Academic literature on the topic 'Internet Gaming Addiction'
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Journal articles on the topic "Internet Gaming Addiction"
Petruzelka, Benjamin, Jaroslav Vacek, Beata Gavurova, Matus Kubak, Roman Gabrhelik, Vladimir Rogalewicz, and Miroslav Bartak. "Interaction of Socioeconomic Status with Risky Internet Use, Gambling and Substance Use in Adolescents from a Structurally Disadvantaged Region in Central Europe." International Journal of Environmental Research and Public Health 17, no. 13 (July 3, 2020): 4803. http://dx.doi.org/10.3390/ijerph17134803.
Full textFreeman, Cindy Burkhardt. "Internet Gaming Addiction." Journal for Nurse Practitioners 4, no. 1 (January 2008): 42–47. http://dx.doi.org/10.1016/j.nurpra.2007.10.006.
Full textSattar, Pirzada, and Sriram Ramaswamy. "Internet Gaming Addiction." Canadian Journal of Psychiatry 49, no. 12 (December 2004): 871–72. http://dx.doi.org/10.1177/070674370404901225.
Full textStarcevic, Vladan, and Elias Aboujaoude. "Internet addiction: reappraisal of an increasingly inadequate concept." CNS Spectrums 22, no. 1 (February 2, 2016): 7–13. http://dx.doi.org/10.1017/s1092852915000863.
Full textWang, Chong-Wen, Cecilia L. W. Chan, Kwok-Kei Mak, Sai-Yin Ho, Paul W. C. Wong, and Rainbow T. H. Ho. "Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study." Scientific World Journal 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/874648.
Full textLopez-Fernandez, Olatz, and Daria J. Kuss. "Preventing Harmful Internet Use-Related Addiction Problems in Europe: A Literature Review and Policy Options." International Journal of Environmental Research and Public Health 17, no. 11 (May 27, 2020): 3797. http://dx.doi.org/10.3390/ijerph17113797.
Full textChia, Doris X. Y., and Melvyn W. B. Zhang. "A Scoping Review of Cognitive Bias in Internet Addiction and Internet Gaming Disorders." International Journal of Environmental Research and Public Health 17, no. 1 (January 6, 2020): 373. http://dx.doi.org/10.3390/ijerph17010373.
Full textYuh, Jongil. "Aggression, social environment, and Internet gaming addiction among Korean adolescents." Social Behavior and Personality: an international journal 46, no. 1 (January 9, 2018): 127–38. http://dx.doi.org/10.2224/sbp.6664.
Full textWu, Lu-lu, Marc N. Potenza, Nan Zhou, Hedy Kober, Xin-hui Shi, Sarah W. Yip, Jia-hua Xu, et al. "Efficacy of single-session transcranial direct current stimulation on addiction-related inhibitory control and craving: a randomized trial in males with Internet gaming disorder." Journal of Psychiatry & Neuroscience 46, no. 1 (January 1, 2020): E111—E118. http://dx.doi.org/10.1503/jpn.190137.
Full textLopez-Fernandez, Olatz. "Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours." International Journal of Environmental Research and Public Health 15, no. 12 (December 19, 2018): 2913. http://dx.doi.org/10.3390/ijerph15122913.
Full textDissertations / Theses on the topic "Internet Gaming Addiction"
Pontes, Halley de Oliveira Miguel. "The psychometrics of Internet addiction and Internet Gaming Disorder : a step towards measurement unification." Thesis, Nottingham Trent University, 2017. http://irep.ntu.ac.uk/id/eprint/30943/.
Full textWelsh-Morgan, Bryan. "The Impact of Online Games such as World of Warcraft on Today's Youth." UOIT, 2010. http://hdl.handle.net/10155/64.
Full textYu, Shu. "Internet gaming disorder :its assessment and interplay with need satisfaction, maladaptive cognitions, and cognitive-behavioral skills." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953562.
Full textCollie, Christin. "Gaming Behaviors in Day-to-Day Life: Exploring a Problematic Gaming Behavior Scale." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/etd/3496.
Full textWiberg, Magnus, and Victor Lundblad. "Man skola spela! : En enkätstudie om hur gymnasieelevers onlinespelsvanor samvarierar med skolprestation och socialt umgänge." Thesis, Linköpings universitet, Socialt arbete, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-110012.
Full textDenti, Elisabetta. "Habitudes et addiction à internet chez les adolescents italiens : impact sur la fonction visuelle d'un protocole de dramathérapie." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCB018.
