Academic literature on the topic 'Interactive simulators'

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Journal articles on the topic "Interactive simulators"

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Miller-Kopyt, Michał, and Andrzej Witczak. "Interactive air situation simulator." Bulletin of the Military University of Technology 71, no. 2 (2022): 85–96. http://dx.doi.org/10.5604/01.3001.0016.2812.

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In the present day, simulators play a significant role in training military personnel. They allow, among other things, for practicing combat scenarios that are difficult or outright impossible to execute in reality. Virtual reality technologies are being constantly developed, as are the ways of their interaction with each other and with real objects. This article brings up the topic of interactive distributed simulations, presenting their technological developments as well as the goals of their authors. After the analysis of selected methods of interactive distributed simulations, project assu
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Dotsenko, Nataliia. "INVESTIGATION OF THE STATE OF USING EDUCATIONAL COMPUTER INTERACTIVE SIMULATORS IN THE CONDITIONS OF THE INFORMATIONAL AND EDUCATIONAL ENVIRONMENT FOR PREPARATION BACHELORS IN AGRICULTURAL ENGINEERING." Educational Discourse: collection of scientific papers, no. 15(7-8) (September 6, 2019): 90–104. http://dx.doi.org/10.33930/ed.2019.5007.15(7-8)-7.

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The article presents the study of using educational interactive computer simulators in the conditions of the informational and educational environment for preparation bachelors in agricultural engineering. There are considered the concept of information science and educational environment, educational interactive computer simulator, defined, what skills should be mastered by bachelors in agricultural engineering. It is presented the classification of educational interactive computer simulators. Educational interactive computer simulators can be divided into test, graphic, animated and gamifica
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Soehendra, N., and K. F. Binmoeller. "Overview of Interactive Endoscopy Simulators." Endoscopy 24, S 2 (1992): 549–50. http://dx.doi.org/10.1055/s-2007-1010542.

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Suda, Hiroshi. "Interactive simulators for acoustic education." Journal of the Acoustical Society of America 140, no. 4 (2016): 3314. http://dx.doi.org/10.1121/1.4970557.

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Tkachenko, Olexandr, and Vladyslav Boiko. "Some Aspects of Interactive Simulation of Software Development with Integration of Ontological Models." Digital Platform: Information Technologies in Sociocultural Sphere 7, no. 2 (2024): 245–58. https://doi.org/10.31866/2617-796x.7.2.2024.317734.

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Modern simulation technologies are of great importance, especially in those areas where errors in real processes can lead to significant costs and risks caused by the consequences of errors. The purpose of the article is to research of the interactive simulators in the field of software development with the integration of ontological models. The research methods are the main methodological approaches and technological tools for the development of interactive simulators in the field of software development with the integration of ontological models. Such methods, in particular, are: system and
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Lehmann, E. D. "Interactive educational simulators in diabetes care." Medical Informatics 22, no. 1 (1997): 47–76. http://dx.doi.org/10.3109/14639239709089834.

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Thöndel, Evžen. "INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS." Acta Polytechnica CTU Proceedings 12 (December 15, 2017): 108. http://dx.doi.org/10.14311/app.2017.12.0108.

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Interactive motion platforms are intended for vehicle simulators, where the direct interaction of the human body is used for controlling the simulated vehicle (e.g. bicycle, motorbike or other sports vehicles). The second use of interactive motion platforms is for entertainment purposes or fitness. The development of interactive motion platforms reacts to recent calls in the simulation industry to provide a device, which further enhances the virtual reality experience, especially with connection to the new and very fast growing business in virtual reality glasses. The paper looks at the design
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Perelygina, Lina, Liubov Balabanova, Yanina Ovsiannikova, Diana Pokhilko, and Valentyn Kerdyvar. "Application of Interactive Psychological Exercises for Psychological Rehabilitation of Combatants." Journal of Education Culture and Society 15, no. 2 (2024): 67–82. http://dx.doi.org/10.15503/jecs2024.2.67.82.

