Journal articles on the topic 'Internet of Things (IoT); augmented reality (AR); virtual reality (Virtual reality'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 journal articles for your research on the topic 'Internet of Things (IoT); augmented reality (AR); virtual reality (Virtual reality.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.

1

Joshi, N. R. "Education Transformation by the Integration of AI, IoT, AR & VR." Shweta Shardul 20, no. 1 (2024): 69–70. https://doi.org/10.5281/zenodo.12590637.

Full text
Abstract:
The emergence of cutting-edge technologies like virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and the Internet of Things (IoT) is completely changing the educational landscape. In addition to improving teaching, these technologies are increasing accessibility, personalization, and engagement in the classroom. Keyword: AI, IoT, AR & VR, Transformation
APA, Harvard, Vancouver, ISO, and other styles
2

Joshi, N. R. "Education Transformation by the Integration of AI, IoT, AR & VR." Shweta Shardul 20, no. 1 (2024): 69–70. https://doi.org/10.5281/zenodo.12590662.

Full text
Abstract:
The emergence of cutting-edge technologies like virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and the Internet of Things (IoT) is completely changing the educational landscape. In addition to improving teaching, these technologies are increasing accessibility, personalization, and engagement in the classroom. Keyword: AI, IoT, AR, VR, Transformation
APA, Harvard, Vancouver, ISO, and other styles
3

Joshi, N. R. "Education Transformation by the Integration of AI, IoT, AR & VR." Shweta Shardul 20, no. 1 (2024): 69–70. https://doi.org/10.5281/zenodo.12590685.

Full text
Abstract:
The emergence of cutting-edge technologies like virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and the Internet of Things (IoT) is completely changing the educational landscape. In addition to improving teaching, these technologies are increasing accessibility, personalization, and engagement in the classroom. Keywords: AI, IoT, AR & VR
APA, Harvard, Vancouver, ISO, and other styles
4

Joshi, N. R. "Education transformation by the integration of AI, IoT, AR & VR." Shweta Shardul 20, no. 1 (2024): 69–70. https://doi.org/10.5281/zenodo.12590517.

Full text
Abstract:
The emergence of cutting-edge technologies like virtual reality (VR), augmented reality (AR), artificial intelligence (AI), and the Internet of Things (IoT) is completely changing the educational landscape. In addition to improving teaching, these technologies are increasing accessibility, personalization, and engagement in the classroom. <em>Keyword: </em>AI, IoT, AR &amp; VR &nbsp;
APA, Harvard, Vancouver, ISO, and other styles
5

Camacho Castillo, José David, Emmanuel Oropeza Oropeza, and Oscar Ivan Lozoya Rodríguez. "Internet de las cosas y Realidad Aumentada: Una fusión del mundo con la tecnología - Internet of Things and Augmented Reality: A fusion of the world with technology." ReCIBE, Revista electrónica de Computación, Informática, Biomédica y Electrónica 6, no. 1 (2017): 139–50. http://dx.doi.org/10.32870/recibe.v6i1.75.

Full text
Abstract:
La realidad aumentada (AR) y el internet de las cosas (IoT) son tecnologías que en la actualidad están en auge debido a la innovación que están generando en múltiples áreas. A diferencia de otras tecnologías como la realidad virtual, con la realidad aumentada se pueden aprovechar tecnologías de bajo coste como un teléfono inteligente para su uso y experimentación, mismo es el caso del internet de las cosas que solo necesita de software/hardware en versiones libres. En este artículo se presenta un esquema de la mezcla del internet de las cosas con la realidad aumentada, además del desarrollo de una aplicación ejemplo para mostrar el potencial de su interconexión en lo que se denomina realidad mixta.Abstract: Augmented reality (AR) and Internet of things (IoT) are technologies that currently are booming due to the innovation they are generating in multiple areas. Unlike other technologies as virtual reality, augmented reality can take the advantage of low cost technologies as a smart phone for use and experimentation, the same case with the Internet of things that just needs software/hardware in open versions. In this paper is presented a scheme for the Internet of things mixed with augmented reality, also the development of an example application to show the potential of this interconnection called mixed reality.Keywords: augmented reality, internet of things, open source, open hardware, mixed reality.
APA, Harvard, Vancouver, ISO, and other styles
6

Leliavia, Leliavia. "Literature Review: Media Pembelajaran Augmented Reality (AR) Sebagai Inovasi di Era Revolusi Industri 4.0." Khatulistiwa Profesional: Jurnal Pengembangan SDM dan Kebijakan Publik 4, no. 1 (2023): 1–12. http://dx.doi.org/10.62099/khapro.v4i1.41.

Full text
Abstract:
Dunia terus mengalami perkembangan, dimulai dari era revolusi industri 1.0 hingga era revolusi industri 4.0. seiring dengan perubahan era yang terjadi secara cepat, dunia pendidikan juga mengalami perubahan, terjadi pergeseran paradigma yang sangat mendasar. Untuk dapat memenuhi kebutuhan di era ini, diperlukan media yang mampu memanfaatkan ciri khas revolusi industri 4.0 yang ditandai dengan pemanfaatan teknologi, era digital serta bantuan jaringan atau dikenal istilah internet of things (IoT). Augmented reality (AR) merupakan suatu media yang memanfaatkan dan menggunakan teknologi, internet of things (IoT) dan digital dalam memadukan objek yang tidak nyata dan abstrak menjadi virtual sehingga Augmented reality (AR) dapat digunakan sebagai sebuah media dalam kegiatan pembelajaran untuk memenuhi paradigma pembelajaran di era revolusi indutri 4.0. Penelitian ini bertujuan untuk mengkaji Augmented reality (AR) sebagai sebuah media di era revolusi industri 4.0. metode yang digunakan berupa literature review. Pengumpulan data dilakukan dengan review artikel mengenai “Media Pembelajaran Augmented Reality (AR) Sebagai Inovasi Di Era Revolusi Industri 4.0” yang memiliki penelitian serupa dengan penelitian ini. Artikel yang dikaji dalam penelitian ini berjumlah 20 artikel jurnal nasional dan internasional yang dihimpun melalui aplikasi publish or perish 8 dan ditelusuri melalui google schoolar. Berdasarkan analisis pada artikel, diperoleh kesimpulan bahwa teknologi Augmented Reality (AR) yang semula digunakan dalam permainan seluler dengan sistem realitas virtual, melalui modifikasi dan penyesuaian dapat menjadi jawaban untuk meningkatkan kualitas pendidikan di era revolusi industri 4.0 Hal ini terbukti dengan meningkatnya hasil belajar peserta didik serta meningkatnya pola kemampuan peserta didik dalam mengkonstruk pengetahuan berdasarkan pengalaman belajarnya setelah menggunakan media Augmented Reality (AR).
APA, Harvard, Vancouver, ISO, and other styles
7

Ushaa, Eswaran, and Eswaran Vishal. "Augmented reality and internet of things: A review of convergence, applications and challenges." i-manager's Journal on Augmented & Virtual Reality 1, no. 2 (2023): 41. http://dx.doi.org/10.26634/javr.1.2.20153.

Full text
Abstract:
Augmented Reality (AR) overlays digital information and virtual objects on real environments to deliver enhanced, contextual experiences. Meanwhile, the Internet of Things (IoT) enables an ecosystem of interconnected smart devices and sensors. This paper reviews the synergistic integration of AR and IoT in developing next-generation intelligent systems and human-machine interfaces. A detailed analysis is presented on, integrating AR software with IoT devices and dataflows, enhanced visualization, training, navigation and contextual user experiences enabled by AR-IoT convergence, and key challenges around interfaces, latency, spatial registration, security, privacy and scalability. The use cases across manufacturing, healthcare and smart environments illustrate the transformational potential of AR and IoT. However, standardized interfaces, edge computing, tailoring security with usability, and responsible development focused on human benefits are crucial for realizing the promise of hybrid physical-digital ecosystems. This paper undertakes a systematic review of Augmented Reality (AR) and Internet of Things (IoT) convergence encompassing integration approaches, emerging use cases, and technical obstacles. A cross-disciplinary analysis strategy centered on real-world viability synthesizes opportunities and challenges for shaping responsible research directions across application domains.
APA, Harvard, Vancouver, ISO, and other styles
8

Yaseen, Saad G., Ayman Abdalmajeed Smadi, and Shorouq F. Eletter. "A Bibliometric Analysis of Metaverse: Mapping, Visualizing and Future Research Trends." Journal of Metaverse 5, no. 1 (2025): 38–50. https://doi.org/10.57019/jmv.1582149.

