Academic literature on the topic 'Interactive Simulations'

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Journal articles on the topic "Interactive Simulations"

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Musa, Dahlia, Laura Gonzalez, Heidi Penney, and Salam Daher. "Technology Acceptance and Authenticity in Interactive Simulation: Experimental Study." JMIR Medical Education 9 (February 15, 2023): e40040. http://dx.doi.org/10.2196/40040.

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Background Remote and virtual simulations have gained prevalence during the COVID-19 pandemic as institutions maintain social distancing measures. Because of the challenges of cost, flexibility, and feasibility in traditional mannequin simulation, many health care educators have used videos as a remote simulation modality; however, videos provide minimal interactivity. Objective In this study, we aimed to evaluate the role of interactivity in students’ simulation experiences. We analyzed students’ perceptions of technology acceptance and authenticity in interactive and noninteractive simulatio
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Anber, Usama, Shuguang Wang, and Adam Sobel. "Response of Atmospheric Convection to Vertical Wind Shear: Cloud-System-Resolving Simulations with Parameterized Large-Scale Circulation. Part II: Effect of Interactive Radiation." Journal of the Atmospheric Sciences 73, no. 1 (2015): 199–209. http://dx.doi.org/10.1175/jas-d-15-0151.1.

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Abstract The authors investigate the effects of cloud–radiation interaction and vertical wind shear on convective ensembles interacting with large-scale dynamics in cloud-resolving model simulations, with the large-scale circulation parameterized using the weak temperature gradient approximation. Numerical experiments with interactive radiation are conducted with imposed surface heat fluxes constant in space and time, an idealized lower boundary condition that prevents wind–evaporation feedback. Each simulation with interactive radiation is compared to a simulation in which the radiative heati
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Martin, John S. "Simulations and Interactive Resources." Journal of Chemical Education 71, no. 8 (1994): 667. http://dx.doi.org/10.1021/ed071p667.

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Thooris, Bruno, and Daniel Pomarède. "Three-dimensional Visualization of Cosmological and Galaxy Formation Simulations." Proceedings of the International Astronomical Union 6, S277 (2010): 263–66. http://dx.doi.org/10.1017/s1743921311022915.

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AbstractOur understanding of the structuring of the Universe from large-scale cosmological structures down to the formation of galaxies now largely benefits from numerical simulations. The RAMSES code, relying on the Adaptive Mesh Refinement technique, is used to perform massively parallel simulations at multiple scales. The interactive, immersive, three-dimensional visualization of such complex simulations is a challenge that is addressed using the SDvision software package. Several rendering techniques are available, including ray-casting and isosurface reconstruction, to explore the simulat
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POZNA, Claudiu Radu, and Csaba ANTONYA. "Interactive Simulation Program for Autonomous Vehicles." Eurasia Proceedings of Science Technology Engineering and Mathematics 16 (December 31, 2021): 26–30. http://dx.doi.org/10.55549/epstem.1052211.

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The paper presents an interactive simulation program dedicated to autonomous vehicles. The program, developed in the form of an app and written in the Matlab programming language, is a didactic tool, which aims to better understand the phenomena that occur during locomotion. To achieve this goal, the user can easily perform interactive simulations by changing the model parameters. In addition to the mentioned flexibility, the user can perform case studies and scenarios. The structure of the program is obtained by aggregating seven objects (modules), dedicated to studying the contributions of e
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Reutov, Viktor Yevgeniyevich, Viktoriya Vladimirovna Reutova, Larisa Аnatolievna Kravchenko, and Irina Аnatolievna Troyan. "BUSINESS SIMULATION AS AN INTERACTIVE METHOD FOR TRAINING ECONOMISTS." Scientific Bulletin: finance, banking, investment., no. 1 (54) (2022): 162–71. http://dx.doi.org/10.37279/2312-5330-2021-1-162-171.

