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1

Cynthia, Cynthia, Kaharuddin Arafah, and Pariabti Palloan. "Development of Interactive Physics E-Module to Improve Critical Thinking Skills." Jurnal Penelitian Pendidikan IPA 9, no. 5 (2023): 3943–52. http://dx.doi.org/10.29303/jppipa.v9i5.2302.

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This research is Research and Development (R&D). Development is carried out with reference to the ADDIE model. The ADDIE stages include the analyze, design, development, implementation, and evaluation stages. This development research aims to analyze the results of the developed interactive physics e-modules, analyze practitioners' assessment of interactive physics e-modules, analyze the use of interactive physics e-modules that have been developed in improving students' critical thinking skills. The instruments used in this study were interactive physics e-module validation sheets, practi
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Febriani, Hafiidha Ainun, and Kustiyono Kustiyono. "The Effectiveness of Interactive e-Module for Natural Science subject at Equality Education Program." Indonesian Journal of Curriculum and Educational Technology Studies 10, no. 2 (2022): 101–9. http://dx.doi.org/10.15294/ijcets.v10i2.59892.

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This study aims to (1) develop an interactive e-module in science subjects class VII package B in SKB Kota Semarang equivalency education that is feasible and good to use, (2) know the steps for making e-modules using Adobe In design software, and (3) knowing the feasibility of developing an interactive e-module for science subjects package B for the classification of living things. The e-module development model in this study is the ADDIE model. This interactive e-module for science subjects was declared feasible to be used in learning with a feasibility score of 3.73 from material experts, 3
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Dwiningsih, Kusumawati, Sri Poedjiastoeti, Ahmad Lutfi, Sukarmin Sukarmin, Rusly Hidayah, and Ainun Nisa. "Interactive e-modules training and workshop as teaching materials the era of Society 5.0." Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang 7, no. 2 (2022): 295–308. http://dx.doi.org/10.26905/abdimas.v7i2.6615.

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Interactive e-modules are one of the innovations of teaching materials in Society 5.0 considered innovative for learning. As innovative teaching materials interactive e-modules are recommended, it is hoped that 21st-century teachers will be able to develop their interactive e-modules that suit students’ character and the learning methods used. However, based on a survey that has been conducted, 79% of teachers still use PowerPoint (.ppt) as teaching materials. This activity was held to provide training on making interactive e-modules to the chemistry MGMP team in Gresik based on a scientific a
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Widayanti, Widayanti, Khusnatul Amaliah, Ainun Ummi Sholikhah, and Andrew Kurniawan. "Ethnoscience-Based Interactive E-Module: E-Module Development on Nonrenewable Resources Topic." Indonesian Journal of Science and Mathematics Education 5, no. 3 (2022): 261–70. http://dx.doi.org/10.24042/ijsme.v5i3.13806.

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This study aims to develop an ethnoscience-based interactive e-module with the topic of non-renewable resources. Research and Development in this study adopted the ADDIE theory by Dick and Carry which consists of five stages: 1) Analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. This research only reached the third stage because at that stage the research objectives had been achieved. The instrument of this research is a Likert scale questionnaire which is analyzed by percentage. The results showed that the interactive e-module was declared feasible to be applied in lea
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Aisyah, Euis Sitinur, Rifat Syauqi Pahad, and Syali Alivia Syahdarani. "Perancangan Modul Interaktif Menggunakan Aplikasi Articulate Storyline Pada PT BFI Finance Indonesia Tbk." Journal Cerita 10, no. 1 (2024): 53–58. http://dx.doi.org/10.33050/cerita.v10i1.2976.

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M-Beat (Mobile BFI Edustream and Training Application) is a BFI Finance e-Learning platform dedicated to employee learning and training. One of the features of the M-Beat is the Interactive feature which is an interactive module. However, currently, only a few modules are already interactive. This is not yet fully effective because the modules still in PDF form are monotonous. Therefore, it is necessary to build interactive modules on other modules that are still in PDF form. In creating this interactive module, researchers used PowerPoint for storyboard creation, and Articulate Storyline 360
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Alvian, Muhammad Rizqi, and Enny Susiyawati. "MEASURING THE USER EXPERIENCE OF INTERACTIVE E-MODULES BASED ON SOMATIC, AUDITORY, VISUAL, INTELLECTUAL ON LIGHT MATERIAL." EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA 6, no. 1 (2024): 78–86. http://dx.doi.org/10.29100/.v6i1.4338.

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This study aims to evaluate the use of interactive e-modules based on Somatic, Auditory, Visual, Intellectual (SAVI) in the learning process with light material. Several multimedia aspects are presented in this interactive e-module (such as video, sound, picture, etc.). To collect relevant information, this descriptive research involved 27 students grade 8 from a State Islamic Junior High School in Kediri. A valid and reliable User Experience Questionnaire (UEQ) was use to examine students’ experience while using SAVI-based interactive e-module. The SAVI-based interactive e-modules received go
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Sape, Herwandi, Lukman, and Piether Magi Sambara. "Penggunaan E-Modul Interaktif dalam Meningkatkan Kemampuan Literasi Siswa." Jurnal Pendidikan dan Pembelajaran 4, no. 2 (2024): 101–6. https://doi.org/10.62388/jpdp.v4i2.522.