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Aim. Military operations in Ukraine have caused signs of mental trauma in the combatants. Such individuals need active psychological rehabilitation involving effective methods. One of them is the use of interactive psychological simulators that help to rethink one’s perception of reality and oneself in it, learn new types of behaviour. The aim is to identify the effectiveness of using interactive psychological simulators in improving the psycho-emotional state of combatants. Methods. The following methods were employed during the diagnostics: Diagnosis of Psychological Safety of a Person (DPSP
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Samokhvalov, Alexey V., Denis S. Solovjev, and Alexander A. Skvortsov. "Interactive simulators and their application in the process of training IT specialists on the Moodle learning management system." Tambov University Review. Series: Humanities, no. 5 (2023): 1063–76. http://dx.doi.org/10.20310/1810-0201-2023-28-5-1063-1076.

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Importance. The use of interactive simulators in the training of IT specialists is considered. The relevance is due to the need for high-quality training of specialists in the field of information technology for the country’s digital economy in conditions of a significant shortage of personnel, high dynamics of knowledge in the subject area being studied and the need for a constant connection between training and the inclusion of students in real practice-oriented professional activities. A module for automated verification of program code for the Moodle LMS is developed and, using it, interac
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Prince, Kumar. "Learning Interactive Real-World Simulators: Enhancing AI-Driven Dynamic Environments." Journal of Research and Innovation in Technology, Commerce and Management Vol. 2, Issue 6 (2025): 2662–68. https://doi.org/10.5281/zenodo.15606740.

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The development of artificial intelligence capable of robust and adaptable interaction within complex real-world environments is a paramount challenge. This paper explores the critical role of learning interactive real-world simulators in addressing this challenge. We delve into the fundamental principles, inherent challenges, and cutting-edge techniques associated with creating and utilizing these simulators. Furthermore, we examine the transformative potential of these simulators across diverse domains, emphasizing their capacity to bridge the sim-to-real gap and enhance the efficacy of AI-d
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Dissertations / Theses on the topic "Interactive simulators"

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Bibyk, Vitalii Volodymyrovych, Виталий Владимирович Бибик, Віталій Володимирович Бібик, Ihor Oleksandrovych Shpetnyi, Игорь Александрович Шпетный та Ігор Олександрович Шпетний. "Використання інтерактивних тренажерів та віртуальних засобів навчання у методиці викладання дисципліни "Вакуумна техніка"". Thesis, Видавництво СумДУ, 2010. http://essuir.sumdu.edu.ua/handle/123456789/4295.

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Тиркусова, Надія Володимирівна, Надежда Владимировна Тыркусова, Nadiia Volodymyrivna Tyrkusova та Д. В. Кулагін. "Вдосконалення якості дистанційних методів навчання програмуванню на мові С++ шляхом розробки інтерактивних тренажерів". Thesis, Cумський державний університет, 2016. http://essuir.sumdu.edu.ua/handle/123456789/46453.

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Для студентів, які навчаються дистанційно, та бажають стати спеціалістами у сфері комп‘ютерних наук, комп‘ютерні технології є не тільки об‘єктом вивчення, але й засобом навчання. Комп‘ютерні технології покращують процес навчання та допомагають викладачу більш чітко контролювати його. У навчальному комплексі найчастіше використовуються інтерактивні комп‘ютерні тренажери та програми тестування. Серед переваг інтелектуальних тренажерів можна відмітити те, що вони дозволяють навчатися самостійно за допомогою інтерактивних підказок, дозволяють наочно побачити результат власно виконаної роботи, а т
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Hull, J. W. Jr. "JOINT COMMUNICATIONS, NAVIGATION, IDENTIFICATION STIMULATORS (CNIS)." International Foundation for Telemetering, 1999. http://hdl.handle.net/10150/608314.

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International Telemetering Conference Proceedings / October 25-28, 1999 / Riviera Hotel and Convention Center, Las Vegas, Nevada<br>This paper provides a current review of a new installed system test facility (ISTF) capability for the Air Force and Navy. The requirements, design characteristics, and status of the joint-service Communications, Navigation, Identification Simulator (CNIS) developments will be covered along with their relationships with the Air Force’s Avionics Test and Integration Complex (ATIC) and the Navy’s Air Combat Environment Test and Evaluation Facility (ACETEF) ISTFs. Th
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Massoumi, Mehran Mokhtar 1961. "HARDWARE PROGRAM SIMULATOR: THE INTERACTIVE VERSION." Thesis, The University of Arizona, 1987. http://hdl.handle.net/10150/276502.

