Academic literature on the topic 'Interactive videos ; Real-time data processing'

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Journal articles on the topic "Interactive videos ; Real-time data processing"

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Xu, Yuanjin, and Xiaojun Liu. "Interactive Algorithms in Complex Image Processing Systems Based on Big Data." Complexity 2020 (May 5, 2020): 1–9. http://dx.doi.org/10.1155/2020/5929584.

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In the era of big data, images and videos are one of the main means of information dissemination. In recent years, research on the problem of image and video reorganization and integration has become a hot topic in digital image processing technology. Using a computer for image processing, complicated programming is unavoidable. Therefore, it is necessary to optimize the interactive algorithms for image processing. In this paper, the content of image processing experiment is screened and integrated, and an image processing experiment system based on Matlab GUI platform is established for diffe
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Yadav, Piyush, Dhaval Salwala, Dibya Prakash Das, and Edward Curry. "Knowledge Graph Driven Approach to Represent Video Streams for Spatiotemporal Event Pattern Matching in Complex Event Processing." International Journal of Semantic Computing 14, no. 03 (2020): 423–55. http://dx.doi.org/10.1142/s1793351x20500051.

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Complex Event Processing (CEP) is an event processing paradigm to perform real-time analytics over streaming data and match high-level event patterns. Presently, CEP is limited to process structured data stream. Video streams are complicated due to their unstructured data model and limit CEP systems to perform matching over them. This work introduces a graph-based structure for continuous evolving video streams, which enables the CEP system to query complex video event patterns. We propose the Video Event Knowledge Graph (VEKG), a graph-driven representation of video data. VEKG models video ob
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Hein, Daniel, Thomas Kraft, Jörg Brauchle, and Ralf Berger. "Integrated UAV-Based Real-Time Mapping for Security Applications." ISPRS International Journal of Geo-Information 8, no. 5 (2019): 219. http://dx.doi.org/10.3390/ijgi8050219.

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Security applications such as management of natural disasters and man-made incidents crucially depend on the rapid availability of a situation picture of the affected area. UAV-based remote sensing systems may constitute an essential tool for capturing aerial imagery in such scenarios. While several commercial UAV solutions already provide acquisition of high quality photos or real-time video transmission via radio link, generating instant high-resolution aerial maps is still an open challenge. For this purpose, the article presents a real-time processing tool chain, enabling generation of int
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Majumdar, Jharna, Darshan K M, and Abhijith Vijayendra. "Design and Implementation of Video Shot Detection on Field Programmable Gate Arrays." IAES International Journal of Robotics and Automation (IJRA) 2, no. 1 (2013): 17. http://dx.doi.org/10.11591/ijra.v2i1.pp17-25.

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Video has become an interactive medium of communication in everyday life. The sheer volume of video makes it extremely difficult to browse through and find the required data. Hence extraction of key frames from the video which represents the abstract of the entire video becomes necessary. The aim of the video shot detection is to find the position of the shot boundaries, so that key frames can be selected from each shot for subsequent processing such as video summarization, indexing etc. For most of the surveillance applications like video summery, face recognition etc., the hardware (real tim
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Hamza, Rafik, Alzubair Hassan, Teng Huang, Lishan Ke, and Hongyang Yan. "An Efficient Cryptosystem for Video Surveillance in the Internet of Things Environment." Complexity 2019 (December 9, 2019): 1–11. http://dx.doi.org/10.1155/2019/1625678.

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Surveillance systems paradigm envisions the pervasive interconnection and cooperation of interactive devices over the Internet infrastructure. Nevertheless, dissemination and processing of surveillance video amid the Internet of Things (IoT) applications become a susceptible issue due to the large volume and the significant information of these data. Moreover, surveillance devices on IoT have very limited resources such as memory and storage. The actual security methods are not quite appropriate for surveillance IoT systems. Thus, a particular cryptosystem technique is required for surveillanc
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Raheel, Aasim, Muhammad Majid, Majdi Alnowami, and Syed Muhammad Anwar. "Physiological Sensors Based Emotion Recognition While Experiencing Tactile Enhanced Multimedia." Sensors 20, no. 14 (2020): 4037. http://dx.doi.org/10.3390/s20144037.

