Dissertations / Theses on the topic 'Interactive news'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Interactive news.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Bunn, Derek L. "Interactive Television News." Diss., CLICK HERE for online access, 2010. http://contentdm.lib.byu.edu/ETD/image/etd3397.pdf.
Full textBoulter, Trent R. "Interactive TV News: A New Delivery Method for Broadcast Television News." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3751.
Full textGravenhorst, Claus. "News media processing and interactive presentation." Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden, 2017. https://slub.qucosa.de/id/qucosa%3A16574.
Full textSellers, Benjamin Bart. "A General Framework for Interactive Television News." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3357.
Full textSegal, David A. "MacNews : an interactive news retrieval service for the Macintosh." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/27966.
Full textHeinrich, Ansgard, and n/a. "Network journalism : journalistic practice in interactive spheres." University of Otago. Department of Media, Film and Communication Studies, 2008. http://adt.otago.ac.nz./public/adt-NZDU20081211.162922.
Full textAndersson, Mattis. "Manipulating an Interactive Era : Public Participation in Television News Broadcasting." Thesis, Södertörns högskola, Institutionen för kultur och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-10048.
Full textMunro, Yevgenia. "New Tools for Training News Reporters: An interactive Scoring e-Textbook Based on Online Assessment." Thesis, University of Canterbury. Social and Political Sciences, 2010. http://hdl.handle.net/10092/5184.
Full textRubinovitz, Yasmine. "News Matter : embedding human intuition in machine intelligence through interactive data visualizations." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112544.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 87-92).
In this era of luxurious information, we are free to access as many news stories as we want. However, news is so abundant that people don't have the time to consume all of it, nor the time to select which stories they want to know about. We trust editors and algorithms to decide for us, giving away our control and sometimes missing the big picture. For computers, news stories are usually not annotated or categorized, they come in as an unstructured text that for machines is hard to generalize. While numerous tools exist that use Natural Language Processing to identify features of news articles, few use NLP to help readers navigate the universe of news stories. This thesis proposes a novel interaction method, coupling principles of data visualization and user experience with an interactive machine learning approach to ease our understanding and exploration of mass information while collecting nuanced annotations for the same information. We present a human machine collaboration where the computer analyzes and renders the data, making it easier for the reader to explore. The user in turn gives annotated labels that help the computer better analyze the next data points. As a proof of concept, we present Panorama, an interface for open, transparent and collaborative exploration of news. Panorama addresses information overload, by allowing users to filter, organize and control their news feed. Panorama is also an interactive machine learning system. As the user reads and explores the news that were analyzed by machine learning models, she is encouraged to submit feedback that is sent back to these underlying models, helping them improve. This work explores the relationship between knowledge and design. It demonstrates how data visualization and interfaces help humans understand, build, control and improve a system based on machine intelligence.
by Yasmine Rubinovitz.
S.M.
Welch, Amanda L. "Multimedia and interactive components in converged media." [Tampa, Fla.] : University of South Florida, 2004. http://purl.fcla.edu/fcla/etd/SFE0000288.
Full textLabalme, Fen(Fen née Steven Ford). "The design and implementation of NewsPeek : an interactive news gatherer for future communications systems." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/121647.
Full textThesis: S.B., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 34).
This thesis describes work done at the Architecture Machine Group at MIT in the field of Media Technology. An interface to a information intensive network is discussed and proposed. A prototype implementation of such an interface has been designed and built and is currently being used as a test bed for the development of a future Home Communication Set .
by Fen (née Steven Ford) Labalme.
S.B.
S.B. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Edwards, William Charles. "Interactive Digital Stories in Financial News: Opportunities for Increased Youth Engagement and Financial Literacy Education." Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1588265095273256.
Full textAbdel-Rehim, Ali. "Exploring interactive features in auto-generated articles through article visualization." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23668.
Full textShahaf, Dafna. "Automatic Generation of Issue Maps: Structured, Interactive Outputs for Complex Information Needs." Research Showcase @ CMU, 2012. http://repository.cmu.edu/dissertations/210.
Full textFolayan, Oluseyi Olukemi. "Interactivity in online journalism : a case study of the interactive nature of Nigeria's online Guardian /." Thesis, Rhodes University, 2004. http://eprints.ru.ac.za/59/.
Full textA thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in Journalism and Media Studies.