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Every effective simulation system should offer enough flexibility to allow thorough examination of the simulation object. HPSIM is a non-interactive function level Hardware Program SIMulator which is used to simulate synchronous clock mode sequential circuits. HPSIM, although a powerful design tool, lacks the flexibility to let the user carry out a "trial and error" simulation or inspect the behavior of the circuit for several inputs without having to prepare separate input files and re-run the entire program for every input. This thesis explores the drawbacks of HPSIM and offers solutions to
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Bosan, Sorel. "Interactive Simulations for Knowledge Acquisition." W&M ScholarWorks, 1989. https://scholarworks.wm.edu/etd/1539626819.

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Malkmus, Tobias [Verfasser], and Dietmar [Akademischer Betreuer] Kröner. "Fluid-structur-interaction simulations of non-Newtonian fluids interacting with thin elastic koiter shells." Freiburg : Universität, 2020. http://d-nb.info/1219851787/34.

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Ivanov, Valeri Yuryevich 1974. "A continuous real-time interactive basin simulator (RIBS)." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/60137.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2002.<br>Includes bibliographical references (p. 167-172).<br>This thesis presents enhancements to a rainfall-runoff, event-based model, the Real-Time Interactive Basin Simulator (RIBS). Major modifications are made in the description of infiltration and subsurface saturated lateral exchange processes. The infiltration model is revised to include a modified Green-Ampt scheme which allows one to account for the capillary effects during infiltration in a soil that has exponential decay of the satu
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Shipp, Clanton Carlton III. "An interactive input analyzer for computer simulations." Thesis, Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/24913.

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Lee, Jonathan Jong-Ho 1980. "Interactive control of linked rigid body simulations." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/28461.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.<br>Includes bibliographical references (p. 97-100).<br>Numerical simulation of linked rigid-body motion generates realistic motion automatically. Simulation alone, however, prevents intuitive direction. In the worst case, an artist repeatedly tweaks a variety of simulation parameters until she achieves the desired effect. Because of the complexity of the dynamics of linked rigid bodies, the tweaking becomes tedious, even for the simplest animation goals. This thesis describes an
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McMillan, Paul. "Numerical simulations of galaxy interaction." Thesis, University of Leicester, 2006. http://hdl.handle.net/2381/433.

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Cosmological theories that include a non-baryonic dynamically cold dark matter (CDM) have been stunningly successful at explaining observations of the universe on large scales. On the scale of individual galaxies, however, observations have been made which call into question the CDM paradigm. In particular, simulations of structure formation show CDM haloes with a density “cusp”, such that in the centre of the halo d ln ρ/d ln r ~1 − 1.5. In contrast, observational studies suggest that CDM haloes have constant density cores. In this thesis I use gravitational N-body simulations to investigate
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Books on the topic "Interactive simulators"

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Oliver, Michael R. Interactive, networked, moving platform simulators. Naval Postgraduate School, 1988.

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Smith, Douglas B., Michael J. Zyda, Robert B. McGhee, and Dale G. Streyle. An Inexpensive real-time interactive three-dimensional flight simulation system. Naval Postgraduate School, 1987.

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H, Bell Herbert, Armstrong Laboratory (U.S.). Aircrew Training Research Division., and United States. Dept. of the Air Force., eds. Training benefits of interactive air combat simulation. Air Force Materiel Command, Armstrong Laboratory, Human Resources Directorate, 1997.

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Robinson, Theresa Dawn. A real-time interactive non-linear flight simulator of a piloted onnithopter. University of Toronto, Institute for Aerospace Studies, 2003.

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Halvorson, Jeffrey A. Realistic interface and control of a virtual submarine model in NPSNET. Naval Postgraduate School, 1997.

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N, Tiwari S., and United States. National Aeronautics and Space Administration., eds. Interactive real time flow simulations. Old Dominion University Research Foundation, 1990.

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Engineers, Institute Of Electrical and Electronics. IEEE standard for information technology: Protocols for distributed interactive simulaton applications, entity information and interaction. Institute of Electrical and Electronics Engineers, 1993.

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Ludwig, Thomas E. PsychSim: Interactive graphic simulations for psychology : version 4.0. Worth, 1996.

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K, Choo Yung, Eiseman Peter R, Reno Charles J, and Lewis Research Center, eds. Interactive grid generation for turbomachinery flow field simulations. National Aeronautics and Space Administration, Lewis Research Center, 1988.

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1939-, Klein Hans Emil, World Association for Case Method Research & Application., and International Conference on Case Method Research and Application (11th : 1995 : Montréal, Québec), eds. The art of interactive teaching: With cases, simulations, games and other interactive methods. World Association for Case Method Research & Application, 1995.

