Academic literature on the topic 'Interdisciplinary business game'

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Journal articles on the topic "Interdisciplinary business game"

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Popov, Eugene, та Serge Babushkin. "От "игры вообще" к междисциплинарной деловой игре (From game in general to interdisciplinary business game)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 2 (13) (30 грудня 2014): 184–91. https://doi.org/10.5281/zenodo.18148.

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The article discusses the role of the game as a teaching method. It describes the characteristic features of role-playing and business games, their similarities and differences. Moreover, it considers interdisciplinary business game (IBG) on sustainable development as a special kind of business game — on the example of highly regulated IBG “Plants on the River”.
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Su, Yanhui, Per Backlund, and Henrik Engström. "Business Intelligence Challenges for Independent Game Publishing." International Journal of Computer Games Technology 2020 (January 21, 2020): 1–8. http://dx.doi.org/10.1155/2020/5395187.

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With the continuous development of the game industry, research in the game field is also deepening. Many interdisciplinary areas of knowledge and theory have been used to promote the development of the game industry. Business intelligence technologies have been applied to game development for game design and game optimization. However, few systematic research efforts have focused on the field of game publishing, particularly with regard to independent (indie) game publishing. In this paper, we analyse data collected from a set of interviews with small indie game developers. The results indicat
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Bolshakov, Boris, та Eugene Popov. "Опыт проведения междисциплинарных деловых игр по тематике устойчивого развития (Elements of methodology for organising and carrying interdisciplinary sustainable development business games)". Вестник РАЕН 14, № 4 (2014): 35–40. https://doi.org/10.5281/zenodo.18124.

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This paper presents the key points of organizing and carrying interdisciplinary business games (IBG) for sustainable development on the example of IBG “Money: yesterday, today and tomorrow”. It gives the notion of “interdisciplinary business game”, describes the use of IBG as a tool for the formation of sustainable innovative development way of thinking. Furthermore, steps and stages of IBG are explained in detail, as well as the role of conflicts within the game. The article was written as a part of the RFBR project №12-06-00286-а.
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Pászto, Vít, Jiří Pánek, René Glas, and Jasper van Vught. "Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education." ISPRS International Journal of Geo-Information 10, no. 2 (2021): 74. http://dx.doi.org/10.3390/ijgi10020074.

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Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and econo
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Zimmermannova, Jarmila, Andreas P. Redecker, Michal Mensik, and Carsten Juergens. "Geospatial Data Analysis and Economic Evaluation of Companies for Sustainable Business Development—An Interdisciplinary Teaching Approach." Sustainability 13, no. 20 (2021): 11245. http://dx.doi.org/10.3390/su132011245.

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Sustainable business development is connected with environmental impact, natural resources and people. This makes the location a crucial factor for the operation of a business. Therefore, a combination of both geo-spatial data analysis and traditional economic evaluation of companies are advantageous. The consideration of geolocation is beneficial with calculations for process optimizations and cost efficiency as well as ecological and social compliance. Since integrating geospatial methods into economics is a rather new interdisciplinary approach, it seems necessary to establish innovative te
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Zimmermannova, Jarmila, Andreas P. Redecker, Michal Mensik, and Carsten Juergens. "Geospatial Data Analysis and Economic Evaluation of Companies for Sustainable Business Development—An Interdisciplinary Teaching Approach." Sustainability 13, no. 20 (2021): 11245. http://dx.doi.org/10.3390/su132011245.

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Sustainable business development is connected with environmental impact, natural resources and people. This makes the location a crucial factor for the operation of a business. Therefore, a combination of both geo-spatial data analysis and traditional economic evaluation of companies are advantageous. The consideration of geolocation is beneficial with calculations for process optimizations and cost efficiency as well as ecological and social compliance. Since integrating geospatial methods into economics is a rather new interdisciplinary approach, it seems necessary to establish innovative te
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Popov, Eugene. "Междисциплинарные деловые игры в образовании для устойчивого развития: теория и практика (Interdisciplinary business games in education for sustainable development: theory and practice)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 1 (14) (30 червня 2015): 57–62. https://doi.org/10.5281/zenodo.22185.

