Academic literature on the topic 'Interactive narratives'

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Journal articles on the topic "Interactive narratives"

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Echeverri, Daniel. "Sincerely Yours: Orchestrating Tangible Interactive Narrative Experiences." Cubic Journal, no. 3 (November 2020): 202–7. http://dx.doi.org/10.31182/cubic.2020.3.032.

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This paper briefly reflects on two aspects of narrative: the use of multimodal analysis to understand the relationships between the senses and the narrative, as well as digital and physical content, and the implications brought from this analytical perspective on the design of interactive narratives. The latter, in particular, concerns narratives that involve tangible interaction and physical manipulation of objects. The creative process of Letters to José, a physical-digital hybrid nonfiction narrative, exemplifies this reflection. In this narrative, the person interacting with the story take
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Steinemann, Sharon T., Glena H. Iten, Klaus Opwis, Seamus F. Forde, Lars Frasseck, and Elisa D. Mekler. "Interactive Narratives Affecting Social Change." Journal of Media Psychology 29, no. 1 (2017): 54–66. http://dx.doi.org/10.1027/1864-1105/a000211.

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Abstract. Interactive narratives offer interesting opportunities for the study of the impact of media on behavior. A growing amount of research on games advocating social change, including those focusing on interactive narratives, has highlighted their potential for attitudinal and behavioral impact. In this study, we examine the relationship between interactivity and prosocial behavior, as well as potential underlying processes. A yoked study design with 634 participants compared an interactive with a noninteractive narrative. Structural equation modeling revealed no significant differences i
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Ursu, Marian F., Maureen Thomas, Ian Kegel, et al. "Interactive TV narratives." ACM Transactions on Multimedia Computing, Communications, and Applications 4, no. 4 (2008): 1–39. http://dx.doi.org/10.1145/1412196.1412198.

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Si, Mei, and Stacy C. Marsella. "Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative." Advances in Human-Computer Interaction 2014 (2014): 1–10. http://dx.doi.org/10.1155/2014/386928.

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Computer aided interactive narrative allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. Because of its potential for providing interesting stories as well as allowing user interaction, interactive narrative has been recognized as a promising tool for providing both education and entertainment. This paper discusses the challenges in creating interactive narratives for pedagogical applications and how the challenges can be addressed by using agent-based technologies. We argue that a rich model of characters and in pa
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Achten, Henri. "Interaction Narratives for Responsive Architecture." Buildings 9, no. 3 (2019): 66. http://dx.doi.org/10.3390/buildings9030066.

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In this position paper, we present the results of an ongoing theoretical investigation into the phenomenon of interactive architecture. Interaction in architecture deals with the meaningful exchange of information and physical acts between building and person. This goes beyond responsive systems like automated doors, shading systems, and so on. Most examples of interactive architecture are technological explorations that probe possibilities and the potential for interaction. In this paper we claim that this is not enough. The notion of interactive architecture is explored through social aspect
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Lannamann, John W., and Sheila McNamee. "Narratives of the interactive moment." Narrative Inquiry 21, no. 2 (2011): 382–90. http://dx.doi.org/10.1075/ni.21.2.18lan.

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In this article, we identify the contributions to narrative approaches that emerge from a communication perspective. We elaborate on an approach to narrative that centers on the joint, interactive aspects of narrative construction and discuss why it is useful for navigating around two pitfalls encountered by narrative scholars: (1) the psychologist’s fallacy and (2) the problems of finalization in narrative.
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Etxeberria, Feli, Verónica Azpillaga, Nahia Intxausti, Asunción Martínez-Arbelaiz, Iñaki Pikabea, and Anat Stavans. "Discourse organization in parent-led narratives." Narrative Inquiry 25, no. 1 (2015): 70–90. http://dx.doi.org/10.1075/ni.25.1.05etx.