Full text
Abstract:
Metaverse merges diverse digital technologies such as Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Internet of Things (IoT) sensing technology, Three-dimensional (3D), Extended Reality (XR), and modeling. This research aims to present a bibliometric analysis for visualizing and mapping Metaverse research. In particular, 2673 research articles listed in the Scopus database between the years 2000 and 2023 were analyzed. The knowledge visualization and mapping based on VOS viewer and R studio present the current research status and keywords analysis. This research highlights newer insights into Metaverse applications across various business domains. The findings suggest that the metaverse is highly inclusive. The majority of industries and businesses have adopted several metaverse applications. The present state of the Metaverse literature justifies that Metaverse deep learning, Metaverse blockchain, and cyber-human interaction is a rapidly evolving research domain that engages a set of interconnected fields, which include the Internet of Things (IoT), virtual space, mixed reality and digital twin.
APA, Harvard, Vancouver, ISO, and other styles
9

Pfeiffer, Thies, and Nadine Pfeiffer-Leßmann. "Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity." i-com 17, no. 2 (2018): 179–86. http://dx.doi.org/10.1515/icom-2018-0025.

Full text
Abstract:
AbstractOne key aspect of the Internet of Things (IoT) is, that human machine interfaces are disentangled from the physicality of the devices. This provides designers with more freedom, but also may lead to more abstract interfaces, as they lack the natural context created by the presence of the machine. Mixed Reality (MR) on the other hand, is a key technology that enables designers to create user interfaces anywhere, either linked to a physical context (augmented reality, AR) or embedded in a virtual context (virtual reality, VR). Especially today, designing MR interfaces is a challenge, as there is not yet a common design language nor a set of standard functionalities or patterns. In addition to that, neither customers nor future users have substantial experiences in using MR interfaces.Prototypes can contribute to overcome this gap, as they continuously provide user experiences of increasing realism along the design process. We present ExProtoVAR, a tool that supports quick and lightweight prototyping of MR interfaces for IoT using VR technology.
APA, Harvard, Vancouver, ISO, and other styles
10

Phupattanasilp, Pilaiwan, and Sheau-Ru Tong. "Augmented Reality in the Integrative Internet of Things (AR-IoT): Application for Precision Farming." Sustainability 11, no. 9 (2019): 2658. http://dx.doi.org/10.3390/su11092658.

Full text
Abstract:
Benefitted by the Internet of Things (IoT), visualization capabilities facilitate the improvement of precision farming, especially in dynamic indoor planting. However, conventional IoT data visualization is usually carried out in offsite and textual environments, i.e., text and number, which do not promote a user’s sensorial perception and interaction. This paper introduces the use of augmented reality (AR) as a support to IoT data visualization, called AR-IoT. The AR-IoT system superimposes IoT data directly onto real-world objects and enhances object interaction. As a case study, this system is applied to crop monitoring. Multi-camera, a non-destructive and low-cost imaging platform of the IoT, is connected to the internet and integrated into the system to measure the three-dimensional (3D) coordinates of objects. The relationships among accuracy, object coordinates, augmented information (e.g., virtual objects), and object interaction are investigated. The proposed system shows a great potential to integrate IoT data with AR resolution, which will effectively contribute to updating precision agricultural techniques in an environmentally sustainable manner.
APA, Harvard, Vancouver, ISO, and other styles
11

Aroba, Oluwasegun Julius. "The Implementation of Augmented Reality onthe Internet of Things for Virtual Learning in Higher Education." International Journal of Computing Sciences Research 8 (January 1, 2024): 2536–49. https://doi.org/10.25147/ijcsr.2017.001.1.174.

Full text
Abstract:
Purpose–This article investigatesthe potential of augmented reality (AR) for virtual learning in higher education. This review discusses the advantages as well as disadvantages of virtual learning, as well as the advantages and functions of augmented reality in digital literacy on innovative education. With the launch of electronic literacy about two years ago during the COVID-19 epidemic, considerable changes in literacy and tuition methods in higher education have previously occurred. It has become clear that virtual literacy issues arefar worse than actual literacy issues. To meet the needs of today's scholars and establish novel tutoring approaches, educational institutions must implement new literacy technology, such as augmented reality. By implementing nascent literacy technology, this investigation hopes to lead to a better comprehension of stoked reality in virtual literacy for advanced education researchers. Method–The goal of this essay is to investigatethe use of augmented reality in higher education for virtual learning. The moderate category of this technology will also be investigated. Head-mounted displays are occasionally used in conjunction with real-world environments or props, such as when simulating takeoff on a motion platform; however, augmented reality makes reading and teaching methods far more accessible. Results–Similarly, a use case was created to demonstrate the student journey using stoked reality software on the mobile device to fantasize, comprehend, and make learning more accessible for students to engage with their environment. Conclusion–Augmented reality has the potential to identify educational surroundings as far more accurate, acceptable, more unifying than digital illiteracy. Increased reality technology affects literacy and the higher education system. It possesses the possibility of increasing the approachability and accessibility of literacy sources in team and personal study. Recommendations–Tosuccessfully integrate augmented reality into the Internet of Things for virtual learning in higher education, organizations need to put a high priority on staff development, make significant infrastructure investments, and foster cross-disciplinary collaboration. PracticalImplications–Higher education institutions should prioritize data security and ethical issues while simultaneously investing in faculty development and AR-IoT infrastructure. Keywords–electronic literacy, virtual learningenvironment, augmented realityin education, scope quality effort risk timing, higher educationINTRODUCTIONThe modern world is impossible to imagine without digital technologies that permeate all spheres of human activity, specifically in education. Modern students are young people who belong to Generation Z, and thus, many students require digital visual reproduction to understand the educational material. To strengthen the educational process inHigher Education Institutions (HEI), it is essential to increase students' enthusiasm and interest in using modern teaching aids (Gurenvych et al.,2021).When the COVID-19 pandemic struck, about two years ago, virtual learning was introduced. It became a new normal way for lecturers and students to teach and attend class via MS Teams or other platforms without any experience navigating the virtual learning environment. So according to Tabiri et al. (2022), various challenges or responsibilities are related to the application of comparable knowledge and training. Digital learning challenges are substantially more severe than face-to-face learning problems, such as abstract untruthfulness, condensed common aspects of learning, a lack of applied sensorimotor correlations, complications sustaining scholars' contemplation,
APA, Harvard, Vancouver, ISO, and other styles
12

Costa, André, João Miranda, Duarte Dias, Nuno Dinis, Luís Romero, and Pedro Miguel Faria. "Smart Maintenance Solutions: AR- and VR-Enhanced Digital Twin Powered by FIWARE." Sensors 25, no. 3 (2025): 845. https://doi.org/10.3390/s25030845.

Full text
Abstract:
In the modern era of industrial digitalization, the convergence of the Internet of Things (IoT), advanced data analysis, augmented reality (AR) and virtual reality (VR) is significantly transforming various industrial sectors. This research aimed to study and develop a proposal for an integrated system that combines IoT, data analysis, AR and VR for the monitoring and maintenance of industrial equipment. The importance of this research lies in its potential to contribute to the implementation of predictive maintenance solutions, which can significantly reduce machine downtime in an industrial environment and thus reduce or prevent operational failures. The central research question of this work was the following: how can the integration of IoT, data analysis and augmented and virtual reality contribute to optimizing industrial maintenance? We tested the combination of technologies to enable the creation of an effective predictive maintenance system, capable of alerting operators to anomalous conditions and providing detailed visual instructions for maintenance tasks. As a result, a prototype system was developed and tested, and it has shown the potential to evolve into a real system in an industrial environment.
APA, Harvard, Vancouver, ISO, and other styles
13

Setiyowati, Harlis, Supriadi Thalib, Ratna Setiawati, Nurjannah Nurjannah, and Nurhaliza Vania Akbariani. "AQUACULTURE DISRUPTED BY DIGITAL TECHNOLOGY." AUSTENIT 14, no. 1 (2022): 12–16. http://dx.doi.org/10.53893/austenit.v14i1.4608.

Full text
Abstract:
Fish farming as a primary protein source is significantly more efficient than other protein sources, and demand for fish continues to climb. The future of fish farming is brighter, more traceable, and more profitable. This research aims to learn everything there is to know about the Internet of Things (IoT) systems, including their technology, protocols, and potential hazards. According to the literature, 3D printing, robotics, drones, sensors, artificial intelligence, augmented reality (AR), virtual reality (VR), and blockchain are the digital technologies affecting aquaculture. A wide range of industries is adapting and using it.
APA, Harvard, Vancouver, ISO, and other styles
14

Harlis, Setiyowati, Thalib Supriadi, Setiawati Ratna, Nurjannah, and Vania Akbariani Nurhaliza. "AN AQUACULTURE DISRUPTED BY DIGITAL TECHNOLOGY." AUSTENIT 14, no. 1 (2022): 12–16. https://doi.org/10.5281/zenodo.6499775.

