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Dissertations / Theses on the topic 'Interactive software'

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1

Hughes, Roger Brett. "Automated interactive software verification and synthesis." Thesis, Brunel University, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.306741.

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2

Coen, Martin David. "Interactive program derivation." Thesis, University of Cambridge, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241018.

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3

Tirado-Ramos, Alfredo. "Collaborative software architectures for interactive biomedical applications." [S.l. : Amsterdam : s.n.] ; Universiteit van Amsterdam [Host], 2007. http://dare.uva.nl/document/48209.

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4

Memmel, Thomas. "User interface specification for interactive software systems /." Boizenburg : Hülsbusch, 2009. http://d-nb.info/997400234/04.

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5

Tchernavskij, Philip. "Designing and Programming Malleable Software." Thesis, Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLS499.

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Les besoins des utilisateurs en matière de fonctionnalités et d'interfaces logicielles sont variés et changeants. Mon objectif est de permettre aux utilisateurs eux-mêmes de facilement modifier ou faire modifier leur logiciel en fonction de l'évolution de leurs besoins. Toutefois, à mon avis, les approches actuelles ne traitent pas cette question de façon adéquate : L'ingénierie logicielle favorise la flexibilité du code mais, dans la pratique, cela n'aide pas les utilisateurs finaux à apporter des changements à leurs logiciels. Les systèmes permettant à l'utilisateur de programmer en direct (
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6

Kehris, Evangelos. "Incremental inductive interactive simulation." Thesis, Lancaster University, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.302936.

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7

Kanniganti, Ravi S. "Interactive prediction software for underlying multi-seam design." Thesis, This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-10022008-063259/.

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8

Marculescu, Bogdan. "Interactive Search-Based Software Testing : Development, Evaluation, and Deployment." Doctoral thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15083.

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9

Simons, Christopher Lloyd. "Interactive evolutionary computing in early lifecycle software engineering design." Thesis, University of the West of England, Bristol, 2011. http://eprints.uwe.ac.uk/15599/.

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Design is fundamental to software development. Indeed, early lifecycle software engineering design is crucial and has significant impact of subsequent development activities. Inferior designs can result in deleterious down-stream consequences. Therefore improving the traceability, structural integrity and elegance of software design has significant potential for enhancing software development productivity. However, early lifecycle software design is a demanding and non-trivial task for software engineers to perform and current computational tool support for software engineers is limited. Thus
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10

Callaghan, Marie-Therese. "An object oriented approach to interactive engineering software development." Thesis, University of Dundee, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.400730.

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11

Doutreligne, Sébastien. "interactive molecular dynamics software development : Application to biomolecule folding." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCC180/document.

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Le repliement de biomolécules à partir de méthodes computationelles reste un grand défi. Plus particulièrement, les simulations de dynamique moléculaire tout-atomes sont intrinsèquement longues et ne permettent pas encore d’atteindre l’échelle de temps de la microseconde de façon courante. En général, un approche gros-grain est préférée pour simuler des systèmes plus grands et des échelles de temps plus longues. Les approches automatiques comme la dynamique moléculaire ne tiennent pas compte de l’expertise de l’investigateur. Ce travail de thèse explore le repliement des biomolécules au
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12

Fossa, Halldor. "Interactive configuration management for distributed systems." Thesis, Imperial College London, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.265615.

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13

Noik, Emanuel Gerald. "Automating the generation of interactive applications." Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/29690.

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As user interfaces become more powerful and easier to use they are often harder to design and implement. This has caused a great demand for interface tools. While existing tools ease interface creation, they typically do not provide mechanisms to simplify application development and are too low-level. Furthermore, existing tools do not provide effective mechanisms to port interactive applications across user interfaces. While some tools provide limited mechanisms to port applications across user interfaces which belong to the same class (e.g., the class of all standard graphical direct-manipu
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14

Leaman, Oliver. "CuDAS : an interactive curriculum combining pedagogic composition with interactive software for the teaching of music technology." Thesis, Brunel University, 2010. http://bura.brunel.ac.uk/handle/2438/6071.

