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Journal articles on the topic 'Interactive means of learning'

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1

Ashiralievich, Vaxidov Avazbek, and Mirzakhmedova Khulkar Vasilovna. "The interactive means of learning oriental languages." Asian Journal of Multidimensional Research (AJMR) 9, no. 3 (2020): 78. http://dx.doi.org/10.5958/2278-4853.2020.00062.2.

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Holovko, Nataliya, and Oksana Kuznetsova. "ACTIVATION OF COGNITIVE ACTIVITY OF STUDENTS BY MEANS OF INTERACTIVE TECHNOLOGIES." Visnyk Taras Shevchenko National University of Kyiv. Pedagogy, no. 2 (16) (2022): 5–8. http://dx.doi.org/10.17721/2415-369.2022.16.01.

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In the article the features of interactive methods of teaching, are analyzed and the rules of using interactive methods of teaching, as well as different approaches to their classification, are examined. The article reveals the essence and features of interactive teaching methods, describes the characteristics of their varieties and the theoretical substantiation of these methods as effective means of enhancing students' cognitive activity in the educational process of the university. The difference between interactive learning and any other, more traditional, is that it provides learning inte
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Yablunovska, �. "Method of Formation of Environmental Competence During the Teaching of Economic Disciplines by Means of Interactive Learning Technologies." Modern Economics 32, no. 1 (2022): 104–8. http://dx.doi.org/10.31521/modecon.v32(2022)-14.

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Abstract. Introduction. The article highlights modern methods of forming environmental competence in the process of teaching economic disciplines with the help of interactive learning technologies, which are due to various factors. The content of the concepts of "competence" and "environmental competence" in the context of the study is analyzed by conducting an extended excursion on the interpretation of these concepts in pedagogical practice. Ecologically literate person has a high level of ecological knowledge, developed ecological thinking, in his behavior is guided by the priority of ecolo
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Nixon, David E. "SIMULTEACHING: ACCESS TO LEARNING BY MEANS OF INTERACTIVE TELEVISION." Community Junior College Research Quarterly of Research and Practice 16, no. 2 (1992): 167–75. http://dx.doi.org/10.1080/0361697920160205.

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Keser, Tetiana Rybchenko. "The Training of the Fufure Teachers of Ukrainian Language and Literature by Means of Interactive Studying Techniques." Professional Education: Methodology, Theory and Technologies, no. 11 (June 25, 2020): 248–69. http://dx.doi.org/10.31470/2415-3729-2020-11-248-269.

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The article focuses on the theoretical and methodological aspects of the use of interactive learning and its advantages over traditional learning. The use of interactive learning in both secondary and higher education is analyzed. The research goal is to theoretically substantiate and highlight the introduction of methods of the model of training future Ukrainian language and literature teachers by means of interactive learning technologies, as well as to determine the factors of their choice. The main research methods used were analysis, generalization and modeling, observation, synthesis, sy
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Lemeshchenko-Lagoda, Viktoriia, and Iryna Kryvonos. "Interactive means of motivating students to learn English for specific purposes at agrarian and technical universities." Освітній вимір 55 (December 10, 2020): 233–50. http://dx.doi.org/10.31812/educdim.v55i0.3950.

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The article presents the analysis of the implementation of interactive technologies at the English for specific purposes lessons for motivating students at agrarian and technical universities. It is emphasized that the use of an interactive learning model, which includes modelling life situations, the use of role-playing games, joint problem solving, effects students’ motivation. Unlike the subject-object approach, the students become the subjects of interaction; they actively participate in the learning process, following their individual route. The students acquire knowledge in the process o
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Bai, Xiuyan, and Jiawen Shi. "A Machine Learning Based Method to Evaluate Learning in Gamification Practices." International Journal of Emerging Technologies in Learning (iJET) 18, no. 21 (2023): 171–85. http://dx.doi.org/10.3991/ijet.v18i21.44689.

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With the integration of advanced methods and technologies in higher vocational education, educational gamification has emerged as a new approach to encourage students’ active participation in learning. However, it is difficult to accurately evaluate student participation in this environment and delve into the process of interactive evolution. Most existing research methods primarily focus on qualitative analysis, while attempts to conduct quantitative analysis are often constrained by traditional statistical methods. Moreover, these methods frequently fail to consider the interactive dynamics
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Nuriddinova, Sevinch Nuriddin kizi, and Nozima Nuriddin kizi Nuriddinova. "Increasing the effectiveness of learning biology lessons by means of interactive games and interactive methods." Multidisciplinary Journal of Science and Technology 4, no. 7 (2024): 288–90. https://doi.org/10.5281/zenodo.13148560.

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The purpose and tasks of biology teaching methodology. The methodology of teaching biology is about learning, processes, principles and laws related to the fundamentals of biological science, educational processes related to the fundamentals of biological science. Information and instructions on increasing the effectiveness of learning biology lessons by means of interactive games and interactive methods are presented.
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Sulistyawati, Wiwik, Indah Sumartiningsih, and Selasih Priatiningsih. "The Influence Of Interactive Learning Media To Increase Learning Motivation And Learning Outcomes For Early Childhood." Journal of Education Technology and Inovation 7, no. 1 (2024): 38–46. http://dx.doi.org/10.31537/jeti.v7i1.1844.

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Specific learning objectives, pedagogical approaches, and the overall learning environment must be taken into account when assessing the impact of interactive media on student motivation and learning outcomes. Learning media have a major influence on children's ability to understand the material presented. This is because the media used is able to provide a real and concrete understanding of the message so that the message conveyed is clearer and deeper The research design used causal quantitative by administering a pretest posttest to young children in Labschool Kindergarten with a number of
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Velázquez-Iturbide, J. Ángel, and Antonio Pérez-Carrasco. "Active learning of greedy algorithms by means of interactive experimentation." ACM SIGCSE Bulletin 41, no. 3 (2009): 119–23. http://dx.doi.org/10.1145/1595496.1562917.

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Barabanova, Elena I. "Theoretical and practical researches of interactive method in learning a foreign language." Vestnik of Kostroma State University. Series: Pedagogy. Psychology. Sociokinetics 27, no. 3 (2021): 209–15. http://dx.doi.org/10.34216/2073-1426-2021-27-3-209-215.

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The article discusses the features of using interaction as methodological basis of organisation of interactive approach and its role in interactive learning. The author compares different points of view and suggests methodological assumptions about the reorganisation of the traditional approach to the practice of learning how to work out the skills of interpersonal communication. The author notes that interactive approach means interaction of all members of learning process which helps to exchange authentic information in a foreign language. The author gives methodological grounds developing s
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Reshetchenko, Svitlana, and Tetiana Skubarieva. "Interactive teaching methods as a means of successful student learning activity." 33, no. 33 (August 1, 2021): 62–68. http://dx.doi.org/10.26565/2075-1893-2021-33-07.

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Interactive teaching methods are the alternative of educational activity in modern changes of socio-economic life of the country during a global pandemic. There is a gradual departure from traditional teaching methods, associated with the rapid development of various technologies that can be used in the educational process. The aim of the article is to study the efficiency of using interactive teaching methods of schoolchildren at the lessons of geography in 6-7 classes. Main material. Interactive methods are aimed at developing skills of independent processing of new information, abilities an
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Revenko, V. V. "ACTIVATION OF COGNITIVE ACTIVITY OF FUTURE TEACHERS BY MEANS OF INTERACTIVE LEARNING." Educational Dimension 25 (June 23, 2009): 455–61. http://dx.doi.org/10.31812/educdim.6959.

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In the article the author describes the role of interactive learning for the intensification of cognitive activity of students, gives examples of using of interactive methods at the lessons of practical course of English.
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Li, Jiahang. "Research on Interactive System of Movie Subtitle Speech Based on Machine Learning Technology." Frontiers in Computing and Intelligent Systems 2, no. 2 (2022): 22–24. http://dx.doi.org/10.54097/fcis.v2i2.3744.

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The composition elements of subtitles, from the early single text, have developed into the present text, graphics, colors, animation, special effects and other combinations. With the development of speech technology and natural language understanding, speech interaction system has become a hot research field. Different from the traditional data interaction between keyboard, mouse and display, using hearing to transmit data makes the interactive system of movie subtitles more anthropomorphic and intelligent. It is the most natural and convenient means for human beings to exchange information wi
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Palaniyammal, R., and P. N. Lakshmi Shanmugam. "Interactive Teaching Methods and Learning Style." Journal of Applied and Advanced Research 3, S1 (2018): 7. http://dx.doi.org/10.21839/jaar.2018.v3is1.157.

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Interactivity involves learning through communication, it produces a confrontation of ideas, opinions and arguments, and it creates learning situations centered on the children’s availability and willingness to cooperate, on the mutual influence within classes. Learning based on active methods represents a new trend for teachers and a new way of life for students. By means of active-participatory methods, the student is able to work with his/her colleagues so as to ensure the smooth running of the training process. The interactive teaching methods and learning style. Is one of great interest,
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Дюсембинова, С. М. "ФОРМИРОВАНИЕ УЧЕБНОЙ МОТИВАЦИИ И АНАЛИТИЧЕСКИХ УМЕНИЙ СТУДЕНТОВ СРЕДСТВАМИ ИНТЕРАКТИВНОГО ОБУЧЕНИЯ". Bulletin of Zhetysu University named after I.Zhansugurov, № 2(115) (23 червня 2025): 82–90. https://doi.org/10.53355/zhu.2025.115.2.010.

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В статье рассматривается применение интерактивных методов обучения при изучении транспортной инфраструктуры в рамках курса экономической географии. Целью данного исследования является анализ влияния интерактивных методов обучения на уровень учебной мотивации и результативность студентов. Работа направлена на выявление влияния современных педагогических подходов на формирование познавательной активности, аналитических умений и проектной компетентности студентов. Актуальность исследования обусловлена необходимостью модернизации образовательного процесса с учётом цифровизации, внедрения геоинформ
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17

Mohd Salleh, Noor Azlina, Sharipah Ruzaina Syed Aris, Azianti Ismail, Megat Iskandar Shah Megat Shahrul Anuar, and Ahmad Naqib Akmal Abdul Manan. "Gamification Approach for Interactive Learning of Lean Manufacturing Activities." Jurnal Kejuruteraan 36, no. 3 (2024): 1227–37. http://dx.doi.org/10.17576/jkukm-2024-36(3)-32.

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The gamification approach is popular method in education as it has been widely utilized in many fields. The project focuses on designing a game for interactive learning of lean manufacturing activities to create an alternative learning method that would gain interest and efficiency in learning. Integration of gamification approach and interactive learning method was used to illustrate a virtual lean manufacturing education and training by means of users’ interaction towards provided interactive learning materials and participation in playing the designed game. Input of the project which is lea
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18

Musayeva, Lala. "TOOLS USED IN INTERACTIVE LESSONS." Deutsche internationale Zeitschrift für zeitgenössische Wissenschaft 85 (August 3, 2024): 44–45. https://doi.org/10.5281/zenodo.13207391.

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The use of computer technologies as tools for learning, self-knowledge and reality. Consideration of the computer and other modern means of information technology as objects of study. Using new information technologies as a means of creative development of the student. The use of computer technology as a means of automating the processes of control, correction, testing and psychodiagnostics. Organization of communications based on the use of information technology tools for the purpose of transferring and acquiring pedagogical experience, methodological and educational literature.
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19

Abiltarova, Elviza, Larysa Lisina, Yuliya Zhuravel, Liudmyla Neizhpapa, and Yang Mengyi. "Interactive Student Learning Technologies in Higher Education." Journal of Curriculum and Teaching 11, no. 9 (2022): 107. http://dx.doi.org/10.5430/jct.v11n9p107.

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The essence of interactive learning, a description of the possibilities offered by interactive technologies, means of implementing interactive learning and an assessment of the difficulties of this type of tools for organizing the learning process was considered. The survey of participants’ understanding of the interactive learning components, the differences between interactive tools and other innovative tools for organizing the educational process in higher education was analyzed. Analytical and bibliographic methods were used to analyze the literature on the use of interactive technologies
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Sikumbang, Syaidina Putri, Yeni Yulianti, and Nur Riska. "Development of Interactive Multimedia for Room Service Subject." Jurnal Teknologi Informasi dan Pendidikan 15, no. 1 (2022): 85–95. http://dx.doi.org/10.24036/jtip.v15i1.579.

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In order to create optimal learning, learning media with new variations that are interesting but effective and advanced technology are needed. This study aims to develop learning media in the form of interactive multimedia based on Adobe Flash CS6 that is suitable for room service on course restaurant setting and service. This media is developed by research and development (R&D) and using the APPED (Analysis, Planning, Production, Evaluation, Dissiminate) as the development model. The results which is quantitative data are then converted into desctiptive analysis. The validation results by
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Kanellopoulou, Catherine, Minas Pergantis, Nikolaos Konstantinou, Nikolaos Grigorios Kanellopoulos, and Andreas Giannakoulopoulos. "Foreign Language Web-Based Learning by Means of Audiovisual Interactive Activities." Journal of Software Engineering and Applications 14, no. 06 (2021): 207–32. http://dx.doi.org/10.4236/jsea.2021.146013.

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22

POTOP, Vladimir, Victor MANOLACHI, and Aibol KULBAEV. "Interactive Learning Means in Higher Education for Physical Education and Sport." Postmodern Openings 11, no. 2 (2020): 113–19. http://dx.doi.org/10.18662/po/11.2/164.

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23

Fayzieva, Gulzoda Ulugbekovna. "DISTANCE LEARNING OR A SIMPLIFIED, INTERACTIVE WAY OF SELF-DEVELOPMENT." EURASIAN JOURNAL OF ACADEMIC RESEARCH 1, no. 4 (2021): 128–31. https://doi.org/10.5281/zenodo.5132820.

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Self-management is an important part of any study, but this is very important for online course. Many countries use distance learning based on modern Information and Communication Technologies in order to train quality personnel in the education system. The experience of the education system shows that the opportunities to radically improve the quality of personal through the use of the Internet and Information and Communication Technologies in the learning process as a means of acquiring, storing, transmitting new knowledge and practical decision-making are expanding.
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Hevko, Ihor, Se Siaonan, and Wu Hongwei. "Innovative interactive technologies in the training of professional education specialists by means of digital technologies." Journal of Education, Health and Sport 37, no. 1 (2023): 166–73. http://dx.doi.org/10.12775/jehs.2023.37.01.013.

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This article is devoted to the study and analysis of the role and influence of innovative interactive technologies in the training of professional education specialists using digital technologies. Digital technologies are becoming an increasingly integral part of our daily lives and impacting various fields, including education. The article examines the modern foreign and domestic experience of using modern innovative interactive technologies in the professional training of future vocational education specialists. The possibilities of implementing augmented reality (AR) and virtual reality (VR
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Helena Margareta, Firsta Bagus Sugiharto, and Chusnul Chotimah. "HUBUNGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS POWERPOINT TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V PADA MATA PELAJARAN IPAS DI SDN MERJOSARI 3 KOTA MALANG." Jurnal Lensa Pendas 10, no. 1 (2025): 73–86. https://doi.org/10.33222/jlp.v10i1.3985.

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The aim of this research is to examine the relationship between interactive learning media and student learning outcomes. This research used quantitative research (Quantitative Research) which is a product moment correlation, namely a type of research that uses variable X data and Variable Y data. Variable X represents the use of interactive learning media and variable Y reflects student learning outcomes. Used this method, researchers can measure the extent of relationship between these two variables and understand their impact on student learning outcomes in more detail. The results obtained
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Sibley, Leonie. "Does technology-based non-interactive teaching enhance students' learning in the classroom?" Computers and Education Open 7 (November 14, 2024): 100233. https://doi.org/10.5281/zenodo.14443900.

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The use of evidence-based practices can be regarded as the gold standard in technology-based learning and instruction. A steadily adopted educational practice is technology-mediated non-interactive teaching, in which students generate explanations of the previously learned contents to a fictitious audience by means of technologies (e.g., video, messenger). Although recent laboratory studies documented benefits of non-interactive teaching, field-oriented evidence is scarce. Research is needed to examine how laboratory evidence applies to authentic learning environments with school students and
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Martin, Daniel, and Brad Hokanson. "Informal Learning." International Journal of Designs for Learning 13, no. 2 (2022): 100–108. http://dx.doi.org/10.14434/ijdl.v13i2.33876.

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This paper describes the development and execution of an exhibition in an academic museum setting. The exhibitionis presented as a self-directed learning intervention. The development process included conceptual development, the selection of exhibition materials, the creation of didactic written materials, spatial arrangement of the materials, organizing the flow and interaction of the exhibition, and analysis of the results of the exhibition. We find that interactivity is a viable means to drive interest in the subject(s) of an exhibition and that crowds can make informed decisions about the
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Sulistyo, Teguh, Nara Sari, and Agus Sholeh. "Pelatihan Pembuatan Interactive Media bagi Guru Sekolah Dasar Negeri Sawahan Kecamatan Turen Kabupaten Malang." JPM (Jurnal Pemberdayaan Masyarakat) 7, no. 2 (2022): 863–69. http://dx.doi.org/10.21067/jpm.v7i2.6047.

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The online teaching-learning process mainly means the absence of physical interaction between teachers and students. In this context, the existence of the Web. 2.0-based technologies is expected to bridge the distance between teacher-student and student-student communication. Somehow, it will be a big problem if the teachers do not administer online learning well and appropriately. The facts show that online learning still faces some obstacles, such as the quality of the Internet connection and teacher-student and student-student interaction, including the media applied in the teaching-learnin
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Al amin, Yusra, and Zughrofiyatun Najah. "Developmental Research: An Android-Based Arabic Language Learning Application as a Means to Improve Middle School Students' Learning Outcomes." Language, Technology, and Social Media 1, no. 1 (2023): 52–64. http://dx.doi.org/10.70211/ltsm.v1i1.26.

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The aim of this research is to: (1) explain the Android-based interactive learning media for Arabic language in the eighth grade, (2) describe the feasibility of the Android-based interactive learning media for Arabic language in the eighth grade, (3) elucidate the effectiveness of the Android-based interactive learning media for Arabic language in the eighth grade in the learning process, (4) explain the difference in student learning outcomes before and after the use of Android-based interactive learning media for Arabic language in the eighth grade. The type of research used is Research and
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Popovіch, Alisa, and Olena Aliyeva. "Providing Education to the 1st Year Students at the Medical University in the Conditions of Martial State in Ukraine." Educational Challenges 28, no. 1 (2023): 139–48. http://dx.doi.org/10.34142/2709-7986.2023.28.1.11.

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Learning is a complex creative process based on the use of modern technologies and taking into account the psycho-physiological properties of an individual. The martial law introduced significant changes in the operation mode of higher education institutions in Ukraine. Therefore, the problem of organization and implementation training in higher education institutions is very relevant in current conditions. The purpose is the study and application of those modern forms and methods of education that would provide a sufficient level of knowledge in martial law, as well as the study of the peculi
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Dinata, Ngurah Mahendra, Dek Ngurah Laba Laksana, and Dimas Qondias. "Nutrition Education for Overweight Children Through Interactive Learning Media." Jurnal Edutech Undiksha 12, no. 1 (2024): 208–15. https://doi.org/10.23887/jeu.v12i1.68905.

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Nutrition education interactive multimedia can be an alternative medium to deliver nutrition education material to overweight children. An interactive multimedia tool can provide information interactively by combining text, images, animation, audio, and video. This study aimed to develop interactive multimedia nutrition education that is valid and practical for overcoming the problem of overweight students in junior high schools. This research is research and development using the ADDIE media development model, which consists of five stages: (1) analysis, (2) design, (3) development, (4) imple
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Imber, Viktoriia I. "ОРГАНІЗАЦІЯ НАВЧАЛЬНОЇ ВЗАЄМОДІЇ ВИКЛАДАЧА І СТУДЕНТІВ ЗАСОБАМИ SMART BOARD". Information Technologies and Learning Tools 64, № 2 (2018): 119. http://dx.doi.org/10.33407/itlt.v64i2.1950.

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The article deals with the stages in the organization of teacher -student educational interaction by means of Smart Board. The possibilities of the updated SMART Learning Suite software have been described, including the Smart Lab interactive application for game technology learning, the new Smart Response 2 used as a student’s assessment tool for the organization of students’ cooperation within the single virtual Smart Amp workspace, student’s personal devices usage, online assignments accomplishment through Smart Learning Suite Online. It has been determined that the new forms of teacher-stu
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Aare, Ane Kirstine, Hanne Cooreman, Cristina Virto Garayoa, et al. "Methodological Reflections on Monitoring Interactive Knowledge Creation during Farming Demonstrations by Means of Surveys and Observations." Sustainability 12, no. 14 (2020): 5739. http://dx.doi.org/10.3390/su12145739.

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During farming demonstrations, peer-to-peer learning is known to be more effective than technology transfer when encouraging farmers to consider adopting more sustainable farming practices. Interactive knowledge creation has the potential to create a stimulating peer-learning environment focusing on the use of hands-on activities, knowledge scaffolding, discussions and negotiation. This study investigated how insight can be gained about the interactive knowledge creation that occurs during farming demonstrations by monitoring and evaluating a diverse sample of farming demonstrations in Belgium
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Januar Adi Putra, Muhammad Yusuf Auliya, and Fahrobby Adnan. "Perancangan Desain User Interface dan User Experience Media Pembelajaran Aksara Jawa Untuk Siswa Sekolah Dasar dengan Metode Design Thinking." Bulletin of Computer Science Research 3, no. 2 (2023): 183–90. http://dx.doi.org/10.47065/bulletincsr.v3i2.228.