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Book chapters on the topic "Interactive simulators"

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Behrisch, Michael, Danny Behnecke, Jan Wegener, and Robert Hilbrich. "Simulating surrounding traffic for interactive driving simulators." In Proceedings. Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-25939-6_93.

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Andreeva, Antonina A. "Interactive Scenarios: Online Dialogue Simulators for Communication Skills." In Lecture Notes in Networks and Systems. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-76800-2_18.

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Colombo, Elisa, Lara Höbner, Martina Sebök, Tristan van Doormaal, Luca Regli, and Giuseppe Esposito. "Microneurosurgical Training on Simulators: The Zurich Microsurgery Lab Experience." In Acta Neurochirurgica Supplement. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-89844-0_22.

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Abstract Training microsurgical and neurosurgical techniques by using multimodal simulators in the lab is a fundamental component of neurosurgical residency nowadays. The authors of this chapter describe a training curriculum for residents in neurosurgery implemented at the Zurich Microsurgery Lab, one that integrates different simulators to ensure a seamless and effective progression in microneurosurgical skill acquisition. Neurosurgical residents at all levels of training can benefit from this training scheme, profiting from the realistic replication of surgical scenarios and conditions. Nex
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Asakura, Koichi, and Toyohide Watanabe. "A Movement Algorithm for Evacuee Agents in Disaster Simulators: Towards the Development of Evacuation Guidance Systems Based on Ant Colony Systems Using MANET." In Intelligent Interactive Multimedia Systems and Services. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19830-9_33.

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Uvarova, Tetiana, Alina Borysova, Zhanna Nurzhanova, Viacheslav Kudriavtsev, and Oksana Kudriavtseva. "Modern technologies for using educational internet resources in the process of language training of foreign students." In IMPLEMENTATION OF MODERN TECHNOLOGIES IN LANGUAGE LEARNING AS A BASIS FOR THE FORMATION OF COMMUNICATIVE COMPETENCES. TECHNOLOGY CENTER PC, 2025. https://doi.org/10.15587/978-617-8360-15-3.ch8.

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In today's conditions of globalization and digital transformation of society, the latest information technologies are increasingly integrated into various aspects of our lives, including the educational process. One of the key priorities for the development of higher education is the active implementation of modern information and communication technologies, which contribute to increasing the efficiency of learning, accessibility of knowledge and individualization of approaches to students. These technologies are of particular importance in the context of studying the Ukrainian language as a f
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Spies, Thomas. "Die Blue Wall of Silence in Polizei-Simulatoren." In Game Studies. transcript Verlag, 2024. http://dx.doi.org/10.14361/9783839467978-010.

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Der Beitrag "Die Blue Wall of Silence in Polizei-Simulatoren: Das Unsichtbarmachen von Polizeigewalt als virtuelle Copaganda" widmet sich der Darstellung von Polizei und Polizeiarbeit in Polizei-Simulatoren. Er analysiert insbesondere den international erfolgreichen Police Simulator: Patrol Officers (2022) des Münchner Studios Aesir Interactive. Es wird aufgezeigt, wie in dieser Art von Videospiel systembedingte Aspekte der Polizeiarbeit, wie Gewaltanwendung, Rassismus, strenge interne Loyalität und externe Verschwiegenheit, entweder unterkommuniziert oder vollständig ausgeblendet werden. Poli
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Sancar, Hatice, Kursat Cagiltay, Veysi Isler, Gizem Tamer, Neslihan Ozmen, and Utkan Eryilmaz. "Developing a Validation Methodology for Educational Driving Simulators and a Case Study." In Human-Computer Interaction. Interacting in Various Application Domains. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02583-9_82.

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Boutillier, Pierre. "The Kappa Simulator Made Interactive." In Computational Methods in Systems Biology. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31304-3_16.

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Miller, Chris, Mayank Dighe, Chris Martens, and Arnav Jhala. "Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_4.

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Hung, W. H., P. Liu, and S. C. Kang. "Security Robot Simulator." In Mixed Reality and Human-Robot Interaction. Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-0582-1_7.

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Conference papers on the topic "Interactive simulators"

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Vasey, Clyde, Zekiel Fialho, Mike Gralish, and Larry Wormington. "Increased Industry Safety Through Education Technology." In Vertical Flight Society 71st Annual Forum & Technology Display. The Vertical Flight Society, 2015. http://dx.doi.org/10.4050/f-0071-2015-10231.

