Journal articles on the topic 'Interdisciplinary business game on sustainable development'

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1

Bolshakov, Boris, та Eugene Popov. "Опыт проведения междисциплинарных деловых игр по тематике устойчивого развития (Elements of methodology for organising and carrying interdisciplinary sustainable development business games)". Вестник РАЕН 14, № 4 (2014): 35–40. https://doi.org/10.5281/zenodo.18124.

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This paper presents the key points of organizing and carrying interdisciplinary business games (IBG) for sustainable development on the example of IBG “Money: yesterday, today and tomorrow”. It gives the notion of “interdisciplinary business game”, describes the use of IBG as a tool for the formation of sustainable innovative development way of thinking. Furthermore, steps and stages of IBG are explained in detail, as well as the role of conflicts within the game. The article was written as a part of the RFBR project №12-06-00286-а.
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2

Popov, Eugene, та Serge Babushkin. "От "игры вообще" к междисциплинарной деловой игре (From game in general to interdisciplinary business game)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 2 (13) (30 грудня 2014): 184–91. https://doi.org/10.5281/zenodo.18148.

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The article discusses the role of the game as a teaching method. It describes the characteristic features of role-playing and business games, their similarities and differences. Moreover, it considers interdisciplinary business game (IBG) on sustainable development as a special kind of business game — on the example of highly regulated IBG “Plants on the River”.
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3

Zimmermannova, Jarmila, Andreas P. Redecker, Michal Mensik, and Carsten Juergens. "Geospatial Data Analysis and Economic Evaluation of Companies for Sustainable Business Development—An Interdisciplinary Teaching Approach." Sustainability 13, no. 20 (2021): 11245. http://dx.doi.org/10.3390/su132011245.

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Sustainable business development is connected with environmental impact, natural resources and people. This makes the location a crucial factor for the operation of a business. Therefore, a combination of both geo-spatial data analysis and traditional economic evaluation of companies are advantageous. The consideration of geolocation is beneficial with calculations for process optimizations and cost efficiency as well as ecological and social compliance. Since integrating geospatial methods into economics is a rather new interdisciplinary approach, it seems necessary to establish innovative te
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4

Zimmermannova, Jarmila, Andreas P. Redecker, Michal Mensik, and Carsten Juergens. "Geospatial Data Analysis and Economic Evaluation of Companies for Sustainable Business Development—An Interdisciplinary Teaching Approach." Sustainability 13, no. 20 (2021): 11245. http://dx.doi.org/10.3390/su132011245.

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Sustainable business development is connected with environmental impact, natural resources and people. This makes the location a crucial factor for the operation of a business. Therefore, a combination of both geo-spatial data analysis and traditional economic evaluation of companies are advantageous. The consideration of geolocation is beneficial with calculations for process optimizations and cost efficiency as well as ecological and social compliance. Since integrating geospatial methods into economics is a rather new interdisciplinary approach, it seems necessary to establish innovative te
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5

Popov, Eugene. "Междисциплинарные деловые игры в образовании для устойчивого развития: теория и практика (Interdisciplinary business games in education for sustainable development: theory and practice)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 1 (14) (30 червня 2015): 57–62. https://doi.org/10.5281/zenodo.22185.

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<em>The article provides an overview of the theoretical and methodological foundations of the organization and conduct of interdisciplinary business games (IBGs) on sustainable development. In addition, it considers examples of already carried out and planned-to-conduct IBGs.</em>
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6

Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 1 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 1)". Устойчивое инновационное развитие: проектирование и управление 10, № 4 (25) (2014): 100–109. https://doi.org/10.5281/zenodo.18149.

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The article discusses various methods of contradiction resolving, with particular emphasis on the &ldquo;gaming&rdquo; method. It provides distinction between &ldquo;contradiction&rdquo; and &ldquo;conflict&rdquo; notions. It also describes the role of conflict as one of the most important elements of an interdisciplinary business game (IBG) on sustainable development.
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7

Bekiaris, E., and M. Loukea. "Skills and Training Requirements for the Future Transportation Sector of Europe." Science & Technique 18, no. 6 (2019): 476–81. http://dx.doi.org/10.21122/2227-1031-2019-18-6-476-481.

