Academic literature on the topic 'Interactive/Smart Whiteboard'

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Journal articles on the topic "Interactive/Smart Whiteboard"

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Bakhmat, Nataliia, Tetiana Artimonova, Iryna Malyshevska, Yaryna Nakhaieva, and Oleksandr Koshuk. "Interactive whiteboards: a key tool for inclusive education." Revista Amazonia Investiga 13, no. 80 (2024): 189–203. http://dx.doi.org/10.34069/ai/2024.80.08.16.

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The article examines the conditions for the successful implementation of inclusive education in the educational environment, elucidates the issue of influence on the development of education seekers, and highlights the main reasons that cause difficulties in working with children with special educational problems. The essential properties of the concept of "interactive whiteboard" are shown, the educational potential and advantages of the interactive whiteboard are revealed, and the necessity of using interactive whiteboards in an inclusive educational environment is proven. The Smart Notebook
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Imoke, John Eteng, Beshel Cletus Ushe, and Beaula Ejeoma Ofem. "Interactive/Smart Whiteboard and Student-Teachers Academic Performance in Educational Technology at the University of Calabar, Nigeria." European Journal of Contemporary Education and E-Learning 2, no. 1 (2024): 170–76. http://dx.doi.org/10.59324/ejceel.2024.2(1).14.

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This study investigated the effect of the use of interactive or smart whiteboard on student teachers’ academic performance in educational technology. Two objectives, research questions and hypotheses were formulated to guide the study. A non-randomized pre-test post- test experimental design was adopted with a total of 110 second year educational technology students as sample. Educational Technology Performance Test (ETPT) with a reliability co-efficient of 0.75 obtained from Kuder Richardson formula 21 was used in generating data for the study, Descriptive statistics of Mean, Standard Deviati
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Imoke, John Eteng, Beshel Cletus Ushe, and Beaula Ejeoma Ofem. "Interactive/Smart Whiteboard and Student-Teachers Academic Performance in Educational Technology at the University of Calabar, Nigeria." European Journal of Contemporary Education and E-Learning 2, no. 1 (2024): 170–76. https://doi.org/10.59324/ejceel.2024.2(1).14.

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This study investigated the effect of the use of interactive or smart whiteboard on student teachers’ academic performance in educational technology. Two objectives, research questions and hypotheses were formulated to guide the study. A non-randomized pre-test post- test experimental design was adopted with a total of 110 second year educational technology students as sample. Educational Technology Performance Test (ETPT) with a reliability co-efficient of 0.75 obtained from Kuder Richardson formula 21 was used in generating data for the study, Descriptive statistics of Mean, Standard D
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Pratama, Aryawira, Edi Rozal, Reni Andriani, et al. "Smart interactive whiteboard in EFL class at Islamic university." English Learning Innovation 5, no. 2 (2024): 223–35. http://dx.doi.org/10.22219/englie.v5i2.35010.

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This research aims to investigate students’ perception of using Smart Interactive Whiteboard in the English as a foreign language (EFL) classroom in the State Islamic University in Jambi city. This research employs a quantitative survey method, utilizing a questionnaire as the primary data collection tool. The questionnaire consisted of 26 five-point Lickert-scale items in order to measure the students’ perceptions about (1) Perceived Learning Contribution, (2) Motivation, (3) Perceived Efficiency, and (4) Perceived Negative Effects. The results of the survey show that students like having sma
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Mosina, Yulia. "AN INTERACTIVE WHITEBOARD AS A SUPPORT TOOL TO A TEACHER." English and American Studies 1, no. 16 (2019): 88–94. http://dx.doi.org/10.15421/381911.

