Academic literature on the topic 'Internet culture (cyberculture)'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Internet culture (cyberculture).'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Internet culture (cyberculture)"

1

Wawrzynski, Tomasz. "ARTIFICIAL INTELLIGENCE AND CYBERCULTURE." RADIOELECTRONIC AND COMPUTER SYSTEMS, no. 3 (September 28, 2020): 20–26. http://dx.doi.org/10.32620/reks.2020.3.02.

Full text
Abstract:
Artificial intelligence and cyberculture adopt our values. The world of cyberspace has developed new standards of cooperation and communication. A huge number of Internet users use many services on the Internet. This has led to a revision of many deadlines, such as cooperation, organization of leisure time, the resolution of official matters. Millions of people around the world belong to various supranational social organizations and platforms. Artificial intelligence collects all the information about us and our actions on the Internet. Cyberculture arose spontaneously, ignoring nationality or religion, ignoring the geography of the world, and ignoring a person's physical boundaries or financial status, linguistic differences, or cultural affiliation in the modern sense. All components of culture have been ignored by her, and the conditions in the era of virtual reality are very favorable for its development. It is even becoming a mind on a global scale: Internet users often physically stay in a certain place, but their mind is already fixed in cyberspace. Often virtual reality seems to promise us more than it can give. Direct communication in cyberspace gives us a sense of "here and there", a sense of intimacy, but that intimacy is not filled with the physical and emotional presence of a real person. The changes that are taking place in cyberspace with the help of artificial intelligence, which works on the basis of data that each user enters into the network, are actively discussed. Cyberculture is also the subject of much research and is a much deeper concept than just a combination of culture and technology. Although there is still no institutional framework and codified appropriate terminology to confirm this new phenomenon. The birth of a new culture is extremely interesting. The main purpose of the publication is to draw attention to a very interesting process of development of a new culture - cyberculture, which arose from a combination of artificial intelligence and analytical computer science. The paper analyses interaction and interconnection of cyberculture and modern information technologies and science.
APA, Harvard, Vancouver, ISO, and other styles
2

Ma, Li Juan. "Research on the Development and Influence of the Cyberculture." Advanced Materials Research 1030-1032 (September 2014): 2753–56. http://dx.doi.org/10.4028/www.scientific.net/amr.1030-1032.2753.

Full text
Abstract:
Cyberculture or computer culture is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business. It is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting, and includes issues related to identity, privacy, and network formation. With the era of cyberculture, ideological issues are prominent increasingly at all levels of society in cyberculture.
APA, Harvard, Vancouver, ISO, and other styles
3

Mousa, Ahmad. "La Cyberanthropologie, le soi sur Internet." Traduction et Langues 16, no. 1 (2017): 131–47. http://dx.doi.org/10.52919/translang.v16i1.626.

Full text
Abstract:
Cyberanthropology, the self on the Internet
 The Cyberanthropology or the anthropology of cyberculture is the study of human beings-machine relation and the relation among human beings, in a cyberspace free from any physical presence and whose contents are changing and unstable. We could have, as a result of the human being-machine relation, a varied and multiple self, representing by that a postmodern era in which the person would face a fragmentation of both individual and collective identity. This research showed that Cyberanthropology does not present itself as a completely new discipline. but it has its own fields of ethnographic studies which are characterized by the appearance of a new notion; that of cyberculture. The varied studies of cyberculture revealed that the discipline of cyberanthropology, with its particular methods and concepts, tries to highlight the dynamic spaces of socio-cultural interactions on the Web. Through these spaces, anthropologists examine phenomena previously known in the so-called classical discipline of anthropology, gender, social belonging, religion and the consumption of information and communication technologies (ICT), all these aspects characterize the real life of human beings (the offline lives) and on which individuals rely when connecting to a virtual universe. So we could say that cyberanthropology has taken a more or less global look at our behavior online. By referring to our previous experiences, to our social belonging and to our preferences that we perform in real life, the anthropologist-or rather the cyberanthrpologist-highlights the importance of a cyberculture which could be complementary or quite contradictory to a real culture in our offline experience. In other words, cyberanthropology, or the anthropology of cyberculture, works in a holistic and open way while taking into consideration several aspects of human life. If anthropology studies the difference or the distinction between the local vs. international or the individual vs. the global, cyberanthropology, or the anthropology of cyberculture, gives anthropology the chance for the latter to renew itself, without 'it reaches a premature closure of the lines of research that are limited only to the self and the other.
APA, Harvard, Vancouver, ISO, and other styles
4

Shakirov, Al'fred Il'darovich, and Marina Vladimirovna Simkacheva. "Ontological foundations of cyberculture in a digital society." Философия и культура, no. 4 (April 2023): 227–38. http://dx.doi.org/10.7256/2454-0757.2023.4.40566.

Full text
Abstract:
The object of the study is the culture of digital society, the subject is the ontological foundations of culture. The aim of the research is to reveal the ontological problems of cyberculture, which becomes the basis for a digital society with a virtual nature. In the modern world, the impact of digital technologies on human life has acquired an irreversible scale. The changes affected not only socio-economic relations, but also affected the sphere of personal relationships, information perception and cognitive processes of the individual. People are spending more and more time on the Internet, using social networks, using applications. We can talk about a new stage in the development of human civilization, the culture of which has its own special features. In this study, the culture of digital society is considered from a philosophical and ontological point of view. The novelty of the research lies in the fact that cyberculture is in the stage of its formation. Digital society is changing, Internet technologies are developing, new applications are appearing. All these processes require philosophical reflection and scientific analysis. A special contribution of the author to the study of the phenomenon of cyberculture and the ontologization of the culture of digital society, which has its own distinctive features, namely crisis, virtuality, technology. The main conclusions of the study are that cyberculture, the culture of communities based on the use of advanced information technologies, is postmodern in nature. The further development of digital technologies gives a chance to a person to overcome the limitations of the individual nature of the personality, but at the same time there is a great danger of losing generic features and ceasing to be a person in the classical sense.
APA, Harvard, Vancouver, ISO, and other styles
5

Murfianti, Fitri. "MEME DI ERA DIGITAL DAN BUDAYA SIBER." Acintya Jurnal Penelitian Seni Budaya 11, no. 1 (2020): 45–50. http://dx.doi.org/10.33153/acy.v11i1.2613.