Full text
Abstract:
<em>Fish farming as a primary protein source is significantly more efficient than other protein sources, and demand for fish continues to climb. The future of fish farming is brighter, more traceable, and more profitable. This research aims to learn everything there is to know about the Internet of Things (IoT) systems, including their technology, protocols, and potential hazards. According to the literature, 3D printing, robotics, drones, sensors, artificial intelligence, augmented reality (AR), virtual reality (VR), and blockchain are the digital technologies affecting aquaculture. A wide range of industries is adapting and using it. </em>
APA, Harvard, Vancouver, ISO, and other styles
15

Umerov, Veli. "Innovative development of the tourism and recreation sector of the region's economy in modern conditions." Russian Journal of Management 11, no. 1 (2023): 130–34. http://dx.doi.org/10.29039/2409-6024-2023-11-1-130-134.

Full text
Abstract:
In the article, the results of the research of the processes of innovative development of the tourism and recreation sector of the economy of the region in modern conditions are presented. Modern innovative technologies used in the field of tourism and recreation, which are promising, have been identified. These include: Internet platforms and mobile applications, augmented reality (AR) and virtual reality (VR), Internet of Things (IoT), artificial intelligence (AI), Blockchain. Certain factors inhibiting the innovative development of the tourism and recreation sector of the region's economy, including: conservatism and resistance to changes, limited resources, regulatory restrictions and legislation, barriers between sectors, insufficient understanding of customer needs.
APA, Harvard, Vancouver, ISO, and other styles
16

Jo and Kim. "AR Enabled IoT for a Smart and Interactive Environment: A Survey and Future Directions." Sensors 19, no. 19 (2019): 4330. http://dx.doi.org/10.3390/s19194330.

Full text
Abstract:
Accompanying the advent of wireless networking and the Internet of Things (IoT), traditional augmented reality (AR) systems to visualize virtual 3D models of the real world are evolving into smart and interactive AR related to the context of things for physical objects. We propose the integration of AR and IoT in a complementary way, making AR scalable to cover objects everywhere with an acceptable level of performance and interacting with IoT in a more intuitive manner. We identify three key components for realizing such a synergistic integration: (1) distributed and object-centric data management (including for AR services); (2) IoT object-guided tracking; (3) seamless interaction and content interoperability. We survey the current state of these respective areas and herein discuss research on issues about realizing a future smart and interactive living environment.
APA, Harvard, Vancouver, ISO, and other styles
17

Vidal-Balea, Aida, Oscar Blanco-Novoa, Paula Fraga-Lamas, Miguel Vilar-Montesinos, and Tiago M. Fernández-Caramés. "A Collaborative Augmented Reality Application for Training and Assistance during Shipbuilding Assembly Processes." Proceedings 54, no. 1 (2020): 4. http://dx.doi.org/10.3390/proceedings2020054004.

Full text
Abstract:
This paper presents the development of a novel Microsoft HoloLens collaborative application that allows shipyard operators to interact with a virtual clutch during its assembly in a real Turbine workshop. Such an Augmented Reality (AR) experience acts as a virtual guide while assembling different parts of a ship. In particular, the proposed application allows operators to position the clutch on a real environment and interact with it. The application also provides information about the documentation of each part of the clutch, showing its blueprints and physical measurements. The proposed AR application enables collaborative AR experiences, allowing users to visualize the same content and animations at the same time and interact simultaneously with 3D objects from multiple devices. Furthermore, the application is integrated with an Industrial Internet of Things (IIoT) framework, resulting on an AR-IIoT application that is able to receive and display real-time sensor data on information panels, as well as to trigger actions through actuators by making use of virtual user interfaces.
APA, Harvard, Vancouver, ISO, and other styles
18

Shaymanova Nigora Yusupovna. "THE ROLE OF SMART TECHNOLOGIES IN THE DEVELOPMENT OF RECREATIONAL TOURISM." Innovation Science and Technology 1, no. 3 (2025): 32–36. https://doi.org/10.55439/ist/vol1_iss3/65.

Full text
Abstract:
The role of smart technologies in improving the efficiency of sanatorium-resort infrastructure is growing. Thisstudy analyzes the use of the Internet of Things (IoT), Artificial Intelligence (AI), Big Data, and Virtual/Augmented Reality(VR/AR) technologies in the sanatorium-resort sector. During the research, global and Uzbekistan-specific experienceswere examined, and the impact of technological approaches on service quality was assessed. Through tables and graphs,the economic efficiency of smart technologies has been demonstrated.
APA, Harvard, Vancouver, ISO, and other styles
19

Blanco-Novoa, Óscar, Paula Fraga-Lamas, Miguel A. Vilar-Montesinos, and Tiago M. Fernández-Caramés. "Creating the Internet of Augmented Things: An Open-Source Framework to Make IoT Devices and Augmented and Mixed Reality Systems Talk to Each Other." Sensors 20, no. 11 (2020): 3328. http://dx.doi.org/10.3390/s20113328.

Full text
Abstract:
Augmented Reality (AR) and Mixed Reality (MR) devices have evolved significantly in the last years, providing immersive AR/MR experiences that allow users to interact with virtual elements placed on the real-world. However, to make AR/MR devices reach their full potential, it is necessary to go further and let them collaborate with the physical elements around them, including the objects that belong to the Internet of Things (IoT). Unfortunately, AR/MR and IoT devices usually make use of heterogeneous technologies that complicate their intercommunication. Moreover, the implementation of the intercommunication mechanisms requires involving specialized developers with have experience on the necessary technologies. To tackle such problems, this article proposes the use of a framework that makes it easy to integrate AR/MR and IoT devices, allowing them to communicate dynamically and in real time. The presented AR/MR-IoT framework makes use of standard and open-source protocols and tools like MQTT, HTTPS or Node-RED. After detailing the inner workings of the framework, it is illustrated its potential through a practical use case: a smart power socket that can be monitored and controlled through Microsoft HoloLens AR/MR glasses. The performance of such a practical use case is evaluated and it is demonstrated that the proposed framework, under normal operation conditions, enables to respond in less than 100 ms to interaction and data update requests.
APA, Harvard, Vancouver, ISO, and other styles
20

Wardani, Febri Pramudya, Sisca Widiyastuti, Hadassah Grace Ferisca, Tamariska Agape Scaferi, and Lovely Olive Fesca. "The Evolution of Education in the Singularity Era: Facing the Opportunities and Challenges of Future Technologies." Indonesian Journal of Economic & Management Sciences 2, no. 4 (2024): 687–702. http://dx.doi.org/10.55927/ijems.v2i4.10803.

Full text
Abstract:
The singularity technology revolution promises profound transformations in education. This article explores how singularity technologies, including artificial intelligence (AI), machine learning, augmented reality (AR), virtual reality (VR), and the Internet of Things (IoT), are impacting teaching and learning methods. Exploring aspects of personalized learning, greater accessibility, and enhanced collaboration, the article examines the impact of these technologies on students, teachers, and educational institutions. While offering great potential to improve the quality of education, the adoption of singularity technologies also presents challenges such as infrastructure readiness, data security, and implementation costs. Through case studies and in-depth analysis, the article provides a comprehensive insight into how education will evolve in the era of singularity technologies
APA, Harvard, Vancouver, ISO, and other styles
21

Srikanth, Kandragula. "Edge Computing and Cloud Integration." Journal of Scientific and Engineering Research 9, no. 5 (2022): 144–46. https://doi.org/10.5281/zenodo.14050159.

Full text
Abstract:
The convergence of edge computing and cloud computing fosters a revolutionary approach to data processing and application development. Edge computing empowers real-time data analysis at the network's periphery, while cloud computing provides scalable resources for storage, advanced analytics, and centralized management. This paper delves into the individual advantages of both edge and cloud computing before exploring the synergies created through their integration. It highlights how this combined approach fosters real-time decision making, optimizes data flow, and facilitates seamless functionality in both online and offline environments. Additionally, the paper explores use cases across various domains, encompassing the Internet of Things (IoT), Augmented Reality/Virtual Reality (AR/VR), healthcare, and industrial automation.
APA, Harvard, Vancouver, ISO, and other styles
22

Jufriansah, Adi, Ma'rup, and Azmi Khusnani. "Optimizing the Role of Teachers and Students in the Digital Era in Facing VUCA Challenges." Journal of Social and Community Development 1, no. 02 (2025): 105–17. https://doi.org/10.56741/jscd.v1i02.798.

Full text
Abstract:
In the rapidly developing digital era, technologies such as Artificial Intelligence (AI), Blockchain, Internet of Things (IoT), Augmented Reality (AR), Virtual Reality (VR), and Artificial Intelligence of Things (IoT) are becoming an integral part of education. The role of teachers and students needs to be adapted to utilize this technology effectively in facing the challenges of VUCA (Volatility, Uncertainty, Complexity, Ambiguity). This community service aims to identify strategies that can be implemented by teachers and students to utilize digital technology, as well as explore its impact and benefits in education. In addition, this community service will also examine how this technology can help reduce uncertainty and complexity in a changing educational environment. The evaluation results showed excellent achievements with high scores for conceptual understanding and overall benefits, confirming that this activity provides a solid foundation for developing education responsive to the demands of the times, especially in the current VUCA era.
APA, Harvard, Vancouver, ISO, and other styles
23

Mobo, Froilan. "The Role of Emerging Trends in Education." International Journal of Multidisciplinary: Applied Business and Education Research 2, no. 10 (2021): 909–13. http://dx.doi.org/10.11594/ijmaber.02.10.07.

