To see the other types of publications on this topic, follow the link: Interactive multimedia – Design.

Dissertations / Theses on the topic 'Interactive multimedia – Design'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'Interactive multimedia – Design.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Fenley, Sue. "Navigational patterns in interactive multimedia." Thesis, Open University, 2006. http://oro.open.ac.uk/56471/.

Full text
Abstract:
The central purpose of this thesis is to investigate whether users have distinct preferences for specific navigational patterns in multimedia: that is preferences for moving through multimedia. Subsidiary questions are whether users have preferences for working strategies, (the mental approach to investigating software) whether these preferences are similar for specific groups and whether these preferences are affected by the software's system and navigational design. Four groups were investigated within two ranges: children to adults, and novices to experts. The literature review revealed fou
APA, Harvard, Vancouver, ISO, and other styles
2

Carlson, Raymond V. "Interactive magazine design /." Online version of thesis, 1992. http://hdl.handle.net/1850/11648.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Campion, Russel John. "TRIuMPh : a multimedia design method for task requirement formulation, media integration, device combination, and practical implementation design issues." Thesis, Staffordshire University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.267313.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Anderson, Sarah E. "Multimedia as a promotion tool : a heuristic approach." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1397367.

Full text
Abstract:
The United States is in an emerging period of transition, shifting to online multimedia campaigns. This research attempts to explore general knowledge of multimedia expansion, and through qualitative research methods provide a successful model for the development of an effective promotion tool. Findings from the heuristic study showed users preferences for varying forms of media, thus demonstrating the need to provide content in many different forms. The findings from this study aide in the development of multimedia, and illustrate the need for further studies in the use of multimedia as a pro
APA, Harvard, Vancouver, ISO, and other styles
5

Prochaska, Roy J. "Design planner [copyright] : an interactive guide for design planning /." Online version of thesis, 1992. http://hdl.handle.net/1850/11612.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Curtis, Kelley. "Designing Interactive Multimedia for the Anthropology Exhibit Gallery." [Tampa, Fla. : s.n.], 2003. http://purl.fcla.edu/fcla/etd/SFE0000079.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Loper, Lucy Stevenson Rhodes Dent. "Integrating non-linear writing and multimedia an instructional design /." Normal, Ill. : Illinois State University, 2006. http://proquest.umi.com/pqdweb?index=0&did=1251867061&SrchMode=1&sid=5&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1178891477&clientId=43838.

Full text
Abstract:
Thesis (Ed. D.)--Illinois State University, 2006.<br>Title from title page screen, viewed on May 11, 2007. Dissertation Committee: Dent Rhodes (chair), Janice Neuleib, Barbara Nourie, Gary O'Malley. Includes bibliographical references (leaves 159-167) and abstract. Also available in print.
APA, Harvard, Vancouver, ISO, and other styles
8

Farenga, Andrea Rhodes Dent. "Design and development of interactive multimedia for preservice reading education." Normal, Ill. Illinois State University, 1998. http://wwwlib.umi.com/cr/ilstu/fullcit?p9835903.

Full text
Abstract:
Thesis (Ed. D.)--Illinois State University, 1998.<br>Title from title page screen, viewed July 3, 2006. Dissertation Committee: Dent Rhodes (chair), Susan Davis Lenski, Fred A. Taylor, Terry Underwood. Includes bibliographical references (leaves 132-140) and abstract. Also available in print.
APA, Harvard, Vancouver, ISO, and other styles
9

Zhang, Zhongyao. "Design and implementation of a multimedia interactive courseware rendering system." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ38774.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Rogers, Thomas John. "Design models for multimedia learning environments based on interactive drama." Thesis, University of Plymouth, 2000. http://hdl.handle.net/10026.1/341.

Full text
Abstract:
Interactive multimedia offers a degree of richness that lies outside the scope of conventional design methods for computer based learning. This research seeks to develop an interdisciplinary approach to design, that recognises the ways in which the combination and integration of different media forms can be exploited to stimulate experiential, intuitive, perceptual, and social/communicative aspects of learning. The goal of the project has been to develop a conceptual design model for the development of multimedia learning environments (MLEs), for humanistic learning applications, by using inte
APA, Harvard, Vancouver, ISO, and other styles
11

McKay, Iain G. "Design for usability of interactive multimedia services to the home." Thesis, University of Edinburgh, 1999. http://hdl.handle.net/1842/15341.