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Emotion recognition has increased the potential of affective computing by getting an instant feedback from users and thereby, have a better understanding of their behavior. Physiological sensors have been used to recognize human emotions in response to audio and video content that engages single (auditory) and multiple (two: auditory and vision) human senses, respectively. In this study, human emotions were recognized using physiological signals observed in response to tactile enhanced multimedia content that engages three (tactile, vision, and auditory) human senses. The aim was to give users
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Mehrabi, Abbas, Matti Siekkinen, Teemu Kämäräinen, and Antti yl¨-J¨¨ski. "Multi-Tier CloudVR." ACM Transactions on Multimedia Computing, Communications, and Applications 17, no. 2 (2021): 1–24. http://dx.doi.org/10.1145/3429441.

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The availability of high bandwidth with low-latency communication in 5G mobile networks enables remote rendered real-time virtual reality (VR) applications. Remote rendering of VR graphics in a cloud removes the need for local personal computer for graphics rendering and augments weak graphics processing unit capacity of stand-alone VR headsets. However, to prevent the added network latency of remote rendering from ruining user experience, rendering a locally navigable viewport that is larger than the field of view of the HMD is necessary. The size of the viewport required depends on latency:
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Karnatak, H., P. L. N. Raju, Y. V. N. Krishna Murthy, S. K. Srivastav, and P. K. Gupta. "E-learning based distance education programme on Remote Sensing and Geoinformation Science – An initiative of IIRS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-8 (November 28, 2014): 1237–41. http://dx.doi.org/10.5194/isprsarchives-xl-8-1237-2014.

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IIRS has initiated its interactive distance education based capacity building under IIRS outreach programme in year 2007 where more than 15000+ students were trained in the field of geospatial technology using Satellite based interactive terminals and internet based learning using A-View software. During last decade the utilization of Internet technology by different user groups in the society is emerged as a technological revaluation which has directly affect the life of human being. The Internet is used extensively in India for various purposes right from entrainment to critical decision mak
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Boyun, Vitaliy. "Directions of Development of Intelligent Real Time Video Systems." Application and Theory of Computer Technology 2, no. 3 (2017): 48. http://dx.doi.org/10.22496/atct.v2i3.65.

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Real time video systems play a significant role in many fields of science and technology. The range of their applications is constantly increasing together with requirements to them, especially it concerns to real time video systems with the feedbacks. Conventional fundamentals and principles of real-time video systems construction are extremely redundant and do not take into consideration the peculiarities of real time processing and tasks, therefore they do not meet the system requirements neither in technical plan nor in informational and methodical one. Therefore, the purpose of this resea
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Sujeetha, S., Veneesa Ja, K. Vinitha, and R. Suvedha. "Medimate : Ailment Diffusion Control System with Real Time Large Scale Data Processing." International Journal of Engineering & Technology 7, no. 2.31 (2018): 240. http://dx.doi.org/10.14419/ijet.v7i3.31.18233.

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In the existing scenario, a patient has to go to the hospital to take necessary tests, consult a doctor and buy prescribed medicines or use specified healthcare applications. Hence time is wasted at hospitals and in medical shops. In the case of healthcare applications, face to face interaction with the doctor is not available. The downside of the existing scenario can be improved by the Medimate: Ailment diffusion control system with real time large scale data processing. The purpose of medimate is to establish a Tele Conference Medical System that can be used in remote areas. The medimate is
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Dissertations / Theses on the topic "Interactive videos ; Real-time data processing"

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Iya, Nuruddeen Mohammed. "A multi-strategy approach for congestion-aware real-time video." Thesis, University of Aberdeen, 2015. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=228569.

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Wai, Hon Kee. "Priority feedback mechanism with quality of service control for MPEG video system." HKBU Institutional Repository, 1999. http://repository.hkbu.edu.hk/etd_ra/275.

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Hui, Kin Cheung. "The design and implementation of a MPEG video system with transmission control and QoS support." HKBU Institutional Repository, 2002. http://repository.hkbu.edu.hk/etd_ra/446.