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Learning media plays a role in supporting the learning process to create variation and not boring. SDIT Bina Insani presents learning media as a means as well as a learning support. The learning media used is Javanese script card. The Javanese script card is considered sufficient to create variations in the learning experience, but it is not enough to attract students’ interest in learning and is limited to interaction with the teacher. To improve this, learning media is needed that has a user interface design and interactive user experience and able to help students make learning more fun. De
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В., В. Сікора. "МЕТОДОЛОГІЧНІ ПІДХОДИ ЩОДО ФОРМУВАННЯ ІНТЕРАКТИВНОЇ КОМПЕТЕНТНОСТІ МАЙБУТНІХ УЧИТЕЛІВ ФІЗИЧНОЇ КУЛЬТУРИ". Теорія та методика навчання та виховання, № 44 (10 вересня 2018): 199–210. https://doi.org/10.5281/zenodo.1412511.

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The article highlights the methodological approaches to forming interactive competence of future teachers of physical training in the learning process at a higher educational institution. Forming interactive competence of future teachers of physical training is realized through students’ ability to carry out interpersonal interaction, interaction with each other as well as with teachers, both at physical training lessons and in real life; the students’ ability to act interactive learning tasks at physical training lessons with school learners during any active tasks within the inte
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Nurvidia, Delia Sonanta, and Sigit Yulianto. "Developing Digital Pocketbook Interactive Based on HTML-5 to Improve Mathematics Learning Outcomes." Journal of Integrated Elementary Education 4, no. 2 (2024): 207–21. http://dx.doi.org/10.21580/jieed.v4i2.21789.

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Interactive learning media have an essential role in realizing interesting and interactive mathematics learning, so they have the potential to optimize student learning outcomes. This research aims to develop and evaluate an Interactive Mathematics pocketbook in HTML5 format that can be used to improve student learning outcomes. This research and development uses a 4D model. This research found that elementary school students need and like mathematics pocketbooks that look attractive and have interactive features as a learning tool. The product validation test results obtained a final score fr
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Toshtemirova, Dinora Qurbonazar qizi, and Sevara Po'latovna Mamasoatova. "WORKSHEETS IN TEACHING ENGLISH." JOURNAL OF UNIVERSAL SCIENCE RESEARCH 1, no. 6 (2023): 922–25. https://doi.org/10.5281/zenodo.8083769.

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in the article, the authors consider modern and innovative methods and means of teaching a foreign language, highlighting interactive worksheets. It is this means of organizing the learning activities of students that can be used at different stages of the lesson and respond to various educational tasks
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Т., М. Лебединець, В. Гуляєва І. та В. Мироненко Л. "УПРОВАДЖЕННЯ ІНТЕРАКТИВНИХ МЕТОДІВ НАВЧАННЯ У ВИЩИХ НАВЧАЛЬНИХ ЗАКЛАДАХ". Педагогіка та психологія, № 59 (23 квітня 2018): 84–92. https://doi.org/10.5281/zenodo.1226875.

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The article deals with the urgency of implementing interactive methods in the educational process, the essence and features of interactive learning such as coeducation, mutual learning, learning in dialogue, where a student and a teacher are equal subjects of study. Based on the analysis of psychological and pedagogical literature it is found that interactive methods are acquired comprehensive coverage. The importance of interactive technologies in the educational process is proved. Interactive methods, such as lecture-press conference, discussion method, lecturevisualization, seminar-discussi
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Бутко, Ольга Володимирівна. "МЕТОДИКА ВИКОРИСТАННЯ ВІРТУАЛЬНИХ ЗОШИТІВ З ЕКОНОМІКИ". Педагогіка та психологія, № 53 (12 липня 2016): 38–46. https://doi.org/10.5281/zenodo.57569.

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The article elucidates the essence of virtual exercise creation by means of Google web-site and its basic characteristics. The structure of the article includes the name of it, sidebar with headings of sections (modules) and subheadings of classes. The main characteristics of the exercise-book are the theoretical  part in the form of video lectures or presentations, practical tasks and final test. The practical part of the lesson can be presented by the following interactive methods: discussion, dialogue, brainstorming, didactic game, practical task. The basic forms  and methods of i
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Maulidiya, Nurul Izza, Istina Atul Makrifah, and Tyas Alhim Mubarok. "DEVELOPMENT OF VIDEO-BASED INTERACTIVE LEARNING MEDIA TO TEACH SPEAKING SKILLS AT X GRADE STUDENTS OF SMK NU DONOMULYO." Wiralodra English Journal 7, no. 2 (2023): 53–64. http://dx.doi.org/10.31943/wej.v7i2.234.

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This study examines the process and results of the development of interactive video-based learning media to teach speaking skills to X-grade students. This research is an ADDIE model research and development. The sample of this research is X DKV SMK NU Donomulyo, which consists of 20 students. The data were gathered by using observation, unstructured interviews, questionnaires, and tests. The data were analyzed by using the manual formula for percentage and SPSS 25 version. The findings showed a positive result. The percentage of media expert validation reaches 92,5% which means “very valid”,
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Winayu, Isnaeni Machra. "The Use of Digital Smart Boards as a Means of Supporting TPACK-Based Interactive Learning." PPSDP International Journal of Education 3, no. 2 (2024): 367–81. http://dx.doi.org/10.59175/pijed.v3i2.316.

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A new challenge in the world of education must be able to increase the attractiveness of learning by developing technology-based learning media with digital smart boards. This study aims to observe learning devices and models that use Smart Board Digital as a TPACK-based learning tool on learning quality. A type of research that uses data in the form of numbers to analyze and produce empirically measurable information. In this data collection study, the researcher used observation, questionnaire, and documentation techniques. The analysis techniques used are T-test and F-test. TPACK-based lear
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Daru, April Firman. "Rancang Bangun E-learning Berbasis Web Sebagai Media Interactive on line Learning." Jurnal The Messenger 6, no. 2 (2014): 37. http://dx.doi.org/10.26623/themessenger.v6i2.196.

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<p>Class teaching and learning process has shortcomings, namely limited Class schedule. If the teacher is not in place, the course can not be done. Submission of materials consequently delayed. Utilization of the web as a tool in the lecture can resolve the issue. When the teacher was not there, the lecture could still walk, student attendance can be monitored, the discussion can be done and the task can check on line. Based on these problems will be developed interactive learning web-based application that can be a means of lectures. Model development system used in use is the System Pr
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Mohad, Ashish, Sayan Shendre, Mahesh Likhar, Divya Pathrabe, and Vidhi Bhurle. "Survey on Interactive E-Learning Platform." International Journal for Research in Applied Science and Engineering Technology 11, no. 2 (2023): 919–22. http://dx.doi.org/10.22214/ijraset.2023.49143.

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Abstract: This Social Networking Site for College students. Networking is the way through which different people can be connected with each other through some means of communication. The social networking is one of the common media of communication between the people in today's world. . It gives the educators, students and parents a platform such as web app, Android app, iOS app to carry out their day to day activities, communicate and collaborate. It is an unique cloud based system that can be used by teachers, students and parents to perform all of their academic activities online through we
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Jehad Ali, Al Momani, and Abu Musa, Mofeed Ahmad. "A Comparative Study of the Effectiveness of Using Padlet in Distance Learning: Viewpoint of Postgraduate Students." Journal of Education and e-Learning Research 9, no. 2 (2022): 95–102. http://dx.doi.org/10.20448/jeelr.v9i2.3954.

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This study focuses on Padlet and discusses some of the ways in which this web application may be used to facilitate interaction and collaboration in distance learning of Postgraduate students at two Jordanian universities. The use of Padlet is summarized in six domains: research resource gathering, class resources, class diary, FAQ, brain storming and online dialogue. In the spring semester of 2020-2021, the researchers developed an attitude scale that consisted of 20 items. The scale satisfied the validity and reliability tests. A sample of 88 participants from both universities was chosen ra
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Zulfira, Roza, Abdul Halim, Ibnu Khaldun, Elmi Mahzum, Muhammad Nazar, and Elisa Kasli. "Effect of Interactive Learning Media Using Visual Basic for Application Excel Spreadsheet to Reduce Misconception in Physics Learning." Jurnal Penelitian Pendidikan IPA 10, no. 1 (2024): 28–36. http://dx.doi.org/10.29303/jppipa.v10i1.6387.

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Misconceptions in physics learning are often caused by students’ preconceptions that are not in accordance with the actual physics theory. The use of interactive digital technology-based learning media makes it easier for students to understands physics concepts. This research aims to apply interactive learning media based on Visual Basic for Application (VBA) excel spreadsheets to remediate misconceptions in traveling wave material. The research method is a pre-experimental design, with one group for pretest and posttest. A total of 21 samples were selected using purposive sampling technique.
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Kaidalova, L. V., and Yu V. Gumennikova. "TO THE QUESTION OF TEACHING HIGHER MATHEMATICS IN DISTANCE LEARNING CONDITIONS." Izvestiya of the Samara Science Centre of the Russian Academy of Sciences. Social, Humanitarian, Medicobiological Sciences 23, no. 79(2) (2021): 202–8. http://dx.doi.org/10.37313/2413-9645-2021-23-79(2)-202-208.

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The article is devoted to current issues of using digital technologies in the educational sphere of higher education in the study of higher mathematics. Improvement and transformation of information space occurs at the expense of active mastering of information communication technologies. The experience in the use of new information technologies and interactive training means on the example of training students of Samara State University of Means of Communication in the discipline «Mathematics» is presented. Separate aspects of distance learning at the university are analyzed and compared to f
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Azzahra, Raiza Devina, and Fitria Nur Hasanah. "BeMO Desktop-Based Interactive Learning Media for Vocational Schools." JICTE (Journal of Information and Computer Technology Education) 8, no. 1 (2024): 1–8. https://doi.org/10.21070/jicte.v8i1.1655.

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The purpose of this study was to develop interactive desktop-based learning media and test the feasibility of the media. This type of research uses the R&D method with the ADDIE model, which is an instructional process consisting of 5 phases, which means analysis, design, development, implementation and evaluation. This research was only conducted up to the development stage due to time constraints. This desktop-based learning media was built using Adobe Flash CS6. The data collection technique used in this study was carried out by means of a limited-scale feasibility test on learning medi
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Безкоровайна, Ольга, and Ольга Дищаковська. "INTERACTIVE TEACHING METHODS IN FOREIGN LANGUAGE LEARNING: THEORETICAL ANALYSIS OF THE PROBLEM." Інноватика у вихованні 2, no. 11 (2020): 56–62. http://dx.doi.org/10.35619/iiu.v2i11.273.

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The article is devoted to the problem of organization of interactive lessons, emphasizing their important role in improving the quality of education, description the most popular interactive teaching methods (role play, presentation, conversations, brainstorming, projects, podcasting, video files, blogging, round table, discussion, situational analysis) at the English language lessons with students .
 It is proved that interactive learning is aimed at teaching students to be actively involved in their learning process. There are different ways to create such participation. This is mostly
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Rybakova, Anna, Aleksandra Shcheglova, Denis Bogatov, and Liudmila Alieva. "Using interactive technologies and distance learning in sustainable education." E3S Web of Conferences 250 (2021): 07003. http://dx.doi.org/10.1051/e3sconf/202125007003.

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This paper focuses on the use of interactive technologies and distance learning in sustainable education. It discusses how remote learning technologies can positively influence students’ learning and entry in sustainable education. The paper looks at the use of distance learning in higher education as a means to help students in the built environment and its use within the education system. It studies and expands the theoretical research on the benefits of distance learning, where the study is remote and there is no personal contact with staff or students, and examines the impact of distance l
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LEGOSTAYEVA, T., Y. KHRYSTIAN, and N. CHOKAL. "APPLICATION OF INTERACTIVE TEACHING METHODS IN BIOLOGY LESSONS AS A MEANS OF IMPROVING STUDENT ACHIEVEMENT." ТHE SOURCES OF PEDAGOGICAL SKILLS, no. 32 (December 8, 2023): 156–60. http://dx.doi.org/10.33989/2075-146x.2023.32.292663.

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The article examines the issue of the use of interactive learning technologies in secondary education institutions, their importance in the process of studying the material of biological content in biology lessons. The use of interactive methods contributes to the formation of communication skills, the ability to clearly and consistently express one's opinion, analyze, formulate conclusions, work in a team, increases interest in the educational material, which, as a result, contributes to the improvement of student success. The use of interactive exercises in biology lessons at school enables
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