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n the article, the authors identified the essence of the main categories of research: simulation, computer simulation, business simulation. Business simulation is viewed as an interactive method for training economists, which has a system of rules and objectives and is aimed at forming a set of competencies that will help the student in subsequent economic activities. Business simulation has a clearly defined educational goal — the development of practical skills and competencies by the participants. The authors identified the key advantages of using business simulation, including: differentia
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Escobar-Castillejos, David, Julieta Noguez, Roberto A. Cárdenas-Ovando, Luis Neri, Andres Gonzalez-Nucamendi, and Víctor Robledo-Rella. "Using Game Engines for Visuo-Haptic Learning Simulations." Applied Sciences 10, no. 13 (2020): 4553. http://dx.doi.org/10.3390/app10134553.

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Technological advances have been the main driver of enhancing human–computer interaction and interactive simulations have experienced exponential growth in recent years. However, visual and auditory channels are usually the only ones considered for educational simulations even though the sense of touch is also an important one. Touch allows us to recognize and interact with our surroundings. A common way to develop a visuo-haptic simulation in the area of interactive systems is by using a graphic and physics-based engine orchestrated with a haptic rendering framework. However, new solutions, s
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Barbič, Jernej, Funshing Sin, and Eitan Grinspun. "Interactive editing of deformable simulations." ACM Transactions on Graphics 31, no. 4 (2012): 1–8. http://dx.doi.org/10.1145/2185520.2185566.

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Liu, Dan, Matthew Tyler Burk, and Jeewoo Kim. "Interactive Simulations of Upper Limbs." Physics Teacher 63, no. 5 (2025): 336–39. https://doi.org/10.1119/5.0188505.

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Johnston, Andrew. "Conversational Interaction in Interactive Dance Works." Leonardo 48, no. 3 (2015): 296–97. http://dx.doi.org/10.1162/leon_a_01017.

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This paper describes an interactive dance/physical theatre work entitled Encoded, which made use of motion capture techniques and real-time fluid simulations to create systems intended to support, stimulate and augment live performance. Preliminary findings from a qualitative study of performers’ experiences with the system raise a number of issues, including the challenges of creating theatrical meaning with interactive systems, using Contact Improvisation as a metaphor for engaging creative systems, and the impact that large-scale projections can have on performers’ engagement.
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Dissertations / Theses on the topic "Interactive Simulations"

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Bosan, Sorel. "Interactive Simulations for Knowledge Acquisition." W&M ScholarWorks, 1989. https://scholarworks.wm.edu/etd/1539626819.

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Shipp, Clanton Carlton III. "An interactive input analyzer for computer simulations." Thesis, Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/24913.

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Lee, Jonathan Jong-Ho 1980. "Interactive control of linked rigid body simulations." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/28461.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.<br>Includes bibliographical references (p. 97-100).<br>Numerical simulation of linked rigid-body motion generates realistic motion automatically. Simulation alone, however, prevents intuitive direction. In the worst case, an artist repeatedly tweaks a variety of simulation parameters until she achieves the desired effect. Because of the complexity of the dynamics of linked rigid bodies, the tweaking becomes tedious, even for the simplest animation goals. This thesis describes an
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Yureidini, Ahmed. "Robust blood vessel reconstruction for interactive medical simulations." Thesis, Lille 1, 2014. http://www.theses.fr/2014LIL10044/document.

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Dans le cadre des simulations interactives, le manque de modèles géométriques reste une des limitations majeurs des simulateurs. Actuellement, les simulateurs commerciaux ne propose pas ou un tout cas, un nombre limité de cas. Un grand nombre des travaux abordent cependant ce sujet tout au long de ces deux dernières décennies. Malgré une vaste littérature, les méthodes ne sont pas adaptées à un contexte interactive, plus particulièrement quand il s'agit des réseaux vasculaires. Dans cette thèse, nous considérons le problème de la segmentation et la reconstruction des vaisseaux sanguins à parti
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Sand, Logan. "Processes for Interactive Hard-Surface Modeling in Simulations." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/honors/297.

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As video games become more realistic, their applications are ever expanding. They can now show detail at an almost photorealistic level, and allow the player to make any number of decisions that can affect the outcome. Simulations are using this to create more and more realistic scenarios as training for high-risk professions. This creative project will research what is necessary for models that are to be used in educational or training simulations.
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Martin, Aguirre Juan Francisco. "Improving understanding of climate change dynamics using interactive simulations." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/43742.