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Telikapalli, Surya. "Collaborative design (COLLDESIGN): A real-time interactive unified modeling language tool." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2669.

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This project extended COLLDESIGN, an interactive collaborative modeling tool that was developed by Mr. Hara Totapally. The initial version included a collaborative framework comprised of configurable client and server components. This project accomplished a complete implementation of the Class Diagram view. In addition, extending the framework, text messaging and audio conferencing features have been implemented to allow for real-time textual and audio communication between team members working on a particular project. VideoClient is the GUI of the application.
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Macias, Filiberto. "Real Time Telemetry Data Processing and Data Display." International Foundation for Telemetering, 1996. http://hdl.handle.net/10150/611405.

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International Telemetering Conference Proceedings / October 28-31, 1996 / Town and Country Hotel and Convention Center, San Diego, California<br>The Telemetry Data Center (TDC) at White Sands Missile Range (WSMR) is now beginning to modernize its existing telemetry data processing system. Modern networking and interactive graphical displays are now being introduced. This infusion of modern technology will allow the TDC to provide our customers with enhanced data processing and display capability. The intent of this project is to outline this undertaking.
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Kuang, Zheng-zheng, and 鄺錚峥. "Modeling and interactive rendering of urban environments." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/208039.

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Modeling and interactive rendering of urban environments are difficult as it is telling the story of simulating our real and complex world. Urban environment contains various buildings with different kinds of materials and different shapes, modeling such objects with conventional triangle mesh are not reasonable. It's not difficult to create the models, but to store and transmit the enormous data caused by the mesh models. Such amount of data is also very difficult to be put into computer memory for realtime rendering. Besides, roads and trees are also important parts of an urban environment.
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Toss, Julio. "Parallel algorithms and data structures for interactive applications." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/172043.

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La quête de performance a été une constante à travers l’histoire des systèmes informatiques. Il y a plus d’une décennie maintenant, le modèle de traitement séquentiel montrait ses premiers signes d’épuisement pour satisfaire les exigences de performance. Les barrières du calcul séquentiel ont poussé à un changement de paradigme et ont établi le traitement parallèle comme standard dans les systèmes informatiques modernes. Avec l’adoption généralisée d’ordinateurs parallèles, de nombreux algorithmes et applications ont été développés pour s’adapter à ces nouvelles architectures. Cependant, dans
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Haumont, Dominique. "Calcul et représentation de l'information de visibilité pour l'exploration interactive de scènes tridimensionnelles." Doctoral thesis, Universite Libre de Bruxelles, 2006. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/210880.

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La synthèse d'images, qui consiste à développer des algorithmes pour générer des images à l'aide d'un ordinateur, est devenue incontournable dans de nombreuses disciplines. <p><p>Les méthodes d'affichage interactives permettent à l'utilisateur d'explorer des environnements virtuels en réalisant l'affichage des images à une cadence suffisamment élevée pour donner une impression de continuité et d'immersion. Malgré les progrès réalisés par le matériel, de nouveaux besoins supplantent toujours les capacités de traitement, et des techniques d'accélération sont nécessaires pour parvenir à maintenir
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Srinivas, Tejaswi. "Mercury Instant Messaging System: A collaborative instant messaging tool." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2677.

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The purpose of this project is to use Java technology to create an instant messenger application that could be used by any person who has the basic knowledge of working with a graphical user interface. The goal here is to develop an application that provides communication to users running different operating systems.
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"Tele-immersive display with live-streamed video." 2001. http://library.cuhk.edu.hk/record=b5890734.

