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1

Paris, Britt S. "Time constructs: Design ideology and a future internet." Time & Society 30, no. 1 (2021): 126–49. http://dx.doi.org/10.1177/0961463x20985316.

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This article engages the politics of technology as it examines how a discourse of time is framed by engineers and project principals in the course of the development of three future internet architecture projects: named data networking, eXpressive Internet Architecture, and Mobility First. This framing reveals categories of a discourse of time that include articulations of efficiency, speed, time as a technical resource, and notions of the future manifest in each project. The discursive categories fit into a time constructs model that exposes how these projects were built with regard to concepts of speed and how different notions of time are expressed as a design ideology intertwined with other ideologies. This time constructs framework represents a tool that can be used to expose the social and political values of technological development that are often hidden or are difficult to communicate in cross-disciplinary contexts.
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2

Miller, Louise. "An Internet-based Accounting Information Systems Project." American Journal of Business Education (AJBE) 5, no. 6 (2012): 743–52. http://dx.doi.org/10.19030/ajbe.v5i6.7396.

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This paper describes a student project assignment used in an accounting information systems course. We are now truly immersed in the internet age, and while many required accounting information systems courses and textbooks introduce database design, accounting software development, cloud computing, and internet security, projects involving the actual integration of these topics with accounting concepts in a single comprehensive student project on the internet are uncommon. The project described gives students experience and knowledge of an internet-based accounting system using an online database. Although this project was used in an accounting information systems course, it could also be utilized in other courses such as introductory database management systems, advanced web design, financial technology systems, or introductory information technology. The project can be easily modified to align with the experience and sophistication of the students taking the course.
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Guha, Shaheli, Biswajit Thakur, Tuhin Subhra Konar, and Shibnath Chakrabarty. "Web Enabled Design Collaboration in India." International Journal of e-Collaboration 7, no. 2 (2011): 35–51. http://dx.doi.org/10.4018/jec.2011040103.

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Designing large scale real estate projects often requires collaboration between consultants and agencies that are located in different geographical areas. The added constraint of geographical distance to a design approach that already involves multiple participants makes design collaboration a particularly challenging task. This study hypothesizes that design collaboration could benefit from harnessing web technologies. Organizational Risk Analyzer (ORA) software was used to identify the key factors of a collaboration network in a design project located in Kolkata, India. The web enabled internet forum system used was compared with the more traditional system of collaboration using mail. The collaborative network factors like connectedness, density, diffusion, centralization degree, and the node level factors like closeness centrality, eigenvector, betweenness and Burt constraint indicate that internet forums provide a more efficient tool of collaboration than traditional mail network systems. A simulation shows that the forum network operated even in an adverse condition, for example, when the project manager, a key member of the collaboration team, was unavailable.
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Jin, Guangying, Séverine Sperandio, and Philippe Girard. "Collaborative and Participatory Design: Assignment of Team Members to Engineering Projects with the Consideration of Designer’s Expectations." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (2019): 59–68. http://dx.doi.org/10.1017/dsi.2019.9.

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AbstractWith the trend of global collaboration and development of Internet of Things in industry 4.0, the collaboration relationships between designers is getting more close and important than before. Therefore, when project manager assign designers to design projects, it is very important for them to select design projects with the consider about the expectations of the designers regarding the different projects and collaboration ability for the designers in the projects while it is very important to identify the projects with the consideration of skills, experiences, availabilities and so on. Even though, there are various methods for selecting projects, most of these methods not consider about the expectations of designer and the collaboration ability. Therefore, in this paper, we propose a project selection methodology, which consider about the designers’ expectations to the candidate multi-project and collaboration ability in the candidate multi-project. The main objective of our research is to help project manager to find an adaptable and comfortable multi- project to the designer.
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Richens, Paul, and Michael Trinder. "Design participation through the Internet: a case study." Architectural Research Quarterly 3, no. 4 (1999): 361–74. http://dx.doi.org/10.1017/s1359135500002256.

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Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use Internet based communication between themselves and their architects, including email, a website and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design.
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6

Thilmany, Jean. "Design Futures." Mechanical Engineering 130, no. 09 (2008): 26–29. http://dx.doi.org/10.1115/1.2008-sep-1.

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This article focuses on developing a pen-like device that is expected to soon take the place of the computer mouse. John Hirschtick of SolidWorks expects to see touchscreens and other means of communicating with computers—now familiar in ATM machines, iPhones, and Wii game systems—make their way into more computer interfaces, including those for CAD. Engineers might draw on the screen with a pen-based input or might use a haptic device to feel as though they are grabbing the model to manipulate it. The Internet has spawned companies like Quickparts.com and MFG.com, which have changed the way manufacturers can buy parts. Under the model envisioned by Jakiela, independent mechanical engineers would band together to work on a project through an Internet site. Jakiela is also looking at how to best build a prototype when all design-team members are part of an ad hoc team.
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Ebbesmeyer, Peter, Ju¨rgen Gausemeier, Holger Krumm, Thorsten Molt, and Thomas Gruß. "Virtual Web Plant: An Internet-Based Plant Engineering Information System." Journal of Computing and Information Science in Engineering 1, no. 3 (2001): 257–60. http://dx.doi.org/10.1115/1.1405155.

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During the development of the European Pressurized Water Reactor Project (EPR)—an innovative design concept for a new type of pressurized water reactor—large amounts of up-to-date engineering data (i.e., CAD data, planning documentation) have to be made available to all international project partners for presentation and development. This paper describes the web-based tool Virtual Web Plant (VWP), a tool to integrate three-dimensional models from various CAD plant design tools and to display them interactively. The user is hereby able to navigate easily through both the plant structure and the project documentation. The work presented in this paper is part of a Virtual Reality Research Project of the Heinz Nixdorf Institute and the Siemens AG KWU.
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8

Bourgeois, Jacky, and Gerd Kortuem. "Towards Responsible Design with Internet of Things Data." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (2019): 3421–30. http://dx.doi.org/10.1017/dsi.2019.349.

