Academic literature on the topic 'IPhone'

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Journal articles on the topic "IPhone"

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Adelia Ananda Salsabila and Maria Indira Aryani. "PRAKTIK BLACK MARKET PADA KASUS PENJUALAN IPHONE SECOND DI INDONESIA TAHUN 2016–2020." Journal Publicuho 5, no. 4 (January 8, 2023): 1202–23. http://dx.doi.org/10.35817/publicuho.v5i4.60.

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The iPhone is a smartphone designed and marketed by Apple Inc. with a distinctive brand image. It has technological advantages that cause the iPhone to have an expensive market price. The iPhone's high price in Indonesia has led to the spread of black-market iPhones that come from black market imports and sold after a reconditioning process. Those black-market iPhones followed by unofficial repairs and without an official warranty. This research aims to discover the cause of the high sales figures of black-market iPhones in Indonesia. This research is analyzed using the theory of black-market prices and the black-market concept: supply and demand effects of legalization. This research is qualitative explanatory, which aims to see the cause and effect of the phenomena. The research showed that the high demand of the black-market iPhones in Indonesia is due to the affordable prices, different tax levels, and the forming regulation of IMEI (International Mobile Equipment Identity) validity to respond to the sales/entry of the black-market iphone in Indonesia and the existence of IMEI registration policy for imported iPhones.
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Judice, Pedro, Jorge Fouto, Miguel Horta, and Sara Pereira. "Validity of iPhone health application step count in semi free-living conditions." Acta IMEKO 13, no. 1 (March 21, 2024): 1–7. http://dx.doi.org/10.21014/actaimeko.v13i1.1673.

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The iPhone’s validity for measuring steps has been mainly investigated under laboratory conditions, while studies that include real-world conditions are still scarce. We examined the validity of iPhones in measuring steps in real-world walking conditions, while using direct observation with video as reference. A sample of 100 adults who owned an iPhone 5S or higher was included and participants were randomly allocated to one of two protocols. Limits of Agreement (LoA), Mean Absolute Percentage Error (MAPE), linear-regression and Bland-Altman analyses were carried out. In Protocol-1, which includes straight-line and zigzag conditions, we observed a low MAPE lower than 4%. Bland-Altman analyses assessed a high accordance of approximately 6 steps under both conditions. Differences between the iPhone and direct observation were only noticeable in straight-line condition (p = 0.002). Likewise, protocol-2 (three 50-step conditions: an upward 5 % slope, a flat surface, and a downward -5% slope) showed low MAPE values (3.78 %) for the upward slope, 2.41 % for the downward slope, and 2.37 % in absence of slope), and differences between the iPhone and direct observation were only observed for the downward slope (p = 0.017), with the iPhone overestimating. Our findings revealed that iPhone might be a reliable tool for monitoring walking in real-life conditions, however, downward slope seems to generate overestimation, which deserves future investigation.
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Keusch, Florian, and Ting Yan. "Web Versus Mobile Web." Social Science Computer Review 35, no. 6 (November 2, 2016): 751–69. http://dx.doi.org/10.1177/0894439316675566.

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Due to a rising mobile device penetration, Web surveys are increasingly accessed and completed on smartphones or tablets instead of desktop computers or laptops. Mobile Web surveys are also gaining popularity as an alternative self-administered data collection mode among survey researchers. We conducted a methodological experiment among iPhone owners and compared the participation and response behavior of three groups of respondents: iPhone owners who started and completed our survey on a desktop or laptop PC, iPhone owners who self-selected to complete the survey on an iPhone, and iPhone owners who started on a PC but were requested to switch to iPhone. We found that respondents who completed the survey on a PC were more likely to be male, to have a lower educational level, and to have more experience with Web surveys than mobile Web respondents, regardless of whether they used the iPhone voluntarily or were asked to switch from a PC to an iPhone. Overall, iPhone respondents had more missing data and took longer to complete the survey than respondents who answered the questions on a PC, but they also showed less straightlining behavior. There are only minimal device differences on survey answers obtained from PCs and iPhones.
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Putra, Herdian Prahmana, and Efan Elpanso. "Pengaruh Citra Merek dan Gaya Hidup terhadap Keputusan Pembelian Iphone pada Mahasiswa Universitas Bina Darma." J-MAS (Jurnal Manajemen dan Sains) 8, no. 1 (April 29, 2023): 170. http://dx.doi.org/10.33087/jmas.v8i1.946.

