Academic literature on the topic 'Intuitive user interface'

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Journal articles on the topic "Intuitive user interface"

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Álvarez Reyes, Julio César. "Design of intuitive user interfaces for virtual assistants in university education." Journal of Scientific and Technological Research Industrial 4, no. 1 (2023): 17–20. http://dx.doi.org/10.47422/jstri.v4i1.34.

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Designing an intuitive user interface for virtual assistants in higher education presents several challenges, chief among them being natural language understanding, virtual assistant customization, user-centered design, integration with existing technology, and consideration of the educational context. The success of virtual assistants in higher education depends on the ability of designers and developers to understand the needs and preferences of users and their ability to design intuitive and effective user interfaces that enhance the learning and teaching experience. To address the challeng
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Ciora, Radu Adrian, Daniela Gifu, and Carmen Mihaela Simion. "A Novel User Interface for Knowledge Base Browsing." Balkan Region Conference on Engineering and Business Education 1, no. 1 (2019): 377–82. http://dx.doi.org/10.2478/cplbu-2020-0045.

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AbstractIntuitive user interfaces have been of great concern for GUI developers. The current research, who deals with their designing, faces the term intuitive constantly. The main question is how can the Interface be intuitive? For the moment, the researchers try to provide a very intuitive generic user interface that can be used in a variety of applications. In this paper we provide a solution that can model any applied ontology into a honeycomb menu. The hexagonal shape of the honeycomb has attracted the attention of humans for centuries. As a relevant consequence, the final user can browse
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Hollanek, Tomasz. "Non-user-friendly." A Peer-Reviewed Journal About 8, no. 1 (2019): 184–93. http://dx.doi.org/10.7146/aprja.v8i1.115424.

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User-friendly design makes our use of emerging technologies intuitive and seamless, but it also conceals the new solutions’ influence over how we act, think and plan. In this paper, I analyze the logic of our newly developed ‘touchscreen sensibilities’ to speculate on alternative, ‘non-user-friendly’ design practices that, by invading intuitive interfaces, could make the users aware of their reliance on invisible algorithmic operations to learn and to feel. I revisit Žižek and Pfaller’s conception of ‘interpassivity’ to explore its potential as a means of resisting interactivity and inciting c
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Goyzueta, Denilson V., Joseph Guevara M., Andrés Montoya A., et al. "Analysis of a User Interface Based on Multimodal Interaction to Control a Robotic Arm for EOD Applications." Electronics 11, no. 11 (2022): 1690. http://dx.doi.org/10.3390/electronics11111690.

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A global human–robot interface that meets the needs of Technical Explosive Ordnance Disposal Specialists (TEDAX) for the manipulation of a robotic arm is of utmost importance to make the task of handling explosives safer, more intuitive and also provide high usability and efficiency. This paper aims to evaluate the performance of a multimodal system for a robotic arm that is based on Natural User Interface (NUI) and Graphical User Interface (GUI). The mentioned interfaces are compared to determine the best configuration for the control of the robotic arm in Explosive Ordnance Disposal (EOD) ap
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Ardiansyah, Hafizd, and Agung Fatwanto. "Application Design for Registration of Civil Appeals with Intuitive District Courts." IJID (International Journal on Informatics for Development) 9, no. 1 (2020): 45. http://dx.doi.org/10.14421/ijid.2020.09107.

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In designing user interface that are intuitive or easy to understand, users have their own challenges where they must continue to develop so that users can easily use existing applications. There are many user interface designs that are less intuitive not only on the display design, but also on the text and the colors used. This paper aims to create an intuitive user interface design by interviewing potential users from the place where the application will be implemented. The method used is intuitive by means of a literature study approach, and interviews. The results of this research are user
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Zhao, Yiyi. "Interaction Design System for Artificial Intelligence User Interfaces Based on UML Extension Mechanisms." Mobile Information Systems 2022 (June 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/3534167.

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With the rapid development of computer network technology in recent years, more and more demands have been placed on the functionality and attributes of the user interface. In the development of many computer projects, the variability and flexibility of user interface requirements have greatly increased the complexity of program development for researchers. In addition, the poor reusability of page access control writing has created a pressing need for a highly standardized and flexible way of developing software. Thus, the development and design of user interfaces for application software sys
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Abrahamian, Edmond, Jerry Weinberg, Michael Grady, and C. Stanton. "The Effect of Personality-Aware Computer-Human Interfaces on Learning." JUCS - Journal of Universal Computer Science 10, no. (1) (2004): 27–37. https://doi.org/10.3217/jucs-010-01-0027.

