Journal articles on the topic 'Interface e Game Design'
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Chen, Yu. "Studies on Web Game Interface Design." Applied Mechanics and Materials 401-403 (September 2013): 1756–59. http://dx.doi.org/10.4028/www.scientific.net/amm.401-403.1756.
Full textSoyluçiçek, Seza. "The situation and importance of game interface design education in Turkey and a lesson proposal." Global Journal of Arts Education 7, no. 4 (December 29, 2017): 93–98. http://dx.doi.org/10.18844/gjae.v7i4.2894.
Full textMersch, Elizabeth M., Kyle J. Behymer, Gloria L. Calhoun, Heath A. Ruff, and Jared S. Dewey. "Game-Based Delegation Interface Design for Unmanned Vehicles." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (September 2016): 122–26. http://dx.doi.org/10.1177/1541931213601028.
Full textGuo, Fu, Jun-Yi Jiang, Xiao-Hui Tian, and Jia-Hao Chen. "Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design." Symmetry 11, no. 5 (May 24, 2019): 710. http://dx.doi.org/10.3390/sym11050710.
Full textFebriyanto, Wahyu, Brenda Chandrawati, and Erdhi Widyarto. "Game Design to Introduce Pets." SISFORMA 3, no. 1 (February 13, 2017): 33. http://dx.doi.org/10.24167/sisforma.v3i1.624.
Full textBastian, Henry, and Godham Eko Saputro. "DESAIN USER INTERFACE GAME FAIRPLAY POKER MENGGUNAKAN METODE UCD (USER CENTERED DESIGN)." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 7, no. 01 (February 28, 2021): 122–30. http://dx.doi.org/10.33633/andharupa.v7i01.4247.
Full textEnggar Pamudyaningrum, Friskila, Hestiasari Rante, Muhammad Agus Zainuddin, and Michael Lund. "UI/UX Design for Metora: A Gamification of Learning Journalism Interviewing Method." E3S Web of Conferences 188 (2020): 00008. http://dx.doi.org/10.1051/e3sconf/202018800008.
Full textWong, Seng Yue, and Simin Ghavifekr. "User Experience Design of History Game." International Journal of Distance Education Technologies 16, no. 3 (July 2018): 46–63. http://dx.doi.org/10.4018/ijdet.2018070103.
Full textFerreira, Alessandro Luiz Stamatto, Juvane Nunes Marciano, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "Understanding and Proposing a Design Rationale of Digital Games based on Brain-Computer Interface: Results of the AdmiralMind Battleship Study." Journal on Interactive Systems 5, no. 1 (July 9, 2014): 1. http://dx.doi.org/10.5753/jis.2014.638.
Full textSoylucicek, Seza. "New generation console game technologies; Console game application supported with projection mapping." Global Journal of Arts Education 6, no. 4 (June 12, 2017): 120–25. http://dx.doi.org/10.18844/gjae.v6i4.1827.
Full textStrode, Aina, and Margarita Romančenko. "INTERDISCIPLINARITY IN DESIGN AS A CHALLENGE FOR PROFESSIONALISM - AN EXAMPLE OF INTERFACE DESIGN." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 20, 2020): 808. http://dx.doi.org/10.17770/sie2020vol5.5155.
Full textVasiljevic, Gabriel Alves Mendes, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface." Advances in Human-Computer Interaction 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/4602471.
Full textSergeev, Sergey, and Arturas Kaklauskas. "Cybersport: Stages and content of usability testing of gaming interfaces and environments." MATEC Web of Conferences 245 (2018): 04017. http://dx.doi.org/10.1051/matecconf/201824504017.
Full textShapi’i, Azrulhizam, and Sychol Ghulam. "Model for Educational Game Using Natural User Interface." International Journal of Computer Games Technology 2016 (2016): 1–7. http://dx.doi.org/10.1155/2016/6890351.
Full textJiang, Guo, Chen, Tian, and Lv. "Applying Eye-Tracking Technology to Measure Interactive Experience Toward the Navigation Interface of Mobile Games Considering Different Visual Attention Mechanisms." Applied Sciences 9, no. 16 (August 8, 2019): 3242. http://dx.doi.org/10.3390/app9163242.
Full textShu, Xiao Ling. "Applied-Information Technology in Cloud Payment with Mobile Games Payment." Applied Mechanics and Materials 685 (October 2014): 603–8. http://dx.doi.org/10.4028/www.scientific.net/amm.685.603.
Full textLenkevich, Alexander S. "“Are You in Your Body?!”. The Study of Biopolitical Interface Design." Galactica Media: Journal of Media Studies 3, no. 2 (June 4, 2021): 141–65. http://dx.doi.org/10.46539/gmd.v3i2.160.
Full textDeVane, Benjamin M., Jeremy Dietmeier, Kristen Missall, Salloni Nanda, Michala Cox, Ben J. Miller, Ethan Valentine, and Deb M. Dunkhase. "Dropping in to game design." Information and Learning Sciences 120, no. 9/10 (October 14, 2019): 663–78. http://dx.doi.org/10.1108/ils-03-2019-0023.
Full textAhmad, Ibrahim, Nazreen Abdullasim, and Norhaida Mohd Suaib. "Usability testing on game interface design using video-based behavior analysis." International Journal of Engineering & Technology 7, no. 2.15 (April 6, 2018): 142. http://dx.doi.org/10.14419/ijet.v7i2.15.11372.
Full textIsnanto, Galang Ihsan, Samuel Gandang Gunanto, and Agnes Karina Pritha Atmani. "PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION." Journal of Animation and Games Studies 5, no. 2 (August 13, 2019): 121–32. http://dx.doi.org/10.24821/jags.v5i2.2991.
Full textWang, Hsueh-Wu, Wei-Hsien Wu, Su-Ju Lu, Ping-Lin Fan, and Ya-Ting Lo. "A computer-assisted instruction system with a vision-based interactive interface for children." International Journal of Humanities and Arts Computing 6, no. 1-2 (March 2012): 172–83. http://dx.doi.org/10.3366/ijhac.2012.0047.
Full textSeo, Hyewon, Joon-Won Bang, Ji-Man Park, and Soo-Hyun Jeon. "3D billiards game with haptic interface." Computer Animation and Virtual Worlds 21, no. 5 (September 29, 2010): 523–30. http://dx.doi.org/10.1002/cav.337.
Full textMurawski, Andrzej S., and Nikos Tzevelekos. "Game semantics for interface middleweight Java." ACM SIGPLAN Notices 49, no. 1 (January 13, 2014): 517–28. http://dx.doi.org/10.1145/2578855.2535880.
Full textJehng-Jung, Kao, and Chen Ying-Jie. "An educational water quality management game." Water Science and Technology 34, no. 12 (December 1, 1996): 205–11. http://dx.doi.org/10.2166/wst.1996.0337.
Full textYulianto, Budi, Panji Kharisma, and Eko Mirhard. "Penerapan Action RPG pada Perangkat Mobile Berbasiskan iOS." ComTech: Computer, Mathematics and Engineering Applications 2, no. 2 (December 1, 2011): 1311. http://dx.doi.org/10.21512/comtech.v2i2.2957.
Full textO'Connor, Thomas J., Rory A. Cooper, Shirley G. Fitzgerald, Michael J. Dvorznak, Michael L. Boninger, David P. VanSickle, and Lisa Glass. "Evaluation of a Manual Wheelchair Interface to Computer Games." Neurorehabilitation and Neural Repair 14, no. 1 (March 2000): 21–31. http://dx.doi.org/10.1177/154596830001400103.
Full textSzykman, Alexandre Greluk, André Luiz Brandão, and João Paulo Gois. "Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users." International Journal of Computer Games Technology 2018 (September 6, 2018): 1–19. http://dx.doi.org/10.1155/2018/2607618.
Full textZhou, Feng, and Enhao Hu. "Human-computer Interaction Research in Computer Game Interface Design." Journal of Physics: Conference Series 1915, no. 3 (May 1, 2021): 032075. http://dx.doi.org/10.1088/1742-6596/1915/3/032075.
Full textKim, Sung-Ho, and Bu-Kyung Chae. "Design of game interface based on 3-Axis accelerometer for physical Interactive game." Journal of Korean Institute of Intelligent Systems 19, no. 4 (August 25, 2009): 538–44. http://dx.doi.org/10.5391/jkiis.2009.19.4.538.
Full textBui, Phuong, Gabriela Rodríguez-Aflecht, Boglárka Brezovszky, Minna M. Hannula-Sormunen, Samuli Laato, and Erno Lehtinen. "Understanding students’ game experiences throughout the developmental process of the number navigation game." Educational Technology Research and Development 68, no. 5 (March 13, 2020): 2395–421. http://dx.doi.org/10.1007/s11423-020-09755-8.
Full textFachroni, Mochammad Yusuf, Hardianto Wibowo, and Syaifuddin Syaifuddin. "Perancangan Game Physical Puzzle Rolling Kingdom." Journal of Animation and Games Studies 4, no. 1 (August 8, 2018): 23–50. http://dx.doi.org/10.24821/jags.v4i1.1873.
Full textSilva, Rubens Anderson de Sousa, Rossana Maria de Castro Andrade, João Bosco Borges Aragão Filho, Ismayle De Sousa Santos, Joseane De Oliveira Vale Paiva, and Bruno Sabóia Aragão. "Design and Evaluation of a Mobile Application for an Educational Card Game." Journal on Interactive Systems 11, no. 1 (December 9, 2020): 110–24. http://dx.doi.org/10.5753/jis.2020.763.