Full text
Abstract:
Abstract The rapid dissemination of meme cannot be separated from the development of communication technology. Memes that circulate are not just a joke but a reflection of offline reality and presented with interesting visuals. Image processing technology encourages people to be more creative. This study focuses on the process of consumption, production, and distribution of internet memes and the formation of cyberculture because of these process by using the literature study method. In consuming this internet meme commodity, a "work of consumption" process is needed. When the audience consumes information, it also has a "work of production" .The effort when the audience consumes and reproduces these information is called "work in progress". In consuming internet memes, there are several underlying motives, namely entetainment motives, self-expression motives, socializing and community building mottives, and informativeness Motives. Today Meme internet develops into a new communication style as a form of participatory digital culture. Cyber culture that is formed is the result of the construction of virtual identities that combine to form a new cultureKeyword : Internet Meme, Digital Era, Cyberculture
APA, Harvard, Vancouver, ISO, and other styles
6

Vlasenko, F. P., and Ye V. Levcheniuk. "INFORMATION CULTURE AND CYBERCULTURE IN THE CONTEXT OF MODERN SOCIETY DEVELOPMENT." UKRAINIAN CULTURAL STUDIES, no. 2 (5) (2019): 75–79. http://dx.doi.org/10.17721/ucs.2019.2(5).14.

Full text
Abstract:
Goal. To carry out socio-philosophical conceptualization of the phenomenon of information culture and cyberculture as the newest factors that determine the development of modern society and is characterized by intensification of processes of informatization and technologization. Theoret- ical basis. The authors have proved that the concepts of information culture and cyberculture are united in the sense of theoretical generalizations about understanding the essence of modern society (mass, virtual, global, information) and so on. It is substantiated that the main condition and consequence of the development of modern society is the emergence of information culture and cyberculture, which serve as the unity of value models of technical, information and technological levels of civilization, which simultaneously forms a new type of person, which is realized in two dimensions – real (physical, social) and virtual. Scientific novelty. It is substantiated that modern society is in a state of radical large-scale, systemic transformations, the consequence of which is a new stage of development of the relation "man – world", "man – society", "man – man". According to the authors, the determining factor is the development of information culture and cyberculture, which characterize the latest achievements in the development of modern science, technology, education. Conclusions. Progressive achievements of the technosphere of the late 20-th – early 21-st century created new conditions for the development of the society and a man. These advances have both complicated and simplified social connections and rela- tionships. This is how e-economy, e-education, e-government, e-tourism, and others have come into being and evolve. At the same time, culture is gaining a new dimension of development. It is transferred to the sphere of the Internet, network communities and is characterized as an information culture, cyberculture, forming a qualitatively new outlook with relevant values, norms, social roles and behaviors of modern man.
APA, Harvard, Vancouver, ISO, and other styles
7

Silver, David. "Internet/Cyberculture/ Digital Culture/New Media/ Fill-in-the-Blank Studies." New Media & Society 6, no. 1 (2004): 55–64. http://dx.doi.org/10.1177/1461444804039915.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Fuadi. "CYBERCULTURE FRAMES CONTEMPORAR DA'WAH IN MODERN SOCIETY." JURISTA: Jurnal Hukum dan Keadilan 7, no. 2 (2023): 222–41. http://dx.doi.org/10.22373/jurista.v7i2.81.

Full text
Abstract:
The phenomenon of modern society has now taken root in the joints of life which has a broad impact in all fields. Internet treats in information technology have transformed into a virtual space called cyberculture, which is a society that lives in a virtual culture in interactions between individuals, groups and communities carried out through forums, newsgroups, and chats. Cyberculture is any culture that has or is emerging from the use of computer networks for communication, entertainment, and business into virtual spaces, such as: virtual self, virtual community, virtual politics, virtual economics, virtual lives, virtual sex, virtual social, virtual/cybercrime. Modern Islamic movements are now divided into four patterns of thought, namely: liberalist thought patterns, nationalist thought patterns, apologetic thought patterns, and dynamic thought patterns. With this reality, the packaging of da'wah delivery must be based on the needs of the community and rooted in Islamic aqidah according to the Al-Quran Hadith.
APA, Harvard, Vancouver, ISO, and other styles
9

Hou, Fang. "Echoing Mechanism of Juvenile Delinquency Prevention and Occupational Therapy Education Guidance Based on Artificial Intelligence." Occupational Therapy International 2022 (September 29, 2022): 1–10. http://dx.doi.org/10.1155/2022/9115547.

Full text
Abstract:
In this paper, in-depth research and analysis of juvenile delinquency prevention and occupational therapy education guidance using artificial intelligence are conducted, and its response mechanism is designed in this way. Two crime type prediction algorithms based on time-crime type count vectorization and dense neural network and crime type prediction based on the fusion of dense neural network and long- and short-term memory neural network are proposed. The outputs of both are fed into a new neural network for training to achieve the fusion of the two neural networks. Among them, the use of the dense neural network can effectively fit the relationship between the constructed features and crime types. The behavioral manifestations and causes of the formation of deviant behavior in adolescents are discussed. They can only read numerical data, but there is a lot of information in the textual data that is closely related to the training effect. When experimenting, it is necessary to extract knowledge and build applications. The practical work with adolescents with deviant behaviors is again carried out from group work and casework, respectively, with problem diagnosis, needs assessment, and service plan development for specific clients, to carry out relevant practical service work. The causes of juvenile delinquency in the Internet culture are discussed in terms of the Internet environment, juvenile use of the Internet, Internet supervision, and crime prevention education, respectively. The fourth chapter focuses on the analysis of the prevention and control measures for juvenile delinquency in cyberculture. In response to the above-mentioned causes of juvenile delinquency in cyberculture, the prevention and control measures are discussed in four aspects, namely, strengthening the construction of cyberculture and building a healthy cyber environment, strengthening the capacity building of guiding juveniles to use cyber correctly, building a prevention and supervision system to promote the improvement of the legal system, and improving and innovating the crime prevention education in the cyber era.
APA, Harvard, Vancouver, ISO, and other styles
10

Brailas, Alexios, and Charalambos Tsekeris. "Social behaviour in the internet era: Cyborgs, adolescents and education." European Journal of Social Behaviour 1, no. 1 (2014): 1–4. https://doi.org/10.5281/zenodo.237023.

Full text
Abstract:
The central aim of this concise reflection is to contextualise social behaviour within the substantive and analytical framework of the so-called internet era. It is stressed that contemporary world demands totally new media literacies and, as our culture is transformed by the evolution of digital life, the adolescents’ behaviour is shaped by the evolution of their cyborg-extension. Currently, educators have the unique opportunity to be the very first to experience the nonlinear changes and adapt to them. Being a teacher nowadays is a valuable privilege that most teachers have probably not realised and appreciate in an adequate manner. This must necessarily involve the translation of constant change into adaptation, as well as the exploitation of chaos, uncertainty and nonlinearity.
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Internet culture (cyberculture)"

1

Turner, Frederick C. "From counterculture to cyberculture : how Stewart Brand and the Whole earth catalog brought us Wired magazine /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2002. http://wwwlib.umi.com/cr/ucsd/fullcit?p3069225.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Ofemann, Rafael José Oliveira. "Cultura participativa na cibercinefilia : produção e consumo cinéfilo na internet." Escola Superior de Propaganda e Marketing, 2017. http://tede2.espm.br/handle/tede/253.

