Dissertations / Theses on the topic 'Interface tracking'
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Sims, Paul. "Interface tracking using Lagrangian-Eulerian methods." Thesis, University of Reading, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.298640.
Full textAndersson, Anders Tobias. "Facial Feature Tracking and Head Pose Tracking as Input for Platform Games." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12924.
Full textModerna tekniker kan automatiskt extrahera och korrekt följa multipla landmärken från ansikten i videoströmmar. Landmärken från ansikten är definerat som punkter placerade på ansiktet utefter ansiktsdrag som till exempel ögat eller ansikts konturer. Detta öppnar upp för att använda ansiktsdragsrörelser som en teknik för handsfree människa-datorinteraktion. Dessa alternativ till traditionella tangentbord och spelkontroller kan användas för att göra datorer och spelkonsoler mer tillgängliga för vissa rörelsehindrade användare. Detta examensarbete utforskar användbarheten av ansiktsdragsföljning för att kontrollera en karaktär i ett plattformsspel. Målet är att tolka data från en appliktion som följer ansiktsdrag och översätta ansiktsdragens rörelser till handkontrollsinmatning. Ansiktsdragsinmatningen jämförs med inmatning med huvudposeuppskattning, en hybrid mellan ansikstdragsföljning och huvudposeuppskattning, samt traditionella tangentbordskontroller. Huvudposeuppskattning är en teknik där applikationen extraherar de vinklar användarens huvud lutar. Hybridmetoden använder både ansiktsdragsföljning och huvudposeuppskattning. Inmatningsmetoderna granskas genom att mäta effektivitet i form av tid, antal hopp och antal vändningar samt subjektiva värderingar av frivilliga testanvändare som spelar ett plattformspel med de olika inmatningsmetoderna. Att hoppa är viktigt i ett plattformsspel. För att nå målet, måste spelaren hoppa mellan plattformar. En inefektiv inmatningsmetod kan göra detta svårt. En vändning är när spelarkaraktären byter riktning från att rikta sig åt höger till att rikta sig åt vänster och vice versa. Ett högt antal vändningar kan tyda på att det är svårt att kontrollera spelarkaraktärens rörelser på ett effektivt sätt. Resultaten tyder på att tangentbordsinmatning är den mest effektiva metoden för att kontrollera plattformsspel. Samtidigt fick metoden lägst resultat gällande hur roligt användaren hade under spelets gång. Där var ingen statisktiskt signifikant skillnad mellan huvudposeinmatning och ansikstsdragsinmatning. Hybriden mellan ansiktsdragsinmatning och huvudposeinmatning fick bäst helhetsresultat av de alternativa inmatningsmetoderna. Nyckelord: Datorseende, Följning av Ansiktsdrag, Följning av Huvud, Spelinmatning
Khairat, Saif. "Clinical content tracking system an efficient request tracking via a graphical user interface /." Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/4892.
Full textThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on March 28, 2008) Vita Includes bibliographical references.
Tornberg, Anna-Karin. "Interface tracking methods with application to multiphase flows." Doctoral thesis, KTH, Numerical Analysis and Computer Science, NADA, 2000. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-2953.
Full textJan, Muhammad Asghar, and Syed Majid Ali Shah Bukhari. "Eye Tracking Interface Design for Controlling Mobile Robot." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5030.
Full textMuhammad Asghar Jan (+46-700183140) syedmaji@hotmail.com (+46-736805771)
Shaw, Daniel. "An Eye-Tracking Evaluation of Multicultural Interface Designs." Thesis, Boston College, 2005. http://hdl.handle.net/2345/390.
Full textThis paper examines the impact of a multicultural approach on the usability of web and software interface designs. Through the use of an eye-tracking system, the study compares the ability of American users to navigate traditional American and Japanese websites. The ASL R6 eye-tracking system recorded user search latency and the visual scan path in locating specific items on the American and Japanese pages. Experimental results found statistically significant latency values when searching for left- or right-oriented navigation menus. Among the participants, visual observations of scan paths indicated a strong preference for initial movements toward the left. These results demonstrate the importance of manipulating web layouts and navigation menus for American and Japanese users. This paper further discusses the potential strengths resulting from modifications of interface designs to correspond with such cultural search tendencies, and suggestions for further research
Thesis (BA) — Boston College, 2005
Submitted to: Boston College. College of Arts and Sciences
Discipline: Computer Science
Discipline: College Honors Program
Maharaj, Robin. "Design of asset tracking device with GPRS Interface." Thesis, Cape Peninsula University of Technology, 2019. http://hdl.handle.net/20.500.11838/2815.