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<em>The article provides an overview of the theoretical and methodological foundations of the organization and conduct of interdisciplinary business games (IBGs) on sustainable development. In addition, it considers examples of already carried out and planned-to-conduct IBGs.</em>
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Razumov, Vladimir. "CATEGORIAL SCHEMES IN INTERDISCIPLINARY RESEARCH." Herald of Omsk University 25, no. 2 (2020): 70–74. http://dx.doi.org/10.24147/1812-3996.2020.25(2).70-74.

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The unacceptably slow development of the theory and the practice of interdisciplinary re-search is closely related to the insufficient attention of intellectual culture in general to categorical schemes (CS). The properties distinguishing CS from conceptual constructions are picked out. The theoretical and practicable CS, which are created on the basis of the categorical-system methodology (CSM), the theory of dynamic informational systems (TDIS) are discussed. CS based on TDIS have found application in the development of an organizational and business game - insafing, in writing computer prog
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Muntian, O. V., M. A. Goray, V. L. Muntian, M. M. Shinkaruk-Dykovytska, and T. O. Tepla. "Introduction of interactive teaching methods in the doctors–dentists training." Reports of Vinnytsia National Medical University 22, no. 4 (2018): 691–95. http://dx.doi.org/10.31393/reports-vnmedical-2018-22(4)-21.

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The aim of the work is to evaluate the effectiveness of the “Business Game” method in shaping the skills of a future dentist among students of the 5th year of the dental faculty. The main part of the article includes the experience of using the method of “Business Game” at the Department of Therapeutic Dentistry at National Pirogov Memorial Medical University, Vinnytsya, which facilitates the formation of professional skills and abilities of the future dentist in conditions that are as close as possible to practical health care, stimulates active participation of students in collective collabo
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Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 3 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 3)". Устойчивое инновационное развитие: проектирование и управление 11, № 2 (27) (2015): 42–51. https://doi.org/10.5281/zenodo.22159.

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<em>The third part of the article considers interdisciplinary business game (IBG) as a system, which is a necessary step in constructing a model of in-game interactions of its participants. The model itself is characterized by the presence of several &ldquo;layers&rdquo;, allowing in-depth analysis of the process and the results of IBG. The article also provides recommendations on how to fill reporting on the results of IBG.</em>
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Dissertations / Theses on the topic "Interdisciplinary business game"

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Blake, Greyory. "Good Game." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5377.

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This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of t
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Books on the topic "Interdisciplinary business game"

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Kellmann, Michael, and Jürgen Beckmann. Sport, Recovery, and Performance: Interdisciplinary Insights. Taylor & Francis Group, 2017.

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Kellmann, Michael, and Jürgen Beckmann. Sport, Recovery, and Performance: Interdisciplinary Insights. Taylor & Francis Group, 2017.

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Kellmann, Michael, and Jürgen Beckmann. Sport, Recovery, and Performance: Interdisciplinary Insights. Taylor & Francis Group, 2017.

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Kellmann, Michael, and Jürgen Beckmann. Sport, Recovery, and Performance: Interdisciplinary Insights. Taylor & Francis Group, 2017.

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Kellmann, Michael, and Jürgen Beckmann. Sport, Recovery, and Performance: Interdisciplinary Insights. Taylor & Francis Group, 2017.

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Sport, Recovery, and Performance: Interdisciplinary Insights. Taylor & Francis Group, 2017.

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Book chapters on the topic "Interdisciplinary business game"

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Boillet, Véronique, Sophie Weerts, and Andreas R. Ziegler. "Introduction." In Interdisciplinary Studies in Human Rights. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-56452-9_1.