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AbstractRecent advances in sensing and networking technologies, namely the Internet of Things (IoT), have become key enablers of data-intensive design processes. However, the recent introduction of the General Data Protection Regulation (GDPR) in Europe has raised concerns that the GDPR might hamper data- intensive design processes. In this paper, we map the challenges of enabling ethical and compliant design of product-service systems with personal IoT data. Specifically, we present a 4-year project led by EON, an international energy provider, to design innovative home energy systems that leverage emerging technologies such as solar panels, electric vehicles and home batteries. We present our 6-stage approach to design, centred on IoT data. We highlight the barriers of responsible design with data and identify three novel trust principles for compliant use of personal IoT data in design (private-by-default, analytics transparency and Accountable analytics).
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9

Goetz, Susanne, Jo Lambert, and Rachel Studd. "Design and implementation of an online teaching and learning resource for textile design, arts and crafts." Art Libraries Journal 29, no. 4 (2004): 40–44. http://dx.doi.org/10.1017/s0307472200013717.

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A research team within the Textiles Department at the University of Manchester Institute of Science and Technology has since 2001 been involved in designing and realising an internet-based resource for textile students and staff at higher education institutions in the UK. The project was funded by the Arts and Humanities Research Board (AHRB). Members of the team here provide an overview of the main issues involved in planning and implementing a digitisation project, discussing technical and design details and describing the construction of textile terminology relevant to design students.
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10

Shi, De Lin. "Research and Design of Intelligent Agriculture Management System Based on the Internet of Things." Applied Mechanics and Materials 687-691 (November 2014): 1868–71. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1868.

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The paper introduces the concept and general situation of Internet of Things technology system. From Hubei province development status and agriculture application level, we proposed a intelligent agriculture management system based on Internet of Things that can long distance inert high speed. According to project implementation condition, summarized the problem of agriculture Internet of Things in the development, discussed study direction in the future.
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11

Song, Jianwen, and Zhijie Yao. "The General Method Study and Practice for Trans-disciplinary Design in Internet Platform of 3D Art Museum." International Journal of Virtual Reality 10, no. 4 (2011): 53–59. http://dx.doi.org/10.20870/ijvr.2011.10.4.2829.

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In the digital era of rapid development of computer software technology, the collaboration of science and arts becomes trend of development in terms of digital media content design and innovation. Breakthrough to the traditional working model, such as individual or independent small scale research and develop-ment team, establish a research and development team that consisting of artists and software engineers in art school, and do col-laborative research and development project is a necessary requirement for the progress of the digital age. This paper focuses on China Academy of Art Online Gallery project that integrates the transdisciplinary resources. By using art, technology, software engineering practice and quality management methods together, this project attempt to explore a set of basic methods of combining art and science to improve the standard of creation, research and design for China's Internet 3D technology platform. It is important to break with the traditional narrow way of thinking boldly and explore the general methods of multi-team collaboration for innovative projects. It has far-reaching strategic and practical significance for digital technological innovation research in art and design, online game and animation industry.
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12

Neale, Ashley, and James Hamilton. "Wheatstone Project." APPEA Journal 54, no. 2 (2014): 544. http://dx.doi.org/10.1071/aj13117.

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Background The $29 billion Wheatstone Project is one of Australia’s largest resource projects, located 12 km west of Onslow on the Pilbara coast of WA. Objective NewSat was selected to provide vital communication services to the Wheatstone Project as the supplier of the Operations Satellite System to deliver remote internet, voice, video, and data services for LNG operations, OH&S compliance, backup communications, and onsite staff welfare. A project as large and complex as the Wheatstone Project required a range of solutions to overcome multiple communication challenges due to the large and varied number of users and diverse and harsh onsite weather conditions. With long standing relationships with Australian oil and gas service providers, NewSat had the reputation and experience to deliver the satellite services required. Solution NewSat worked closely with the Wheatstone engineering and design team to ensure the project had the best possible satellite service available and the highest amount of design options as the Project matured. The final design was a meshed satellite network, linking the onshore production facility at Onslow, the offshore platform, and the Perth head office. As a 24 x 7 x 365 operation, the project required an always-on satellite service. NewSat’s wide range of satellites provided line-of-site and satellite diversity to ensure there was no single point of failure across the satellite network. As well as providing the best infrastructure, NewSat integrated Adaptive Coding and Modulation (ACM) into the network to overcome the varying atmospheric challenges inherent in the region.
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13

Yong, Wenming. "Design and Implementation of Intelligent English Electronic Dictionary System Based on Internet of Things." Wireless Communications and Mobile Computing 2021 (April 12, 2021): 1–11. http://dx.doi.org/10.1155/2021/5586662.

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In this paper, the intelligent English electronic dictionary system is studied to design and implement the electronic dictionary system according to the advantages of the Internet of Things. The software architecture, the design, and implementation of the client and server-side and related technologies in the development process of the dictionary application are used as the research content to comprehensively discuss the development process of the electronic dictionary. The client and server-side is based on C/S technology architecture, and the server-side is a standard Maven Web project, which is managed by Maven and does not cause conflicts; the model-view-controller framework is built using Spring MVC to achieve the separation of user interface and application logic. Spring MVC is used to build a model-view-controller framework to separate user interface and application logic. Spring dependency injection is used to build a loosely coupled project, which helps to separate project components; Spring Data JPA is used to build a persistence layer to facilitate data access and maximize the developer’s ability to automatically realize logical operations on data. After the overall performance test of the system, the performance is good under the platform, and the intelligence of trilingual word query is achieved, and the quickness and ease of use meet the requirements that can be applied.
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14

Zhang, Yumeng, Zhuoer Wang, and Zhongyu Zhao. "Design of Remote Driving Wheeled Robot." E3S Web of Conferences 248 (2021): 02014. http://dx.doi.org/10.1051/e3sconf/202124802014.

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With the continuous advancement of high technology such as cloud computing, artificial intelligence, modern sensing, information fusion, communication and automatic control, the development speed of unmanned vehicles will continue to accelerate, and the acceptance and demand of unmanned, vehicles will also gradually promoted. Although unmanned vehicles have not yet been widely promoted, their applicable fields are gradually emerging. Transportation, logistics, environmental sanitation, and security inspections will be its main application areas. This project intends to design and produce an unmanned vehicle based on embedded systems and the Internet of Things, and add a machine vision system to enable it to complete the required operations in different scenarios. In order to complete the operation requirements in different scenarios, the unmanned vehicle designed in this project can realize the remote control of the car to complete forward, backward, and steering actions through a driving simulator.
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15

Amade, Benedict, and Cosmas Ifeanyi Nwakanma. "Identifying Challenges of Internet of Things on Construction Projects Using Fuzzy Approach." Journal of Engineering, Project, and Production Management 11, no. 3 (2021): 215–27. http://dx.doi.org/10.2478/jeppm-2021-0021.