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Traditional software used for student-centered learning typically provides for a uniform user interface through which the student can interact with the software, and through which the information is delivered in a uniformly identical fashion to all users without regard to their learning style. This research classifies personality types of computer science undergraduate students using the Myers-Briggs Type Indicator, relates these types of personalities to defined learning preferences, and tests if a given user interface designed for a given learning preference enhances learning. The general ap
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HUBSKY, O. M. "Analysis of User Interfaces for Ground Control Stations of Unmanned Aerial Vehicles." Kibernetika i vyčislitelʹnaâ tehnika 217, no. 3(217) (2024): 5–23. http://dx.doi.org/10.15407/kvt217.03.005.

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Introduction. In the modern world, software (SW) is updated daily, particularly for ground control stations (GCS) of unmanned aerial vehicles (UAVs). These systems ' user interfaces (UI) ensure operator interaction with the drone, flight control, mission planning, and realtime data acquisition. These interfaces must be functional, convenient, and intuitive, allowing operators to perform their tasks effectively. Examining global experience allows for an evaluation of existing systems and the identification of areas for improvement. Important aspects include creating intuitive UIs to prevent inf
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Yamaguchi, Hajime, Tsuyoshi Hioki, Shuichi Uchikoga, and Isao Amemiya. "A Flexible Display Enables a New Intuitive User Interface." Information Display 27, no. 2 (2011): 16–19. http://dx.doi.org/10.1002/j.2637-496x.2011.tb00351.x.

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Schmidt, Thomas, and Christian Wolff. "The Influence of User Interface Attributes on Aesthetics." i-com 17, no. 1 (2018): 41–55. http://dx.doi.org/10.1515/icom-2018-0003.

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Abstract In this paper we present an empirical study among 40 participants which investigates the relationship between various factors of user interface aesthetics on the one hand, and the influence of the user interface attributes, symmetry, colorfulness as well as visual complexity on user interface aesthetics on the other hand. The user interface aesthetics will be classified in intuitive aesthetics (1st impression with a presentation time of 500 ms) and reflective aesthetics (reflective long-term impression after a longer presentation). Reflective aesthetics is further classified in classi
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Dissertations / Theses on the topic "Intuitive user interface"

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Rang-Roslund, Pontus, and Velazquez Guillermo Munguia. "Development of an Intuitive Interface Structure for Ergonomic Evaluation Software." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15702.

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During the spring semester of 2018 a product development project has been carried out at the University of Skövde by two Design Engineering Students, Pontus Rang-Roslun, and Guillermo Munguía Velazquez, in cooperation with the project group for Smart Textiles for Sustainable Work Life at the University of Skövde as they are now focusing to develop a web-based software for ergonomists and work leaders/coaches. The aim of the project is to design the interface for the software. The project carried out literature review focused on basic principles of usability, cognition, user interaction, human-
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Wu, Naomi. "A LONG-DISTANCE RELATIONSHIP : RECONNECTING HOTELS WITH THEIR GUESTS VIA INTUITIVE DESIGN." Thesis, Umeå universitet, Institutionen för psykologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-150792.

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Currently for travel planning, guests will research via hotel websites while still preferring to book through third-party sites, which leads to a disconnect between hotels and their guests. A chat widget artifact that is added onto the hotel’s website and linked through messaging applications was created by a start-up company, Bookboost, to bridge this gap. The current intuitiveness of the artifact and future improvements that may increase intuitiveness was investigated through a case study of user and expert analysis. 10 participants – 5 hotel staff users and 5 guest users – were sampled at h
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Horn, Carolin, and Christoph-Philipp Schreiber. "Augmented Reality als intuitive Benutzungsschnittstelle für das Roboterprogrammieren." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2021. https://tud.qucosa.de/id/qucosa%3A75884.

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Das Programmieren der Bewegungsbahnen von Robotern erfordert Fachwissen und ist ein zeitintensiver und aufwendiger Prozess. Dieser Beitrag beschäftigt sich mit dem Einsatz von Augmented Reality (AR) in Form eines AR Head Mounted Display (HMD) als intuitives Schnittstelle (engl. Interface) für die Roboterprogrammierung. Zunächst wird ein Überblick über aktuelle und relevante Forschung im Bereich AR Anwendungen in der Robotik gegeben. Aktuelle Forschungsarbeit auf dem Gebiet widmet sich vorrangig der technischen Umsetzung einzelner Funktionalitäten. In diesem Beitrag aus der Praxis sollen die te
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Richards, Mark Andrew. "An intuitive motion-based input model for mobile devices." Thesis, Queensland University of Technology, 2006. https://eprints.qut.edu.au/16556/1/Mark_Richards_Thesis.pdf.

