en hypermédia ». Les oeuvres du corpus, soit Perte de temps, de Julie Potvin, Principes de gravité, de Sébastien Cliche, et Inside: A Journal of Dreams, d'Andy Campbell et Judi Alston, ont été choisies en fonction de la présence d'une figure de la perte émergente, tantôt symbolisée dans la reprise d'un poème de Baudelaire, tantôt représentée par la figure du livre à l'écran. Nous verrons qu'il se dégage un imaginaire de la fin annonçant la venue d'une nouvelle pratique, la lecture à l'écran, qui s'expérimente à travers un parcours labyrinthique dont la perte est incontournable et l'oubli nécessaire, afin de comprendre le sens qui se dégage des oeuvres. ______________________________________________________________________________ MOTS-CLÉS DE L’AUTEUR : Littérature hypermédiatique, Lecture, Remédiatisation, Figure, Perte.
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