Journal articles on the topic 'Interactive instructions'
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Huffman, S. B., and J. E. Laird. "Flexibly Instructable Agents." Journal of Artificial Intelligence Research 3 (November 1, 1995): 271–324. http://dx.doi.org/10.1613/jair.150.
Full textSchraw, Gregory. "Interactive, Compensatory Reading Strategies." Journal of Literacy Research 28, no. 1 (1996): 55–70. http://dx.doi.org/10.1080/10862969609547910.
Full textRyabokin, N. O., and Y. M. Shatkovsky. "The concept of instruction, its communicative tasks." Bulletin of Luhansk Taras Shevchenko National University, no. 4 (335) (2020): 27–37. http://dx.doi.org/10.12958/2227-2844-2020-4(335)-27-37.
Full textLoh, Christian Sebastian. "Researching and Developing Serious Games as Interactive Learning Instructions." International Journal of Gaming and Computer-Mediated Simulations 1, no. 4 (2009): 1–19. http://dx.doi.org/10.4018/jgcms.2009091501.
Full textStraub, Holly R., and Michael M. Granaas. "Interaction of Instructions with the Recall Strategy Actually Used in a Paired-Associates Learning Task." Psychological Reports 71, no. 3 (1992): 987–93. http://dx.doi.org/10.2466/pr0.1992.71.3.987.
Full textOviawe, Jane Itohan. "Technical Education Lecturers’ Knowledge of Students’ Engagement in Application of Interactive Instructional Strategies." Journal of Technology and Humanities 1, no. 1 (2020): 1–10. http://dx.doi.org/10.53797/jthkkss.v1i1.1.2020.
Full textSebrechts, Marc M., and Joseph G. Deck. "Techniques for Acquiring Computer Procedures: Some Restrictions on “Interaction”." Proceedings of the Human Factors Society Annual Meeting 30, no. 3 (1986): 275–79. http://dx.doi.org/10.1177/154193128603000317.
Full textJoselyn C. Lotiba-Canuela and Michael Anthony Jay B. Regis. "Development of an Interactive Visual Simulator for the Pipelining Concept." Journal of Science, Engineering and Technology (JSET) 6, no. 1 (2018): 169–76. http://dx.doi.org/10.61569/6be43144.
Full textBudhu, Muniram. "Enhancing Instructions Using Interactive Multimedia Simulations." SIMULATION 76, no. 4 (2001): 222–31. http://dx.doi.org/10.1177/003754970107600406.
Full textCai, Pengshan, Zonghai Yao, Fei Liu, et al. "PaniniQA: Enhancing Patient Education Through Interactive Question Answering." Transactions of the Association for Computational Linguistics 11 (2023): 1518–36. http://dx.doi.org/10.1162/tacl_a_00616.
Full textVishwakarma, Bibhakar, and Dazy Zarabi. "Effect of Computer Assisted Instructions on Developing Functional Maths Skills Among Children with Intellectual Disability at Secondary Level." International Journal of Research and Review 10, no. 12 (2023): 305–11. http://dx.doi.org/10.52403/ijrr.20231233.
Full textLi, Wen Jie, Li Ming Wu, and Chen Liu. "Research of Hand Gesture Recognition in Multi-Touch Projector-Camera System." Advanced Materials Research 588-589 (November 2012): 1184–87. http://dx.doi.org/10.4028/www.scientific.net/amr.588-589.1184.
Full textKhoirunnisa, Nani Mira, Dewi Sodja Laela, Nurul Fatikhah, and Yonan Heriyanto. "Education with interactif website media on patient compliance levels for implementation of post-odontectomy instructions." Journal Center of Excellent : Health Assistive Technology 2, no. 2 (2024): 101–7. http://dx.doi.org/10.36082/jchat.v2i2.1852.