Full textIn 2017, there is no longer a need to remember a phone number by heart, wait for the right time to taste seasonal fruit or vegetables, or wait for someone at the station without having news briefly before hugging him on the train quay Emotions are more closely related to much more immediate communication flows. The natural rhythm of time flowing in our lives seems to be synonymous for the man (and the woman) of the new millennium of a frantic and constant acceleration against time, in the illusion of a flashy world, super-fast, super-efficient: a smart world. In this way, instead of listening to and respecting the natural rhythm of our breath, our body, we choose at any time to run faster and faster, in the omnipotent illusion of winning the race against time, the unreliable guardian of our existence. We express the desire to be constantly connected, creating the illusion of hyper-presence. Technological development has radically changed our lifestyle, our way of communicating, our human and emotional, individual and collective experience. On the one hand, the technological revolution has allowed the global transformation of the mass communication process and is an inexhaustible source of knowledge and discovery; not to be demonized but to be explored with intelligence and curiosity; it has at the same time led to the emergence of new vulnerabilities and manifestations of Internet-related psychopathological discomfort. It is through the consultation of over 240 international scientific articles and data on the prevalence of these new forms of dependence in Asia (the continent most technologically advanced and involved in this regard), that the American Psychiatric Association (APA) decided to introduce the Internet Gaming Disorder in its latest version of the DSM (Diagnostic and Statistical Manual of Mental Disorders) in May 2013. The field of Internet addiction is an extremely tangled and complex border that represents a nerve node discussion in part of the international scientific community. Voracious consumers and clever users of new technologies, that is the new generations, seem to be particularly at risk of developing these dependencies. This is why it is important to develop research projects and it is urgent to propose psycho-educational prevention projects for the adolescent population. This thesis describes an emergency problem and the proposal of a possible approach facing these new addiction forms through arts therapies, more precisely through dramatherapy. The experimental part of this thesis is articulated in two parts: the first one corresponds to the study of physiological repercussion on variations of visual skills related to the use or abuse of screen use.This study, that represents the psycho pedagogical and prevention experience of this thesis, was addressed to 250 Italian sound teenagers. The second part consists of a clinical experience of cure of Internet addiction addressed to 13 video games addicted adolescents and young adults with Asperger syndrome. A further project of dramatherapy addressed to drugs addicted adolescents and young adults represents a clinical perspective in front of possible comorbidities that characterize the clinical practice in our field of study. The dramatherapy approach in the field of prevention and cure of web related addictions is considered regarding two important aspects: the recovery and reclamation of the body and sensory experience (size altered in the virtual experience facing the monitors) and the possibility to expose the person to a gaming experience through a shared transitional space. The body dimension, completely abandoned or altered in the virtual experience, is recovered and exalted through dramatherapy. The therapeutical approach is born, grows and develops in the body. In our view the stage represents the appropriate mediation between the virtual space of the abuse and real space of existence. (...)
Frost, Mattias, and Andreas Johansson. "Socialsekreterares arbete med dataspelsberoende ungdomar." Thesis, Högskolan Dalarna, Socialt arbete, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-29679.
Full textThe purpose of this study is to examine how social workers work with adolescents with gaming addiction, and how the social workers talks about the adolescents. We have applied a qualitative approach with semi-structured interviews as a method. Six interviews were held. The material has been analyzed using a body oriented model of explanation regarding drug use and addiction, an action oriented model of explanation regarding drug use and addiction, a theoretic framework based on conflict between social roles and social institutions, and former research. The result of our study is that social workers tend to equate gaming addiction with other types of addiction. The cause of internet gaming disorder is described as complicated, with a combination of social, psychological and biological factors. Treatment is mostly aimed towards parents, in order to support parental ability and boundaries. Social workers describe a lack of knowledge regarding gaming addiction.
Weissman, Dustin R. "Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others." Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Full textRazavioun, Popak, and Daria Muhammad. "Personlighetsdrag och Psykisk ohälsa relaterat till Datorspelsberoende hos ungdomar : En kvantitativ mediationsstudie på gymnasieelever." Thesis, Linnéuniversitetet, Institutionen för psykologi (PSY), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-75032.
Full textMany adolescents play computer games daily and despite the fact that many play for the sake of entertainment, there are those who develop problems similar to addiction problems. Internet gaming addiction is not a diagnosis but it's part of Diagnostic and Statistical Manual of Mental Disorders 5th edition (DSM-5) as a potentially new state that requires further research. This study aimed to investigate which personality traits of young people that have a relationship with Internet gaming addiction and which in turn have a relationship with mental illness and how the relationships between the variables interact in samples with boys and girls. The overall aim of the study was to contribute knowledge in Internet gaming addiction to enable treatment for this target group to become a more individualized treatment. 123 high school students participated in a survey. Mediation analysis were made on the data consisting of specific personality traits as predictor variable, Internet gaming addiction as mediator and mental illness as outcome variable. No mediation effects for the total sample were measured. The results showed 3 medium mediation effects for boys and for girls there was no correlation between predictor, mediator and outcome variables, after which mediation analysis was not performed on this sample. The results of the study indicate that there is a mediation effect of Internet gaming addiction on the relationship between specific personality traits and mental illness for boys, but not girls.
Ahlstrom, A. Michelle Elton. "Marital Satisfaction among Married Couples in which One or Both Members Play a Massively Multiplayer Online Role-Playing Game (MMORPG)." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1761.