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AbstractAt the 1906 Olympic Games in Athens, the athlete Peter O’Connor protested the erasure of Ireland from the Olympics by climbing the flagpole during his medal ceremony, and replacing the Union Jack with the Irish flag. At the 1932 Olympic Games in Los Angeles, in the midst of the Great Depression, demonstrators denounced the economic injustice of the high cost of the Games. In 1968, at the Mexico City Olympics, Tommie Smith and John Carlos raised their fists in a Black Power salute when receiving their medals. More recently, the construction of infrastructure for the 2012 London Olympics
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Krishna Pasupuleti, Murali. "Game Theory and Decision Science: Innovative Approaches to Strategic Analysis and Optimization." In Game Theory and Decision Science: Tools for Strategic Analysis and Optimization. National Education Services, 2024. http://dx.doi.org/10.62311/nesx/932144.

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Abstract: This chapter explores the integration of game theory and decision science as innovative tools for strategic analysis and optimization. It provides an in-depth examination of core concepts such as Nash Equilibrium, cooperative and non-cooperative games, and sequential games, alongside advanced topics like evolutionary game theory and mechanism design. The chapter also delves into decision-making under uncertainty, utilizing probabilistic models, utility theory, and scenario planning to optimize decisions in complex environments. Through case studies and real-world applications in busi
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Gestwicki, Paul, and Ronald Morris. "Social Studies Education Game Development as an Undergraduate Immersive Learning Experience." In Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0149-9.ch043.

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The authors describe a model for involving multidisciplinary teams of students in history education game development, focusing on the process as a learning experience. This is described in the context of immersive learning, a model for higher education that emphasizes interdisciplinary problem-solving through creative artifacts. The students involved in this multi-semester experience explored emerging theories of interactive entertainment and learning, diverging from traditional educational game designs to explore why people play games at all, the impact of design decisions on fun, and how to
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Akcetin, Eyup. "Integrating Scientific Instruments and Intelligence Frameworks for Digital Enterprises." In Game Theory - Computational Aspects and Applications [Working Title]. IntechOpen, 2024. https://doi.org/10.5772/intechopen.1007794.

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In the rapidly evolving business landscape, integrating methodologies from diverse fields is essential for optimizing decision-making and achieving strategic goals. This chapter demonstrates how systems thinking, game theory, business intelligence, decision intelligence, strategic intelligence, and swarm intelligence work synergistically to enhance business performance. Systems thinking analyzes organizational relationships and feedback loops, while game theory models strategic interactions and competitive behaviors. Business intelligence derives actionable insights from data, and decision int
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Hammerstein, Peter. "What Is Evolutionary Game Theory?" In Game Theory&Animal Behavior. Oxford University PressNew York, NY, 1998. http://dx.doi.org/10.1093/oso/9780195096927.003.0001.

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Abstract When Charles Darwin developed his theory of natural selection, he created a picture of the evolutionary process in which organismic adaptation was ultimately caused by competition for survival and reproduction. This biological “struggle for existence” bears considerable resemblance to the human struggle between businessmen who are striving for economic success in competitive markets. Long before Darwin published his work, social scientist Adam Smith had already considered that in business life, competition is the driving force behind economic efficiency and adaptation. It is indeed ve
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Bregman David, Korman Arik, Shetach Ana, and Shalom Nira. "An Internet-Based Simulation System for Training and Development of Regional-Healthcare-Centers Managers." In Studies in Health Technology and Informatics. IOS Press, 2009. https://doi.org/10.3233/978-1-60750-044-5-789.

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RHCMS (Regional Healthcare Center Management System) is an Internet-based simulation training system for Regional Healthcare-Centers (RHCs) managers. The system is based on an integrative model, designed and developed by an interdisciplinary team of experts, for the purpose of training and developing RHCs' managers. This model involves the study of the following fields: healthcare management, business administration, organizational behavior, health economics, management science, and information technologies. The simulation system enables the operation of a management decision-making game. In t
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Msafiri, Aidan G. "Reassessing African higher education and the 13th sustainable goal (Climate Action) : unpacking salient contributions." In Leading ethical leaders : higher education institutions, business schools and the sustainable development goals. Globethics Publications, 2023. http://dx.doi.org/10.58863/20.500.12424/4278457.

