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1

Nakanishi, Mikiko, and Tsutomu Horikoshi. "Intuitive substitute interface." Personal and Ubiquitous Computing 17, no. 8 (2013): 1797–805. http://dx.doi.org/10.1007/s00779-013-0651-5.

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Álvarez Reyes, Julio César. "Design of intuitive user interfaces for virtual assistants in university education." Journal of Scientific and Technological Research Industrial 4, no. 1 (2023): 17–20. http://dx.doi.org/10.47422/jstri.v4i1.34.

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Designing an intuitive user interface for virtual assistants in higher education presents several challenges, chief among them being natural language understanding, virtual assistant customization, user-centered design, integration with existing technology, and consideration of the educational context. The success of virtual assistants in higher education depends on the ability of designers and developers to understand the needs and preferences of users and their ability to design intuitive and effective user interfaces that enhance the learning and teaching experience. To address the challeng
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Goyzueta, Denilson V., Joseph Guevara M., Andrés Montoya A., et al. "Analysis of a User Interface Based on Multimodal Interaction to Control a Robotic Arm for EOD Applications." Electronics 11, no. 11 (2022): 1690. http://dx.doi.org/10.3390/electronics11111690.

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A global human–robot interface that meets the needs of Technical Explosive Ordnance Disposal Specialists (TEDAX) for the manipulation of a robotic arm is of utmost importance to make the task of handling explosives safer, more intuitive and also provide high usability and efficiency. This paper aims to evaluate the performance of a multimodal system for a robotic arm that is based on Natural User Interface (NUI) and Graphical User Interface (GUI). The mentioned interfaces are compared to determine the best configuration for the control of the robotic arm in Explosive Ordnance Disposal (EOD) ap
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Ciora, Radu Adrian, Daniela Gifu, and Carmen Mihaela Simion. "A Novel User Interface for Knowledge Base Browsing." Balkan Region Conference on Engineering and Business Education 1, no. 1 (2019): 377–82. http://dx.doi.org/10.2478/cplbu-2020-0045.

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AbstractIntuitive user interfaces have been of great concern for GUI developers. The current research, who deals with their designing, faces the term intuitive constantly. The main question is how can the Interface be intuitive? For the moment, the researchers try to provide a very intuitive generic user interface that can be used in a variety of applications. In this paper we provide a solution that can model any applied ontology into a honeycomb menu. The hexagonal shape of the honeycomb has attracted the attention of humans for centuries. As a relevant consequence, the final user can browse
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Ardiansyah, Hafizd, and Agung Fatwanto. "Application Design for Registration of Civil Appeals with Intuitive District Courts." IJID (International Journal on Informatics for Development) 9, no. 1 (2020): 45. http://dx.doi.org/10.14421/ijid.2020.09107.

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In designing user interface that are intuitive or easy to understand, users have their own challenges where they must continue to develop so that users can easily use existing applications. There are many user interface designs that are less intuitive not only on the display design, but also on the text and the colors used. This paper aims to create an intuitive user interface design by interviewing potential users from the place where the application will be implemented. The method used is intuitive by means of a literature study approach, and interviews. The results of this research are user
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Abrahamian, Edmond, Jerry Weinberg, Michael Grady, and C. Stanton. "The Effect of Personality-Aware Computer-Human Interfaces on Learning." JUCS - Journal of Universal Computer Science 10, no. (1) (2004): 27–37. https://doi.org/10.3217/jucs-010-01-0027.

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Traditional software used for student-centered learning typically provides for a uniform user interface through which the student can interact with the software, and through which the information is delivered in a uniformly identical fashion to all users without regard to their learning style. This research classifies personality types of computer science undergraduate students using the Myers-Briggs Type Indicator, relates these types of personalities to defined learning preferences, and tests if a given user interface designed for a given learning preference enhances learning. The general ap
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Takahashi, Yasutake, Kyohei Yoshida, Fuminori Hibino, and Yoichiro Maeda. "Human Pointing Navigation Interface for Mobile Robot with Spherical Vision System." Journal of Advanced Computational Intelligence and Intelligent Informatics 15, no. 7 (2011): 869–77. http://dx.doi.org/10.20965/jaciii.2011.p0869.