Rimbark, Magnus. "Do's and Dont's in Applications for Co-surfing News." Thesis, Linköping University, Department of Computer and Information Science, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1243.
Full textWhen more than one user uses a system with a single input device, the person in charge of the control is often active, and the by-sitters become passive. This situation can lead to frustration and boredom among the by-sitters. One way to solve this problem could be to distribute the con-trol over the system so that more than one user can control the system simultaneously. These systems, where many users can work simultane-ously with separate input devices connected to the same, shared screen, are called Single Display Groupwares. In this report, a single display groupware prototype for surfing news co-operatively was developed. The purpose of the prototype was to find out if the use of SDGs is likely to be a successful way to engage by-sitters and support co-operation while surfing news through a media terminal. The system was tested on pairs of users. The subjects of thestudy were observed while using the system, and a number of patterns in the users’ strategies in dealing with the si-multaneous input situation emerged. The main conclusions that were drawn from the study were that multiple input can be a good solution when the system is so complex that the use can be divided into several parallel sub-activities. When the use of the system can’t be split into parallel sub-activities, the users will only hinder each other, and the ex-tra input device will just make the division of control unclear without giving any benefit.
Rangraz, Masood. "The Uses of the Discourse Markers ‘well’, ’you know’ and ‘I mean’ in News Interviews." Thesis, Linköpings universitet, Avdelningen för språk och kultur, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108824.
Full textRandolph, Gary. "A study to determine the effect of the use of hypermedia and graphics upon recall and retention of news stories in on-line newspapers." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1033645.
Full textDepartment of Journalism
Pereira, Lívia Cirne de Azevêdo. "Interatividade e perspectivas no telejornalismo da TV digital." Universidade Federal da Paraíba, 2010. http://tede.biblioteca.ufpb.br:8080/handle/tede/4498.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
In Brazil, the TV news had its origins in 1950, in a simple struture, without many audiovisual resources. However, as time goes by, transformations get introduced in the production of TV journalism, proved principally by the following characteristics: the use of the videotape, the emission of contents at a distance, the diffusion in colors, the beginning of the TV by subscription, the appearing of the Internet. Such innovations ensure the advent of the new technologies for a proper television, as a result, the development of the TV journalism, pushing it to revise its concepts and paradigms. An example that certificates this issue is the fact that the TV news show the need of the establishment of new formats, making available the spectator participation, based on the interactive assumption of the cyberspace, encouraging potential of content, where is valued the Internet user autonomy. In the meantime, could be said that this participation still find limitations in the analog technology, what push us to mention that to have the dialogue between the transmitter and the audience, this has to cover the other coexisting medias. In this context, the Brazilian digital TV had its origins, one media with a resolution superior than the one of the conventional TV and that allow the simultaneous emission of more information and interactive services, been these principals differentials, enabling to the users experiences more ―actuating‖, revealing inclusive, the unidirectional nature of the television. In this type of TV, the digital TV journalism, already operating in many countries, is multimedia, interactive and multidimensional. Because so, this dissertation proposal intent to produce reflections about the journalism to be disseminated by this new TV, recently even in Brazil, pointing the perspectives of development of interactive platforms.
No Brasil, o telejornal teve origem em 1950, em uma estrutura simples, sem muitos recursos audiovisuais. Contudo, ao longo dos anos, incidiram-se transformações na produção dos telejornais, evidenciadas principalmente pelas seguintes características: o uso do videotape, a emissão de conteúdos a distância, a difusão em cores, o início da televisão por assinatura, o surgimento da Internet. Tais inovações asseguram que o advento das novas tecnologias para televisão propicia, em consequência, o desenvolvimento do telejornalismo, forçando-o a rever seus respectivos conceitos e paradigmas. Um exemplo que atesta esta questão é o fato dos telejornais revelarem a necessidade de estabelecerem novos formatos, disponibilizando a participação dos telespectadores, baseados nos pressupostos interativos do ciberespaço, potencial fomentador de conteúdo, onde se valoriza a autonomia do internauta. Entretanto, cabe ressaltar que essa participação ainda encontra limitações na própria tecnologia analógica, o que significa mencionar que para haver o diálogo entre emissora e audiência, esta tem que recorrer às outras diversas mídias coexistentes. Neste contexto, tem origem a TV digital brasileira, uma mídia com resolução superior a da TV convencional e que permite a emissão simultânea de mais informações e serviços interativos, sendo estes os principais diferenciais, por permitirem aos usuários experiências muito mais atuantes, desvelando-se, inclusive, do caráter unidirecional da televisão. Neste tipo de TV, o telejornalismo digital, já em operação em variados países, é multimídia, interativo e multilinear. Assim sendo, esta proposta de dissertação intenta produzir reflexões acerca do jornalismo a ser veiculado por esta nova TV, ainda recente no Brasil, apontando as perspectivas de desenvolvimento de plataformas interativas.