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Traditional methods of input on mobile devices are cumbersome and difficult to use. Devices have become smaller, while their operating systems have become more complex, to the extent that they are approaching the level of functionality found on desktop computer operating systems. The buttons and toggle-sticks currently employed by mobile devices are a relatively poor replacement for the keyboard and mouse style user interfaces used on their desktop computer counterparts. For example, when looking at a screen image on a device, we should be able to move the device to the left to indicate we
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Richards, Mark Andrew. "An intuitive motion-based input model for mobile devices." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16556/.

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Traditional methods of input on mobile devices are cumbersome and difficult to use. Devices have become smaller, while their operating systems have become more complex, to the extent that they are approaching the level of functionality found on desktop computer operating systems. The buttons and toggle-sticks currently employed by mobile devices are a relatively poor replacement for the keyboard and mouse style user interfaces used on their desktop computer counterparts. For example, when looking at a screen image on a device, we should be able to move the device to the left to indicate we
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Fu, Hongbo. "Differential methods for intuitive 3D shape modeling /." View abstract or full-text, 2007. http://library.ust.hk/cgi/db/thesis.pl?CSED%202007%20FU.

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Blackler, Alethea Liane. "Intuitive interaction with complex artefacts." Thesis, Queensland University of Technology, 2006. https://eprints.qut.edu.au/16219/1/Alethea_Blackler_Thesis.pdf.

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This thesis examines the role of intuition in the way that people operate unfamiliar devices, and the importance of this for designers. Intuition is a type of cognitive processing that is often non-conscious and utilises stored experiential knowledge. Intuitive interaction involves the use of knowledge gained from other products and/or experiences. Therefore, products that people use intuitively are those with features they have encountered before. This position has been supported by two initial experimental studies, which revealed that prior exposure to products employing similar features
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Blackler, Alethea Liane. "Intuitive interaction with complex artefacts." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16219/.

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This thesis examines the role of intuition in the way that people operate unfamiliar devices, and the importance of this for designers. Intuition is a type of cognitive processing that is often non-conscious and utilises stored experiential knowledge. Intuitive interaction involves the use of knowledge gained from other products and/or experiences. Therefore, products that people use intuitively are those with features they have encountered before. This position has been supported by two initial experimental studies, which revealed that prior exposure to products employing similar features he
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Appl, Martin. "Intuitivní kreslení na platformě Android." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236437.

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This master's thesis deals with design and implementation of finger painting application for mobile devices with Android operating system. Main focus is on well designed, intuitive and friendly user interface. Solved problems are spline interpolation of points, zoom and pinch with transformation matrices, extensive history for action reversal and few basic tools.
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McEwan, Mitchell W. "The influence of naturally mapped control interfaces for video games on the player experience and intuitive interaction." Thesis, Queensland University of Technology, 2017. https://eprints.qut.edu.au/107983/2/Mitchell_McEwan_Thesis.pdf.

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This thesis empirically explores the influence of different types of naturally mapped control interfaces (NMCIs) for video games on the player experience and intuitive interaction. Across two repeated-measures experiments on racing and tennis games, more naturally mapped controls were shown to have largely positive effects, with some differences associated with player characteristics. The compensatory effects of natural mapping for casual players are revealed, along with some aversion to NMCIs amongst hardcore players. Overall implications are discussed, and a new NMCI Dimensions Framework pre
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Books on the topic "Intuitive user interface"

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1969-, Grieser Gunter, and Tanaka Y, eds. Intuitive human interfaces for organizing and accessing intellectual assets: International workshop, Dagstuhl Castle, Germany, March 1-5, 2004 : revised selected papers. Springer, 2004.

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Brenner, Everett H. Beyond Boolean: New approaches to information retrieval : the quest for intuitive online search systems past, present & future. National Federation of Abstracting and Information Services, 1996.

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Intuition the Amiga User Interface. Addison-Wesley, 1985.

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1st, Dwivedi Rakesh Kumar. Improving User Experience with Intuitive Interfaces. Alexis Press LLC, 2022.

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Blackler, Alethea. Intuitive Interaction. Taylor & Francis Group, 2018.

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Azzopardi, Leif, and Guido Zuccon. Economic Models of Interaction. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198799603.003.0012.

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This chapter provides a tutorial on how economics can be used to model the interaction between users and systems. Economic theory provides an intuitive and natural way to model Human-Computer Interaction which enables the prediction and explanation of user behaviour. A central tenet of the approach is the utility maximisation paradigm where it is assumed that users seek to maximise their profit/benefit subject to budget and other constraints when interacting with a system. By using such models it is possible to reason about user behaviour and make predictions about how changes to the interface
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Grieser, Gunter, and Yuzuru Tanaka. Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets: International Workshop, Dagstuhl Castle, Germany, March 1-5, 2004, Revised Selected Papers. Springer London, Limited, 2005.

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Blackler, Alethea. Intuitive Interaction: Research and Application. Taylor & Francis Group, 2018.

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Blackler, Alethea. Intuitive Interaction: Research and Application. Taylor & Francis Group, 2018.

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Blackler, Alethea. Intuitive Interaction: Research and Application. Taylor & Francis Group, 2018.

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Book chapters on the topic "Intuitive user interface"

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Christmann, Simon, Marvin Löhr, Imke Busboom, Volker K. S. Feige, and Hartmut Haehnel. "Towards Real-Time Human-Machine Interfaces for Robot Cells Using Open Standard Web Technologies." In Technologien für die intelligente Automation. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-662-64283-2_7.

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AbstractScreen-based human-machine interfaces are one of the most important elements of industrial automation technologies since modern production lines became too complex to be controlled by a simple start/stop button. While web-based user interfaces have been used in non-industrial areas for many years, they have only been used in industrial applications since the beginning of the Industry 4.0 movement. However, commercially available solutions do not yet have the intuitive operation that customers from non-industrial sectors are accustomed to. In this work, we present a proof-of-concept development that aims to create an intuitive web-based user interface for displaying robot movements. The robot is displayed in a WebGL-based visualization, which also allows user interaction. The user interface is created purely from open standard web technologies so that it works without plugins and is immediately usable in all modern browsers.
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Islam, Muhammad Nazrul. "Towards Determinants of User-Intuitive Web Interface Signs." In Design, User Experience, and Usability. Design Philosophy, Methods, and Tools. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39229-0_10.

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Spath, Dieter, Matthias Peissner, Lorenz Hagenmeyer, and Brigitte Ringbauer. "New Approaches to Intuitive Auditory User Interfaces." In Human Interface and the Management of Information. Methods, Techniques and Tools in Information Design. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73345-4_110.

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Islam, Muhammad Nazrul. "Semiotics Perception towards Designing Users’ Intuitive Web User Interface: A Study on Interface Signs." In Lecture Notes in Business Information Processing. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33244-9_10.

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Styperek, Adam, Michal Ciesielczyk, and Andrzej Szwabe. "SPARQL – Compliant Semantic Search Engine with an Intuitive User Interface." In Intelligent Information and Database Systems. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05476-6_21.

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Bong, Way Kiat, Florian Maußer, Margot van Eck, et al. "Designing Nostalgic Tangible User Interface Application for Elderly People." In Lecture Notes in Computer Science. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58805-2_56.

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AbstractOur elderly population faces challenges in accepting and using new digital technology, and tangible user interface (TUI) can contribute as a more intuitive user interface in addressing these challenges. Studies have shown that nostalgic memories trigger positive emotions, which can provide better experiences for elderly people in learning and using new technology. However, the use of nostalgia in TUI for elderly people has been little and therefore the understanding on how nostalgia can contribute in TUI promoting technology acceptance among elderly people is limited. In order to address this knowledge gap, in this study we have created a nostalgic TUI application for elderly people through three iterations of design, development and evaluation. The results show that by adopting the element of nostalgia into the TUI application, elderly people could learn to use new technology in a more intuitive way. They could relate the new technology to their old positive memories. However, they had expectations that the TUI application would work exactly like the old fashioned way. Through the research process, we gathered and reflected on the lessons learned, which can serve as guidelines for using the concept of nostalgia in designing TUI application for elderly people’s technology acceptance.
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Hueting, Rebecca, Sabina Giorgi, and Andrea Capaccioli. "A User-Centred Approach to User Interface Languages and Icons: Co-evaluation and Co-creation of Accessible Digital Mobility Services." In Towards User-Centric Transport in Europe 3. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-26155-8_12.