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Abstract This study presents a fuzzy decision-making trial and evaluation laboratory (DEMATEL) analysis of the internet challenges of the internet of things (IoT) implementation of construction projects in Nigeria. The identification of the IoT challenges was carried out through a thorough literature search and discussions with 27 built environmental experts. In addition, DEMATEL, an expert judgement-based tool, was used to pick, design, and evaluate a structural model consisting of a causal relationship between defined IoT challenges. Subsequently, the fuzzy DEMATEL was deployed with a view to constructing a structural relationship between the various challenging factors by visualising the dynamic associations between them. Based on the findings of the literature survey and expert evaluation, 18 obstacles to the implementation of IoT in construction projects were classified into cause and effect classes based on their relative parameters of impact. The results suggest that 8 challenges were categorised into the cause group, while 10 were listed into the impact group. The results of this study will enable construction companies, construction industry experts, project managers in Nigeria to enhance their search to design and execute an effective and productive IoT application for their construction projects.
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16

Qiu, Ling, Zheng Xi Wei, and Yong Liu. "Framework Design for RFID Middleware." Applied Mechanics and Materials 543-547 (March 2014): 3290–93. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.3290.

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RFID middleware is a key technology of Internet of things. It achieves data recognition and data filtering between hardware devices and software applications. A design scheme for RFID middleware framework is presented in the paper. According to functional analysis and layered design ideas, we define a hierarchy of RFID middleware and construct an application framework, in which RFID event manager module is responsible for processing data streams and RFID information service module is responsible for system integration. Simulation results verify the correctness of the design project. Its recognition rate, redundant data filtering capability and other performance indicators have reached the preset requirements.
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17

Dewi, Irma Amelia, Lisye Fitria, Arie Desrianty, Alif Ulfa Afifah, and M. Faishal Dzaky. "The Development of Company Profile Website for CV. Rian using Waterfall Model SDLC." REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat 1, no. 2 (2020): 75–85. http://dx.doi.org/10.26760/rekaelkomika.v1i2.75-85.

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Nowadays, the benefits of using the internet can be felt in society or even in the industrial world, either for business or just for entertainment purposes. Until 2017, Indonesia is one of the countries with the highest internet users globally, with around 112,6 million internet users. On the other hand, many small businesses have not used the internet to advertise their products. This project's main objective is to design and develop a company profile website of CV Rian as one of the brick micro-industry in Nagrek, West Java, enabling people to search and access information easily and quickly. This project uses Waterfall Model as Sofware Development Life Cycle (SDLC), MySQL as the database, and PHP for server-side scripting. The database is used for storing posts, admin data, and images.
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18

del Rio, Vicente, and Daniel Levi. "Internet-based surveys and urban design education: A community outreach graduate project in Redding, CA." URBAN DESIGN International 14, no. 4 (2009): 192–206. http://dx.doi.org/10.1057/udi.2009.20.

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19

TOYE, GEORGE, MARK R. CUTKOSKY, LARRY J. LEIFER, J. MARTY TENENBAUM, and JAY GLICKSMAN. "SHARE: A METHODOLOGY AND ENVIRONMENT FOR COLLABORATIVE PRODUCT DEVELOPMENT." International Journal of Cooperative Information Systems 03, no. 02 (1994): 129–53. http://dx.doi.org/10.1142/s0218215794000090.

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The SHARE project seeks to apply information technologies in helping design teams gather, organize, re-access, and communicate both informal and formal design information to establish a "shared understanding" of the design and design process. This paper presents the visions of SHARE, along with the research and strategies undertaken to build an infrastructure toward its realization. A preliminary prototype environment is being used by designers working on a variety of industry sponsored design projects. This testbed continues to inform and guide the development of NoteMail, MovieMail, and Xshare, as well as other components of the next generation SHARE environment that will help distributed design teams work together more effectively on the Internet.
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Samad, Mustaffa. "Design and Testing of an Experimental IPv4-to-IPv6 Transition Network." Scientific Research Journal 3, no. 1 (2006): 27. http://dx.doi.org/10.24191/srj.v3i1.5673.

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The Internet has been an integral part of the Information and Communication Technology (ICT) community in recent years. New internet users have been growing steadily over the years. This has lead to the depletion of new Internet Protocol (IP) addresses worldwide. To overcome this predicament, the new Internet Protocol version 6 (IPv6) had been introduced. The existing Internet Protocol version 4 (IPv4) is expected to be eventually replaced by this IPv6. The changeover from IPv4 to IPv6 is expected to be implemented progressively. During this transition period, these two protocols are expected to coexist for a number of years. IPv4-to-IPv6 transition tools have been designed to facilitate a smooth transition from IPv4 to IPv6. The two most basic IPv4-to-IPv6 transition tools available are the hybrid stack mechanism and tunneling. Tunneling is the encapsulation of IPv6 traffic within IPv4 packets so they can be sent over an IPv4 infrastructure. This project was initiated to set up an experimental IPv6 testbed, in order to study the performance as well as transition and migration issues of IPv6 networks under controlled conditions. This paper looks at how tunneling can be performed over existing internetwork infrastructure at Fakulti Kejuruteraan Elektrik (FKE), UiTM.
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Samad, Mustaffa. "Design and Testing of an Experimental IPv4-to-IPv6 Transition Network." Scientific Research Journal 3, no. 1 (2006): 27. http://dx.doi.org/10.24191/srj.v3i1.9337.

