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Journal articles on the topic 'Interdisciplinary business game (IBG)'

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1

Popov, Eugene, та Serge Babushkin. "От "игры вообще" к междисциплинарной деловой игре (From game in general to interdisciplinary business game)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 2 (13) (30 грудня 2014): 184–91. https://doi.org/10.5281/zenodo.18148.

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The article discusses the role of the game as a teaching method. It describes the characteristic features of role-playing and business games, their similarities and differences. Moreover, it considers interdisciplinary business game (IBG) on sustainable development as a special kind of business game — on the example of highly regulated IBG “Plants on the River”.
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2

Bolshakov, Boris, та Eugene Popov. "Опыт проведения междисциплинарных деловых игр по тематике устойчивого развития (Elements of methodology for organising and carrying interdisciplinary sustainable development business games)". Вестник РАЕН 14, № 4 (2014): 35–40. https://doi.org/10.5281/zenodo.18124.

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This paper presents the key points of organizing and carrying interdisciplinary business games (IBG) for sustainable development on the example of IBG “Money: yesterday, today and tomorrow”. It gives the notion of “interdisciplinary business game”, describes the use of IBG as a tool for the formation of sustainable innovative development way of thinking. Furthermore, steps and stages of IBG are explained in detail, as well as the role of conflicts within the game. The article was written as a part of the RFBR project №12-06-00286-а.
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3

Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 3 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 3)". Устойчивое инновационное развитие: проектирование и управление 11, № 2 (27) (2015): 42–51. https://doi.org/10.5281/zenodo.22159.

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<em>The third part of the article considers interdisciplinary business game (IBG) as a system, which is a necessary step in constructing a model of in-game interactions of its participants. The model itself is characterized by the presence of several &ldquo;layers&rdquo;, allowing in-depth analysis of the process and the results of IBG. The article also provides recommendations on how to fill reporting on the results of IBG.</em>
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4

Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 2 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 2)". Устойчивое инновационное развитие: проектирование и управление 11, № 1 (26) (2015): 66–75. https://doi.org/10.5281/zenodo.18150.

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The article clarifies the distinction between &ldquo;contradiction&rdquo; and &ldquo;conflict&rdquo; notions (proposed in its first part) based on conflictological works of P.G. Kuznetsov, L. Kriesberg, J.W. Burton et al. It reviews the options of monitoring the achievement of interdisciplinary business game (IBG) remote sub-goal &mdash; formation of a new way of thinking among its participants. In addition, the article proposes IBG invariant in LT-dimension &mdash; as a basis for constructing a system of parameters for evaluation of the IBG process and results, as well as a foundation for the
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5

Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 1 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 1)". Устойчивое инновационное развитие: проектирование и управление 10, № 4 (25) (2014): 100–109. https://doi.org/10.5281/zenodo.18149.

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The article discusses various methods of contradiction resolving, with particular emphasis on the &ldquo;gaming&rdquo; method. It provides distinction between &ldquo;contradiction&rdquo; and &ldquo;conflict&rdquo; notions. It also describes the role of conflict as one of the most important elements of an interdisciplinary business game (IBG) on sustainable development.
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6

Popov, Eugene. "Междисциплинарные деловые игры в образовании для устойчивого развития: теория и практика (Interdisciplinary business games in education for sustainable development: theory and practice)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 1 (14) (30 червня 2015): 57–62. https://doi.org/10.5281/zenodo.22185.

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<em>The article provides an overview of the theoretical and methodological foundations of the organization and conduct of interdisciplinary business games (IBGs) on sustainable development. In addition, it considers examples of already carried out and planned-to-conduct IBGs.</em>
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7

Su, Yanhui, Per Backlund, and Henrik Engström. "Business Intelligence Challenges for Independent Game Publishing." International Journal of Computer Games Technology 2020 (January 21, 2020): 1–8. http://dx.doi.org/10.1155/2020/5395187.

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With the continuous development of the game industry, research in the game field is also deepening. Many interdisciplinary areas of knowledge and theory have been used to promote the development of the game industry. Business intelligence technologies have been applied to game development for game design and game optimization. However, few systematic research efforts have focused on the field of game publishing, particularly with regard to independent (indie) game publishing. In this paper, we analyse data collected from a set of interviews with small indie game developers. The results indicat
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8

Pászto, Vít, Jiří Pánek, René Glas, and Jasper van Vught. "Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education." ISPRS International Journal of Geo-Information 10, no. 2 (2021): 74. http://dx.doi.org/10.3390/ijgi10020074.