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This study aims to analyze the effectiveness of using interactive e-modules in improving the literacy skills of Fisheries Department students at SMK Negeri 1 Maros. Using a qualitative approach, data was collected through observation, interviews and document analysis. The results showed that the interactive e-module was able to increase students' interest in reading, material comprehension, and analysis skills. Students are more motivated to learn because e-modules present material visually and interactively through text, images, videos, and simulations. In addition, teachers also feel a posit
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Lestiana, Herani Tri, Andini Rohmah, Ermawati Putri, and Candra Wijaya. "Development of Interactive Mathematics E-Module Designed by Canva and Fliphtml5." Plusminus: Jurnal Pendidikan Matematika 5, no. 1 (2025): 127–40. https://doi.org/10.31980/plusminus.v5i1.2537.

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Penelitian ini bertujuan mengembangkan e-modul interaktif pada materi Transformasi Geometri di kelas IX SMP. E-modul ini dirancang menggunakan platform Canva untuk menciptakan konten visual yang menarik dan FlipHTML5 untuk menyediakan fitur interaktif. Pengembangan e-modul mengikuti model ADDIE yang mencakup tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Validitas e-modul dinilai oleh dua validator yang menilai aspek media, isi/materi, dan bahasa. Hasil validasi menunjukkan rata-rata skor mencapai 86.5% dengan kriteria sangat valid. Evaluasi terhadap kepraktisan atau kemudah
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Handayani, Peny Husna, Gita Noveri Eza, and Winda Widya Sari. "Development of Interactive E-Modules in Science Learning Courses for Early Childhood: Training Students’ 21st Century Skills." Journal of Natural Science and Integration 7, no. 2 (2024): 204. https://doi.org/10.24014/jnsi.v7i2.28980.

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Today's learning certainly needs to keep up with the times where the demands of the times are not only knowledge, but also 21st century life skills, which include the ability to think critically, creativity, cooperation and communication. The aim of this research is to produce an interactive e -module in the Science Learning for Early Childhood course as an interactive learning medium and resource to help train and improve students' 21st century skills. This research is ADDIE development research which consists of five steps, namely analysis, design, development, implementation and evaluation.
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Yuliani, Yuyun, Prasetyorini Djarot, and Rita Retnowati. "Development of Problem-Based Interactive E-Modules to Improve Students' Critical Thinking Skills and Mastery of Concepts." THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING 7, no. 2 (2025): 152. https://doi.org/10.21043/thabiea.v7i2.21566.

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This interactive E-module development research aims to improve students' critical thinking skills and mastery of problem-based concepts on digestive system material. The research method used is R&D (Research and Development) with a qualitative descriptive approach. The software needed to develop this E-module is Articulate Storyline 3. The validation results from the assessment of students obtained the percentage of material in the E-module by 90%, the contribution of problem-based interactive E-module to improve thinking skills and mastery of concepts by 89.92%, and the ease of operat
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Saralee, Adelweiss, Yanti Fitria, Elfia Sukma, and Abna Hidayati. "Development of E-Module IPAS Based on Problem Based Learning Assisted with Articulate Applications to Improve Students Think Criticall." Jurnal Penelitian Pendidikan IPA 10, no. 4 (2024): 2032–40. http://dx.doi.org/10.29303/jppipa.v10i4.7014.

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This research is motivated by the condition of independent curriculum learning in elementary schools, the modules and teaching materials are monotonous and less attractive to students, where the teaching materials used by teachers are only textbooks without interesting learning media. Apart from that, there is a lack of learning media that promotes technology. In fact, schools are currently equipped with learning tools that can support interesting learning and are able to arouse students' interest. In this independent curriculum era, researchers developed a technology-based E-module, namely "D
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S, As Elly, and Dodik Mulyono. "E-Modul Interaktif Aljabar Linier Menggunakan Flip PDF Professional." Jurnal Pendidikan Matematika (JUDIKA EDUCATION) 6, no. 2 (2023): 86–92. http://dx.doi.org/10.31539/judika.v6i2.5595.

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This study aims to produce interactive linear algebra e-modules using the Professional Flip Pdf application for PGRI Lalupari University students that are valid, practical and effective. The method used in this research is Research and Development (R&D), which adopts the 4-D development model developed by Thiagarajan, Dorothy S. Semmel, and Melvyn I which generally consists of 4 stages, namely defining, designing, development, and disseminate. The results showed that the linear algebra interactive e-module met the valid aspects with an overall average score of 0.83 which was included in th
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Vachruddin, Vrisko, Zayyin Nabiilah, Eva F. Nisa, and Vega Putri Varisah. "Interactive E-Modules for Enhancing Religious Education." EDUKASI: Jurnal Penelitian Pendidikan Agama dan Keagamaan 22, no. 1 (2024): 39–56. http://dx.doi.org/10.32729/edukasi.v22i1.1739.