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The Internet has been an integral part of the Information and Communication Technology (ICT) community in recent years. New internet users have been growing steadily over the years. This has lead to the depletion of new Internet Protocol (IP) addresses worldwide. To overcome this predicament, the new Internet Protocol version 6 (IPv6) had been introduced. The existing Internet Protocol version 4 (IPv4) is expected to be eventually replaced by this IPv6. The changeover from IPv4 to IPv6 is expected to be implemented progressively. During this transition period, these two protocols are expected to coexist for a number of years. IPv4-to-IPv6 transition tools have been designed to facilitate a smooth transition from IPv4 to IPv6. The two most basic IPv4-to-IPv6 transition tools available are the hybrid stack mechanism and tunneling. Tunneling is the encapsulation of IPv6 traffic within IPv4 packets so they can be sent over an IPv4 infrastructure. This project was initiated to set up an experimental IPv6 testbed, in order to study the performance as well as transition and migration issues of IPv6 networks under controlled conditions. This paper looks at how tunneling can be performed over existing internetwork infrastructure at Fakulti Kejuruteraan Elektrik (FKE), UiTM.
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22

Resnick, Marc L., John A. Stuart, Vassilios A. Tsihrintzis, and Elizabeth S. Pittenger. "Multi-Year, Multi-University Projects Provide Real Human Factors Experience to Undergraduates." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 8 (1996): 463–67. http://dx.doi.org/10.1177/154193129604000808.

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Human Factors professionals rarely work in isolation. The success of any product is contingent upon many other groups, including engineers, industrial designers, marketers and salespeople. Formal human factors education rarely includes interaction with members of these groups, and only considers their concerns in passing. Florida International University, as a member of the National Science Foundation Gateway Coalition, has recently created the Multi-Year, Multi-University Projects (MYMUP) group as an experimental program to investigate interdisciplinary training at the undergraduate level. Student project teams from human factors, civil and environmental engineering, and architecture and design collaborated on a project entitled “Smart Streets.” The project involved the creation of kiosks in heavily trafficked urban areas to support tourism and way-finding through interactive computer systems and vending. Each student team communicated with teams in other departments and at other universities through telephone, electronic mail, desktop videoconferencing and the internet. The final design incorporated the constraints and ideas of each discipline, simulating the corporate design process. Team interaction followed the model seen in today's virtual corporation.
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Полушина and Tatyana Polushina. "Internet simulator on descriptive geometry and engineering graphics in educational process." Geometry & Graphics 1, no. 2 (2013): 33–37. http://dx.doi.org/10.12737/910.

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Due to widespread computerization and Internet availability the students have opportunity to explore any discipline independently. Descriptive geometry and engineering graphics in this project are no exception. Since February 2010, the design team is developing a simulator on the specified discipline. The Internet simulators which help students to assess their knowledge are described in this paper.
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Delvika, Rizka Hasna, Imam Haryono, Devi Pratami, and Ageak Raporte Bermano. "QUALITY METRIC DESIGN USING INTERNAL CONTROL METHOD TO CONTROL THE QUALITY OF FIBER OPTIC INSTALLATION PROJECT." International Journal of Innovation in Enterprise System 3, no. 01 (2019): 1–5. http://dx.doi.org/10.25124/ijies.v3i01.27.

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To provide internet network, one of public Telecommunication provider in Indonesia conduct several project related to fiber optic cable installation such as the STO Modernization Feeder project. In every project implementation, the company is concerned with quality in order to remain competitive with competitors. Deliverable which meets the project quality will produce the product in accordance with the requirements. STO Garut Feeder Modernization Project was experiencing delays which is caused by the non-conformity project deliverable to project specification during monitoring & controlling phase. At project planning, the quality metric was not designed, which can be used as a guideline for vendor in carrying out the project task and to assist the process of quality control. Quality metric design is carried out using internal control methods that can identify possible errors in each project activity and critical success criteria that define a successful activity that will be performed. Result shows that only 67.1% statement (critical success criteria) form critical activity is implemented. This result can answer why the project delay because the activity on critical path is mostly re-worked due to non-conformity issues.
 
 Keywords—Quality, quality metric, internal control, control quality, telecommunication project
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25

Yang, Jun Jin, Cheng Hua Fu, and Zi Qi Dong. "Research and Design of Remote Surveillance System Based on the Internet of Things." Advanced Materials Research 889-890 (February 2014): 671–75. http://dx.doi.org/10.4028/www.scientific.net/amr.889-890.671.

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This paper presents a remote security system based on the Internet of things. The system uses S3C2440 as the control core, Linux operating system as the software platform, combined with remote security system construction of GPRS communication technology. The system introduces V4L2 camera video capture process based on Linux operating system, the GPRS module alarm information sending and receiving process, and the project of Android platform video monitoring software. At last, experiments show the system can monitor designated area. When meeting a critical situation,it will automatically alarm. It is of far-reaching significance.
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Ancarani, Alessandro, Carmela Di Mauro, Hervé Legenvre, and Marco Stefano Cardella. "Internet of things adoption: a typology of projects." International Journal of Operations & Production Management 40, no. 6 (2019): 849–72. http://dx.doi.org/10.1108/ijopm-01-2019-0095.

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Purpose The internet of things (IoT) is one of the pillars of Industry 4.0. Prior OM research has conceptualized IoT, and analyzed potential applications and risks and challenges associated with its adoption. However, little empirical evidence exists on the main types of IoT projects undertaken by organizations and on their impacts. The purpose of this paper is to close this gap by searching for a taxonomy of IoT projects that may be associated to different IoT readiness levels. The dynamic capability lens is used as the theoretical background for the analysis. Design/methodology/approach A database of secondary IoT case studies is used to identify an IoT project taxonomy through two-step cluster analysis. The taxonomy obtained allows classifying projects into homogenous groups by technological novelty, IoT capabilities and functional areas of application. ANOVA is then used to test for the association between cluster membership and alternative operational impacts. Finally, the analysis of selected case studies from the database allows throwing light on the nature of the projects typical of each cluster. Findings Five clusters of projects have been identified and positioned along varying degrees of capabilities, novelty and scope. The taxonomy is consistent with a three layer IoT technological readiness model. In turn, the three IoT readiness levels correspond to three managerial capabilities: monitoring, control and optimization. Combining cluster results with detailed case analysis suggests that IoT technological readiness can be interpreted as a dynamic capability enabling knowledge creation that can support competitive advantage. Originality/value This is a first attempt to describe projects firms undertake when adopting IoT. Building on cluster analysis, the study suggests that different IoT readiness levels are needed to reach different impacts.
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Delvika, Rizka Hasna, Devi Pratami, Imam Haryono, and Ageak Raporte Bermano. "QUALITY METRIC DESIGN USING INTERNAL CONTROL METHOD TO CONTROL THE QUALITY OF FIBER OPTIC INSTALLATION PROJECT." International Journal of Innovation in Enterprise System 3, no. 01 (2019): 1. http://dx.doi.org/10.25124/ijies.v2i02.106.