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Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and econo
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9

Zimmermannova, Jarmila, Andreas P. Redecker, Michal Mensik, and Carsten Juergens. "Geospatial Data Analysis and Economic Evaluation of Companies for Sustainable Business Development—An Interdisciplinary Teaching Approach." Sustainability 13, no. 20 (2021): 11245. http://dx.doi.org/10.3390/su132011245.

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Sustainable business development is connected with environmental impact, natural resources and people. This makes the location a crucial factor for the operation of a business. Therefore, a combination of both geo-spatial data analysis and traditional economic evaluation of companies are advantageous. The consideration of geolocation is beneficial with calculations for process optimizations and cost efficiency as well as ecological and social compliance. Since integrating geospatial methods into economics is a rather new interdisciplinary approach, it seems necessary to establish innovative te
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10

Zimmermannova, Jarmila, Andreas P. Redecker, Michal Mensik, and Carsten Juergens. "Geospatial Data Analysis and Economic Evaluation of Companies for Sustainable Business Development—An Interdisciplinary Teaching Approach." Sustainability 13, no. 20 (2021): 11245. http://dx.doi.org/10.3390/su132011245.

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Sustainable business development is connected with environmental impact, natural resources and people. This makes the location a crucial factor for the operation of a business. Therefore, a combination of both geo-spatial data analysis and traditional economic evaluation of companies are advantageous. The consideration of geolocation is beneficial with calculations for process optimizations and cost efficiency as well as ecological and social compliance. Since integrating geospatial methods into economics is a rather new interdisciplinary approach, it seems necessary to establish innovative te
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11

James, Al, Michael Bradshaw, Neil M. Coe, and James Faulconbridge. "Sustaining Economic Geography? Business and Management Schools and the UK’s Great Economic Geography Diaspora." Environment and Planning A: Economy and Space 50, no. 6 (2018): 1355–66. http://dx.doi.org/10.1177/0308518x18764120.

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This Exchanges commentary is concerned with the health of Economic Geography as a sub-discipline, and economic geography (as a wider community of practice) in one of its historical heartlands, the UK. Against a backdrop of prior achievement, recent years have witnessed a noticeable migration of economic geographers in the UK from Departments of Geography to academic positions in Business and Management Schools and related research centres. For the first time, a new (2018) research report by the Economic Geography Research Group of the RGS-IBG – We’re In Business! Sustaining Economic Geography?
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12

Muntian, O. V., M. A. Goray, V. L. Muntian, M. M. Shinkaruk-Dykovytska, and T. O. Tepla. "Introduction of interactive teaching methods in the doctors–dentists training." Reports of Vinnytsia National Medical University 22, no. 4 (2018): 691–95. http://dx.doi.org/10.31393/reports-vnmedical-2018-22(4)-21.

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The aim of the work is to evaluate the effectiveness of the “Business Game” method in shaping the skills of a future dentist among students of the 5th year of the dental faculty. The main part of the article includes the experience of using the method of “Business Game” at the Department of Therapeutic Dentistry at National Pirogov Memorial Medical University, Vinnytsya, which facilitates the formation of professional skills and abilities of the future dentist in conditions that are as close as possible to practical health care, stimulates active participation of students in collective collabo
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13

Razumov, Vladimir. "CATEGORIAL SCHEMES IN INTERDISCIPLINARY RESEARCH." Herald of Omsk University 25, no. 2 (2020): 70–74. http://dx.doi.org/10.24147/1812-3996.2020.25(2).70-74.

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The unacceptably slow development of the theory and the practice of interdisciplinary re-search is closely related to the insufficient attention of intellectual culture in general to categorical schemes (CS). The properties distinguishing CS from conceptual constructions are picked out. The theoretical and practicable CS, which are created on the basis of the categorical-system methodology (CSM), the theory of dynamic informational systems (TDIS) are discussed. CS based on TDIS have found application in the development of an organizational and business game - insafing, in writing computer prog
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14

Howard, Noah. "Creating change as a game industry lawyer: Part 2: how lawyers can foster DEI in the video game industry1." Interactive Entertainment Law Review 8, no. 1 (2025): 2–16. https://doi.org/10.4337/ielr.2025.01.01.