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More than 10 million people are directly employed by the transport industry in Europe, accounting for 4.5 % of total employment and representing 4.6 % of Gross Domestic Product (GDP). This fact, combined with the rapid developments and changes of the sector, makes imperative the need to create, attract and retain appropriate staff. As the overall trend is to increase automation, the sector will depend more and more on specialised equipment and products. Future jobs will therefore require new and advanced skills in engineering as well as in back office operations, but at the same time, the grow
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8

Popov, Eugene. "Деловая игра как образовательная технология для устойчивого развития (Business game as an educational technology for sustainable development)". Международный электронный журнал. Устойчивое развитие: наука и практика, № 2 (11) / 2013 (30 грудня 2013): 37–49. https://doi.org/10.5281/zenodo.18121.

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The article&rsquo;s aim is to analyze the business game as an educational method for sustainable development. The main theme of the article is to review the business game as a way of &nbsp;transfer of scientific knowledge in order to provide training for sustainable development. This paper presents the definition of the game as a special type of activity, shows the defining features of the business game and proves the principle of assessment of knowledge obtained in the course of the business game. The author formulates the requirements to the design methodology of business games in education
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9

Su, Yanhui, Per Backlund, and Henrik Engström. "Business Intelligence Challenges for Independent Game Publishing." International Journal of Computer Games Technology 2020 (January 21, 2020): 1–8. http://dx.doi.org/10.1155/2020/5395187.

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With the continuous development of the game industry, research in the game field is also deepening. Many interdisciplinary areas of knowledge and theory have been used to promote the development of the game industry. Business intelligence technologies have been applied to game development for game design and game optimization. However, few systematic research efforts have focused on the field of game publishing, particularly with regard to independent (indie) game publishing. In this paper, we analyse data collected from a set of interviews with small indie game developers. The results indicat
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10

Judijanto, Loso. "Research Development on Sustainable Business Models." West Science Journal Economic and Entrepreneurship 2, no. 03 (2024): 346–57. http://dx.doi.org/10.58812/wsjee.v2i03.1197.

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This study presents a comprehensive bibliometric analysis of the research on sustainable business models, drawing from the Google Scholar database and focusing on the period from 1991 to 2024. The analysis identifies key themes, influential authors, and collaborative networks within the field, highlighting the central role of sustainable business practices, the increasing importance of digital transformation, and the adoption of circular economy principles. By mapping the intellectual structure of the field, the study provides valuable insights into the evolution of sustainable business models
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11

Pászto, Vít, Jiří Pánek, René Glas, and Jasper van Vught. "Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education." ISPRS International Journal of Geo-Information 10, no. 2 (2021): 74. http://dx.doi.org/10.3390/ijgi10020074.

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Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and econo
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12

Inyang, Uduakobong. "Epistemological Schools of Thought and Risk Management Research." Inverge Journal of Social Sciences 3, no. 1 (2024): 52–60. https://doi.org/10.63544/ijss.v3i1.74.

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The main objective of the study was to provide knowledge on the epistemological schools of thoughts that most appropriately suits risk management research. The researcher then laid out the steps involved in managing risk, like identifying potential dangers, analyzing how likely the researcher are, figuring out how to control them, and then checking how well your plan worked. Next, the researcher looked at specific schools of thought like naturalism (focusing on the physical world), rationalism (using logic and reason), empiricism (based on evidence), idealism (emphasizing ideas), and existenti
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13

Dima, Alina-Mihaela, and Georgeta-Madalina Meghisan-Toma. "Reserch on implementing education for sustainable development." Proceedings of the International Conference on Business Excellence 12, no. 1 (2018): 300–310. http://dx.doi.org/10.2478/picbe-2018-0027.

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Abstract The current research aims to identify the main directions to implement sustainability in education through curriculum; interdisciplinary/ transdiciplinary approach; business environment; entrepreneurship and innovation. In order to fulfil the objectives of the current study, a questionnairebased survey was sent by email to UNESCO Chairs from Balkan Region and the responses were analysed using descriptive statistics and factor analysis. According to the results, UNESCO chairs are working towards the main goals for higher education in the EU through some instruments: Establishing the ma
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14

Fontanella, Sabrina, Luca Fraccascia, Fabio Nonino, and Alessandra Scarnicchia. "Sustainable Business Model in Practice: A Digital Business Game Training for High School Students." Journal of Systemics, Cybernetics and Informatics 22, no. 2 (2024): 18–26. http://dx.doi.org/10.54808/jsci.22.02.18.

