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1

PC Forum (1996 Tucson, Ariz.). The future now: Some assembly required : 1996 platforms for communication forum, the Westlin La Paloma, Tucson, Arizona, March 17-20, 1996. Edventure Holdings (104 Fifth Ave., New York 10011), 1996.

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Perez Mengual, Maximilian. Designing Physical Interaction Platforms. Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-41920-2.

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3

Jacko, Julie A., ed. Human-Computer Interaction. Interaction Platforms and Techniques. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73107-8.

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Kurosu, Masaaki, ed. Human-Computer Interaction. Interaction Platforms and Techniques. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39516-6.

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5

Oliver, Michael R. Interactive, networked, moving platform simulators. Naval Postgraduate School, 1988.

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6

Kim, Youngkyu. Interactive eLearning: Www.WeAreLearners.com online eLearning English web platform. National University, 2013.

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7

Beil, Benjamin, Gundolf S. Freyermuth, and Hanns Christian Schmidt, eds. Paratextualizing Games. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839454213.

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Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the developm
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8

Cioni, Elisabetta, and Alberto Marinelli, eds. Le reti della comunicazione politica. Firenze University Press, 2010. http://dx.doi.org/10.36253/978-88-6453-133-5.

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In the contemporary scene, alongside the crisis of political communication and the traditional forms of participation, the transformation of the formats and languages of telepolitics and the increasingly more widespread access of the citizens to interactive platforms that liberate them from the role of mere spectators of the political debate, have come to assume major significance. This book proposes an approach of meditation and mixed methods research, already validated within the framework of the project «Against political communication. Rethinking participation in the age of the old and new
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Schreer, Oliver, Jean-François Macq, Omar Aziz Niamut, et al., eds. Media Production, Delivery and Interaction for Platform Independent Systems. John Wiley & Sons, Ltd, 2013. http://dx.doi.org/10.1002/9781118706350.

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10

Romashkina, Al'bina. Virtual communication space: interaction between government and society. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/2032495.

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The monograph is devoted to the Internet communication space as one of the key resources of the political sphere of activity. The article describes the emergence of new, previously non-existent forms and ways of interaction between different social groups, individuals and strata of society; the formation of interactive platforms for public discussions, where subjects of communication can accumulate and articulate their opinions, design and change public and individual consciousness. The article highlights the need for government institutions to maintain the ability to manage society, and for t
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11

Marcus, Aaron, ed. Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3.

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12

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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13

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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14

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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15

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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16

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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17

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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18

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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19

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2008.

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20

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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21

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2009.

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22

Larson, Daniel. Developing service-oriented Ajax applications on the Microsoft platform. Microsoft Press, 2008.

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23

Yŏnʼguwŏn, Hanʼguk Chŏnja Tʻongsin, ред. Honhap hyŏnsil kiban u-chʻehŏmhyŏng kʻontʻenchʻŭ unyong pʻŭlletpʻom kaebal: Chʻoejong yŏnʼgu kaebal kyŏlgwa pogosŏ = Development of u-experience content operating platform based on mixed reality. Chisik Kyŏngjebu, 2008.

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Yŏnʼguwŏn, Hanʼguk Chŏnja Tʻongsin, ред. Honhap hyŏnsil kiban u-chʻehŏmhyŏng kʻontʻenchʻŭ unyong pʻŭlletpʻom kaebal: Chʻoejong yŏnʼgu kaebal kyŏlgwa pogosŏ = Development of u-experience content operating platform based on mixed reality. Chisik Kyŏngjebu, 2008.

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25

D, Mellott Kenneth, and United States. National Aeronautics and Space Administration., eds. Space Station Freedom solar array panels plasma interaction test facility. NASA, 1990.

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26

Martin, Donald F. Space Station Freedom solar array panels plasma interaction test facility. NASA, 1990.

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27

Inc, ebrary, ed. Moodle 1.9 math: Integrate interactive math presentations, incorporate Flash games, build feature-rich quizzes, set online tests, and monitor student progress using the Moodle e-learning platform. Packt Pub., 2009.

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28

Kuimov, Vasiliy, Konstantin Simonov, Eva Scherbenko, et al. Ecosystem formats and digital models in the transition of the region to a new technological order. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/2001727.

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The materials of the monograph are based on the authors' long-term research on new areas of business development and their interactions in the context of digital transformation and the paradigm of sustainable development. The research summarizes both theoretical approaches and the practice of developing a new post-industrial economy in the Siberian region. It is shown that in the regions, in the macro-regions, the most massive businesses of agro-industrial, forestry and tourism complexes and organizations of social infrastructure have the main features of business ecosystems and can interact o
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29

Søren, Larsen, Fiedler Franz, Borrell Peter, and GSF-Forschungszentrum für Umwelt und Gesundheit, eds. Exchange and transport of air pollutants over complex terrain and the sea: Field measurements and numerical modelling : ship, ocean platform and laboratory measurements. Springer, 2000.

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30

Understanding the interactive digital media marketplace: Frameworks, platforms, communities and issues. Information Science Reference, 2012.

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31

McErlean, Kelly. Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms. Taylor & Francis Group, 2018.

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32

McErlean, Kelly. Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms. Taylor & Francis Group, 2018.

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33

Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms. Taylor & Francis Group, 2018.

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34

McErlean, Kelly. Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms. Taylor & Francis Group, 2018.

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35

McErlean, Kelly. Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms. Taylor & Francis Group, 2018.

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36

McErlean, Kelly. Interactive Narratives and Transmedia Storytelling: Creating Immersive Stories Across New Media Platforms. Taylor & Francis Group, 2018.

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37

Shivakumar, Shailesh Kumar. Modern Web Performance Optimization: Methods, Tools, and Patterns to Speed up Digital Platforms. Apress L. P., 2020.

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38

Moving media storage technologies: Applications & workflows for video and media server platforms. Focal Press, 2011.

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39

Magdalinski, Tara. Into the Digital Era. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252038938.003.0006.

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This chapter discusses the numerous opportunities for incorporating interactive, Internet-based technologies for collaborative learning into sport history pedagogy. These include blogs, wikis, Wikipedia, Twitter, and Facebook, and extend to lesser-known platforms and tools such as Curatr and TED-Ed “Flip this Lesson.” Indeed, as new platforms continue to be developed, and as students—who are already largely digital natives—engage with these, and as pedagogical practice continues to move away from passive receipt of static knowledge toward active engagement in knowledge creation, sport historia
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40

Handbook on Socially Interactive Agents : 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 2: Interactivity, Platforms, Application. Morgan & Claypool Publishers, 2022.

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41

Handbook on Socially Interactive Agents : 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 2: Interactivity, Platforms, Application. Morgan & Claypool Publishers, 2022.

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42

Handbook on Socially Interactive Agents : 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 2: Interactivity, Platforms, Application. Morgan & Claypool Publishers, 2022.

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43

Mengual, Maximilian Perez. Designing Physical Interaction Platforms. Springer Fachmedien Wiesbaden GmbH, 2023.

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44

Oliver, Michael R. Interactive, networked, moving platform simulators. 1987.

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45

Atwere, Peter Bates Daniel. Interactive TV: A Learning Platform With Potential. Learning and Skills Development Agency, 2003.

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46

Kim, Jihoon. Documentary's Expanded Fields. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780197603819.001.0001.

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Documentary's Expanded Fields: New Media and the Twenty-First-Century Documentary offers a theoretical mapping of contemporary non-standard documentary practices enabled by the proliferation of new digital imaging, lightweight and non-operator digital cameras, multiscreen and interactive interfaces, and web 2.0 platforms. These emergent practices encompass digital data visualizations, digital films that experiment with the deliberate manipulation of photographic records, documentaries based on drone cameras, GoPros, and virtual reality (VR) interfaces, documentary installations in the gallery,
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47

van, José. Platform Mechanisms. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190889760.003.0003.

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The second chapter discusses how platforms introduce new mechanisms to social interaction through the mutual articulation of platform technologies, economic models, and user practices. The mechanism of “datafication” refers to the ability of networked platforms to render into data many aspects of the world that have never been quantified before. Datafication revolves around the capturing and circulation of data. “Commodification” concerns the transformation of online and offline objects, activities, emotions, and ideas into tradable commodities. It involves the development of multisided market
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48

Interactive, TDC. Chopin Interactive: CD-ROM for Windows/Mac (dual platform disc). Technology Dynamics Corporation Interactive, 1999.

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49

McEvoy, Seth. Fundamentals of Programming the Microsoft Windows Media Platform (Pro-Developer). Microsoft Press, 2003.

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50

Yuan, Michael. Building Intelligent, Cross-Platform, Messaging Bots. Pearson Education, Limited, 2025.

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