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Within the framework of education of Music Technology for 16-18 year olds there exists a lack of thorough teaching and learning resources sufficient for a broad understanding of the basics of audio and electronic synthesis. This PhD submission outlines the role of the composer in the classroom in addressing this fundamental issue through the development of a curriculum containing pedagogic composition and interactive software. There will be a discussion of the principles of pedagogic methodologies developed by various composers and of the current model of learning provided in Music Technology
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15

Dix, A. J. "Formal methods and interactive systems : Principles and practice." Thesis, University of York, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.380545.

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Heerjee, K. B. "An interactive, graphical, program design and development environment." Thesis, University of Abertay Dundee, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.382796.

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New software development methodologies are being produced with increasing frequency. The latest techniques claim to produce software of unprecedented reliability and productivity, yet are seldom substantiated by empirical evidence. Researchers in the field of human-computer interactions have long held the view that well designed interactive systems increase performance levels over conventional techniques. Intuitively this seems logical, but very little work has been done to substantiate this claim empirically. This thesis aims to show that well designed structured programming environments prov
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Lees, Brian. "Learning computer architecture concepts through interactive model building." Thesis, Glasgow Caledonian University, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.380991.

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18

Ng, Eng Huat. "Software reusability and its application to interactive multimedia learning system." Thesis, Liverpool John Moores University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.244736.

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19

Winton, Jonathan. "Interactive Prioritization of Software Requirements using the Z3 SMT Solver." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-107062.

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Prioritization of software requirements is an important part of the requirements engineering process within the industry of software development. There are many different methods for achieving the most optimal order of software requirements, a list that shows in what order the requirements should be implemented. This degree project utilizes the SMT-based solver Z3 for an interactive prioritization algorithm. Previous studies have shown good results with another SMT-based solver called Yices. With the newer Z3 from Microsoft, the results have been improved further, and the tool is based on Pyth
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20

Tsangari, Victoria. "An interactive software program to develop pianists' sight-reading ability." Diss., University of Iowa, 2010. https://ir.uiowa.edu/etd/3393.

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21

Chapman, William James. "The development, design, and theory of educational interactive multimedia software." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2330.

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This project provides teachers and students with background information regarding software design. Specifically it will focus on design theory including content, interface, graphics, animation, navigation, and audio issues which may arise during the design and construction of educational multimedia software. The design issues represented here are demonstrated in the software "You can make a difference ... Human Rights".
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Hameed, Muhammad Muzaffar, and Muhammad Zeeshan ul Haq. "DefectoFix : An interactive defect fix logging tool." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5268.

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Despite the large efforts made during the development phase to produce fault free system, most of the software implementations still require the testing of entire system. The main problem in the software testing is the automation that could verify the system without manual intervention. Recent work in software testing is related to the automated fault injection by using fault models from repository. This requires a lot of efforts, which adds to the complexity of the system. To solve this issue, this thesis suggests DefectoFix framework. DefectoFix is an interactive defect fix logging tools tha
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23

Hai, Yan. "Littlebee: User's online interactive design of baby's wear." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2396.

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The purpose of this project is to develop a web-based application called Littlebee that allows customers to do online design of babies' wear. The online designing options include combining appliques with clothing styles and changing fabric colors; it utilizes images pre-stored in the database.
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24

Schlingloff, Jochen 1975. "Development of interactive and real-time educational software for mechanical principles." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/84299.

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25

Shah, Raza. "Repeater Unit Software Development in Wireless Interactive Video Data Service System." Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/31889.

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Information, products and services can be requested and purchased via the Interactive Video Data Service (IVDS) system developed by The Center for Wireless Telecommunications, Virginia Tech. This system consists of three components - User control, Repeater unit and a Host program. The user requests a service using his/her television remote (User control). A transceiver (User control) located near the television set responds to user requests by extracting information hidden in the commercial's audio, and transmitting information to the repeater unit. The receiver unit decodes received messa
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26

Andersen, Aaron. "GraphShop: An Interactive Software Environment for Graph Theory Research and Applications." DigitalCommons@USU, 2011. https://digitalcommons.usu.edu/etd/896.

