Academic literature on the topic 'Interactivity dimensions'
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Journal articles on the topic "Interactivity dimensions"
Carroll, Brian, and R. Randolph Richardson. "Identification, Transparency, Interactivity." International Journal of Interactive Communication Systems and Technologies 1, no. 1 (2011): 19–35. http://dx.doi.org/10.4018/ijicst.2011010102.
Full textOctavian, Dospinescu, and Emilia Percă-Robu Adriana. "BRAIN Journal - The Analysis of E-Commerce Sites with Eye-Tracking Technologies." BRAIN: Broad Research in Artificial Intelligence and Neuroscience 8, no. 3 (2017): 85–100. https://doi.org/10.5281/zenodo.1045381.
Full textXu, Xi, Zhong Yao, and Qing Sun. "Social media environments effect on perceived interactivity." Online Information Review 43, no. 2 (2019): 239–55. http://dx.doi.org/10.1108/oir-12-2016-0344.
Full textSohn, Dongyoung. "Anatomy of interaction experience: Distinguishing sensory, semantic, and behavioral dimensions of interactivity." New Media & Society 13, no. 8 (2011): 1320–35. http://dx.doi.org/10.1177/1461444811405806.
Full textWang, Hui, and Vipin Nadda. "A Revisit of the Concept of Interactivity and its Dimensions." International Journal of Online Marketing 5, no. 4 (2015): 84–109. http://dx.doi.org/10.4018/ijom.2015100105.
Full textAlalwan, Ali Abdallah, Raed Salah Algharabat, Abdullah Mohammed Baabdullah, Nripendra P. Rana, Zainah Qasem, and Yogesh K. Dwivedi. "Examining the impact of mobile interactivity on customer engagement in the context of mobile shopping." Journal of Enterprise Information Management 33, no. 3 (2020): 627–53. http://dx.doi.org/10.1108/jeim-07-2019-0194.
Full textAl-Faouri, Abeer Hmoud, and Mohammed Mufaddy Al-Kasasbeh. "The Influence of Aviation Companies’ Perceived Websites Quality on E-Trust." International Journal of Aviation Technology, Engineering and Management 1, no. 1 (2011): 14–29. http://dx.doi.org/10.4018/ijatem.2011010102.
Full textArjona Martín, José Borja, María Luisa García Guardia, and Juan Salvador Victoria Mas. "Mapping User Experience of Internet Television and Video: A Study of Unidirectionality and Interactivity." Tripodos, no. 35 (December 1, 2014): 117–36. https://doi.org/10.51698/tripodos.2014.35.117-136.
Full textYulianto, Dwi Prasetyo, Moch Fuad Nasvian, and Dimas Rifqi Novica. "Memes and Interactivity of Facebook Mobile Legends Gamers After the Fall of RRQ." LONTAR: Jurnal Ilmu Komunikasi 12, no. 1 (2024): 228–36. http://dx.doi.org/10.30656/lontar.v12i1.7799.
Full textSohn, Dongyoung, and Byung-Kwan Lee. "Dimensions of Interactivity: Differential Effects of Social and Psychological Factors." Journal of Computer-Mediated Communication 10, no. 3 (2006): 00. http://dx.doi.org/10.1111/j.1083-6101.2005.tb00254.x.
Full textDissertations / Theses on the topic "Interactivity dimensions"
Wang, Hui. "To investigate relative effectiveness of the dimensions of interactivity." Thesis, University of Portsmouth, 2011. https://researchportal.port.ac.uk/portal/en/theses/to-investigate-relative-effectiveness-of-the-dimensions-of-interactivity(5a90bc1d-2f63-4dc9-9300-5b067776c1c7).html.
Full textXu, Qiongyan. "Chinese- and English-Language Homepages of Fortune Global 500 Companies: A Cross-Cultural Content Analysis." Ohio University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1275592579.
Full textLi, Qiaowu. "Examining the effectiveness of interactivity in a 3-dimensional web-based tutorial on interference phenomenon." Master's thesis, Mississippi State : Mississippi State University, 2002. http://library.msstate.edu/etd/show.asp?etd=etd-04092002-141428.
Full textDubbin, Greg A. "Dance evolution : interactively evolving neural networks to control dancing three-dimensional models." Honors in the Major Thesis, University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1254.
Full textSilva, Alexandre Vieira da. "A função do narrador como agenciador narrativo em ambientes tridimensionais imersivos em games de RPG." Pontifícia Universidade Católica de São Paulo, 2014. https://tede2.pucsp.br/handle/handle/18138.
Full textZatsepina, Nataliya. "Leseverstehen als Ausgangspunkt für die Entwicklung der Ausdrucks- und Schreibfertigkeiten." Doctoral thesis, 2009. http://hdl.handle.net/11858/00-1735-0000-000D-F248-C.
Full textChabot, Philippe. "L’ocularisation vidéoludique : une typologie des points de vue à l’intérieur des phases interactives dans les jeux vidéo tridimensionnels." Thèse, 2016. http://hdl.handle.net/1866/18737.
Full textBooks on the topic "Interactivity dimensions"
Corporation, Ebooks, ed. Flash 3D: Animation, interactivity, and games. Elsevier, 2006.
Find full textMislav, Grgić, ed. High-quality visual experience: Creation, processing and interactivity of high-resolution and high-dimensional video signals. Springer, 2010.
Find full textHague, Jim Ver, and Chris Jackson. Flash 3D: Animation, Interactivity, and Games. CRC Press LLC, 2012.
Find full textHague, Jim Ver, and Chris Jackson. Flash 3D: Animation, Interactivity, and Games. CRC Press LLC, 2012.
Find full textHague, Jim Ver, and Chris Jackson. Flash 3D: Animation, Interactivity, and Games. CRC Press LLC, 2012.
Find full textSanders, Donald H. Virtual Reconstruction of Maritime Sites and Artifacts. Edited by Ben Ford, Donny L. Hamilton, and Alexis Catsambis. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780199336005.013.0014.
Full textvan der Schyff, Dylan, Andrea Schiavio, and David J. Elliott. Musical Bodies, Musical Minds. The MIT Press, 2022. http://dx.doi.org/10.7551/mitpress/12117.001.0001.
Full textKunt, Murat, Marta Mrak, and Mislav Grgic. High-Quality Visual Experience: Creation, Processing and Interactivity of High-Resolution and High-Dimensional Video Signals. Springer, 2010.
Find full textBook chapters on the topic "Interactivity dimensions"
Gu, Sijia, Yue Lu, Yuwei Kong, Jiale Huang, and Weishun Xu. "Diversifying Emotional Experience by Layered Interfaces in Affective Interactive Installations." In Proceedings of the 2021 DigitalFUTURES. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-5983-6_21.
Full textManera, Lorenzo. "Digital Objects’ Aesthetic Features. Virtuality and Fluid Materiality in the Aesthetic Education." In Springer Series in Design and Innovation. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-49811-4_14.
Full textMachado, Ana Teresa, Filipe Segurado Severino, Teresa Costa, Zelia Raposo Santos, and Maria de Lurdes Calisto. "Macro-Environmental Dynamics Shaping Tourism and Hospitality." In Social Media Strategies for Tourism Interactivity. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-0960-5.ch001.
Full textben Saad, Sihem, and Fatma Choura. "Effectiveness of Social Interactivity in Merchant Websites on Emotional and Behavioral Responses." In Handbook of Research on the Platform Economy and the Evolution of E-Commerce. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-7545-1.ch014.
Full textChadha, Anita. "The Varied Dimensions of Interactivity Exploring Student Depth of Learning." In Advancing Online Course Design and Pedagogy for the 21st Century Learning Environment. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-5598-9.ch007.
Full textDautenhahn, Kerstin. "Socially intelligent robots: dimensions of human–robot interaction." In Social Intelligence: from Brain to Culture. Oxford University PressOxford, 2009. http://dx.doi.org/10.1093/oso/9780199216543.003.0014.
Full textWang, Hao, Chien-Wen Ou Yang, and Chun-Tsai Sun. "Measuring and Comparing Immersion in Digital Media Multitasking." In Interactivity and the Future of the Human-Computer Interface. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-2637-8.ch007.
Full textYang, Jin. "Social Media's Potential to Facilitate Dialogic Learning." In Handbook of Research on Education and Technology in a Changing Society. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-6046-5.ch068.
Full textTu, Chih-Hsiung, Marina S. McIsaac, Laura E. Sujo-Montes, and Shadow Armfield. "Building Mobile Social Presence for U-Learning." In Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4542-4.ch005.
Full textLoureiro, Isabel F., Celina P. Leão, Fábio Costa, José Teixeira, and Pedro M. Arezes. "ETdAnalyser." In Emerging Research and Trends in Interactivity and the Human-Computer Interface. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4623-0.ch014.
Full textConference papers on the topic "Interactivity dimensions"
Kolb, Andreas, Erhardt Barth, and Reinhard Koch. "ToF-sensors: New dimensions for realism and interactivity." In 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (CVPR Workshops). IEEE, 2008. http://dx.doi.org/10.1109/cvprw.2008.4563159.
Full textBĂLAN, Emanuela Ana-Maria. "Exploring the dimensions of contemporary museum management." In Strategica. Faculty of Management - SNSPA, 2023. http://dx.doi.org/10.25019/str/2023.003.
Full textBowman, Doug A., Andrew A. Ray, Marte S. Gutierrez, et al. "Engineering in Three Dimensions: Immersive Virtual Environments, Interactivity, and 3D User Interfaces for Engineering Applications." In GeoCongress 2006. American Society of Civil Engineers, 2006. http://dx.doi.org/10.1061/40803(187)6.
Full textKharkivska, Alla, Alona Prokopenko, and Nelli Tarasenko. "Forms and methods of preserving and strengthening children’s health in the conditions of today’s military challenges." In VI International Conference on European Dimensions of Sustainablе Development. National University of Food Technologies, 2024. https://doi.org/10.24263/edsd-2024-6-26.
Full textKuş, Oğuz, and Charmaine Du Plessis. "EXPLORING THE RELATIONSHIP BETWEEN DIMENSIONS OF BRANDED CONTENT AND INTERACTIVITY ON TWITTER: A DATA-DRIVEN CONTENT MARKETING APPROACH." In 17th Economics & Finance Conference, Istanbul. International Institute of Social and Economic Sciences, 2022. http://dx.doi.org/10.20472/efc.2022.017.011.
Full textPaisilazarescu, Mihaela, and Maria magdalena Stan. "DIMENSIONS OF INTERPERSONAL RELATIONS IN E-LEARNING." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-009.
Full textKweon, Sang Hee, Eun Joung Cho, and Eun Mee Kim. "Interactivity dimension." In the 3rd international conference. ACM Press, 2008. http://dx.doi.org/10.1145/1413634.1413685.
Full textPurwar, Anurag, Abhijit Toravi, and Q. J. Ge. "4MDS: A Geometric Constraint Based Motion Design Software for Synthesis and Simulation of Planar Four-Bar Linkages." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-35235.
Full textChiou, Richard, Vladimir Genis, Warren Rosen, Anthony Moulton, and Yongjin Kwon. "An Internet-Based Quality Control Laboratory via Integration of Remote Robotic Operation and Nondestructive Ultrasound Evaluation." In ASME 2008 International Mechanical Engineering Congress and Exposition. ASMEDC, 2008. http://dx.doi.org/10.1115/imece2008-67101.
Full textQiu, Shiguang, Xu Jing, Xiumin Fan, Qichang He, and Dianliang Wu. "Analysis of Influence Factors of Virtual Human Real-Time Driven Accuracy and its Optimization in Virtual Reality Environment." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-12917.
Full textReports on the topic "Interactivity dimensions"
Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
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