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The article reviews the using of an Interactive Whiteboard in the learning process. The paper deals with the problem of utilizing an Interactive Whiteboard to make a lesson more efficient. The author brings up an issue of effectiveness of using of an Interactive Whiteboard during lessons, ascertains if students obtain information in larger volume comparatively with traditional learning. A question is put if an Interactive Whiteboard ensures an interesting lesson on its own. Examples are given of how a traditional lesson differs from a lesson using interactive technologies. This paper describes
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WONG, Wei Lun, Mazura Mastura MUHAMMAD, Muhamad Syafiq YA SHAK, Mairas ABDUL RAHMAN, Mei Chew LEE, and Vickneswari PANDIAN. "EMPLOYING THE SMART INTERACTIVE WHITEBOARD TO TEACH GUIDED WRITING VOCABULARY." Issues in Language Studies 13, no. 1 (2024): 112–30. http://dx.doi.org/10.33736/ils.5643.2024.

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This study investigates the effects of employing the Smart Interactive Whiteboard in a Malaysian primary-level guided writing class. The study also examines students’ perspectives on different teaching techniques and the factors affecting personal preferences. The study employs a sequential explanatory research design. The participants comprise 42 11-year-old students at the Malaysian Year 5 level. Quantitative data are collected in the form of pre- and post-test scores. Simultaneously, qualitative data are gathered using semi-structured interviews to support the quantitative findings and to p
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Davis, James W. "The Educational Contribution of Interactive Whiteboards." International Journal of Conceptual Structures and Smart Applications 6, no. 1 (2018): 63–76. http://dx.doi.org/10.4018/ijcssa.2018010105.

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Interactive whiteboards (IWBs) are a key element of smart technology being used in classrooms. The principal concern when using interactive whiteboards in an educational setting is how effectively IWB's serve the student and the instructor. A key question is whether the high cost of interactive whiteboards is providing enough value to justify the cost. The purpose of this article is to provide a preliminary exploration of the perceptions of students and teachers regarding their use of IWBs. The study also discusses the factor of bias that might influence these perceptions. This study reported
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Ali, Abid, Shafqat Ali, and Iram Parveen. "Impact of Using Interactive Smart Boards on Academic Achievement of Secondary School Students." Global Educational Studies Review VIII, no. II (2023): 467–74. http://dx.doi.org/10.31703/gesr.2023(viii-ii).42.

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The interactive smart board has made the developing system more innovative and sensible.The main goals of the review were to determine the effects of the interactive smart board on science learning among low achievers in school, interactive smart board on science learning among high achiever students in school, and to compare how science students do when using a smart board rather than the traditional whiteboard. There is no significant difference in low achiever and high achiever students in learning science when using an interactive smart board; there is no significant difference in low achi
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Dr. Uduak, Idoghor, Dr.Kasumu, and Rebecca Oluwayimika. "THE USE OF INTERACTIVE WHITEBOARDS FOR TEACHING AND LEARNING IN TERTIARY INSTITUTIONS." International Journal Of Trendy Research In Engineering And Technology 06, no. 06 (2022): 28–33. http://dx.doi.org/10.54473/ijtret.2022.6606.

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The study is descriptive survey research that is intended to examine how interactive whiteboards are used in tertiary institutions for teaching and learning. The Ignatius Ajuru University of Education in Rivers State is the study's location. All education students at Ignatius Ajuru University of Education's Faculty of Education make up the study population. The study included 270 pupils as a sample. Using a simple random sampling procedure, candidates were chosen. The interactive whiteboard for teaching and learning at tertiary institutions (TUOIWBFTLTI), a structured questionnaire with 30 ite
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Swastika, I. Putu Eka, I. Gede Mahendra Darmawiguna, and I. Made Gede Sunarya. "Pengembangan Aplikasi Smart Touch Presenter Kit Untuk Presentasi Interaktif." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 4, no. 1 (2015): 31. http://dx.doi.org/10.23887/janapati.v4i1.9771.

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Penggunaan perangkat seperti komputer tablet ataupun interactive whiteboard memanfaatkan teknologi layar sentuh dalam penyajian presentasi digital yang lebih interaktif terbukti memberikan dampak positif dibandingkan metode pembelajaran konvensional yang menggunakan papan tulis biasa. Dengan memanfaatkan perangkat wiimote yang merupakan remot kontrol untuk game console Nintendo Wii, wiimote library, LED inframerah serta bluetooth dapat dibuat teknologi yang menyerupai interactive whiteboard. Penelitian ini bertujuan untuk 1) Merancang aplikasi Smart Touch Presenter Kit untuk presentasi interak
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Dissertations / Theses on the topic "Interactive/Smart Whiteboard"

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Nordqvist, Jasmine. "Det smarta klassrummet : Hur lärare och elever använder interaktiva skrivtavlor i undervisningen." Thesis, Linnéuniversitetet, Institutionen för utbildningsvetenskap (UV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-49125.