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This paper explores the nexus between sustainable business models, education and technology, addressing pressing challenges in economic, social, and environmental spheres. On one hand, education is identified as a key tool for fostering sustainability principles and essential skills for future managers; on the other, businesses, particularly through sustainable business models (SBMs) and evolving digital platforms, play a pivotal role in advancing sustainability goals. The research answer to the need for sustainable development examining the potential of educational business games, blending en
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15

Umatgerieva, Luisa R. "KEY ROLE OF INFORMATION SECURITY IN SUSTAINABLE BUSINESS DEVELOPMENT." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 4/14, no. 157 (2025): 93–99. https://doi.org/10.36871/ek.up.p.r.2025.04.14.010.

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The article considers information security as a strategically important factor in the sustainable development of organizations in the context of digital transformation of the economy. The main approaches to the concept of information and economic security are analyzed, and practical aspects of the implementation of integrated information security systems are considered. Particular attention is paid to technical (antiviruses, IDS/IPS, encryption, backup), organizational and legal measures, as well as the role of the human factor. The need for a systematic and interdisciplinary approach to the f
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16

Razumov, Vladimir. "CATEGORIAL SCHEMES IN INTERDISCIPLINARY RESEARCH." Herald of Omsk University 25, no. 2 (2020): 70–74. http://dx.doi.org/10.24147/1812-3996.2020.25(2).70-74.

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The unacceptably slow development of the theory and the practice of interdisciplinary re-search is closely related to the insufficient attention of intellectual culture in general to categorical schemes (CS). The properties distinguishing CS from conceptual constructions are picked out. The theoretical and practicable CS, which are created on the basis of the categorical-system methodology (CSM), the theory of dynamic informational systems (TDIS) are discussed. CS based on TDIS have found application in the development of an organizational and business game - insafing, in writing computer prog
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17

Okhrimenko, Elena, and Evgenia Radygina. "Education: innovative approaches and sustainable development in modern world." E3S Web of Conferences 296 (2021): 08027. http://dx.doi.org/10.1051/e3sconf/202129608027.

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In the article, the authors consider problems related to the professional mobility of students, outline and analyze innovative teaching methods used in the educational process. Features of modern technologies used in the educational process are identified and presented; active methods of training and modeling are determined and discussed, efficiency of training technologies is investigated. Special attention is paid to the study of interactive forms of students’ training. The authors present the results of deep analysis of approaches used in the educational process, within the framework of whi
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18

Torres, Maruja, and Joseli Macedo. "Learning Sustainable Development with a New Simulation Game." Simulation & Gaming 31, no. 1 (2000): 119–26. http://dx.doi.org/10.1177/104687810003100112.

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19

Kosti, Makrina Viola, Sotiris Diplaris, Nefeli Georgakopoulou, et al. "i-Game: Redefining Cultural Heritage Through Inclusive Game Design and Advanced Technologies." Electronics 14, no. 6 (2025): 1141. https://doi.org/10.3390/electronics14061141.

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The intersection of serious games, advanced technologies, and culture offers new paths for fostering social inclusion and sustainability. This position paper presents i-Game, an EU project dedicated to transforming the relationship between cultural heritage and the gaming industry. By creating an open-source platform for inclusive game development, i-Game integrates tools such as Explainable AI (XAI) and virtual reality to enable diverse stakeholders—including underrepresented groups—to co-create games that address societal and cultural challenges. Through pilot projects in museums and the tex
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20

Ali, Alisha, Hilary Catherine Murphy, and Sanjay Nadkarni. "Hospitality employers’ perceptions of technology for sustainable development: The implications for graduate employability." Tourism and Hospitality Research 18, no. 2 (2016): 131–42. http://dx.doi.org/10.1177/1467358416636929.

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This paper investigates hospitality employers’ perspectives of two key interdisciplinary subjects, i.e. sustainable development and information technology in the context of hospitality education, particularly graduate employability. A qualitative approach is deployed at this stage of the research with semi-structured interviews conducted with employers of hospitality graduates that represent diverse stakeholders in the industry. Respondents had varying interpretations of the meaning of sustainable development and the role of technology in their businesses. Sustainability is not currently prior
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21

Hsieh, Hsiu Ching Laura. "Integration of Environmental Sustainability Issues into the “Game Design Theory and Practice” Design Course." Sustainability 12, no. 16 (2020): 6334. http://dx.doi.org/10.3390/su12166334.