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AbstractChallenging the acceptance of what have been defined as universal and standard pictograms, this paper promotes a conceptual approach to improve non-textual communication in digital mobility and delivery services, to ensure that different types of people may access content in an intuitive manner, overcoming language, cultural, physical and cognitive barriers. Starting from the user-centred methodological process applied in the development of the Universal Interface Language tool, one of the main outcomes of the INDIMO EU project (Inclusive Digital Mobility Solutions), this paper presents a methodological path that can provide UX/UI designers, developers and service providers with a practical guide to defining a proper set of accessible and inclusive icons as part of the user interface, be it digital or physical. In particular, this paper points out the need for bottom-up initiatives based on the co-design of physical and digital interfaces and their components to create symbols and icons with a higher degree of universality. To this end, user evaluations of mobility specific and general icons, and recommendations based on the empirical research in the INDIMO project, are presented. These address the design, selection and integration of visual icons in accessible user interfaces for digital applications.
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Giraldi, Laura, Mirko Burberi, Francesca Morelli, Marta Maini, and Lorenzo Guasti. "A New Graphic User Interface Design for 3D Modeling Software for Children." In Makers at School, Educational Robotics and Innovative Learning Environments. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77040-2_20.

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AbstractDigital technologies have become a central part of the everyday experience the younger generation children and young people, born and raised in the ITC era, are known as digital natives. At school, this generation prefers active learning instead of being passive recipients of knowledge. This research proposes a new graphic user interface concept for a 3D modeling software program, designed for preschool and early primary school children. The interface of SugarCad Kids was improved to be more understandable, friendly, intuitive and enjoyable to use, in keeping with the principles of human-centered design.
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Chernick, Adam, Christopher Morse, Steve London, et al. "On-Site BIM-Enabled Augmented Reality for Construction." In Proceedings of the 2020 DigitalFUTURES. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-4400-6_5.

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AbstractWe describe a prototype system for communicating building information and models directly to on-site general contractors and subcontractors. The system, developed by SHoP Architects, consists of a workflow of pre-processing information within Revit, post-processing information outside of Revit, combining data flows inside of a custom application built on top of Unity Reflect, and delivering the information through a mobile application on site with an intuitive user interface. This system incorporates augmented reality in combination with a dashboard of documentation views categorized by building element.
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Song, Yang, Asterios Agkathidis, and Richard Koeck. "Augmented Bricks an Onsite AR Immersive Design to Fabrication Framework for Masonry Structures." In Computational Design and Robotic Fabrication. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-8637-6_33.

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AbstractThe Augmented Bricks research project aims to develop an immersive design to fabrication framework for the assembly of masonry building components by incorporating robotic fabrication and augmented reality (AR) technologies. Our method incorporates two main phases: firstly, the design phase in which users’ gestures and interactions are being identified in AR for the immersive design and simulation process; secondly, an innovative robotic assembly phase in which users can control a robotic arm for assembly by interacting with the AR user interface (UI). Our framework is validated by the design and assembly of four brick-based columns. Our findings highlight that the proposed design to fabrication framework offers a novel, intuitive design inspiration and experience beyond the traditional design methods. It returns the task of assembling parametric structures with high-tech equipment back to the designers, allowing them to master and participate in the entire design to the fabrication process. The impact of this practice-based research will allow architects and designers to modify and construct their designs more simply and intuitively through the AR environment.
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Conference papers on the topic "Intuitive user interface"

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Couse, Mary Margaret. "Creating an elegant, intuitive, user interface." In the 13th annual international conference. ACM Press, 1995. http://dx.doi.org/10.1145/223984.223991.

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Negi, Suraj, Shakhaf Joseph, Cydnelle Alemao, and Vincy Joseph. "Intuitive User Interface for Enhanced Search Experience." In 2020 3rd International Conference on Communication System, Computing and IT Applications (CSCITA). IEEE, 2020. http://dx.doi.org/10.1109/cscita47329.2020.9137806.

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Puzis, Yury, Yevgen Borodin, Faisal Ahmed, and I. V. Ramakrishnan. "An intuitive accessible web automation user interface." In the International Cross-Disciplinary Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2207016.2207054.

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"Mesh Editing with an Intuitive User Interface." In 2016 International Conference on Advances in Software, Control and Mechanical Engineering. Universal Researchers, 2016. http://dx.doi.org/10.17758/ur.u0416016.