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Interaktiva skrivtavlor är en resurs som finns i många svenska skolor idag. Ett problem är att många lärare inte vet hur man skall använda interaktiva skrivtavlor i sin undervisning.  Den här uppsatsen syftar till att redogöra för hur en lärare som är van vid interaktiva skrivtavlor använder den i sin undervisning. Uppsatsen redogör också för hur både lärare och elever ser på användningen av interaktiva skrivtavlor. Uppsatsens frågeställningar berör hur tavlan används i klassrummet, vilka problem och möjligheter den vana läraren ser hos interaktiva skrivtavlor, samt vilka problem och möjlighet
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JUŘENOVÁ, Jana. "Tvorba interaktivních pomůcek vhodných pro výuku hudební výchovy." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-385177.

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This diploma thesis is focused on the creation of interactive learning materials in music education lessons. It is divided into four chapters. Initially, it deals with selected music components that we can use in conjunction with an interactive whiteboard. The second chapter focuses on interactive whiteboards, their types and ways of working with them. Here is a description of selected interactive learning materials programs. The last chapter describes the creation of teaching materials in these programs.
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BUTOROVÁ, Zuzana. "Výuka slovní zásoby pomocí interaktivní tabule." Master's thesis, 2010. http://www.nusl.cz/ntk/nusl-50132.

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The aim of this diploma thesis is to prepare and try to present and practise vocabulary in practice using a interactive whiteboard. Vocabulary topics are based on RVP (FEP) and designed for 6th grade of elementary school. A textbook Way to Win 6 is used as a source and basic material for the topics. This textbook comes precisely from RVP (FEP). I have prepared presentations and practices on the basis of professional literature which are methodically correct. These presentations and practices are connected with a meaning and a spoken and written form of each word. Pupils will be able to use thi
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Hendrychová, Eva. "Využití interaktivní tabule na 1. stupni ZŠ." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-340507.

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The thesis examines the use of the interactive whiteboard in the lower primary schools since the interactive whiteboard is a commonly used teaching aid nowadays. Based on references to literature and an empirical study, the thesis aims to describe the various possibilities of the efficient usage of the interactive whiteboard in education. The theoretical part opens with the description of information and communication technologies in general and the usage of the interactive whiteboard in the classroom. It focuses on its advantages and disadvantages, lists examples of its features available, an
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KOVÁŘOVÁ, Hana. "Využití interaktivní tabule při hodinách angličtiny na 2. stupni ZŠ." Master's thesis, 2011. http://www.nusl.cz/ntk/nusl-52497.

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This diploma thesis is focused on using the interactive whiteboard in English language classes at middle school level. The theoretical part is focused on describing the interactive whiteboard, development and description of particular language skills (listening, speaking, reading, writing) and language subskills (grammar, pronunciation). The practical part deals with a preparation of some English classes. From observation of the classes, from the interviews with teachers and the questionnaire among pupils I will make a conclusion for training which language skills and subskills it is good to u
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Федосенко, Владислав Анатолійович, та Vladyslav Anatoliiovych Fedosenko. "Методика використання SMART-технологій у процесі підготовки майбутнього вчителя біології". Master's thesis, 2020. http://repository.sspu.edu.ua/handle/123456789/9663.