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Human-robot interaction requires intuitive interface that is not possible using devices, such as, the joystick or teaching pendant, which also require some trainings. Instruction by gesture is one example of an intuitive interfaces requiring no training, and pointing is one of the simplest gestures. We propose simple pointing recognition for a mobile robot having an upwarddirected camera system. The robot using this recognizes pointing and navigates through simple visual feedback control to where the user points. This paper explores the feasibility and utility of our proposal as shown by the r
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Jang, Yongseok. "Hand Haptic Interface for Intuitive 3D Interaction." Journal of the HCI Society of Korea 2, no. 2 (2007): 53. http://dx.doi.org/10.17210/jhsk.2007.11.2.2.53.

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Strauss, Howard. "The Good Interface: Friendly, Forgiving, and Intuitive." Campus-Wide Information Systems 10, no. 2 (1993): 17–20. http://dx.doi.org/10.1108/eb027522.

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Bang, Seungbae, and Sung-Hee Lee. "Spline Interface for Intuitive Skinning Weight Editing." ACM Transactions on Graphics 37, no. 5 (2018): 1–14. http://dx.doi.org/10.1145/3186565.

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Miyamoto, Ichiro, Yosuke Suzuki, Aiguo Ming, Masatoshi Ishikawa, and Makoto Shimojo. "Basic Study of Touchless Human Interface Using Net Structure Proximity Sensors." Journal of Robotics and Mechatronics 25, no. 3 (2013): 553–58. http://dx.doi.org/10.20965/jrm.2013.p0553.

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In this paper, we examine the touchless human interface using proximity sensors array. Touchless human interfaces, including Microsoft’s Kinect, are being studied intensively. We have developed Registor Network-Structure Proximity Sensor featuring a highspeed response, touchless operation, and freely determined arrangement. It is thought that intuitive input is possible by using a human interface with highspeed response proximity sensors. We simulated interface sensor output and examined the possibility to distinguish gestures performed using sensors in experiments.
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Zhao, Yiyi. "Interaction Design System for Artificial Intelligence User Interfaces Based on UML Extension Mechanisms." Mobile Information Systems 2022 (June 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/3534167.

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With the rapid development of computer network technology in recent years, more and more demands have been placed on the functionality and attributes of the user interface. In the development of many computer projects, the variability and flexibility of user interface requirements have greatly increased the complexity of program development for researchers. In addition, the poor reusability of page access control writing has created a pressing need for a highly standardized and flexible way of developing software. Thus, the development and design of user interfaces for application software sys
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HIROKAWA, Mitsuo, Katsuo INOUE, Tatsuya IWAKI, and Tomoko KASHIMA. "Fundamental Study on an Intuitive Interface Design Theory." Transactions of Japan Society of Kansei Engineering 13, no. 5 (2014): 543–54. http://dx.doi.org/10.5057/jjske.13.543.

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Heckel, Frederick, G. Michael Youngblood, and D. Hunter Hale. "BehaviorShop: An Intuitive Interface for Interactive Character Design." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 5, no. 1 (2009): 46–51. http://dx.doi.org/10.1609/aiide.v5i1.12361.

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Artificial intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the process of building complex AI characters. In this paper, we present BehaviorShop, a tool for building interactive characters, and the results of a study to test the effectiveness and ease of use of this tool. The majority (80%) of test subjects were able to successfully create a complex character using BehaviorShop. Our results show success with this interface, and the advantage of using the subsumption architecture as
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Kahramanoğulları, Ozan, Luca Cardelli, and Emmanuelle Caron. "An Intuitive Automated Modelling Interface for Systems Biology." Electronic Proceedings in Theoretical Computer Science 9 (November 15, 2009): 73–86. http://dx.doi.org/10.4204/eptcs.9.9.

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de Vries, Bauke, Sjoerd Buma, and Joran Jessurun. "An Intuitive Interface for Building Management and Planning." International Journal of Architectural Computing 4, no. 2 (2006): 17–26. http://dx.doi.org/10.1260/1478-0771.4.2.17.

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Suzuki, Kenta, Taichi Yamada, and Kuniaki Kawabata. "DEVELOPMENT OF AN INTERFACE FOR INTUITIVE ROBOT TELEOPERATION." Proceedings of the International Topical Workshop on Fukushima Decommissioning Research 2024 (2024): 1010. https://doi.org/10.1299/jsmefdr.2024.0_1010.

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HUBSKY, O. M. "Analysis of User Interfaces for Ground Control Stations of Unmanned Aerial Vehicles." Kibernetika i vyčislitelʹnaâ tehnika 217, no. 3(217) (2024): 5–23. http://dx.doi.org/10.15407/kvt217.03.005.