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The video game industry has an uphill climb to greater diversity, equity, and inclusion (DEI), and lawyers have a powerful role to play. Part 1 described the current state of DEI in the game industry and argued that lawyers, conceptualized as leaders capable of thinking creatively and working in interdisciplinary teams, have a vital role to play. This article describes concrete strategies that game industry lawyers can use in furthering DEI. As business partners, outside counsel can guide founders from underrepresented backgrounds through the difficult fundraising process and help them grow th
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15

Stanetić, Vedran. "A proposal of the model of international marketing research as information basis in game theory." Economic Analysis 51, no. 1-2 (2018): 18. http://dx.doi.org/10.28934/ea.18.51.12.pp18-36.

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Analyzing the theory of games it can be noticed that the moves and strategy of the players are not sufficiently based on the relevant information. Most often, the only information that game strategy methodologists advocate is rationality, which certainly does not have to be the case in all games. In addition, the greater practical representation of game theory is avoided by the numerous assumptions and limitations set by the particular model of a particular game, and whose practical foundation does not always have to be realistic.&#x0D; An interdisciplinary combination of international marketi
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16

Перова, Е. А. "BUSINESS SIMULATION VS BUSINESS GAME: CHALLENGES OF CONTEMPORARY VOCATIONAL FOREIGN LANGUAGE TEACHING." Вестник ГГНТУ. Гуманитарные и социально-экономические науки, no. 3(21) (December 29, 2020): 49–56. http://dx.doi.org/10.34708/gstou.2020.76.22.008.

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Множество исследований посвящено теории деловых игр, но цифровизация образования диктует необходимость перехода современной лингводидактики к интенсивному применению практико-ориентированных методов и технологий электронного обучения. В данном контексте представленная статья нацелена на выявление основных теоретико-методологических различий в определении терминов «бизнес-симуляция» и «деловая игра». Для реализации целей данного исследования рассмотрена эффективность применения виртуальной симуляции «Virtual Manager» и бизнес-симуляции на основе проектной деятельности «Sea Island» в качестве ср
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17

Wardaszko, Marcin. "Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation." Simulation & Gaming 49, no. 3 (2018): 263–78. http://dx.doi.org/10.1177/1046878118777809.

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Background. This article offers another look at the complexity in simulation game design and implementation. Although, the topic is not new or undiscovered the growing volatility of socio-economic environments and changes to the way we design simulation games nowadays call for better research and design methods. Aim. The aim of this article is to look into the current state of understanding complexity in simulation gaming and put it in the context of learning with and through complexity. Methodology. The nature and understanding of complexity are simultaneously field-specific and interdiscipli
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18

Shenkar, Oded, and Ilgaz Arikan. "Business as International Politics: Drawing Insights from Nation-State to Inter-Firm Alliances." Business and Politics 11, no. 4 (2009): 1–31. http://dx.doi.org/10.2202/1469-3569.1241.

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This paper broadens the scope and depth of business alliance research by way of interdisciplinary enrichment. The paper draws on the political science literature on nation-state alliances to generate insights into the establishment, operations and performance of inter-firm alliances. Shared theory bases of game theory and transaction cost economics, as well as theories, variables and research findings indigenous to political science are posited as a platform from which propositions regarding inter-firm alliances are derived.
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19

Е.А., Цимерман. "ДЕЛОВАЯ ИГРА В ИНОЯЗЫЧНОЙ ПОДГОТОВКЕ МАГИСТРАНТОВ ИНЖЕНЕРНО-СТРОИТЕЛЬНОГО ПРОФИЛЯ". Человеческий капитал, № 11(167) (27 листопада 2022): 238–45. http://dx.doi.org/10.25629/hc.2022.11.29.

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В статье обсуждается внедрение игротехнических методов, позволяющих моделировать на занятиях по иностранному языку квазипрофессиональные ситуации для развития человеческого капитала в сфере «Гражданское строительство». Главный фокус статьи направлен на такой метод имитации, как деловая игра. Автор описывает сложности, преимущества и ограничения, с которыми сталкивается преподаватель иностранного языка при разработке и внедрении деловых игр в работу со студентами нелингвистических специальностей. На основе анализа научно-теоретической литературы делается ряд заключений, позволяющих разрабатыват
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20

Arora, A., and A. Saxena Arora. "“Supply Chain-Marketing Shark Tank” Experiential Lab Game in Interdisciplinary Business Education: Qualitative and Quantitative Analyses." Decision Sciences Journal of Innovative Education 13, no. 1 (2015): 21–43. http://dx.doi.org/10.1111/dsji.12053.