Full textIOT devices have the potential to improve asset lifecycle optimization because of their ability to provide relevant real time data to high level applications. This data with minimal latency can assist asset managers to control the behaviour of assets and asset users to optimize asset lifecycle cost. There are many environments that require asset tracking devices but this design focussed on motor vehicles with auxiliary functions and apparatus. This research work documented the design of an asset tracking device built and tested on a 32.bit microcontroller platform with built-in CAN peripheral. This design resolved handling multiple serial interfaces collating data simultaneously concatenating this data and transmitting the data via GPRS interface as a single UDP sentence. Apart from interfacing various serial interfaces to the Stm24f4 this design also implemented a Wireless module as well as a multichannel ADC Module. This design was accomplished by researching and implementing software techniques as well as researching the hardware/firmware in terms of DMA and Nested Vector Interrupt Controller of the STM32 devices. The solution that this design will accomplish is to provide the industry an asset-tracking device with data capturing functionality capable of delivering the above needs at reasonable data cost. The device designed in this thesis is the client device of asset tracking network. This design was accomplished on a proof of concept basis delivering built hardware in the form of various application modules interfaced to a 32 –bit microcontroller via uart, SPI and CAN.
Zhang, Yanxia. "Eye tracking and gaze interface design for pervasive displays." Thesis, Lancaster University, 2015. http://eprints.lancs.ac.uk/76906/.
Full textMahajan, Onkar. "Multimodal interface integrating eye gaze tracking and speech recognition." University of Toledo / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1430494171.
Full textOyekoya, Oyewole Kayode. "Eye tracking : a perceptual interface for content based image retrieval." Thesis, University College London (University of London), 2007. http://discovery.ucl.ac.uk/5413/.
Full textDanaher, James. "GPS Translator Record and Interface System (TRIS)." International Foundation for Telemetering, 1990. http://hdl.handle.net/10150/613761.
Full textGlobal Positioning System (GPS) translator signals have been used to track U.S Navy Trident missile test launches for the past 15 years. Absolute position accuracies of better than 20 meters in real-time and 8 meters in post mission have been consistently demonstrated. Flight qualified GPS translators 40 cubic inches in size have been developed for the U.S. Army Exoatmospheric Re-entry Vehicle Interceptor Subsystem (ERIS) program and are currently available for use by U.S. and allied government test ranges. More widespread use of GPS translators is constrained, however, by the great expense and size of the custom ground equipment currently used to acquire GPS translator signals and compute the position and velocity of the vehicle. To address this problem, the U.S. Air Force Western Space and Missile Center (WSMC) placed 3S under contract to design a lower-cost GPS translator processor based mainly on using commercial telemetry equipment. This paper describes how a working prototype was constructed to demonstrate the feasibility of the Translator Record and Interface System (TRIS). This prototype shows that TRIS can be built from a combination of commercially-available telemetry equipment, GPS equipment developed for the U.S. Air Force Range Applications Joint Program Office (RAJPO), and a few elements of custom equipment.
Popovic, Jelena. "Fast Adaptive Numerical Methods for High Frequency Waves and Interface Tracking." Doctoral thesis, KTH, Numerisk analys, NA (stängd 2012-06-30), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-105062.
Full textQC 20121116
Mohd, Masnizah. "Design and evaluation of an Interactive Topic Detection and Tracking interface." Thesis, University of Strathclyde, 2010. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=12776.
Full textBoudria, Yacine. "Tracking control for non-minimum phase system and brain computer interface." Thesis, University of Rhode Island, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3716673.
