Academic literature on the topic 'Interactive software'

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Journal articles on the topic "Interactive software"

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RAJALAKSHMI.M, RAJALAKSHMI M. "Software System Re-Modularization using Interactive Genetic Algorithm." Paripex - Indian Journal Of Research 3, no. 4 (2012): 105–7. http://dx.doi.org/10.15373/22501991/apr2014/32.

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Kishore, M. Sankar. "Interactive Pyramid Processing—Software." IETE Journal of Research 34, no. 2 (1988): 152–56. http://dx.doi.org/10.1080/03772063.1988.11436722.

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Burgiel, H., J. Richter-Gebert, and U. H. Kortenkamp. "The Interactive Geometry Software Cinderella." American Mathematical Monthly 107, no. 8 (2000): 760. http://dx.doi.org/10.2307/2695493.

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Shevchenko, O., and A. Bardakov. "Hardware-software complex «Interactive whiteboard»." Science and Education a New Dimension VII(215), no. 26 (2019): 61–63. http://dx.doi.org/10.31174/send-nt2019-215vii26-16.

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Kishore, M. Sankar, and M. S. Prasad. "Interactive Image Processing Software Package." IETE Journal of Education 30, no. 2 (1989): 45–55. http://dx.doi.org/10.1080/09747338.1989.11436233.

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O’Halloran, Kay L., Alexey Podlasov, Alvin Chua, and Marissa K.L.E. "Interactive software for multimodal analysis." Visual Communication 11, no. 3 (2012): 363–81. http://dx.doi.org/10.1177/1470357212446414.

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Anderson, Jeffrey E. "Chromanal: Interactive chromatographic analysis software." Journal of Chemical Education 66, no. 8 (1989): A198. http://dx.doi.org/10.1021/ed066pa198.

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Rimvall, M. "Interactive Environments for CACSD Software." IFAC Proceedings Volumes 21, no. 8 (1988): 17–26. http://dx.doi.org/10.1016/s1474-6670(17)54926-5.

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Berg, John L. "Interactive workstations: Hardware and software." Computer Standards & Interfaces 11, no. 2 (1990): 121. http://dx.doi.org/10.1016/0920-5489(90)90058-n.

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Johnson, Hilary, Peter Johnson, and Eamonn O'Neill. "Representations in interactive software development." ACM SIGCHI Bulletin 30, no. 4 (1998): 85–87. http://dx.doi.org/10.1145/310307.310406.

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Dissertations / Theses on the topic "Interactive software"

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Hughes, Roger Brett. "Automated interactive software verification and synthesis." Thesis, Brunel University, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.306741.

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Coen, Martin David. "Interactive program derivation." Thesis, University of Cambridge, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241018.

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Tirado-Ramos, Alfredo. "Collaborative software architectures for interactive biomedical applications." [S.l. : Amsterdam : s.n.] ; Universiteit van Amsterdam [Host], 2007. http://dare.uva.nl/document/48209.

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Memmel, Thomas. "User interface specification for interactive software systems /." Boizenburg : Hülsbusch, 2009. http://d-nb.info/997400234/04.

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Tchernavskij, Philip. "Designing and Programming Malleable Software." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS499.

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Les besoins des utilisateurs en matière de fonctionnalités et d'interfaces logicielles sont variés et changeants. Mon objectif est de permettre aux utilisateurs eux-mêmes de facilement modifier ou faire modifier leur logiciel en fonction de l'évolution de leurs besoins. Toutefois, à mon avis, les approches actuelles ne traitent pas cette question de façon adéquate : L'ingénierie logicielle favorise la flexibilité du code mais, dans la pratique, cela n'aide pas les utilisateurs finaux à apporter des changements à leurs logiciels. Les systèmes permettant à l'utilisateur de programmer en direct (
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Kehris, Evangelos. "Incremental inductive interactive simulation." Thesis, Lancaster University, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.302936.

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Kanniganti, Ravi S. "Interactive prediction software for underlying multi-seam design." Thesis, This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-10022008-063259/.

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Marculescu, Bogdan. "Interactive Search-Based Software Testing : Development, Evaluation, and Deployment." Doctoral thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15083.

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Simons, Christopher Lloyd. "Interactive evolutionary computing in early lifecycle software engineering design." Thesis, University of the West of England, Bristol, 2011. http://eprints.uwe.ac.uk/15599/.

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Design is fundamental to software development. Indeed, early lifecycle software engineering design is crucial and has significant impact of subsequent development activities. Inferior designs can result in deleterious down-stream consequences. Therefore improving the traceability, structural integrity and elegance of software design has significant potential for enhancing software development productivity. However, early lifecycle software design is a demanding and non-trivial task for software engineers to perform and current computational tool support for software engineers is limited. Thus
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Callaghan, Marie-Therese. "An object oriented approach to interactive engineering software development." Thesis, University of Dundee, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.400730.

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Books on the topic "Interactive software"

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Kearsley, Greg. Designing interactive software. Park Row Press, 1985.