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21

Zhang, Zheyi. "A Sociological Try of Linear Regression with R to Recognize Customers Traits." Advances in Economics, Management and Political Sciences 91, no. 1 (2024): 21–26. http://dx.doi.org/10.54254/2754-1169/91/20240985.

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In todays digital age, enterprises are faced with the emergence of vast amounts of data. Thus, it is critical for those who have a large number of users to understand the pouring data and to extract information for accurate decision making. This paper suggests an interdisciplinary way to explain the regression results of mass user enterprises database, including a normal distribution curve of behavior, an unexpected correlation between factors and a few models built for specific business stratagems. These regressions are performed on a database of a game publishing company called Talent Game w
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22

Паудяль, Надежда, Nadezhda Paudyal, Лариса Филиндаш, and Larisa Filindash. "Game innovative techniques in professional orientation work of the teacher." Services in Russia and abroad 9, no. 2 (2015): 0. http://dx.doi.org/10.12737/11895.

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The article is devoted to innovative game methods of teaching the in career-oriented work of the teacher. The methods developed in the form of game technology has communicative and at the same time professionally oriented on the content of tasks focus, and aimed at improving the professional skills of employees of educational institutions.Different in content games allow to create elements of situationality, update team skills, reveal leadership and performing qualities, discover the creative potential, promote social adaptation of students. The apparent advantage of innovative game methods of
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23

Hayes, Aleshia. "Engaging Students through Situated Learning in Game Development: A Case Study of the Global Game Jam & Interdisciplinary Teamwork, and Community Engagement." International Journal on E-Learning 22, no. 3 (2022): 241–50. https://doi.org/10.70725/240701phmpdq.

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This case study analyzes engagement during situated learning students engaged in the Global Game Jam, a three-day game development event. The themes identified as indicators of engagement for thematic analysis during this research were from the National Center for Educational Statistics’ (NCES) National Survey of Student Engagement (NSSE). The situated learning experiences provided to 30 college students, over three years, afforded them opportunities that otherwise had not existed in the curriculum. While the initiative was hosted in the Department of Computer Science, students from many disci
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24

Kim, Sangkyun. "Decision Support Model for Introduction of Gamification Solution Using AHP." Scientific World Journal 2014 (2014): 1–7. http://dx.doi.org/10.1155/2014/714239.

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Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. Gamification is effective for both improving workplace productivity and motivating employees. However, introduction of gamification is not easy because the planning and implementation processes of gamification are very complicated and it needs interdisciplinary knowledge such as information systems, organization behavior, and human psychology. Providing a systematic decision making method for gamification process is the purpo
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25

Moro Visconti, Roberto. "Combining network theory with corporate governance: Converging models for connected stakeholders." Corporate Ownership and Control 17, no. 1 (2019): 125–39. http://dx.doi.org/10.22495/cocv17i1art12.

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Traditional corporate governance patterns are based on the interaction among composite stakeholders and the various forms of separation between ownership and control. Stakeholders cooperate around the Coasian firm represented by a nexus of increasingly complex contracts. These well-known occurrences have been deeply investigated by growing literature and nurtured by composite empirical evidence. Apparently, unrelated network theory is concerned with the study of graphs as a representation of (a)symmetric relations between discrete objects (nodes connected by links). Network theory is highly in
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26

Olofsson, Jonas K., Simon Niedenthal, Marie Ehrndal, Marta Zakrzewska, Andreas Wartel, and Maria Larsson. "Beyond Smell-O-Vision: Possibilities for Smell-Based Digital Media." Simulation & Gaming 48, no. 4 (2017): 455–79. http://dx.doi.org/10.1177/1046878117702184.

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Research Problem: The purpose of this research synthesis is to identify new opportunities for smell-enabled games based upon current olfactory research, and to present early game concepts that have emerged from our empirical assessments. Literature Review: We briefly summarize key projects in the history of scent technologies for film and media. Human-Computer Interaction researchers have also explored a number of uses for scent delivery in interactive digital media. Recent developments in olfactory psychology and neuroscience research suggest that a fruitful avenue for exploration is to devel
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27

C., Geetha, and V. Ramadoss Dr. "INVENTORY MODEL WITH VARIABLE RATE OF DETERIORATION." International Journal of Computational Research and Development 3, no. 2 (2018): 6–10. https://doi.org/10.5281/zenodo.1401387.