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International and Taiwanese research has suggested that education for sustainable development (ESD) requires interdisciplinary research and teaching. There is a lack of sustainable art and design courses in the field of humanities. We have learned that design students have neither a concern for the surrounding environment nor the ability to resolve social issues when teaching design. This study is intended to integrate sustainable development issues into design courses and apply design to resolve issues so that students can develop the ability to think creatively and solve environmental sustai
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22

Estácio, Rita, Susana Campos, Ricardo Jorge Correia, and Mário Sérgio Teixeira. "Business model innovations and their relationship with sustainable development in agribusiness: a bibliometric analysis." International Journal on Food System Dynamics 16, no. 1 (2025): 13–28. https://doi.org/10.18461/ijfsd.v16i1o2.

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Abstract This article identifies the main links, commonalities, and future interdisciplinary topics between business model innovations and sustainable development in agribusiness. A systematic bibliometric analysis of the literature on business model innovations related to sustainable development in agribusiness was carried out using RStudio – Biblioshiny for Bibliometrix. Two hundred and fifty-one documents published in journals indexed in Scopus and Web of Science were analyzed between 2001 and 2023. Business model innovations and sustainable development in agribusiness are seen as ways of r
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23

Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 3 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 3)". Устойчивое инновационное развитие: проектирование и управление 11, № 2 (27) (2015): 42–51. https://doi.org/10.5281/zenodo.22159.

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<em>The third part of the article considers interdisciplinary business game (IBG) as a system, which is a necessary step in constructing a model of in-game interactions of its participants. The model itself is characterized by the presence of several &ldquo;layers&rdquo;, allowing in-depth analysis of the process and the results of IBG. The article also provides recommendations on how to fill reporting on the results of IBG.</em>
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24

Kovalchuk Andrii. "Features of implementing business models based on sustainable development." International Journal of Science and Research Archive 14, no. 1 (2025): 1475–81. https://doi.org/10.30574/ijsra.2025.14.1.0157.

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The article examines the features of implementing business models oriented toward the principles of sustainable development. It focuses on the integration of environmental, social, and economic factors into strategic management processes. The objective of the study is to identify methodological approaches, tools, and factors influencing the implementation of sustainable models across various industries and regions. The methodology is based on an analysis of scientific literature and empirical data, which enabled the identification of effective practices and the recognition of gaps in existing
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25

Muntian, O. V., M. A. Goray, V. L. Muntian, M. M. Shinkaruk-Dykovytska, and T. O. Tepla. "Introduction of interactive teaching methods in the doctors–dentists training." Reports of Vinnytsia National Medical University 22, no. 4 (2018): 691–95. http://dx.doi.org/10.31393/reports-vnmedical-2018-22(4)-21.

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The aim of the work is to evaluate the effectiveness of the “Business Game” method in shaping the skills of a future dentist among students of the 5th year of the dental faculty. The main part of the article includes the experience of using the method of “Business Game” at the Department of Therapeutic Dentistry at National Pirogov Memorial Medical University, Vinnytsya, which facilitates the formation of professional skills and abilities of the future dentist in conditions that are as close as possible to practical health care, stimulates active participation of students in collective collabo
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26

Waite, Imge Akcakaya, Aysegul Akcay Kavakoglu, Lacramioara Diana Robescu, Diana Mariana Cocarta, and Liana Ioana Vuta. "Game-based learning about the circular economy in building sustainable communities: a case of international and interdisciplinary university collaboration." International Journal of Sustainability in Higher Education 25, no. 9 (2024): 378–96. http://dx.doi.org/10.1108/ijshe-11-2023-0547.

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Purpose This study aims to enhance integration of game-based learning (GBL) as a tool for conveying intricate circular economy (CE) concepts effectively into international and interdisciplinary higher education collaborations for the development of sustainable communities. Design/methodology/approach A series of game-based workshops by the Circular EELISA Community of the EELISA European University program were examined in terms of their compliance with literature-based GBL characteristics and their international, interdisciplinary and online conduct. An online survey conducted with 17 worksho
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27

Yin, Shuangming, Yansong Li, Xiaojuan Chen, Woraphon Yamaka, and Jianxu Liu. "Collaborative Digital Governance for Sustainable Rural Development in China: An Evolutionary Game Approach." Agriculture 14, no. 9 (2024): 1535. http://dx.doi.org/10.3390/agriculture14091535.

