Academic literature on the topic 'Interactive means of learning'

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Journal articles on the topic "Interactive means of learning"

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Ashiralievich, Vaxidov Avazbek, and Mirzakhmedova Khulkar Vasilovna. "The interactive means of learning oriental languages." Asian Journal of Multidimensional Research (AJMR) 9, no. 3 (2020): 78. http://dx.doi.org/10.5958/2278-4853.2020.00062.2.

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Holovko, Nataliya, and Oksana Kuznetsova. "ACTIVATION OF COGNITIVE ACTIVITY OF STUDENTS BY MEANS OF INTERACTIVE TECHNOLOGIES." Visnyk Taras Shevchenko National University of Kyiv. Pedagogy, no. 2 (16) (2022): 5–8. http://dx.doi.org/10.17721/2415-369.2022.16.01.

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In the article the features of interactive methods of teaching, are analyzed and the rules of using interactive methods of teaching, as well as different approaches to their classification, are examined. The article reveals the essence and features of interactive teaching methods, describes the characteristics of their varieties and the theoretical substantiation of these methods as effective means of enhancing students' cognitive activity in the educational process of the university. The difference between interactive learning and any other, more traditional, is that it provides learning inte
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Yablunovska, �. "Method of Formation of Environmental Competence During the Teaching of Economic Disciplines by Means of Interactive Learning Technologies." Modern Economics 32, no. 1 (2022): 104–8. http://dx.doi.org/10.31521/modecon.v32(2022)-14.

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Abstract. Introduction. The article highlights modern methods of forming environmental competence in the process of teaching economic disciplines with the help of interactive learning technologies, which are due to various factors. The content of the concepts of "competence" and "environmental competence" in the context of the study is analyzed by conducting an extended excursion on the interpretation of these concepts in pedagogical practice. Ecologically literate person has a high level of ecological knowledge, developed ecological thinking, in his behavior is guided by the priority of ecolo
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Nixon, David E. "SIMULTEACHING: ACCESS TO LEARNING BY MEANS OF INTERACTIVE TELEVISION." Community Junior College Research Quarterly of Research and Practice 16, no. 2 (1992): 167–75. http://dx.doi.org/10.1080/0361697920160205.

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Keser, Tetiana Rybchenko. "The Training of the Fufure Teachers of Ukrainian Language and Literature by Means of Interactive Studying Techniques." Professional Education: Methodology, Theory and Technologies, no. 11 (June 25, 2020): 248–69. http://dx.doi.org/10.31470/2415-3729-2020-11-248-269.

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The article focuses on the theoretical and methodological aspects of the use of interactive learning and its advantages over traditional learning. The use of interactive learning in both secondary and higher education is analyzed. The research goal is to theoretically substantiate and highlight the introduction of methods of the model of training future Ukrainian language and literature teachers by means of interactive learning technologies, as well as to determine the factors of their choice. The main research methods used were analysis, generalization and modeling, observation, synthesis, sy
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Lemeshchenko-Lagoda, Viktoriia, and Iryna Kryvonos. "Interactive means of motivating students to learn English for specific purposes at agrarian and technical universities." Освітній вимір 55 (December 10, 2020): 233–50. http://dx.doi.org/10.31812/educdim.v55i0.3950.

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The article presents the analysis of the implementation of interactive technologies at the English for specific purposes lessons for motivating students at agrarian and technical universities. It is emphasized that the use of an interactive learning model, which includes modelling life situations, the use of role-playing games, joint problem solving, effects students’ motivation. Unlike the subject-object approach, the students become the subjects of interaction; they actively participate in the learning process, following their individual route. The students acquire knowledge in the process o
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Bai, Xiuyan, and Jiawen Shi. "A Machine Learning Based Method to Evaluate Learning in Gamification Practices." International Journal of Emerging Technologies in Learning (iJET) 18, no. 21 (2023): 171–85. http://dx.doi.org/10.3991/ijet.v18i21.44689.

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With the integration of advanced methods and technologies in higher vocational education, educational gamification has emerged as a new approach to encourage students’ active participation in learning. However, it is difficult to accurately evaluate student participation in this environment and delve into the process of interactive evolution. Most existing research methods primarily focus on qualitative analysis, while attempts to conduct quantitative analysis are often constrained by traditional statistical methods. Moreover, these methods frequently fail to consider the interactive dynamics
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Nuriddinova, Sevinch Nuriddin kizi, and Nozima Nuriddin kizi Nuriddinova. "Increasing the effectiveness of learning biology lessons by means of interactive games and interactive methods." Multidisciplinary Journal of Science and Technology 4, no. 7 (2024): 288–90. https://doi.org/10.5281/zenodo.13148560.