Full textKrieger, Pauline, Markus Kattenbeck, Bernd Ludwig, Johannes Helmbrecht, and Ioannis Giannopoulos. "Hey You! Let’s Talk. Dialogue-Initiatives Revisited for Wayfinding Instructions." AGILE: GIScience Series 1 (July 15, 2020): 1–19. http://dx.doi.org/10.5194/agile-giss-1-11-2020.
Full textAjimotokan, Habeeb A., Rashidat M. Ambali, Abdulkareem B. Rabiu, Temitayo S. Ogedengbe, Hassan K. Ibrahim, and Mudasir O. Yusuf. "Development and Evaluation of an Interactive Instructional Package for Teaching Engineering Graphics Skills." FUOYE Journal of Engineering and Technology 7, no. 2 (2022): 280–86. http://dx.doi.org/10.46792/fuoyejet.v7i2.806.
Full textRadulovic, Branka, Maja Stojanovic, and Vera Zupanec. "The effects of laboratory inquire-based experiments and computer simulations on high school students‘ performance and cognitive load in physics teaching." Zbornik Instituta za pedagoska istrazivanja 48, no. 2 (2016): 264–83. http://dx.doi.org/10.2298/zipi1602264r.
Full textHaruna, Hussein, Asad Abbas, Zamzami Zainuddin, Xiao Hu, Robin R. Mellecker, and Samira Hosseini. "Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions." Information and Learning Sciences 12, no. 5/6 (2021): 383–408. http://dx.doi.org/10.1108/ils-05-2020-0162.
Full textSatoh, Yoshinori, Ye Li, Xuefeng Zhu, and Rizwan-uddin. "ICONE23-1365 3D VIRTUAL FACILITIES WITH INTERACTIVE INSTRUCTIONS FOR NUCLEAR EDUCATION AND TRAINING." Proceedings of the International Conference on Nuclear Engineering (ICONE) 2015.23 (2015): _ICONE23–1—_ICONE23–1. http://dx.doi.org/10.1299/jsmeicone.2015.23._icone23-1_170.
Full textChen, Z. R. "SPEECH RECOGNITION OPTIMIZATION OF INTERACTIVE SPOKEN ENGLISH INSTRUCTIONS." Telecommunications and Radio Engineering 79, no. 14 (2020): 1287–99. http://dx.doi.org/10.1615/telecomradeng.v79.i14.80.
Full textBardadym, Oleh. "Information and digital competence development in future teachers of natural sciences using the video learning method." Image of the Modern Pedagogue 2(209), no. 2522-9729 (2023): 27–35. https://doi.org/10.5281/zenodo.8002164.
Full textSudarmanto, Dwi, Yetty Widya KS, and Yuni Ekawati. "MULTIMEDIA INTERAKTIF SEBUAH TEROBOSAN PEMBELAJARAN PAKET B." JIV 1, no. 1 (2006): 46–56. http://dx.doi.org/10.21009/jiv.0101.6.
Full textJulius, L. Carlos, Fatima A. Dayrit Maria, K. Lozano Maycee, C. Valencia Rio, Grace A. Mendoza Dr., and O. Yanga Erika. "Jamboard as an Interactive Platform Toward Improving Students' Writing Competency in Stylistics and Discourse Analysis." International Journal of Innovative Science and Research Technology 7, no. 6 (2022): 1141–49. https://doi.org/10.5281/zenodo.6834270.
Full textNuriddinova, Sevinch Nuriddin kizi, and Nozima Nuriddin kizi Nuriddinova. "Increasing the effectiveness of learning biology lessons by means of interactive games and interactive methods." Multidisciplinary Journal of Science and Technology 4, no. 7 (2024): 288–90. https://doi.org/10.5281/zenodo.13148560.
Full textMatin, Mohammad A. "Interactive Computer-Centered Instructions for Science and Engineering Education." Creative Education 03, no. 03 (2012): 375–79. http://dx.doi.org/10.4236/ce.2012.33059.