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Introduction. In the modern world, software (SW) is updated daily, particularly for ground control stations (GCS) of unmanned aerial vehicles (UAVs). These systems ' user interfaces (UI) ensure operator interaction with the drone, flight control, mission planning, and realtime data acquisition. These interfaces must be functional, convenient, and intuitive, allowing operators to perform their tasks effectively. Examining global experience allows for an evaluation of existing systems and the identification of areas for improvement. Important aspects include creating intuitive UIs to prevent inf
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Zhang, Ting, Ruizhi Liu, and Liang Sun. "Optimization of electrical control equipment interface layout with cognitive load based on pso algorithm." Journal of Physics: Conference Series 2815, no. 1 (2024): 012010. http://dx.doi.org/10.1088/1742-6596/2815/1/012010.

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Abstract Addressing the complexity of current impregnation machine electrical control interfaces, this study proposes optimization methods for their layout design. It incorporates factors affecting cognitive load during interface interaction, formulating three principles: highlighting essential elements, operation sequence, and element relevance. These principles guide the construction of a mathematical model for the optimization of electrical equipment control interface layouts. The Particle Swarm Optimization algorithm is applied to solve the model’s objective function, producing optimized l
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Giannakopoulos, Nikolaos T., Damianos P. Sakas, and Stavros P. Migkos. "Neuromarketing and Big Data Analysis of Banking Firms’ Website Interfaces and Performance." Electronics 13, no. 16 (2024): 3256. http://dx.doi.org/10.3390/electronics13163256.

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In today’s competitive digital landscape, banking firms must leverage qualitative and quantitative analysis to enhance their website interfaces, ensuring they meet user needs and expectations. By combining detailed user feedback with data-driven insights, banks can create more intuitive and engaging online experiences, ultimately driving customer satisfaction and loyalty. Thus, the need for website customer behavior analysis to evaluate its interface is critical. This study focused on the five biggest banking firms and collected big data from their websites. Statistical analysis was followed t
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Kawakami, Shinya, Tomohito Takubo, Kenichi Ohara, Yasushi Mae, and Tatsuo Arai. "Image Information Added Map Making Interface for Compensating Image Resolution." Journal of Robotics and Mechatronics 24, no. 3 (2012): 507–16. http://dx.doi.org/10.20965/jrm.2012.p0507.

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We propose an image information added map to create an intuitive interface to explore unknown environments using pictures. The proposed map contains a good picture for each mapped object. The shooting angle and position for the picture are defined by the required resolution of the image, the camera specifications and the object’s shape. The appearance from a desired direction can be confirmed intuitively by referring to the shooting vector for the object. To make the proposed map, high quality image information should be acquired on its definition. We developed a tool for making the map and te
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Hatzell, Kelsey. "(Invited) Non-Intuitive Failure Mechanics in Solid State Batteries." ECS Meeting Abstracts MA2024-02, no. 2 (2024): 314. https://doi.org/10.1149/ma2024-022314mtgabs.

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Solid electrolyte failure can occur through a range of different mechanisms. Electrochemical delamination at electrode and electrolyte interfaces is a prominent failure mechanism during high capacity and low N/P operating conditions, and filament formation is prevalent during high rate and long cycle-life deposition. Interface coherency and solid electrolyte microstructure both impact the ultimate degradation mode. Solid electrolyte microstructure, described in part by the density, periodicity, and interconnected arrangement of pores, plays a role in failure. Herein, we combine modeling, synch
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Liu, Shi Xuan, Xin Hong Li, and Jun Kang Zeng. "A Visual Simulation System Based on QT-STKX Research." Applied Mechanics and Materials 610 (August 2014): 653–57. http://dx.doi.org/10.4028/www.scientific.net/amm.610.653.

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STK is the important tool of satellite simulation and analysis, it can be intuitive and vivid reflects the state of satellite orbit. The STKX component allows user code to respond by writing incident response and control the user to the operation of the GUI interface STK components, in order to enhance the application of interactive ability. In this paper, through the application of the STKX component, and the design of Qt Chinese interface, realize the function of orbit dynamics simulation, 2D and 3D images and satellite images show function; To realize the Two-way exchange of information. Co
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Kim, Jinuk, Sungyoon Lee, and Jaehyo Kim. "Myo-Signal Based Intuitive Driving Interface: Development and Evaluation." Journal of Computational and Theoretical Nanoscience 12, no. 7 (2015): 1408–13. http://dx.doi.org/10.1166/jctn.2015.3905.

