Journal articles on the topic 'Interactive Fiction in Cinematic Virtual Reality'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Interactive Fiction in Cinematic Virtual Reality.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Reyes, María Cecilia, and Giuliana Dettori. "Developing a Media Hybridization based on Interactive Narrative and Cinematic Virtual Reality." Ekphrasis. Images, Cinema, Theory, Media 22, no. 2 (2019): 131–51. http://dx.doi.org/10.24193/ekphrasis.22.8.
Full textGrmusa, Lovorka Gruic. "“Cinematic” Gravity’s Rainbow: Indiscernibility of the Actual and the Virtual." Open Cultural Studies 1, no. 1 (2017): 257–69. http://dx.doi.org/10.1515/culture-2017-0023.
Full textAdams, Don. "The Creativity that Drives the World." Process Studies 48, no. 2 (2019): 219–38. http://dx.doi.org/10.5840/process201948216.
Full textAdams, Don. "The Creativity that Drives the World: Prophetic Realism." Process Studies 48, no. 2 (2019): 219–38. http://dx.doi.org/10.5406/processstudies.48.2.0219.
Full textCorbella, Maurizio, and Anna Katharina Windisch. "Sound Synthesis, Representation and Narrative Cinema in the Transition to Sound (1926-1935)." Cinémas 24, no. 1 (2014): 59–81. http://dx.doi.org/10.7202/1023110ar.
Full textGeslin, Erik, Olivier Olivier Bartheye, Colin Schmidt, et al. "Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli." Network and Communication Technologies 5, no. 1 (2020): 11. http://dx.doi.org/10.5539/nct.v5n1p11.
Full textDowling, David O. "Documentary games for social change: Recasting violence in the latest generation of i-docs." Catalan Journal of Communication & Cultural Studies 12, no. 2 (2020): 287–99. http://dx.doi.org/10.1386/cjcs_00033_1.
Full textDouglas, J. Yellowlees. "Where the Senses Become a Stage and Reading Is Direction: Performing the Texts of Virtual Reality and Interactive Fiction." TDR (1988-) 37, no. 4 (1993): 18. http://dx.doi.org/10.2307/1146290.
Full textMosselaer, Nele Van de. "How Can We Be Moved to Shoot Zombies? A Paradox of Fictional Emotions and Actions in Interactive Fiction." Journal of Literary Theory 12, no. 2 (2018): 279–99. http://dx.doi.org/10.1515/jlt-2018-0016.
Full textKalawsky, Roy, and Graeme Simpkin. "Automating the Display of Third Person/Stealth Views of Virtual Environments." Presence: Teleoperators and Virtual Environments 15, no. 6 (2006): 717–39. http://dx.doi.org/10.1162/pres.15.6.717.
Full textKita, Barbara. "O kilku związkach Chrisa Markera z kulturą popularną." Literatura i Kultura Popularna 26 (September 17, 2021): 369–82. http://dx.doi.org/10.19195/0867-7441.26.25.
Full textNovikov, Vasily N. "Aesthetics of Interactivity: Between Game and Film. To Watch or to Play?" Journal of Flm Arts and Film Studies 10, no. 1 (2018): 54–63. http://dx.doi.org/10.17816/vgik10154-63.
Full textBroderick, Mick, Stuart Marshall Bender, and Tony McHugh. "Virtual Trauma: Prospects for Automediality." M/C Journal 21, no. 2 (2018). http://dx.doi.org/10.5204/mcj.1390.
Full textDodd, Adam. "The Fortean Continuity of eXistenZ within a Virtual Environment." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1871.
Full textZhang, Yu, and Ian Weber. "Adapting, modifying and applying cinematography and editing concepts and techniques to cinematic virtual reality film production." Media International Australia, August 2, 2021, 1329878X2110184. http://dx.doi.org/10.1177/1329878x211018476.
Full textAytas, Murat, and Aytekin Can. "From real spaces to virtual spaces: The metaverse and decentralized cinema." Journal of Design for Resilience in Architecture and Planning, December 30, 2022. http://dx.doi.org/10.47818/drarch.2022.v3si070.
Full textFisher, Joshua A. "Epistemic Rhetoric in Virtual Reality Interactive Factual Narratives." Frontiers in Virtual Reality 3 (May 17, 2022). http://dx.doi.org/10.3389/frvir.2022.845489.
Full textLeotta, Alfio. "Navigating Movie (M)apps: Film Locations, Tourism and Digital Mapping Tools." M/C Journal 19, no. 3 (2016). http://dx.doi.org/10.5204/mcj.1084.
Full textTang, Ruohan, and Lai Wei. "Aural Authenticity of Virtual Reality Documentary Made in 3D Virtual Environment." Interactive Film & Media Journal 2, no. 2 (2022). http://dx.doi.org/10.32920/ifmj.v2i2.1599.
Full text"لواقعي (المرئي) والمتخيل وعلاقته بالرواية في فن السينما Visual vs Virtual Reality and their Relevance to Movie Making". Volume 15, Issue 3 15, № 3 (2022): 533–47. http://dx.doi.org/10.47016/15.3.1.
Full textDubois, Frédéric. "Interactivity as a key feature redefining documentary reality." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 21, no. 30 (2018). http://dx.doi.org/10.14746/i.2017.30.03.