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This paper explores the significance of digital governance for sustainable rural development in China, emphasizing the collaborative efforts of village administrative organizations, new agricultural business entities, and peasant households. Utilizing an evolutionary game approach, we examine the decision-making behaviors and stability points of these three entities within the context of rural digital governance. Our analysis is grounded in a mechanism of interest linkage among the stakeholders, with numerical simulations used to assess the impact of key variables and parameters on their evolu
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28

Kivarina, Mariya. "Modern technologies of teaching economics in the context of the principles of sustainable development." E3S Web of Conferences 295 (2021): 05010. http://dx.doi.org/10.1051/e3sconf/202129505010.

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Currently, a new concept of education is being actively formed as a factor in observing the principle of sustainable development. Sustainable development goals can be achieved by an active and dynamic society that cannot be formed in traditional educational systems. The article discusses the features of the imitation game as a strategy for teaching economic disciplines in higher education. The goals and functions of the imitation game are highlighted, its results and competencies are formulated. Role-playing and business games are considered as two main types of imitation games. Their comparat
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29

Emblen-Perry, Kay. "Enhancing student engagement in business sustainability through games." International Journal of Sustainability in Higher Education 19, no. 5 (2018): 858–76. http://dx.doi.org/10.1108/ijshe-05-2017-0075.

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Purpose This paper aims to explore the value students place on the sustainable strategies game (SSG) which seeks to improve student engagement in business sustainability through enhanced game-based learning. This game provides an alternative collaborative learning environment to the traditional instructivist approach to enrich Education for Sustainability (EfS) learning experiences and enhance student engagement. Design/methodology/approach Students’ reflections on their game-based learning experiences and suggestions for game development were collected through a short qualitative survey. Resu
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30

Pu, Ruihui, Xiang Li, and Pujiayi Chen. "Sustainable development and sharing economy: A bibliometric analysis." Problems and Perspectives in Management 19, no. 4 (2021): 1–19. http://dx.doi.org/10.21511/ppm.19(4).2021.01.

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Sustainability promotes a feasible strategy to achieve a continuous development of the economy, society, and environment. This study aims to analyze the growing efforts on researches made by academic communities in exploring the sharing economy as a potential approach to promote sustainable development. A bibliometric approach with VOSviewer and COOC analysis was applied. A total number of 975 published articles were analyzed in this study. As a result, it was found that few studies have shed light on collaborative and sustainable consumption, climate change, and bioeconomy in the sharing econ
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31

Ansori, Subhan, and Ramdan Yusuf. "Addressing the Global Environmental Crisis: Strategies for Sustainable Development." West Science Social and Humanities Studies 1, no. 02 (2023): 63–75. http://dx.doi.org/10.58812/wsshs.v1i02.190.

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The global environmental crisis presents an urgent challenge that requires comprehensive strategies for sustainable development. This research employs a bibliometric analysis and VOSviewer visualization to examine the evolving landscape of literature on strategies to address the crisis. The study identifies clusters of research themes, influential authors, and key concepts. Results reveal prominent clusters discussing environmental governance, economic growth, ecological crises, and the role of education in sustainable development. Highly cited publications encompass the triple bottom line con
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32

Koné, Hotie Donougo Vanessa. "FORMATION OF SUSTAINABLE DEVELOPMENT OF ORGANIZATIONS BASED ON THE MODEL “CONCEPT 5.0” AND PRINCIPLES OF CORPORATE SOCIAL RESPONSIBILITY." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 3/14, no. 156 (2025): 34–41. https://doi.org/10.36871/ek.up.p.r.2025.03.14.005.

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Modern economic conditions require organizations to transition towards sustainable development models, ensuring a balance among economic, social, and environmental goals. The purpose of this article is to explore the formation of sustainable development based on the modern “Concept 5.0” model and integration of corporate social responsibility (CSR) principles. The research methodology includes a comparative analysis of existing business sustainability approaches, a conceptual analysis of the “Concept 5.0” model and its applications in various sectors of the economy, and identification of prior
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33

Popov, Eugene, та Julia Gumanovskaya. "Игра как метод гармонизации противоречий с целью превращения их в движущую силу развития, часть 2 (Game as a method of contradictions harmonizing in order to turn them into a driving force of development, part 2)". Устойчивое инновационное развитие: проектирование и управление 11, № 1 (26) (2015): 66–75. https://doi.org/10.5281/zenodo.18150.

