Journal articles on the topic 'Interactivity dimensions'
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Carroll, Brian, and R. Randolph Richardson. "Identification, Transparency, Interactivity." International Journal of Interactive Communication Systems and Technologies 1, no. 1 (2011): 19–35. http://dx.doi.org/10.4018/ijicst.2011010102.
Full textOctavian, Dospinescu, and Emilia Percă-Robu Adriana. "BRAIN Journal - The Analysis of E-Commerce Sites with Eye-Tracking Technologies." BRAIN: Broad Research in Artificial Intelligence and Neuroscience 8, no. 3 (2017): 85–100. https://doi.org/10.5281/zenodo.1045381.
Full textXu, Xi, Zhong Yao, and Qing Sun. "Social media environments effect on perceived interactivity." Online Information Review 43, no. 2 (2019): 239–55. http://dx.doi.org/10.1108/oir-12-2016-0344.
Full textSohn, Dongyoung. "Anatomy of interaction experience: Distinguishing sensory, semantic, and behavioral dimensions of interactivity." New Media & Society 13, no. 8 (2011): 1320–35. http://dx.doi.org/10.1177/1461444811405806.
Full textWang, Hui, and Vipin Nadda. "A Revisit of the Concept of Interactivity and its Dimensions." International Journal of Online Marketing 5, no. 4 (2015): 84–109. http://dx.doi.org/10.4018/ijom.2015100105.
Full textAlalwan, Ali Abdallah, Raed Salah Algharabat, Abdullah Mohammed Baabdullah, Nripendra P. Rana, Zainah Qasem, and Yogesh K. Dwivedi. "Examining the impact of mobile interactivity on customer engagement in the context of mobile shopping." Journal of Enterprise Information Management 33, no. 3 (2020): 627–53. http://dx.doi.org/10.1108/jeim-07-2019-0194.
Full textAl-Faouri, Abeer Hmoud, and Mohammed Mufaddy Al-Kasasbeh. "The Influence of Aviation Companies’ Perceived Websites Quality on E-Trust." International Journal of Aviation Technology, Engineering and Management 1, no. 1 (2011): 14–29. http://dx.doi.org/10.4018/ijatem.2011010102.
Full textArjona Martín, José Borja, María Luisa García Guardia, and Juan Salvador Victoria Mas. "Mapping User Experience of Internet Television and Video: A Study of Unidirectionality and Interactivity." Tripodos, no. 35 (December 1, 2014): 117–36. https://doi.org/10.51698/tripodos.2014.35.117-136.
Full textYulianto, Dwi Prasetyo, Moch Fuad Nasvian, and Dimas Rifqi Novica. "Memes and Interactivity of Facebook Mobile Legends Gamers After the Fall of RRQ." LONTAR: Jurnal Ilmu Komunikasi 12, no. 1 (2024): 228–36. http://dx.doi.org/10.30656/lontar.v12i1.7799.
Full textSohn, Dongyoung, and Byung-Kwan Lee. "Dimensions of Interactivity: Differential Effects of Social and Psychological Factors." Journal of Computer-Mediated Communication 10, no. 3 (2006): 00. http://dx.doi.org/10.1111/j.1083-6101.2005.tb00254.x.
Full textGedvilienė, Genutė. "Social interactivity dimensions in activities of students in higher education." Journal of Contemporary Education Theory & Research 4, no. 1 (2020): 33–37. https://doi.org/10.5281/zenodo.3769753.
Full textAL-Farsi, Fahd, and Abdullah Basahel. "SEQUENCE OF ELECTRONIC SERVICE QUALITY ON CUSTOMER SATISFACTION." International Journal for Innovation Education and Research 2, no. 3 (2014): 10–24. http://dx.doi.org/10.31686/ijier.vol2.iss3.152.