Full textBooks on the topic "Internet Gaming Addiction"
McQuade, Samuel C. Internet addiction and online gaming. Edited by Gentry Sarah, Colt James P, and Rogers Marcus K. New York: Chelsea House, 2011.
Find full textCyber junkie: Escape the gaming and internet trap. Center City, Minn: Hazelden, 2010.
Find full textFrequently asked questions about online gaming addiction. New York: Rosen Pub., 2010.
Find full textBishop, Jonathan. Psychological and social implications surrounding internet and gaming addiction. Hershey, PA, USA: Information Science Reference, an imprint of IGI Global, 2015.
Find full textBatthyány, Dominik. Rausch ohne Drogen: Substanzungebundene Süchte. Wien: Springer, 2009.
Find full textKing, Daniel, and Paul Delfabbro. Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention. Academic Press, 2018.
Find full textYoung, Kimberly. Assessment and Treatment of Problem Internet Use. Edited by Jon E. Grant and Marc N. Potenza. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780195389715.013.029_update_001.
Full textKillen, Bruce. Mindful and Compassionate Solutions to Internet Gaming Addiction: A Guide for Parents and Therapists. Author Solutions, Incorporated, 2020.
Find full textKillen, Bruce. Mindful and Compassionate Solutions to Internet Gaming Addiction: A Guide for Parents and Therapists. Author Solutions, Incorporated, 2020.
Find full textSagan, Meredith, and Timothy Fong. Integrative Approach to Behavioral Addictions: Internet Gaming Disorder (IGD) and Compulsive Buying Disorder (CBD). Edited by Shahla J. Modir and George E. Muñoz. Oxford University Press, 2018. http://dx.doi.org/10.1093/med/9780190275334.003.0010.
Full textBook chapters on the topic "Internet Gaming Addiction"
Ko, Chih-Hung, Gin-Chung Liu, and Ju-Yu Yen. "Functional Imaging of Internet Gaming Disorder." In Internet Addiction, 43–63. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-07242-5_3.
Full textKo, Chih-Hung, and Ju-Yu Yen. "Functional Imaging Study of Internet Gaming Disorder." In Internet Addiction, 59–80. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-46276-9_4.
Full textHan, Doug Hyun, Sun Mi Kim, and Perry F. Renshaw. "Functional Brain Changes in Response to Treatment of Internet Gaming Disorder." In Internet Addiction, 93–108. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-46276-9_6.
Full textHan, Doug Hyun, Sun Mi Kim, and Perry F. Renshaw. "Functional Brain Changes in Response to Treatment of Internet Gaming Disorder." In Internet Addiction, 77–91. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-07242-5_5.
Full textPontes, Halley M., Daria J. Kuss, and Mark D. Griffiths. "Psychometric Assessment of Internet Gaming Disorder in Neuroimaging Studies: A Systematic Review." In Internet Addiction, 181–208. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-46276-9_11.
Full textKaye, Linda K., Daria J. Kuss, and Hans-Jürgen Rumpf. "Conceptual and Methodological Considerations of Gaming Disorder and Internet Gaming Disorder." In Textbook of Addiction Treatment, 967–77. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36391-8_68.
Full textBillieux, Joël, Jory Deleuze, Mark D. Griffiths, and Daria J. Kuss. "Internet Gaming Addiction: The Case of Massively Multiplayer Online Role-Playing Games." In Textbook of Addiction Treatment: International Perspectives, 1515–25. Milano: Springer Milan, 2014. http://dx.doi.org/10.1007/978-88-470-5322-9_105.
Full textDoan, Andrew P., Kathryn Yung, Paulette Cazares, and Warren P. Klam. "Internet Gaming Disorder and Internet Addiction Disorder: Future Careers in Research, Education, and Treatment." In Career Paths in Telemental Health, 53–61. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-23736-7_4.
Full textGriffiths, Mark. "Gambling Addiction on the Internet." In Internet Addiction, 91–111. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2012. http://dx.doi.org/10.1002/9781118013991.ch6.
Full textYu, Hongsik. "Development of an Internet Gaming Addiction Scale Based on the DSM-5’s Nine Diagnostic Criteria with South Korean Gamer Samples." In Transnational Contexts of Development History, Sociality, and Society of Play, 211–36. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-43820-7_8.
Full textConference papers on the topic "Internet Gaming Addiction"
Subu, Muhammad Arsyad, Nabeel Al-Yateem, Imam Waluyo, Jacqueline Maria Dias, Syed Azizur Rahman, Rinto Agustino, Iqbal Shaikh Ahamed, and Amina Al Marzooqi. "Relationship between Internet Gaming Addiction and Body Mass Index Status among Indonesian Junior High School Students." In 2021 IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC). IEEE, 2021. http://dx.doi.org/10.1109/compsac51774.2021.00200.
Full textReports on the topic "Internet Gaming Addiction"
Does an internet gaming disorder prospectively predict psychiatric symptoms? ACAMH, November 2020. http://dx.doi.org/10.13056/acamh.13943.
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