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To provide internet network, one of public Telecommunication provider in Indonesia conduct several project related to fiber optic cable installation such as the STO Modernization Feeder project. In every project implementation, the company is concerned with quality in order to remain competitive with competitors. Deliverable which meets the project quality will produce the product in accordance with the requirements. STO Garut Feeder Modernization Project was experiencing delays which is caused by the non-conformity project deliverable to project specification during monitoring & controlling phase. At project planning, the quality metric was not designed, which can be used as a guideline for vendor in carrying out the project task and to assist the process of quality control. Quality metric design is carried out using internal control methods that can identify possible errors in each project activity and critical success criteria that define a successful activity that will be performed. Result shows that only 67.1% statement (critical success criteria) form critical activity is implemented. This result can answer why the project delay because the activity on critical path is mostly re-worked due to non-conformity issues
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28

Lin, Pao-Chuan (Paul), and L. Murphy Smith. "Using a Web-Based Accounting System for Teaching Accounting System Design and Implementation." Journal of Information Systems 20, no. 2 (2006): 65–79. http://dx.doi.org/10.2308/jis.2006.20.2.65.

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In this project, each student customizes an accounting system using a Web-based accounting package that allows users to enter accounting data anytime anywhere via the Internet. The student also prepares system documentation so that other end-users can efficiently use the system. Finally, the student provides a report that explains whether the Web-based accounting package has all the required features for his or her business. This project helps students learn accounting systems from the enterprise perspective instead of the piecemeal account approach. Results indicate that students significantly improve their knowledge and skills regarding systems design and implementation.
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29

Jia, Aijun. "Intelligent Garden Planning and Design Based on Agricultural Internet of Things." Complexity 2021 (April 22, 2021): 1–10. http://dx.doi.org/10.1155/2021/9970160.

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As the application of the Internet of Things technology continues to deepen in various fields, it also continues to develop in the agricultural field and the agricultural landscape. This article uses the agricultural Internet of Things to conduct an in-depth analysis and research on the planning and design of smart gardens and combines field research and project practice on the basis of theoretical analysis. Through the combination of agricultural Internet of Things technology and agricultural landscape, the planning and design of smart gardens are studied. The theories used include Internet of Things technology, agricultural industrialization theory, sustainable agricultural development theory, new rural construction theory in agricultural disciplines, ecotourism theory, tourism psychology theory in tourism disciplines, landscape ecology theory, landscape aesthetics theory, and garden planning and design theory. From related theories to planning and design practice, a more systematic study of the smart park has been carried out to provide scientific guidance for the agriculture of the smart park. To provide scientific guidance for the planning and design of agricultural IoT of smart gardens, the theoretical system of planning and design of smart gardens based on the integration of agricultural IoT is proposed and systematically elaborated, including its concept, characteristics, related theories, and guidance methods.
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Luo, Margaret Meiling, and Sophea Chea. "Internet Village Motoman Project in rural Cambodia: bridging the digital divide." Information Technology & People 31, no. 1 (2018): 2–20. http://dx.doi.org/10.1108/itp-07-2016-0157.

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Purpose Community wireless networking has become a growing trend in both metropolitan and rural areas around the world. However, few studies have sought to understand what motivates people to use community wireless networks and the unintended effects that those technologies have on communities, particularly for rural users. The purpose of this paper is to explore the benefits and usage of an asynchronous wireless internet system in a rural village of Cambodia to examine the issues and challenges in the acceptance of a new technology in a less-developed country. Design/methodology/approach By employing qualitative methods of in-depth case analysis, the authors revealed various usage motivations and unintended effects of the system. Findings The authors identified five reasons that motivated users to use the system: avowed identity, a means to an end, maintaining personal ties, power and influence, and psychological commitment and ownership. The unintended effects of the system included increased number of interactions among actors and other uses of the system, including internet commerce, telemedicine, and e-government. Research limitations/implications This study explores the wireless internet project known as the “Internet Village Motoman Project” that was initiated by a non-governmental organization with funding from private donors, supplemented with matching funds from the Asian Development Bank and the World Bank. Originality/value This study contributes to the academic understanding of rural regions of Cambodia and its evidence supports the current theoretical assumptions that user behaviors are not determined only by users’ decisions alone (as proposed by traditional cognitive IS research), but also by users and their social interactions as stated in the four-dimensional social actor framework proposed by Lamb and Kling (2003). The latter provides better explanation of the motivation for internet use in the region. The theoretical contribution of this study is the useful adoption of the actor-network approach in a non-organizational setting. The findings also contribute to the literature on how practical internet engineering can bridge the digital divide. Fulfilling the needs identified in the research and understanding unintended effects of the system will contribute to the successful implementation of new internet projects in other rural areas.
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Georgieva, Veselina, Daniela Hristova, and Tanya Srebreva. "TOUR OPERATOR PROJECT." Education and Technologies Journal 11, no. 2 (2020): 371–75. http://dx.doi.org/10.26883/2010.202.2377.

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Project work provides active participation of students, covering activities with an emphasis on independent work and the combination of different information sources. The end result is creating your own product. Students from the third grade of „Alexander Georgiev-Kodzhakafaliyata“ Primary School did Project „Tour Operator“, which integrates the subjects Local History, Information Technology and Computer Modeling. In order to complete their tourist offers, student must have a wide range of knowledge and skills. The teams study cultural and historical sites along a certain tourist route. They visit the exhibitions of Regional Historical Museum-Burgas to gather information according to pre-set criteria. For the purpose of the project different methods and means are used such as: dictation; surplus information method; search for information on the Internet (text and images) by keywords. The design of the offers requires the teams to apply knowledge and skills related to entering and formatting text in a word processing program, inserting an image. For each offer the students calculate the prices for visiting in two variants, and in order to intrigue their future clients, they make a virtual walk in Burgas in Scratch. The indirect result is related to positive emotions and attitudes in students, with the formation of social experience.
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Brown, Christopher C., and Erin Elzi. "Revisiting the cataloging of free Internet resources at the University of Denver." Interlending & Document Supply 44, no. 1 (2016): 31–36. http://dx.doi.org/10.1108/ilds-11-2015-0034.