Full text
Abstract:
This thesis investigates the design of attracting and memorable on-screen artefacts for use within interactive multimedia services to the home and assesses the contribution that such artefacts and other factors make to overall service usability. A suite of demographic and socio-technical factors are used to perform statistical analysis and characterise the key usability issues from a user perspective after the participant cohort has been separated according to such parameters. Experimental results from research carried out in the UK and USA using internet and interactive television systems qua
APA, Harvard, Vancouver, ISO, and other styles
12

Chapman, William James. "The development, design, and theory of educational interactive multimedia software." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2330.

Full text
Abstract:
This project provides teachers and students with background information regarding software design. Specifically it will focus on design theory including content, interface, graphics, animation, navigation, and audio issues which may arise during the design and construction of educational multimedia software. The design issues represented here are demonstrated in the software "You can make a difference ... Human Rights".
APA, Harvard, Vancouver, ISO, and other styles
13

Keating, Marla Jo Matlick. "Computers in college art and design programs /." Online version of thesis, 1992. http://hdl.handle.net/1850/11630.

Full text
APA, Harvard, Vancouver, ISO, and other styles
14

Wu, Diing-Wuu Vale. "Introduction to fractal by using interactive media design /." Online version of thesis, 1991. http://hdl.handle.net/1850/11287.

Full text
APA, Harvard, Vancouver, ISO, and other styles
15

Havlik, Michele Lynne, and havlik@optusnet com au. "An investigation of Interaction Design principles, for use in the design of online galleries." RMIT University. Creative Media, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080213.091808.

Full text
Abstract:
Abstract: This research is the culmination of a four-year investigation and analysis into the principles of Interaction Design, particularly those that are found to be most suitable when designing and developing interactive navigation systems. The research was undertaken as a Masters degree by project. The project consists of a CD containing an online gallery showcasing works of art and an accompanying exegesis. The exegesis is structured into seven chapters, which consider, analyse and define what the key characteristics of Interaction Design are, where it comes from, and how it imp
APA, Harvard, Vancouver, ISO, and other styles
16

Browning, Tonya Jean. "The virtual palimpsest : the importance of hypermedia design for English studies /." Digital version accessible at:, 1998. http://wwwlib.umi.com/cr/utexas/main.

Full text
APA, Harvard, Vancouver, ISO, and other styles
17

Nayyar, Vibha Mukul. "Design and Implementation of a Model for Authoring and Presenting Interactive Multimedia Documents." PDXScholar, 1996. https://pdxscholar.library.pdx.edu/open_access_etds/5187.

Full text
Abstract:
Multimedia technology enables direct manipulation of multiple media such as text, image, audio, and video, all integrated into one entity - the multimedia document. Interactive multimedia documents integrate text, images and continuous media such as audio and video, treat them as objects to be presented for a certain duration, and allow users to interact with the presentation. Authoring and presenting interactive multimedia documents imposes new requirements on document representation. We designed the interactive timeline model (ITM) for authoring and presenting interactive multimedia document
APA, Harvard, Vancouver, ISO, and other styles
18

Van, Loon Carey Brunner, Frances Berdan, and Edward A. Stark. "EthnoQuest: An interactive multimedia simulation for cultural anthropology fieldwork." CSUSB ScholarWorks, 1999. https://scholarworks.lib.csusb.edu/etd-project/1938.

Full text
Abstract:
EthnoQuest, an interactive multimedia CD-ROM simulating a visit to a fictional village named Amopan, was conceived as an adjunct to college-level classroom instruction in introductory anthropology courses. Since these classes typically involve large numbers of students, the logistics on conducting actual fieldwork pose serious problems for instructors and students alike. The conception of an engaging, interactive, accessible learning tool that incorporates appropriate pedagogical principles has found its ultimate expression in EthnoQuest.
APA, Harvard, Vancouver, ISO, and other styles
19

Ramondt, Leonie. "The experience of flow and learning by designing interactive multimedia software." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 1998. https://ro.ecu.edu.au/theses/1007.

Full text
Abstract:
As computer technology is increasingly adopted in education, some students continue to have little context for its use. This is particularly true of tertiary drama education students, of whom many still remain computer illiterate. Constructivist pedagogy proposes that a learner constructs knowledge through active participation in their learning. An approach that is gaining currency which applies this principle is learning by designing. This approach was adopted for this study, with the premise that the process of designing multimedia software for their peers would not only motivate these stude
APA, Harvard, Vancouver, ISO, and other styles
20

Stone, R. Brian. "Design Education, New Media, and Distance Learning: An Interactive Multimedia Program in Design History." The Ohio State University, 1999. http://rave.ohiolink.edu/etdc/view?acc_num=osu1392987581.