Full text
Abstract:
Emerging Technology Trends in Education is defined as those technologies that represent new and significant developments in the field like the Internet of Things (IoT), Education 4.0 which uses the Blending Learning, Augmented Reality, and Virtual Reality. In this time of Pandemic there are lots of challenges encountered like we cannot conduct a face to face classroom instruction and even the simulation of activities. Educational courses that require laboratory of simulation of activities is the biggest challenges because students are having hard time in understanding the practical real-time applications. In this time of Pandemic the evolution of Emerging Trends in Education helps a lot because it’s characteristics to adopt the requirements as required by the Inter-Agency Task Force on COVID-19 (IATF.)The purpose of the study is to help and strengthen the role of the Emerging Trends in our Education amidst the Pandemic and to help our Educational Sector boost up the level of education in the new Normal Approach and schools will be able to adapt these emerging technologies specially in this time of a pandemic. In conclusion Emerging Trends plays a vital role because majority of the educational sector are now using Augmented Reality (AR) and Virtual Reality (VR) in their practical laboratory exercises while at home.&#x0D;
APA, Harvard, Vancouver, ISO, and other styles
24

Aliyah, Chandra Lukita, Greian April Pangilinan, Mochamad Heru Riza Chakim, and Dimas Bagus Saputra. "Examining the Impact of Artificial Intelligence and Internet of Things on Smart Tourism Destinations: A Comprehensive Study." Aptisi Transactions on Technopreneurship (ATT) 5, no. 2sp (2023): 135–45. http://dx.doi.org/10.34306/att.v5i2sp.332.

Full text
Abstract:
This research focuses on the high urgency of utilizing Artificial Intelligence (AI) and the Internet of Things (IoT) to enhance Smart Tourism Destinations (STDs). The integration of AI and IoT technologies offers unprecedented opportunities to revolutionize various aspects of tourism, from personalized recommendations to real-time data collection. The research aims to provide a comprehensive analysis of the current state, challenges, and future direction of STDs in the context of AI and IoT integration. It explores various AI techniques and IoT-enabled data collection mechanisms that can enrich the traveler experience and improve destination management. However, challenges such as privacy and data security issues need to be addressed. The research also provides foresight into future technologies like Augmented Reality (AR) and Virtual Reality (VR) that can further enhance STDs. The ultimate goal is to contribute to the development of smarter, visitor-oriented tourism destinations. The research highlights the significance of AI in shaping STDs and emphasizes the importance of addressing ethical considerations, data quality, interpretability, and human-AI collaboration to ensure responsible and effective use of AI in the tourism industry.
APA, Harvard, Vancouver, ISO, and other styles
25

Onime, Clement, James Uhomoibhi, Hui Wang, and Mattia Santachiara. "A reclassification of markers for mixed reality environments." International Journal of Information and Learning Technology 38, no. 1 (2020): 161–73. http://dx.doi.org/10.1108/ijilt-06-2020-0108.

Full text
Abstract:
PurposeThis paper presents a reclassification of markers for mixed reality environments that is also applicable to the use of markers in robot navigation systems and 3D modelling. In the case of Augmented Reality (AR) mixed reality environments, markers are used to integrate computer generated (virtual) objects into a predominantly real world, while in Augmented Virtuality (AV) mixed reality environments, the goal is to integrate real objects into a predominantly virtual (computer generated) world. Apart from AR/AV classifications, mixed reality environments have also been classified by reality; output technology/display devices; immersiveness as well as by visibility of markers.Design/methodology/approachThe approach adopted consists of presenting six existing classifications of mixed reality environments and then extending them to define new categories of abstract, blended, virtual augmented, active and smart markers. This is supported with results/examples taken from the joint Mixed Augmented and Virtual Reality Laboratory (MAVRLAB) of the Ulster University, Belfast, Northern Ireland; the Abdus Salam International Centre for Theoretical Physics (ICTP), Trieste, Italy and Santasco SrL, Regio Emilia/Milan, Italy.FindingsExisting classification of markers and mixed reality environments are mainly binary in nature and do not adequately capture the contextual relationship between markers and their use and application. The reclassification of markers into abstract, blended and virtual categories captures the context for simple use and applications while the categories of augmented, active and smart markers captures the relationship for enhanced or more complex use of markers. The new classifications are capable of improving the definitions of existing simple marker and markerless mixed reality environments as well as supporting more complex features within mixed reality environments such as co-location of objects, advanced interactivity, personalised user experience.Research limitations/implicationsIt is thought that applications and devices in mixed reality environments when properly developed and deployed enhances the real environment by making invisible information visible to the user. The current work only marginally covers the use of internet of things (IoT) devices in mixed reality environments as well as potential implications for robot navigation systems and 3D modelling.Practical implicationsThe use of these reclassifications enables researchers, developers and users of mixed reality environments to select and make informed decisions on best tools and environment for their respective application, while conveying information with additional clarity and accuracy. The development and application of more complex markers would contribute in no small measure to attaining greater advancements in extending current knowledge and developing applications to positively impact entertainment, business and health while minimizing costs and maximizing benefits.Originality/valueThe originality of this paper lies in the approach adopted in reclassifying markers. This is supported with results and work carried out at the MAV Reality Laboratory of Ulster University, Belfast–UK, the Abdus Salam International Centre for Theoretical Physics (ICTP), Trieste-Italy and Santasco SrL, Regio Emilia, Milan–Italy. The value of present research lies in the definitions of new categories as well as the discussions of how they improve mixed reality environments and application especially in the health and education sectors.
APA, Harvard, Vancouver, ISO, and other styles
26

Alonso-Rosa, Manuel, Aurora Gil-de-Castro, Antonio Moreno-Munoz, Joaquín Garrido-Zafra, Elena Gutierrez-Ballesteros, and Eduardo Cañete-Carmona. "An IoT Based Mobile Augmented Reality Application for Energy Visualization in Buildings Environments." Applied Sciences 10, no. 2 (2020): 600. http://dx.doi.org/10.3390/app10020600.

Full text
Abstract:
Augmented reality (AR) improves how we acquire, understand, and display information without distracting us from the real world. These technologies can be used in different applications and industries as they can incorporate domain-specific visualizations on a real-world screen. Mobile augmented reality (MAR) essentially consists of superimposing virtual elements over real objects on the screen, to give added value and enrich the interaction with reality. In numerous plants, it is being used for maintenance and repair tasks, as well as training. The Internet of Things (IoT) is increasingly pervading every aspect of our lives, including the power infrastructure of our buildings. IoT-enabled devices offer many connectivity options for helping supervise all-important energy assets. Aggregating data to cloud-based platforms enables operations teams to have on-time information access to make fast decisions and have a fast response regarding energy use, while maintenance teams keep on top of the appliance power quality and reliability needed by using MAR. This paper presents a novel approximation for visualizing appliance-related power quality to enhance awareness about the consumed electricity. A combined solution of MAR with IoT technologies is employed. Engineered solutions’ hands-free way to get data about surrounding appliances reduces the complexity, saves energy, and speeds up the operations. An innovative way to measure things at the right time leads to a competitive advantage.
APA, Harvard, Vancouver, ISO, and other styles
27

Loboda, Svitlana. "VIRTUAL EDUCATIONAL SPACE AND THE PROBLEM OF MORAL AND AESTHETIC DEVELOPMENT OF PERSONALITY." International Journal of New Economics and Social Sciences 18, no. 2 (2023): 9–17. http://dx.doi.org/10.5604/01.3001.0054.3032.

Full text
Abstract:
Moral and aesthetic education is the basis for the formation of humanistic consciousness of a person, which determines the nature of the direction of his actions and deeds in relation to himself, his family and society. Purpose of the article: to consider in the history of development the problem of organization of interaction of subjects of the educational process in the educational space and to substantiate the relevance of application in modern realities of the methodological approach of integration of science and art in the process of pedagogical design of virtual educational space. The methodological approach of science and art integration contributes to the processes of spiritual, moral and aesthetic formation of the student's personality. In order to comprehensively analyze the problem posed, the theoretical and methodological foun-dations for the implementation of the approach of integration of science and art in the conditions of modern pedagogical reality were presented. Special attention is paid to the integration of the latest information and communication technologies: virtual reality (VR), augmented reality (AR), artificial intelligence (AI), the Internet of Things (IoT). The development of quality educational content will be the prospect of future research.
APA, Harvard, Vancouver, ISO, and other styles
28

Alam, Tanweer. "Metaverse of Things (MoT) Applications for Revolutionizing Urban Living in Smart Cities." Smart Cities 7, no. 5 (2024): 2466–94. http://dx.doi.org/10.3390/smartcities7050096.