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Operations Research is the scientific knowledge through interdisciplinary team effort for the purpose of determining the best utilization of limited resources. Nowadays operations research is having more applications in engineering, economics, business management, agriculture etc. Operations research utilizes various techniques like linear programming, integer programming, inventory control, queuing theory game theory, goal programming, non linear programming&rsquo;s. Inventory control deals with determining the level of a commodity that a business must maintain to ensure smooth operation. The
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28

Barachini, Franz. "The Role of Power and Jealousy in Cooperation — A Framework for Artificial Agents." Journal of Information & Knowledge Management 14, no. 01 (2015): 1550009. http://dx.doi.org/10.1142/s0219649215500094.

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We are interested in the question of how to motivate people to share valuable information so that group performance can be leveraged. In particular, we investigate the impact of power and jealousy on cooperation. It is an unresolved issue how these two social phenomena influence cooperation. We study the impact of power and jealousy to cooperation models by using dynamic artificial agents and agent populations following combined characteristics. We simulate dynamic multi player goods games and we use the Business Transaction Theory as a basic layer for information valuation. Payoff matrices as
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Badadyan, Lusine. "Research and Recent Achievements in Agriculture and Biotechnology with Innovative Technologies Application." E3S Web of Conferences 493 (2024): 01010. http://dx.doi.org/10.1051/e3sconf/202449301010.

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This paper brings together researchers, scientists and industry experts to present the latest achievements in the dynamically developing fields of agriculture and biotechnology. Special attention was paid to interdisciplinary cooperation, advanced technologies and data-based solutions aimed at solving problems of food security, environmental sustainability and agricultural efficiency. Key topics included precision farming, gene editing, advanced breeding techniques, and the transformative role of big data analytics, artificial intelligence, and machine learning in optimizing agricultural proce
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Dubois, Louis-Etienne. "Killing ‘em softly: terminating projects in a video game studio." CASE Journal 14, no. 4 (2018): 496–512. http://dx.doi.org/10.1108/tcj-10-2017-0095.

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Synopsis Killing ‘em softly: terminating projects within a video game studio is a case study on human resource management (HRM) and project management in a creative setting. This disguised case is based on a real situation that was documented through individual and group interviews at a major video game studio. Several HRM and project management concepts can be discussed through this case including employee retention, planning and staffing and intracompany communication. It seeks to help students develop a multi-level, interdisciplinary and critical analysis of a common HRM situation in projec
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31

Franco, Paul F., and Deborah A. DeLuca. "Learning Through Action: Creating and Implementing a Strategy Game to Foster Innovative Thinking in Higher Education." Simulation & Gaming 50, no. 1 (2019): 23–43. http://dx.doi.org/10.1177/1046878118820892.

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Background. Interactive hands-on learning is effective for learners of all ages and professional backgrounds. A shift from traditional didactic classroom models to the adoption of an active learning approach through constructivism in the classroom, specifically, in higher education, is shown to encourage critical thinking and problem solving in learners based on learned experiences. Aim. This article focuses on detailing a game used for healthcare leadership doctoral students that is adaptable and applicable for students in any program focused on teaching strategies in management and leadershi
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Popova, Tatiana V., Olga Ev Ermakova, Anna An Dolgova, and Natalia Al Chernykh. "Prospects and risks of gamification implementation in modern education." Vestnik of Kostroma State University. Series: Pedagogy. Psychology. Sociokinetics 28, no. 2 (2023): 12–17. http://dx.doi.org/10.34216/2073-1426-2022-28-2-12-17.

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The article analyzes the prospects and risks of introducing gamification in modern education. The interdisciplinary nature of gamification is emphasized, which makes it possible to consider it as a business technology, a management tool, and a pedagogical technology. The relevance of the introduction of gamification in the educational process of organizations of various types is substantiated. The authors consider gamification as a technology of using game techniques in non-game situations in the educational process. The possibilities of gamification as an innovative pedagogical technology in
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KWON, Okyu, Young Jin KIM, Seung Ki BAEK, and Hyeong-Chai JEONG. "Understanding and Applications of Agent-based Model." Physics and High Technology 31, no. 7/8 (2022): 10–14. http://dx.doi.org/10.3938/phit.31.024.