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Tang Wai-Kwan.<br>Thesis (M.Phil.)--Chinese University of Hong Kong, 2001.<br>Includes bibliographical references (leaves 88-95).<br>Abstracts in English and Chinese.<br>Abstract --- p.i<br>Acknowledgement --- p.iii<br>Chapter 1 --- Introduction --- p.1<br>Chapter 1.1 --- Applications --- p.3<br>Chapter 1.2 --- Motivation and Goal --- p.6<br>Chapter 1.3 --- Thesis Outline --- p.7<br>Chapter 2 --- Background and Related Work --- p.8<br>Chapter 2.1 --- Panoramic Image Navigation --- p.8<br>Chapter 2.2 --- Image Mosaicing --- p.9<br>Chapter 2.2.1 --- Image Registration --- p.10<br>Chapt
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Books on the topic "Interactive videos ; Real-time data processing"

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Westwater, Raymond. Real-time video compression: Techniques and algorithms. Kluwer, 1997.

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International, Workshop on Distributed Interactive Simulation and Real Time Applications (1st 1997 Eilat Israel). First International Workshop on Distributed Interactive Simulation and Real Time Applications: Proceedings, January 9-10, 1997, Eilat, Israel. IEEE Computer Society Press, 1997.

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Building the Realtime User Experience: Creating Immersive and Interactive Websites. O'Reilly Media, Incorporated, 2010.

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Hungary) IEEE International Symposium on Distributed Simulation and Real-Time Applications (8th 2004 Budapest. Eighth IEEE International Symposium on Distributed Simulation and Real-Time Applications: Proceedings : Budapest, Hungary, October 21-23, 2004. Edited by Turner Stephen J, Roberts David J, Wilson Linda F, IEEE Computer Society. Technical Committee on Parallel Processing, and Association for Computing Machinery. Special Interest Group in Simulation. IEEE Computer Society, 2004.

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J, Turner Stephen, Taylor Simon J. E, IEEE Computer Society. Technical Committee on Parallel Processing., and Association for Computing Machinery. Special Interest Group in Simulation., eds. Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications : proceedings : October 23-25, 2003, Delft, The Netherlands. IEEE Computer Society Press, 2003.

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J, Roberts David, Theodoropoulos Georgios K, El Saddik Abdulmotaleb 1966-, IEEE Computer Society. Technical Committee on Parallel Processing., and IEEE Computer Society, eds. DS-RT 2007: Proceedings : 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications : 22-24 October, 2007, Chania, Greece. IEEE Computer Society Press, 2007.

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IEEE International Workshop on Distributed Simulation and Real Time Applications (5th 2001 Cincinnati, Ohio). DS-RT 2001: Fifth IEEE International Workshop on Distributed Simulation and Real-Time Applications : proceedings : 13-15 August, 2001, Cincinnati, Ohio. IEEE Computer Society Press, 2001.

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IEEE International Symposium on Distributed Simulation and Real-Time Applications (13th 2009 Singapore). DS-RT 2009: Proceedings : 13th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications : 25-28 October, 2009, Singapore. IEEE Computer Society Press, 2009.

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International, Workshop on Distributed Interactive Simulation and Real Time Applications (2nd 1998 Montreal Quebec). 2nd International Workshop on Distributed Interactive Simulation and Real Time Applications: Proceedings : July 19-20, 1998, Montreal, Canada, in conjunction with MASCOTS'98. IEEE Computer Society Press, 1998.

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IEEE, International Symposium on Distributed Simulation and Real-Time Applications (12th 2008 Vancouver Canada). DS-RT 2008: Proceedings : 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications : 27-29 October, 2008, Vancouver, Canada. IEEE Computer Society Press, 2008.

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Book chapters on the topic "Interactive videos ; Real-time data processing"

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Sgaglione, Luigi, and Giovanni Mazzeo. "A GDPR-Compliant Approach to Real-Time Processing of Sensitive Data." In Intelligent Interactive Multimedia Systems and Services. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92231-7_5.

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Praud, Stéphane, Pierre Germain, and Justin Plantier. "Prototyping of interactive satellite image analysis tools using a real-time data-flow computer." In Image Analysis and Processing. Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/3-540-60298-4_332.

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Qi, Di. "Application of the Cloud Real-Time Interactive Response System in College English Reading Teaching Platform." In Data Processing Techniques and Applications for Cyber-Physical Systems (DPTA 2019). Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-1468-5_205.

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Cerone, Antonio, and Graham Pluck. "A Formal Model for Emulating the Generation of Human Knowledge in Semantic Memory." In From Data to Models and Back. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-70650-0_7.