Full text
Abstract:
The Metaverse of Things (MoT) is an advanced technology that has the potential to revolutionise urban living in the present era. This article explores the advantages, uses, and transformative outcomes of the MoT in smart cities. It encompasses sustainability, urban planning, citizen participation, infrastructure management, and more. MoT integrates the Internet of Things (IoT) with metaverse technologies. The ultimate objective is to develop virtual environments that are highly interactive, interconnected, and immersive while maintaining a high level of fidelity to reality. The IoT utilises virtual reality (VR), augmented reality (AR), and other digital technologies to gather data, facilitate communication, and automate certain processes, thereby enhancing several elements of urban living. The IoT will bring about a profound transformation in the way cities gather and utilise data to enhance services and optimise efficiency. Cities that can efficiently distribute this data can enhance public safety, optimise energy usage, regulate traffic, and manage waste properly. MoT apps that utilise immersive technologies and the IoT can be used to generate more intelligent and captivating cityscapes. The implementation of the MoT can greatly enhance the quality of life for residents of smart cities through improvements in transportation, healthcare, education, and community engagement. This study’s author examined how smart cities utilise the MoT to enhance the daily experiences of their inhabitants. This study examines the technical structure, possible advantages, and difficulties of implementing the MoT in urban settings, aiming to enhance the resilience, responsiveness, and adaptability of cities. The findings emphasise the importance of robust legislative frameworks, stringent security requirements, and well-developed infrastructure to facilitate the extensive use of MoT technology. These factors are crucial for establishing a highly interconnected and efficient urban environment.
APA, Harvard, Vancouver, ISO, and other styles
29

Akram, Shaik Vaseem, Praveen Kumar Malik, Rajesh Singh, et al. "Implementation of Digitalized Technologies for Fashion Industry 4.0: Opportunities and Challenges." Scientific Programming 2022 (August 17, 2022): 1–17. http://dx.doi.org/10.1155/2022/7523246.

Full text
Abstract:
The Sustainable Development Goals of the United Nations prioritize sustainability by 2030. The fashion industry is one most substantial manufacturing industries that generate an economy of 3 trillion dollars and contributes to 2% of the world’s gross domestic product. In addition to this, the fashion industry must focus on social and environmental concerns, where it should create fashionable products to promote sustainable consumption and production. Sustainable consumption and production can be achieved with the establishment of resilient infrastructure with innovation. The resilient infrastructure with innovation is realized by the integration of digital technologies such as the Internet of Things (IoT), artificial intelligence (AI), blockchain, augmented reality (AR), and virtual reality (VR). With this motivation, this study explored the different studies that implemented these technologies in the fashion industry for smart cloth (health), supply chain, circular economy, dress recommendation system, fashion trend forecasting, health prediction, and virtual and augmented based shopping experience. Along with the progress of these technologies in the fashion industry, the study also discussed limitations and provided recommendations such as wide adoption of blockchain in fashion supply chain; advancement in energy storage for smart cloth; integration of IoT, AI, and edge computing; and smart clothing-based framework for rescue operation for future enhancement.
APA, Harvard, Vancouver, ISO, and other styles
30

Riveira, Carlose, Amina Fadhila, Johanes O’Reilly, Lin Wei Sung, and Helena Kovialenko. "Technological Advancements Shaping Future Learning Environments." Journal of Studies in Academic, Humanities, Research, and Innovation 1, no. 1 (2024): 1–17. https://doi.org/10.71305/sahri.v1i1.121.

Full text
Abstract:
Technological advancements have brought about significant changes in the world of education, creating a more dynamic and adaptive learning environment. Technologies such as Artificial Intelligence (AI), Augmented Reality (AR), Virtual Reality (VR), the Internet of Things (IoT), and digital learning play a crucial role in shaping the future of education. This study aims to analyze how these technological advancements impact the learning environment and the role of teachers in the future. The method used in this research is a literature review, collecting and analyzing various publications related to the implementation of technology in education. The findings indicate that AI enables personalized learning, AR and VR create immersive experiences, IoT enhances student interaction with the learning environment, and digital learning offers greater flexibility. Despite their potential, the main challenges in implementing these technologies include the need for adequate infrastructure, the digital divide, and the importance of technological literacy among teachers and students. This study concludes that, although technology will transform the role of teachers, they remain a key element in supporting effective learning through the wise and inclusive use of technology
APA, Harvard, Vancouver, ISO, and other styles
31

Madduru, Pavan. "ARTIFICIAL INTELLIGENCE AS A SERVICE IN DISTRIBUTED MULTI ACCESS EDGE COMPUTING ON 5G EXTRACTING DATA USING IOT AND INCLUDING AR/VR FOR REAL-TIME REPORTING." INFORMATION TECHNOLOGY IN INDUSTRY 9, no. 1 (2021): 912–31. http://dx.doi.org/10.17762/itii.v9i1.220.

Full text
Abstract:
To meet the growing demand for mobile data traffic and the stringent requirements for Internet of Things (IoT) applications in emerging cities such as smart cities, healthcare, augmented / virtual reality (AR / VR), fifth-generation assistive technologies generation (5G) Suggest and use on the web. As a major emerging 5G technology and a major driver of the Internet of Things, Multiple Access Edge Computing (MEC), which integrates telecommunications and IT services, provides cloud computing capabilities at the edge of an access network. wireless (RAN). By providing maximum compute and storage resources, MEC can reduce end-user latency. Therefore, in this article we will take a closer look at 5G MEC and the Internet of Things. Analyze the main functions of MEC in 5G and IoT environments. It offers several core technologies that enable the use of MEC in 5G and IoT, such as cloud computing, SDN / NFV, information-oriented networks, virtual machines (VMs) and containers, smart devices, shared networks and computing offload. This article also provides an overview of MEC's ​​role in 5G and IoT, a detailed introduction to MEC-enabled 5G and IoT applications, and future perspectives for MEC integration with 5G and IoT. Additionally, this article will take a closer look at the MEC research challenges and unresolved issues around 5G and the Internet of Things. Finally, we propose a use case that MEC uses to obtain advanced intelligence in IoT scenarios.
APA, Harvard, Vancouver, ISO, and other styles
32

P., Ashoka,, N. K. Singh, N. H. Sunitha, et al. "Enhancing Agricultural Production with Digital Technologies: A Review." International Journal of Environment and Climate Change 13, no. 9 (2023): 409–22. http://dx.doi.org/10.9734/ijecc/2023/v13i92250.

Full text
Abstract:
The purpose of this study is to investigate the transformational influence of technological advances in the development of agricultural practises in India, revealing how they might improve production and sustainability. It examines a variety of innovations, including precision farming robots, artificial intelligence (AI), the Internet of Things (IoT), blockchain, and virtual reality/augmented reality (VR/AR). Agricultural precision maximises resource use while reducing environmental effect. Robotics makes automatic planting, harvesting, and weeding possible, increasing efficiency and decreasing the need for physical labour. The report backs up these ideas with detailed case studies that demonstrate actual effects on the ground. Nevertheless, it also carefully addresses the numerous problems that are impeding mainstream use of these technologies. The study concludes that while digital technologies have the potential to revolutionise agricultural practises, they must be addressed in order to realise their full potential.
APA, Harvard, Vancouver, ISO, and other styles
33

Diantoro, Karno, Dedeh Supriyanti, Ardi, and Yulia Putri Ayu Sanjaya. "Implications of Distributed Energy Development in Blockchain-Based Institutional Environment." Aptisi Transactions on Technopreneurship (ATT) 5, no. 2sp (2023): 209–20. http://dx.doi.org/10.34306/att.v5i2sp.343.

Full text
Abstract:
This research focuses on the high urgency of utilizing Artificial Intelligence (AI) and the Internet of Things (IoT) to enhance Smart Tourism Destinations (STDs). The integration of AI and IoT technologies offers unprecedented opportunities to revolutionize various aspects of tourism, from personalized recommendations to real-time data collection. The research aims to provide a comprehensive analysis of the current state, challenges, and future direction of STDs in the context of AI and IoT integration. It explores various AI techniques and IoT-enabled data collection mechanisms that can enrich the traveler experience and improve destination management. However, challenges such as privacy and data security issues need to be addressed. The research also provides foresight into future technologies like Augmented Reality (AR) and Virtual Reality (VR) that can further enhance STDs. The ultimate goal is to contribute to the development of smarter, visitor-oriented tourism destinations. The research highlights the significance of AI in shaping STDs and emphasizes the importance of addressing ethical considerations, data quality, interpretability, and human-AI collaboration to ensure responsible and effective use of AI in the tourism industry.
APA, Harvard, Vancouver, ISO, and other styles
34

Apostolidis, Hippokratis, Lampros Karavidas, Dimitris Zygolanis, Ioannis Stamelos, and Thrasyvoulos Tsiatsos. "STAYInBowling: Step Tracking to Support Novice Bowlers’ Training." Electronics 14, no. 8 (2025): 1547. https://doi.org/10.3390/electronics14081547.