Full text
Abstract:
Submitted by Adriana Alves Rodrigues (aalves@espm.br) on 2017-11-16T13:40:14Z No. of bitstreams: 1 RAFAEL J OLIVEIRA OFEMANN.pdf: 1794512 bytes, checksum: 6cfea8e99d965205d8dac35d39e46e3f (MD5)<br>Approved for entry into archive by Adriana Alves Rodrigues (aalves@espm.br) on 2017-11-16T13:40:36Z (GMT) No. of bitstreams: 1 RAFAEL J OLIVEIRA OFEMANN.pdf: 1794512 bytes, checksum: 6cfea8e99d965205d8dac35d39e46e3f (MD5)<br>Approved for entry into archive by Ana Cristina Ropero (ana@espm.br) on 2017-11-22T12:58:09Z (GMT) No. of bitstreams: 1 RAFAEL J OLIVEIRA OFEMANN.pdf: 1794512 bytes, checksum: 6cfea8e99d965205d8dac35d39e46e3f (MD5)<br>Made available in DSpace on 2017-11-22T12:58:22Z (GMT). No. of bitstreams: 1 RAFAEL J OLIVEIRA OFEMANN.pdf: 1794512 bytes, checksum: 6cfea8e99d965205d8dac35d39e46e3f (MD5) Previous issue date: 2017-05-19<br>The cinephile universe is recognized as an active sphere of cultural consumption and sociability who has in the reflexivity on the cinematographic works his mark. Be a movie buff, along the history, constitutes itself as a way of being. This research took as its object the cinéfilas in the digital environment. These practices of cultural consumption make up what we call such as cybercryphilia, a way of relating to cinema that has made use of the technological possibilities to connect people with close access to cinematographic works, dissemination of information, independent productions and reflections criticism as well as promoting the online debate on seventh art. To support reflection proposal, a dense bibliographical research sought to establish articulations between the studies of communication and consumption, cinema and cyberculture. In an empirical approach of the phenomenon, we investigate cybercryphilia environments through virtual ethnography and examine more detail a forum for sharing movies on the internet. The results that cibercinephilia has broadened and diversified cinema practices and proved to be a movement of resistance to the hegemonic logics of the great global film industry, by conflicts between free-sharing advocates and holders of intellectual property rights. The broad access to films and information made possible by cybercryphilia allows the cinephile develop more autonomously his expertise and judgment on the cinema than in the past.<br>O universo cinéfilo é reconhecidamente uma esfera ativa de consumo cultural e sociabilidade que tem na reflexividade sobre as obras cinematográficas sua marca. Ser cinéfilo, ao longo da história, constitui-se como um modo de ser. Esta pesquisa tomou como objeto as práticas cinéfilas no ambiente digital. Estas práticas de consumo cultural perfazem o que denominamos como cibercinefilia, uma forma de se relacionar com o cinema que tem feito uso das possibilidades tecnológicas atuais para conectar pessoas com interesses próximos, ampliar o acesso a obras cinematográficas, disseminar informações, produções independentes e reflexões críticas, bem como promover o debate online sobre a sétima arte. Para fundamentar a reflexão proposta, uma densa pesquisa bibliográfica buscou estabelecer articulações entre os estudos de comunicação e consumo, cinema e cibercultura. Em uma abordagem empírica do fenômeno, investigamos por meio da etnografia virtual ambientes de cibercinefilia e examinamos com mais detalhe um fórum de compartilhamento de filmes na internet. Os resultados demonstram que a cibercinefilia ampliou e diversificou as práticas cinéfilas e revelou ser um movimento de resistência às lógicas hegemônicas da grande indústria cinematográfica global, ao embarcar os conflitos entre os defensores do livre compartilhamento e os detentores de direito intelectual. O amplo acesso a filmes e informação possibilitados pela cibercinefilia permite que o cinéfilo desenvolva de maneira mais autônoma sua perícia e juízo sobre o cinema do que no passado.
APA, Harvard, Vancouver, ISO, and other styles
3

Falchetti, Maurício. "Fan film : a produção e a interação dos fãs na internet." Universidade Federal de Mato Grosso, 2011. http://ri.ufmt.br/handle/1/188.

Full text
Abstract:
Submitted by Jordan (jordanbiblio@gmail.com) on 2017-02-07T12:26:08Z No. of bitstreams: 1 DISS_2011_Mauricio Falchetti.pdf: 4674267 bytes, checksum: 0a4a53b76e34b1d64ef876449fcf8b82 (MD5)<br>Approved for entry into archive by Jordan (jordanbiblio@gmail.com) on 2017-02-07T12:52:23Z (GMT) No. of bitstreams: 1 DISS_2011_Mauricio Falchetti.pdf: 4674267 bytes, checksum: 0a4a53b76e34b1d64ef876449fcf8b82 (MD5)<br>Made available in DSpace on 2017-02-07T12:52:23Z (GMT). No. of bitstreams: 1 DISS_2011_Mauricio Falchetti.pdf: 4674267 bytes, checksum: 0a4a53b76e34b1d64ef876449fcf8b82 (MD5) Previous issue date: 2011-11-11<br>CAPES<br>Esta pesquisa tem por objetivo observar o processo de interação entre fãs na internet que utilizam o site YouTube como ferramenta de compartilhamento de fan films. Uma parcela dos fãs não está mais interessada em consumir passivamente os produtos das grandes empresas de comunicação de massa, ela também quer produzir conteúdo, quer se tornar coautor da obra que admira. O foco desta pesquisa são os fan films veiculados no site de compartilhamento de vídeos YouTube, que dispõe de diversas ferramentas que incentivam a comunicação entre os usuários. A produção e divulgação das fan labors cresceu em função do desenvolvimento das novas tecnologias e da internet. Foram selecionados fan films baseados em livros e jogos de computador. Os mesmos foram analisados através das ferramentas de comentário e avaliação da própria plataforma do YouTube. As principais conclusões deste trabalho referem-se a forma e o conteúdo das discussões entre os fãs no YouTube, principalmente sobre o questionamento critico dos fãs à fidelidade do fan film em relação ao cânone.<br>This research aims to observe the interaction of fans who access YouTube for viewing and sharing videos such as fan films. A considerable number of fans is not satisfied in passively consume large media corporation products. They want to make something new based on the products of their admiration. This research will analyze fan films shared on YouTube, which has several tools to stimulate users’ interaction. Fan labors have been producing and sharing more since new internet technologies were developed. Fan films based on computer games and books were selected and analyzed using review and evaluation tools, available on YouTube platform. Conclusions concern basically the form and content of fans interaction on YouTube, specifically to fans fidelity regarding the original product.
APA, Harvard, Vancouver, ISO, and other styles
4

Braga, Julio Trevisam. "Movimentos sociais na era da internet: uma leitura comparativa da ação política nos protestos das Jornadas de Junho, no Brasil, dos Indignados, na Espanha, e do Occupy Wall Street, nos EUA." Pontifícia Universidade Católica de São Paulo, 2016. https://tede2.pucsp.br/handle/handle/19627.