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Thesis (S.M. in Technology and Policy)--Massachusetts Institute of Technology, Engineering Systems Division, Technology and Policy Program, 2008.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Includes bibliographical references (p. 67-69).<br>Global climate change is one of the most complex problems that human kind will face during the 21st century. Long delays in changing greenhouse gas emissions and in the response of the climate to anthropogenic forcing mean action to limit the risks o
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Bassot, Catherine. "Anais : un outil d'aide a l'analyse interactive de simulations." Grenoble INPG, 1994. http://www.theses.fr/1994INPG0097.

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Le constat de la part importante de l'interpretation de courbes dans le travail d'un ingenieur en automatique a amene l'idee d'automatiser cette tache. La conception d'un systeme d'assistance a l'automaticien est proposee. L'ampleur de cette entreprise nous a conduit a limiter le cadre d'application de ce systeme a l'interpretation de reponses-types, utilisees, entre autres, pour l'apprentissage de l'automatique de base. Les objectifs d'enseignement retenus pour anais (analyse interactive de simulation), consistent a transmettre a un eleve-ingenieur une image structuree des connaissances et de
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Boyd, Edward L., Charles S. Novits, and Robert A. Boisvert. "Distributed Interactive Simulation (DIS): An Overview Of The System And Its Potential Uses." International Foundation for Telemetering, 1994. http://hdl.handle.net/10150/608576.

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International Telemetering Conference Proceedings / October 17-20, 1994 / Town & Country Hotel and Conference Center, San Diego, California<br>The Distributed Interactive Simulation (DIS) concept, since its inception, has been defined into three separate but distinct areas of service. • Viewing of data in the real-time environment. • Multiple range viewing and usage of"real-time data." • Problems with the sharing of information through DIS. This paper will discuss the DIS concept and some of the various methods available to display this data to users of the system.
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Silva, Marco Jorge Tome da. "Pre-computation for controlling character behavior in interactive physical simulations." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/62415.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 129-136).<br>The development of advanced computer animation tools has allowed talented artists to create digital actors, or characters, in films and commercials that move in a plausible and compelling way. In interactive applications, however, the artist does not have total control over the scenarios the character will experience. Unexpected changes in the environment of the character or unexpecte
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Ó, Duibhir Conall. "Simulating Systems : Interactive computer simulations as an educational tool for teaching about social-ecological systems." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105265.

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This study adopts an experimental design to examine the use, in practice, of interactive computer simulations as educational tools. With the accelerated use of digital learning and the urgency of implementing sustainable development, the important role of interactive computer simulations is examined. While rooted in the digital humanities, the study focuses on ecopedagogy as a theoretical lens by which to assess critical learning. Drawing on previous research, ‘Shiny’ was used to develop a simple, interactive application consisting of a tool where users can calculate the cost and carbon emissi
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Books on the topic "Interactive Simulations"

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N, Tiwari S., and United States. National Aeronautics and Space Administration., eds. Interactive real time flow simulations. Old Dominion University Research Foundation, 1990.

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Ludwig, Thomas E. PsychSim: Interactive graphic simulations for psychology : version 4.0. Worth, 1996.

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K, Choo Yung, Eiseman Peter R, Reno Charles J, and Lewis Research Center, eds. Interactive grid generation for turbomachinery flow field simulations. National Aeronautics and Space Administration, Lewis Research Center, 1988.

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1939-, Klein Hans Emil, World Association for Case Method Research & Application., and International Conference on Case Method Research and Application (11th : 1995 : Montréal, Québec), eds. The art of interactive teaching: With cases, simulations, games and other interactive methods. World Association for Case Method Research & Application, 1995.

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1939-, Klein Hans Emil, and World Association for Case Method Research & Application., eds. Teaching and interactive methods: With cases, simulations, and games. WACRA - World Association for Case Method Research & Application, 1995.

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International Conference on Case Method Research and Case Method Application (8th 1991 Berlin, Germany). Managing change: With cases, simulations, games, and other interactive methods. Distributed by WACRA--World Association for Case Method Research & Application, 1991.

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1939-, Klein Hans Emil, World Association for Case Method Research & Application., and International Conference on Case Method Research and Application (9th : 1992 : University of Limerick), eds. Forging new partnerships: With cases, simulations, and other interactive methods. World Association for Case Method Research and Application, 1992.