Sousa, Marcelo Fernandes de. "iTVnews:Uma Ferramenta para Construção de Aplicações Telejornalísticas em TVDI." Universidade Federal da Paraíba, 2010. http://tede.biblioteca.ufpb.br:8080/handle/tede/6152.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
On the TV news we see every day a lot of information. This requires hard work from TV news teams, since the time between the creation of content and its broadcasting decreases over the years. Today, to create interactive applications, journalists need support from the IT team and this can delay the development of interactive material. The goal of this work is to make possible automatically creation of Interactive Digital Television journal applications (voting, quiz, chats, etc.). Thus, we present the tool called iTVnews that offers a computer environment that abstracts the complexity of programming these applications. The tool focuses on the language of the journalists domain.
No contexto do telejornalismo percebe-se, diariamente, um volume exacerbado de informações. Isto exige um alto grau de desdobramento das equipes dos telejornais, uma vez que o intervalo de tempo entre a cobertura da matéria e a veiculação desta se minimiza a cada dia. Atualmente, para a criação de aplicações interativas, os jornalistas carecem do suporte da equipe de informática o que pode atrasar o processo de elaboração de matéria interativa. O objetivo deste trabalho é possibilitar a criação automática de aplicativos de Televisão Digital Interativa para telejornal (enquete, quiz, chat etc). Para tanto, é apresentada a ferramenta iTVnews que oferece ao jornalista um ambiente computacional que abstrai a complexidade da programação desses aplicativos, focando-se na linguagem do domínio dos profissionais da área.
Mubarak, Oussama. "Designing and Modeling Collective Co-located Interactions for Art Installations." Thesis, Paris, CNAM, 2018. http://www.theses.fr/2018CNAM1170/document.
Full textWith works such as Kinoautomat by Radúz Činčera, SAM - Sound Activated Mobile by Edward Ihnatowicz, and Glowflow by Myron Krueger, artists have deployed, as early as the 1960s, art installations engaging novel situations of collective co-located interaction, i.e involving multiple or even many spectators interacting in the same place via and with a digital apparatus. The number of those works has continued to increase since the beginning of the 21st century, taking advantage of the new opportunities offered by advances in real-time computer vision technologies and the advent of ubiquitous computing marked by the multiplication and interoperability of mobile computing devices. While experiences in this area are more and more frequent, they have not yet been the subject of structured analysis and, even less, of proposals for dedicated tools and design methods. How can we, nowadays, conceive such interactive art installations whose intrinsic complexity involves questions of the technical, social, cognitive and aesthetic order? This dissertation draws on previous work in the fields of human-computer interaction (HCI), computer-supported cooperative work (CSCW), and interactive arts research with the aim of increasing our knowledge of the challenges faced both by art practitioners and participants in such collective interactive installations, and, beyond, the designers of apparatus in a promising future. A set of tools and guidelines are proposed when designing collective co-located interactions for digital art installations. First a classification system is developed centered on the most decisive aspects that allow the emergence of a collective experience. Two distinct approaches are then explored to find the bases of a graphical modeling language for the design and analysis of such apparatus. Build on top of Petri nets, the second approach supports modeling the spatial and material resources of an installation, as well as the human-machine, human-human and human-machine-human interactions. The investigations conducted for this research have required laying particular emphasis on the conditions - whether spatial, material, or human - which affect the ability for participants to co-construct a common aesthetic experience in the absence of orchestration or a preannounced goal to be achieved. While this singular approach primarily concerns interactive arts, it may be relevant to a wide range of research communities, including, and foremost, that of HCI, as well as CSCW, New Interfaces for Musical Expression (NIME), interaction design, and even culture, museography in particular
Greatbatch, David. "The social organisation of news interview interaction." Thesis, University of Warwick, 1985. http://wrap.warwick.ac.uk/34622/.