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Chang, Tsen Yao. "Creative Drawings as Intuitive Probes for Evaluating Interface Preferences." Applied Mechanics and Materials 311 (February 2013): 360–65. http://dx.doi.org/10.4028/www.scientific.net/amm.311.360.

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Achieving a balance between visual aesthetics and usability to enhance user experience has enjoyed an increasing popularity in Web design. This study combines creative drawings as intuitive probes to investigate users’ emotional reactions and needs. The basic purpose of these creative exercises is to inspire design researchers and practitioners into applying a strategy in practicable design research to probe real user experiences and create an enjoyable and effective user environment. Emotional engagement with design is vital in design research. Unfortunately, laboratory usability tests often
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Ciccone, L., M. Guay, and R. Sumner. "Flow Curves: an Intuitive Interface for Coherent Scene Deformation." Computer Graphics Forum 35, no. 7 (2016): 247–56. http://dx.doi.org/10.1111/cgf.13022.

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Chia, Andre, and Cheslav Balash. "Towards an improved intuitive interface for Remotely Operated Vehicles." Journal of Ocean Engineering and Science 5, no. 4 (2020): 346–57. http://dx.doi.org/10.1016/j.joes.2020.03.001.

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Yamaguchi, Hajime, Tsuyoshi Hioki, Shuichi Uchikoga, and Isao Amemiya. "A Flexible Display Enables a New Intuitive User Interface." Information Display 27, no. 2 (2011): 16–19. http://dx.doi.org/10.1002/j.2637-496x.2011.tb00351.x.

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Huang, Jinmiao, Prakhar Jaiswal, and Rahul Rai. "Gesture-based system for next generation natural and intuitive interfaces." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 33, no. 1 (2018): 54–68. http://dx.doi.org/10.1017/s0890060418000045.

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AbstractWe present a novel and trainable gesture-based system for next-generation intelligent interfaces. The system requires a non-contact depth sensing device such as an RGB-D (color and depth) camera for user input. The camera records the user's static hand pose and palm center dynamic motion trajectory. Both static pose and dynamic trajectory are used independently to provide commands to the interface. The sketches/symbols formed by palm center trajectory is recognized by the Support Vector Machine classifier. Sketch/symbol recognition process is based on a set of geometrical and statistic
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Jeng, Taysheng, and Chia-Hsun Lee. "Tangible Design Media: Toward An Interactive CAD Platform." International Journal of Architectural Computing 1, no. 2 (2003): 153–68. http://dx.doi.org/10.1260/147807703771799157.

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This paper presents an interactive CAD platform that uses a tangible user interface to visualize and modify 3D geometry through manipulation of physical artifacts. The tangible user interface attempts to move away from the commonly used non-intuitive desktop CAD environment to a 3D CAD environment that more accurately mimics traditional desktop drawing and pin-up situations. An important goal is to reduce the apparent complexity of CAD user interfaces and reduce the cognitive load on designers. Opportunities for extending tangible design media toward an interactive CAD platform are discussed.
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Bogaerts, Boris, Seppe Sels, Steve Vanlanduit, and Rudi Penne. "Interactive Camera Network Design Using a Virtual Reality Interface." Sensors 19, no. 5 (2019): 1003. http://dx.doi.org/10.3390/s19051003.

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The traditional literature on camera network design focuses on constructing automated algorithms. These require problem-specific input from experts in order to produce their output. The nature of the required input is highly unintuitive, leading to an impractical workflow for human operators. In this work we focus on developing a virtual reality user interface allowing human operators to manually design camera networks in an intuitive manner. From real world practical examples we conclude that the camera networks designed using this interface are highly competitive with, or sometimes even supe
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Randieri, Cristian, Andrea Pollina, Adriano Puglisi, and Christian Napoli. "Smart Glove: A Cost-Effective and Intuitive Interface for Advanced Drone Control." Drones 9, no. 2 (2025): 109. https://doi.org/10.3390/drones9020109.