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Agent-based modeling (ABM) is an interdisciplinary approach to understand macroscopic patterns of a large system, based on massive computation of its interacting constituents (i.e., agents). We explain when this approach is especially useful, with providing two game-theoretic examples: The first example is an analytically intractable model system, although the agents’ decision rules are easily programmable, for which ABM is the only feasible methodology. The second example argues that the payoff structure among agents can also be calculated from their microscopic interactions. These examples s
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Naumkin, Nikolai I., Natalya N. Shekshaeva, Svetlana I. Kvitko, Maria V. Lomatkina, Vladimir F. Kupryashkin, and Irina V. Korovina. "Designing the Teaching Model of Multilevel Gradual Training of Students in Innovative Engineering." Integration of Education 23, no. 4 (2019): 568–86. http://dx.doi.org/10.15507/1991-9468.097.023.201904.568-586.

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Introduction. Undoubtedly, today the innovative training of students is a must, but the problem is how to realize it methodologically, meeting contemporary needs of the state and society. The objective of the article is to design a teaching model that would serve the basis for the methodology of training students in innovative engineering, based on multilevel integration and gradual education, adapted to certain conditions of the educational environment. Materials and Methods. The article developed the methodology for intertwined integrated and interdisciplinary scientific and methodological a
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Naumkin, Nikolai I., Dmitry E. Glushko, Vladimir F. Kupryashkin, and Zulfiya Kh Abushaeva. "Prospects of Interdisciplinary Research into the Problem of Resource Mobilization of Academic Staff." Integration of Education 28, no. 2 (2024): 172–92. http://dx.doi.org/10.15507/1991-9468.115.028.202402.172-192.

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Introduction. Training students for innovative engineering activity is one of the priority tasks of an engineering university. However, so far all existing approaches to its solution involve changes in the curricula of degree programmes. The aim of the research is to substantiate and develop a methodological system of training future engineers in innovative engineering activity in the educational environment. Materials and Methods. The methodology of innovative engineering education, environmental, project, convergent and other approaches was used. A quantitative assessment of the level of dev
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Sagitova, Victoria Ravilevna, Elvira Rakhimzyanovna Galiullina, and Louise Kayumovna Karimova. "Effective methods of teaching regional studies." Development of education 8, no. 2 (2025): 75–80. https://doi.org/10.31483/r-116160.

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This article provides a detailed analysis of the methods of project and problem-oriented learning. The methods presented by the authors of the article are considered to be the most effective in the process of training students of regional studies in accordance with the requirements of the competence approach of the federal state educational standards. The authors conducted an analytical review of theoretical ideas about regional studies. The article reveals the opposite points of view of domestic scientists on its understanding – these are the studies of V.V. Makarenko and V.A. Gorbanyov. The
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Kusova, M. L., E. V. Semenova, and N. A. Simbirtseva. "Technology of organization and performance of professional (demonstration) exam (on the example of special (defectological) education and subject areas «Russian language and literature», «Art»)." Vestnik of Minin University 12, no. 3 (2024): 7. http://dx.doi.org/10.26795/2307-1281-2024-12-3-7.

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Introduction. The article presents the experience of conducting professional (demonstration) examination in Master's degree program as a tool for assessing the readiness of future teachers for professional activity. The article considers the mechanisms of assessing the readiness of master's degree graduates to work in the educational system through the prism of professional, subject, methodological, communicative and managerial competencies. Materials and Methods. The presented characteristic of the organization and conduct of professional (demonstration) examination is based on theoretical re
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38

Bekiaris, E., and M. Loukea. "Skills and Training Requirements for the Future Transportation Sector of Europe." Science & Technique 18, no. 6 (2019): 476–81. http://dx.doi.org/10.21122/2227-1031-2019-18-6-476-481.

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More than 10 million people are directly employed by the transport industry in Europe, accounting for 4.5 % of total employment and representing 4.6 % of Gross Domestic Product (GDP). This fact, combined with the rapid developments and changes of the sector, makes imperative the need to create, attract and retain appropriate staff. As the overall trend is to increase automation, the sector will depend more and more on specialised equipment and products. Future jobs will therefore require new and advanced skills in engineering as well as in back office operations, but at the same time, the grow
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Egorov, Yaroslav Konstantinovich. "Application of rational choice theory in the framework of regulation of relations arising in the sphere of entrepreneurial activity in financial markets." Право и политика, no. 5 (May 2023): 57–65. http://dx.doi.org/10.7256/2454-0706.2023.5.40767.