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AbstractThe transfer of information processed by human beings from their short-term memory (STM) to their semantic memory creates two kinds of knowledge: a semantic network of associations and a structured set of rules to govern human deliberate behaviour under explicit attention. This paper focuses on the memory processes that create the first of these two kinds of knowledge. Human memory storage and processing are modeled using the Real-time Maude rewrite language. Maude’s capability of specifying complex data structures as many sorted algebras and the time features of Real-Time Maude are exploited for (1) providing a means for formalising alternative memory models, (2) modelling in silico experiments to compare and validate such models. We aim at using our model for the comparison of alternative cognitive hypothesis and theories and the analysis of interactive systems.
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Biron, H. P., G. L. Austin, and A. Kilambi. "The Operational Use of a High Speed Interactive Radar Data Processing System - RDPS Part II : Application in Real Time Severe Thunderstorm Detection and Forecasting." In Weather Radar Networking. Springer Netherlands, 1990. http://dx.doi.org/10.1007/978-94-009-0551-1_45.

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Goswami, Srijan, Urmimala Dey, Payel Roy, Amira Ashour, and Nilanjan Dey. "Medical Video Processing." In Advances in Multimedia and Interactive Technologies. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1025-3.ch001.

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In today's medical environments, imaging technology is extremely significant to provide information for accurate diagnosis. An increasing amount of graphical information from high resolution 3D scanners is being used for diagnoses. Improved medical data quality become one of the major aims of researchers. This leads to the development of various medical modalities supported by cameras that can provide videos for the human body internal for surgical purposes and more information for accurate diagnosis. The current chapter studied concept of the video processing, and its application in the medical domain. Based on the highlighted literatures, it is convinced that video processing and real time frame will have outstanding value in the clinical environments.
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Krawczyk, Henryk, and Jerzy Proficz. "Real-Time Multimedia Stream Data Processing in a Supercomputer Environment." In Interactive Multimedia. InTech, 2012. http://dx.doi.org/10.5772/36673.

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Becker, Shirley Ann. "PDA Usability for Telemedicine Support." In Encyclopedia of Human Computer Interaction. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch069.

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Telemedicine is broadly defined as the use of information and communications technology to provide medical information and services (Perednia &amp; Allen, 1995). Telemedicine offers an unprecedented means of bringing healthcare to anyone regardless of geographic remoteness. It promotes the use of ICT for healthcare when physical distance separates the provider from the patient (Institute of Medicine, 1996). In addition, it provides for real-time feedback, thus eliminating the waiting time associated with a traditional healthcare visit. Telemedicine has been pursued for over three decades as researchers, healthcare providers, and clinicians search for a way to reach patients living in remote and isolated areas (Norris, 2001). Early implementation of telemedicine made use of the telephone in order for healthcare providers and patients to interact. Over time, fax machines were introduced along with interactive multimedia, thus supporting teleconferencing among participants. Unfortunately, many of the early telemedicine projects did not survive because of high costs and insurmountable barriers associated with the use of technology. Telemedicine has been resurrected during the last decade as a means to help rural healthcare facilities. Advances in information and communications technology have initiated partnerships between rural healthcare facilities and larger ones. The Internet in particular has changed the way in which medical consultations can be provided (Coiera, 1997). Personal computers (PCs) and supporting peripherals, acting as clients, can be linked to medical databases residing virtually in any geographic space. Multimedia data types, video, audio, text, imaging, and graphics promote the rapid diagnosis and treatment of casualties and diseases. Innovations in ICT offer unprecedented healthcare opportunities in remote regions throughout the world. Mobile devices using wireless connectivity are growing in popularity as thin clients that can be linked to centralized or distributed medical-data sources. These devices provide for local data storage of medical data, which can be retrieved and sent back to a centralized source when Internet access becomes available. Those working in nomadic environments are connected to data sources that in the past were inaccessible due to a lack of telephone and cable lines. For the military, paramedics, social workers, and other healthcare providers in the field, ICT advances have removed technology barriers that made mobility difficult if not impossible. Personal digital assistants (PDAs)1 are mobile devices that continue to grow in popularity. PDAs are typically considered more usable for multimedia data than smaller wireless devices (e.g., cell phones) because of larger screens, fully functional keyboards, and operating systems that support many desktop features. Over the past several years, PDAs have become far less costly than personal-computing technology. They are portable, lightweight, and mobile when compared to desktop computers. Yet, they offer similar functionality scaled back to accommodate the differences in user-interface designs, data transmission speed, memory, processing power, data storage capacity, and battery life.
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Peng, Rui, Alex J. Aved, and Kien A. Hua. "Real-Time Query Processing on Live Videos in Networks of Distributed Cameras." In Research, Practice, and Educational Advancements in Telecommunications and Networking. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0050-8.ch003.