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Recent years have witnessed the development of human-unmanned aerial vehicle (UAV) interfaces to meet the growing demand for intuitive and efficient solutions in UAV piloting. In this paper, we propose a novel Smart Glove v 1.0 prototype for advanced drone gesture control, leveraging key low-cost components such as Arduino Nano to process data, MPU6050 to detect hand movements, flexible sensors for easy throttle control, and the nRF24L01 module for wireless communication. The proposed research highlights the design methodology of reporting flight tests associated with simulation findings to de
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Santana, Jonas Machado, Bruno Duarte Silveira, Crescencio Lima, et al. "Design and Implementation of an Interactive System for Service Robot Control and Monitoring." Sensors 25, no. 4 (2025): 987. https://doi.org/10.3390/s25040987.

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This project aims to develop an interactive control system for an autonomous service robot using an ROS (robot operating system). The system integrates an intuitive web interface and an interactive chatbot supported by Google Gemini to enhance the control experience and personalization for the user. The methodology includes the integration of an API (application programming interface) to access a database storing user preferences, such as speed and frequent destinations. Furthermore, the system employs facial recognition, people groups’ recognition, and adaptive responses from the chatbot for
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Schwienhorst, Klaus. "The ‘third place’ – virtual reality applications for second language learning." ReCALL 10, no. 1 (1998): 118–26. http://dx.doi.org/10.1017/s095834400000433x.

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Recently we have seen a shift of focus in using the Internet from often inappropriate human-computer interactivity to human-human interaction, based on collaborative learning concepts like learner autonomy and tandem learning. The renewed discussion of interface design has provoked a reconsideration of me traditional graphical user interface and a shift towards more intuitive interfaces like virtual reality, mainly building on the concept of constructionism. The MOO (multi-user domain, object oriented) system provides a flexible, easy-to-use multiple user virtual reality that allows for the in
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Fisher, Stuart, Marcus Oscarsson, Wout De Nolf, Marine Cotte, and Jens Meyer. "Daiquiri: a web-based user interface framework for beamline control and data acquisition." Journal of Synchrotron Radiation 28, no. 6 (2021): 1996–2002. http://dx.doi.org/10.1107/s1600577521009851.

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Daiquiri is a web-based user interface (UI) framework for control system monitoring and data acquisition designed for synchrotron beamlines. It provides simple, intuitive and responsive interfaces to control and monitor hardware, launch acquisition sequences and manage associated metadata. Daiquiri concerns itself only with the UI layer; it does not provide a scan engine or controls system but can be easily integrated with existing systems.
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Cirillo, Andrea, Pasquale Cirillo, Giuseppe De Maria, Ciro Natale, and Salvatore Pirozzi. "A Distributed Tactile Sensor for Intuitive Human-Robot Interfacing." Journal of Sensors 2017 (2017): 1–14. http://dx.doi.org/10.1155/2017/1357061.

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Safety of human-robot physical interaction is enabled not only by suitable robot control strategies but also by suitable sensing technologies. For example, if distributed tactile sensors were available on the robot, they could be used not only to detect unintentional collisions, but also as human-machine interface by enabling a new mode of social interaction with the machine. Starting from their previous works, the authors developed a conformable distributed tactile sensor that can be easily conformed to the different parts of the robot body. Its ability to estimate contact force components an
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Xie, Linglin, Wenyu Tang, Hang Lin, et al. "Apparent Deterioration Law and Shear Failure Mode of Rock–Mortar Interface Based on Topography-Sensing Technology." Materials 16, no. 2 (2023): 763. http://dx.doi.org/10.3390/ma16020763.

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As an advanced spatial technology, topography-sensing technology is comprehensive, macroscopic, and intuitive. It shows unique advantages for rock structure interpretation and has important guiding significance for the research of the shear performances of rock–mortar interface under cyclic load in rock mass engineering. In this paper, cyclic shearing tests combined with the shear surface topography-sensing technology are employed to investigate the evolution characteristics of the interface morphology and the strength deterioration of the rock–mortar interface. Primarily, mortar and three typ
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Thomas, Charles E., and Kent A. Walstrom. "An Initial Examination into the Associative Nature of Systems Concepts." International Journal of Information Technologies and Systems Approach 9, no. 2 (2016): 57–67. http://dx.doi.org/10.4018/ijitsa.2016070104.

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Systems thinking is the application of general system theory to problem solving. The concepts of general system theory are foundational in the field of Information Systems, especially information systems analysis and design. It has been stated that the principles underlying systems thinking are extremely intuitive (Senge, 1990). This study examined the intuitive nature of basic system theory constructs. Some system theory constructs are more intuitive than others. The constructs of Input and Output were found to be more intuitive than the constructs of Relationship and Boundary. The constructs
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Wilson, Adam. "Rapid Reservoir Modeling: Prototyping With an Intuitive, Sketch-Based Interface." Journal of Petroleum Technology 67, no. 07 (2015): 81–89. http://dx.doi.org/10.2118/0715-0081-jpt.