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This article analyzes parent narratives in Basque and Spanish by means of a story aimed at boys and girls between ages of 3 and 8 in order to investigate the similarities and differences in the narrative input provided by parents, paying attention to structural and organizational features in terms of their narrative forms and functions. We used a quantitative methodology that recorded the frequencies of the different variables under study: narrative length, structure, cohesion (connectors and verb tense), and the types of interaction between adults and children in both languages. The results s
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Rieser, Martin. "Interactive Narratives: A Form of Fiction?" Convergence: The International Journal of Research into New Media Technologies 3, no. 1 (1997): 10–19. http://dx.doi.org/10.1177/135485659700300102.

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Ursu, Marian F., Ian C. Kegel, Doug Williams, et al. "ShapeShifting TV: interactive screen media narratives." Multimedia Systems 14, no. 2 (2008): 115–32. http://dx.doi.org/10.1007/s00530-008-0119-z.

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Ammanabrolu, Prithviraj, and Mark O. Riedl. "Situated language learning via interactive narratives." Patterns 2, no. 9 (2021): 100316. http://dx.doi.org/10.1016/j.patter.2021.100316.

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Dissertations / Theses on the topic "Interactive narratives"

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Tessaro, Annye Cristiny. "Narrativas e games: um olhar do design literário-artístico." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21522.

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Submitted by Filipe dos Santos (fsantos@pucsp.br) on 2018-11-05T12:59:08Z No. of bitstreams: 1 Annye Cristiny Tessaro.pdf: 2558658 bytes, checksum: 6ae482af1522ccf49fba1f5b8ed87511 (MD5)<br>Made available in DSpace on 2018-11-05T12:59:09Z (GMT). No. of bitstreams: 1 Annye Cristiny Tessaro.pdf: 2558658 bytes, checksum: 6ae482af1522ccf49fba1f5b8ed87511 (MD5) Previous issue date: 2018-09-12<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES<br>Humanity has always used narratives to communicate. Over the years, theorists have realized that there was a common basic structu
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Polli, Anna Maria. "Interactive Narratives with 3D Environments." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3497.

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One of the major problems in human computer interaction in a 3D virtual world is the extreme difficulty to deal with vast quantities of information in everyday life. This condition leads to problems such as indecisions of the human that outlines stress factors and causes an undesirable user experience. Part of the problem is that little findings have been contributed in research to this problem of assisting the human to make decisions quickly and provide rapid responses in respect to user experience. User experience evaluation of the human’s communication appears well situated to problems of t
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Truran, Chris. "Virtual narratives : a study of relationships between narrative and interactive media, with special reference to interactive television." Thesis, University of Bristol, 2004. http://hdl.handle.net/1983/8c580665-428c-45da-9ba4-e04bf06c9222.

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Barber, Heather. "Generator of adaptive dilemma-based interactive narratives." Thesis, University of York, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.495855.

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Waraich, Atif. "Designing motivating narratives for interactive learning environments." Thesis, University of Leeds, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.436175.

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Christy, Katheryn R. "Investigating the Use of Interactive Narratives for Changing Health Beliefs: A Test of the Model of Interactive Narrative Effects." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461167842.

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Mazalek, Alexandra 1976. "Tangible interfaces for interactive point-of-view narratives." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/61854.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.<br>Includes bibliographical references (p. 143-145).<br>This thesis presents three storytelling systems for interactive point-of- view narratives using tangible interface technology. The focus is the design and development of computational story models and interfaces that enable users to experience new forms of interaction with stories in the digital medium. Specifically, I propose that having multiple tightly related character viewpoints can be used as a means o
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Feldman, Lee. "Player-Response on the Nature of Interactive Narratives as Literature." Thesis, Chapman University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10822281.

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<p> In recent years, having evolved beyond solely play-based interactions, it is now possible to analyze video games alongside other narrative forms, such as novels and films. Video games now involve rich stories that require input and interaction on behalf of the player. This level of agency likens video games to a kind of modern hypertext, networking and weaving various narrative threads together, something which traditional modes of media lack. When examined from the lens of reader-response criticism, this interaction deepens even further, acknowledging the player&rsquo;s experience as a va
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Kriegel, Michael. "Towards a crowdsourced solution for the authoring bottleneck in interactive narratives." Thesis, Heriot-Watt University, 2015. http://hdl.handle.net/10399/3000.