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Магістерська робота присвячена дослідженню ефективності застосування SMART-технологій у процесі навчання біології і підготовці майбутніх вчителів до уроків біології. Представлено роль використання SMART-технологій в освітньому процесі. Описані можливості використання технології інтерактивної дошки SMART Board, її основні функції та переваги. Показана роль Інтернет ресурсу LEARNING APPS у підготовці вчителя до уроку біології. Найбільшу увагу зосереджено на головних можливостях ресурсу LEARNING APPS: забезпечення підтримки навчання та процесу викладання за допомогою інтерактивних вправ, збір ін
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SELUCKÁ, Eva. "Využití počítače na prvním stupni ZŠ při výuce tématu Přirozená čísla do 1000." Master's thesis, 2014. http://www.nusl.cz/ntk/nusl-173114.

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My dissertation is mainly focused on work sheets created in Smart notebook 10 which are intended for the third-grade pupils of primary school. At the beginning I am dealing with the didactic part of chosen curriculum in material which was made by me. Futhermore I am comparing available mathematic schoolbooks which are intended for the third grade. The main part contains methodical manual for users of the working sheets which were created in Smart Notebook 10. It is mainly focused on the operation, the usage and the right method of working out the particular tasks. In conclusion of my dissertat
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Studničková, Zuzana. "Interaktivní tabule ve výuce anorganické chemie na SŠ - IV.A (14. skupina)." Master's thesis, 2013. http://www.nusl.cz/ntk/nusl-323415.

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1 Abstract The subject of this thesis was creating of teaching material for an interactive whiteboard using the SMART Notebook program. The material was created in form of interactive presentations designed to be used in chemistry lessons at secondary schools. The unifying theme of presentations was the 14th group of the periodic table of elements. The thesis also includes a description of the way the presentations were made and instructions for teachers how to work with them. It also introduces some advantages and disadvantages of working with the SMART Notebook software. Key words: Interacti
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Jozeková, Renata. "Způsoby využití netbooků a interaktivní tabule učiteli matematiky na základní škole." Master's thesis, 2012. http://www.nusl.cz/ntk/nusl-306907.

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The diploma thesis deals with detailed look at the project Education 21 and so the teaching using new technologies, especially interactive whiteboards and netbooks, in Czech schools. The objective was observation of teaching mathematics, methods of using interactive whiteboards and netbooks in mathematics lessons at secondary schools participating project Education 21. Evaluation and conclusions are based on analyzes of lessons recorded in the academic year 2009/2010 and 2010/2011, which were investigated and further divided into shorter stories in case that interactive whiteboard or netbook w
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Šebková, Lucie. "Využití interaktivní tabule v hodinách literární výchovy na 1.stupni ZŠ." Master's thesis, 2017. http://www.nusl.cz/ntk/nusl-346152.

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The aim of this diploma thesis is mapping options of the use of the interactive whiteboard in the introductory part of Literature lesson called the evocation, based on formulated findings of needs and interests of the prepubescent reader summarized in the theoretical part. The practical part consists in comparison of teaching with and without the use of the interactive whiteboard, while the lesson plans are conceived in E-U-R model. The undertaken research shows that work with the interactive whiteboard in Literary lessons increase pupils'motivation to predict, makes modelling of reading liter
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Books on the topic "Interactive/Smart Whiteboard"

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Stein, Georgina. How to... flip-guide to SMART Board interactive whiteboard. 3rd ed. Client, 2004.

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Stein, Georgina. How to... flip-guide to SMART Board interactive whiteboard. Client, 2004.

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Smart Board Interactive Whiteboard For Dummies. For Dummies, 2012.

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Dvorak, Radana. SMART Board Interactive Whiteboard for Dummies. Wiley & Sons, Incorporated, John, 2012.

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Dvorak, Radana. SMART Board Interactive Whiteboard for Dummies. Wiley & Sons, Incorporated, John, 2012.

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Math Lessons for the Smart Board Grades 46 Interactive Whiteboard Activities Scholastic. Scholastic Teaching Resources, 2011.

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Literacy Smarts : Simple classroom strategies for using interactive whiteboards to engage students. Pembroke Publishers, 2011.

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Staff, Scholastic. Math Lessons for the Smart Board, Grades 2-3: Motivating, Interactive Lessons That Teach Key Math Skills. Scholastic, Incorporated, 2011.