Full text
Abstract:
Submitted by Filipe dos Santos (fsantos@pucsp.br) on 2017-01-11T15:45:34Z No. of bitstreams: 1 Julio Trevisam Braga.pdf: 882470 bytes, checksum: 3c2c5055c2743556aa6b0558a2c7364f (MD5)<br>Made available in DSpace on 2017-01-11T15:45:34Z (GMT). No. of bitstreams: 1 Julio Trevisam Braga.pdf: 882470 bytes, checksum: 3c2c5055c2743556aa6b0558a2c7364f (MD5) Previous issue date: 2016-12-15<br>Conselho Nacional de Pesquisa e Desenvolvimento Científico e Tecnológico - CNPq<br>Amid the current repercussion around world of protests raised in criticism to a progressive loss of State autonomy in face of the regulation of profit by financial speculation, among the social movements of the present day it’s perceived the reappropriation of principles such as autonomy, horizontality, independence and solidarity. At the same time, it was highlighted among this movements the approach of action methodologies based on the instrumentalization of cyberculture. This context gives us the opportunity to reopen the debate about the historian’s treatment of the problematics of a history of the present time. On that intent, what discursive and instrumental elements are arranged between movements such Occupy Wall Street and the NYC General Assembly, in the USA, Democracia Real YA! platform, in Spain, Movimento Passe Livre – SP and the ANEL and Juntos! collectivies, which can confirm the proposal for a new model of political participation, linked to the perception of a demand for another city and another democracy? Finally, what’s the intensity evidenced in the respective protests about the interaction of urban space occupation and the use of digital networks? For the analyses, we exclusively investigate the blogs of each movement. Our considerations pointed out that, among them, these principles present different tonalities of familiarization, affirming, therefore, different practices of action and specific conceptions around the model of political participation idealized by each movement<br>Em meio à atual repercussão de protestos pelo mundo levantados em crítica à uma progressiva perda de autonomia do Estado frente à regulação do lucro pela especulação financeira, entre os movimentos sociais da atualidade é percebida a reapropriação de princípios como a autonomia, a horizontalidade, a independência e a solidariedade. Ao mesmo tempo, destacou-se entre os movimentos a aproximação de metodologias de ação baseadas na instrumentalização da cibercultura. Este contexto nos dá o ensejo para reabrir o debate em torno do trato do historiador com as problemáticas de uma história do tempo presente. Com esse intuito, que elementos discursivos e instrumentais estão dispostos entre movimentos como o Occupy Wall Street e o NYC General Assembly, nos EUA, a plataforma Democracia Real YA!, na Espanha, o Movimento Passe Livre – SP e os coletivos ANEL e Juntos!, no Brasil, os quais possam confirmar a proposta de um novo modelo de participação política, vinculada à percepção da demanda por uma outra cidade e outra democracia? Por fim, qual a intensidade evidenciada nos protestos respectivos sobre a interação da ocupação do espaço urbano e o uso das redes digitais? Para a análise, investigamos exclusivamente os blogs de cada movimento. Nossas considerações apontaram que, entre eles, estes princípios apresentam tonalidades diferentes de familiarização, afirmando, portanto, distintas práticas de ação e concepções específicas em torno do modelo de participação política idealizado por cada movimento
APA, Harvard, Vancouver, ISO, and other styles
5

NUNES, Jefferson Veras. "Vivência em rede: uma etnografia das práticas sociais de informação dos usuários de redes sociais na internet." reponame:Repositório Institucional da UFC, 2014. http://www.repositorio.ufc.br/handle/riufc/19058.

Full text
Abstract:
NUNES, Jefferson Veras; ALMEIDA JÚNIOR, Oswaldo Francisco de. Vivência em rede: uma etnografia das práticas sociais de informação dos usuários de redes sociais na internet. 2014. 307 f. Tese (Doutorado) - Universidade Estadual Paulista, Programa de Pós-Graduação em Ciência da Informação, 2014.<br>Submitted by Lidya Silva (nagylla.lidya@gmail.com) on 2016-07-21T19:31:23Z No. of bitstreams: 1 2014_tese_jfnunes.pdf: 2068575 bytes, checksum: 0f18d6d26a7597639dda84007ee209b5 (MD5)<br>Approved for entry into archive by Márcia Araújo (marcia_m_bezerra@yahoo.com.br) on 2016-08-10T16:44:02Z (GMT) No. of bitstreams: 1 2014_tese_jfnunes.pdf: 2068575 bytes, checksum: 0f18d6d26a7597639dda84007ee209b5 (MD5)<br>Made available in DSpace on 2016-08-10T16:44:02Z (GMT). No. of bitstreams: 1 2014_tese_jfnunes.pdf: 2068575 bytes, checksum: 0f18d6d26a7597639dda84007ee209b5 (MD5) Previous issue date: 2014<br>Treat about how the phenomenon of social networking sites affects the contemporary informational scenario, transforming everyday practices and experiences of individuals with regard to the production, consumption and sharing of information in digital space. Problematizes how the expression society of information has been referenced to characterize a form of social organization based on the information technology paradigm. Then discusses the current structure of the media system, focusing since the formation of a mass society, to the ubiquity of digital information in urban areas, with the aim of demonstrating that socio-cultural scene is marked by an increasingly converging means, as well as languages. Accordingly, discusses the internet as a kind of media marked by computer-mediated communication, in which different forms of media are articulated, giving rise to system based on network interconnection. Through the notion of network underscores the fact that the social context of networking sites consists of complex associations between humans and technologies, aiming to empirical research attend more to the hybrid nature of these relationships, and less for their infrastructural aspect. For empirical verification, purposes qualitative research, using ethnographic method, with the intention of supporting the argument that social media has the ability to affect the everyday experiences of individuals, changing informational scenario. As empirical field elects Facebook, choosing because it is characterized as the social network site most used in Brazil and in several other countries. Conducts interviews with twelve users of Facebook, still using the participant observation, examinee the interactions among netizens as well as the ways in which they relate to the information and the site through the available tools. Accordingly, concludes that each one of the informational practices observed point aspects of how information is and is at the same time, the actual constituent. The perception that users have of the real involves both physical dimensions, such as digital, implying direct consequences in the construction of their experiences. Through Facebook, individuals have the opportunity to define for themselves and for Other they perceive as information, wish to have access, and especially what they think need to be highlighted or ignored in their daily experiences on the internet. Thus, it was possible to see the Internet not only as media technology, but mainly as an element of culture, where living online and offline complement. The user participates actively of informational process that develops in their wefts, using their tools to grasp senses and give meaning to information circulated on the site.<br>Trata sobre como o fenômeno das redes sociais na internet afeta o cenário informacional contemporâneo, transformando as práticas e experiências cotidianas dos indivíduos no tocante à produção, consumo e compartilhamento da informação no espaço digital. Problematiza como a expressão sociedade da informação tem sido referenciada para caracterizar um formato de organização social baseado no paradigma tecnológico da informação. Em seguida, aborda a composição contemporânea do sistema de mídia, discutindo desde a formação de uma sociedade de massa, até a ubiquidade da informação digital no espaço urbano, com o objetivo de demonstrar que a cena sociocultural é marcada cada vez mais por uma convergência de meios, assim como de linguagens. Nesse sentido, discute a internet como um tipo de mídia marcada pelo despontar da comunicação mediada por computador, no qual diferentes meios de informação e comunicação se articulam, dando origem a um sistema baseado na interligação em rede. Através da noção de rede ressalta o fato de que o contexto das redes sociais na internet é formado por complexas associações entre humanos e tecnologias, almejando com a pesquisa empírica atentar mais para o caráter híbrido dessas relações, e menos para o seu aspecto infraestrutural. Como estratégia metodológica, realiza uma pesquisa de cunho qualitativo, recorrendo ao método etnográfico, com a intenção de confirmar a tese de que as redes sociais na internet têm a capacidade de afetar as experiências cotidianas dos indivíduos, reconfigurando o cenário informacional contemporâneo. Como campo empírico adota o Facebook, escolhendo-o por se caracterizar como o site de redes sociais mais utilizado no Brasil, bem como em vários outros países. Assim, além de entrevistas realizadas com doze usuários do Facebook, recorre, ainda, à observação participante, atentando às interações entre os internautas, bem como às maneiras como estes se relacionam com as informações e com o site por meio das ferramentas disponibilizadas. Conclui que cada umas das práticas informacionais observadas apontam aspectos de como a informação constitui e é, ao mesmo tempo, constituinte do real. A percepção que os usuários têm do real envolve tanto dimensões físicas, como digitais, implicando em consequências diretas na construção de suas experiências. Através do Facebook, os indivíduos têm a oportunidade de definirem para si e para o Outro o que consideram como informação, o que desejam ter acesso e, sobretudo, o que julgam necessário ser destacado ou ignorado em suas vivências cotidianas na internet. Assim, foi possível perceber a internet não só como tecnologia midiática, mas, principalmente, enquanto elemento da cultura, onde vida on-line e off-line se complementam. Os usuários do Facebook participam ativamente do processo informacional que se desenvolve em suas teias, fazendo uso de suas ferramentas para apreender sentidos e conferir significados à informação que circula no site.
APA, Harvard, Vancouver, ISO, and other styles
6