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The article clarifies the distinction between &ldquo;contradiction&rdquo; and &ldquo;conflict&rdquo; notions (proposed in its first part) based on conflictological works of P.G. Kuznetsov, L. Kriesberg, J.W. Burton et al. It reviews the options of monitoring the achievement of interdisciplinary business game (IBG) remote sub-goal &mdash; formation of a new way of thinking among its participants. In addition, the article proposes IBG invariant in LT-dimension &mdash; as a basis for constructing a system of parameters for evaluation of the IBG process and results, as well as a foundation for the
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34

Richards, Russell, and Shakira Moss. "Sustainable Sip: Learning Concepts Of Business Sustainability Through A Hybrid Game." European Conference on Games Based Learning 18, no. 1 (2024): 705–14. http://dx.doi.org/10.34190/ecgbl.18.1.2668.

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We present Sustainable Sip, a hybrid multiplayer round-based game designed to provide an experiential learning environment for university-level students at the University of Queensland, Australia. It aims to facilitate literacy around the fundamental concepts of business sustainability, specifically the tensions and interplay between economics and sustainability, and systems thinking. This paper represents stage 1 of this project (design, development, testing). Impact assessment will be covered by stage 2 (application), which is outside the scope of this paper. Each player manages a coffee sho
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35

Bunt, Lance, Byron Bunt, and Deon Van Tonder. "Gamification for Sustainable Management Education: Prosper Management Edition's Role in South Africa's Climate Policy Engagement." European Conference on Games Based Learning 18, no. 1 (2024): 1022–24. http://dx.doi.org/10.34190/ecgbl.18.1.2670.

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The escalating climate crisis necessitates inventive strategies to engage diverse stakeholders in sustainable management and policy-making, particularly in regions like South Africa. "Prosper Management Edition," developed under the GREAT project, leverages gamification to foster communication between future corporate leaders, citizens, and policy stakeholders. This educational game connects sustainability principles with their practical application in management and policy, focusing on the integration of Sustainable Development Goals (SDGs) into business operations. This paper presents the in
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36

Vécsey, Zsadány. "Learning Flow-based Sustainability: Prof. Csikszentmihalyi’s Experiential Learning Approach in Leadership Development." DRC Sustainable Future: Journal of Environment, Agriculture, and Energy 1, no. 2 (2020): 129–35. http://dx.doi.org/10.37281/drcsf/1.2.5.

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FLIGBY (an abbreviation for “Flow is Good Business for You”) is a simulation-based leadership program developing specific skills for establishing and managing sustainable organizational setups. Its concept is based on Prof. Mihaly Csikszentmihalyi’s “Good Business” ideas and embedded in an online serious game that tests and measures 29 leadership skills essential for sustainability. This paper provides an overview of the current challenges in the leadership development sector and gives a behind a curtain look on the designing process of this scientifically based experiential learning journey.
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37

Hsiao, Peng-Wei, and Chung-Ho Su. "A Study on the Impact of STEAM Education for Sustainable Development Courses and Its Effects on Student Motivation and Learning." Sustainability 13, no. 7 (2021): 3772. http://dx.doi.org/10.3390/su13073772.

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In 2019, the United Nations released its 10-year policy of “ESD for 2030”. Many schools around the world have actively participated in the transformation and have included the United Nations Sustainable Development Goals (SDGs) in Education for Sustainable Development (ESD). Many developed countries hope to combine the concept of STEAM education (Science, Technology, Engineering, Art, and Mathematics) with interdisciplinary learning, and apply it to ESD. This study intended to integrate the sustainability concept into Virtual Reality (VR) system-aided STEAM education, in order to provide schoo
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Е.А., Цимерман. "ДЕЛОВАЯ ИГРА В ИНОЯЗЫЧНОЙ ПОДГОТОВКЕ МАГИСТРАНТОВ ИНЖЕНЕРНО-СТРОИТЕЛЬНОГО ПРОФИЛЯ". Человеческий капитал, № 11(167) (27 листопада 2022): 238–45. http://dx.doi.org/10.25629/hc.2022.11.29.

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В статье обсуждается внедрение игротехнических методов, позволяющих моделировать на занятиях по иностранному языку квазипрофессиональные ситуации для развития человеческого капитала в сфере «Гражданское строительство». Главный фокус статьи направлен на такой метод имитации, как деловая игра. Автор описывает сложности, преимущества и ограничения, с которыми сталкивается преподаватель иностранного языка при разработке и внедрении деловых игр в работу со студентами нелингвистических специальностей. На основе анализа научно-теоретической литературы делается ряд заключений, позволяющих разрабатыват
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Rosário, Albérico Travassos, Paula Rosa Lopes, and Filipe Sales Rosário. "How Digital Development Leverages Sustainable Development." Sustainability 17, no. 13 (2025): 6055. https://doi.org/10.3390/su17136055.

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This academic article seeks to clarify the state of the literature on a very pertinent topic that is based on how digital innovation, considering emerging technologies and how they could be used in business management and marketing, could increase sustainable development. The sustainable economy, which should maintain long-term development through efficient resource management, has as allies emerging technologies such as artificial intelligence, blockchain, and the Internet of Things that can help reduce waste, reduce the carbon footprint, and automate tasks. Additionally, they could present t
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Yekimov, Sergey, Yaroslava Shven, Hennadii Karimov, Anna Tolstova, and Nataliia Chupryna. "Improving environmental education among students of philology by the business game method." E3S Web of Conferences 265 (2021): 07004. http://dx.doi.org/10.1051/e3sconf/202126507004.

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The training of modern specialists in the field of philology, and in particular the formation of their communicative competence, is a very complex and time-consuming process, which depends on a variety of objective and subjective factors. In this study, we used the business game method to increase the level of environmental education and communicative competence of students of philology. Environmental education provides an opportunity to create the necessary conditions for the sustainable development of the economy and society. In most industrialized countries, there are trends towards saving
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Zeltina, Mara. "Design Thinking for Sustainable Development." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 6 (2021): 1363–68. http://dx.doi.org/10.17762/turcomat.v12i6.2477.

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The complexity of environmental and sustainability challenges has created an ongoing need for innovative and integrated approaches to address them. Design disciplines have a long history. The method “design thinking”, originally applied in architecture, engineering and business, has led to new and creative problem solving, thus creating much potential for use in sustainable development planning. While principles of good design are well established, there has been limited integration of design thinking with environmental science, sustainable development planning and education.&#x0D; This resear
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Shubhanjali, Sharma, and K. Prasad Suneel. "A Gamification Framework for Energy Conservation and Customer Engagement in Smart Cities." International Journal of Engineering and Advanced Technology (IJEAT) 9, no. 3 (2020): 3614–24. https://doi.org/10.35940/ijeat.C6253.029320.

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The advancements in technology and the increased use of internet, digital business models and Internet of things (IoT) have paved a way for sustainable and inclusive cities that provide their citizens a clean and sustainable environment. Smart solutions of the smart cities focus on making the life of its citizens comfortable but they fail to make their everyday activities motivated in becoming sustainable. This paper proposes a gamification framework that aims to facilitate energy conservation and customer engagement in smart cities. By using game in a non-game context such as in this gamifica
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Ma, Weijie. "Study on the Construction of Business Models and Sustainable Development of Retirement Communities." Advances in Economics, Management and Political Sciences 162, no. 1 (2025): 1–5. https://doi.org/10.54254/2754-1169/2025.20061.

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As the global trend of aging intensifies, the eldercare industry has increasingly captured the focus of societal concern. In my country, the burgeoning elderly population has rendered the issue of eldercare increasingly prominent, while simultaneously presenting the eldercare industry with unparalleled opportunities for growth. This paper aims to conduct a comprehensive analysis of the market status of the eldercare industry and to anticipate its future prospects. The primary focus of this study is to examine and analyze the current business model of Chinas eldercare industry and to explore st
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McGiven, Lauren, Kinsey Poland, Caleb Reinking, and Marc F. Müller. "Thirsty Earth: a game-based approach to interdisciplinary water resource education." Hydrology and Earth System Sciences 29, no. 13 (2025): 2961–74. https://doi.org/10.5194/hess-29-2961-2025.