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Purpose – This paper aims to present updated statistics demonstrating the value of cataloging free Internet resources and the challenges of batch loading, vendor records, electronic resource modules and discovery tools, as an update to the 2008 paper in this journal Design/methodology/approach – Updates the statistics from the URL redirection system for tracking user access to freely available Web publications. Findings – With more projects and bibliographic records included within the scope of the project, users still find and use the links to outbound content. New technologies and management methods support the cataloging of free Web content, even if, at times, cataloging standards are compromised. Originality/value – Several studies have focused on US federal document clickthroughs from the library catalog, but this is the only study to exclusively track clickthroughs to freely available Web content.
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Bozdağ, Çiğdem. "Intercultural learning in schools through telecollaboration? A critical case study of eTwinning between Turkey and Germany." International Communication Gazette 80, no. 7 (2018): 677–94. http://dx.doi.org/10.1177/1748048518802221.

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Digital media offer various possibilities for internet-based telecollaboration in schools and open up a space for intercultural learning. Diverse initiatives like such as the European Union-initiative eTwinning network aim to support telecollaboration projects in education. This article argues that we need to develop critical and grounded understanding of telecollaboration projects and how they are being embedded in the context of existing school cultures. The article presents an in-depth case study of a telecollaboration project between a Turkish and a German school. On the basis of observations in schools, interviews with teachers and focus groups with pupils, the article argues that there are two main challenges that limit the experience of intercultural learning in the analysed project. The first point is about the strong teacher-centred project design and the discrepancy between the perspectives of teachers and pupils. The second point is the rather simplistic and superficial understanding of culture, which reasserts national cultures instead of promoting a more open perspective, that influences the project tasks and topics.
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(Tad) Miller, Charles R., and Arline Savage. "Vouch and Trace: A Revenue Recognition Audit Simulation." Issues in Accounting Education 24, no. 1 (2009): 93–103. http://dx.doi.org/10.2308/iace.2009.24.1.93.

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ABSTRACT: The purpose of this project is to help students apply auditing procedures that pertain to revenue recognition. In particular, students gain a better understanding of (1) the importance of management's occurrence, accuracy, and cutoff assertions regarding revenue; (2) the relationship between an auditing procedure and an audit objective; (3) how to perform an audit procedure; and (4) how to create audit work papers. The project includes four types of revenue misstatements. Students must design a procedure to detect misstatement, and then determine how to best use supporting documents to provide evidence that recorded sales actually occurred and are recorded at the correct value in the correct reporting period. All supporting documents for this project are stored on the Internet for easy access. This project requires very little class time and the time required of students is very reasonable. Students can also conveniently complete the project anywhere they have access to the Internet.
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Cai, Ken, Fenglian Tie, Haoran Huang, Hanhui Lin, and Huazhou Chen. "Innovative Experiment Platform Design and Teaching Application of the Internet of Things." International Journal of Online Engineering (iJOE) 11, no. 6 (2015): 28. http://dx.doi.org/10.3991/ijoe.v11i6.5025.

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By analyzing the current situation of experimental platforms which is based on the Internet of Things (IOT) and the cultivation of talents, we established the talents' cultivating orientation and experiment platform for innovation. In accordance with the requirements of a students' practical and creative ability curriculum, the method of modularization was adopted to design this platform. With this, the platform can basically satisfy the needs of the varying teaching experiments, which can increase opportunities for the students on their comprehensive application. The platform was widely used in experimental and practice teaching in the past three years, such as synthetic experiment, graduate programs, and practice project in Zhongkai University of Agriculture and Engineering, Guilin University of Technology etc. Result shows that the innovation experimental platform has broad application prospects, and effectiveness to meet the requirements of students' in-depth learning and research of IOT technologies. Meanwhile, the platform expanded the students' basic understanding of IOT and improved their innovation.
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Cui, Yanqing, Islam Zada, Sara Shahzad, et al. "Analysis of Service-Oriented Architecture and Scrum Software Development Approach for IIoT." Scientific Programming 2021 (January 23, 2021): 1–14. http://dx.doi.org/10.1155/2021/6611407.

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Flexibility and change adoption are key attributes for service-oriented architecture (SOA) and agile software development processes. Although the notion of agility is quite visible on both sides, still the integration of the two diverse concepts (architectural framework and development process) should be well thought of before employing them for a software development project. For this purpose, this study is designed to analyze the two diverse software architectural framework and development approaches, that is, SOA and Scrum process model, respectively, and their integrated environment in software project development setup perspective for Industrial Internet of Things (IIoT). This study also analyzes commonalities among Scrum process model and SOA architectural framework to identify compatibility between Scrum and SOA so that the Scrum process can be constructively used for SOA based projects. This study also examines the proper design and setup of Scrum process suitable for large-scale SOA based projects. For this purpose, an SOA based research and development project is selected as a case study using Scrum as the software development process. The project development and deployment perspective include eight core modules that constitute the overall project framework.
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Bagayoko, Cheick Oumar, Henning Müller, and Antoine Geissbuhler. "Assessment of Internet-based tele-medicine in Africa (the RAFT project)." Computerized Medical Imaging and Graphics 30, no. 6-7 (2006): 407–16. http://dx.doi.org/10.1016/j.compmedimag.2006.09.014.

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Wang, Yi, Rui Hu, Hui Deng, and Feng Wang. "Design and Implementation of IOT-Based on Remote Atmosphere Quality Supervisory System." Applied Mechanics and Materials 341-342 (July 2013): 621–25. http://dx.doi.org/10.4028/www.scientific.net/amm.341-342.621.

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Air quality monitoring is an important application in Internet Of Things (IOT). In this paper, a design and implementation scheme of air quality monitoring system for industrial parks has been put forward. After the introduction of its applications, an integral project is presented, including system architecture, system functions and system deployment. The paper finally comes to a conclusion that the operation of the system deployed in Qujing modern industrial park is proved stable and reliable.
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Yang, Yang, and Yong Zhi Wang. "Electric Power System Monitoring Unit Design Based on ZigBee Network." Advanced Materials Research 850-851 (December 2013): 504–7. http://dx.doi.org/10.4028/www.scientific.net/amr.850-851.504.