Full textFor generations, humans dreamed about the ability to communicate and interact with machines through thought alone or to create devices that can peer into a person’s mind and thoughts. Researchers have developed new technologies to create brain computer interfaces (BCIs), communication systems that do not depend on the brain’s normal output pathways of peripheral nerves and muscles. The objective of the first part of this thesis is to develop a new BCI based on electroencephalography (EEG) to move a computer cursor over a short training period in real time. The work motivations of this part are to increase: speed and accuracy, as in BCI settings, subject has a few seconds to make a selection with a relatively high accuracy.
Recently, improvements have been developed to make EEG more accurate by increasing the spatial resolution. One such improvement is the application of the surface Laplacian to the EEG, the second spatial derivative. Tripolar concentric ring electrodes (TCREs) automatically perform the Laplacian on the surface potentials and provide better spatial selectivity and signal-to-noise ratio than conventional EEG that is recorded with conventional disc electrodes. Another important feature using TCRE is the capability to record the EEG and the TCRE EEG (tEEG) signals concurrently from the same location on the scalp for the same electrical activity coming from the brain. In this part we also demonstrate that tEEG signals can enable users to control a computer cursor rapidly in different directions with significantly higher accuracy during their first session of training for 1D and 2D cursor control.
Output tracking control of non-minimum phase systems is a highly challenging problem encountered in many practical engineering applications. Classical inversion techniques provide exact output tracking but lead to internal instability, whereas modern inversion methods provide stable asymptotic tracking but produce large transient errors. Both methods provide an approximation of feedback control, which leads to non robust systems, very sensitive to noise, considerable tracking errors and a significant singularity problem. Aiming at the problem of system inversion to the true system, the objective of the second part of this thesis is to develop a new method based on true inversion for minimum phase system and approximate inversion for non-minimum phase systems. The proposed algorithm is automatic and has minimal computational complexities which make it suitable for real-time control.
The process to develop the proposed algorithm is partitioned into (1) minimum phase feedforward inverse filter, and (2) non-minimum phase inversion. In a minimum phase inversion, we consider the design of a feedforward controller to invert the response of a feedback loop that has stable zero locations. The complete control system consists of a feedforward controller cascaded with a closed-loop system. The outputs of the resulting inverse filter are delayed versions of the corresponding reference input signals, and delays are given by the vector relative degree of the closed-loop.
Mindel, Julian Eduardo. "Interface Tracking and Solid-Fluid Coupling Techniques with Coastal Engineering Applications." Thesis, Imperial College London, 2008. http://hdl.handle.net/10044/1/4376.
Full textShahzad, Muhammad Imran, and Saqib Mehmood. "Control of Articulated Robot Arm by Eye Tracking." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3096.
Full textVillaroman, Norman. "Face Tracking User Interfaces Using Vision-Based Consumer Devices." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3941.
Full textNoureddin, Borna. "A non-contact video-oculograph for tracking gaze in a human computer interface." Thesis, University of British Columbia, 2003. http://hdl.handle.net/2429/42119.
Full textApplied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
Kulkarni, Vikram Digambar. "A piecewise linear interface tracking method for 3-D Eulerian incompressible fluid flows." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ36910.pdf.
Full textKenttälä, K. (Kalle). "Interactive voice response system and eye-tracking interface in assistive technology for disabled." Bachelor's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201905282194.
Full textMartinez, Xavier. "Tracking sans marqueur de modèles physiques modulaires et articulés : vers une interface tangible pour la manipulation de simulations moléculaires." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLS231/document.