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Yokota, Sho, Hiroshi Hashimoto, Daisuke Chugo, and Kuniaki Kawabata. "Anthropomorphic “Motion Design” on Non-Holonomic Vehicle for Intuitive Interface." International Journal of Advanced Robotic Systems 9, no. 5 (2012): 208. http://dx.doi.org/10.5772/53785.

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SCHERFF, PHILLIP-CHRISTOPH, GEORGE BACIU, and JINLIAN HU. "INTUITIVE PARAMETERIZED INPUT INTERFACE FOR PROPORTIONAL RESHAPING OF HUMAN BODIES." International Journal of Image and Graphics 08, no. 02 (2008): 299–325. http://dx.doi.org/10.1142/s0219467808003106.

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In the computer world garment products need to be simulated on different virtual human bodies. In this paper we are going to change virtual human actors in a proportional way. As part of the work we design a user-friendly interface for a more intuitive input of body parameters. Curves, implemented as NURBS, create an effective/easy input method for the proportional reshaping task. Implementation of an automatic approach for computing an underlying skeleton was done, which enables us to reshape a virtual human. As body proportions are difficult to define, this paper researches on artistic metho
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Habbecke, Martin, and Leif Kobbelt. "An Intuitive Interface for Interactive High Quality Image-Based Modeling." Computer Graphics Forum 28, no. 7 (2009): 1765–72. http://dx.doi.org/10.1111/j.1467-8659.2009.01553.x.

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Cleary, James P. "An Intuitive User Interface for Remote Adjustment of Optical Elements." Optics and Photonics News 7, no. 12 (1996): 44. http://dx.doi.org/10.1364/opn.7.12.000044.

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Wang, Zhe. "py.Aroma: An Intuitive Graphical User Interface for Diverse Aromaticity Analyses." Chemistry 6, no. 6 (2024): 1692–703. https://doi.org/10.3390/chemistry6060103.

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The nucleus-independent chemical shift (NICS) criterion plays a significant role in evaluating (anti-)aromaticity. While being readily accessible even for non-computational chemists, adding ghost atoms for multi-points NICS evaluations poses a significant challenge. In this article, I introduce py.Aroma 4, a freely available and open-source Python package designed specifically for analyzing (anti-)aromaticity. Through its user-friendly graphical interface, py.Aroma simplifies and enhances aromaticity analyses by offering key features such as HOMA/HOMER index computation, Gaussian-type input fi
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Nguyen, Anh Tuan, Jian Xu, Ming Jiang, et al. "A bioelectric neural interface towards intuitive prosthetic control for amputees." Journal of Neural Engineering 17, no. 6 (2020): 066001. http://dx.doi.org/10.1088/1741-2552/abc3d3.

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Chen, Li-Hao, and Yi-Chien Liu. "Affordance and Intuitive Interface Design for Elder Users with Dementia." Procedia CIRP 60 (2017): 470–75. http://dx.doi.org/10.1016/j.procir.2017.02.015.

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Lai, Ngan Kuen, Tan Fong Ang, Lip Yee Por, and Chee Sun Liew. "Learning through intuitive interface: A case study on preschool learning." Computers & Education 126 (November 2018): 443–58. http://dx.doi.org/10.1016/j.compedu.2018.08.015.

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Nguyen, B. H., and J. H. Ryu. "Haptic interface for intuitive teleoperation of wheeled and tracked vehicles." International Journal of Automotive Technology 13, no. 6 (2012): 949–54. http://dx.doi.org/10.1007/s12239-012-0096-2.

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HARASAKI, Kota, Susumu OGURI, Ryu NAKADATE, Kazuo KIGUCHI, Masatoshi ETO, and Jumpei ARATA. "Study on intuitive interface for multi-DOF surgical robotic system." Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2019 (2019): 1P1—B05. http://dx.doi.org/10.1299/jsmermd.2019.1p1-b05.

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YANG, Zhaotong, Kohji TOMITA, and Akiya KAMIMURA. "Intuitive Remote-Control Interface for Multiple Drones with Digital Twin." Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2022 (2022): 2P2—G11. http://dx.doi.org/10.1299/jsmermd.2022.2p2-g11.

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