Full text
APA, Harvard, Vancouver, ISO, and other styles
21

Summerley, Rory Keir. "Ludic dysnarrativa : how can fictional inconsistency in games be reduced?" Thesis, University of the Arts London, 2017. http://ualresearchonline.arts.ac.uk/13282/.

Full text
Abstract:
The experience of fictional inconsistencies in games is surprisingly common. The goal was to determine if solutions exist for this problem and if there are inherent limitations to games as a medium that make storytelling uncommonly difficult. Termed ‘ludic dysnarrativa’, this phenomenon can cause a loss of immersion in the fictional world of a game and lead to greater difficulty in intuitively understanding a game’s rules. Through close textual analysis of The Stanley Parable and other games, common trends are identified that lead a player to experience dysnarrativa. Contemporary cognitive the
APA, Harvard, Vancouver, ISO, and other styles
22

Zolna, Jesse S. "Two stage process model of learning from multimedia guidelines for design /." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/22668.

Full text
Abstract:
Thesis (Ph. D.)--Psychology, Georgia Institute of Technology, 2008.<br>Committee Chair: Richard Catrambone; Committee Member: James Foley; Committee Member: Mark Guzdial; Committee Member: Paul Corballis; Committee Member: Wendy Rogers.
APA, Harvard, Vancouver, ISO, and other styles
23

Nemetz, Fabio. "Interactive multimedia design features : their derivation, application and assessment in electronic shopping." Thesis, University of Bath, 2013. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.604646.

Full text
Abstract:
The aim of this thesis is to investigate interactive multimedia design: from the analysis of problems with multimedia systems to the subsequent derivation of design features and their assessment. It concentrates on the application of interactive multimedia from a user-centred perspective to rational, choice-based decision making in electronic-shopping, and specifically as a solution to the difficulty consumers have in judging product quality. The popularity and widespread use of interactive technologies, especially the Internet, the complexities of multimedia design, and the importance of elec
APA, Harvard, Vancouver, ISO, and other styles
24

Deshpande, Sachin. "Issues in the design and the development of multimedia distance learning /." Thesis, Connect to this title online; UW restricted, 1999. http://hdl.handle.net/1773/6074.

Full text
APA, Harvard, Vancouver, ISO, and other styles
25

Sisson, Laurel. "Experiential design /." Online version of thesis, 1993. http://hdl.handle.net/1850/11222.

Full text
APA, Harvard, Vancouver, ISO, and other styles
26

Miller, Douglas S. "Design, implementation, and analysis of an Army interactive multimedia threat identification training system." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1999. http://handle.dtic.mil/100.2/ADA370713.

Full text
Abstract:
Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, September 1999.<br>"September 1999". Thesis advisor(s): Geoffrey Xie, John S. Falby. Includes bibliographical references (p. 101-102). Also Available online.
APA, Harvard, Vancouver, ISO, and other styles
27

Pan, Zheng. "The design of an interactive multimedia application for the Redpath Museum mummy exhibit." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=18272.

Full text
Abstract:
The Redpath Museum of McGill University exhibits many artifacts from the Egyptian area, including several mummies. The exhibit features an interactive application that presents the CT scan images of a New Kingdom male mummy in its collection. After ten years of operation, the hardware has deteriorated and needs to be replaced. In addition, the museum wants to extend the application to include new content. This thesis presents the research that went into the design and implementation of the new interactive application for the Redpath Museum’s mummy exhibit.The new application is implemented usi
APA, Harvard, Vancouver, ISO, and other styles
28

Im, Kyung Bin. "An interactive multimedia story for EFL young learners : design, evaluation and children's responses." Thesis, University of Leeds, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.491747.

Full text
Abstract:
The general aim of this study is to contemplate the effects of interactive multimedia English story program in relation to its support in English learning. Thus, the research includcs the design, implementation, and evaluation ofthe software in an EFL situation. Evidence from neuroscience suggests that cognitive and socio-emotional factors are not separate but intertwined and importantly contribute to learning. i investigated this possibility in the context ofICT in English language teaching in Korea. I designed an interactive multimedia English story program based on one ofthe Oxford reading
APA, Harvard, Vancouver, ISO, and other styles
29

Thompson, Jo. "Pueblo Home: An interactive multimedia CD-ROM on Pueblo architecture." CSUSB ScholarWorks, 1995. https://scholarworks.lib.csusb.edu/etd-project/988.

Full text
APA, Harvard, Vancouver, ISO, and other styles
30

Chau, Katie. "Architecture + hypermedia, a didactic approach to exploring architecture as both content and method in a hypermedia environment; prototype project, an interactive multimedia CD-ROM on exploring sacred Tibetan architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape2/PQDD_0021/MQ54234.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
31

Taşkın, Özlem Özcan A. Can. "Information and communication technologies for public use and interactive-multimedia city kiosks/." [s.l.]: [s.n.], 2004. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000487.rar.

Full text
Abstract:
Thesis (Master)--İzmir Institute of Technology,İzmir, 2004<br>Keywords: Information and communication technologies (ICT), interactivity, city kiosk, public use. Includes bibliographical references (leaves. 103).
APA, Harvard, Vancouver, ISO, and other styles
32

Hurley, Robert P. "An instructional design methodology for interactive multimedia courseware in dynamic systems and controls engineering." Thesis, Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/16065.

Full text
APA, Harvard, Vancouver, ISO, and other styles
33

Czelusniak, Vernon L. "Design and Implementation: A Custom Interactive Multimedia CBT for the Blood-Cell Analysis Industry." NSUWorks, 1998. http://nsuworks.nova.edu/gscis_etd/477.

Full text
Abstract:
The purpose of this study was to develop a custom interactive multimedia computer-based training (CBT) program for field-based employees of a medical instrument manufacturing company. An informal needs analysis determined that safety training for field-based employees was currently met through video training tapes and paper-based materials. Tills form of training is sporadic, incomplete and lacks consistency. The training department decided to investigate the feasibility of using alternate training methods such as CBT and interactive multimedia for the delivery of training. Through analysis, a
APA, Harvard, Vancouver, ISO, and other styles
34

Chen, Yen-Fu. "Character design and marketing : designer toys /." Thesis website Online version of thesis, 2008. http://hdl.handle.net/1850/5754.

Full text
Abstract:
Thesis (M.F.A.)--Rochester Institute of Technology, 2008.<br>Typescript. The accompanying CD-ROM includes sketches and Flash animations of all the characters. Includes bibliographical references (leaf 43).
APA, Harvard, Vancouver, ISO, and other styles
35

Imeokparia, Timothy Oserejenoria. "The design, implementation, and evaluation of an interactive multimedia environmental design research information system architectural design review as case study /." Connect to resource, 2005. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1119510445.

Full text
Abstract:
Thesis (Ph. D.)--Ohio State University, 2005.<br>Title from first page of PDF file. Document formatted into pages; contains xiv, 184 p.; also includes graphics. Includes bibliographical references (p. 153-184). Available online via OhioLINK's ETD Center
APA, Harvard, Vancouver, ISO, and other styles
36

Elgendi, Ehsan Sami Ismaiel Ali. "Interactive Multimedia in Digital Courses: Design and Evaluation of Concept Maps Glossary and Narration Support." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/91386.

Full text
Abstract:
Multimedia content, e.g., sound files, interactive demos, and video files, has been widely used in digital courses to provide an easy to use format and to emphasize the ideas. In this work, we address aspects of generating multimedia contents automatically in digital courses. In particular, we focus on two types of automatically generated multimedia: interactive glossaries and sound files. Glossaries play a major role in enhancing students' comprehension of the course core concepts. Glossary terms have complex interrelationship that cannot be fully illustrated by standard approaches, e.g., inc
APA, Harvard, Vancouver, ISO, and other styles
37

Chow, Ka Nin. "An embodied cognition approach to the analysis and design of generative and interactive animation." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/34695.

Full text
Abstract:
Animation is popularly thought of as a sequence of still images or cartoons that produce an illusion of movement. However, a broader perspective of animation should encompass the diverse kinds of media artifacts imbued with the illusion of life. In many multimedia artifacts today, computational media algorithmically implement expanded illusions of life, which include images not only moving, but also showing reactions to stimuli (reactive animation), transforming according to their own internal rules (autonomous animation), evolving over a period of time (metamorphic animation), or even generat
APA, Harvard, Vancouver, ISO, and other styles
38

Chansilp, Kacha. "Development, implementation and evaluation of an interactive multimedia instructional model : A teaching and learning programming approach." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2003. https://ro.ecu.edu.au/theses/1299.

Full text
Abstract:
This study sought to explore the outcomes from the use of a dynamic interactive visualisation tool among novice programmers in an introductory computer programming course. The proposed model, Dynamic Interactive Visualisation Tool in Teaching C (DIVTIC), was designed to use multimedia and visual imagery to provide learners with a step-by-step representation of program execution in the C language as a means of enhancing their understanding of programming structures and concepts. DIVTIC was designed to support constructivist learning principles and combined collaborative and visualisation learni
APA, Harvard, Vancouver, ISO, and other styles
39

Shan, Xiaoqiu. "Website about Chinese food : information design promoting culture identify by website /." Online version of thesis, 2009. http://hdl.handle.net/1850/11632.