Full textAnning-Dorson, Thomas. "Interactivity innovations, competitive intensity, customer demand and performance." International Journal of Quality and Service Sciences 8, no. 4 (2016): 536–54. http://dx.doi.org/10.1108/ijqss-11-2015-0075.
Full textAledhean, Arthur, Kurniawati Kurniawati, Bernardin Prasetyo Utomo, and Nicolas Prasetyo Utomo. "THE MEDIATING ROLE OF SOCIAL INTERACTIVITY BETWEEN CONSUMER ENGAGEMENT BEHAVIOR AND BRAND LOYALTY ON LOCAL PRODUCT IN INDONESIA." Ultima Management : Jurnal Ilmu Manajemen 13, no. 2 (2021): 352–68. https://doi.org/10.31937/manajemen.v13i2.2178.
Full textYulianti, Evi, and Hasnawati Hasnawati. "From Watching To Purchasing: The Influence Of It Affordance Dimensions On Live Streaming Marketplace." Jurnal Indonesia Sosial Teknologi 5, no. 11 (2024): 4889–903. https://doi.org/10.59141/jist.v5i11.1751.
Full textPALUPI RESTUPUTRI, DIAN. "PENGGUNAAN USElEArN SEBAGAI METODE EVALUASI USAbIlITY UNTUK E-lEArNING." Jurnal Teknik Industri 15, no. 2 (2016): 136. http://dx.doi.org/10.22219/jtiumm.vol15.no2.136-144.
Full textMachado, Andreia de Bem, and Francisco Fialho. "Interaction and Interactivity Process: Communication in Digital Education." JINAV: Journal of Information and Visualization 1, no. 2 (2020): 67–73. http://dx.doi.org/10.35877/454ri.jinav254.
Full textMachado, Andreia de Bem, and Francisco Fialho. "Interaction and Interactivity Process: Communication in Digital Education." JINAV: Journal of Information and Visualization 1, no. 2 (2020): 67–73. http://dx.doi.org/10.35877/454ri.jinav254.
Full textHuang, Hong, Han Yu, and Wanwan Li. "Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study." JMIR Serious Games 12 (February 27, 2024): e39587-e39587. http://dx.doi.org/10.2196/39587.
Full textYang, Jiafa, Juyong Bae, and Kyongmin Lee. "The impact of social media interactivity of sports organizations on consumer loyalty." Journal of Asian Scientific Research 15, no. 2 (2025): 179–93. https://doi.org/10.55493/5003.v15i2.5375.
Full textLe Van, Huy, and Tuyen Pham Dinh. "The Relationship among Website Quality, Consumer Satisfaction, and Loyalty in Vietnamese Banking Sector." Journal of Asian Business and Economic Studies 22, no. 03 (2015): 81–101. http://dx.doi.org/10.24311/jabes/2015.22.3.03.
Full textJih, Wen-Jang, Su-Fang Lee, and Yuan-Cheng Tsai. "Effects of Website Interactivity on e-Loyalty." International Journal of E-Business Research 6, no. 4 (2010): 1–12. http://dx.doi.org/10.4018/jebr.2010100101.
Full textChang, YaPing, XueBing Dong, and Wei Sun. "Influence of Characteristics of the Internet of Things on Consumer Purchase Intention." Social Behavior and Personality: an international journal 42, no. 2 (2014): 321–30. http://dx.doi.org/10.2224/sbp.2014.42.2.321.
Full textShen, Xiao. "The Study on the Impact of Museum Tourism on Visitors’ Cultural Identity." Academic Journal of Management and Social Sciences 11, no. 3 (2025): 56–59. https://doi.org/10.54097/3pja7c13.
Full textFadhiilah, Putri Farah, and Popy Rufaidah. "A Multidimensional Approach to Digital Customer Engagement: Empirical Study of Live-Streaming Communication Attributes." Media Ekonomi dan Manajemen 40, no. 2 (2025): 397. https://doi.org/10.56444/mem.v40i2.6030.