Prioste, Cláudia Dias. "O adolescente e a internet: laços e embaraços no mundo virtual." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/48/48134/tde-21052013-113556/.

Full text
Abstract:
Tendo em vista o amplo acesso às tecnologias de informação e comunicação (TICs) na sociedade contemporânea, com a promessa de um mundo virtual sem limites exercendo intenso poder de atração sobre os jovens, faz-se necessária a análise dos mecanismos ideológicos de manipulação psicológica postos em ação pela indústria cultural global no seio da subjetividade juvenil. Assim, o presente estudo teve como objetivo identificar os hábitos e os interesses dos adolescentes no ciberespaço, buscando apreender os possíveis efeitos em sua constituição subjetiva. A pesquisa empírica foi dividida em duas etapas desenvolvidas simultaneamente: a primeira constou de um percurso etnográfico na cibercultura com o intuito de desvendar os interesses econômicos subjacentes aos sites frequentados pelos jovens; a segunda etapa foi realizada em uma escola pública e em uma escola privada, localizadas em um mesmo bairro de São Paulo, onde foram aplicados 108 questionários aos estudantes do último ano do Ensino Fundamental, com idade entre 13 e 16 anos, de ambos os sexos. Na escola pública, foram realizadas observações participativas nas aulas de Informática Educativa. Em ambas efetuaram-se entrevistas com alunos considerados por seus colegas como os mais conectados à internet, bem como entrevistas complementares com professores, coordenadores e diretores. A interpretação e a análise dos dados fundamentaram-se na filosofia da educação, teoria crítica e psicanálise. Constatou-se que as atividades preferidas dos adolescentes consistiam em frequentar as redes sociais, jogar, assistir a vídeos, visitar home pages de celebridades e de pornografia. Concluiu-se que os jovens são atraídos pelo ciberespaço principalmente pela possibilidade de exercitar fantasias virtuais e se sentirem aceitos pelo grupo. Entre os meninos, prevaleciam as fantasias onipotentes e sádicas, com as seguintes temáticas: o terrorista/policial, o herói/sobrenatural, o hacker/expert. Entre as meninas, eram frequentes as fantasias românticas, cujos temas principais envolviam: a amada/escolhida, a mãe/bebê, a celebridade. Observou-se que as fantasias virtuais são produzidas pela indústria audiovisual, geralmente, a partir de componentes perverso-polimórficos reeditados, identificados pelo que T. W. Adorno denominou de psicanálise às avessas. Ao se fixarem nas fantasias virtuais por meio das próteses digitais imagéticas, a capacidade dos jovens de apreensão das experiências de suas vidas sofrem alterações significativas, dificultando a reflexão sobre estas. O investimento libidinal nos dispositivos televisuais, reduzido às satisfações escopofílicas e à excitação constante dos sentidos, não contribui para a assunção epistemofílica, resultando no empobrecimento do imaginário e do simbólico. No ciberespaço os adolescentes têm seus direitos de proteção violados, uma vez que seus psiquismos ainda se encontram em desenvolvimento. Os interesses no lucro parecem prevalecer em relação a qualquer dimensão ética envolvida. Nesse contexto, a internet, ao invés de ser um importante instrumento de ampliação do conhecimento e de participação social, da maneira como tem sido utilizada, tem contribuído para a alienação e fixação em satisfações narcísicas. Assim, conclui-se ser importante não somente a inclusão digital, no sentido de apropriação das TICs nos ambientes escolares, mas também uma efetiva formação crítica dos jovens em relação às mídias, fornecendo-lhes condições para que possam refletir sobre as ficções nas quais estão inseridos.<br>In light of the wide access to the information and communication technologies (ICT) in the contemporary society, which by promising limitless virtual world exert strong power of attraction on the young people, we consider it is necessary to analyze the ideological mechanisms of psychological manipulation in action by the global culture industry in young subjectivity. Thus, the present study aimed to identify the adolescent habits and interests in cyberspace in order to understand the possible consequences in their subjective constitution. This empirical research was divided into two phases performed simultaneously: the first one was composed by an ethnographic journey through cyberculture, aiming to find out the economic interests behind the sites most visited by the adolescents; the second phase was carried out in one public and one private school placed in the same neighborhood in São Paulo, where 108 questionnaires were applied to the 13 to 16-year-old boys and girls students in the last year of Secondary School. In the public school, participant observation was the approach used in the Educational Computing classes. Interviews were done in both schools with the students known as the most connected to the internet as well as additional interviews with the teachers, coordinators, and principals. Data interpretation and analysis were based on philosophy of education, critical theory and psychoanalysis. We have found that the adolescent favorite activities consisted of frequently going to social networks, playing games, watching videos, visiting celebrities home pages and pornography. We concluded that the adolescents are mainly attracted to cyberspace for their possibility to exercise virtual fantasies and feel accepted by their group. Among the boys prevailed omnipotent and sadistic fantasies with the following thematic features: the terrorist/policeman, the hero/supernatural, the hacker/expert. Among the girls, romantic fantasies were usual and involved mainly these themes: the beloved/chosen, the mother/baby, the celebrity. We noticed that the virtual fantasies are produced by the audiovisual industry generally out of perverse-polymorphic components reedited, identified by T.W. Adorno as psychoanalysis in reverse. When the adolescents get fixed to virtual fantasies by means of imagetic digital prostheses, their capacity of apprehending their own experiences in life suffers significant changes, hindering their reflection about them. The libidinal investment in televisual devices, reduced to scopophiliac gratification and constant excitement of the senses, doesnt contribute to the epistemophilic assumption - which results in imaginary and symbolic impoverishing. In cyberspace the adolescents have their protection rights violated since their psychism are still in process of development. Interests in making money seem to prevail over any ethical dimension involved. In this context, rather than being an important instrument to expand knowledge and social participation, the way the internet has being used it has contributed to the alienation and fixation in narcissistic gratification. Therefore, we have concluded that digital inclusion is important - meaning ICTs appropriation in the school environment - but also young peoples effective critical thinking formation with regard to the media, in order to offer them conditions to reflect about the fictions where they are inserted in.
APA, Harvard, Vancouver, ISO, and other styles
7