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Laudon, Kenneth C. Interactive computing software skills. McGraw-Hill, 1998.

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1944-, Laudon Kenneth C., ed. Interactive computing software skills. Irwin McGraw-Hill, 1998.

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Laudon, Kenneth C. Interactive computing software skills. Irwin McGraw-Hill, 1998.

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Laudon, Kenneth C. Interactive computing software skills. Irwin/McGraw-Hill, 1998.

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1944-, Laudon Kenneth C., ed. Interactive computing software skills. Irwin McGraw-Hill, 1998.

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Larson, James A. Interactive software: Tools for building interactive user interfaces. Yourdon Press, 1992.

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Telfer, Rowena. An interactive tutorial software package. Oxford Brookes University, 2002.

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Gram, Christian, and Gilbert Cockton, eds. Design Principles for Interactive Software. Springer US, 1996. http://dx.doi.org/10.1007/978-0-387-34912-1.

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Gram, Christian. Design Principles for Interactive Software. Springer US, 1996.

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Book chapters on the topic "Interactive software"

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Alber, Antone F. "Software." In Interactive Computer Systems. Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_8.

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Cook, Joshua. "Interactive Software Development." In Docker for Data Science. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3012-1_10.

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Cantaragiu, Ștefan. "Interactive Software Program." In Microwave Numerical Solutions. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-61209-1_8.

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Nebe, Karsten, and Dirk Zimmermann. "Suitability of Software Engineering Models for the Production of Usable Software." In Engineering Interactive Systems. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-92698-6_8.

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Scheidgen, Markus, Nils Goldammer, and Joachim Fischer. "Interactive Visualization of Software." In SDL 2017: Model-Driven Engineering for Future Internet. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-68015-6_1.

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Folmer, Eelke, Jilles van Gurp, and Jan Bosch. "Software Architecture Analysis of Usability." In Engineering Human Computer Interaction and Interactive Systems. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11431879_3.

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Wu, James, and T. C. N. Graham. "The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design." In Engineering Human Computer Interaction and Interactive Systems. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11431879_24.

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Gram, Christian, and Gilbert Cockton. "Software Architecture Models." In Design Principles for Interactive Software. Springer US, 1996. http://dx.doi.org/10.1007/978-0-387-34912-1_4.

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Mende, Ulrich. "Interactive Reports." In Software Development for SAP R/3®. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-642-57225-8_7.

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Ursutiu, D., C. Samoila, V. Jinga, and F. Altoe. "The Future of “Hardware – Software Reconfigurable”." In Interactive Collaborative Learning. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50340-0_23.

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Conference papers on the topic "Interactive software"

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Štšpánek, Adam, David Kuťák, Barbora Kozlíková, and Jan Byška. "Interactive Diagrams for Software Documentation." In 2024 IEEE Working Conference on Software Visualization (VISSOFT). IEEE, 2024. https://doi.org/10.1109/vissoft64034.2024.00012.

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Palanque, Philippe, Regina Bernhaupt, Ronald Boring, and Chris Johnson. "Testing Interactive Software." In CHI '06 extended abstracts. ACM Press, 2006. http://dx.doi.org/10.1145/1125451.1189335.

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Šnajberk, Jaroslav, and Přemek Brada. "INTERACTIVE COMPONENT VISUALIZATION." In 6th International Conference on Evaluation of Novel Software Approaches to Software Engineering. SCITEPRESS - Science and Technology Publications, 2011. http://dx.doi.org/10.5220/0003436902180225.

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Sicart, Miguel, and Irina Shklovski. "'Pataphysical Software." In DIS '20: Designing Interactive Systems Conference 2020. ACM, 2020. http://dx.doi.org/10.1145/3357236.3395526.

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Zhong LinHui, Li Kewei, Li Hui, and Xu Jin. "A interactive approach for software software evolution information." In 2010 2nd International Conference on Computer Engineering and Technology. IEEE, 2010. http://dx.doi.org/10.1109/iccet.2010.5485793.

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Wilhelm, Andreas, Faris Čakarić, Michael Gerndt, and Tobias Schuele. "Tool-based interactive software parallelization." In ICSE '18: 40th International Conference on Software Engineering. ACM, 2018. http://dx.doi.org/10.1145/3183519.3183555.

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Roudaki, Amin, and Mahmoud Doroodchi. "Interactive Software Development Using Workflow." In 2009 International Conference on Future Computer and Communication (ICFCC). IEEE, 2009. http://dx.doi.org/10.1109/icfcc.2009.46.

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Freniere, Edward R., G. Groot Gregory, and Richard C. Chase. "Interactive software for optomechanical modeling." In Optical Science, Engineering and Instrumentation '97, edited by Robert E. Fischer, R. Barry Johnson, Richard C. Juergens, Warren J. Smith, and Paul R. Yoder, Jr. SPIE, 1997. http://dx.doi.org/10.1117/12.284054.