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The purpose and tasks of biology teaching methodology. The methodology of teaching biology is about learning, processes, principles and laws related to the fundamentals of biological science, educational processes related to the fundamentals of biological science. Information and instructions on increasing the effectiveness of learning biology lessons by means of interactive games and interactive methods are presented.
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Sulistyawati, Wiwik, Indah Sumartiningsih, and Selasih Priatiningsih. "The Influence Of Interactive Learning Media To Increase Learning Motivation And Learning Outcomes For Early Childhood." Journal of Education Technology and Inovation 7, no. 1 (2024): 38–46. http://dx.doi.org/10.31537/jeti.v7i1.1844.

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Specific learning objectives, pedagogical approaches, and the overall learning environment must be taken into account when assessing the impact of interactive media on student motivation and learning outcomes. Learning media have a major influence on children's ability to understand the material presented. This is because the media used is able to provide a real and concrete understanding of the message so that the message conveyed is clearer and deeper The research design used causal quantitative by administering a pretest posttest to young children in Labschool Kindergarten with a number of
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Velázquez-Iturbide, J. Ángel, and Antonio Pérez-Carrasco. "Active learning of greedy algorithms by means of interactive experimentation." ACM SIGCSE Bulletin 41, no. 3 (2009): 119–23. http://dx.doi.org/10.1145/1595496.1562917.

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Dissertations / Theses on the topic "Interactive means of learning"

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Henzell-Thomas, J. "Learning from informative text : Prediction protocols as a means of accessing the interaction between top-down and bottom-up processes." Thesis, Lancaster University, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.371079.

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Summet, Valerie Henderson. "Facilitating communication for deaf individuals with mobile technologies." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/33878.

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Communication between deaf individuals and hearing individuals can be very difficult. For people who are born deaf, English is often a second language with the first language being American Sign Language (ASL). Very few hearing people in the United States sign or are aware of Deafness, Deaf culture, or how to appropriately communicate with people with hearing loss. In this thesis, I concentrate on the role that mobile technologies can play in ameliorating some of these issues. In formative work with Deaf teenagers in the metro-Atlanta area, I investigate the role that communication technolog
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Tarasova, H. S., and O. V. Shakhmatova. "Flipped learning as interactive learning environment." Thesis, Інститут інноваційної освіти, 2019. http://repository.kpi.kharkov.ua/handle/KhPI-Press/41237.

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The use of the flipped classroom as an alternative to the traditional learning environments has been increasingly attracting the attention of researchers and educators. The advancement in technological tools such as interactive videos, interactive in-class activities, and video conference systems paves the way for the widespread use of flipped classrooms. It is even asserted that the flipped classroom, which is used to create effective teaching environments at schools, is the best model for using technology in education. Studies about the flipped classroom appear in different disciplines inclu
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Pace, Aaron J. "Guided Interactive Machine Learning." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1355.pdf.

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Fonooni, Benjamin. "Cognitive Interactive Robot Learning." Doctoral thesis, Umeå universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-97422.

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Building general purpose autonomous robots that suit a wide range of user-specified applications, requires a leap from today's task-specific machines to more flexible and general ones. To achieve this goal, one should move from traditional preprogrammed robots to learning robots that easily can acquire new skills. Learning from Demonstration (LfD) and Imitation Learning (IL), in which the robot learns by observing a human or robot tutor, are among the most popular learning techniques. Showing the robot how to perform a task is often more natural and intuitive than figuring out how to modify a
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Goffin, Peter. "Interactive tutorial for the understanding of the K-Means Algorithm /." Leeds : University of Leeds, School of Computer Studies, 2008. http://www.comp.leeds.ac.uk/fyproj/reports/0708/Goffin.pdf.

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Smith, Natalie T. (Natalie Tamika) 1978. "Interactive spectral analysis learning module." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/8600.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2001.<br>Includes bibliographical references (leaf 103).<br>Due to increased demand for interactive learning opportunities for engineering students, an interactive spectral analysis learning module was developed for the course Biomedical Signal and Image Processing (HST582J/6.555J/16.456J). The design of this module is based on the Star Legacy model, a pedagogical framework that promotes the creation of guided learning environments that use applications as the context for focused learn
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Kolomiiets, M. "Interactive trainers for e-learning." Thesis, Вид-во СумДУ, 2009. http://essuir.sumdu.edu.ua/handle/123456789/16989.