Full textPhysical molecular models have long been used in the structural biology and chemistry fields. Despite the emergence of numerical representations offering various and dynamic molecular visualizations to analyze the simulation results, molecular physical models are still being used. Direct manipulation and assembly of physical models ease to create and memorize a mental representation of 3D molecular structures. Interaction techniques to manipulate virtual 3D objects are not reaching the fineness and the benefits of the perceptual cues and manipulation skills of physical models. Moreover, interacting with virtual molecular representations remains a hard task because of the complexity of molecular structures, their size, their flexibility and the various data that define them. In this thesis, we address this issue by designing a molecular tangible interface combining the perks of physical and virtual representations. To match the flexibility and modularity of biomolecules to manipulate, this work met challenges in different scientific fields with the constraint to not use a tracker based system. The first step was to choose, conceive and build a physical model to handle the manifold degrees of freedom of molecules. The second step consisted in creating a numerical representation of mechanical properties of the physical model. Lastly, we needed to develop tracking methods using real-time image processing algorithms in order to control the virtual representation by coupling it to the physical one. New image processing methods have been implemented and evaluated to identify and track atoms in the image space. A Structure from Motion method was designed and adapted to reconstruct in 3D the atom positions by using a small amount of points and by including biochemical knowledge to guide the reconstruction. At last, we address the visualization of physical and dynamic virtual representations, sometimes co-localized in an Augmented Reality context. High performance visualization methods adapted to this context have been developed to enhance shape and cavity perception, two major specifics of biological molecules. For instance, ambient occlusion or sphere raycasting with dynamic shadows can augment a physical object taking the real illumination of the scene for a better insertion in an Augmented Reality context. The impact of this work targets both the education in molecular biology and the research field: the rational drug design field could benefit from the expertise of the user to optimize the design of drugs by manipulating biomolecule's numerous degrees of freedom using a tangible interface. Just like Fold'It is contributing to solve the folding problem, a similar approach could be used to solve the molecular docking problem using advanced manipulation interfaces
Gupta, Prince. "MARKERLESS TRACKING USING POLAR CORRELATION OF CAMERA OPTICAL FLOW." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3396.
Full textM.S.
School of Electrical Engineering and Computer Science
Engineering and Computer Science
Computer Science MS
Демська, А. І., В. В. Євсєєв, Т. А. Колесникова, and В. П. Ткаченко. "Methods and means of evaluation usability of human-machine interface." Thesis, Kaunas University of Applied Science, 2019. http://openarchive.nure.ua/handle/document/9241.
Full textGulati, Saaransh. "Simulation of liquid entrainment in BWR annular flow using an interface tracking method approach." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/76966.
Full text"June 2012." Cataloged from PDF version of thesis.
Includes bibliographical references (p. 84-90).
by Saaransh Gulati.
S.M.
Ahmed, Zaheer, and Aamir Shahzad. "Mobile Robot Navigation using Gaze Contingent Dynamic Interface." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3098.
Full textMitchell, Marcella B., and Alain Thomas. "A DYNAMIC MULTI-PROTOCOL INTERFACE FOR TT&C SATELLITE BASEBAND PROCESSOR." International Foundation for Telemetering, 2003. http://hdl.handle.net/10150/605809.
Full textThis paper presents the architecture of a new dynamic multi-protocol network interface implemented on a TT&C satellite baseband processor. Today Ethernet is the main connection of the equipment in a satellite system. Various protocols are necessary to optimize support of data exchange and are implemented using several supports such as Serial lines, Ethernet or Internet. The capability to dynamically switch from one service to another, using the most adapted interface, is the key factor for a multi-mission, multi-satellite system.
Di, Stefano Domenico. "Eyetracking: analisi della user interface di una pagina web." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10865/.
Full textHusseini, Orabi Ahmed. "Multi-Modal Technology for User Interface Analysis including Mental State Detection and Eye Tracking Analysis." Thesis, Université d'Ottawa / University of Ottawa, 2017. http://hdl.handle.net/10393/36451.
Full textMin, Chohong. "A computational framework tracking a moving interface in arbitrary dimension and codimension / by Chohong Min." Diss., Restricted to subscribing institutions, 2004. http://proquest.umi.com/pqdweb?did=795970821&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full textSinav, Alper. "Analysis and modeling of the virtual human interface for the MARG body tracking system using quaternions." Thesis, Monterey, California. Naval Postgraduate School, 2002. http://hdl.handle.net/10945/6018.
Full textThis thesis done in cooperation with the MOVES Institute
Mathematicians have used quaternions for about a hundred years. Today they are an important part of computer graphics and simulation systems. This thesis takes an analytical approach to quaternions by using them in the construction of a virtual human for sourceless Magnetic Accelerometer Rate Sensor (MARG) body tracking system. Virtual citizens will be a reflection of our personalities in cyberspace. Prophecies say they may take control in the virtual world and govern themselves too. One of the objectives of this thesis is to design a seamless and realistic humanoid from laser scan data clouds. This humanoid will be compatible with motion capture systems and networked virtual environments. Second objective of this thesis is to search for the answers related to the optimal real-time representation of an articulated virtual human, maintaining a high level of visual fidelity within networked cyberspace. While visual detail and fidelity have been and will continue to be a major ongoing interest within the computer graphics community, the idea of sourceless body tracking is still in its early stages. MARG body tracking is one of the successful approaches to body tracking systems. This thesis proposes a networked quaternion based real-time virtual human interface for the MARG body tracking system.