Terranova, Tiziana. "The intertextual presence of cyberpunk in cultural and subcultural accounts of science and technology." Thesis, Goldsmiths College (University of London), 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.338666.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Cardins, Jitana Sara da Cunha. "A cultura do faça você mesmo como princípio da cibercutlura e a crítica da inversão da lógica da indústria cultural." Universidade Federal da Paraíba, 2014. http://tede.biblioteca.ufpb.br:8080/handle/tede/7908.

Full text
Abstract:
Submitted by Clebson Anjos (clebson.leandro54@gmail.com) on 2016-02-22T16:13:07Z No. of bitstreams: 1 arquivototal.pdf: 4524762 bytes, checksum: 7fd4b57155197d6e40db15a8b4dd0410 (MD5)<br>Made available in DSpace on 2016-02-22T16:13:07Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 4524762 bytes, checksum: 7fd4b57155197d6e40db15a8b4dd0410 (MD5) Previous issue date: 2014-08-28<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES<br>With the emergence of the internet, the most important environment of cyberculture, we begin to observe that a certain freedom of creation performed by amateurs take up a space and a visibility that draws the attention of scholars. To conduct this research, we use as theoretical background the knowledge on culture, sub and counter culture, culture industry and cyberculture studies, participation and sharing culture.Therefore, we observe the emergence of a culture of the "do it yourself", which had its first manifestations in the hands of hackers and scientists, who explored this new territory and started to create new usage possibilities. Over time these actions have been gaining a new contour, resulting, in the long run, on the Internet as we know it.This dissertation aims to seek an understanding on the current dimension of the culture of the do it yourself on the internet, observing all its features implemented in the examples mapped.This is a qualitative research, which objectives are set on an exploratory and explanatory research, seeking to understand this phenomenon in the context of Communication.We performed a literature research accompanied by field surveys, directly on the Internet, to collect all the data needed for the analysis and clarifications. We conclude that the culture of the do it yourself is a basic principle of cyberculture and we become aware of inversion in the logic of the cultural industry, which once determined what the public would consume, and is now seeks on the public new ways to obtain profit.<br>Com o surgimento da internet, principal ambiente da cibercultura, começamos a observar uma liberdade de criação realizada por amadores ganhar um espaço e uma visibilidade que chamam a atenção dos estudiosos. Para realizar esta pesquisa, utilizamos como fundamentação teórica conhecimentos acerca de cultura, sub e contra cultura, indústria cultural e os estudos sobre cibercultura, cultura da participação e do compartilhamento. Diante disso, observamos o surgimento de uma cultura do faça você mesmo, que teve suas primeiras manifestações nas mãos dos hackers e cientistas, que exploraram aquele novo espaço e começaram a criar novas possibilidades de uso. Com o tempo essas ações foram ganhando novas configurações, até chegar à internet que conhecemos hoje. O objetivo principal desta dissertação é buscar um entendimento para a atual dimensão da cultura do faça você mesmo na internet, observando todas as suas características aplicadas nos exemplos que mapeamos. Trata-se de uma pesquisa de natureza qualitativa, cujos objetivos têm caráter de pesquisa exploratória e explicativa, no sentido de buscar a compreensão desse fenômeno no contexto da Comunicação. Operacionalizamos uma pesquisa bibliográfica acompanhada de levantamento de campo, diretamente na internet, para coletar todos os dados necessários à análise e explicações. Concluímos que a cultura do faça você mesmo configura-se como um princípio básico da cibercultura e percebemos que está havendo uma inversão na lógica da indústria cultural, que antes determinava o que o público iria consumir, e agora busca no público novas formas de obter lucro.
APA, Harvard, Vancouver, ISO, and other styles
9

Meister, Izabel Patrícia. "Da cultura local à oralidade global: o caráter transitório na internet." Universidade Presbiteriana Mackenzie, 2008. http://tede.mackenzie.br/jspui/handle/tede/2713.

Full text
Abstract:
Made available in DSpace on 2016-04-18T21:31:46Z (GMT). No. of bitstreams: 4 Izabel Patricia Meister1.pdf: 1268154 bytes, checksum: 4026a9904a27b42cc166d3cdf609b316 (MD5) Izabel Patricia Meister2.pdf: 1624489 bytes, checksum: 0656da9a1388c943f65a66fdd26fdbd8 (MD5) Izabel Patricia Meister3.pdf: 1459890 bytes, checksum: f7c881668ddb8ecdbb81823386532a78 (MD5) Izabel Patricia Meister4.pdf: 1038651 bytes, checksum: 0da7edc9289a7bd313be1e7ede5b234a (MD5) Previous issue date: 2008-12-12<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>The structures of contemporary society reveal uncertain conditions, displacements of our roles and new connections between space and time. In this scenario the relationship of communication and information is filled of the communication networks of nonlinear dynamics, which offer new perspectives on the educational, social, economic, cultural, political, and urban vectors. Mobility, by adherence of hypermidia objects to the body, drive us to the condition of nomads and re-build the notion of collectiveness. This theoretical work suggests, within this context, a dialogue between the fields of cyberculture, the virtuality and of complex thinking to interpret the transitional character of the Internet.<br>As estruturas da sociedade contemporânea revelam condições incertas, deslocamentos dos nossos papéis e novas articulações entre espaço e tempo. Neste cenário as relações de comunicação e informação são permeadas pelas redes comunicacionais de dinâmicas nãolineares, que propiciam novos olhares sobre os vetores educacionais, sociais, econômicos, culturais, políticos e urbanos. A mobilidade, pela aderência de objetos hipermidiáticos ao corpo, nos alça à condição de nômades e reestrutura a noção de coletivo. Este trabalho teórico propõe, dentro deste contexto, um diálogo entre os campos da cibercultura, da virtualidade e do pensamento complexo para interpretar o caráter transitório da internet.
APA, Harvard, Vancouver, ISO, and other styles
10

Alzamora, Geane Carvalho. "Comunicação e cultura na internet: em busca de outros jornalismo culturais." Pontifícia Universidade Católica de São Paulo, 2005. https://tede2.pucsp.br/handle/handle/4898.