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The subject of the study is to assess the possibility and effectiveness of applying the theory of rational choice in the field of law. Within the framework of this work, the issues of topical problems of applying the theory of rational choice in the field of entrepreneurship in financial markets are raised, as well as the question of which model of rational choice is the most preferable for increasing the effectiveness of legal regulation of entrepreneurial activity in financial markets.General aspect of the research: the context of the development of interdisciplinary research at the intersec
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ISAAC, JOEL. "TANGLED LOOPS: THEORY, HISTORY, AND THE HUMAN SCIENCES IN MODERN AMERICA." Modern Intellectual History 6, no. 2 (2009): 397–424. http://dx.doi.org/10.1017/s1479244309002145.

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During the first two decades of the Cold War, a new kind of academic figure became prominent in American public life: the credentialed social scientist or expert in the sciences of administration who was also, to use the parlance of the time, a “man of affairs.” Some were academic high-fliers conscripted into government roles in which their intellectual and organizational talents could be exploited. McGeorge Bundy, Walt Rostow, and Robert McNamara are the archetypes of such persons. An overlapping group of scholars became policymakers and political advisers on issues ranging from social welfar
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41

Kraider, Anastasia V. "Game-based modeling in professional training of interpreter of Chinese language." Yazyk i kul'tura, no. 66 (2024): 217–38. https://doi.org/10.17223/19996195/66/12.

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This article is dedicated to the relevant topic of training interpreters specializing in Chinese. Theoretical and practical research on finding effective methods for training interpreters primarily focuses on three aspects: developing conceptual principles of education in the context of linguistic education that allow achieving a high level of student engagement in the process of acquiring knowledge and skills; systematizing the evaluation of the effectiveness level of the organizational-technical and substantive structure of education; as well as the conditions for implementing educational pr
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Mukhamedyarova, Natalya A. "Technologies for the formation of metasubject competencies among teachers of additional education working in rural areas." Pedagogy Of Rural School 3, no. 9 (2021): 36–50. http://dx.doi.org/10.20323/2686-8652-2021-3-9-36-50.

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During the period of active attention from the state and the public to the system of additional education for children (DOD), the problem of updating the requirements for the professionalism and competence of teachers in this area becomes relevant. In addition to the possession of professional pedagogical competencies, there are reasons to speak about the importance of the formation of metasubject competencies, which are of particular importance in the work of teachers in rural areas, since rural educational organizations function in conditions of polydisciplinarity, integrativeness, interdisc
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Bychok, Alla. "Application of teaching methods and tools in "Linguistic study" classes (german language) in the training of students of the specialty "Business communications and translation"." ScienceRise: Pedagogical Education, no. 5 (56) (September 30, 2023): 25–28. http://dx.doi.org/10.15587/2519-4984.2023.293255.

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During the training of highly qualified specialists of the "Business Communications and Translation" program, the course "Linguistic Studies (in German) is studied. In this course, teaching methods and tools are widely used to ensure perception and consolidation with the help of feedback and self-control and taking into account the individual capabilities of students of authentic material of a country science nature. The aforementioned discipline contributes to the formation of communicative and translation competence for effective communication, as well as adequate translation and mutual unde
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HAVRYLIV, Tymofii. "IDENTITY IMPLICATIONS: «FROM THE COUNTRY OF RICE AND OPIUM» BY SOFIIA YABLONSKA." Ukraine: Cultural Heritage, National Identity, Statehood 31 (2018): 251–66. http://dx.doi.org/10.33402/ukr.2018-31-251-266.

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This article is one of the first scholarly attempts to analyze the creative work of Ukrainian filmmaker and traveler Sofiia Yablonska-Uden. For the first time in the Ukrainian and the world literary studies, identical implications are analyzed in the «From the Country of Rice and Opium» by S. Yablonska. The purpose of the article is to highlight the complex nature of identity issues in travel literature. In terms of identity, the journey performs two fundamental, closely interconnected tasks: knowledge of the other and self-knowledge. Hermeneutic approaches are used in the article. The main re
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LAVRENTIEVA, Olena, and Оlha LEBID. "The leadership competence actualization and development of economic area of expertise students during their professional training process." Scientific Bulletin of Flight Academy. Section: Pedagogical Sciences 11 (2022): 116–24. http://dx.doi.org/10.33251/2522-1477-2022-11-116-124.