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1939-, Klein Hans Emil, World Association for Case Method Research & Application., and International Conference on Case Method Research and Application (10th : 1993 : Bratislava, Slovakia), eds. Innovation through cooperation: With cases, simulations, games, and other interactive methods. World Association for Case Method Research & Application, 1993.

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Peter, Zao, ed. PhysioEX 6.0 for A&P: Laboratory simulations in physiology. Pearson/Benjamin Cummings, 2006.

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1968-, Draeger Joerg, ed. Simulations for solid state physics: An interactive resource for students and teachers. Cambridge University Press, 1997.

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Book chapters on the topic "Interactive Simulations"

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Miller, Chris, Mayank Dighe, Chris Martens, and Arnav Jhala. "Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_4.

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Carpentier, Kevin, and Domitile Lourdeaux. "Diegetization: An Approach for Narrative Scaffolding in Open-World Simulations for Training." In Interactive Storytelling. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_3.

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Narayanan, S., and Phani Kidambi. "Interactive Simulations: History, Features, and Trends." In Human-in-the-Loop Simulations. Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6_1.

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Graf, Holger, and André Stork. "Virtual Reality Based Interactive Conceptual Simulations." In Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8_2.

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Kamberaj, Hiqmet. "Python Interactive GUI for CHARMM Software Package." In Computer Simulations in Molecular Biology. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-34839-6_9.

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Ren, Jiayu, Yoshihisa Fujita, and Susumu Nakata. "Interactive Restoration of Implicitly Defined Shapes." In Computational and Experimental Simulations in Engineering. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-02097-1_13.

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Knežević, Jovana, Ralf-Peter Mundani, and Ernst Rank. "Schedule Optimisation for Interactive Parallel Structure Simulations." In Applied Parallel and Scientific Computing. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36803-5_41.

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Dobson, Mike, Julie-Ann Sime, and Michael Pengelly. "Interactive Representations for Reflection in Group Simulations." In Computer Support for Collaborative Learning. Routledge, 2023. http://dx.doi.org/10.4324/9781315045467-112.

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Ganapathy, Subhashini, Sasanka Prabhala, S. Narayanan, Raymond R. Hill, and Jennie J. Gallimore. "Interactive Model-Based Decision Making for Time-Critical Vehicle Routing." In Human-in-the-Loop Simulations. Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-883-6_10.

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O’Connell, Matthew, Amie Lawrence, and Theodore Kinney. "Show Me You Can Do It: The Use of Interactive Simulations in Manufacturing Settings." In Simulations for Personnel Selection. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-7681-8_8.

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Conference papers on the topic "Interactive Simulations"

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Dede, Chris, Ashley Etemadi, and Shari Metcalf. "Immersive Simulations for Skill Learning: an Interactive Workshop." In 11th International Conference of the Immersive Learning Research Network. The Immersive Learning Research Network, 2025. https://doi.org/10.56198/e2p8pp91.

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S, Parvathavarthini, Lakshmi K, Pyingkodi M, Harshini J, Manjarika B S, and Yuthithra M. "Augmented Reality Companion for Interactive Science Laboratory Simulations." In 2025 7th International Conference on Intelligent Sustainable Systems (ICISS). IEEE, 2025. https://doi.org/10.1109/iciss63372.2025.11076498.

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Jeon, Jehong, Hyeongrae Kim, and Jeonghun Cho. "Visualizing Virtual Embedded Systems: Enhancing Renode with Interactive Board Simulations." In 2024 IEEE 13th Global Conference on Consumer Electronics (GCCE). IEEE, 2024. https://doi.org/10.1109/gcce62371.2024.10760389.

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Lietsch, Stefan, Christoph Laroque, and Henning Zabel. "Computational Steering of Interactive Material Flow Simulations." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49405.

