Academic literature on the topic 'Interaktionsdesigner'
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Journal articles on the topic "Interaktionsdesigner"
Gundelsweiler, Fredrik, Thomas Memmel, and Harald Reiterer. "ZUI Konzepte für Navigation und Suche in komplexen Informationsräumen (ZUI Concepts for Navigating and Searching Complex Information Spaces)." i-com 6, no. 1 (May 2007): 38–47. http://dx.doi.org/10.1524/icom.2007.6.1.38.
Full textHornecker, Eva, and Friedrich W. Bruns. "Interaktion im Sensoric Garden – eine Design-Reflexion (Interaction in a Sensoric Garden – a Design Reflection)." i-com 4, no. 1/2005 (January 1, 2005): 4–11. http://dx.doi.org/10.1524/icom.4.1.4.61685.
Full textMagerkurth, Carsten, and Richard Stenzel. "Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft (Computer Augmented Tabletop Games for the Experience Worlds of the Future)." i-com 2, no. 3/2003 (March 1, 2003): 4–10. http://dx.doi.org/10.1524/icom.2.3.4.28230.
Full textSpießl, Wolfgang, Stefan Graf, and Albrecht Schmidt. "Suchbasierte Interaktion mit FahrerinformationssystemenSearch-Based User Interfaces for In-Car Interaction." i-com 8, no. 2 (August 2009): 5–9. http://dx.doi.org/10.1524/icom.2009.0017.
Full textZachariassen, Zoe, Sune Buch-Sloth, and Kenneth Hansen. "Demens og Virtual Reality – Et brugercentreret design." Tidsskriftet Læring og Medier (LOM) 12, no. 20 (March 29, 2019): 28. http://dx.doi.org/10.7146/lom.v11i20.109712.
Full textRaab, Felix. "Interaktionsdesign menschzentrierter Refactoring-Tools." Information - Wissenschaft & Praxis 63, no. 5 (January 2012). http://dx.doi.org/10.1515/iwp-2012-0062.
Full textStark, Annegret, Christoph Herrmann, and Jürgen Kawalek. "Interaktionsdesign für einen dynamischen Restaurantführer." i-com 5, no. 1/2006 (January 1, 2006). http://dx.doi.org/10.1524/icom.2006.5.1.75.
Full textDissertations / Theses on the topic "Interaktionsdesigner"
Mohamed, Ali, and Felix Kjäll. "Spindeln mellan teknik och människa : En studie om hur interaktionsdesigner beskriver sitt yrke." Thesis, Stockholms universitet, Pedagogiska institutionen, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-45253.
Full textMichailoff, Julia. "En kvalitativ studie om vilka verktyg som medierar relationen mellan interaktionsdesigner och systemutvecklare under implementationsfasen." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-151409.
Full textBergöö, Martin. "IDR "Interaktionsdesignad rädsla"." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23137.
Full textBerger, Arne. "Prototypen im Interaktionsdesign." Doctoral thesis, Universitätsbibliothek Chemnitz, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-126344.
Full textWhich material manifests a house? A sketch of the house? A car? A model of the car? Answering those questions is relatively simple because architecture and product design cultivate a rich and tangible tradition of prototyping and an adequate design theory. Which material manifests an interactive system? Is it the glas of the touch screen or is it the color of the buttons? Interaction design is an emerging discipline and its accompanying design theory is even more so in its early days. The dissertation contemplates questions of materiality in interaction design. What are interactive prototypes and how can they be sufficiently described? Which properties are inscribed and interpreted by designers, engineers, users and the environment alike? How can this knowledge be utilized for a meaningful transdisciplinary collaboration and equal participation in design processes? The book will start with the premise, that current research positions on prototypes in interaction design are based on hypotheses that are symmetrical in construction. Contemporary prototype research in interaction design focusses on either the artefact or the designer. The proposed research strives to combine those disjunct approaches on a metatheoretical level, via Somatic-Marker-Hypothesis from Neuroscience and Actor-Network-Theory from Philosophy of Technology. This serves as a declaration basis for the symmetric posture of current research and as a point of advancement for practice based research. A variety of empirical findings will be presented. The approach to an exhaustive working definition is building on four stages of analysis. First, this builds on the proposed theoretical framework as a structure for further analyses. In a second step, this framework was used to categorise existing dimensions of prototypes in literature. This extended literature review includes Fidelity Theories and what we call Inscription Theories as well as Form-Material Theories. In a third step, the thereby evolved categories were validated and advanced with content analysis of protocols of design processes between interaction designers and software engineers. In a final step the vocabulary was validated and advanced with of expert interviews
Grundel, Markus. "Interaktionsdesign för kommersiella webbtjänster." Thesis, Umeå University, Department of Computing Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34734.
Full textThe company Microshop is interested in implementing new features in their product-website, and would like to examine the possibility and usefulness of introducing such functionality. When designing interaction for commercial websites, it is important to make the menus easy to use, and refrain from using deep hierarchies in order to avoid causing unnecessary burden for the users. There is an interest among users for adaptive functionality, but this requires great amounts of trust in the website from the user. Something which can be created by refraining from using implicit information, and provide detailed explanations throughout the website. A usability test was conducted in order to complement the data gathered from the theoretical study, the interviews and the expert evaluations. This test evaluated the interface design and the necessity of the proposed functionality. The test was carried out under controlled conditions, and was conducted as a series of user observations of the trial participants. Results showed that there is a need for adaptive functionality, but that the existing interface requires an update before additional functionality is introduced. Proposals on how this could be solved are presented as a number of design proposals which would address the problems, and propose a design for the new features. The usability test proved extremely capable of identifying errors that occurred when the participants corrected their previous actions. In addition, the users trust in the interface, and their previous computer experience contributed to interesting results.