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Book chapters on the topic "Interactive/Smart Whiteboard"

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Sonnenberg, Mandi. "Are you SMARTer than a SMART Board™?" In Communication Technology for Students in Special Education and Gifted Programs. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-60960-878-1.ch019.

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Interactive whiteboards (IWBS) became obtainable in the early 1990’s. An IWB is an electronic, interactive board which is either mounted or mobile. While interactive whiteboards are just one of many different engaging technology tools available today, it is the most commonly seen in the classroom. IWBs offer opportunities for teachers to become facilitators of knowledge while students demonstrate their learning through physically moving components on the interactive whiteboard. Students from all different learning styles and backgrounds have come together and shown their enthusiasm through the
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Boland, Linda. "The Impact of Investigations and the Interactive Whiteboard on Students’ Mathematical Practice in Investigations Classrooms." In Common Core Mathematics Standards and Implementing Digital Technologies. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-4086-3.ch018.

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This chapter relates the classroom experiences of 44 teachers across the United States, implementing Investigations in Number, Data, and Space, an elementary school mathematics curriculum. These teachers participated in a “tryout” of Investigations for the Interactive Whiteboard with their students. Investigations for the Interactive Whiteboard was developed in collaboration by Pearson, TERC, and SMART Board. The teachers’ reactions showcase how the use of this technology enhanced the teaching and learning of mathematics. These vignettes illuminate the essence of Common Core Standards for Math
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Reyes Marcos, Zamudio Victor, Baltazar Rosario, and Lino Carlos. "Augmented Reality: A New Alternative for Education in Emerging Countries." In Ambient Intelligence and Smart Environments. IOS Press, 2011. https://doi.org/10.3233/978-1-60750-795-6-481.

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Augmented reality has been successfully used in different domains such as marketing, architecture, and medicine, among others. In this project augmented reality is taking into account as a viable educational strategy in order to teach different science related subjects such as physics and mathematics. Other technology tools have been explored in Mexico's public schools such as interactive whiteboards, multimedia-based information (enciclomedia), and recently competency development. In this ongoing research we analyze the main catalysts for this process, adequate for the Mexican reality.
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Selvakumar, P., C. Hemalatha, I. Indumathy, Nithya Preetha P., S. Gandhimathi, and Prasanta Mujra. "Smart Education and Sustainable Learning Environments." In Advances in Educational Technologies and Instructional Design. IGI Global, 2024. https://doi.org/10.4018/979-8-3693-7723-9.ch023.

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Smart education represents a paradigm shift in the traditional learning experience, and promote educational equity. This transformative approach aims to cater to diverse learning styles, empower educators with innovative tools, and prepare students for success in a rapidly evolving digital landscape. Furthermore, IoT devices and smart sensors facilitate immersive learning experiences by creating interconnected learning environments both inside and outside the classroom. IoT-enabled devices such as interactive whiteboards, augmented reality (AR) tools, and wearable technologies enhance collabor
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Hucks, Darrell, and Matthew Ragan. "Technology Expanding Horizons in Teacher Education." In Research Perspectives and Best Practices in Educational Technology Integration. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2988-2.ch004.

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The purpose of this exploratory action research study was to examine how the modeling by instructors of technology integration would affect the quality of the lessons that elementary teacher-education students designed and taught in their field placements. The research was conducted across two consecutive semesters with two different cohorts of methods students placed at a local elementary school that had received new interactive whiteboards, SMART boards, in every classroom at the beginning of the previous school year. Based upon field-supervisor/instructor observations, reflections, and oral
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Hucks, Darrell, and Matthew Ragan. "Technology Expanding Horizons in Teacher Education." In Professional Development and Workplace Learning. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-8632-8.ch115.

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The purpose of this exploratory action research study was to examine how the modeling by instructors of technology integration would affect the quality of the lessons that elementary teacher-education students designed and taught in their field placements. The research was conducted across two consecutive semesters with two different cohorts of methods students placed at a local elementary school that had received new interactive whiteboards, SMART boards, in every classroom at the beginning of the previous school year. Based upon field-supervisor/instructor observations, reflections, and oral
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Khalid, Abdul-Mumin, and Obeng Owusu-Boateng. "The Adoption of the Internet of Things (IoT) in the Education Sector." In Navigating through Technology in Modern Education. BENTHAM SCIENCE PUBLISHERS, 2024. http://dx.doi.org/10.2174/9789815238785124010008.