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Fundamentally, the 2030 Global Agenda for Sustainable Development encapsulated with the 17 Sustainable Development Goals (SDG's), occasions a powerful architecture for a new revolutionary global lifestyle and for earth communities locally and globally. This book chapter has a three-fold purpose. First, it re-makes a critical assessment of the 13th Sustainable Development Goal (Climate Action) towards true realization of sustainable development and particularly the contribution of African higher education both pedagogically and practically. Second, it underscores the multi- and interdisciplinar
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Danielsson, Alicia, and Denis Hyams-Ssekasi. "Interdisciplinary Communication." In Handbook of Research on the Influence and Effectiveness of Gamification in Education. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-4287-6.ch016.

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This chapter presents a collaborative autoethnography study whereby two academics at a medium-sized UK university explore their experiences of teaching entrepreneurship in different business and law school departments to combine expertise and resources to develop interdisciplinary gamification solutions. The combined experiential reflections have contributed to the generation of ideas that will prompt future interdisciplinary content to be created to bridge together fields such as business, social, legal, and technical studies. The chapter concludes that critical factors limiting developments
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Bhatia, Pavneet, Arun Khosla, and Gajendra Singh. "A Review on Eye Tracking Technology." In Interdisciplinary Approaches to Altering Neurodevelopmental Disorders. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-3069-6.ch007.

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In past few decades, eye tracking has evolved as an emerging technology with wide areas of applications in gaming, human-computer interaction, business research, assistive technology, automatic safety research, and many more. Eye-gaze tracking is a provocative idea in computer-vision technology. This chapter includes the recent researches, expansion, and development in the technology, techniques, and its wide-ranging applications. It gives a detailed background of technology with all the efforts done in the direction to improve the tracking system.
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Yeh, Shao-Wei, Mei-Jung Chen, Cheng-Tien Chuang, and Wen-Bin Lin. "Performance Evaluation of Teams in Chinese Professional Baseball League." In Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7707-3.ch045.

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In this article, a performance evaluation of the Chinese Professional Baseball League (CPBL) was conducted from a human resources (HR) perspective. Two important aspects were included: (1) a comprehensive evaluation of the competition performance of the professional baseball teams in international games and regular season games; and (2) the data envelopment analysis (DEA) and “two-stage” methodologies, which were employed to process truncated data to resolve the factors that affect the efficiency of the decision-making unit (DMU). By applying DEA and truncated regression analysis with bootstra
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Conference papers on the topic "Interdisciplinary business game"

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Boden, Andreas, Andreas Buchholz, Marc Petrovic, and Franz Josef Weiper. "3D VR Serious Games for Production & Logistics." In 18. AALE-Konferenz. Hochschule für Technik, Wirtschaft und Kultur Leipzig, 2022. http://dx.doi.org/10.33968/2022.23.

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Within the Institute of Production of the University of Applied Science Cologne, TH Köln, the logistics IT group has initiated a new project for the 3D Virtual Reality digitization of logistics and manufacturing processes. The 3D Virtual Reality Serious Games learning environment is in accordance with the real physical model factory at the institute, where students of business engineering classes study and exercise the interdisciplinary processes of a whole manufacturing unit. On the basis of this project initiation within the institute of production we want to build and offer a widespread ope
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Shi, Yang. "Analysis on the Integrity Issues of College Students’ WeChat Business Entrepreneurship From the Perspective of Game Theory." In 5th International Conference on Contemporary Education, Social Sciences and Humanities - Philosophy of Being Human as the Core of Interdisciplinary Research (ICCESSH 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200901.051.

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Faron, Agnieszka, and Atdhe Kabashi. "Virtual Business Simulation as a Tool Fostering Modern Teaching Methods in Higher Education Institutions." In Interdisciplinarity Counts. University of Maribor, University Press, 2023. http://dx.doi.org/10.18690/um.fov.3.2023.23.