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With the development of the Internet and relative information technologies, more and more requirements are urgently needed by power system monitoring unit. By analyzing traditional wired power system monitoring unit, this paper elaborates on power system monitoring unit based on ZigBee, focusing on the design of monitoring node, including both hardware and software. And this paper completely discusses suitable solution for wireless power system monitoring unit, hardware and software design of the systems nodes for collecting and coordinating, and a right project for wireless power monitoring system.
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Erasmus, Jonnro, Paul Grefen, Irene Vanderfeesten, and Konstantinos Traganos. "Smart Hybrid Manufacturing Control Using Cloud Computing and the Internet-of-Things." Machines 6, no. 4 (2018): 62. http://dx.doi.org/10.3390/machines6040062.

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Industry 4.0 is expected to deliver significant gains in productivity by assimilating several technological advancements including cloud computing, the Internet-of-Things, and smart devices. However, it is unclear how these technologies should be leveraged together to deliver the promised benefits. We present the architecture design of an information system that integrates these technologies to support hybrid manufacturing processes, i.e., processes in which human and robotic workers collaborate. We show how well-structured architecture design is the basis for a modular, complex cyber-physical system that provides horizontal, cross-functional manufacturing process management and vertical control of heterogenous work cells. The modular nature allows the extensible cloud support enhancing its accessibility to small and medium enterprises. The information system is designed as part of the HORSE Project: a five-year research and innovation project aimed at making recent technological advancements more accessible to small and medium manufacturing enterprises. The project consortium includes 10 factories to represent the typical problems encountered on the factory floor and provide real-world environments to test and evaluate the developed information system. The resulting information system architecture model is proposed as a reference architecture for a manufacturing operations management system for Industry 4.0. As a reference architecture, it serves two purposes: (1) it frames the scientific inquiry and advancement of information systems for Industry 4.0 and (2) it can be used as a template to develop commercial-grade manufacturing applications for Industry 4.0.
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Wang, W., Z. He, D. Huang, and X. Zhang. "Research on Service Platform of Internet of Things for Smart City." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-4 (April 23, 2014): 301–3. http://dx.doi.org/10.5194/isprsarchives-xl-4-301-2014.

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The application of Internet of Things in surveying and mapping industry basically is at the exploration stage, has not formed a unified standard. Chongqing Institute of Surveying and Mapping (CQISM) launched the research p roject "Research on the Technology of Internet of Things for Smart City". The project focuses on the key technologies of information transmission and exchange on the Internet of Things platform. The data standards of Internet of Things are designed. The real-time acquisition, mass storage and distributed data service of mass sensors are realized. On this basis, CQISM deploys the prototype platform of Internet of Things. The simulation application in Connected Car proves that the platform design is scientific and practical.
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42

Wong, Chui-Yin, Chee Weng Khong, and Harold Thwaites. "Applying User Interface Design Process Model for a Mobile Community Project for the Deaf." International Journal of Interactive Mobile Technologies (iJIM) 2, no. 4 (2008): 30. http://dx.doi.org/10.3991/ijim.v2i4.669.

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The advancement of mobile communication technologies has created a new form of social network for communities to communicate and share similar interests via the mobile platform. Given the fact that Malaysia is a fast-paced developing nation with a relatively low computer-Internet penetration, and high mobile network growth, there are desirable needs for disabled communities to leverage a mobile social network to enhance relationships for better communication in their daily lives. We designed DHearT, a mobile social network for hearing impaired users in Malaysia to bridge the communication gap between the deaf and hearing groups. This paper illustrates and discusses the user interface design process model with its design methods and human factors techniques for a mobile community project for the deaf, namely DHearT.
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Farley, Helen, Angela Murphy, and Tasman Bedford. "Providing Simulated Online and Mobile Learning Experiences in a Prison Education Setting." International Journal of Mobile and Blended Learning 6, no. 1 (2014): 17–32. http://dx.doi.org/10.4018/ijmbl.2014010102.

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This article reports on the preliminary findings, design criteria and lessons learned while developing and piloting an alternative to traditional print-based education delivery within a prison environment. PLEIADES (Portable Learning Environments for Incarcerated Distance Education Students), was designed to provide incarcerated students with access to internet-independent secure digital and mobile technologies. An internet-independent version of Moodle was developed to complement course readings deployed on eReaders. The aim of the project was to increase access to and participation in higher education courses that are increasingly offered exclusively online. The article begins with an overview of the current provision of education within prison environments and introduces the rationale for commencing the project. The research findings of the project trial are discussed and the paper concludes with the lessons learned and implications for further research, development and implementation.
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Manukovskiy, Andrey, D. Kurdyukov, and V. Korotkov. "EXPERIENCE OF APPLICATION OF ELEMENTS OF INFORMATION MODELING TECHNOLOGY." Actual directions of scientific researches of the XXI century: theory and practice 8, no. 1 (2020): 100–105. http://dx.doi.org/10.34220/2308-8877-2020-8-1-100-105.

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This article describes the experience of using elements of information modeling technology. Where the process of forming the information model was controlled by representatives of the Customer service in an organized environment of common data on the Internet server of the design organization. Also in this paper, a description is given of the application of elements of information modeling technology during the Customer’s verification, and the deadlines for completing the work are given, which at the end of the experiment gave a significant increase in productivity. The content of the article contains a description of an effective method of interaction of all participants at the design, construction and operation stages and continues to find application in existing projects, while not reducing the productivity time.
 Research in the article, in the case of joint work using elements of information modeling technology, leads to a certain experience, from which it can be concluded that the introduction of information modeling technology in the road industry is expected not only to improve the quality of the project, but also becomes more effective interaction of all participants at the design, construction and operation stage. The content of the article gives an idea that in fact, the information model of the project is an analog of a paper project. Also, the article discusses the issue of reducing the time of production of design works and works on making changes to the project documentation. This article will be useful for design specialists at the development stage, as well as the working stage.
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Stinia, Hubert, Joanna Maraszek, Anna Ścierska, et al. "The Tajikistan Project: Energy for Education." E3S Web of Conferences 108 (2019): 01031. http://dx.doi.org/10.1051/e3sconf/201910801031.