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Safety is important in the daily operations of any business, but in the aviation industry, it is paramount. Because each mission, whether critical or routine, relies so heavily on a safe flight environment, pilot and maintenance training must meet the highest educational standards available. To accomplish this, aviation training facilities have to find instructional methods that mimic, as closely as possible, actual flight and maintenance conditions. For practical training, actual aircraft are used for flight and maintenance instruction. For simulated practical training, full-flight simulators
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Filaseta, Angelo. "Evolving the Interaction with Simulators." In 2024 28th International Symposium on Distributed Simulation and Real Time Applications (DS-RT). IEEE, 2024. https://doi.org/10.1109/ds-rt62209.2024.00030.

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Honda, Keisuke, Youngha Chang, and Nobuhiko Mukai. "Interactive marbling simulator by breath blowing." In International Workshop on Advanced Imaging Technology (IWAIT) 2025, edited by Jae-Gon Kim, Chia-Hung Yeh, Kemao Qian, Masayuki Nakajima, Chuan-Yu Chang, and Phooi Yee Lau. SPIE, 2025. https://doi.org/10.1117/12.3058051.

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Fu, Zheng, Yuhang Xu, Mengmeng Yang, Jin Huang, Diange Yang, and Zhihua Zhong. "Immersive Traffic Interactive Simulator for Multi-Agent." In 2024 IEEE 24th International Conference on Software Quality, Reliability, and Security Companion (QRS-C). IEEE, 2024. http://dx.doi.org/10.1109/qrs-c63300.2024.00133.

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Mata Hernández, Gloria, Alejandro Velázquez Mena, Velentina Fabienne Ruiz Villalba, and Fernando Rivera Pérez. "CONCENTRATOR OF INTERACTIVE VIRTUAL SIMULATORS." In 16th International Conference on Education and New Learning Technologies. IATED, 2024. http://dx.doi.org/10.21125/edulearn.2024.1220.

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Himmels, Chantal, Teresa Rock, Joost Venrooij, and Andreas Riener. "Simulator Fidelity Influences the Sense of Presence in Driving Simulators." In AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. ACM, 2022. http://dx.doi.org/10.1145/3544999.3552526.

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Bruno, A., F. Paternò, and C. Santoro. "Supporting interactive workflow systems through graphical web interfaces and interactive simulators." In the 4th international workshop. ACM Press, 2005. http://dx.doi.org/10.1145/1122935.1122948.

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Martins de Freitas Cintra, Luiza, Elisa Ayumi Masasi de Oliveira, Rafael Teixeira Sousa, et al. "An LLM-Enhanced Framework for Bridging Simulators and Game Engines towards Realistic 3D Simulations." In IMX '25: ACM International Conference on Interactive Media Experiences. ACM, 2025. https://doi.org/10.1145/3706370.3731648.

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Zhu, Zhengbang, Shenyu Zhang, Yuzheng Zhuang, et al. "RITA: Boost Driving Simulators with Realistic Interactive Traffic Flow." In DAI '23: The Fifth International Conference on Distributed Artificial Intelligence. ACM, 2023. http://dx.doi.org/10.1145/3627676.3627681.

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Mata Hernández, Gloria. "INTERACTIVE VIRTUAL SIMULATORS FOR THE DISCIPLINE OF ELECTRICAL CIRCUITS." In 15th International Conference on Education and New Learning Technologies. IATED, 2023. http://dx.doi.org/10.21125/edulearn.2023.1727.

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Reports on the topic "Interactive simulators"

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Voloshynov, Serhii A., Felix M. Zhuravlev, Ivan M. Riabukha, Vitaliy V. Smolets, and Halyna V. Popova. Application of VR technologies in building future maritime specialists' professional competences. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4623.

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Progress of modern digital technologies enlarged the quantity of researches about implementation and usage of VR technologies in education process of higher educational establishments. The article provides analysis of best practices of simulation technologies application in maritime education. Absence of national research experience, evidence base for efficiency of new VR simulators operation leaves this issue open to be investigated in terms of researches on their performance effectiveness. The article proposes overview of advantages of VR technologies implementation aimed at building and sha
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Balali, Vahid. Connected Simulation for Work Zone Safety Application. Mineta Transportation Institute, 2022. http://dx.doi.org/10.31979/mti.2021.2137.