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Driven by the need for a suitable module to facilitate the teaching of Pendidikan Aswaja dan Ke-NU-an subject, we have developed an electronic module (e-module) based on Merdeka Belajar curriculum. This module aims to enhance comprehension, memory retention and empower students to take a more self-directed approach to learning. The aim of Pendidikan Aswaja dan Ke-NU-an as local content subject is to safeguard students from radicalism, extremism, fanaticism and religious intolerance. The research methodology employed in this study is Research and Development (RnD) utilizing the 4D development m
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Dan Didah Nurhamidah, Selvia Nur Qomarina. "PEMANFAATAN E-MODUL INTERAKTIF PADA MATERI TEKS FABEL." Sasando : Jurnal Bahasa, Sastra Indonesia, dan Pengajarannya Lembaga Penelitian dan Pengabdian Masyarakat Universitas Pancasakti Tegal 6, no. 1 (2023): 40–47. http://dx.doi.org/10.24905/sasando.v6i1.199.

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This study aims to describe the use of interactive e-modules to assist in learning Fable Texts. Interactive e-module applications are android-based applications that teach about PUEBI by presenting material summaries, learning videos, material slides, and practice questions. This research method uses a descriptive qualitative method. The questionnaire for the research sample was 24 grade 7 students at SMP IP Yakin Jakarta. The results of the study showed that the use of interactive e-module media for learning, especially in fable text material, received a good response, seen from the positive
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E, Gustia Arini, and Venny Rosalina. "MODUL INTERAKTIF PADA PEMBELAJARAN PRAKTIK GERAK DASAR TARI DI JURUSAN SENDRATASIK UNIVERSITAS NEGERI PADANG." Gesture: Jurnal Seni Tari 10, no. 2 (2021): 158. http://dx.doi.org/10.24114/senitari.v10i2.28512.

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ABSTRACT – The use of an interactive module for the subject of Basic Dance Practice is aimed to help online learning so that it can be conducted optimally, and learning objectives can be achieved as expected. The interactive module for the Basic Dance Practice course was chosen due to the fact that it is the basic learning of dance movements that must be fully mastered by students before studying other dance practice materials. This study belongs to a development research (R&D) using the ADDIE learning design model which has 5 stages: (A)nalysis finding out the problems of learning dance p
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Kautsar, Wily Kautsar, and Ilham Rizkianto. "E-MODUL INTERAKTIF BERBASIS WEB UNTUK MELATIH KEMAMPUAN BERPIKIR KOMPUTASIONAL PADA MATERI KAIDAH PENCACAHAN." Jurnal Pedagogi Matematika 9, no. 2 (2023): 82–96. https://doi.org/10.21831/jpm.v9i2.19068.

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Indonesia gets bonus demographic moment in industry 4.0. Meanwhile industri 4.0 is requiring human skill to realize the constructive pattern or destructive pattern that happen and solve them quickly. Computational thinking is the answer. Unfortunately the teaching materials that developed to train computational thinking until now were not suitable for common class. So the aims of this study were: (1) Develop and develop web-based interactive e-modules to train computational thinking on kaidah pencacahan. (2) Knowing the feasibility. (3) Knowing the in training student’s computational thinking
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Sumiyati, Sumiyati, Suyidno Suyidno, Sarah Miriam, and Qamariah Qamariah. "Development of Guided Discovery-Based E-Module of Momentum Impulse Material to Foster Students’ Digital Literacy." Jurnal Ilmiah Pendidikan Fisika 9, no. 1 (2025): 1. https://doi.org/10.20527/jipf.v9i1.13227.

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Students' digital literacy remains very lacking. This research aims to determine the feasibility of a guided discovery-based E-Module to train students' digital literacy skills. This research is a research and development study using the ADDIE model, and a practicality test of the E-Module was carried out on 30 physics education alumni in 2017. Data collection techniques employed E-Modul validation instruments and E-Module readability questionnaires. The data analysis technique was quantitative descriptive. The results showed that (1) E-Module validation results and readability instruments in
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Susanti, Sadapotto Andi, Hermansyah Sam, Manda Ibrahim, and Kasman Nuraeni. "Designing A Differentiation Based Interactive E-Module For Students Independent Learning Interest." Global Journal of Arts Humanity and Social Sciences 4, no. 12 (2024): 1093–97. https://doi.org/10.5281/zenodo.14414811.

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This study aims to develop a writing e-module that suits the independent learning interests of high school students at UPTD SMAN 1 Kalukku, Mamuju Regency, West Sulawesi. Using the 4D model (Define, Design, Develop, Disseminate), researchers conducted interviews and needs analysis with students and teachers at the Define stage. The e-module was designed using “Liveworksheets” at the Design stage, validated by experts (language, material, and media) at the Develop stage, and revised based on student trials. At the Disseminate stage, a “Liveworksheets” account was created
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Nafeli, Ovel Geta, Rijal Abdullah, Ambiyar, and Asrul Huda. "The Development of Android-Based Interactive E-Modules in Technical Drawing Subjects." Jurnal Penelitian Pendidikan IPA 10, no. 11 (2024): 9807–14. https://doi.org/10.29303/jppipa.v10i11.7655.

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The aim of this research is to produce valid Android- based e-module, practical and effective in the subject of Engineering Drawing. Android- based e-modules are designed to increase student understanding thereby improving student learning outcomes. The data analysis technique used descriptive analysis techniques to describe the validity, practicality, and effectiveness of Android-based e-modules. Results obtained from this development research that the validity of the Android- based e-module is declared valid in the media aspect and material aspect. The practicality of the Android- based e-mo
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Meryastiti, Vinandani, Zainur Rasyid Ridlo, Supeno Supeno, and Rahayuningsih Rahayuningsih. "Improving Critical Thinking Skills of Junior High School Students in Science Learning Using the Development of Interactive E-Module Based Macromedia Flash." Journal of Innovative Science Education 12, no. 2 (2023): 163–72. http://dx.doi.org/10.15294/jise.v12i2.55080.