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This paper presents the main results of a project aimed at developing educational materials (lectures, laboratory exercises, and e-learning materials) in the field of renewable and hydrogen energy for the students of the Tajik Technical University. Special emphasis was placed on the exchange of knowledge and experience with respect to scientific achievement and education in renewable energy and energy storage technologies. The design and construction of a special educational installation of off-grid distributed power systems designed for the practice of exercises is described. An autonomous solar lamp system powered by PV solar panels is described in operation under in-field conditions. The laboratory setup consisted of 150W photovoltaic solar panels, an accumulator-type battery, an electronic charge monitoring system, and a Raspberry Pi microcomputer, enabling the real-time monitoring of PV system parameters (measurement of the voltage, current, and power generated by PV panels) as well as the archiving of data transmitted via the internet to the SQL database.
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Schwarz, Vera, Gerit Götzenbrucker, Fares Kayali, Christiane Grill, and Peter Purgathofer. "Voxel generation. Raising awareness for informatics and society among high-school pupils through a game-design project." Studies in Communication and Media 9, no. 1 (2020): 89–124. http://dx.doi.org/10.5771/2192-4007-2020-1-89.

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Our research project was aimed at teaching high-school pupils game design skills and raising their awareness for the subject area “informatics and society.” A project-based-teaching approach enabled us to incorporate social learning by having teams of pupils work on informatics-and-society topics and subsequently design their own games. The focus of this article is an online survey conducted twice, at the beginning and end of the pupils’ project participation, showing if and how the participants’ attitudes towards and awareness of informatics and society changed during this school year. We discuss the most important survey results, also in relation to studies on internet use of adolescents in the German-speaking countries. Additionally, an evaluation group discussion with the involved teachers provides expert validity. We found that our project-based and social-learning approach was successful in raising awareness for informatics and society as well as in teaching game design.
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Olsson, Nils O. E., and Heidi Bull-Berg. "Use of big data in project evaluations." International Journal of Managing Projects in Business 8, no. 3 (2015): 491–512. http://dx.doi.org/10.1108/ijmpb-09-2014-0063.

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Purpose – The purpose of this paper is to investigate how Big Data can be used in project evaluations. Design/methodology/approach – The study is based on literature research and interviews with 15 professionals in IT, project and asset management and government agencies. The authors discuss and illustrate what data that can be used for project evaluations and discuss potential obstacles. Findings – New data is creating new opportunities to analyse a phenomenon based on different types of data. Interesting data categories include: internet traffic, movement-related data, physical environment data and data in organisational internal systems. The authors show how these data categories can be applied in project evaluations. Research limitations/implications – Big Data gives an opportunity to add quantitative data in ex post evaluations. Use of Big Data can serve as a step towards a stronger technology focus in evaluations of projects. Practical implications – There are major advantages in using Big Data, increasing the opportunities to find indicators that are relevant when a project is evaluated. Social implications – Possible problematic issues related to use of Big Data that are addressed in the study include: availability, applicability, relevance, privacy policy, ownership, cost and competence. The study indicates that none of the challenges need to hinder use of Big Data when evaluating projects, provided that the issues are properly managed. Originality/value – The study illustrates how Big Data can be applied in project management research.
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Caccia, M., R. Bono, G. Bruzzone, and G. Veruggio. "Unmanned Underwater Vehicles for Scientific Applications and Robotics Research: The ROMEO Project." Marine Technology Society Journal 34, no. 2 (2000): 3–17. http://dx.doi.org/10.4031/mtsj.34.2.1.

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The design, development and exploitation of Romeo, a last generation ROV capable of supporting robotics research on intelligent/autonomous vehicles and to execute scientific missions in very harsh environment, are presented. The system’s mechanical and communication design is discussed with respect to basic end-user requirements. A three Local Area Networks system architecture is proposed, and the main sub-systems connected to the surface (supervision), on-board and lab Ethernet LANs are described. The vehicle’s exploitation in scientific missions in harsh environment (Ross Sea in Antarctica), Internet-based mission control demonstrations and the integration with a multidisciplinary scientific and technological payload proved the capabilities of the proposed architecture in matching operational and research requirements.
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Adler, Thomas, Leslie Rimmer, and David Carpenter. "Use of Internet-Based Household Travel Diary Survey Instrument." Transportation Research Record: Journal of the Transportation Research Board 1804, no. 1 (2002): 134–43. http://dx.doi.org/10.3141/1804-18.

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The results of an application of Internet survey methods to a household travel diary project are described. The project included a full field application of an Internet-based household travel diary instrument in a split sample design with conventional telephone or mail administration. The effects of this type of administration on survey response and on survey data are described. The work described demonstrates how Internet-based travel diary instruments can be used to complement other, more traditional survey approaches. The Internet household travel diary instrument used included several features that take advantage of the computational power provided by modern servers and the graphical user interface provided by web browsers. Among these, the most important are detailed internal consistency checks that test the continuity and completeness of the activity and trip logs and interactive geocoding of trip ends. The response rates in the split sample conducted for the Las Cruces application indicate that providing an Internet option had a small positive effect. However, there are more pronounced effects on reported trip making—more trips reported in the Internet instrument—and on item nonresponse—lower rates with the Internet instrument. Overall, respondents who used the Internet instrument found it easy to use and appreciated having the option to complete the questionnaire at their convenience. There are clear areas for further research, but it is equally clear that Internet-based household diary surveys can provide an important, cost-effective complement to computer-assisted telephone interview and mail methods.
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Crisp, Kevin M., Murray Jensen, and Randy Moore. "Pros and cons of a group webpage design project in a freshman anatomy and physiology course." Advances in Physiology Education 31, no. 4 (2007): 343–46. http://dx.doi.org/10.1152/advan.00120.2006.

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To generate motivation and promote the development of written communication skills, students in a freshman-level anatomy and physiology course for nonmajors created group webpages describing historically important diseases. After the groups had been formed, each individual was assigned specific components of the disease (e.g., causes or treatments), which were subsequently combined into a final product. Interviews and questionnaires were used to document students' previous educational experiences regarding, and attitudes toward, the project. Students learned more about website design than about anatomy and physiology, but students preferred the assignment over traditional term papers. Although most students could find relevant information for this project on the internet, they were uncritical in judging the accuracy of the information they found.
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