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Graph Theory is the mathematical study of the structure of abstract relationships between objects. Although these constructions (graphs) are themselves purely theoretical, their ability to model pair-wise relationships in systems of arbitrary complexity yields abundant direct correspondence with numerous important physical and societal systems in the real world. Additionally, the simple discrete nature of fundamental graph structures allows for easy pseudo-geometric visualization of graphs in a wide variety of ways. Taken together, these two properties suggest that graph theory teaching, resea
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27

Ramondt, Leonie. "The experience of flow and learning by designing interactive multimedia software." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 1998. https://ro.ecu.edu.au/theses/1007.

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As computer technology is increasingly adopted in education, some students continue to have little context for its use. This is particularly true of tertiary drama education students, of whom many still remain computer illiterate. Constructivist pedagogy proposes that a learner constructs knowledge through active participation in their learning. An approach that is gaining currency which applies this principle is learning by designing. This approach was adopted for this study, with the premise that the process of designing multimedia software for their peers would not only motivate these stude
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28

Davis, M. "TouchStory : interactive software designed to assist children with autism to understand narrative." Thesis, University of Hertfordshire, 2009. http://hdl.handle.net/2299/3761.

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The work described in this thesis falls under the umbrella of the Aurora project (Aurora 2000). Aurora is a long-term research project which, through diverse studies, investigates the potential enhancement of the everyday lives of children with autism through the use of robots, and other interactive systems, in playful contexts. Autism is a lifelong pervasive disability which affects social interaction and communication. Importantly for this thesis, children with autism exhibit a deficit in narrative comprehension which adversely impacts their social world. The research agenda addressed by thi
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Sweeney, Michael Engineering &amp Information Technology Australian Defence Force Academy UNSW. "A presentation service for rapidly building interactive collaborative web applications." Awarded by:University of New South Wales - Australian Defence Force Academy. Engineering & Information Technology, 2009. http://handle.unsw.edu.au/1959.4/43621.

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Web applications have become a large segment of the software development domain but their rapid rise in popularity has far exceeded the support in software engineering. There are many tools and techniques for web application development, but the developer must still learn and use many complex protocols and languages. Products still closely bind data operations, business logic, and the user interface, limiting integration and interoperability. This thesis introduces an innovative new presentation service to help web application developers create better applications faster, and help them
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30

Paterno, Fabio Domenico. "A method for formal specification and verification of interactive systems." Thesis, University of York, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.297141.

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31

Soltani, Hamidreza. "Development and application of real-time and interactive software for complex system." Thesis, University of Central Lancashire, 2016. http://clok.uclan.ac.uk/20443/.

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Soft materials have attracted considerable interest in recent years for predicting the characteristics of phase separation and self-assembly in nanoscale structures. A popular method for demonstrating and simulating the dynamic behaviour of particles (e.g. particle tracking) and to consider effects of simulation parameters is cell dynamic simulation (CDS). This is a cellular computerisation technique that can be used to investigate different aspects of morphological topographies of soft material systems. The acquisition of quantitative data from particles is a critical requirement in order to
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Al-Shamma, Omran. "Development of interactive aircraft design software for use in problem based learning." Thesis, University of Hertfordshire, 2013. http://hdl.handle.net/2299/12108.

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In the last ten years or so, many interactive aircraft design software packages have been released into the market. One drawback of these packages is that they assume prior knowledge in the field of aircraft design. Also, their main purpose being the preliminary aircraft design in a commercial environment, and are not intended for instructional use. Aircraft Design is an iterative process, and the students in the formative years of training must realise that one year of study is not enough to embrace all the necessary underlying concepts in this field. Most universities present the aircraft de
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Sundararaman, Jaishankar. "HDPV: Highly Interactive, Faithful, In-Vivo Runtime State Visualization for Software Programs." Thesis, Virginia Tech, 2008. http://hdl.handle.net/10919/34030.