Full textAlexiev, Vladimir. "Non-deterministic interaction nets." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0021/NQ46797.pdf.
Full textLopes, Rui Jorge H. C. "New platforms for interactive multimedia services." Thesis, Lancaster University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431458.
Full textLundberg, Jonas. "Shaping electronic news : A case study of genre perspectives on interaction design." Doctoral thesis, Linköpings universitet, MDI - Interaction and Service Design Research Group, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5020.
Full textAtkinson, Sarah Anne. "Telling interactive stories : a practice-based investigation into new media interactive storytelling." Thesis, Brunel University, 2009. http://bura.brunel.ac.uk/handle/2438/3294.
Full textIourtchenko, Vitaly. "Model-based user interaction for accessing electronic news." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0019/MQ47738.pdf.
Full textLundberg, Jonas. "Shaping electronic news : genre perspectives on interaction design /." Linköping : Univ, 2004. http://www.ep.liu.se/diss/science_technology/09/18/index.html.
Full textVijayan, Usha. "A user interaction language for accessing multimedia news documents." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0005/MQ40236.pdf.
Full textConstantinides, Marios. "Interaction-driven user interface personalisation for mobile news systems." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10063370/.
Full textFarmer, Whitney. "The Effect of Facebook on Parasocial Interaction in Local News." Thesis, Virginia Tech, 2012. http://hdl.handle.net/10919/32608.
Full textMaster of Arts
Mazza, Damiano. "Interaction nets : semantics and concurrent extensions." Aix-Marseille 2, 2006. http://theses.univ-amu.fr.lama.univ-amu.fr/2006AIX22069.pdf.
Full textBlumberg, Bruce Mitchell. "Old tricks, new dogs : ethology and interactive creatures." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/29121.
Full textGifreu, Castells Arnau. "El Documental interactiu com a nou gènere audiovisual : estudi de l'aparició del nou gènere, aproximació a la seva definició i proposta de taxonomia i d'un model d'anàlisi a efectes d'avaluació, disseny i producció." Doctoral thesis, Universitat Pompeu Fabra, 2013. http://hdl.handle.net/10803/119606.
Full textThe objective of this doctoral thesis is to show and demonstrate what an interactive documentary consists of. In recent years this interactive medium has been proposed to be a new audiovisual genre with its own specific characteristics. This research discusses how interactive digital media have affected the logics of audiovisual production, exhibition and reception of the traditional documentary genre. In recent years, these new dynamics have transformed the communication processes and the nature of the different actors involved, giving rise to a new genre called “interactive documentary”. From a sample of significant cases we have developed an original conceptual framework with the aim of characterizing the interactive documentary as a specific audiovisual genre, while differentiating it from the conventional forms of documentary and interactive non-fiction. The first part of the study establishes the precedents and the context in which the interactive audiovisual environment is developed. Based on a general overview of the documentary genre and interactive digital media, we describe the main context in which this format is created, the Web, as well as the types of products that it includes, interactive applications. In this section we also introduce the main interactive non-fiction genres, characterizing them and differentiating them among each other and among audiovisual non-fiction genres. The second part discusses and justifies the reasons why we can consider the interactive documentary as a new audiovisual genre with its own specific characteristics. To place it in an appropriate context, we situate and describe the emergence, consolidation and diversification of this new genre, based on which we formulate an original definition, carry out an extensive characterization and propose a taxonomy. We also focus on the transformation of the production and dissemination processes according to the new logics and current dynamics. In order to establish and define the conceptual framework specifically and precisely we have developed a categorization model for analyzing the new genre, which is also useful for creating and producing this type of documentary. In addition, we evaluate the state-of-the-art of the interactive documentary in relation to the topics discussed, the access platform and the user's experience. The conclusions chapter summarizes the main original contributions of the research, affirming the relevance of identifying the interactive documentary as a new and promising audiovisual genre.
Wilson, Paul. "Constructing n(ews)-space : a theoretical model for the organisation and visualisation of complex and dynamic networked information flow." Thesis, Nottingham Trent University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343539.
Full text呂定鏗 and Ting-hang Mantin Lu. "A virtual design platform for interactive product design and visualization." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31226425.
Full textLu, Ting-hang Mantin. "A virtual design platform for interactive product design and visualization /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?