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The article clarifies the relevance of leadership competence of economic area of expertise students, as well as technologies, forms and methods of the above-mentioned phenomenon formation during their professional training process. Educational and professional training programs for economists in specialties 051 "Business Economics" and 075 "Marketing", and a number of other regulations have been analysed. It has been established the leadership competence can be interpreted as a key professional competence of economic area of expertise students. It is an integral characteristic of a specialist'
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Repenkova, Maria M. "Processes in the literature of 1990s-2000s Turkiye." Vostok. Afro-aziatskie obshchestva: istoriia i sovremennost, no. 1 (2023): 196. http://dx.doi.org/10.31857/s086919080023952-4.

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This study focuses on the situation in Türkiye&amp;apos;s literature during the 1990s and 2000s. It was marked by a dramatic paradigm shift in the attitudes of creators, the desacralization of writing, the loss of cognitive and educational functions by literature, and its conversion into a job, a business, and a game. The paper argues that Turkish literature&amp;apos;s focus on consumption alone allows for a &amp;quot; vertical&amp;quot; classification – i.e., separation based on the intellectual capacity of the readers: high art/elite literature, designed for a narrow circle of connoisseurs a
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Vishtak, Inna. "Methods of using problem-based learning in theoretical mechanics lectures." Health and Safety Pedagogy 8, no. 1-2 (2024): 37–43. http://dx.doi.org/10.31649/2524-1079-2023-8-1-037-043.

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The article substantiates the need for the implementation of creative engineering thinking in students of higher education when studying the discipline "Theoretical Mechanics". Examples of problematic issues and methods of solving them using the analysis of the proposed hypotheses are given.&#x0D; The purpose of the article is to justify the given method of using problem-based learning in lecture classes on theoretical mechanics using active learning methods.&#x0D; The main goal of higher education is the formation of competences in learners, which will allow them to constantly develop and ada
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Malyi, Ivan, and Tetiana Koroliuk. "Informatization of society and public economic security administration." INNOVATIVE ECONOMY, no. 5-6 (August 2019): 181–93. http://dx.doi.org/10.37332/2309-1533.2019.5-6.26.

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Purpose. The aim of the article is description of the interdependencies of the development of informatization of society and the improvement of public administration in overcoming the economic threats to the existence of the state of Ukraine. Methodology of research. Achieving this goal is based on the use of the research methodology of the innovative and informational type of economic development and public (state) management. The following specific methods are used: systematic – to disclose the directions of the influence of information transformation on all spheres of the functioning of soc
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Inyang, Uduakobong. "Epistemological Schools of Thought and Risk Management Research." Inverge Journal of Social Sciences 3, no. 1 (2024): 52–60. https://doi.org/10.63544/ijss.v3i1.74.

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The main objective of the study was to provide knowledge on the epistemological schools of thoughts that most appropriately suits risk management research. The researcher then laid out the steps involved in managing risk, like identifying potential dangers, analyzing how likely the researcher are, figuring out how to control them, and then checking how well your plan worked. Next, the researcher looked at specific schools of thought like naturalism (focusing on the physical world), rationalism (using logic and reason), empiricism (based on evidence), idealism (emphasizing ideas), and existenti
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Драгойкова, Бистра. "ДА БЪДЕШ ИНФЛУЕНСЪР: ЦЕЛИ, ТРУДНОСТИ И ЕМОЦИИ". Терени, № 8 (18 червня 2025): 86–107. https://doi.org/10.60053/ter.2024.8.86-107.

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Социалните мрежи: средство за споделяне на съдържание, взаимодействие с членове на семейството, приятели, колеги, развиване на бизнес, популяризиране на каузи и теми, място за създаване и споделяне. Сред множеството онлайн потребители съществуват такива, чието съдържание оказва влияние върху нагласите на аудиторията им чрез видеосъдържание, блогове, постове и въобще използване на всякакви публикации в онлайн платформите – инфлуенсъри. Дейността им изисква иновативни практики и стратегии, които да гарантират постоянен успех във вечно променящата се онлайн среда. Шансът за постигане на професион
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