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Khatibi, Miandouab Ece, and Eva Cowie. "Language learning through interactive games." Thesis, Malmö högskola, Lärarutbildningen (LUT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29804.

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The purpose of this study was to investigate language learning through the use of interactive games. A research synthesis was considered to be the most effective method as it was our intention to explore the research available on language learning and gaming. Although various studies have investigated the employment of interactive games in language learning, this field of research is still in its infancy. We juxtaposed neural correlates of language learning with that of interactive gaming and the findings indicated that there are both similarities and differences in the brain structures activa
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Arnold, Rudolf. "Interactive learning environments for mathematical topics." Zürich : ETH, 2007. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=17479.

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Books on the topic "Interactive means of learning"

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Dave, Hewett, and British Institute of Learning Disabilities., eds. A practical guide to intensive interaction. BILD Publications, 2001.

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Rogers, Sally J. early start Denver model for young children with autism: Promoting language, learning, and engagement. Guilford Press, 2010.

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Rogers, Sally J. early start Denver model for young children with autism: Promoting language, learning, and engagement. Guilford Press, 2010.

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Geraldine, Dawson, ed. Early Start Denver Model for young children with autism: Promoting language, learning, and engagement. Guilford Press, 2010.

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Wingfield, Edward. CAL: C by Active Learning : an investigation into the suitability of the Web as a means for electronic course delivery resulting in an interactive C programming tutor, based on the CORE approach. The Author), 1997.

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Roger, Armstrong, Percival Fred, Saunders Danny, and SAGSET - the Society for Interactive Learning., eds. Interactive learning. Kogan Page, 1994.

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Kashlev, Sergey. Interactive learning technology. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1033836.

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The educational and methodological manual examines interactive methods, the technology of interactive learning as an innovative pedagogical phenomenon, defines the features, content and structure of interactive methods, justifies the classification of interactive teaching methods, reveals the theoretical and methodological foundations of the use of interactive teaching methods in the pedagogical process, provides characteristics of about 70 individual interactive teaching methods, as well as the content of interactive classes, scientific and methodological seminars on pedagogy with students, l
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El Saddik, Abdulmotaleb. Interactive Multimedia Learning. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/978-3-642-56790-2.

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Konert, Johannes. Interactive Multimedia Learning. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10256-6.

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Auer, Michael E., David Guralnick, and James Uhomoibhi, eds. Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50337-0.

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Book chapters on the topic "Interactive means of learning"

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Reverte, Óscar Cánovas, and Félix J. García Clemente. "Learning Technological Innovation on Mobile Applications by Means of a Spiral of Projects." In Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50340-0_2.

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Zhou, Fangfang, Ying Zhao, and Kwan-Liu Ma. "Parallel Mean Shift for Interactive Volume Segmentation." In Machine Learning in Medical Imaging. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15948-0_9.

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Steinhage, Axel, and Thomas Bergener. "Learning Behavioral Sequences by Means of Nonlinear Dynamics." In Advances in Human-Robot Interaction. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-31509-4_13.

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Valdés, M. D., M. J. Moure, L. Rodríguez, and A. del Río. "Interactive practical teaching of digital circuits design by means of Field Programmable Gate Arrays." In Computer Aided Learning and Instruction in Science and Engineering. Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/bfb0022632.

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Vadlana, Baby, N. Venkata Sailaja, and D. N. Vasundhara. "Building an Interactive Programming Learning Platform with MEAN Stack." In Cloud Computing for Smart Education and Collaborative Learning. Chapman and Hall/CRC, 2025. https://doi.org/10.1201/9781003472537-29.

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Henderson, Sarah, and Ben Trupia-Melluish. "Investigating Student Engagement with Digital Interactive Learning Tools at Level One: Actual and Perceived Value of These Resources." In Creativity and Critique in Digital Learning and Teaching. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-68086-1_5.