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In this paper we present the integration of computational steering techniques into the interactive material flow simulation d3FACT insight. This kind of simulation differs from traditional, long running High Performance Computing (HPC) simulations such as Computational Fluid Dynamics (CFD) or Molecular Dynamics in many aspects. One very important aspect is that these simulations run in (soft) real-time, thus the corresponding visualization needs to be updated after every step of the simulation. In turn, this allows to let changes, made through the visualization, impact the actual simulation an
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Santiago Acosta, Rubén Darío, Raúl Gómez Castillo, Ernesto Manuel Hernández Cooper, and Faustino Yescas Martínez. "USING INTERACTIVE SIMULATIONS IN STATISTICS." In 16th International Conference on Education and New Learning Technologies. IATED, 2024. http://dx.doi.org/10.21125/edulearn.2024.0350.

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Santiago-Acosta, RD, EM Hernández-Cooper, and F. Yescas-Martínez. "INTERACTIVE SIMULATIONS OF STATISTICS WITH EXCEL." In The 7th International Conference on Education 2021. The International Institute of Knowledge Management, 2021. http://dx.doi.org/10.17501/24246700.2021.7140.

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Generally speaking, students fail to understand many statistical concepts and are not able to use them for finding solutions to real problems. The goal of this work is to determine the impact of interactive simulations for the solution of statistical problems. The proposed method consists of four stages. During the first stage, students tackle several situations through experience and computer simulations. Then, the theory is stablished and some problems are worked out in class. During the last stage, a conceptual exam is solved by the students. Twenty eight students took part in the present w
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Raghothama, Jayanth, and Sebastiaan Meijer. "Distributed, integrated and interactive traffic simulations." In 2015 Winter Simulation Conference (WSC). IEEE, 2015. http://dx.doi.org/10.1109/wsc.2015.7408288.

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Szalay, Alexander S. "From simulations to interactive numerical laboratories." In 2014 Winter Simulation Conference - (WSC 2014). IEEE, 2014. http://dx.doi.org/10.1109/wsc.2014.7019948.

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Popović, Jovan, Steven M. Seitz, Michael Erdmann, Zoran Popović, and Andrew Witkin. "Interactive manipulation of rigid body simulations." In the 27th annual conference. ACM Press, 2000. http://dx.doi.org/10.1145/344779.344880.

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Huselstein, Jean-jacques, Philippe Enrici, and Thierry Martire. "Interactive Simulations of Power Electronics Converters." In 2006 12th International Power Electronics and Motion Control Conference. IEEE, 2006. http://dx.doi.org/10.1109/epepemc.2006.283106.

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Reports on the topic "Interactive Simulations"

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Richardson, Anthony. Interactive Simulations in Signals and Systems. Purdue University, 2019. http://dx.doi.org/10.5703/1288284316888.

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Kohn, W., J. B. Remmel, and A. Nerode. Reactive Control of Distributed Interactive Simulations. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada344363.

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Moloney, J. V. Interactive and Large Scale Supercomputing Simulations in Nonlinear Optics. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada388072.

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Powell, E. T. Data compression enhancements to the distributed interactive simulation protocol for use by entity-level simulations. Office of Scientific and Technical Information (OSTI), 1993. http://dx.doi.org/10.2172/10188557.

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Warner, David K., Brian Scott Dickens, Donovan J. Heimer, and Ryan Knudsen. Interactive 3D Models and Simulations for Nuclear Security Education, Training, and Analysis. Office of Scientific and Technical Information (OSTI), 2017. http://dx.doi.org/10.2172/1407852.

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Miyahira, Sarah D. The Effect of Interactive Simulations on Exercise Adherence with Overweight and Obese Adults. Defense Technical Information Center, 2008. http://dx.doi.org/10.21236/ada497569.

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Miyahira, Sarah D. The Effect of Interactive Simulations on Exercise Adherence with Overweight and Obese Adults. Defense Technical Information Center, 2009. http://dx.doi.org/10.21236/ada518627.

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Stetz, Melba C. The Effect of Interactive Simulations on Exercise Adherence with Overweight and Obese Adults. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada567275.

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Stetz, Melba C. The Effect of Interactive Simulations on Exercise Adherence with Overweight and Obese Adults. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada602037.

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Miyahira, Sarah D., Melba Stetz, and Raymond Folen. The Effect of Interactive Simulations on Exercise Adherence with Overweight and Obese Adults. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada554232.

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