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Peltekova, Elitsa, and Aleksandar Dimov. "SOFTWARE ARCHITECTURE FOR INTERACTIVE LEARNING." In International Technology, Education and Development Conference. IATED, 2016. http://dx.doi.org/10.21125/inted.2016.1247.

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Diebold, Philipp, Matthias Galster, Austen Rainer, and Sherlock A. Licorish. "Interactive Posters." In EASE'17: Evaluation and Assessment in Software Engineering. ACM, 2017. http://dx.doi.org/10.1145/3084226.3084272.

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Reports on the topic "Interactive software"

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Bass, Len, and Joelle Coutaz. Human-Machine Interaction Considerations for Interactive Software. Defense Technical Information Center, 1989. http://dx.doi.org/10.21236/ada206574.

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Bernstetter, Armin. The Digital Lab Book (software). GEOMAR Helmholtz Centre for Ocean Research Kiel, 2024. http://dx.doi.org/10.3289/sw_7_2024.

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The Digital Lab Book is a provenance visualization and management tool for immersive and collaborative cisual analytics. It acts as a direct companion to the Virtual Fieldwork Unreal Engine application providing a web-application that tracks interaction in the Unreal Engine. Each interaction in Unreal Engine triggers committing a visualization state to the DLB. The interaction history can be managed similar to a git repository by creating branches and stepping back to previous states in a visualized repository graph. The visualization states can be annotated, and organized in an internal mind-
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Krishnamagaru, Dharmesh, Leana Dusang, Vishnumohan Das, and M. S. Foster. Naval Interactive Data Analysis System (NIDAS), Software User's Manual. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada273847.

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Chan, Ming-Jen, and Eka N. Ginting. Iwmeter: A Real-Time and Interactive Parallel Software Monitor for iWarp. Defense Technical Information Center, 1994. http://dx.doi.org/10.21236/ada277587.

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Jack Sculley. Interactive Multimedia Software on Fundamental Particles and Forces. Final Technical Report. Office of Scientific and Technical Information (OSTI), 1999. http://dx.doi.org/10.2172/755964.

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Mink, Alan, and Rob Snelick. Proceedings of the symposium on the foundations of interactive digital tv application software environment (DASE). National Institute of Standards and Technology, 2000. http://dx.doi.org/10.6028/nist.ir.6503.

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Syrovatskyi, Oleksandr V., Serhiy O. Semerikov, Yevhenii O. Modlo, Yuliia V. Yechkalo, and Snizhana O. Zelinska. Augmented reality software design for educational purposes. [б. в.], 2018. http://dx.doi.org/10.31812/123456789/2895.

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In the process of researching the problem of training future informatics teachers to use augmented reality technologies in education, the tasks were solved: 1) a historical and technological analysis of the experience of using augmented reality tools for developing interactive teaching materials was performed; 2) the software for the design of augmented reality tools for educational purposes is characterized and the technological requirements for the optional course “Development of virtual and augmented reality software” are defined; 3) separate components of an educational and methodical comp
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Murphy, Joe J., Michael A. Duprey, Robert F. Chew, Paul P. Biemer, Kathleen Mullan Harris, and Carolyn Tucker Halpern. Interactive Visualization to Facilitate Monitoring Longitudinal Survey Data and Paradata. RTI Press, 2019. http://dx.doi.org/10.3768/rtipress.2019.op.0061.1905.

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Surveys often require monitoring during data collection to ensure progress in meeting goals or to evaluate the interim results of an embedded experiment. Under complex designs, the amount of data available to monitor may be overwhelming and the production of reports and charts can be costly and time consuming. This is especially true in the case of longitudinal surveys, where data may originate from multiple waves. Other such complex scenarios include adaptive and responsive designs, which were developed to act on the results of such monitoring to implement prespecified options or alternatives
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Holub, Oleksandr, Mykhailo Moiseienko, and Natalia Moiseienko. Fluid Flow Modelling in Houdini. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4128.

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The modern educational environment in the field of physics and information technology ensures the widespread use of visualization software for successful and deep memorization of material. There are many software for creating graphic objects for presentations and demonstrations, the most popular of which were analyzed. The work is devoted to the visualization of liquids with different viscosity parameters. The article describes the development of a fluid model in the form of a particle stream. The proposed methodology involves using the Houdini application to create interactive models. The dev
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Hordiienko, Valentyna V., Galyna V. Marchuk, Tetiana A. Vakaliuk, and Andrey V. Pikilnyak. Development of a model of the solar system in AR and 3D. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4410.

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In this paper, the possibilities of using augmented reality technology are analyzed and the software model of the solar system model is created. The analysis of the available software products modeling the solar system is carried out. The developed software application demonstrates the behavior of solar system objects in detail with augmented reality technology. In addition to the interactive 3D model, you can explore each planet visually as well as informatively – by reading the description of each object, its main characteristics, and interesting facts. The model has two main views: Augmente
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