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The aim of this research is improving student critical thinking skills using interactive E-module based on macromedia flash. Critical thinking skills are one of the 4C skills students need to have in dealing with 21st century learning. Critical thinking skills is the ability to think reflectively and deeply in obtaining relevant information or knowledge and being able to make conclusions or decisions correctly and appropriately. Science teacher at SMPN 3 Jember has never trained a student's critical thinking skills through the learning process and has never done research on class 7 student ski
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Indriyati, Tri Novita, Daniel Dike, and Mestika Sekarwinahyu. "PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS STEM MATERI UNSUR, SENYAWA, CAMPURAN UNTUK MENINGKATKAN KETERAMPILAN ABAD 21 SISWA SMP KELAS VIII." VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan 15, no. 2 (2024): 339–49. https://doi.org/10.31932/ve.v15i2.4021.

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ABSTRAKPendidikan harus mampu menyiapkan peserta didik menghadapi abad 21. Untuk menciptakan pembelajaran abad 21 guru dapat menerapkan pendekatan STEM dan mengintegrasikan teknologi dalam proses pembelajaran misalnya dengan E-Modul berbasis STEM. Tujuan penelitian ini untuk mengetahui pengembangan E-Modul interaktif berbasis STEM materi unsur, senyawa, campuran yang valid, praktis, dan efisien dalam meningkatkan keterampilan abad 21 siswa SMP kelas VIII. Penelitian yang dilakukan merupakan penelitian R & D dengan model ADDIE. Tahapan ADDIE antara lain Analyze, Design, Develop, Implement d
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Hermansyah, Sam, Nasmilah Nasmilah, Abidin Pammu, Noer Jihad Saleh, Han Huazheng, and Huang Congzhao. "Socialization Making Media Learning Interactive E-Module based Flippbook in Elementary School 4 Maiwa." Pengabdian: Jurnal Abdimas 1, no. 1 (2023): 1–7. http://dx.doi.org/10.55849/abdimas.v1i1.117.

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The learning process will be more effective if it uses many learning resources, one of which is a module. For efficiency, modules can be packaged into a digital form called e-module based philipbook. From facet access And convenience in bring, e-module Can accessed And opened anywhere is at. On study This done socialization making media e-module based flipbook to elementary school teachers through stages planning, implementation, And taking questionnaire data follow-up after training. Results media implementation based E-Module learning Flipbooks teachers can develop Flipbook-based E-Module le
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Baring, John Jeri A., and Julie Santiago Berame. "Supporting Conceptual Comprehension of Newton’s Laws of Motion of Grade 8 Students through Kotobee Interactive E-Module." Indonesian Journal on Learning and Advanced Education (IJOLAE) 4, no. 3 (2022): 209–32. http://dx.doi.org/10.23917/ijolae.v4i3.18790.

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This study aimed to develop an interactive electronic module to support students’ conceptual comprehension in Science 8 and find out if there would be a significant difference in the performance of students after using the electronic module. The e-module was composed of three topics with three sub-lessons in Newton’s Laws of Motion. The participants were Grade 8 students and enrolled in the school year 2020-2021. Students from four different sections were divided into two groups: the controlled group (printed module) and the experimental group (e-module). The e-module was validated by nine exp
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Rahma, Siti, Z. Mawardi Effendi, Zuwirna, Indrati Kusumaningrum, and Fetri Yeni J. "Development of E-Modules Based on 5E Instructional Models in Chemistry." Jurnal Penelitian Pendidikan IPA 9, no. 8 (2023): 6603–9. http://dx.doi.org/10.29303/jppipa.v9i8.4518.

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Information technology in education opens up new opportunities to enhance learning in schools. The learning media that can be used is e-module, which is an interactive and flexible digital learning resource. This study aimed to develop an e-module based on the 5E instructional model in class XI chemistry at SMA. The development method used is 4D. Identify the needs and objectives of class XI chemistry learning. Furthermore, the structure and content of the e-module is prepared based on the 5E instructional model, namely: engage, explore, explain, elaborate, and evaluate. At the development sta
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H, Nurhikmah, Abdul Hakim, and M. Syakir Wahid. "Interactive E-Module Development in Multimedia Learning." AL-ISHLAH: Jurnal Pendidikan 13, no. 3 (2021): 2293–300. http://dx.doi.org/10.35445/alishlah.v13i3.863.

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This study aims to develop interactive e-modules in the Multimedia Learning Course and to know the validity, practicality of the effectiveness of developing interactive e-modules in Multimedia Learning subject. This research method used Research and Development (R D), which focused on developing smartphone-based learning media, especially Android. The development model used the Alessi and Trollip development model, consisting of 3 stages: planning, design, and development. This research was conducted at Makassar State University with 45 students and one lecturer in multimedia learning. Interac
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Wahyuni, Arie. "Development of Geogebra-Based Interactive E-Modules to Improve Students' Digital Literacy Abilities." International Journal of Advance Social Sciences and Education (IJASSE) 1, no. 4 (2023): 261–68. http://dx.doi.org/10.59890/ijasse.v1i4.1120.