Full text
Abstract:
Made available in DSpace on 2016-04-26T18:16:12Z (GMT). No. of bitstreams: 1 Geane Carvalho Alzamora.pdf: 11474185 bytes, checksum: ceeec223ee66976c5cf5297fba13e588 (MD5) Previous issue date: 2005-04-04<br>Pontifícia Universidade Católica de Minas Gerais<br>This research begins with the following questions: which language and cultural features shapes cultural webjournalism and to what extent the later is different from the classical model of cultural journalism in the mass media? To answer these questions, we tried initially to characterize the episthemological realm of the cultural journalism, from a historical perspective which would deal with his language evolution and cultural approaching. Press journalism is taken as a comparative reference because it created the classical model of cultural journalism built by the twentieth century mass media and so it has been a beacon for most of the internet journalistic experiences. The social apropriation of the internet has meaned a new communcational logic, based on contribution, participation and sharing of socially produced informations. The hipermidiatic communication logic is heightened by the media language resources, like multimidiality, hypertextuality, interactivity and memory. On the other hand, the mass logic is characterized by the transmission of information from the basis of centralized social mediations. This transmissive logic has been analysed with mass communication theories and models, and later it has been contrasted, through the peircean semiotics model, with the associative logic of the hypermidiatic communication. Determination and representation semiotic operations, which complete themselves in the semiotic or mediation operation, were related, respectively, to the transmissive logic and to the communicational associative logic. Semiotics suppose continuous improvement of signical processes. On the same way, journalistic semiotics seems to point out to a broadening of its communicational logic, as demonstrated by the new ways of internet cultural information. To investigate the formats through which cultural information circulate on the internet, it has been created a virtual community to discuss, between 2002 and 2004, this issue. Simultaneously, an FCA/PUCMinas and UNI-BH research staff discussed and referenced, in a website, some paradigms of circulation of cultural information on internet. Then, the referenced websites were analysed with the peircean semiotics model focus, and it was measured to what extent they get closer or move away from the cultural journalism classical model. The results has shown that hybridism reigns on the net and that this fact perhaps require the broadening of the cultural journalism concept with the aim of embracing the specificities of hypermidiatic communication associative logic<br>Esta pesquisa parte das seguintes indagações: quais são as características culturais e de linguagem que conformam o webjornalismo cultural e em que medida este se diferencia do modelo clássico do jornalismo cultural consolidado pelos meios de massa? Para se responder essas questões, buscou-se inicialmente caracterizar o campo de abrangência epistemológica do jornalismo cultural, a partir de uma perspectiva histórica que levasse em conta sua evolução de linguagem e de abordagem cultural. O jornalismo impresso é tomado como referência comparativa porque é dele que emana o modelo clássico de jornalismo cultural consolidado pelos meios de massa no século 20 e é ele que baliza boa parte das experiências jornalísticas na internet. A apropriação social da internet significou uma nova lógica comunicacional, fundada na colaboração, participação e partilha de informações socialmente produzidas. A lógica da comunicacão hipermidiática é potencializada pelos recursos de linguagem do meio, tais como multimidialidade, hipertextualidade, interatividade e memória. Já a lógica de massa se caracteriza pela transmissão de informações a partir de mediações sociais centralizadas. Essa lógica transmissiva foi discutida a partir de teorias e modelos de comunicação de massa e, posteriormente, diferenciada da lógica associativa da comunicação hipermdiática através do modelo peirceano da semiose. As operações semióticas de determinação e representação, que se completam na operação de mediação ou semiose, foram relacionadas respectivamente à lógica transmissiva e à lógica associativa de comunicação. A semiose pressupõe aprimoramento contínuo dos processos sígnicos. Do mesmo modo, a semiose jornalística parece apontar no sentido de ampliação de sua lógica comunicacional, como atestam os novos formatos de informação cultural que emergem da internet. Para se investigar as formas pelas quais a informação cultural circula pela internet, criou-se uma comunidade virtual para discutir, entre 2002 e 2004, essa questão. Simultaneamente, uma equipe de pesquisadores da FCA/PUCMinas e UNI-BH discutiu e referenciou, em um website, paradigmas de circulação de informação cultural na internet. Analisou-se, então, os websistes referenciados à luz do modelo peirceano da semiose, observando em que medida eles se aproximavam e se afastavam do modelo clássico de jornalismo cultural, consolidado pela lógica transmissiva da comunicação de massa. Os resultados demonstraram que o hibridismo impera na rede e que isso deve significar ampliação do conceito de jornalismo cultural para abarcar as especificidades da lógica associativa da comunicação hipermidiática
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Internet culture (cyberculture)"

1

Lovink, Geert. Dynamics of critical internet culture: (1994-2001). Institute of Network Cultures, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Lovink, Geert. The principle of notworking: Concepts in critical internet culture. HvA Publicaties, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Borsook, Paulina. Cyberselfish: A critical romp through the terribly libertarian culture of high tech. PublicAffairs, 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Joshua, Green, ed. YouTube: Online video and participatory culture. Polity, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Lévy, Pierre. Cyberculture: Rapport au conseil de l'Europe dans le cadre du projet "Nouvelles technologies : coopération culturelle et communication". Ed. O. Jacob, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

1966-, McLelland Mark J., and Gottlieb Nanette 1948-, eds. Japanese cybercultures. Routledge, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Bell, David, 1965 Feb. 12-, ed. Cybercultures: Critical concepts in media and cultural studies. Routledge, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Dark Fiber: Tracking Critical Internet Culture. MIT Press, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Internet and Society. Polity Press, 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

YouTube: Online Video and Participatory Culture. Wiley-Interscience, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Internet culture (cyberculture)"

1

Best, Curwen. "Internet and the Culture Wars: Caribbean Literary/Cultural Studies in Cyberspace." In The Politics of Caribbean Cyberculture. Palgrave Macmillan US, 2008. http://dx.doi.org/10.1057/9780230610132_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Best, Curwen. "Caribbean Entertainment and Music Culture Pre- and Post-Internet." In The Politics of Caribbean Cyberculture. Palgrave Macmillan US, 2008. http://dx.doi.org/10.1057/9780230610132_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Stoiciu, Gabriel. "Scoping the Virtual World. Identity Reshaping as an Epistemological Prerequisite for Research." In Being There, but How? transcript Verlag, 2024. http://dx.doi.org/10.14361/9783839468807-004.