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Knöpfle, Christian, and Gerrit Voβ. "An intuitive VR user interface for design review." In the working conference. ACM Press, 2000. http://dx.doi.org/10.1145/345513.345265.

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Stroumtsos, Nicholas, Gary Gilbreath, and Scott Przybylski. "An intuitive graphical user interface for small UAS." In SPIE Defense, Security, and Sensing, edited by Robert E. Karlsen, Douglas W. Gage, Charles M. Shoemaker, and Grant R. Gerhart. SPIE, 2013. http://dx.doi.org/10.1117/12.2016513.

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Styperek, Adam, Michal Ciesielczyk, and Andrzej Szwabe. "Semantic search engine with an intuitive user interface." In the 23rd International Conference. ACM Press, 2014. http://dx.doi.org/10.1145/2567948.2577203.

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Fernandes, Vinicius B. P., Jared A. Frank, and Vikram Kapila. "A Wearable Interface for Intuitive Control of Robotic Manipulators Without User Training." In ASME 2014 12th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/esda2014-20128.

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This paper describes the development of a wearable interface that exploits the user’s natural arm movements to intuitively control a robotic manipulator. The design is intended to alleviate the time and effort spent in operating the robotic manipulator, regardless of the age and technological experience of the user. The interface is made to be low-cost, comfortably worn, and easy to put on and remove. Kinematic models of human and robot arms are used to produce a natural mapping from the user’s arm movements to the commanded movements of the robotic manipulator. An experiment is conducted with
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Kamihori, Mai, Ayumu Ogura, Kodai Ito, and Yuichi Itoh. "DAWBalloon: An Intuitive Musical Interface Using Floating Balloons." In UIST '22: The 35th Annual ACM Symposium on User Interface Software and Technology. ACM, 2022. http://dx.doi.org/10.1145/3526114.3561354.

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Kuperij, N., R. Reilink, M. P. Schwartz, S. Stramigioli, S. Misra, and I. A. M. J. Broeders. "Design of a user interface for intuitive colonoscope control." In 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2011). IEEE, 2011. http://dx.doi.org/10.1109/iros.2011.6048656.

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Reports on the topic "Intuitive user interface"

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Stroumtsos, Nicholas, Gary Gilbreath, and Scott Przybylski. An Intuitive Graphical User Interface for Small UAS. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada587349.

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Tarko, Andrew P., Jose Thomaz, and Mario Romero. SNIP Light User Manual. Purdue University, 2020. http://dx.doi.org/10.5703/1288284317136.

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A systemic approach to identifying road locations that exhibit safety problems was provided by the Safety Needs Identification Program (SNIP and SNIP2) developed by the Purdue University Center for Road Safety (CRS). The new version SNIP Light has been developed to provide other uses with planning level traffic safety analysis capability for a wider range of uses including Metropolitan Planning Agencies (MPOs) who want the tool for planning cost-effective safety programs in their metropolitan areas. The SNIP Light reduces the demand of computing and data storage resources and replaces the SQL
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3

Marshak, Ronni. User Interfaces Shouldn’t Just Be Intuitive. Patricia Seybold Group, 2010. http://dx.doi.org/10.1571/psgp12-16-10cc.

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Shepherd, Adam, Dana Gerlach, Taylor Heyl, et al. Biological and Chemical Oceanography Data Management Office: Supporting a New Vision for Adaptive Management of Oceanographic Data [poster]. Woods Hole Oceanographic Institution, 2022. http://dx.doi.org/10.1575/1912/29047.

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An unparalleled data catalog of well-documented, interoperable oceanographic data and information, openly accessible to all end-users through an intuitive web-based interface for the purposes of advancing marine research, education, and policy. Conference Website: https://web.whoi.edu/ocb-workshop/
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Martinez, Kimberly D., and Gaojian Huang. Exploring the Effects of Meaningful Tactile Display on Perception and Preference in Automated Vehicles. Mineta Transportation Institute, 2022. http://dx.doi.org/10.31979/mti.2022.2164.

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There is an existing issue in human-machine interaction, such that drivers of semi-autonomous vehicles are still required to take over control of the vehicle during system limitations. A possible solution may lie in tactile displays, which can present status, direction, and position information while avoiding sensory (e.g., visual and auditory) channels overload to reliably help drivers make timely decisions and execute actions to successfully take over. However, limited work has investigated the effects of meaningful tactile signals on takeover performance. This study synthesizes literature i
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