Books on the topic 'Interactive video game'
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Solarski, Chris. Interactive Stories and Video Game Art. Boca Raton, FL : Taylor & Francis, 2016.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b21636.
Full textPlaying along: Digital games, YouTube, and virtual performance. Oxford: Oxford University Press, 2012.
Find full textDave, Raybould, ed. The game audio tutorial: A practical guide to sound and music for interactive games. Amsterdam: Boston, 2011.
Find full textMusic for new media: Composing for videogames, web sites, presentations, and other interactive media. Boston, MA: Berklee Press, 2006.
Find full textMichael, Bremer, ed. Simlife: The official strategy guide. Rocklin, CA: Prima Pub., 1993.
Find full textSteven, Heller. Becoming a digital designer: A guide to careers in Web, video, broadcast, game and animation design. Hoboken, N.J: John Wiley, 2007.
Find full textNick, Roberts. GameShark: Pocket power guide, authorized. Rocklin, Calif: Prima Pub., 1997.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textWhat is your quest?: From adventure games to interactive books. Iowa City: University of Iowa Press, 2014.
Find full textVideo games and interactive media: A glimpse at new digital entertainment. Wellesley, Mass: A.K. Peters, 2006.
Find full textMaura, Kennedy, ed. Make your own music videos with Adobe Premiere. New York: Hungry Minds, 2002.
Find full textChris, Klug, ed. Interactive storytelling for video games: A player-centered approach to creating memorable characters and stories. Burlington, MA: Focal Press, 2011.
Find full textSimon, Ferrari, and Schweizer Bobby, eds. Newsgames: Journalism at play. Cambridge, Mass: MIT Press, 2010.
Find full textSimon, Ferrari, and Schweizer Bobby, eds. Newsgames: Journalism at play. Cambridge, Mass: The MIT Press, 2010.
Find full textUnited, States Congress Senate Committee on Commerce Science and Transportation. The impact of interactive violence on children: Hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000. Washington: U.S. G.P.O., 2003.
Find full text1951-, Dyer-Witheford Nick, and De Peuter Greig 1974-, eds. Digital games: The interaction of technology, culture, and marketing. Montréal: McGill-Queen's University Press, 2003.
Find full textTaylor, T. Allan. Opportunities in the Internet, video games, and multimedia. New York, NY: Checkmark Books, 2007.
Find full textMy avatar, my self: Identity in video role-playing games. Jefferson, N.C: McFarland, 2009.
Find full textWrite your way into animation: Create a writing career in animation and games. New York: Elsevier, 2010.
Find full textVirtual literacies: Interactive spaces for children and young people. New York, NY: Routledge, 2012.
Find full textEditoria decima arte?: Contaminazioni multimediali e spericolatezze videoludiche. [Rimini, Italy]: Guaraldi, 2009.
Find full textInteractive Stories and Video Game Art: A Storytelling Framework for Game Design. A K Peters/CRC Press, 2017.
Find full textWriting Interactive Music for Video Games: A Composer's Guide. Addison-Wesley Professional, 2014.
Find full textKellman, Noah. The Game Music Handbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.001.0001.
Full textKerins, Mark. Multichannel Gaming and the Aesthetics of Interactive Surround. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.014.
Full textBridgett, Rob. Contextualizing Game Audio Aesthetics. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.008.
Full textTurner, Bill, Jon Warren Lentz, and Ian Chia. Flash: The Future: Pocket PC / DVD / ITV / Video / Game Consoles / Wireless. No Starch Press, 2002.
Find full textFrank, Adam. Astronomy: At Play in the Cosmos , with Ebook, Smartwork5, Video Game, and Interactive Simulations. Norton & Company, Incorporated, W. W., 2020.
Find full textFrank, Adam. Astronomy: At Play in the Cosmos , with Ebook, Smartwork5, Video Game, and Interactive Simulations. Norton & Company, Incorporated, W. W., 2020.
Find full textCorbacho, Antonio Benitez, and Mario Rubiales Gomez. Video Digital, 2006 / Digital Video 2006 (Guia Practica Para Usuarios / Users Practical Guide). Anaya Multimedia, 2005.
Find full text1973-, Collins Karen, ed. From Pac-Man to pop music: Interactive audio in games and new media. Aldershot, Hampshidre, England: Ashgate, 2008.
Find full textRevolutionaries at Sony: The making of the Sony PlayStation and the visionaries who conquered the world of video games. New York: McGraw-Hill, 2000.
Find full textBremer, Michael, and Ken Karakotsios. Simlife: The Official Strategy Guide (Secrets of the Games). Prima Publishing, 1993.
Find full textBecoming a Digital Designer: A Guide to Careers in Web, Video, Broadcast, Game and Animation Design. Wiley, 2007.
Find full textPlaying with sound: A theory of interacting with sound and music in video games. The MIT Press, 2013.
Find full textHoffert, Paul. Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media (Book & CD). Berklee Press, 2007.
Find full textLebowitz, Josiah. Interactive Storytelling for Video Games. Routledge, 2012. http://dx.doi.org/10.4324/9780240817187.
Full textNatkin, Stephane. Video Games and Interactive Media. A K Peters/CRC Press, 2006. http://dx.doi.org/10.1201/9780367807115.
Full textPrima and Prima Development. GameShark Pocket Power Guide (3rd Edition). 3rd ed. Prima Games, 1998.
Find full textCodeBoy, ed. Prima's authorized GameShark pocket power guide: Attack of the 50 foot CodeBoy. Roseville, CA: Prima Games, 2002.
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