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Abstract. The sustainable management of water resources requires cooperative institutions, whose development is rarely included in often overloaded engineering education curricula. To address this gap, we developed Thirsty Earth, an open-access online multi-player game designed to introduce key concepts in water governance through experiential learning. The game can be integrated into standard water management and hydrology classes as part of interactive teaching modules. In Thirsty Earth, students assume the roles of farmers in rural communities, making annual decisions about crop selection a
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Hsu, Tien-Yu. "Constructing a gamed-based learning website for children." International Journal of Humanities and Arts Computing 6, no. 1-2 (2012): 184–203. http://dx.doi.org/10.3366/ijhac.2012.0048.

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To realise the of promotion and sustainable development for the digital archives programme, the National Museum of Natural Science (NMNS) developed a game-based learning website for children with knowledgeable, storytelling, explorative learning, joyful and personalised characteristics. This website applied design principles including interdisciplinary island maps for exploration, theme-based design with learning content and games, multi-user interactive learning environments, good use of digital archives knowledge repositories, supporting school teaching and learning and personalised membersh
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Bajdor, Paula, Agnieszka Ulfik, and Stefan Nowak. "The Selected Aspects of Sustainable Development in Supply Chain Management (SCM)." Applied Mechanics and Materials 708 (December 2014): 3–7. http://dx.doi.org/10.4028/www.scientific.net/amm.708.3.

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Due to the interdisciplinary nature of the concept of sustainable development, its rules and regulations are currently being implemented in almost all activities. Principles of sustainable development concept is most often used in companies currently operating in the market, and its practical application manifests itself in all aspects of business: logistics, manufacturing, marketing or communication with the outside, which takes place between the organization and its potential and existing consumers, sellers and buyers, also between the organization and various stakeholders [1]. This article
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Van Liedekerke, Luc. "Sustainability in higher education from the perspective of business ethics and corporate sustainability." Central European Review of Economics and Management 3, no. 3 (2019): 199–204. http://dx.doi.org/10.29015/cerem.853.

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Aim: In this epilogue to the special issue, the author provides a reflection on the commonalities between the origins of business ethics and corporate sustainability on the one hand, and Higher Education for Sustainable Development on the other hand.Design / Research methods: The paper is reflective and provides future avenues to further develop the fields of business ethics, corporate sustainability, and Higher Education for Sustainable Development.Conclusions / findings: Although both fields developed independently, they share the same focus on interdisciplinary studies, integrated thinking,
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Landrum, Nancy E. "The Global Goals: bringing education for sustainable development into US business schools." International Journal of Sustainability in Higher Education 22, no. 6 (2021): 1336–50. http://dx.doi.org/10.1108/ijshe-10-2020-0395.

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Purpose This paper aims to learn how sustainability and the circular economy were being integrated into the curriculum of a Dutch university and to transfer that knowledge back to a US university business school curriculum. Given the resistance toward integrating sustainability into the US business school curriculum, the Dutch university served as a role model for education for sustainable development. Design/methodology/approach This case study used ethnographic methods of participant observation over a four-month residency at the Dutch university. Findings Themes observed are as follows: suc
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Weybrecht, Giselle. "How management education is engaging students in the sustainable development goals." International Journal of Sustainability in Higher Education 22, no. 6 (2021): 1302–15. http://dx.doi.org/10.1108/ijshe-10-2020-0419.

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Purpose This paper aims to explore if, and how, business schools globally have been engaging their students in the Sustainable Development Goals (SDGs), both inside and outside the classroom, since the SDGs were agreed upon in 2015 until mid-2020. Design/methodology/approach The data is collected from information submitted as part of reporting requirements to the United Nations Principle for Responsible Management Education over the time in question. This paper outlines the range of approaches being reported on which specifically relate to students and explicitly mention the SDGs. Findings The
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Xia, Xiqiang, and Cuixia Zhang. "The Impact of Authorized Remanufacturing on Sustainable Remanufacturing." Processes 7, no. 10 (2019): 663. http://dx.doi.org/10.3390/pr7100663.

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Remanufacturing could effectively solve resource shortage and environment crisis and achieve sustainable development of the economy. The original equipment manufacturer (OEM) could not only focus on its core business (i.e., producing new products), but also get profit from remanufacturing through the intellectual property rights. Based on the authorized remanufacturing, the game model between a manufacturer and a remanufacturer was constructed. Based on the game model, the impact of authorized remanufacturing on sustainable remanufacturing is analysed, and the coordination mechanism between ma
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