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Program Visualization systems use graphics and animation to represent the behavior of software programs. These systems represent different aspects of the program such as source code, control flow, data structures, runtime state of the program. Representing the actual runtime state of the program finds its use in a variety of applications including program understanding, visual debugging, and pedagogy. However, existing state-of-the-art program visualization systems are limited in : (1) not providing sufficient interactive capabilities to the user; (2) not faithfully representing the runtime st
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34

Goedde, Todd William. "Decoder Board Hardware/Software Development in Wireless Interactive Video Data Service System." Thesis, Virginia Tech, 1997. http://hdl.handle.net/10919/35871.

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The Interactive Video Data Service (IVDS) system allows consumers to browse the Internet, request information on products or services, make purchases, indicate preferences, and perform other interactive applications. To provide this service, the IVDS system has three subsystems: Consumer Control (CC), Cell Repeater (CR), and Host subsystem. In the CC subsystem, an IVDS transceiver box is placed near a television set. Once the consumer sends a command to the transceiver box using a standard television/VCR/Cable remote control, the transceiver box receives information embedded in the televisi
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Mendez, Eduardo. "Groundwater Interactive: Interdisciplinary Web-Based Software Incorporating New Learning Methodologies and Technologies." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/35796.

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Groundwater related courses are offered through several colleges at Virginia Tech. These classes enroll a diverse group of students with varied academic backgrounds and educational levels. Though these classes emphasize different aspects of groundwater resources, they lack a unified approach in instructional materials and learning methodologies for knowledge they do share. The goals of this research are to lessen the impact of variable student backgrounds and to better integrate the courses to improve teaching and learning, through the development of a multi-tiered, interdisciplinary websit
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36

Payne, Stephen Richard. "A CAD-interactive software package for the synthesis of planar disk cams." Thesis, This resource online, 1994. http://scholar.lib.vt.edu/theses/available/etd-09042008-063021/.

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37

Croeser, Hendrik. "Hypermedia in support of the software engineering process." Diss., University of Pretoria, 2001. http://hdl.handle.net/2263/22972.

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Thornton, Michael Douglas. "TDL - a software tool to support designers in task analysis." Thesis, University of Hull, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.243468.

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39

Eisenhauer, Greg Stephen. "An object infrastructure for high-performance interactive applications." Diss., Georgia Institute of Technology, 1998. http://hdl.handle.net/1853/8160.

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40

Camacho, Herrero Sonia. "Gamified Learning of Software Tool Functionality : Design and implementation of an interactive in-app learning interface for complex software." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-255004.

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Almost every application or platform that is developed nowadays includes a user onboarding experience. Onboarding is a process that starts the moment users enter an application and it aims to show the benefits of using the application, teach how the functionality works and motivate users to return. When the target application is considered a complex software, the teaching methodology needs to be carefully studied and designed. Through the example of a complex project management software, this master thesis aims to develop an in-app teaching interface that allows the users to understand the dif
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Wolven, Renee Suzanne. "Effectiveness testing of embedded user support for US army installation-level software." Thesis, Georgia Institute of Technology, 1991. http://hdl.handle.net/1853/24929.

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42

Xu, Qian. "Interactive volume deformation based on model fitting lattices." Thesis, University of Huddersfield, 2012. http://eprints.hud.ac.uk/id/eprint/17820/.

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Volume visualization, which is a relatively new branch in scientific visualization, not only displays surface features of a model, but enables an intuitive presentation of the internal information of the object. Its comprehensive visualization algorithms developed in the last decade have brought in challenges such as complex data processing, real-time operations, and application-specific system performances. These challenges were elaborated in the manner of research objectives in the thesis. By devising a novel volume deformation pipeline, this thesis managed to explore volume-model related op
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43

Mohd, Yusof Mohd Hafizuddin. "Real-time person re-identification for interactive environments." Thesis, University of Birmingham, 2016. http://etheses.bham.ac.uk//id/eprint/6883/.