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Interactive Storytelling research has produced a wealth of technologies that can be employed to create personalised narrative experiences, in which the audience takes a participating rather than observing role. But so far this technology has not led to the production of large scale playable interactive story experiences that realise the ambitions of the field. One main reason for this state of affairs is the difficulty of authoring interactive stories, a task that requires describing a huge amount of story building blocks in a machine friendly fashion. This is not only technically and conceptu
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Roberts, David L. "Computational techniques for reasoning about and shaping player experiences in interactive narratives." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/33910.

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Interactive narratives are marked by two characteristics: 1) a space of player interactions, some subset of which are specified as aesthetic goals for the system; and 2) the affordance for players to express self-agency and have meaningful interactions. As a result, players are (often unknowing) participants in the creation of the experience. They cannot be assumed to be cooperative, nor adversarial. Thus, we must provide paradigms to designers that enable them to work with players to co-create experiences without transferring the system's goals (specified by authors) to players and without sy
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Books on the topic "Interactive narratives"

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The end of books--or books without end?: Reading interactive narratives. University of Michigan Press, 2000.

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Douglas, Jane Yellowlees. Print pathways and interactive labyrinths: How hypertext narratives affect the act of reading. New York University, 1992.

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The Japanese American internment: An interactive history adventure. Capstone Press, 2008.

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The new digital storytelling: Creating narratives with new media. Praeger, 2011.

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Quasthoff, Uta M. Narrative interaction. John Benjamins Pub., 2005.

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Tabea, Becker, ed. Narrative interaction. John Benjamins Pub., 2004.

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Quasthoff, Uta M., and Tabea Becker, eds. Narrative Interaction. John Benjamins Publishing Company, 2005. http://dx.doi.org/10.1075/sin.5.

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Chafer, Philip. Interactive networked narrative plot constructor. Middlesex University, 1993.

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American Institute of Graphic Arts, ed. Pause & effect: The art of interactive narrative. New Riders, 2003.

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Inc, ebrary, ed. Hyper-narrative interactive cinema: Problems and solutions. Rodopi, 2008.

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Book chapters on the topic "Interactive narratives"

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Barbara, Jonathan. "Narrative Consistency across Replays of Pro-social Interactive Digital Narratives." In Interactive Storytelling. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04028-4_13.

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Carstensdottir, Elin, Erica Kleinman, and Magy Seif El-Nasr. "Towards an Interaction Model for Interactive Narratives." In Interactive Storytelling. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_24.

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Hales, Chris. "Weird and Wonderful: How Experimental Film Narratives Can Inform Interactive Digital Narratives." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_14.

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Barbara, Jonathan. "Towards Measuring Consistency Across Transmedial Narratives." In Interactive Storytelling. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27036-4_23.

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Nielsen, Thomas Lund, Eoin Ivan Rafferty, Henrik Schoenau-Fog, and George Palamas. "Embedded Narratives in Procedurally Generated Environments." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_3.

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Bevensee, Sebastian Hurup, and Henrik Schoenau-Fog. "Conceptualizing Productive Interactivity in Emergent Narratives." In Interactive Storytelling. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02756-2_7.

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Dubbelman, Teun, Christian Roth, and Hartmut Koenitz. "Interactive Digital Narratives (IDN) for Change." In Interactive Storytelling. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04028-4_69.

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Clark, Lynda, Giulia Carla Rossi, and Stella Wisdom. "Archiving Interactive Narratives at the British Library." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_27.

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Cheong, Yun-Gyung, Yeo-Jin Kim, Wook-Hee Min, Eok-Soo Shim, and Jin-Young Kim. "PRISM: A Framework for Authoring Interactive Narratives." In Interactive Storytelling. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89454-4_37.

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Bouchardon, Serge. "Towards Gestural Specificity in Interactive Digital Literary Narratives." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_20.