Full text
Abstract:
Modern sport technology is a rapidly evolving scientific field utilizing leading techniques, such as the internet of things (IoT), augmented reality (AR), virtual reality (VR) and the use of many kinds of sensors. The feedback and the support provided by technology seem to have the potential to bring sufficient changes in sports training following a new trend, which is trying to integrate modern technology into sports. The aim of this study is to integrate responsive feedback and internet of things (IoT) technology into sports mainly in order to support the training of novice bowling athletes, raise their engagement with their sport and boost their performance. Following this direction, this research utilizes a system of sensors to apply step tracking of a bowling athlete during a throw ball attempt. The proposed solution is a European-funded project (ERASMUS+) supporting the “Europe 2020 strategy” to motivate people to transform their learning experiences into a beneficial way of constructing better performance. The results of the proposed system evaluation showed that bowlers and their coaches highlighted its usability and its usefulness. Thus, the proposed system may prove a valuable tool supporting athletes in general, and more particularly, novices’ training in bowling.
APA, Harvard, Vancouver, ISO, and other styles
35

Koulouris, Dionysios, Andreas Menychtas, and Ilias Maglogiannis. "An IoT-Enabled Platform for the Assessment of Physical and Mental Activities Utilizing Augmented Reality Exergaming." Sensors 22, no. 9 (2022): 3181. http://dx.doi.org/10.3390/s22093181.

Full text
Abstract:
Augmented reality (AR) and Internet of Things (IoT) are among the core technological elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. These technologies are continuously improving and are available nowadays in all popular programming environments and platforms, allowing for their wide adoption in many different business and research applications. In the fields of healthcare and assisted living, AR is extensively applied in the development of exergames, facilitating the implementation of innovative gamification techniques, while IoT can effectively support the users’ health monitoring aspects. In this work, we present a prototype platform for exergames that combines AR and IoT on commodity mobile devices for the development of serious games in the healthcare domain. The main objective of the solution was to promote the utilization of gamification techniques to boost the users’ physical activities and to assist the regular assessment of their health and cognitive statuses through challenges and quests in the virtual and real world. With the integration of sensors and wearable devices by design, the platform has the capability of real-time monitoring the users’ biosignals and activities during the game, collecting data for each session, which can be analyzed afterwards by healthcare professionals. The solution was validated in real world scenarios and the results were analyzed in order to further improve the performance and usability of the prototype.
APA, Harvard, Vancouver, ISO, and other styles
36

Setti, Tarek, and Ádám B. Csapó. "Cognitive Aspects of 2D Content Integration and Management in 3D Virtual Reality Spaces." Infocommunications journal 15, Special Issue (2023): 37–45. http://dx.doi.org/10.36244/icj.2023.6.5.

Full text
Abstract:
The advent of 2D graphical user interfaces in the 1980s shifted user interactions from line-based terminals to icon-based interfaces. As smartphones emerged in the 2010s, portable 2D graphical interfaces became a reality, liberating users from being confined to a single location when accessing digital services. These transformations have profoundly altered our understanding of digital information systems, with impacts that cannot be easily quantified. Current advancements in virtual and augmented reality (VR/AR), the Internet of Things (IoT), and artificial intelligence (AI) are on the verge of ushering in the next significant leap in cognitive expansion, introducing portable and highly contextual spatial interfaces, also sometimes referred to as Digital Realities (DRs). As a result, users now anticipate the ability to engage with an increasing array and variety of digital content in ways that are more contextualized and tailored to their needs, taking into account factors such as time, location, personalized goals and user-specific histories. In this paper, we aim to give an overview of cognitive aspects relevant to content integration and management specifically in DR environments, and to propose solutions and / or best practices to address them. Our discussion is centered around a paradigm called the Doing When-Seeing (DWS) paradigm, which we propose for the design of Digital Reality interfaces. We demonstrate the applicability of this paradigm to the design of interfaces for creating content, organizing content, and semantically representing and retreiving content within 3D Digital Reality environments.
APA, Harvard, Vancouver, ISO, and other styles
37

Panneer Selvam Viswanathan. "Convergence of Conversational AI with IoT and AR/VR: A systematic review of emerging applications and industry transformations." International Journal of Science and Research Archive 14, no. 1 (2025): 1085–93. https://doi.org/10.30574/ijsra.2025.14.1.0159.

Full text
Abstract:
Integrating conversational AI with emerging technologies fundamentally transforms human-computer interaction across multiple sectors and applications. This article comprehensively analyzes how conversational AI converges with the Internet of Things (IoT) and Augmented Reality/Virtual Reality (AR/VR) technologies to create more intuitive, responsive, and immersive user experiences. By systematically examining current implementations, we explore the synergistic relationships between these technologies in smart environments, healthcare systems, industrial operations, and educational platforms. The article reveals that while this technological convergence offers unprecedented opportunities for automation, personalization, and enhanced user engagement, it also presents significant challenges regarding system integration, data privacy, and security. The findings indicate that successful implementation requires careful consideration of infrastructure requirements, user experience design, and privacy frameworks. This article contributes to the growing body of knowledge on multi-modal technology integration. It provides insights for researchers, developers, and industry practitioners working towards the next generation of intelligent interactive systems. The article concludes by identifying critical areas for future research and development in this rapidly evolving field.
APA, Harvard, Vancouver, ISO, and other styles
38

Singh, Devendra, Rajesh Singh, Anita Gehlot, Shaik Vaseem Akram, Neeraj Priyadarshi, and Bhekisipho Twala. "An Imperative Role of Digitalization in Monitoring Cattle Health for Sustainability." Electronics 11, no. 17 (2022): 2702. http://dx.doi.org/10.3390/electronics11172702.

Full text
Abstract:
In the current context, monitoring cattle health is critical for producing abundant milk to satisfy population growth demand and also for attaining sustainability. Traditional methods associated with cattle health must be strengthened in order to overcome the concern of detecting diseases based on the health condition. This problem has moved attention toward digital technologies such as the Internet of Things (IoT), artificial intelligence (AI), cloud computing, edge/fog computing, big data, blockchain, drones, robotics, and augmented reality (AR)/virtual reality (VR), as these technologies have proved for real-time monitoring, intelligent analytics, secure data distribution, and real-time visual experience. The purpose of this study is to examine and discuss many cattle health disorders, as well as to address the fundamental notion of digital technologies, as well as the significance of these technologies for cattle health. Furthermore, the article addressed the different devices that integrated IoT and AI for cattle health monitoring, in which the previous architecture of cattle health monitoring is presented. Based on the review, the article discusses the challenges and suggests recommendations that can be implemented for the future work
APA, Harvard, Vancouver, ISO, and other styles
39

Hsu, Hao-Ming, and Philippe Gourbesville. "Introduction of integrated decision support system for flood disaster management." IOP Conference Series: Earth and Environmental Science 1136, no. 1 (2023): 012019. http://dx.doi.org/10.1088/1755-1315/1136/1/012019.

Full text
Abstract:
Abstract Heavy precipitation events and fluvial flood can cause serious damage to property and fatality, and thus flood disaster management is essential to lower the risk, to prevent and to mitigate the crisis. Effective and efficient flood disaster management requires on-site information, forecast and appropriate corresponding response strategies and measures. Therefore, a concept of integrated decision support system (DSS) for flood disaster management is proposed and discussed in this paper. The DSS integrates observation, rainfall forecast, fast flood simulation, historical events and crisis scenarios, and response strategies and measures, by means of information and communication technology (ICT) and internet of things (IoT). The DSS can provide relevant information and offer suggestions of action before and during the crisis. The DSS can also be utilised for disaster drill, education, and demonstration with the help of virtual reality (VR), augmented reality (AR) or Metaverse technology. The aims of this DSS are to improve existing response strategies and emergency services, to enhance the community-based disaster risk management, and to raise public crisis awareness.
APA, Harvard, Vancouver, ISO, and other styles
40

Rame, Rame, Purwanto Purwanto, and Sudarno Sudarno. "Global Context of Industry 5.0 : Current Trends and Challenges in Indonesia." Jurnal Riset Teknologi Pencegahan Pencemaran Industri 14, no. 3 (2023): 21–32. http://dx.doi.org/10.21771/jrtppi.2023.v14.no3.p21-32.