Full textBorba, Eduardo Zilles. "Believability in virtual reality: a proposal to study brand communication in metaverses." Novos Olhares 11, no. 2 (2023): 205283. http://dx.doi.org/10.11606/issn.2238-7714.no.2022.205283.
Full textTeodoro, Manuel P., and Caroline Riordan. "Making the Grade: Defining Excellence in Online Communications for Water Utilities." Journal AWWA 117, no. 6 (2025): 6–15. https://doi.org/10.1002/awwa.2464.
Full textReyes Cabrera, William. "Comparison of the Level of Collaborative Learning in a Distance Course." Education in the Knowledge Society (EKS) 23 (June 13, 2022): e23677. http://dx.doi.org/10.14201/eks.23677.
Full textvan Berlo, Zeph M. C., Hande Sungur, and Fanni M. Gyarmati. "Learning in Virtual Reality." Journal of Media Psychology 37, no. 2 (2025): 77–88. https://doi.org/10.1027/1864-1105/a000460.
Full textYang, Sujin, and Yun Jung Lee. "The Dimensions of M-Interactivity and Their Impacts in the Mobile Commerce Context." International Journal of Electronic Commerce 21, no. 4 (2017): 548–71. http://dx.doi.org/10.1080/10864415.2016.1355645.
Full textAlghamdi, Abdulrahman Abdullah. "Studying the dimensions of m-interactivity and customers’ engagement in m-commerce applications." PeerJ Computer Science 9 (May 22, 2023): e1392. http://dx.doi.org/10.7717/peerj-cs.1392.
Full textGuo, Lingyun, Mingli Zhang, and Yu Wang. "Effects of customers' psychological characteristics on their engagement behavior in company social networks." Social Behavior and Personality: an international journal 44, no. 10 (2016): 1661–70. http://dx.doi.org/10.2224/sbp.2016.44.10.1661.
Full textVizcaíno-Verdú, Arantxa, and Daniela Jaramillo-Dent. "(Re)coding TikTok: The Memetic Interactivity Codebook for content analysis." Cultural Science 15, no. 1 (2023): 63–81. https://doi.org/10.2478/csj-2023-0006.
Full textQi, Meng, Zulhamri Abdullah, and Saiful Nujaimi Abdul Rahman. "Navigating the Digital Landscape: Evaluating the Impacts of Digital IMC on Building and Maintaining Destination Brand Equity." Sustainability 16, no. 20 (2024): 8914. http://dx.doi.org/10.3390/su16208914.
Full textShi, Dan, and Paul J. Thibault. "Languaging dynamics of classroom interactivity: a distributed view of the pedagogic recontextualization in L2 tertiary settings." Semiotica 2022, no. 245 (2022): 125–55. http://dx.doi.org/10.1515/sem-2020-0096.
Full textHou, Avus C. Y., Wen-Lung Shiau, and Rong-An Shang. "The involvement paradox." Industrial Management & Data Systems 119, no. 4 (2019): 881–901. http://dx.doi.org/10.1108/imds-06-2018-0245.
Full textSah, Tomi. "Driving Millennial Satisfaction in L-Commerce: Perceived Price Advantage, Real-Time Interactivity, and Perceived Visibility as Key Factors." Journal of Applied Business Administration 8, no. 1 (2024): 14–28. http://dx.doi.org/10.30871/jaba.v8i1.7325.
Full textJin, Mei Zi, and Ja Joon Koo. "The Impact of Online VR Museum Experience Characteristics on Visitor Satisfaction : A Case Study of Chinese Cultural Heritage Museums." Korea Institute of Design Research Society 9, no. 4 (2024): 654–67. https://doi.org/10.46248/kidrs.2024.4.654.
Full textAlshammari, Wail Shafi, Mohamed Eid Kilase Ajoud, Ahmed Ibrahim Hassan Ibrahim, Abdulrahman Eidhah Al Shamlan, and Asmahan Ibrahim Alsalman. "Impact of E-government on Institutional Performance: Fostering Sustainable Higher Educational Practices." European Journal of Sustainable Development 14, no. 1 (2025): 169. https://doi.org/10.14207/ejsd.2025.v14n1p169.
Full textChulde, Oscar Marcelo Pantoja. "Geogebra Software as A Guideline for Meaningful Learning of Mathematical Content for Ninth- Grade Students in Ecuador – A Secondary Publication." Scientific and Social Research 6, no. 2 (2024): 153–61. http://dx.doi.org/10.26689/ssr.v6i2.6250.
Full textWillems, Kim, Malaika Brengman, and Helena Van Kerrebroeck. "The impact of representation media on customer engagement in tourism marketing among millennials." European Journal of Marketing 53, no. 9 (2019): 1988–2017. http://dx.doi.org/10.1108/ejm-10-2017-0793.
Full textHe, Lidan, Shaharuddin Bin Md Salleh, Cai Liu, and Yulin Zhou. "Exploring the Mediating Role of Student Engagement in the Relationship Between Virtual Reality Interactivity and Creativity in a Project-Based Learning Environment." Journal of Curriculum and Teaching 14, no. 2 (2025): 262. https://doi.org/10.5430/jct.v14n2p262.
Full textAzouz, Yazid Ben, Dorsaf Dellech, and Mohsen Debabi. "Attachment and commitment of fans to their sports team: Modelling loyalty Behavior." International Journal of Innovative Research and Scientific Studies 8, no. 3 (2025): 2555–69. https://doi.org/10.53894/ijirss.v8i3.7052.
Full textMu, Xinyi. "Marketing Strategies for Online Self-Produced Variety Shows: A Case Study of Marketing Strategies for King of Comedy: Monologue Season." Advances in Economics, Management and Political Sciences 165, no. 1 (2025): 67–72. https://doi.org/10.54254/2754-1169/2025.21138.
Full textLi, Ching, Chia-Wen Lee, Tzu-Chun Huang, and Wei-Shiang Lai. "Perspectives of Platform Operators, Content Producers, and Information Receivers toward Health and Fitness Apps." Information 11, no. 10 (2020): 481. http://dx.doi.org/10.3390/info11100481.
Full textBenjamín, Maraza-Quispe. "Analysis of an Immersive Virtual Environment in Education: Perceptions of Usability, Functionality, Interactivity, and Educational Impact Across Genders." International Journal of Information and Education Technology 15, no. 2 (2025): 323–34. https://doi.org/10.18178/ijiet.2025.15.2.2245.
Full textRyndian Gusty, Poppy Wulandari, Ira Nur Dewita Siregar, Dyah Seruni Rizqiana, and Dita Kartika Sari Hasibuan. "Interactive Marketing Communication through Live Commerce: A Pathway to Consumer Loyalty." International Journal of Economics and Management Research 4, no. 1 (2025): 604–15. https://doi.org/10.55606/ijemr.v4i1.454.
Full textCho, Hee-Young, Do-Ha Kim, and Woon-Young Lee. "The Effects of Virtual Influencers’ Characteristics on Impulse Buying, Relationship Quality, and Customer Delight." Korean Logistics Research Association 35, no. 3 (2025): 117–31. https://doi.org/10.17825/klr.2025.35.3.117.
Full textChen, Jialing, Linfan Pan, Ren Zhou, and Qianling Jiang. "Shaping and Optimizing the Image of Virtual City Spokespersons Based on Factor Analysis and Entropy Weight Methodology: A Cross-Sectional Study from China." Systems 12, no. 2 (2024): 44. http://dx.doi.org/10.3390/systems12020044.
Full textBian, Hong-xuan. "Application of Virtual Reality in Music Teaching System." International Journal of Emerging Technologies in Learning (iJET) 11, no. 11 (2016): 21. http://dx.doi.org/10.3991/ijet.v11i11.6247.
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