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The Internet of Things (IoT) is causing a sea change in the educational system. IoTs are revolutionizing the classroom by making lessons more interactive and interesting for both teachers and students. An understanding of why IoT is becoming a vital component of daily instruction and learning is gained in this chapter, along with a discussion of the challenges and relevance of the technology in question. According to the study's findings, students can work together in real-time thanks to IoT devices. Smart whiteboards, for instance, enable collaborative brainstorming, note-taking, and writing
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Conference papers on the topic "Interactive/Smart Whiteboard"

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Kellerman, Andre, Nicoloy Gurusinghe, Thilanga Ariyarathna, and Rupert Gouws. "Smart whiteboard for interactive learning." In 2018 IEEE International Conference on Industrial Electronics for Sustainable Energy Systems (IESES). IEEE, 2018. http://dx.doi.org/10.1109/ieses.2018.8349930.

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Beasley, John, Jack Burke, James Overby, Greg Shelor, Casey Thompson, and Ahmad Salman. "SAWBRID: SmArt WhiteBoard Replacement Interactive Device." In 2021 Systems and Information Engineering Design Symposium (SIEDS). IEEE, 2021. http://dx.doi.org/10.1109/sieds52267.2021.9483726.

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Butnariu, Silviu, and Florin Girbacia. "DEVELOPMENT OF A NATURAL USER INTERFACE FOR INTUITIVE PRESENTATIONS IN EDUCATIONAL PROCESS." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-103.

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In the educational process, the support for the presentations displayed at courses, seminars and laboratory hours are the PowerPoint slides. Usually, a simple on-screen slide is not enough for students to understand complex information, requiring additions like verbal explanations and sometimes, to complete the presentation, there are needed drawings, sketches, charts, flowcharts or arrows. To create a presentation, there are used various methods today, from the simplest ones (projecting the slides on the whiteboard and the usage of water-based markers to overwrite) to some more complex, like
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Lai, Mee Sim, Say Chuan Tan, Sangeeta G. Manepalli, Rizwan Mehebubali Hirani, Evan Qiu, and Kok Fatt Chan. "Effective Microphone Array Placement in Interactive Whiteboards for Smart Meeting Rooms." In 2021 IEEE 7th World Forum on Internet of Things (WF-IoT). IEEE, 2021. http://dx.doi.org/10.1109/wf-iot51360.2021.9595803.

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Tudor, Vanessa, and Renate Motschnig. "Towards a Technology-Enhanced Team Coaching Framework for Higher Education." In Human Interaction and Emerging Technologies (IHIET 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006728.

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In the landscape of computer science education, there is an increasing emphasis on collaborative problem-solving and adaptability. The incorporation of coaching methodologies into computer science courses holds the potential to foster students’ teamwork and professional competencies. In this paper a coaching framework which was piloted in a bachelor-level, course on project management and developed for a Human-Computer Interaction course at a European university will be presented. The framework combines person-centered coaching approaches, agile practices, visualizations, and support via inter
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Dragan, Emil, Alin Moldoveanu, and Florica Moldoveanu. "AUGMENTED REALITY IN EDUCATION - A MULTI-PERSPECTIVE SURVEY." In eLSE 2021. ADL Romania, 2021. http://dx.doi.org/10.12753/2066-026x-21-089.

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Augmented reality is a fairly new technology and it has only recently started to be introduced on a large scale. We can find augmented reality applications in a variety of domains, such as entertainment, games, industry, science, tourism, culture, education. In the education system, the mobile phone, as a standalone tool that can be used at any stage of teaching, it is used on a very low scale. Moreover, students are often forced to turn off the phones or put them in a special place at the beginning of a class. Interactive teaching and presenting abstract notions is already achieved through th
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