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Every year, over 60,000 work zone crashes are reported in the United States (FHWA 2016). Such work zone crashes have resulted in over 4,400 fatal and 200,000 non-fatal injuries in the last 5 years (FHWA 2016, BLS 2014). Apart from the physical and emotional trauma, the annual cost of these injuries exceeds $4 million-representing significant wasted resources. To improve work zone safety, this research developed a system architecture for unveiling high-risk behavioral patterns among highway workers, equipment operators, and drivers within dynamic highway work zones. This research implemented th
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Zhu, Minjie, and Michael Scott. Two-Dimensional Debris-Fluid-Structure Interaction with the Particle Finite Element Method. Pacific Earthquake Engineering Research Center, University of California, Berkeley, CA, 2024. http://dx.doi.org/10.55461/gsfh8371.

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In addition to tsunami wave loading, tsunami-driven debris can cause significant damage to coastal infrastructure and critical bridge lifelines. Using numerical simulations to predict loads imparted by debris on structures is necessary to supplement the limited number of physical experiments of in-water debris loading. To supplement SPH-FEM (Smoothed Particle Hydrodynamics-Finite Element Method) simulations described in a companion PEER report, fluid-structure-debris simulations using the Particle Finite Element Method (PFEM) show the debris modeling capabilities in OpenSees. A new contact ele
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Levchuk, Larisa, Elena Tiunova, Anastasia Shestakova, Lidiya Krylova, and Natalya Sokolova. Electronic educational resourse "Ineractive dialogue simulator "Functional disorders of the digestive organs"". SIB-Expertise, 2024. http://dx.doi.org/10.12731/er0782.29012024.

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Functional disorders of digestive organs (FDOD) are frequently diagnosed disorders in childs in the first year of life. An interactive dialogue simulator has been developed for studying FROP in children. The dialogue simulator was created in the iSpring Suite program. The dialogue simulator allows students repeat the algorithm for diagnosing and treating FROP many times. It is expected, that using of interactive dialogue simulator in the discipline of faculty pediatrics will help students master their skills of diagnosing and treating FROP in childs. The using of our interactive simulator will
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Kosova, A. A., D. A. Kameshkov, N. O. Kuchkin, M. E. Mamaev, and A. E. Makarov. Interactive simulator "Steve's adventures in Russia". SIB-Expertise, 2021. http://dx.doi.org/10.12731/er0501.22112021.

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Электронный образовательный ресурс «Приключения Стива в России» (Игра) представляет собой диалоговый тренажер. Игра - некоммерческий продукт информационной и профилактической направленности, позволяющий сформировать у подростков приверженность к вакцинопрофилактике инфекционных болезней и укрепить безопасные стереотипы поведения в период пандемии СOVID-19.
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Richardson, Anthony. Interactive Simulations in Signals and Systems. Purdue University, 2019. http://dx.doi.org/10.5703/1288284316888.

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Kohn, W., J. B. Remmel, and A. Nerode. Reactive Control of Distributed Interactive Simulations. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada344363.

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MacKay, W. W. An Interactive Beam Line Simulator Module for RHIC. Office of Scientific and Technical Information (OSTI), 1997. http://dx.doi.org/10.2172/1119519.

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Li, Andy C. Y., Alexandru Macridin, and Panagiotis Spentzouris. Variational Quantum Simulator of Interacting Bosons. Office of Scientific and Technical Information (OSTI), 2019. http://dx.doi.org/10.2172/1592132.

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Martin, S., Larry Daggett, Morgan Johnston, et al. Houston Ship Channel Expansion Improvement Project – Navigation Channel Improvement Study : ship simulation results. Coastal and Hydraulics Laboratory (U.S.), 2021. http://dx.doi.org/10.21079/11681/42342.

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In 2020, the US Army Engineer Research and Development Center (ERDC), Coastal and Hydraulics Laboratory, provided technical oversight during a navigation study to assist the Galveston District evaluation of different channel widening alternatives for larger ships transiting the Houston Ship Channel (HSC), Texas. The widening proposals encompassed several areas of the HSC including the Bay Section, the Bayport Ship Channel, Barbours Cut Channel, and the Bayou Section. The study was performed at the San Jacinto College Maritime Technology and Training Center (SJCMTTC) Ship/Tug Simulator (STS) Fa
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