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With the proliferation of inexpensive cameras and the availability of high-speed wired and wireless networks, systems of distributed cameras are becoming an enabling technology for a broad range of interdisciplinary applications in domains such as public safety and security, manufacturing, transportation, and healthcare. Today’s live video processing systems on networks of distributed cameras, however, are designed for specific classes of applications. To provide a generic query processing platform for applications of distributed camera networks, the authors designed and implemented a new class of general purpose database management systems, the live video database management system (LVDBMS). The authors view networked video cameras as a special class of interconnected storage devices, and allow the user to formulate ad hoc queries expressed over real-time live video feeds. This paper introduces their system and presents the live video data model, the query language, and the query processing and optimization technique.
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Azzag, H., F. Picarougne, C. Guinot, and G. Venturini. "VRMiner." In Data Warehousing and Mining. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-951-9.ch089.

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We present in this chapter a new 3D interactive method for visualizing multimedia data with virtual reality named VRMiner. We consider that an expert in a specific domain has collected a set of examples described with numeric and symbolic attributes but also with sounds, images, videos and Web sites or 3D models, and that this expert wishes to explore these data to understand their structure. We use a 3D stereoscopic display in order to let the expert easily visualize and observe the data. We add to this display contextual information such as texts and small images, voice synthesis and sound. Larger images, videos and Web sites are displayed on a second computer in order to ensure real time display. Navigating through the data is done in a very intuitive and precise way with a 3D sensor that simulates a virtual camera. Interactive requests can be formulated by the expert with a data glove that recognizes the hand gestures. We show how this tool has been successfully applied to several real world applications.
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Conference papers on the topic "Interactive videos ; Real-time data processing"

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Lin, Xiangdi. "Real-time interactive measurement on multi-objects in image sequence." In Signal and Data Processing of Small Targets 1990. SPIE, 1990. http://dx.doi.org/10.1117/12.2321773.

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Nadarajan, Gayathri, Cheng-Lin Yang, Yun-Heh Chen-Burger, Yu-Jung Cheng, Sun-In Lin, and Fang-Pang Lin. "Real-Time Data Streaming Architecture and Intelligent Workflow Management for Processing Massive Ecological Videos." In 2013 International Conference on Social Computing (SocialCom). IEEE, 2013. http://dx.doi.org/10.1109/socialcom.2013.173.

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Wendrich, Robert E. "A Novel Approach for Collaborative Interaction With Mixed Reality in Value Engineering." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5515.

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Design and engineering in real-world projects is often influenced by reduction of the problem definition, trade-offs during decision-making, possible loss of information and monetary issues like budget constraints or value-for-money problems. In many engineering projects various stakeholders take part in the project process on various levels of communication, engineering and decision-making. During project meetings and VE sessions between the different stakeholder’s, information and data is gathered and put down analogue and/or digitally, consequently stored in reports, minutes and other modes
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Zhang, Zhiwei, and Dong Wang. "Remote Sensing and Time Series Data Fused Multimodal Prediction Model Based on Interaction Analysis." In ICVIP 2019: 2019 the 3rd International Conference on Video and Image Processing. ACM, 2019. http://dx.doi.org/10.1145/3376067.3376100.

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Cai, Ye, and HaiYang Gan. "An Online Face Clustering Algorithm for Face Monitoring and Retrieval in Real-Time Videos." In 2019 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom). IEEE, 2019. http://dx.doi.org/10.1109/ispa-bdcloud-sustaincom-socialcom48970.2019.00122.

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Bruno, Fabio, Francesco Cosco, Agostino Angilica, and Maurizio Muzzupappa. "Mixed Prototyping for Products Usability Evaluation." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28841.

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Mixed prototyping is an industrial practice that combines virtual and real components in order to realize a prototype of a product used to evaluate and assess the design choices. Recently, mixed prototypes have been also used to assess the usability of products interface. This particular application arises several problems related to the devices and the interaction techniques that, better than others, allow a natural interaction with the mixed prototype. This paper presents a mixed reality environment for usability evaluation that deals with two specific problems of this kind of application: t
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Dubetz, M. W., J. G. Kuhl, and E. J. Haug. "A Network Implementation of Real-Time Dynamic Simulation With Interactive Animated Graphics." In ASME 1988 Design Technology Conferences. American Society of Mechanical Engineers, 1988. http://dx.doi.org/10.1115/detc1988-0066.

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Abstract This paper presents a network based implementation of real-time dynamic simulation methods. An interactive animated graphics environment is presented that permits the engineer to view high quality animated graphics rendering of dynamic performance, to interact with the simulation, and to study the effects of design variations, while the simulation is being carried out. An industry standard network computing system is employed to interface the parallel processor that carries out the dynamic simulation and a high speed graphics processor that creates and displays animated graphics. Mult
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Chiou, Richard Y., Michael G. Mauk, Dharma T. Varapula, Senyu Wang, Carlos Ruiz, and Tzu-Liang (Bill) Tseng. "Microfluidic Systems for Studying Chemical Reactions, Mixing, and Heat Transfer." In ASME 2017 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/imece2017-72307.

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Microsystems comprising microfluidic networks and miniaturized actuators, transducers, and sensors provide a convenient, revealing, and low-cost means for studying chemical reactions, separation processes such as filtration and extraction, phase changes, mixing, heat and mass transfer, and fluid flow phenomena. For instance, palm-sized plastic cartridges or cassettes (‘chips’) with channels, chambers, manifolds and other components for flow control and fluid actuation can be instrumented with embedded thermocouples and pressure sensors, and operated with small Peltier coolers/heaters and progr
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Galinauskas, Karolis, Rimvydas Baniulis, Eimuntas Paršeliunas, and Marius Petniunas. "Some Preliminary Results of an Analysis of Coordinates Time Series of RTK Network LitPos." In Environmental Engineering. VGTU Technika, 2017. http://dx.doi.org/10.3846/enviro.2017.189.

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LitPOS (Lithuanian Positioning System), the network of permanent reference GNSS stations, became operational in July 2007. It provides data both for real-time and post-processing applications. Coordinate time series were obtained from LitPOS reprocessing data for years 2008–2014. The reprocessing was done using Bernese 5.2 software. The analysis of time series was done with Matlab routine “GITSA” (GPS Interactive Time Series Analysis). In this paper the review of obtained coordinate time series will be given, in addition error tracking and some of the results will be assessed. An analysis of d
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Tran, Trong-Hieu, Tan-Phat Phan, Paul C. P. Chao, Yu-Jen Wang, and Chun-Chieh Wang. "A Six-DOF Force/Torque Sensor for Collaborative Robot and its Calibration Method." In ASME 2017 Conference on Information Storage and Processing Systems collocated with the ASME 2017 International Technical Conference and Exhibition on Packaging and Integration of Electronic and Photonic Microsystems. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/isps2017-5476.

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This study presents a new six-DOF force/torque sensor and its calibration method for a “collaborative robot or cobot”. This new calibration method applies the so-called “maximum likelihood estimation (MLE)”. MLE is used to determine and identify the parameters related to applied torques/forces and resulted deformations at varied locations of the sensor structure. Formulating the relations in a vector-matrix form, such parameters are captured as the coefficients in a matrix relating torques/forces to angular/linear deformations in different directions. In addition to applying MLE, finite elemen
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