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The work presented in this thesis was motivated by a vision of the future in which intelligent environments in public spaces such as galleries and museums, deliver useful and personalised services to people via natural interaction, that is, without the need for people to provide explicit instructions via tangible interfaces. Delivering the right services to the right people requires a means of biometrically identifying individuals and then re-identifying them as they move freely through the environment. Delivering the service they desire requires sensing their context, for example, sensing the
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O'Neill, Eamonn Joseph. "User-developer cooperation in software development : building common ground and usable systems." Thesis, Queen Mary, University of London, 1998. http://qmro.qmul.ac.uk/xmlui/handle/123456789/52063.

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The topic of this research is direct user participation in the task based development of interactive software systems. Building usable software demands understanding and supporting users and their tasks. Users are a primary source of usability requirements and knowledge, since users can be expected to have intimate and extensive knowledge of themselves, their tasks and their working environment. Task analysis approaches to software development encourage a focus on supporting users and their tasks while participatory design approaches encourage users' direct, active contributions to software de
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Marculescu, Bogdan. "Interactive Search-Based Testing of Embedded Software : Understanding the Benefits and Difficulties of Industrial Application." Licentiate thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00579.

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The ubiquity of software has wide-ranging consequences for its development and testing. Increasingly often, software is developed and tested by engineers specialized in other areas. Embedded software, for example, is developed ad-hoc, for each product, by systems and domain engineers. Supporting testing activities in this context requires a highly flexible approach, powerful enough to create useful test cases, yet simple enough to not require specialized training in software testing. Search-based software testing promises the ability to generate and evaluate large numbers of test cases at mini
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Aljawawdeh, H. "An interactive metaheuristic search framework for software service identification from business process models." Thesis, University of the West of England, Bristol, 2019. http://eprints.uwe.ac.uk/37959/.

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In recent years, the Service-Oriented Architecture (SOA) model of computing has become widely used and has provided efficient and agile business solutions in response to inevitable and rapid changes in business requirements. Software service identification is a crucial component in the production of a service-oriented architecture and subsequent successful software development, yet current service identification methods have limitations. For example, service identification methods are either not sufficiently comprehensive to handle the totality of service identification activities, or they lac
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Hirsh, Diane E. (Diane Elizabeth). "Piecing together the magic mirror : a software framework to support distributed, interactive applications." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37394.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.<br>Includes bibliographical references (p. 183-185).<br>Developing applications for distributed platforms can be very difficult and complex. We have developed a software framework to support distributed, interactive, collaborative applications that run on collections of self-organizing, autonomous computational units. We have included modules to aid application programmers with the exchange of messages, development of fault tolerance, and the aggregation of senso
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Yesilmurat, Serdar. "A Prefetching Method For Interactive Web Gis Applications." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12611639/index.pdf.

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A Web GIS system has a major issue of serving the map data to the client applications. Since most of the GIS services provide their geospatial data as basic image formats like PNG and JPEG, constructing those images and transferring them over the internet are costly operations. To enhance this inefficient process, various approaches are offered. Caching the responses of the requests on the client side is the most commonly implemented solution. However, this method is not adequate by itself. Besides caching the responses, predicting the next possible requests of the client and updating the cach
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Nguyen, Huy Manh. "MABIC: Mobile Application Builder for Interactive Communication." TopSCHOLAR®, 2016. http://digitalcommons.wku.edu/theses/1747.

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Nowadays, the web services and mobile technology advance to a whole new level. These technologies make the modern communication faster and more convenient than the traditional way. People can also easily share data, picture, image and video instantly. It also saves time and money. For example: sending an email or text message is cheaper and faster than a letter. Interactive communication allows the instant exchange of feedback and enables two-way communication between people and people, or people and computer. It increases the engagement of sender and receiver in communication. Although many s
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50

Zinenko, Oleksandr. "Restructuration interactive des programmes." Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLS437/document.

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Le développement des logiciels et leur restructuration deviennent de plus en plus complexes à cause de l'adoption massive des architectures parallèles, ce qui nécessite une expertise considérable de la part des développeurs. Bien que des nombreux modèles et langages de programmation permettent de créer des programmes efficaces, ils n'offrent pas de support spécifique à la restructuration des programmes existants afin d'en augmenter l'efficacité. En même temps, les approches automatiques sont trop conservatives et insuffisamment précises pour atteindre une partie substantielle de la performance
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