Full textPark, Seungwon and 김창수. "Interactive Instructions to Enhance English Listening and Reading Proficiency." Studies in English Language & Literature 38, no. 4 (2012): 289–306. http://dx.doi.org/10.21559/aellk.2012.38.4.013.
Full textFiorentino, Michele, Antonio E. Uva, Michele Gattullo, Saverio Debernardis, and Giuseppe Monno. "Augmented reality on large screen for interactive maintenance instructions." Computers in Industry 65, no. 2 (2014): 270–78. http://dx.doi.org/10.1016/j.compind.2013.11.004.
Full textMarraffino, Matthew D., and Cheryl I. Johnson. "Applying Multimedia Learning Principles to Design Effective Mobile Training." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 1205–9. http://dx.doi.org/10.1177/1541931213601282.
Full textTuraeva, Sayyora, and Nasir Husaini Muhammad. "TEACHING THE LIFE AND WORK OF A SHEPHERD USING INTERACTIVE METHODS." International Journal of Education, Social Science & Humanities. FARS Publishers 11, no. 1 (2023): 980–84. https://doi.org/10.5281/zenodo.7590969.
Full textMa'rufah, Desi Wijayanti. "Promoting Student Questioning in EFL Classroom: Teacher’s Strategies in 2013 Curriculum Context." OKARA: Jurnal Bahasa dan Sastra 15, no. 2 (2021): 170–84. http://dx.doi.org/10.19105/ojbs.v15i2.4284.
Full textSun, Hanjie. "Interactive Knowledge Visualization Based on IoT and Augmented Reality." Journal of Sensors 2022 (September 29, 2022): 1–8. http://dx.doi.org/10.1155/2022/7921550.
Full textPutri, Citra Anggia, Winda Setia Sari, and Anna Riana Suryanti Tambunan. "Developing interactive multimedia in enhancing students' listening comprehension using Moodle and Thinglink." JOALL (Journal of Applied Linguistics and Literature) 9, no. 1 (2024): 116–32. http://dx.doi.org/10.33369/joall.v9i1.30158.
Full textNaeem, Waqasia, Zahra Ashraf, and Zeeshan Ali Afsar. "Factors Causing ESL Students' Demotivation to Learn English." Global Language Review VIII, no. I (2023): 114–22. http://dx.doi.org/10.31703/glr.2023(viii-i).11.
Full textPande, Prajakt, and Per Meyer Jepsen. "Science lab safety goes immersive: An ecological media-comparison study with gender analyses assessing iVR’s learning effectiveness." Research and Practice in Technology Enhanced Learning 20 (April 12, 2024): 001. http://dx.doi.org/10.58459/rptel.2025.20001.
Full textvan Leer, Eva, Brittney Lewis, and Nick Porcaro. "Effect of an iOS App on Voice Therapy Adherence and Motivation." American Journal of Speech-Language Pathology 30, no. 1 (2021): 210–27. http://dx.doi.org/10.1044/2020_ajslp-19-00213.
Full textDevi, Anit Pranita, and Suroto Suroto. "Explicit reading strategy instruction in an online reading classroom." ELT Forum: Journal of English Language Teaching 13, no. 2 (2024): 125–36. http://dx.doi.org/10.15294/elt.v13i2.1639.
Full textGrivainis, Mark, Zuojian Tang, and David Fenyö. "TranspoScope: interactive visualization of retrotransposon insertions." Bioinformatics 36, no. 12 (2020): 3877–78. http://dx.doi.org/10.1093/bioinformatics/btaa244.
Full textKumaran, Vikram, Jonathan Rowe, Bradford Mott, and James Lester. "SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19, no. 1 (2023): 86–96. http://dx.doi.org/10.1609/aiide.v19i1.27504.
Full textMuhammad Noman Noorani, Danish Wazeer, and Bibi Fatima. "Improving Grammar Skills through Flipped Learning: A Study of Pakistani ESL Learners at the University Level." Social Science Review Archives 3, no. 2 (2025): 2080–92. https://doi.org/10.70670/sra.v3i2.830.