Full textMoura, Hudson. "Refugee Storytelling and Interactive Socio-Political Films." Interactive Film & Media Journal 2, no. 2 (2022). http://dx.doi.org/10.32920/ifmj.v2i2.1636.
Full textTong, Lingwei, Robert W. Lindeman, and Holger Regenbrecht. "Adaptive Playback Control: A Framework for Cinematic VR Creators to Embrace Viewer Interaction." Frontiers in Virtual Reality 2 (January 14, 2022). http://dx.doi.org/10.3389/frvir.2021.798306.
Full textMay, Lawrence. "Confronting Ecological Monstrosity." M/C Journal 24, no. 5 (2021). http://dx.doi.org/10.5204/mcj.2827.
Full textLanday, Lori. "Digital Transformations." M/C Journal 4, no. 2 (2001). http://dx.doi.org/10.5204/mcj.1899.
Full textPedersen, Isabel, and Kirsten Ellison. "Startling Starts: Smart Contact Lenses and Technogenesis." M/C Journal 18, no. 5 (2015). http://dx.doi.org/10.5204/mcj.1018.
Full textMayo, Sherry. "NXT Space for Visual Thinking." M/C Journal 1, no. 4 (1998). http://dx.doi.org/10.5204/mcj.1722.
Full textKangas, Sonja. "From Haptic Interfaces to Man-Machine Symbiosis." M/C Journal 2, no. 6 (1999). http://dx.doi.org/10.5204/mcj.1787.
Full textFoith, Michael. "Virtually Witness Augmentation Now: Video Games and the Future of Human Enhancement." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.729.
Full textCaudwell, Catherine Barbara. "Cute and Monstrous Furbys in Online Fan Production." M/C Journal 17, no. 2 (2014). http://dx.doi.org/10.5204/mcj.787.
Full textRutherford, Leonie Margaret. "Re-imagining the Literary Brand." M/C Journal 18, no. 6 (2016). http://dx.doi.org/10.5204/mcj.1037.
Full textLaak, Marin, and Piret Viires. "Kirjandus ja digitaalne tehnoloogia / Literature and Digital Technology." Methis. Studia humaniora Estonica 18, no. 23 (2019). http://dx.doi.org/10.7592/methis.v18i23.14803.
Full textKaspi, Niva. "Bill Lawton by Any Other Name: Language Games and Terror in Falling Man." M/C Journal 15, no. 1 (2012). http://dx.doi.org/10.5204/mcj.457.
Full textGoggin, Joyce. "Transmedia Storyworlds, Literary Theory, Games." M/C Journal 21, no. 1 (2018). http://dx.doi.org/10.5204/mcj.1373.
Full textBinns, Daniel. "No Free Tickets." M/C Journal 25, no. 2 (2022). http://dx.doi.org/10.5204/mcj.2882.
Full textBarnet, Belinda. "In the Garden of Forking Paths." M/C Journal 1, no. 5 (1998). http://dx.doi.org/10.5204/mcj.1727.
Full textBalanzategui, Jessica. "“You have a secret that you don't want to tell me”: The Child as Trauma in Spanish and American Horror Film." M/C Journal 17, no. 4 (2014). http://dx.doi.org/10.5204/mcj.854.
Full textBurrough, Xtine, and Sabrina Starnaman. "Epic Hand Washing." M/C Journal 24, no. 3 (2021). http://dx.doi.org/10.5204/mcj.2773.
Full textFlynn, Bernadette. "Towards an Aesthetics of Navigation." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1875.
Full textDroumeva, Milena. "Curating Everyday Life: Approaches to Documenting Everyday Soundscapes." M/C Journal 18, no. 4 (2015). http://dx.doi.org/10.5204/mcj.1009.
Full textPearce, Lynne. "Diaspora." M/C Journal 14, no. 2 (2011). http://dx.doi.org/10.5204/mcj.373.
Full textKellner, Douglas. "Engaging Media Spectacle." M/C Journal 6, no. 3 (2003). http://dx.doi.org/10.5204/mcj.2202.
Full textFuller, Glen. "The Getaway." M/C Journal 8, no. 6 (2005). http://dx.doi.org/10.5204/mcj.2454.
Full textKarlin, Beth, and John Johnson. "Measuring Impact: The Importance of Evaluation for Documentary Film Campaigns." M/C Journal 14, no. 6 (2011). http://dx.doi.org/10.5204/mcj.444.
Full textHunter, John C. "Organic Interfaces; or, How Human Beings Augment Their Digital Devices." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.743.
Full textBlakey, Heather. "Designing Player Intent through “Playful” Interaction." M/C Journal 24, no. 4 (2021). http://dx.doi.org/10.5204/mcj.2802.
Full textRossiter, Ned. "Creative Industries and the Limits of Critique from." M/C Journal 6, no. 3 (2003). http://dx.doi.org/10.5204/mcj.2208.
Full textHabel, Chad Sean. "Doom Guy Comes of Age: Mediating Masculinities in Power Fantasy Video Games." M/C Journal 21, no. 2 (2018). http://dx.doi.org/10.5204/mcj.1383.
Full textKennedy, Ümit, and Emma Maguire. "The Texts and Subjects of Automediality." M/C Journal 21, no. 2 (2018). http://dx.doi.org/10.5204/mcj.1395.
Full textHutcheon, Linda. "In Defence of Literary Adaptation as Cultural Production." M/C Journal 10, no. 2 (2007). http://dx.doi.org/10.5204/mcj.2620.
Full text