Tollén, Helena, and Robert Ronélius. "Digitalfeminism : ett designperspektiv för interaktionsdesign." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1037.
Full textA user-centered perspective is often used by designers to be able to design interactive digital systems that attempt to meet users’ needs. The designers should take demographics such as culture, age and gender into consideration to get to know the end user of the system. Today, gender as a demographic area is considered in a lesser extent than for example culture. This indicates that systems are not designed to be gender neutral. The aim of this study is to examine how practitioners consider gender through the design process. To do this, a qualitative interview study inspired by Grounded Theory has been followed. The data from the interviews have been presented and also interpreted by coding. The discussion of the results tend to show two factors that are needed to be able to design a system that meets the needs of both feminine and masculine individuals equally. The factors argued for are that a feminist approach on design could enable a possibility to design a more equal system. Also, designers should take gender into greater consideration while designing systems so that the systems in fact meet the needs of both feminine and masculine users equally.
Lundström, Malin. "Interaktionsdesigners upplevelse av utvecklares empati för design." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107410.
Full textEmpathy between interaction designers and developers is important in order for the collaboration to work and for them to be able to communicate with each other. This, as well as the ability to see situations from other persons perspective, is something that affects collaboration significantly. Empathy builds on understanding, if one understands other persons perspective one can also feel empathy for other persons priorities and take these in to consideration. It is also of great importance that interaction designers and developers have a common picture over the situation and the projekts they are working with. A pre study was carried out in the fall of 2013 and showed that interaction designers felt that developers does not have empathy for their work, which they experienced has created collaboration problems between them. In order to create a deeper understanding for this, a phenomenological study was carried out where nine interaction designers were interviewed. The result showed that interaction designers felt that developers sometimes changes a design without discussing it with them, which can lead to deviations from the purpose of the design and in some cases the designers does not recognize their design in the developed product. The interaction designers also felt that developers think design is something unnecessary or luxury that is not needed in order to create successful products. The development is instead seen as what is important and what is prioritized in the projects. Interaction designers have also experienced this lack of understanding at an organizational level, for example when customers have not bought their service all the way, until the product is done and ready for release. Because of this there has not been possible for the interaction designers and the developers to talk to each other during the development process. Misunderstandings have then occured and the product has not lived up to its full potential. Some believe that a big part of the problem originates from this, that developers in their work is not encouraged to discuss the design with the interaction designer that created it.
Pettersson, Alexander. "Let's Walk, (interaktionsdesign) från början till slut." Thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-52936.
Full textNyberg, Hampus. "Interaktionsdesign för SVT-Nyheter : Design av en nyhetsapplikation." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30465.
Full textZaar, Oskar. "Interaktionsdesign och UX under utvecklingen av ett pressinfosystem." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27719.
Full textBooks on the topic "Interaktionsdesigner"
Dorau, Rainer. Emotionales Interaktionsdesign. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-03101-4.
Full textEmotionales Interaktionsdesign: Gesten und Mimik interaktiver Systeme : XA-NL. Berlin [u.a.]: Springer, 2011.
Find full textHerczeg, Michael. Interaktionsdesign: Gestaltung interaktiver und multimedialer Systeme (Interaktive Medien) (German Edition). Oldenbourg Wissenschaftsverlag, 2006.
Find full textBook chapters on the topic "Interaktionsdesigner"
Moser, Christian. "Interaktionsdesign." In User Experience Design, 121–70. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-13363-3_7.
Full textDorau, Rainer. "Gesten in der Mensch- System-Interaktion." In Emotionales Interaktionsdesign, 14–53. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-03101-4_1.
Full textDorau, Rainer. "Gerätegestützte Interaktion." In Emotionales Interaktionsdesign, 54–101. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-03101-4_2.
Full textDorau, Rainer. "Prinzipien der Gestensteuerung." In Emotionales Interaktionsdesign, 102–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-03101-4_3.
Full textDorau, Rainer. "Typische Multitouch- Anwendungen." In Emotionales Interaktionsdesign, 134–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-03101-4_4.
Full textDorau, Rainer. "Komposition von Gesten." In Emotionales Interaktionsdesign, 168–211. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-03101-4_5.
Full textDorau, Rainer. "Visualisierung der Mensch- System-Interaktion." In Emotionales Interaktionsdesign, 212–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-03101-4_6.
Full textSchmidt, Albrecht, Tom Gross, and Oliver Frick. "WAP — Interaktionsdesign und Benutzbarkeit." In Berichte des German Chapter of the ACM, 413–14. Wiesbaden: Vieweg+Teubner Verlag, 2001. http://dx.doi.org/10.1007/978-3-322-80108-1_53.
Full textQuirmbach, Sonja Monika. "Interaktionsdesign und Informationsvisualisierung in Suchmaschinen." In Suchmaschinen, 67–79. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-20778-5_7.
Full text"1 Einleitung." In Interaktionsdesign, 1–9. Oldenbourg Wissenschaftsverlag, 2006. http://dx.doi.org/10.1524/9783486594942.1.
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