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Abstract The often-cited Chinese teacher and philosopher, Confucius, noted ‘I hear and I forget, I see and I remember, I do and I understand’ (The Open University, 2019). In responding to an article by Hilliard and Stuart (Internet and Higher Education 41(1):11–24, 2019), Ramanau attached importance to personal interaction for hybrid learners and noted that a greater proportion of online activities leads to a more interactive learning experience (Ramanau in Designing Online Learning for Interactivity. The Scholarship Centre for innovation in online Legal and Business education (SCiLAB), 2020). This chapter will explore an investigation into the use and value of digital interactivities as a means of engaging Level 1 business and law students, as well the perceived and actual benefits of that engagement by students. Using data gathered from a questionnaire and focus group discussions, the chapter evidences that students engage positively with interactivities and value them as an important part of their learning experience. Students expressed preferences for short activities that provide immediate feedback and advised that variety is key to engagement. However, where engagement is lacking, key barriers are time constraints, ineffective ICT and activities felt to be insufficiently challenging. Findings and recommendations detailed in this chapter have, to date, helped to inform the development of module materials in Faculty of Business and Law (FBL) as well as influencing practices at universities in the UK and internationally.
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Dettori, Giuliana. "Supporting Learners' Interaction by Means of Narrative Activities." In Educational Stages and Interactive Learning. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0137-6.ch007.

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It is widely recognized that learners are empowered by interacting with peers on relevant, content-related matters, and are encouraged to feel involved in their own educational process. In order to really support learning, however, interactions need to be structured and organized by means of some suitable pedagogical approach. In this chapter, the author argues that narratives (in the form of both fictional stories and narrations of experiences related to the object of study) can provide a pedagogical framework suitable to exploit the educational potential of interactions. The narrative is an expressive form which is natural and familiar to both children and adults and validly supports meaning-making as well as personal engagement. Moreover, it is an inherently social activity, which makes it particularly suitable to support collaborative activities. This chapter analyzes several examples of narrative activities carried out in different collaborative contexts in order to exemplify how they can be organized to efficaciously support learner interaction.
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Zanolla, Serena, Sergio Canazza, Antonio Rodà, and Gian Luca Foresti. "Learning by Means of an Interactive Multimodal Environment." In Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4490-8.ch014.

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This chapter presents the Stanza Logo-Motoria, an Interactive Multimodal Environment (IME) for learning, which the authors have been developing and experimenting with since 2009 in several educational institutions. The aim of this chapter is a) to describe the activities carried out by the Resonant Memory, the first application for the Stanza Logo-Motoria, b) to illustrate the validation protocol of the system used as a listening tool for learning English as a Second Language (ESL), and finally, c) to document the positive partial results that demonstrate the improvement in ESL oral comprehension in pupils using the Stanza Logo-Motoria. The authors have also found that this environment can offer pupils: a) a truly interactive multimodal learning experience, b) a social opportunity for learning among children, and c) an intrinsically motivating experience.
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Keerthana, S., P. Thirumoorthy, S. Maheswari, and S. Karuppusamy. "Deep Learning Algorithms in Cluster Analysis on an E-Learning System in Data Mining." In Advances in Multimedia and Interactive Technologies. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-6060-3.ch014.

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Data mining is one space that helps in churning out helpful data from the abounding knowledge offered. Mining is gaining immense quality currently. To perform data processing, a majority of techniques exist. Agglomeration approach relies on the scholar performance and activities allotted as a district of process. Clusters are accustomed realize the relation between the attributes. The cluster analysis was performed by organizing collections of patterns into team-supported student behavior. In this chapter, several agglomeration approaches of area unit are used including agglomerated hierarchal agglomeration, K means, and C means.
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Ghaoui, Claude, and W. A. Janvier. "Interactive E-Learning." In Advances in Distance Education Technologies. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-376-0.ch010.

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This chapter introduces the concept of improving student memory retention using a distance learning tool by establishing the student’s communication preference and learning style before the student uses the module contents. It argues that incorporating a distance learning tool with an intelligent/interactive tutoring system using various components (psychometric tests, communication preference, learning styles, mapping learning/teaching styles, neurolinguistic programming language patterns, subliminal text messaging, motivational factors, novice/expert factor, student model, and the way we learn) combined in WISDeM to create a human-computer interactive interface distance learning tool does indeed enhance memory retention. The authors show that WISDeM’s initial evaluation indicates that a student’s retained knowledge has been improved from a mean average of 63.57% to 71.09% — moving the student from a B to an A.
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Conference papers on the topic "Interactive means of learning"

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Oleksenko, Roman, Valentyna Voronkova, Vitalina Nikitenko, Iryna Silina, and Roman Afonov. "CHATBOTS AS A KEY ENGINE OF ARTIFICIAL INTELLIGENCE: TRENDS AND PROSPECTS FOR DEVELOPMENT." In 11th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2024. SGEM WORLD SCIENCE, 2024. https://doi.org/10.35603/sws.iscss.2024/s16/90.