Full text
Abstract:
Industry 5.0, the latest advancement in production processes, emphasizes a collaborative and human-centered approach to manufacturing. This paradigm shift incorporates 3D printing, Augmented Reality (AR), Virtual Reality (VR), the Internet of Things (IoT), and Artificial Intelligence (AI) to potentially enhance environmental sustainability, process technology, and energy conservation. Although Industry 5.0 offers significant opportunities, its implementation in Indonesia faces several challenges, such as infrastructure development, human resource competency enhancement, and the establishment of supportive laws and regulations. Collaboration among government, industry, and academic institutions drives innovation and research. This review article examines the current state of Industry 5.0, the underlying technology, and the obstacles and opportunities in adopting this novel manufacturing approach. It highlights environmental impact, process technology, and energy conservation as critical areas for consideration. Indonesia can substantially improve these areas by leveraging the potential of Industry 5.0 and overcoming these challenges. The paper offers insights into Indonesia's integration of Industry 5.0 and explores the benefits this new paradigm can bring to the nation.&#x0D;
APA, Harvard, Vancouver, ISO, and other styles
41

Ghosh, Lisa, and R. Ravichandran. "Emerging Technologies in Vocational Education and Training." Journal of Digital Learning and Education 4, no. 1 (2024): 41–49. http://dx.doi.org/10.52562/jdle.v4i1.975.

Full text
Abstract:
This study explores into the dynamic landscape of vocational education, spotlighting the pivotal role played by emerging technologies in shaping pedagogy and skill development. The swiftly changing world of work demands educational adaptability, and emerging technologies offer innovative avenues to meet this imperative. Examining cutting-edge innovations such as Virtual Reality (VR), Augmented Reality (AR), Artificial Intelligence (AI), Machine Learning (ML), Internet of Things (IoT), Robotics, Automation, Big Data, Analytics, Blockchain, 3D printing, and Gamification, this research explores their application in vocational education. Drawing on a comprehensive literature review and diverse global case studies, the paper explores the transformative potential of these technologies and associated challenges. Despite cost and training concerns, the study suggests solutions like affordable access, educator training programs, and equitable technology distribution. It concludes by underscoring the necessity for strategic investments in professional development, technology accessibility, and inclusive educational programs to ensure responsible integration of emerging technologies, positioning vocational education as a catalyst for societal and economic advancement.
APA, Harvard, Vancouver, ISO, and other styles
42

Bonde, Lossan. "A Framework for Integrating Emerging Technologies into Technical and Vocational Education and Training." Africa Journal of Technical and Vocational Education and Training 9, no. 1 (2024): 97–107. http://dx.doi.org/10.69641/afritvet.2024.91184.

Full text
Abstract:
Artificial Intelligence (AI), the Internet of Things (IoT), Virtual Reality (VR), and Augmented Reality (AR) are some of the trending technologies that are significantly impacting the world. AI aims to produce machines capable of tasks requiring thinking and intelligence. AI systems are exploding in all industries and all sectors of human activities. VR uses modelling and simulation to produce systems that enable people to interact with virtual objects in virtual environments. In contrast, AR modifies the real-world environment by adding computer-generated objects. The combination of VR and AR has led to the metaverse technology already used in industry and education. IoT is about using small devices connected to the internet to monitor and control physical objects or systems remotely or to collect valuable data from the environment. While all these technologies have great promises and potential positive impacts on education, there is no obvious way of integrating them into the educational system. This study aims to design a framework for assessing and integrating emerging technologies to their full potential in the Technical and Vocational Education and Training (TVET) systems. The research uses an exploratory design with secondary data collected from existing literature. The analysis of existing literature helped in identifying the key skills and competencies that TVET programmes must deliver. Then, the potential impacts of emerging technologies on these skills are derived. The study proposes 1) a method for assessing the potential of a technology and 2) a method for determining the highest possible level of integrating technology in TVET. The study also provides valuable recommendations to TVET institution administrators, trainers, and trainee. Therefore, this paper's main contribution is introducing a new framework for integrating AI, AR/VR and IoT into TVET education. TVET institutions administrators, trainers and trainee are the primary beneficiaries of the outcome of this research. The main limitation of this study is that its application requires expertise.
APA, Harvard, Vancouver, ISO, and other styles
43

Srivastava, Amit, Sajjaf Jawaid, Rajesh Singh, et al. "Imperative Role of Technology Intervention and Implementation for Automation in the Construction Industry." Advances in Civil Engineering 2022 (June 12, 2022): 1–19. http://dx.doi.org/10.1155/2022/6716987.

Full text
Abstract:
According to sustainable development goals, the construction industry is one of the vital industries that can build resilient and sustainable infrastructure for human settlements. As the traditional approaches in the construction industry are causing distinct challenges including environmental pollution and excess energy usage, however, the integration of emerging technologies will assist us to reduce the impact and also enhance the activities in the construction industry. Motivated by the facts, this study aims to address the significance of automation in the construction industry with distinct emerging technologies like the Internet of things (IoT), automation, radio frequency identification (RFID), building information modeling (BIM), augmented reality (AR), and virtual reality (VR). The large amount of data generated from the IoT, RFID, BIM, and AR/VR provided an opportunity for big data and artificial intelligence (AI) to extract meaningful insights related to the events in the construction industry. Furthermore, edge and fog computing technology encourages us to implement AI at the edge network for analytics at the end of the edge device. Based on the above analysis, the article discussed recommendations that could assist in further enhancement and implementation of automation in the construction industry. Cloud-assisted AR/VR, integration of AI with IoT infrastructure, 4D printing, adopting blockchain in the construction industry, and smart robotics are the recommendation addressed in this article.
APA, Harvard, Vancouver, ISO, and other styles
44

Abhiram, Sanal, Sebastian Anjana, K. Haripriya, V. Adatte Nevin, and S. Sneha. "Virtual Smart Home Automation." Research and Reviews: Advancement in Robotics 7, no. 3 (2024): 4–10. https://doi.org/10.5281/zenodo.13317690.

Full text
Abstract:
<em>This is a first step towards the emerging technology automation. This project demonstrates how to implement a simple automation system in our own home. Along with the automation system home security features are included for additional safety to the home using fingerprint sensors and a camera module for a sophisticated smart door lock system. Real-time security alerts and notifications are sent to user's mobile phones, ensuring immediate awareness and control over the security posture of their homes. Motion detection sensor detects motion and sends the instantaneous image to the user's telegram account. Home appliances are seamlessly connected through ESP32 devices, enabling effective communication and control within the smart home ecosystem. The development of this Virtual Smart Home Automation system is powered by Unity and Vuforia, serving as the primary tools for AR development. These technologies contribute to creating a dynamic and immersive control environment. To identify the room temperature and humidity DHT11 sensor is used. Along with the hardware side, a user interface is created which provides a better user experience and better interaction. </em>
APA, Harvard, Vancouver, ISO, and other styles
45

Suzuki, Rina. "Impact of 5GTechnology on Mobile Internet Usage in Japan." International Journal of Technology and Systems 9, no. 4 (2024): 12–22. http://dx.doi.org/10.47604/ijts.2818.

Full text
Abstract:
Purpose: To aim of the study was to analyze the impact of 5G technology on mobile internet usage in Japan. Methodology: This study adopted a desk methodology. A desk study research design is commonly known as secondary data collection. This is basically collecting data from existing resources preferably because of its low cost advantage as compared to a field research. Our current study looked into already published studies and reports as the data was easily accessed through online journals and libraries. Findings: The rollout of 5G technology in Japan has led to a 35% increase in mobile internet usage, with users enjoying faster speeds and improved online experiences. This enhancement supports high-bandwidth applications like video streaming and gaming, and benefits businesses by facilitating remote work and innovative services such as augmented reality (AR) and the Internet of Things (IoT). However, substantial infrastructure investments are needed to ensure widespread coverage and reliability. Unique Contribution to Theory, Practice and Policy: Diffusion of innovations theory, technology acceptance model (TAM) &amp; network externalities theory may be used to anchor future studies on impact of 5G technology on mobile internet usage in Japan. Practically, businesses and mobile service providers in Japan can leverage 5G to develop and deploy innovative services such as augmented reality (AR) applications, real-time gaming experiences, and immersive virtual communication platforms. Policymakers can develop frameworks that facilitate fair competition among telecom operators while promoting investment in 5G infrastructure.
APA, Harvard, Vancouver, ISO, and other styles
46

Zaguia, Atef, Darine Ameyed, MohamedAmime Haddar, Omar Cheikhrouhou, and Habib Hamam. "Cognitive IoT-Based e-Learning System: Enabling Context-Aware Remote Schooling during the Pandemic." Journal of Healthcare Engineering 2021 (August 31, 2021): 1–12. http://dx.doi.org/10.1155/2021/7358874.