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Contemporary methods for education have always been the main point in offering the best practices on teaching and learning in higher education institutions. Recently during, and after the pandemic, digitalisation of teaching as a process has accelerated to a new level. Different companies are working and developing new digital and even virtual simulations that are offering not only to students, new and modern ways of enhancing their skills in managing different situations just like in real life. These new technologies are providing students and higher education institutions with opportunities
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Szabo, Bela. "MANAGEMENT ISSUES IN SOCIAL ECONOMY ORGANIZATIONS." In 9th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2022. SGEM WORLD SCIENCE, 2022. http://dx.doi.org/10.35603/sws.iscss.2022/s04.044.

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The article presents a pragmatical and practical solution in probably one of the most divergent interdisciplinary science fields, called social economy. As the size of it is impressive in Europe, operationalized by the number of organizations and the employees involved, there is a need from the professionals to build a common understanding and knowledge. The cultural, historical and economic background of the countries (mainly from EU, but not exclusively) led to various understanding of social economy. The solution proposed and presented in the paper describes a cross-European project for ren
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Meško, Maja, and Mirjana Pejić Bach. "Sprejetje managerskih simulacijskih iger: Preliminarni rezultati okvirja TAM-TOE." In Interdisciplinarity Counts. University of Maribor, University Press, 2023. http://dx.doi.org/10.18690/um.fov.3.2023.52.

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The educational potential of management simulation games (MSGs) is substantial. MSGs are an improvement above prior methods of teaching. Independent work, innovative thinking, readiness to make choices, and independence from others are encouraged, as is a more positive attitude toward learning and a more involved interaction between students. Incorporating MSG into the classroom is a great way to give students a taste of the world of business while benefiting from the tried-and-true ways of instructing in most schools. As a result of their adaptability, MSGs may be used for scenario analysis,
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Pavaloiu, Ionel bujorel, Sebastian marius Rosu, Anamaria Neagu, and George Dragoi. "IBM INNOV8 BUSINESS SIMULATION GAMES FOR E-LEARNING." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-078.

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The authors present in this paper the environment, the development and the results of the Serious Games exploitation for Master's level teaching, where the studied games are proposed by IBM in its INNOV8 Smarter Scenarios. The students that are using the system are enrolled at the Faculty of Engineering in Foreign Languages from the University POLITEHNICA of Bucharest in the Master program of Business Administration and Engineering. The particularities of this academic program come from the teaching activities given in English to students from different countries (from Europe, Africa and Asia)
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Peterlin, Judita. "Sustainable Leadership Skills Development –Learning From Bees." In 8th FEB International Scientific Conference. University of Maribor Press, 2024. http://dx.doi.org/10.18690/um.epf.5.2024.1.

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The paper aims to present the development of sustainable leadership skills based on the metaphorical organization of the bees. I hope to identify mechanisms educators could use when developing team leaders. The method used is the qualitative analysis of primary and secondary sources and the analysis of the educational exercise I implemented as a pilot study. I present the exercise I carried out at the School of Economics and Business at the University of Ljubljana for international and domestic students in the winter semester of 2023/24. I have incorporated the research question: “What can we
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Kelsey, Karishma, and Andrew J. Zaliwski. "Let’s Tell a Story Together." In InSITE 2017: Informing Science + IT Education Conferences: Vietnam. Informing Science Institute, 2017. http://dx.doi.org/10.28945/3718.

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[This Proceedings paper was revised and published in the Interdisciplinary Journal of E-Skills and Lifelong Learning (IJELL)] Aim/Purpose: The teaching solution presented in this paper was implemented to overcome the common problems encountered by authors during years of practice of applied business studies teaching. Background: In our school, we have deep multicultural environments where both teachers and students are coming from different countries and cultures. The typical problems encountered with students include: not reading the case studies, language problems, different backgrounds and
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