Negreiros, Tupã. "Rastreamento labial: aplicação em leitura labial." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/3/3152/tde-19072013-171405/.
Full textNew human-computer interfaces have been researched to make them more natural and flexible. The lip tracking, emphasis of this work, is part of this setting it can be used for detecting emotions and to aid the speech recognition. It may well become an initial module for lip-reading, in the creation of interfaces directed to hearing impaired people. Algorithms available on literature are analyzed and compared, explaining the upsides and downsides of each method. Finally was chose to develop a technique based on Active Appearance Model (AAM). The AAM generates a model from a set of training images, which can be used in tracking of new lip images. The proposed technique is based on the use of genetic algorithms for fitting the model, different therefore of the technique originally proposed by AAM. The convergence of the proposed technique has been extensively analyzed with the variation of parameters, searching the error analysis of the cost function residual error and its relation to the execution time and position error.
Trenkmann, Ines, Jörg Schuster, Shubhra Gangopadhyay, and Christian von Borczyskowski. "Investigation of solid liquid interface in ultra-thin liquid films via single particle tracking of colloidal particles." Universitätsbibliothek Leipzig, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-191812.
Full textTrenkmann, Ines, Jörg Schuster, Shubhra Gangopadhyay, and Christian von Borczyskowski. "Investigation of solid liquid interface in ultra-thin liquid films via single particle tracking of colloidal particles." Diffusion fundamentals 11 (2009) 115, S. 1-2, 2009. https://ul.qucosa.de/id/qucosa%3A14089.
Full textTrachtová, Monika. "Analýza vybraného e-shopu z hlediska User Experience a User Interface." Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-360177.
Full textMarangoni, Matthew J. "Low Cost Open Source Modal Virtual Environment Interfaces Using Full Body Motion Tracking and Hand Gesture Recognition." Wright State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=wright1369256636.
Full textGrabel, Michael Z. "A Lagrangian/Eulerian Approach for Capturing Topological Changes in Moving Interface Problems." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563527241172213.
Full textKaaman, Albert, and Kalle Bornemark. "Gaze-supported Interaction with Smart Objects through an Augmented Reality User Interface." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20212.
Full textSmart devices are becoming increasingly common and technologically advanced. As aresult, convenient and effective approaches to everyday problems are emerging. However,a large amount of interconnected devices result in systems that are difficult to understandand use. This necessitates solutions that help users interact with their devices in anintuitive and effective way. One such possible solution is augmented reality, which hasbecome a viable commercial technology in recent years. Furthermore, tracking the positionof users’ eyes to navigate virtual menus is a promising approach that allows for interestinginteraction techniques.In this thesis, we explore how eye and head movements can be combined in an effortto provide intuitive input to an augmented reality user interface. Two novel interactiontechniques that combine these modalities slightly differently are developed. To evaluatetheir performance and usability, an experiment is conducted in which the participantsnavigate a set of menus using both our proposed techniques and a baseline technique.The results of the experiment show that out of the three evaluated techniques, thebaseline is both the fastest and the least error-prone. However, participants prefer oneof the proposed techniques over the baseline, and both of these techniques perform adequately.Furthermore, the quantitative data shows no measurable differences betweenthe proposed techniques, although one of them receives a higher score in the subjectiveevaluations.
Li, Kun. "Advanced Signal Processing Techniques for Single Trial Electroencephalography Signal Classification for Brain Computer Interface Applications." Scholar Commons, 2010. http://scholarcommons.usf.edu/etd/3484.
Full textPetrini, Alexander, and Henrik Forslin. "Evaluation of Player Performance with a Brain Computer Interface and Eye TrackingControl in an Entertainment Game Application." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12928.