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Chatbot research, a pertinent and crucial domain within artificial intelligence and information technology, aims to showcase chatbots as pivotal catalysts for advanced artificial intelligence. With the evolution of technology and the burgeoning volume of information, users increasingly seek efficient means of interaction for convenient access to information, thereby facilitating communication. Chatbots, being instrumental in this endeavor, not only serve as key drivers of artificial intelligence but also play a pivotal role in various sectors, particularly in education. The integration of chat
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Simonova, Ivana. "Two-tier test: Means of fair and reliable evaluation." In 2012 15th International Conference on Interactive Collaborative Learning (ICL). IEEE, 2012. http://dx.doi.org/10.1109/icl.2012.6402054.

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Tatyana, A. Starshinova, and V. Prikhodko Liliya. "Pedagogical integration as a means of forming professional competence of the intending engineer." In 2014 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2014. http://dx.doi.org/10.1109/icl.2014.7017896.

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Polyakova, T. Y., and I. A. Tishkova. "Bilingual terminology dictionaries as an effective means of developing professional foreign language communicative competence." In 2013 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2013. http://dx.doi.org/10.1109/icl.2013.6644623.

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Chuchalin, Alexander, Mikhail Minin, and Natalia Vyuzhanina. "Practice-oriented learning as a means of increasing adaptability and quality of engineering education." In 2013 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2013. http://dx.doi.org/10.1109/icl.2013.6644656.

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Velázquez-Iturbide, J. Ángel, and Antonio Pérez-Carrasco. "Active learning of greedy algorithms by means of interactive experimentation." In the 14th annual ACM SIGCSE conference. ACM Press, 2009. http://dx.doi.org/10.1145/1562877.1562917.

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Ziganshina, M., V. Mendelson, and S. Plastinina. "The ways to adapt technical university students to their professional activities by means of foreign language." In 2013 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2013. http://dx.doi.org/10.1109/icl.2013.6644560.

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Sazonova, Z. S. "The formation Of achievements portfolio as a means of self-development and a factor in competitiveness." In 2013 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2013. http://dx.doi.org/10.1109/icl.2013.6644651.

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"Education in IT as means of implementing strategy for development of Russian IT industry up to 2025." In 2014 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2014. http://dx.doi.org/10.1109/icl.2014.7017787.

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Kukushkina, Vera, Margarita Reshetova, Igor Orlov, and Vladislav Stuflyaev. "Augmented Reality and Interactive Technologies as a Means of Rehabilitation Disabled Children." In 2023 3rd International Conference on Technology Enhanced Learning in Higher Education (TELE). IEEE, 2023. http://dx.doi.org/10.1109/tele58910.2023.10184374.

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Reports on the topic "Interactive means of learning"

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Canto, Patricia, ed. Learning Modes, Types of Innovation and Economic Performance. Universidad de Deusto, 2012. http://dx.doi.org/10.18543/xebj1954.

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This contribution focuses on a current heated debate on learning modes employed by the firms, and their impact on innovation and economic output. The interactive approach developed by the Scandinavian school on innovation systems characterized two key learning modes as „science and technology-based innovation? (STI) and „learning-by-doing, by-using and by-interacting-based innovation (DUI). This work analyzes first the separate and combined impact of such modes of learning and innovation on two types of innovation output: product and process. In this operation, this work produces interesting a
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Oleksiuk, Vasyl P., and Olesia R. Oleksiuk. Methodology of teaching cloud technologies to future computer science teachers. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3891.

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The article deals with the problem of training future computer science teachers for the use of cloud technologies. The authors analyzed courses from leading universities to study cloud technologies. On this basis the model of application and studying of cloud technologies in the process of training of future teachers of informatics was developed. The basic principles of this model are proposed: systematic, gradual, continuous. It contains target, content, operating and effective component. Therefore, the stages of using cloud computing technology were proposed: as a means of organizing learnin
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Pinchuk, Olga P., Oleksandra M. Sokolyuk, Oleksandr Yu Burov, and Mariya P. Shyshkina. Digital transformation of learning environment: aspect of cognitive activity of students. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3243.