Full textKhan, Abdul Gaffar, Sayma Hossain Shetu, Md Nazmul Islam, and Syed Moudud-Ul-Huq. "Multimedia Instructions and Academic Performance of Students." International Journal of Smart Education and Urban Society 11, no. 1 (2020): 23–40. http://dx.doi.org/10.4018/ijseus.2020010103.
Full textKumari, Veena, and Philip J. Corr. "Menstrual Cycle, Arousal-Induction, and Intelligence Test Performance." Psychological Reports 78, no. 1 (1996): 51–58. http://dx.doi.org/10.2466/pr0.1996.78.1.51.
Full textBindu Priya, P., G. Rohit, and Mrs P.S.G.Aruna Sri. "Interactive online book system." International Journal of Engineering & Technology 7, no. 2.7 (2018): 323. http://dx.doi.org/10.14419/ijet.v7i2.7.10607.
Full textChang, Yu-Ping, Aditya Kumar Dwibedi, Suryakanth Joshi, and Sreyasee Das Bhattacharjee. "DEVELOPMENT OF AN AI-POWERED EMOTIONALLY INTELLIGENT, INTERACTIVE AGENT PROTOTYPE TO SUPPORT INFORMAL CAREGIVERS." Innovation in Aging 7, Supplement_1 (2023): 1019. http://dx.doi.org/10.1093/geroni/igad104.3274.
Full textHoyos, Mailen, Tulia Esther Rivera Florez, and Isabel Cristina Puerta Lopera. "Data analysis using statistical graphs from an exploratory approach." SCT Proceedings in Interdisciplinary Insights and Innovations 2 (July 26, 2024): 472. http://dx.doi.org/10.56294/piii2024472.
Full textMore, Sachin K., Yashawant M. Patil, and Popat D. Kumbhar. "Improving Student Performance through Interactive Webinars." Journal of Engineering Education Transformations 37, IS2 (2024): 339–42. http://dx.doi.org/10.16920/jeet/2024/v37is2/24059.
Full textBehforouz, Behnam, and Ali Al Ghaithi. "The Effectiveness of an Interactive WhatsApp Bot on Listening Skills." International Journal of Interactive Mobile Technologies (iJIM) 18, no. 02 (2024): 82–95. http://dx.doi.org/10.3991/ijim.v18i02.44327.
Full textDhiman, Hitesh, and Carsten Röcker. "Does the Medium Matter? A Comparison of Augmented Reality Media in Instructing Novices to Perform Complex, Skill-Based Manual Tasks." Proceedings of the ACM on Human-Computer Interaction 8, EICS (2024): 1–28. http://dx.doi.org/10.1145/3660249.
Full textLiang, Hong. "Exploring the Role of DingTalk for Teaching and Learning English Listening Skills in Blended Learning Environments." Journal of Education and Educational Research 10, no. 3 (2024): 336–43. http://dx.doi.org/10.54097/5v19qj50.
Full textWoolbright, David, Vladimir Zanev, and Neal Rogers. "VisibleZ: A Mainframe Architecture Emulator for Computing Education." Serdica Journal of Computing 8, no. 4 (2015): 389–408. http://dx.doi.org/10.55630/sjc.2014.8.389-408.
Full textLahtinen, Essi, and Tuukka Ahoniemi. "Annotations for Defining Interactive Instructions to Interpreter Based Program Visualization Tools." Electronic Notes in Theoretical Computer Science 178 (July 2007): 121–28. http://dx.doi.org/10.1016/j.entcs.2007.01.041.
Full textKulkarni, Vasudeo Digambar, and Popat Savaleram Tambade. "Enhancing the Learning of Thermodynamics using Computer Assisted Instructions at Undergraduate Level." International Journal of Physics and Chemistry Education 5, no. 1 (2013): 2–10. http://dx.doi.org/10.51724/ijpce.v5i1.71.
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