Full text
APA, Harvard, Vancouver, ISO, and other styles
40

Smith, Cynthia S. "The interactive orientation module for the electronic archive resource of the National Graphic Design Archive /." Online version of thesis, 1992. http://hdl.handle.net/1850/11677.

Full text
APA, Harvard, Vancouver, ISO, and other styles
41

Fedak, Beata. "Interactive learning and multimedia in education with special focus on the framework design of an interactive CD-ROM, light and architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39650.pdf.

Full text
APA, Harvard, Vancouver, ISO, and other styles
42

Simonds, Brent K. Rhodes Dent. "The design and development of an interactive media tutorial for presentation authoring." Normal, Ill. Illinois State University, 2003. http://wwwlib.umi.com/cr/ilstu/fullcit?p3115181.

Full text
Abstract:
Thesis (Ed. D.)--Illinois State University, 2003.<br>Title from title page screen, viewed March 21, 2005. Dissertation Committee: Dent Rhodes (chair), Temba Bassoppo-Moyo, Cheri Toledo, David B. Williams, Larry W. Long. Includes bibliographical references (leaves 113-117) and abstract. Also available in print.
APA, Harvard, Vancouver, ISO, and other styles
43

Reeves, Stephanie D'Antignac. "HyperReport: A multimedia management tool for report of information writing." CSUSB ScholarWorks, 1996. https://scholarworks.lib.csusb.edu/etd-project/1183.

Full text
Abstract:
This project, entitled HyperReport, is a computer based program that helps students by guiding them through the HC development process. With it, students learn to create a storyboard, design a project map, and create a hypercompositon stack using HyperStudio. They learn to organize their media and use an established sequence for incorporating graphic, sound, text, and animation elements to their stacks.
APA, Harvard, Vancouver, ISO, and other styles
44

Economou, Maria. "The application of interactive multimedia in museums and archaeology : design and evaluation of the Euesperides Program." Thesis, University of Oxford, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.390422.

Full text
APA, Harvard, Vancouver, ISO, and other styles
45

Sng, Chor Huan. "The design, development and evaluation of an interactive multimedia courseware package incorporating cognitive and metacognitive strategies." Thesis, University of Birmingham, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.396381.

Full text
APA, Harvard, Vancouver, ISO, and other styles
46

Faison, Brenda Smith. "Graphic design educators and practitoners transition: from traditional tools and applicatiosn to the computer-based tools of interactive multimedia design." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu1249494089.

Full text
APA, Harvard, Vancouver, ISO, and other styles
47

Winn, Gloria Nave Rhodes Dent. "Design and development of train-the-trainer instruction for subject matter experts using intranet-based interactive multimedia." Normal, Ill. : Illinois State University, 2006. http://proquest.umi.com/pqdweb?index=0&did=1251861731&SrchMode=1&sid=1&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1202152815&clientId=43838.

Full text
Abstract:
Thesis (Ed. D.)--Illinois State University, 2006.<br>Title from title page screen, viewed on February 4, 2008. Dissertation Committee: Dent M. Rhodes (chair), Ellen A. Spycher, Chandra Sommers, Kenneth F. Jerich. Includes bibliographical references (leaves 109-117) and abstract. Also available in print.
APA, Harvard, Vancouver, ISO, and other styles
48

Miller, Mary Guy. "An in-depth descriptive case study of the development of 5 A Day Adventures, the CD-ROM." Diss., This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-10032007-172032/.

Full text
APA, Harvard, Vancouver, ISO, and other styles
49

Faison, Brenda Smith. "Graphic Design Educators and Practitioners in Transition: From Traditional Tools and Applications to The Computer-Based Tools of Interactive Multimedia Design /." The Ohio State University, 1995. http://rave.ohiolink.edu/etdc/view?acc_num=osu148792974533478.

Full text
APA, Harvard, Vancouver, ISO, and other styles
50

Papaconstantinou, Georgios. "Approches théoriques des modes d'organisation spatiale des architectures multimédias." Thesis, Paris 1, 2014. http://www.theses.fr/2014PA010657/document.

Full text
Abstract:
Notre implication personnelle dans le design de projets de multimédias culturels nous a conduits à nous intéresser plus particulièrement aux architectures multimédias, qui constituent le sujet de cet ouvrage. Le terme «architectures multimédia» décrit trois axes différents: les architectures spatiales, les architectures du contenu et les architectures de programmation et de navigation interactive. Des analogies et des relations peuvent être établies entre l’organisation spatiale et la structure programmatique du projet architectural et les propriétés correspondantes d’une œuvre multimédia. L’a
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!