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Many students of Ivet University's mathematics education study program think that mathematics courses are very difficult and boring. This happens because students are positioned as listeners in the learning process so that what happens is that the learning process is too monotonous. So far, teaching and learning activities have only used books as a learning resource, an interactive approach will be able to make students more interested in the learning process. One interactive approach in the learning process is using geogebra-based interactive e-modules. The existence of geogebra-based interac
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Wahyuni, Arie. "Development of Geogebra-Based Interactive E-Modules to Improve Students' Digital Literacy Abilities." Development of Geogebra-Based Interactive E-Modules to Improve Students' Digital Literacy Abilities 1, Vol. 1 No. 4 (2023): December 2023 (2024): 8. https://doi.org/10.59890/ijasse.v1i4.1120.

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Many students of Ivet University's mathematics education study program think that mathematics courses are very difficult and boring. This happens because students are positioned as listeners in the learning process so that what happens is that the learning process is too monotonous. So far, teaching and learning activities have only used books as a learning resource, an interactive approach will be able to make students more interested in the learning process. One interactive approach in the learning process is using geogebra-based interactive e-modules. The existence of geogebra-based interac
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Sujarwo, Sujarwo, Sukmawati Sukmawati, and Asdar Asdar. "Interactive E-Modules: Revolutionizing English Learning for University Students in the IR 4.0 Era." Linguistics and ELT Journal 12, no. 2 (2024): 108. https://doi.org/10.31764/leltj.v12i2.27711.

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The world is presently undergoing a fourth industrial revolution. Artificial intelligence, supercomputers, genetic engineering, nanotechnology, autonomous transportation, and innovation. This study investigated the impact of an interactive E-module as an innovative English learning tool for D3 Dental Engineering students during the Industrial Revolution 4.0. This study employed a quasi-experimental methodology, incorporating both experimental and control groups. The sample consisted of 56 students, including first-semester students from the D3 Dental Engineering and D3 Midwifery programs, tota
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Kusumawati, Frenti Indra, Wahyu Nur Hidayat, and Dhanang Fitra Riaji. "Pengembangan Media Pembelajaran E-modul Interaktif pada Mata Pelajaran Orientasi Dasar PPLG Materi Flowchart." Journal of Innovation and Teacher Professionalism 2, no. 2 (2024): 124–31. http://dx.doi.org/10.17977/um084v2i22024p124-131.

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Media Pembelajaran adalah alat bagi pendidik untuk membantu dalam memberikan materi kepada peserta didik agar mereka dapat menerima atau memahami pembelajaran lebih mudah. Media pembelajaran selain sebagai alat juga memberikan pengalaman kepada peserta didik agar mendapat pengalaman belajar yang menyenangkan, bermakna, menarik, dan interaktif. Media pembelajaran yag interaktif membantu peserta didik dalam memvisualisasikan materi yang abstrak atau kompleks sehingga dapat diilustrasikan dengan lebih jelas, mudah dipahami, dan mudah diingat. Dalam menyampaikan materi flowchart pendidik perlu men
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Sujarwo, Imam, Achmad Noor Fatirul, and Djoko Adi Waluyo. "PENGEMBANGAN E-MODUL GAMBAR TEKNIK SEBAGAI MEDIA PEMBELAJARAN UNTUK SISWA KELAS X SMK." EDUTECH 24, no. 1 (2025): 208–24. https://doi.org/10.17509/e.v24i1.76860.

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The development of electronic-based learning modules or E-Modules for Technical Drawing subjects in vocational schools is important in order to increase the effectiveness of learning and students' readiness to enter the world of work. This research aims to develop a Professional Flip PDF-based Engineering Drawing E-Module for class X students of the Mechanical Engineering Vocational School at SMK PGRI 1 Gresik. The development of this E-Module was carried out to overcome limited resources and accessibility of learning materials which have been obstacles in the learning process.This E-Module is
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Devi, Rentya Sari, Esin Sintawati, Umi Kulsum, and Ria Riska. "Development of Digital-Based Interactive E-Module on Body Measurement and Blouse Pattern Making Material at Public Vocational School." ETDC: Indonesian Journal of Research and Educational Review 4, no. 3 (2025): 676–85. https://doi.org/10.51574/ijrer.v4i3.3087.

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The study aims to determine the feasibility of implementing a digital-based interactive e-module on body measurement and blouse pattern making at a public vocational school. Additionally, the study aims to determine the students' responses to the digital-based interactive e-module that covers body measurement and blouse pattern making. The development method used by the researcher refers to the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model for research development. We conducted this research at public vocational school 5 Malang. Statistical tests are carried out to
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Suryati, Suryati, Surningsih Surningsih, and Ratna Azizah Mashami. "Pengembangan E-Modul Interaktif Reaksi Redoks Dan Elektrokimia Berbasis Nature Of Science Untuk Penumbuhan Literasi Sains Siswa." Reflection Journal 2, no. 1 (2022): 26–33. http://dx.doi.org/10.36312/rj.v2i1.847.

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Penelitian Ini Bertujuan Untuk Mendeskripsikan Validitas E-Modul Interaktif Reaksi Redoks Dan Elektrokimia Berbasis Nature Of Science Untuk Penumbuhan Literasi Sains Siswa. Penelitian Ini Merupakan Penelitian Pengembangan Dengan Model Nieveen Yaitu Preliminary Research (Review Literatur), Prototyping Stage (Merancang Petunjuk Desain), Summative Evaluation (Evaluasi Sumatif), Dan Systematic Reflection And Documentation (Menuliskan Keseluruhan Studi). Validitas Dari E-Modul Interaktif Ditentukan Oleh Hasil Validator Ahli, Praktisi Dan Ujicoba Terbatas Dari Siswa Dengan Analisis Deskriptif Kuanti
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Ratnawati, Dianna, Rusdi Martono, and Rabiman Rabiman. "Pengembangan E-Modul Sistem Rem untuk Siswa Sekolah Menengah Kejuruan." Jurnal Dinamika Vokasional Teknik Mesin 5, no. 1 (2020): 20–26. http://dx.doi.org/10.21831/dinamika.v5i1.30987.

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E-module has become a form of learning media that displays online reference, which is considered as more attractive and interactive compared to printed books and modules. The development of e-module actualizes the use of technology to facilitate access to science literacy that is inline to the industrial revolution 4.0. This study aims to develop an e-module of brake system for class XI vocational high school students. The research method used is Research and Development. The stages of e-module development are: define, design, develop, and disseminate. The instruments for data collection are q
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Almira Rayyah Shadriah Fahru, I. Nengah Kundera, and Mursito S. Bialangi. "Professional Flip-Pdf-Based Interactive Modules to Enhance The Creative Thinking Skills and Collaborative Skills of High School Students." Jurnal Penelitian dan Pengembangan Pendidikan 8, no. 3 (2024): 429–38. https://doi.org/10.23887/jppp.v8i3.76379.

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The ability of students to think creatively and collaboratively is not optimal because the learning atmosphere is not interactive and lacks variety in the use of learning media. This research aims to develop interactive e-module learning media based on flip-pdf-professional that can improve students' creative thinking skills and collaborative skills. The method used in research is research and development with a 4D development model (define, design, develop, and disseminate). Data were collected using observation, interview, questionnaire, and test methods. Descriptive, qualitative, and quanti
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Jihad, Ruhul, Ketut Suma, and Dewi Oktofa Rahmawati. "PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS SAINS, LINGKUNGAN, TEKNOLOGI, DAN MASYARAKAT UNTUK MENINGKATKAN HASIL BELAJAR FISIKA SISWA KELAS XI SMA/MA." Jurnal Pendidikan Fisika Undiksha 14, no. 1 (2024): 461–68. https://doi.org/10.23887/jjpf.v14i1.74989.

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The results of learning physics for grade XI high school / MA students are still low, one of the reasons is that the teaching materials used are still dense, textual, and the media used is still not attractive. Based on these problems, researchers aim to (1) develop attractive physics e-modules based on science, environment, technology, and society to improve physics learning outcomes of grade XI high school / MA students, (2) describe the practicality of interactive physics e-modules based on science, environment, technology and society, and (3) describe the effectiveness of s-based interacti
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Kusumaningrum, Yulinda, Victor Gayuh Utomo, Hetty Catur Ellyawati, and Charis Maulana. "Pengembangan E-Modul Berbantuan Flipbook Berbasis Literasi Untuk Mata Kuliah Statistika." Jurnal Transformatika 22, no. 1 (2024): 1. http://dx.doi.org/10.26623/transformatika.v22i1.10233.

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<p>Statistics is the basis for studying other subjects in the Informatics Engineering Study Program. However, some lecturers have not used teaching materials such as interactive modules to help students learn statistics. For this reason, research is needed which aims to (1) develop literacy-based Flipbook-assisted interactive e-modules in statistics courses that are valid, (2) determine the practicality of literacy-based Flipbook-assisted interactive e-modules in statistics courses for students. This type of research is Research and Development (R&D). The research subjects were 3
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Shadriah Fahru, Almira Rayyah, I. Nengah Kundera, and Mursito S. Bialangi. "Development of Professional Flip PDF Application-Based E-Module Learning Media In Improving Students' Creative Thinking Skills At SMAN 6 Palu." Jurnal Indonesia Sosial Teknologi 5, no. 3 (2024): 1008–17. http://dx.doi.org/10.59141/jist.v5i3.962.

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The purpose of this research is to develop interactive E-module learning media based on flip pdf professional that can improve students' thinking skills. The method used in this research is research and development (Research and Development) with a 4D development model consisting of 4 stages, namely define, planning, developing, and disseminating). The study was conducted on grade XI students of SMAN 6 Palu. The validity test in this study was carried out by validator lecturers and the practice test was carried out by biology teachers of SMAN 6 Palu. The analysis is carried out in a qualitativ
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Yunita Susanti, Suci Islami, Windy Widya Kusuma Ningrum, Asep Nuryadin, and Muhammad Aizuddin bin Ab Alim. "Development of Interactive E-Module on Learning IPAS." Jurnal Pendidikan 24, no. 2 (2023): 51–60. http://dx.doi.org/10.33830/jp.v24i2.4579.2023.