Full text
Abstract:
The 2019–2020 coronavirus pandemic had far-reaching consequences beyond the spread of the disease and efforts to cure it. Today, it is obvious that the pandemic devastated key sectors ranging from health to economy, culture, and education. As far as education is concerned, one direct result of the spread of the pandemic was the resort to suspending traditional in-person classroom courses and relying on remote learning and homeschooling instead, by exploiting e-learning technologies, but many challenges are faced by these technologies. Most of these challenges are centered around the efficiency of these delivery methods, interactivity, and knowledge testing. These issues raise the need to develop an advanced smart educational system that assists home-schooled students, provides teachers with a range of smart new tools, and enable a dynamic and interactive e-learning experience. Technologies like the Internet of things (IoT) and artificial intelligence (AI), including cognitive models and context-awareness, can be a driving force in the future of e-learning, opening many opportunities to overcome the limitation of the existing remote learning systems and provide an efficient reliable augmented learning experience. Furthermore, virtual reality (VR) and augmented reality (AR), introduced in education as a way for asynchronous learning, can be a second driving force of future synchronous learning. The teacher and students can see each other in a virtual class even if they are geographically spread in a city, a country, or the globe. The main goal of this work is to design and provide a model supporting intelligent teaching assisting and engaging e-learning activity. This paper presents a new model, ViRICTA, an intelligent system, proposing an end-to-end solution with a stack technology integrating the Internet of things and artificial intelligence. The designed system aims to enable a valuable learning experience, providing an efficient, interactive, and proactive context-aware learning smart services.
APA, Harvard, Vancouver, ISO, and other styles
47

Jimmy, Kato, Kitakufe Doreen, and Muhindo Jennifer. "The convergence of the fourth industrial revolution and mixed reality: Transforming agricultural economics in developing nations and retail experiences in the U.S." World Journal of Advanced Research and Reviews 23, no. 3 (2024): 2267–80. https://doi.org/10.5281/zenodo.14964619.

Full text
Abstract:
The Fourth Industrial Revolution (4IR) and Mixed Reality (MR) are revolutionizing industries worldwide by merging advanced digital technologies with physical environments. This paper explores the convergence of 4IR technologies, such as Artificial Intelligence (AI), the Internet of Things (IoT), robotics, and big data analytics, with MR, which includes Augmented Reality (AR) and Virtual Reality (VR). Specifically, this article examines the profound impact of these technologies on two distinct sectors: agricultural economics in developing nations and retail experiences in the United States. In developing nations, the agricultural sector faces numerous challenges, including resource constraints, climate change, and limited access to technology. The integration of 4IR technologies is transforming this sector by enabling precision farming, improving resource management, and optimizing supply chain processes. IoT devices and AI-powered algorithms are enhancing irrigation, fertilization, and pest control, while drones and robotics are automating labor-intensive tasks such as planting and harvesting. MR technologies, particularly AR and VR, are playing a vital role in providing virtual training for farmers, real-time monitoring of machinery, and on-site troubleshooting. These innovations significantly improve agricultural productivity and sustainability, leading to higher yields, more efficient resource use, and better livelihoods for farmers. In contrast, the retail industry in the United States is undergoing a digital transformation fueled by the rise of e-commerce and evolving consumer preferences. MR technologies are at the forefront of this transformation, offering personalized and immersive shopping experiences that enhance customer engagement. AR allows consumers to virtually try on clothing, accessories, and cosmetics, while VR creates immersive brand experiences and virtual stores. These innovations not only enhance the shopping experience but also streamline supply chain management and inventory control through AI and IoT applications. The article explores how these technologies enable retailers to deliver personalized recommendations, optimize inventory levels, and improve logistics operations. Through an in-depth analysis of case studies, this paper illustrates how the convergence of 4IR and MR technologies is driving economic growth and operational efficiency in agriculture and retail. It also highlights the challenges and barriers to technology adoption, such as financial constraints, resistance to change, and regulatory considerations. The article concludes with policy recommendations for governments, businesses, and international organizations to foster the broader implementation of 4IR and MR technologies. These recommendations include investing in digital infrastructure, promoting cross-sector collaborations, and providing incentives for technology adoption. By leveraging these advancements, developing nations can improve agricultural sustainability, and the U.S. retail industry can deliver more engaging, efficient, and personalized experiences, ultimately driving sustainable economic development.
APA, Harvard, Vancouver, ISO, and other styles
48

Minopoulos, Georgios M., Vasileios A. Memos, Christos L. Stergiou, et al. "Exploitation of Emerging Technologies and Advanced Networks for a Smart Healthcare System." Applied Sciences 12, no. 12 (2022): 5859. http://dx.doi.org/10.3390/app12125859.

Full text
Abstract:
Current medical methods still confront numerous limitations and barriers to detect and fight against illnesses and disorders. The introduction of emerging technologies in the healthcare industry is anticipated to enable novel medical techniques for an efficient and effective smart healthcare system. Internet of Things (IoT), Wireless Sensor Networks (WSN), Big Data Analytics (BDA), and Cloud Computing (CC) can play a vital role in the instant detection of illnesses, diseases, viruses, or disorders. Complicated techniques such as Artificial Intelligence (AI), Machine Learning (ML), and Deep Learning (DL) could provide acceleration in drug and antibiotics discovery. Moreover, the integration of visualization techniques such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) with Tactile Internet (TI), can be applied from the medical staff to provide the most accurate diagnosis and treatment for the patients. A novel system architecture, which combines several future technologies, is proposed in this paper. The objective is to describe the integration of a mixture of emerging technologies in assistance with advanced networks to provide a smart healthcare system that may be established in hospitals or medical centers. Such a system will be able to deliver immediate and accurate data to the medical stuff in order to aim them in order to provide precise patient diagnosis and treatment.
APA, Harvard, Vancouver, ISO, and other styles
49

Ntumba, Charles, Samuel Aguayo, and Kamau Maina. "Revolutionizing Retail: A Mini Review of E-commerce Evolution." Journal of Digital Marketing and Communication 3, no. 2 (2023): 100–110. http://dx.doi.org/10.53623/jdmc.v3i2.365.

Full text
Abstract:
This review article delves into the transformative journey of e-commerce, tracing its inception in the mid-1990s, characterized by visionary companies such as Amazon, eBay, Alibaba, PayPal, and Dell. These pioneers laid the foundation for a digital commerce revolution, with technological innovations, particularly in mobile technology, reshaping the e-commerce landscape and providing users with seamless, on-the-go shopping experiences. The integration of augmented reality (AR) and virtual reality (VR) further bridged the gap between physical and digital realms, offering immersive product interactions. Artificial intelligence (AI) emerged as a transformative force, utilizing algorithms to analyze user data and personalize online shopping experiences. AI-driven chatbots and virtual assistants enhanced customer support, contributing to an overall personalized shopping journey. The predictive capabilities of AI enabled platforms to anticipate user behavior and strategically deploy personalized recommendations. Evolving consumer behavior, influenced by the convenience of online shopping and social media, is a central theme, with the rise of conscious consumers emphasizing sustainability and ethical practices in purchasing decisions. Looking forward, future trends in e-commerce include the continued dominance of AI in refining personalization, the potential of blockchain for transparency and security, and the integration of the Internet of Things (IoT) for a more connected shopping experience. AR, VR, voice commerce, and cross-border e-commerce are anticipated to play significant roles.
APA, Harvard, Vancouver, ISO, and other styles
50

Filipescu, Adrian, Georgian Simion, Dan Ionescu, and Adriana Filipescu. "IoT-Cloud, VPN, and Digital Twin-Based Remote Monitoring and Control of a Multifunctional Robotic Cell in the Context of AI, Industry, and Education 4.0 and 5.0." Sensors 24, no. 23 (2024): 7451. http://dx.doi.org/10.3390/s24237451.

Full text
Abstract:
The monitoring and control of an assembly/disassembly/replacement (A/D/R) multifunctional robotic cell (MRC) with the ABB 120 Industrial Robotic Manipulator (IRM), based on IoT (Internet of Things)-cloud, VPN (Virtual Private Network), and digital twin (DT) technology, are presented in this paper. The approach integrates modern principles of smart manufacturing as outlined in Industry/Education 4.0 (automation, data exchange, smart systems, machine learning, and predictive maintenance) and Industry/Education 5.0 (human–robot collaboration, customization, robustness, and sustainability). Artificial intelligence (AI), based on machine learning (ML), enhances system flexibility, productivity, and user-centered collaboration. Several IoT edge devices are engaged, connected to local networks, LAN-Profinet, and LAN-Ethernet and to the Internet via WAN-Ethernet and OPC-UA, for remote and local processing and data acquisition. The system is connected to the Internet via Wireless Area Network (WAN) and allows remote control via the cloud and VPN. IoT dashboards, as human–machine interfaces (HMIs), SCADA (Supervisory Control and Data Acquisition), and OPC-UA (Open Platform Communication-Unified Architecture), facilitate remote monitoring and control of the MRC, as well as the planning and management of A/D/R tasks. The assignment, planning, and execution of A/D/R tasks were carried out using an augmented reality (AR) tool. Synchronized timed Petri nets (STPN) were used as a digital twin akin to a virtual reality (VR) representation of A/D/R MRC operations. This integration of advanced technology into a laboratory mechatronic system, where the devices are organized in a decentralized, multilevel architecture, creates a smart, flexible, and scalable environment that caters to both industrial applications and educational frameworks.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography