Journal articles on the topic 'Interactive experience'
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Cable, Adrian. "Interactive experience." Nature Photonics 4, no. 11 (2010): 750–51. http://dx.doi.org/10.1038/nphoton.2010.249.
Full textZhao, Guo Qing, Sang Ho Kim, and Jae Eun Yoon. "A Study on the Impact of VR(Virtual Reality) on Museum Visitors Participation." Korea Institute of Design Research Society 9, no. 2 (2024): 152–67. http://dx.doi.org/10.46248/kidrs.2024.2.152.
Full textHan, Su Jin. "Narrative Interaction Experience of Interactive Media Art." TECHART: Journal of Arts and Imaging Science 6, no. 3 (2019): 6–8. http://dx.doi.org/10.15323/techart.2019.8.6.3.6.
Full textR, Pushpakumar, Karun Sanjaya, S. Rathika, et al. "Human-Computer Interaction: Enhancing User Experience in Interactive Systems." E3S Web of Conferences 399 (2023): 04037. http://dx.doi.org/10.1051/e3sconf/202339904037.
Full textKulzer, Manuel, and Michael Burmester. "Towards Explainable and Sustainable Wow Experiences with Technology." Multimodal Technologies and Interaction 4, no. 3 (2020): 49. http://dx.doi.org/10.3390/mti4030049.
Full textZhang, Qian. "Interactive Contemporary Art: Interactive Emotional Experience in Installation Art." Education Reform and Development 7, no. 3 (2025): 75–79. https://doi.org/10.26689/erd.v7i3.9980.
Full textArsenijević, Jasmina, Marija Nikolić, and Alla Belousova. "Notes from experience in application of interactive teaching methods in university settings." E3S Web of Conferences 210 (2020): 22028. http://dx.doi.org/10.1051/e3sconf/202021022028.
Full textZhu, Jingyuan, and Qing Wu. "Furniture design based on parent-child interaction experience." E3S Web of Conferences 179 (2020): 02098. http://dx.doi.org/10.1051/e3sconf/202017902098.
Full textXiong, Hong Yun, Fei Guo, and Su Rong Sun. "VR-Based Interactive Experienced Platform for Showroom." Applied Mechanics and Materials 336-338 (July 2013): 1396–401. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1396.
Full textZhang, Jiarui. "Application Research on Integrating Digital Garden Culture into Exhibition Space Design of Science and Technology Museum." SHS Web of Conferences 183 (2024): 01003. http://dx.doi.org/10.1051/shsconf/202418301003.
Full textChen, Mingxuan. "Exploring the Impact of Game Human-computer Interaction Design on Enhancing Users' Immersive Experience." Lecture Notes in Education Psychology and Public Media 9, no. 1 (2023): 170–75. http://dx.doi.org/10.54254/2753-7048/9/20230137.
Full textGuo, Lei. "Virtual Reality and Interactive Experience in Media Drama." Studies in Social Science Research 6, no. 1 (2025): p92. https://doi.org/10.22158/sssr.v6n1p92.
Full textFang, Kaiyi, Huiwen Xia, and Changyu Diao. "EXPLORING INTERACTIVE MUSEUM EXPERIENCES THROUGH MULTISENSORY PERCEPTION." International Theory and Practice in Humanities and Social Sciences 2, no. 1 (2025): 252–64. https://doi.org/10.70693/itphss.v2i1.86.
Full textYamauchi, Takashi, Jinsil Seo, and Annie Sungkajun. "Interactive Plants: Multisensory Visual-Tactile Interaction Enhances Emotional Experience." Mathematics 6, no. 11 (2018): 225. http://dx.doi.org/10.3390/math6110225.
Full textKheder, Harem Ali. "HUMAN-COMPUTER INTERACTION: ENHANCING USER EXPERIENCE IN INTERACTIVE SYSTEMS." Kufa Journal of Engineering 14, no. 4 (2023): 23–41. http://dx.doi.org/10.30572/2018/kje/140403.
Full textLIU, Chengyang, and Olena VASYLIEVA. "EXPLORING THE AESTHETIC EXPERIENCE AND INTERACTION IN INTERACTIVE INSTALLATIONS." Humanities science current issues 1, no. 82 (2024): 277–83. https://doi.org/10.24919/2308-4863/82-1-41.
Full textTuli, Neha, and Archana Mantri. "Interactive Faculty Display:Giving AR Experience." Journal of Engineering Education Transformations 29, no. 3 (2016): 61. http://dx.doi.org/10.16920/jeet/2016/v29i3/85222.
Full textTuli, Neha, and Archana Mantri. "Interactive Faculty Display:Giving AR Experience." Journal of Engineering Education Transformations 29, no. 3 (2016): 61. http://dx.doi.org/10.16920/jeet/2016/v29i3/85223.
Full textGoodman, Cynthia. "The RVI interactive video experience." Interactions 5, no. 2 (1998): 60–61. http://dx.doi.org/10.1145/274430.275258.
Full textSyarief, Achmad, Nedina Sari, and Amanda Amelia. "Understanding the role of visuals in commercial website interaction on smartphone display." Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) 4, no. 2 (2021): 95–100. http://dx.doi.org/10.24821/productum.v4i2.4694.
Full textPARTHIBAN, Mr S. "An Innovation in Virtual Art : Designing An Interactive 3D Museum Gallery." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 02 (2025): 1–9. https://doi.org/10.55041/ijsrem41669.
Full textFalavarjani, Mehrdad Fazeli, and Forozan Irandust. "Does Exposure to Multicultural Experience Enhance All Individuals’ Creative Problem-Solving Ability?" International Journal of Social Science Research 5, no. 2 (2017): 14. http://dx.doi.org/10.5296/ijssr.v5i2.11173.
Full textSfandla, Chouki, and Peter Björk. "Tourism Experience Network: Co-creation of Experiences in Interactive Processes." International Journal of Tourism Research 15, no. 5 (2012): 495–506. http://dx.doi.org/10.1002/jtr.1892.
Full textMala, Rajni, Parmod Chand, and Chris Patel. "Influence of Experience and Accountability on Information Use and Judgments of Accountants." Journal of International Accounting Research 17, no. 3 (2018): 135–51. http://dx.doi.org/10.2308/jiar-52191.
Full textTheodoropoulos, Anastasios, Dimitra Stavropoulou, Panagiotis Papadopoulos, Nikos Platis, and George Lepouras. "Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences." Virtual Worlds 2, no. 2 (2023): 162–81. http://dx.doi.org/10.3390/virtualworlds2020010.
Full textAlenljung, Beatrice, Jessica Lindblom, Rebecca Andreasson, and Tom Ziemke. "User Experience in Social Human-Robot Interaction." International Journal of Ambient Computing and Intelligence 8, no. 2 (2017): 12–31. http://dx.doi.org/10.4018/ijaci.2017040102.
Full textLi, Hongqidi, Xueyan Du, Huirui Ma, Zhimeng Wang, Yue Li, and Jianping Wu. "The Effect of Virtual-Reality-Based Restorative Environments on Creativity." International Journal of Environmental Research and Public Health 19, no. 19 (2022): 12083. http://dx.doi.org/10.3390/ijerph191912083.
Full textXintong, Guo. "Interactive Spaces in art museums: New landscapes for exhibitions." ISRG Journal of Arts Humanities & Social Sciences (ISRGJAHSS) II, no. VI (2024): 193–97. https://doi.org/10.5281/zenodo.14493277.
Full textXiaobo, Lu, and Liu Yuelin. "Embodiment, Interaction and Experience: Aesthetic Trends in Interactive Media Arts." Leonardo 47, no. 2 (2014): 166–69. http://dx.doi.org/10.1162/leon_a_00734.
Full textGeng, Lu, and Lei Cao. "Design practice of interactive imaging art in the new media art-Taking “Ink-wash Tai Chi” as an example." MATEC Web of Conferences 277 (2019): 02023. http://dx.doi.org/10.1051/matecconf/201927702023.
Full textLin, Chien-Hsin. "Industrial tourism: moderating effects of commitment and readiness on the relationship between tourist experiences and perceived souvenir value." International Journal of Culture, Tourism and Hospitality Research 14, no. 4 (2020): 545–64. http://dx.doi.org/10.1108/ijcthr-02-2019-0027.
Full textYu, Hong, and Mark Riedl. "Optimizing Players’ Expected Enjoyment in Interactive Stories." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (2021): 100–106. http://dx.doi.org/10.1609/aiide.v11i1.12777.
Full textWang, Chao-Ming, and Mei-Yi Lai. "USING A NEW WATER SENSING DEVICE TO DESIGN A NOVEL INTERACTIVE INSTALLATION FOR PRACTICING CONCENTRATION TO OBTAIN FLOW EXPERIENCES." International Journal of Engineering Technologies and Management Research 8, no. 2 (2021): 46–71. http://dx.doi.org/10.29121/ijetmr.v8.i2.2021.873.
Full textOlaz, Xabier, Ricardo Garcia, Amalia Ortiz, et al. "An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective Experiences." Multimodal Technologies and Interaction 6, no. 7 (2022): 59. http://dx.doi.org/10.3390/mti6070059.
Full textMuchaluat-Saade, Débora, and Jorge Abreu. "ACM International Conference on Interactive Media Experiences, IMX '25." ACM SIGWEB Newsletter 2025, Spring (2025): 1–4. https://doi.org/10.1145/3736244.3736247.
Full textXingyu, Liu, Julia Wirza Mohd Zawawi, and Akmar Hayati Ahmad Ghazali. "Perception dynamics of audience towards AI Anchor in China." Edelweiss Applied Science and Technology 9, no. 1 (2025): 759–78. https://doi.org/10.55214/25768484.v9i1.4247.
Full textMori, Giulio. "Standardizing the Evaluation of Digital Managers for Better Interactive Experiences." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 15, no. 1 (2019): 221–23. http://dx.doi.org/10.1609/aiide.v15i1.5250.
Full textSri Rahayu. "The Role of Interactive Technology in Inclusive Education: A Case Study." International Journal of Educational Research Excellence (IJERE) 2, no. 2 (2023): 542–52. http://dx.doi.org/10.55299/ijere.v2i2.643.
Full textKUBO, Keitaro. "First Experience of "Interactive" Panel Discussion." TRENDS IN THE SCIENCES 17, no. 9 (2012): 9_30–9_34. http://dx.doi.org/10.5363/tits.17.9_30.
Full textKagitcibashi, Cigdem. "Interactive mediated learning: The turkish experience." International Journal of Early Childhood 29, no. 2 (1997): 22–32. http://dx.doi.org/10.1007/bf03174482.
Full textSiregar, Yuri, and Anthony Kent. "Consumer experience of interactive technology in fashion stores." International Journal of Retail & Distribution Management 47, no. 12 (2019): 1318–35. http://dx.doi.org/10.1108/ijrdm-09-2018-0189.
Full textDesai, T. S., and D. C. Kulkarni. "Assessment of Interactive Video to Enhance Learning Experience: A Case Study." Journal of Engineering Education Transformations 35, S1 (2022): 74–80. http://dx.doi.org/10.16920/jeet/2022/v35is1/22011.
Full textBernardet, Ulysses, Jaume Subirats Aleixandri, and Paul F. M. J. Verschure. "An Interactive Space as a Creature." International Journal of Virtual and Augmented Reality 1, no. 1 (2017): 1–15. http://dx.doi.org/10.4018/ijvar.2017010101.
Full textSeevinck, Jen. "Emergence in Interactive Artistic Visualization." International Journal of Software Engineering and Knowledge Engineering 25, no. 02 (2015): 201–30. http://dx.doi.org/10.1142/s0218194015400070.
Full textMerrilees, Bill. "Interactive brand experience pathways to customer-brand engagement and value co-creation." Journal of Product & Brand Management 25, no. 5 (2016): 402–8. http://dx.doi.org/10.1108/jpbm-04-2016-1151.
Full textHan, Dai-In Danny, Malu Boerwinkel, Mata Haggis-Burridge, and Frans Melissen. "Deconstructing Immersion in the Experience Economy Framework for Immersive Dining Experiences through Mixed Reality." Foods 11, no. 23 (2022): 3780. http://dx.doi.org/10.3390/foods11233780.
Full textTu, Xiangyu, Yingquan Wang, and Yuhan Zhang. "Analysis of Multi-Sensory Experience Design in AR Interactive Books." Social Science, Humanities and Sustainability Research 5, no. 2 (2024): p48. http://dx.doi.org/10.22158/sshsr.v5n2p48.
Full textRowe, Jonathan, Bradford Mott, and James Lester. "Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 1 (2021): 160–66. http://dx.doi.org/10.1609/aiide.v10i1.12733.
Full textTing, Deng, and Rahinah Ibrahim. "Research on the Interactive Effects of Parenting Advertising Under the Sustainable Development Goals (SDGS)." Journal of Lifestyle and SDGs Review 5, no. 1 (2024): e02700. http://dx.doi.org/10.47172/2965-730x.sdgsreview.v5.n01.pe02700.
Full textMd Nor, Romiza, and Muhammad Hafizuddin Abdul Razak. "Interactive Design in Enhancing User Experience in Museum." Journal of Computing Research and Innovation 6, no. 3 (2021): 86–91. http://dx.doi.org/10.24191/jcrinn.v6i3.249.
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