Full textFernandes, Junior Valmir. "Detecção e rastreamento de íris para implementação de uma interface homem-computador." Universidade Presbiteriana Mackenzie, 2010. http://tede.mackenzie.br/jspui/handle/tede/1397.
Full textThis paper presents a technique to iris detection and tracking that can be used in a human computer interface which allows people with mobility restricted, including no mobility above the shoulders, can control the mouse pointer only moving their eyes, without using expensive equipments. The unique data input used is an ordinary webcam without optical zoon, special lights or restricting user face mobility. The mouse displacement will occur in a straight way, in other words, the mouse cursor will be positioned at the place estimated by the technique. To the iris detection tests 60 images were used. 90.83% of the iris were identified correctly, there were 4.17% of missing iris and 5% false positives (iris were estimated in a wrong place). Using images generated straight from the webcam the iris were found correctly in 87,5%, no iris were found in 11,11% and in 1,39% the technique found iris in wrong places, the average time between positioning and a click is about 20 seconds.
Este trabalho apresenta uma técnica de detecção e rastreamento de íris para ser utilizada em uma interface homem-computador que permita pessoas com mobilidade restrita, inclusive sem mobilidade nos ombros, possam controlar o cursor do mouse com o movimento dos olhos, sem a necessidade de adquirir equipamentos caros. A única entrada de dados utilizada é uma webcam simples sem auxílio de zoon ótico, iluminação especial ou fixação da face do usuário. A movimentação do mouse dar-se-á de maneira direta, ou seja, o ponteiro do mouse será direcionado para a região estimada pela técnica. Para a realização dos testes de detecção de íris foram utilizadas 60 imagens. Em 90.83% dos casos as íris foram encontradas corretamente, 4.17% dos casos não foram identificados e ocorreram 5% de falsos positivos (casos em que as íris foram estimadas no lugar errado). Com as imagens geradas diretamente pela webcam a identificação das íris ocorreu com sucesso em 87,50% dos casos, erros em 11,11 % e 1,39% de falsos positivos, o tempo médio entre o posicionamento e um clique é de cerca de 20 segundos.
Edwards, William Vincent. "Towards a level set reinitialisation method for unstructured grids." Thesis, University of Edinburgh, 2012. http://hdl.handle.net/1842/6257.
Full textDelwaulle, Céline. "Etude de la dissolution du dioxyde d’uranium en milieu nitrique : une nouvelle approche visant à la compréhension des mécanismes interfaciaux." Thesis, Vandoeuvre-les-Nancy, INPL, 2011. http://www.theses.fr/2011INPL078N/document.
Full textThe reprocessing of irradiated nuclear fuel passes through a stage of separation of uranium, plutonium and fission products by dissolution in nitric acid. To be able to optimize the process regardless of the fuel used, it is necessary to understand physical and chemical phenomena, kinetics and hydrodynamic parameters involved in the process, to allow its modelling and to be able to forecast behaviours during the operation. The state of the art can only provide limited guidance because it is based on macroscopic studies in reactors of hundreds of millilitres. The conclusions that can be drawn are therefore subject to the overlay of microscopic phenomena related to the complexity of the nitric mid, and to the composition and nature of the solid to dissolve that are generally poorly defined. It is therefore necessary to use another approach which is to separate and analyze the various processes involved. A model implementing a coupling between hydrodynamics and kinetics involved in the dissolution of a solid in the presence of autocatalytic species is then proposed. This model was used to highlight the need for observations of the concentrations of the species at the level of the reactive interface. A miniaturized reactor was designed, and experiments were conducted on copper beads, simulating the fuel, and provided initial observations of gas bubbles formed during dissolution. A novel method for monitoring pH in-situ at the level of the interface has been developed: a fluorescent marker enabled to visualize in-situ acidity and pH mapping during dissolution, and a direct visualization of the transfer process with diffusion layers. This method could be transposed in the nuclear area on uranium dioxide and has led to the understanding and modelling of the process of dissolution in nitric environment
Pesapane, Risa Raelene. "Tracking Pathogen Transmission at the Human-Wildlife Interface: Banded Mongoose (Mungos mungo) and Escherichia coli as a Model System in Chobe, Botswana." Thesis, Virginia Tech, 2011. http://hdl.handle.net/10919/76930.