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Peculiar features of digital environment include: integration of ICTs; use of local and global networks and resources; support and development of qualitatively new technologies of information processing; active use of modern means, methods and forms of teaching in the educational process. The organization of activities in terms of digital learning environment provides appropriate changes in the interaction between subjects of the educational process. Today, means and technologies of the information and communication networks (ICNs), in particular the Internet, which custom and operational-proc
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Pinchuk, O. P., O. M. Sokolyuk, O. Yu Burov, and M. P. Shyshkina. Digital transformation of learning environment: aspect of cognitive activity of students. CEUR Workshop Proceedings, 2019. http://dx.doi.org/10.33407/lib.naes.717007.

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Peculiar features of digital environment include: integration of ICTs; use of local and global networks and resources; support and development of qualitatively new technologies of information processing; active use of modern means, methods and forms of teaching in the educational process. The organization of activities in terms of digital learning environment provides appropriate changes in the interaction between subjects of the educational process. Today, means and technologies of the information and communication networks (ICNs), in particular the Internet, which custom and operational-proc
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Neroda, Tetyana V., Lidia V. Slipchyshyn, and Ivan O. Muzyka. Adaptive toolkit of branch-oriented workshop environment for enlargement the cloud-based e-learning media platform. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4449.

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The ways of providing comprehensive efficiency increase in communication facilities of the academic space are given with regard to stipulated methods of managing distributed network resources. Selected the user interfaces types are distinguished according to user actions in the studied subject area, which made it possible to justify and hierarchically organize the categories of adaptive toolkit of the branch- oriented workshop environment by the classes of components declared in the project, which are closely related to the scheme of learning experiment and are basic means for simulating trans
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Baloch, Imdad, Tom Kaye, Saalim Koomar, and Chris McBurnie. Pakistan Topic Brief: Providing Distance Learning to Hard-to-reach Children. EdTech Hub, 2020. http://dx.doi.org/10.53832/edtechhub.0026.

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The COVID-19 pandemic has resulted in mass school closures across the world. It is expected that the closures in low- and -middle-income countries (LMICs) will have long-term negative consequences on education and also on broader development outcomes. Countries face a number of obstacles to effectively delivering alternative forms of education. Obstacles include limited experience in facing such challenges, limited teacher digital and pedagogical capacity, and infrastructure constraints related to power and connectivity. Furthermore, inequalities in learning outcomes are expected to widen with
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Astafieva, Mariia M., Oleksii B. Zhyltsov, and Volodymyr V. Proshkin. E-learning as a mean of forming students' mathematical competence in a research-oriented educational process. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3896.

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The article is devoted to the substantiation of approaches to the effective use of advantages and minimization of disadvantages and losses of e-learning as a mean of forming mathematical competence of students in the conditions of research-oriented educational process. As a result of the ascertaining experiment, e-learning has certain disadvantages besides its obvious advantages (adaptability, possibility of individualization, absence of geographical barriers, ensuring social equality, unlimited number of listeners, etc.). However, the nature of these drawbacks lies not as much in the plane of
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Bondarenko, Olga V. The didactic potential of virtual information educational environment as a tool of geography students training. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3761.

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The article clarifies the concept of “virtual information educational environment” (VIEE) and examines the researchers’ views on its meaning exposed in the scientific literature. The article determines the didactic potential of the virtual information educational environment for the geography students training based on the analysis of the authors’ experience of blended learning by means of the Google Classroom. It also specifies the features (immersion, interactivity, and dynamism, sense of presence, continuity, and causality). The authors highlighted the advantages of virtual information educ
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Chingos, Matthew, Christine Mulhern, Rebecca Griffiths, and Richard Spies. Interactive Online Learning on Campus. Ithaka S+R, 2015. http://dx.doi.org/10.18665/sr.22522.

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Бакум, З. П., and В. О. Лапіна. Educational Dialogue in the Process of Foreign Language Training of Future Miners. Криворізький державний педагогічний університет, 2014. http://dx.doi.org/10.31812/0564/395.

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On the basis of scientific analysis the article authors develop a scheme that allows planning and organizing the process of learning foreign languages with the use of dialogic didactic means during foreign language training of future miners. The article gives a definition of „educational dialogue‟, observes its structure, and defines its stages: modeling (a future educational dialogue model designing and ways of its implementation at a lesson); motivational (identifying problem, task for solving which encourage further active learnsearch activity of educational dialogue participants); searchin
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