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This research aims to develop an interactive e-module as an additional learning media for fourth-grade elementary schools in the Natural and Social Sciences subject (IPAS). The study was conducted utilizing the ADDIE approach of research and development. Fourth-grade students and instructors at SDN Cikadongdong verified the product before it was released. Observation, interviews, and questionnaires were used as the primary methods of data collection. The results of product trials based on the teacher’s response showed a score of 95.8%, which was in the very good category. In addition, students
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Fitri, Upik Rahma, Sunaryo, Salsabila Khairun Nisa, and Mira Ziveria. "Pengembangan E-Modul Interaktif pada Materi Gelombang Bunyi Berbasis Problem Based Learning." PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta 35, no. 2 (2024): 137–44. http://dx.doi.org/10.21009/parameter.352.05.

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This study aims to develop an interactive e-module based on problem-based learning for teaching physics, specifically focusing on sound waves. The research method employed is Research and Development (R&D) utilizing a modified 4D development model, consisting of three stages: Define, Design, and Develop. This e-module is equipped with text, images, videos, animations, and interactive features such as quizzes, exercises, and navigation to facilitate user interaction with the learning materials. The problem-based learning model is applied to focus learning on problem-solving. Needs analysis
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Nonik Erawati, Kadek, Ni Nengah Dita Ardiani, and Gede Agus Santiago Santiago. "E-MODULE INTERAKTIF BERBASIS FLIPBOOK PADA MATAKULIAH MACHINE LEARNING UNTUK MENINGKATKAN KREATIFITAS MAHASISWA." Jurnal Penjaminan Mutu 10, no. 01 (2024): 45–51. http://dx.doi.org/10.25078/jpm.v10i01.3603.

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This flipbook-based interactive e-module aims to increase student creativity in the Machine Learning course. This module thoroughly explores basic concepts, algorithms, and practical applications in Machine Learning. The research method involved developing an engaging and interactive learning platform with features such as quizzes, video tutorials, and mini-projects. The research results show increased student engagement and understanding of Machine Learning concepts. This e-module can encourage creative approaches to solving problems. The conclusion highlights the importance of interactive e-
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Asmianto, Mochammad Hafiizh, Desi Rahmadani, Kridha Pusawidjayanti, and Sapti Wahyuningsih. "Developing Android-Based Interactive E-Modules on Trigonometry to Enhance the Learning Motivation of Students." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 02 (2022): 159–70. http://dx.doi.org/10.3991/ijim.v16i02.27503.

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The development of technology is growing very rapidly, then it should be used for improving many important aspects of our daily life, such as learning innovation. This study aims to develop an android-based interactive e-module on trigonometries’ topic to enhance the learning motivation of students. The topic of trigonometry is chosen because it lacks to be discussed. Many Android-based interactive e-modules are generally limited on numbers. On the other hand, online learning policies during pandemics make many students feel bored, one of which is because the learning applied by the learning m
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Parapat, Wando Satria, and Prihatin Ningsih Sagala. "DEVELOPMENT OF INTERACTIVE E-MODULES USING FLIP PDF PROFESSIONAL BASED ON A CONTEXTUAL APPROACH TO BUILDING FLAT SIDE SPACE MATERIALS." Indonesian Journal of Multidisciplinary Science 1, no. 8 (2022): 849–72. http://dx.doi.org/10.55324/ijoms.v1i8.151.

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The development of this learning media is carried out to produce contextual-based interactive e-modules with the help of a professional flip pdf application that meets the valid, practical, and effective categories. So that it is useful for students in improving understanding of the flat-sided geometry material, especially the cube and beam submaterial. The research instruments used were lesson plans, material validation sheets and e-module media, pretest and posttest, as well as student and teacher response questionnaires. After all instruments, lesson plans, and e-modules are in the valid ca
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Noris, M., St Nurhajarurahmah, Darmin Darmin, et al. "THE DEVELOPMENT OF SCIENTIFIC-BASED E-MODULES TO IMPROVE CONCEPTUAL UNDERSTANDING OF NUTRITION STUDENTS IN BIOTECHNOLOGY SUBJECTS." Journal of Excellence Humanities and Religiosity 1, no. 1 (2024): 110–21. http://dx.doi.org/10.34304/joehr.v1i1.196.

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The purpose of the study was to develop scientific-based E-Modules in biotechnology courses. This type of research is an R&D research with the 4D method. The research sample involved 30 Nutrition students, Muhammadiyah University of Bima. The results showed that the E-Module developed had a high level of feasibility with a percentage ranging from 86. 93% with a very good category. This shows that the developed E-MODUL is suitable for use as teaching material in biotechnology courses. The developed E-MODUL has characteristics that are simple, flexible, interactive, usability, reusable, main
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Dwiyanti, Vina, Hanissa Okitasari, Davin Arkan Admoko Putra, and Nur Aini Alhamda. "Interactive learning: Designing inventory e-module interactive for logistics vocational school." INVOTEC 19, no. 2 (2024): 144–51. http://dx.doi.org/10.17509/invotec.v19i2.63211.