Full textMaster of Science
Hannuksela, J. (Jari). "Camera based motion estimation and recognition for human-computer interaction." Doctoral thesis, University of Oulu, 2008. http://urn.fi/urn:isbn:9789514289781.
Full textValenta, Artūras. "Vartotojo sąsajos efektyvumo įvertinimų tyrimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130826_110233-41131.
Full textIn this research we are going to analyze most popular user interface research methods and evaluate them in different aspects and determinate their use of cases. In addition, create experimental space for one of the user interface methods research. Analyze results and compare with similar method. Lastly, we will look for solutions to increase its accuracy. 15 user interface research methods were evaluated in analyze stage. From gathered knowledge about user interface research methods and evaluation parameters, experiment was performed. His purpose was to evaluate mouse tracking accuracy as user interface method and compare it with eye tracking method. After causes for its accuracy were found, they were removed and repeated the experiment. After conducting the experiment we found out that the main factor in mouse tracking accuracy is user's inability to move mouse actively. After asking experiment participants to sync their eyes movement with mouse movements we witnessed 47% - 77% accuracy comparing with eye tracking method.
Gross, Linda C. M. "Applications of droplet interface bilayers : specific capacitance measurements and membrane protein corralling." Thesis, University of Oxford, 2011. http://ora.ox.ac.uk/objects/uuid:0b7ffba6-b86d-499c-a93f-3b2fc46a427b.
Full textMark, Joseph F. "A prototype multi-media data base for tracking interface relationships and performing cost tradeoffs for the Sea Launch and Recovery (SEALAR) Space Launch System." Thesis, Monterey, California. Naval Postgraduate School, 1991. http://hdl.handle.net/10945/28477.
Full textKivila, Arto. "Touchscreen interfaces for machine control and education." Thesis, Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/49051.
Full textFarokhian, Suzana. "Human-computer interaction using eye-gaze : Formation of user interface design guidelines from a cognitive science perspective." Thesis, Södertörns högskola, Medieteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38506.
Full textLarsson, Arvid, and Petra Olsson. "Blickbeteende i dagligvaruhandel online : En eye-tracking studie om i vilken mån användares ögonrörelser avviker från förväntatmönster vid hunger och mättnadskänsla under onlineshopping av mat." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209174.
Full textVår undersökning ämnar ta reda på om personer som är hungriga påverkas av den aspekten när de handlar mat på internet. Nio deltagare gjorde två användartester, ett på förmiddagen, precis innan lunch och ett på eftermiddagen, precis efter lunch. Detta för att personerna skulle känna sig hungriga i ett fall och känna sig mätta i det andra. Personerna blev ombedda att inte äta någon frukost om de skulle utföra ett test på förmiddagen. Undersökningen gick ut på att deltagarna fick handla från en uppläst inhandlingslista i två olika gränssnitt, coop.se samt ica.se, medan en eye-tracker loggade deras ögonrörelser. Undersökningen kompletterades med enkäter som fastställde om deltagarna var hungriga eller mätta efter varje undersökning och en avslutande med deltagarnas matpreferenser, BMI och vana i digitala gränssnitt. Därefter letade vi avvikelser för att se huruvida hungern påverkade antalet avvikelser och vad deltagarna tittade på för varor. Avvikelser räknades dels som antalet varor man titta på som inte tillhörde uppgiften, och dels som varor med högt antal kalorier. Särskilt förekommande varor var bland annat såser, frukostprodukter och färdiga maträtter och recept. En skillnad mellan de två gränssnitten kunde hittas i form av att det ena gränssnittet fick fler antal avvikelser än det andra. En signifikant skillnad i antal uppgiftsavvikelser mellan förmiddag och eftermiddag kunde inte fastslås, däremot kunde vi på en 10% signifikansnivå fastslå att det var en skillnad mellan de olika gränssnitten och att försökspersonerna avvek mer den första gången man fick utföra testet. Vår hypotes, att personer skulle avvika med blicken mer när de är hungriga än när de inte är det, kan vi i efterhand dementera. Våra resultat visar snarare på att andra faktorer är avgörande för vad som påverkar blickavvikelserna, såsom gränssnitt och om det är första gången man handlar mat online.