Full text
Abstract:
Becoming a part of virtual reality offers the opportunity of reconsidering one's own identity and, furthermore, of exploring the various identities of other individuals who are more or less familiar to us in the real world. Each virtual community is a creator and a promoter of its own cyberculture. Once inside this cultural environment, a social scientist has to engage in a phenomenological endeavor over the individual and social impact of the Internet, before tackling the actual fieldwork. Therefore, an additional instrument seems necessary: an 'a priori' intellectual lens capable of helping the social scientist anticipate and manage possible diversions that virtual environment could inflict on the collection and on the validity of data.
APA, Harvard, Vancouver, ISO, and other styles
4

Macfadyen, Leah P. "Internet-Mediated Communication at the Cultural Interface." In Encyclopedia of Human Computer Interaction. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch057.

Full text
Abstract:
As individuals launch themselves into cyberspace via networked technologies, they must navigate more than just the human-computer interface. The rhetoric of the “global village”—a utopian vision of a harmonious multicultural virtual world—has tended to overlook the messier and potentially much more problematic social interfaces of cyberspace: the interface of the individual with cyberculture (Macfadyen, 2004), and the interface of culture with culture. To date, intercultural communications research has focused primarily on instances of physical (face-to-face) encounters between cultural groups, for example, in the classroom or in the workplace. However, virtual environments are increasingly common sites of encounter and communication for individuals and groups from multiple cultural backgrounds. This underscores the need for a better understanding of Internet-mediated intercultural communication.
APA, Harvard, Vancouver, ISO, and other styles
5

Kip Kayabaş, Buket. "Social Impacts of Cyber Culture and Predictions About the Future of Open and Distance Education." In Present and Future Paradigms of Cyberculture in the 21st Century. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-5225-8024-9.ch008.

Full text
Abstract:
Developments in information and communication technologies play a major role in shaping economic, political, and cultural fields. Together with its inherent features, the internet, in addition to offering opportunities such as a new cultural space, freedom, and reality, has led the change of learning habits, cultural forms, and identities. Open and distance learning starting from correspondence education to computer networks-based education is one of the most affected areas by internet technologies. Various applications have developed in the field of open and distance education over time with the reflections of cyber culture. The aim of this study is to define cyber culture with its components and examine which areas it affects in our daily lives then to investigate the future open and distance education applications shaped by cyber culture.
APA, Harvard, Vancouver, ISO, and other styles
6

Gonzalez Davila, Victor Manuel, Martha Elena González Correa, E. Ivette Cota-Rivera, Martha Angélica Martínez Martínez, Luis Antonio Bernal Marín, and María Ysabel Márquez Montenegro. "AI and the Creative Process." In Exploring Psychology, Social Innovation and Advanced Applications of Machine Learning. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-6910-4.ch018.

Full text
Abstract:
In this article the ethical implications and the risk that the work of artist suffers with the use of AI are discussed. The use of artificial intelligence is framed by the internet that stores intangible cultural assets as part of a cyberculture marked by the appropriation, the optimistic speech of CEO Sam Altman and the behavior of early adopters accept it in the midst of a culture of plagiarism and appropriation practices within digital art. Ethical and fair suggestions are established in favor of digital artists and the implementation of the glaze tool to protect them artwork, while the authorities don't take charge.
APA, Harvard, Vancouver, ISO, and other styles
7

Brock, André. "Introduction." In Distributed Blackness. NYU Press, 2020. http://dx.doi.org/10.18574/nyu/9781479820375.003.0001.

Full text
Abstract:
The introduction begins with an ecological claim: that Black folks have remade internet spaces through Black sociality and distributed digital practices. As a result, Black cyberculture can be understood as the protean nature of Black identity mediated by various digital artifacts, services, and practices, individually and in concert; or Blackness as an informational identity premised upon libidinal online expressions/practices of joy and catharsis about being Black, expressed through semiotic and material relationships between content, hardware, code, and culture.
APA, Harvard, Vancouver, ISO, and other styles
8

Bala, Havva Alkan. "Designing Eco Cities With the Understanding of Digital Nomads." In Present and Future Paradigms of Cyberculture in the 21st Century. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-5225-8024-9.ch005.

Full text
Abstract:
A computer and a fast internet connection allow us the opportunity to work from just about anywhere, creating cyber-culture. What we need for that is just be good at what we do and be able to sell our services or products online so we can go and live wherever we want. A person who chooses to embrace remote work as a lifestyle choice, using technology to make a living that enables themselves to be as mobile as they want to be called “digital nomad.” Digital nomads have the business and education opportunity much more independent and collaborative. This study is about the designing eco-cities with the concept of digital nomads and their understanding of life. For nomadic lifestyle “change is home.” In modern period, it is vital to understand the philosophy behind the nomadic lifestyle which focuses on experiences instead of accumulating. A digital nomad has ecological approach that means not to be consumer more than necessary. This study claims that understanding of digital nomads give clues to digital age and its cities.
APA, Harvard, Vancouver, ISO, and other styles
9

Mamede-Neves, Maria Apparecida, and Flavia Nizia Da Fonseca Ribeiro. "Learning with New Media at the University." In Digital Literacy. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-798-0.ch009.

Full text
Abstract:
The following chapter aims at discussing the possible uses of new media for teacher work at universities based on an analysis of data collected from research carried out at the Catholic University of Rio de Janeiro’s Department of Education in Brazil. Such research looks at the level of insertion of university students into the computer society and at the representations they make of the new medium. In the first section, responses from students are analyzed, mainly from young scholarship holders from less favored communities in Rio de Janeiro in contrast with other students’ responses. A second section comparatively analyzes the social representations of the book, television, and the Internet made by the students as means to gain information and knowledge. This chapter concludes that one must acknowledge both how youths value new media and the importance of relating presential culture to cyberculture in teaching, as well as the need for a change in mentality on the part of teachers and for their effective training to adopt new media in their pedagogical practice.
APA, Harvard, Vancouver, ISO, and other styles
10

Sandvig, Christian. "Chapter 10 The Structural Problems of the Internet for Cultural Policy." In Critical Cyberculture Studies. New York University Press, 2022. http://dx.doi.org/10.18574/nyu/9780814708903.003.0014.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Internet culture (cyberculture)"

1

Fletcher, G., and A. Greenhill. "We like… cultural traits in cyberculture." In INTERNET SOCIETY 2006. WIT Press, 2006. http://dx.doi.org/10.2495/is060231.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography