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Books on the topic 'Interface tracking'

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1

Henault, German A. A computer simulation study and component evaluation for a quaternion filter for sourceless tracking of human limb segment motion. Monterey, Calif: Naval Postgraduate School, 1997.

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2

Mark, Joseph F. A prototype multi-media data base for tracking interface relationships and performing cost tradeoffs for the Sea Launch and Recovery (SEALAR) Space Launch System. Monterey, Calif: Naval Postgraduate School, 1991.

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3

Madritsch, Franz. Optical beacon tracking for human-computer interfaces. Wien: R. Oldenbourg, 1997.

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4

Karasulu, Bahadir. Performance Evaluation Software: Moving Object Detection and Tracking in Videos. New York, NY: Springer New York, 2013.

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5

Michael, Kelley, and Institute for Computer Applications in Science and Engineering., eds. Tracking a turbulent spot in an immersive environment. Hampton, VA: Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.

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6

Michael, Kelley, and Institute for Computer Applications in Science and Engineering., eds. Tracking a turbulent spot in an immersive environment. Hampton, VA: Institute for Computer Applications in Science and Engineering, NASA Langley Research Center, 1995.

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7

(Firm), Axiomatix, and Lyndon B. Johnson Space Center., eds. Shuttle communication and tracking systems signal design and interface compatibility analysis: Final report. Los Angeles, Calif: Axiomatix, 1986.

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8

S, Patt Frederick, Gregg Watson W, and United States. National Aeronautics and Space Administration. Scientific and Technical Information Program., eds. CATLAC: Calibration and validation Analysis Tool of Local Area Coverage for the SeaWIFS mission. [Washington, D.C.?]: National Aeronautics and Space Administration, Scientific and Technical Information Program, 1993.

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9

S, Patt Frederick, Gregg Watson W, and United States. National Aeronautics and Space Administration. Scientific and Technical Information Program., eds. CATLAC: Calibration and validation Analysis Tool of Local Area Coverage for the SeaWIFS mission. [Washington, D.C.?]: National Aeronautics and Space Administration, Scientific and Technical Information Program, 1993.

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10

Analysis and Modeling of the Virtual Human Interface for the MARG Body Tracking System Using Quaternions. Storming Media, 2002.

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11

Bergstrom, Jennifer Romano, and Andrew Jonathan Schall. Eye tracking in user experience design. 2014.

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12

Bergstrom, Jennifer Romano, and Andrew Schall. Eye Tracking in User Experience Design. Elsevier Science & Technology Books, 2014.

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13

Karasulu, Bahadir, and Serdar Korukoglu. Performance Evaluation Software: Moving Object Detection and Tracking in Videos. Springer, 2013.

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14

Atwood, John Wesley. Culprit tracking: Improved lazy marking for better GUI performance. 1996.

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15

Hyūman intafēsu to shite no manga: Gankyū undō sokutei ni yoru kentō o chūshin ni. Chiba-shi: Media Kyōiku Kaihatsu Sentā, 2004.

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16

Dixon, Jason. Monitoring with graphite: Tracking dynamic host and application metrics at Scale. 2017.

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17

Abásolo Guerrero, María José, Cristina Manresa Yee, Ramón Más Sansó, and Marcelo Vénere. Realidad virtual y realidad aumentada. Editorial de la Universidad Nacional de La Plata (EDULP), 2011. http://dx.doi.org/10.35537/10915/18399.

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Abstract:
El presente libro es el resultado de la docencia e investigación en las áreas de Realidad Virtual, Realidad Aumentada e Interfaces basadas en visión, llevadas a cabo en tres instituciones universitarias, dos de ellas de Argentina –Universidad Nacional de La Plata (UNLP) y Universidad Nacional del Centro de la Provincia de Buenos Aires (UNICEN)– y una española –Universidad de las Islas Baleares (UIB)–. El texto se estructura en dos partes principales: la primera parte relacionada con Realidad Virtual (RV) y Realidad Aumentada (RA) y la segunda parte relacionada con las denominadas Interfaces avanzadas o Basadas en Visión (VBI). La primera parte consta de tres capítulos. El capítulo 1 presenta una introducción a conceptos y tecnología compartidos por las aplicaciones de realidad virtual y realidad aumentada. El capítulo 2 presenta los desafíos actuales para el desarrollo de simuladores de entrenamiento que utilizan realidad virtual, y describe los simuladores desarrollados por el Instituto Pladema de la UNICEN. El capítulo 3 presenta el tema Realidad Aumentada, sus fundamentos, algoritmos de tracking y librerías utilizadas para el desarrollo de aplicaciones. Lo incluido en este capítulo es utilizado como material de docencia en un curso del Doctorado de Ciencias Informáticas de la UNLP, dictado en la actualidad por una docente de dicha institución e investigadora del III-LIDI. La segunda parte, Interfaces Avanzadas, consta de dos capítulos. El material incluido es resultado de la docencia e investigación de dos investigadores de la Unidad de Gráficos y Visión por Ordenador e Inteligencia Artificial de la UIB. El capítulo 4 realiza una introducción a las interfaces basadas en visión, así como explica el proyecto SINA desarrollado en la UIB. El capítulo 5 presenta los sistemas de interacción multitáctil, y además explica un caso de estudio del diseño de una mesa multitáctil.
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18

(Editor), Martin E. Liggins, James Llinas (Editor), and David L. Hall (Editor), eds. Multisensor Data Fusion, Second Edition: Theory and Practice (Multisensor Data Fusion). 2nd ed. CRC, 2008.

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19

Gretar, Tryggvason, and United States. National Aeronautics and Space Administration., eds. Numerical simulations of drop collisions. [Washington, DC]: National Aeronautics and Space Administration, 1994.

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