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One of the awareness that has arisen in Indonesia in response to the challenges of Industry 4.0 is the awareness to be able to meet domestic logistics needs through improving and strengthening the national logistics system. This is mandated through the Center of Excellence, where Logistics is one of the areas of expertise included as a target for the Indonesian government. The socialization and demands of Industry and the World of Work (IDUKA) continue to develop and change so the Vocational High School (SMK)'s ability to fulfill them needs to be improved. The purpose of this research is to co
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M, Irmawati, Irfan Yusuf, and Sri Wahyu Widyaningsih. "VALIDITAS E-MODUL INTERAKTIF BERBASIS CANVA MATERI HIMPUNAN DI PRODI PGSD UNIVERSITAS SULAWESI BARAT." Pendas : Jurnal Ilmiah Pendidikan Dasar 8, no. 1 (2023): 1315–21. http://dx.doi.org/10.23969/jp.v8i1.7892.

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The study aimed to determine the validity of a Canva-based interactive e-module. The background of this research was because there were no e-modules available in study programs that can lead to interaction between students and e-modules. This research was conducted to produce a valid e-module. This research was development research using a 4-D model consisting of defining, designing, developing, and disseminating. The e-module was validated by three validators from different campuses, namely the University of Muhammadiyah Makassar, the University of Papua, and the University of West Sulawesi.
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Subari, Adrianus Junaidi, and Siswanto Siswanto. "Development of Accounting Learning E-Modules with a Guided Inquiry Approach to Increase Student Learning Motivation in Accounting Computer Subjects." Tarbiyah : Jurnal Ilmiah Kependidikan 13, no. 2 (2024): 209–27. https://doi.org/10.18592/tarbiyah.v13i2.13757.

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The application of the guided inquiry model is an alternative to increase student involvement during the learning process. This research aims to produce a learning E-module. The implication is that the guided inquiry-based accounting E-Module effectively boosts student motivation, makes learning more interactive and practical, and assists teachers in managing the classroom more efficiently. The implications of research on e-module development show great potential in enhancing the quality of learning by leveraging technology. E-modules can expand the accessibility of learning materials, enable
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Christina Ismaniati and Baroroh Iskhamdhanah. "Development of Interactive E-Modules to Increase Learning Motivation and Science Literacy in Elementary School Students." Jurnal Iqra' : Kajian Ilmu Pendidikan 8, no. 1 (2023): 156–73. http://dx.doi.org/10.25217/ji.v8i1.2699.

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The article aimed to produce interactive e-modules from my country that meets the qualified criteria and to know the effectiveness of the interactive e-modules of my country produced to improve the learning motivation and science literacy of elementary school students of grade IV in the nearby. The research used research and development (R&D), with ADDIE model. The subject of a pilot project for a small group trial consists of 15 students and 1teacher in SD Negeri Soka. Next, the test subject of the field trial consists of 20 Muhammadiyah Kalinampu 1 students as a control class and 20 stud
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Andriani, Dini, Marina Setyarini, Dewi Lengkana, and Kartini Herlina. "Utilization of PjBL-STEM Based Interactive e-modules to Improve Visual Literacy: Teacher and Student Perspectives." Jurnal Penelitian Pendidikan IPA 9, no. 12 (2023): 12166–74. http://dx.doi.org/10.29303/jppipa.v9i12.6357.

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This research aims to describe the use of interactive e-modules based on PjBL-STEM activities to train students' visual literacy. This research uses mixed methods with sequential explanatory design to obtain quantitative and qualitative data. Quantitative data was obtained by administering questionnaires to 39 science teachers in Lampung province and 149 junior high school students and qualitative data was obtained from interviews with teachers. The research results show as many as 41.70% of teacher respondents were new to using e-module teaching materials. The e-module they use is not yet int
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Pratamadita, Aulia, and Kusumawati Dwiningsih. "Development of Interactive E-Modules as a Learning Media to Train Visual-Spatial Intelligence on Intermolecular Force Materials." Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran 8, no. 1 (2022): 31. http://dx.doi.org/10.33394/jk.v8i1.4521.

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This research aims to determine the feasibility of the interactive e-module from its validity, effectiveness, and practicality as a learning media for high school students to train visual-spatial intelligence on intermolecular forces materials. The type of this research is Research and Development (R&D) with the ADDIE development model. There are five (5) stages at the ADDIE model, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The instruments used in the interactive e-module validation process were content and construct validation sheets, pretes
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Yuniarti, Elma, Sutiah Sutiah, and Rini Nafsiati Astuti. "DEVELOPMENT OF INTERACTIVE SCIENCE LEARNING E-MODULES BASED ON PROJECT BASED LEARNING TO IMPROVE SCIENCE PROCESS SKILLS AT ISLAMIC ELEMENTARY SCHOOL." Muallimuna : Jurnal Madrasah Ibtidaiyah 10, no. 1 (2024): 44. http://dx.doi.org/10.31602/muallimuna.v10i1.15707.

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Interactive Science Learning E-Module teaching materials are developed with science process skills. The interactive science learning e-module has the form of software that can be used with the help of a laptop, computer and cellphone. Interactive e-Modules are presented in PDF form, making them easier for educators and students to use, and can be used offline, but there are several menus such as quizzes, learning videos and evaluations that cannot be accessed if you are not connected to the internet. This research is Research and Development (R&D), by applying five ADDIE model stages (anal
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