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Conference papers on the topic "Interactive narratives"

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Sargeant, Betty. "Children's interactive narratives." In The 9th Australasian Conference. ACM Press, 2013. http://dx.doi.org/10.1145/2513002.2513031.

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Cabioch, Thomas, Ronan Champagnat, Anne-Gwenn Bosser, Jean-Noel Chiganne, and Martin Dieguez. "Timing Interactive Narratives." In 2019 IEEE Conference on Games (CoG). IEEE, 2019. http://dx.doi.org/10.1109/cig.2019.8847967.

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Andrews, Daniel, and Chris Baber. "Visualizing interactive narratives." In CHI '14: CHI Conference on Human Factors in Computing Systems. ACM, 2014. http://dx.doi.org/10.1145/2556288.2557296.

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Giaccardi, Elisa, Pedro Paredes, Paloma Díaz, and Diego Alvarado. "Embodied narratives." In the Designing Interactive Systems Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2317956.2317958.

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Wang, Pengcheng, Jonathan Rowe, Wookhee Min, Bradford Mott, and James Lester. "Interactive Narrative Personalization with Deep Reinforcement Learning." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/538.

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Data-driven techniques for interactive narrative generation are the subject of growing interest. Reinforcement learning (RL) offers significant potential for devising data-driven interactive narrative generators that tailor players’ story experiences by inducing policies from player interaction logs. A key open question in RL-based interactive narrative generation is how to model complex player interaction patterns to learn effective policies. In this paper we present a deep RL-based interactive narrative generation framework that leverages synthetic data produced by a bipartite simulated play
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Arrambide, Karina. "Interactive Narratives in Games." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2019. http://dx.doi.org/10.1145/3341215.3356334.

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Andrews, Daniel, Chris Baber, Sergey Efremov, and Mikhail Komarov. "Creating and using interactive narratives." In the 2012 ACM annual conference. ACM Press, 2012. http://dx.doi.org/10.1145/2207676.2208298.

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Réty, Jean-Hugues, Nicolas Szilas, Jean Clément, and Serge Bouchardon. "Authoring interactive narratives with hypersections." In the 3rd international conference. ACM Press, 2008. http://dx.doi.org/10.1145/1413634.1413704.

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Tanenbaum, Joshua, Karen Tanenbaum, Magy Seif El-Nasr, and Marek Hatala. "Authoring tangible interactive narratives using cognitive hyperlinks." In the Intelligent Narrative Technologies III Workshop. ACM Press, 2010. http://dx.doi.org/10.1145/1822309.1822315.

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Benford, Steve, and Gabriella Giannachi. "Temporal trajectories in shared interactive narratives." In Proceeding of the twenty-sixth annual CHI conference. ACM Press, 2008. http://dx.doi.org/10.1145/1357054.1357067.

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Reports on the topic "Interactive narratives"

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Vázquez-Herrero, J., MC Negreira-Rey, and X. Pereira-Fariña. Interactive documentary contributions to the renewal of journalistic narratives: realities and challenges. Revista Latina de Comunicación Social, 2017. http://dx.doi.org/10.4185/rlcs-2017-1171en.

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Riedl, Mark O., Andrew Stern, and Don Dini. Mixing Story and Simulation in Interactive Narrative. Defense Technical Information Center, 2006. http://dx.doi.org/10.21236/ada459181.

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Lance, Brent J., Jonroy Canady, and Kelvin S. Oie. Design and Functionality of the Graphical Interactive Narrative (Gin) System Version 0.2. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada568916.

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Vázquez-Herrero, J., MC Negreira-Rey, and X. Pereira-Fariña. Contribuciones del documental interactivo a la renovación de las narrativas periodísticas: realidades y desafíos. Revista Latina de Comunicación Social, 2017. http://dx.doi.org/10.4185/rlcs-2017-1171.

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Porto Renó, Denis. El montaje audiovisual como base narrativa para el cine documental interactivo: nuevos estudios. Revista Latina de Comunicación Social, 2008. http://dx.doi.org/10.4185/rlcs-63-2008-755-083-090.

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