Full textFitzgerald, Thomas A. "New music composition for live performance and interactive multimedia." Faculty of Creative Arts, 2004. http://ro.uow.edu.au/theses/284.
Full textFarbood, Morwaread Mary. "Hyperscore : a new approach to interactive, computer-generated music." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/61122.
Full textIncludes bibliographical references (leaves 78-81).
This thesis discusses the design and implementation of Hyperscore, a computer-assisted composition system intended for users of all musical backgrounds. Hyperscore presents a unique graphical interface which takes input in the form of freehand drawing. The strokes in the drawing are mapped to structural and gestural elements in the music, allowing the user to describe the large scale-structure of a piece visually. Hyperscore's graphical notation also enables the depiction of musical ideas on a detailed level. Additional annotations around a main curve indicate the placement and emphasis of selected motives. These motives are short melodic fragments that are either composed by the user or selected from a set of pre-composed material. Changing qualitative aspects of the annotations such as texture and shape let the user alter different musical parameters. The ultimate goal of Hyperscore is to provide an intuitive, interactive graphical environment for creating and editing compositions.
by Mary Farbood.
S.M.
Hassan, Abubakar. "Interaction Nets : Language and Design and Implementation." Thesis, University of Sussex, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.506943.
Full textDorman, Andrei. "Concurrency in Interaction Nets and Graph Rewriting." Phd thesis, Université Paris-Nord - Paris XIII, 2013. http://tel.archives-ouvertes.fr/tel-00937224.
Full textSakai, Makoto. "Multimodal crime news in Japan and the UK : a study of the interaction between news production and reception." Thesis, University of Birmingham, 2012. http://etheses.bham.ac.uk//id/eprint/3596/.
Full textWoolf, Sam. "Expanded media : interactive and generative processes in new media art." Thesis, University of Sussex, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.420707.
Full textPerreault, David John. "Interactive computer support for remote design teams : a new approach." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/12957.
Full textIncludes bibliographical references (p. 125-127).
by David John Perreault.
M.S.
VANUTELLI, MARIA ELIDE. "SHARING EMOTIONS IN SOCIAL LIFE: NEW PERSPECTIVES FROM INTERACTIVE NEUROSCIENCE." Doctoral thesis, Università Cattolica del Sacro Cuore, 2017. http://hdl.handle.net/10280/17223.
Full textDespite the great interest addressed to the topic of emotions, it has always been treated as a marginal issue if compared to cognition. Nonetheless in the last 30 years a new perspective suggested that emotions are effectively the causes, mediators, or consequences of other psychological processes, and, above all, of interpersonal relations. The first study of the present Doctoral Thesis was conceived as an emotion induction paradigm in the attempt to identify some biological markers of the subjective emotional experience within a multi-method perspective. Then, in the attempt to move a step forward in describing the social dimension of the emotional sharing, the second study was designed by creating emotional stimuli that represented real interactions between two inter-agents. They could also vary for phylogenetic closeness following the hypothesis that, thanks to mirroring and simulation processes, emotion perception is easier when the other agent is perceived as similar. Finally, the idea that some variables related to the social encounter are able to modulate the capacity to resonate with others’ emotions was better explored in the last study: a real social cooperative task in the form of a hyperscanning paradigm. The aim was to explore the presence of synchronized patterns during the joint action. To conclude, the three studies have been designed according to an increased level of complexity, from a single-subject perspective towards a two-person approach, with simple, interactive, and dynamic emotional cues during simple, complex, and hyper-complex emotional contexts.
Alvarado, Oscar. "Towards algorithmic Experience : Redesigning Facebook’s News Feed." Thesis, Uppsala universitet, Institutionen för informatik och media, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324605.
Full textNigten, Anne. "Processpatching : defining new methods in aRt&D." Thesis, University of the Arts London, 2006. http://ualresearchonline.arts.ac.uk/5655/.
Full textCederberg, Mattias. "The Anatomy of a Paywall : Insights and recommendations on charging for online news." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-163363.
Full textScheele, Nicolai. "The interactive lecture: a new teaching paradigm based on pervasive computing." [S.l. : s.n.], 2006.
Find full textYang, Christopher 1977. "New laser rangefinder designs for tracking hands atop large interactive surfaces." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86751.
Full textIncludes bibliographical references (p. 47-48).
by Christopher Yang.
M.Eng.