Full textRosca, Sebastian –. Daniel, and Monica Leba. "Design of a Brain-Controlled Video Game based on a BCI System." MATEC Web of Conferences 290 (2019): 01019. http://dx.doi.org/10.1051/matecconf/201929001019.
Full textFarrell, David, and David C. Moffat. "Adapting Cognitive Walkthrough to Support Game Based Learning Design." International Journal of Game-Based Learning 4, no. 3 (July 2014): 23–34. http://dx.doi.org/10.4018/ijgbl.2014070103.
Full text고완기. "Cloud-based Design and Implementation of a Mobile Game Interface." E-Business Studies 15, no. 4 (August 2014): 19–37. http://dx.doi.org/10.15719/geba.15.4.201408.19.
Full textPark, Sunha. "App Game Interface for The Core Design Elements Satisfaction Education." Journal of Digital Design 11, no. 4 (October 2011): 51–59. http://dx.doi.org/10.17280/jdd.2011.11.4.006.
Full textRamli, Ratna Zuarni, Nor Azan Mat Zin, Noraidah Sahari Ashaari, Wan Zakiyatussariroh Wan Husin, and Salyani Osman. "Measuring Game Interface Design Preferences Based on Players’ Cultural Values." Advanced Science Letters 23, no. 5 (May 1, 2017): 4129–31. http://dx.doi.org/10.1166/asl.2017.8282.
Full textJi, Zhe, Wei-Hsin Huang, and Xincheng Zhang. "Design and implementation of a game interface interaction on smartphone." Journal of Intelligent & Fuzzy Systems 34, no. 2 (February 27, 2018): 923–31. http://dx.doi.org/10.3233/jifs-169386.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textMancini, Huni. "Mā te rongo ka mohio: Māori Pā Wars and Kaupapa Māori Methodology at the Interface of Video Games." Back Story Journal of New Zealand Art, Media & Design History, no. 5 (December 1, 2018): 71–85. http://dx.doi.org/10.24135/backstory.vi5.38.
Full textMasya, Fajar, and Elvina Elvina. "PENGEMBANGAN APLIKASI PERMAINAN SCRABBLE DUA BAHASA MENGGUNAKAN JAVA." CommIT (Communication and Information Technology) Journal 4, no. 2 (October 30, 2010): 133. http://dx.doi.org/10.21512/commit.v4i2.547.
Full textHakiki, Ridho, Danang Junaedi, and Emil Robert Kaburuan. "The user interface design for natural science learning media for elementary school." MATEC Web of Conferences 197 (2018): 16006. http://dx.doi.org/10.1051/matecconf/201819716006.
Full textNacpil, Edric, Zheng Wang, Rencheng Zheng, Tsutomu Kaizuka, and Kimihiko Nakano. "Design and Evaluation of a Surface Electromyography-Controlled Steering Assistance Interface." Sensors 19, no. 6 (March 15, 2019): 1308. http://dx.doi.org/10.3390/s19061308.
Full textRobb, James, Tom Garner, Karen Collins, and Lennart E. Nacke. "The Impact of Health-Related User Interface Sounds on Player Experience." Simulation & Gaming 48, no. 3 (February 1, 2017): 402–27. http://dx.doi.org/10.1177/1046878116688236.
Full textKim, Mi-Jin, and Jin-Hong Yoon. "Functional Analysis and Design of Touch User Interface in Mobile Game." Journal of the Korea Contents Association 10, no. 1 (January 28, 2010): 138–46. http://dx.doi.org/10.5392/jkca.2010.10.1.138.
Full textSudsanguan, Salintip, Sakchai Tangwannawit, and Thippaya Chintakovid. "Tangible user interface design for learners with different multiple intelligence." International Journal of Electrical and Computer Engineering (IJECE) 11, no. 4 (August 1, 2021): 3381. http://dx.doi.org/10.11591/ijece.v11i4.pp3381-3392.
Full textPoustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots." SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Full textAriningsih, Paulina K., Yun P. Mulyani, Kristianto A. Nugroho, and Chandra S. Rahardjo. "Penilaian Atribut Usabilitas oleh Gamer First Person Shooter (FPS) Indonesia." Jurnal Rekayasa Sistem Industri 5, no. 2 (November 30, 2016): 96. http://dx.doi.org/10.26593/jrsi.v5i2.2217.96-105.
Full textLages e Silva, Rodrigo, Gabriela Da Silva Bulla, Leandro Paz Da Silva, and Julia De Campos Lucena. "Os serious games e os regimes de sensibilidade: Paradoxos do uso de jogos na formação humana." education policy analysis archives 26 (September 17, 2018): 117. http://dx.doi.org/10.14507/epaa.26.3867.
Full textInnocent, Troy, and Dale Leorke. "Heightened intensity: Reflecting on player experiences in Wayfinder Live." Convergence: The International Journal of Research into New Media Technologies 25, no. 1 (January 8, 2019): 18–39. http://dx.doi.org/10.1177/1354856518822427.
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