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Iphone is well-known as a high-end cellphone in Indonesia, but because of this there are many fake iphone products or iphone units whose components have been replaced (reconditioned/refurbished) and are sold at low prices. In addition, most iPhone users buy only to fulfill their lifestyle, not because of their needs. The purpose of this study was to determine the effect of brand image and lifestyle on iphone purchasing decisions for Bina Darma University students. The population in this study were Bina Darma University students who purchased iphones, the sample size in this study was 100 Bina Darma University students. This study uses primary data obtained from questionnaires and the analysis technique used is the classical assumption test, multiple regression analysis, correlation coefficient and determination. The results of this study indicate that brand image and lifestyle simultaneously have a significant effect on iphone purchasing decisions at Bina Darma University students with the results of the F-count test of (59,671) > F table (3.09) with a significance level of 0.000 <0.05.
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Puri, Widya Triananda, Wahyu Utamidewi, and Luluatu Nayiroh. "Makna IPhone Bagi Sheeple di Kalangan Generasi Z." Da'watuna: Journal of Communication and Islamic Broadcasting 4, no. 2 (August 22, 2023): 636–45. http://dx.doi.org/10.47467/dawatuna.v4i2.4696.

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Salah satu feinomeina peingguna iPhonei dalam keihidupan seihari-hari untuk meingikuti trein sudah meinjadi topik hangat di kalangan masyarakat hampir di seluruh dunia. Dimana masyarakat seikarang seiakan beirlomba-lomba untuk meimiliki smartphonei yang satu ini. Adapun sebutan untuk penggemar setia iPhone disebut dengan istilah sheeple. Tujuan dari penelitian ini adalah ingin mengetahui Apa Makna iPhone Bagi mahasiswa Ilmu Komunikasi angkatan 2019 FISIP UNSIKA sebagai pengguna iPhone dari kalangan Generasi Z. Penelitian ini menggunakan jenis penelitian kualitatif dengan menggunakan pendekatan Fenomenologi. Teknik pengumpulan data dilakukan dengan cara observasi non partisipan, wawancara mendalam dan dokumentasi. Teknik analisis data menggunakan teknik dari Miles dan Huberman yaitu reduksi data, penyajian data, dan penarikan kesimpulan. Penentuan informan menggunakan teknik purposive sampling. Hasil penelitian diperoleh bahwa makna iPhone bagi para informan adalah Pertama, sebagai alat kepercayaan diri. Kedua, sebagai alat kepuasan diri. Ketiga, sebagai alat penunjang bermedia sosial dan Keempat, sebagai alat penunjang segala aktivitas.
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Munthe, Muhammad Royhan, and Abd Rahman Harahap. "Penyalahgunaan Akun pada Handphone Iphone Perspektif Ibnu Taimiyah (Studi pada Akun Jual Beli Online di Kota Medan)." AL-MANHAJ: Jurnal Hukum dan Pranata Sosial Islam 5, no. 1 (March 4, 2023): 321–30. http://dx.doi.org/10.37680/almanhaj.v5i1.2355.

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Collaboration with iPhone users is cooperation in the form of services in providing a visual display by providing photo and video services via iPhone mobile phones. To do this, the owner of an online buying and selling account must provide the password from his buying and selling account to the iPhone service and video owner. The purpose and focus of this research is to find out the law of cooperation on the iPhone in the Islamic perspective of Ibnu Taimiyah in the city of Medan. The methods used by the author are Library Research and Field Research with a normative-empirical approach. The results of this study are based on the perspective of Ibnu Taimiyah which is related to all kinds of business, namely to uphold justice in doing business. Therefore, cooperation in photo and video services for iPhones is very dangerous for personal data and in this collaboration there is no la dharar principle, namely the principle of not hurting each other.
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Purnama hidayat, Lalu wahyudi, Junaidi Sagir, and Rusminah Hs. "Vol 2 No.3 Sept PENGARUH BRAND AWARNESS, BRAND ASSOCIATION, PERCEIVED QUALITY, DAN BRAND LOYALTY TERHADAP MINAT PEMBELIAN ULANG IPHONE PADA MAHASISWA UNIVERSITAS MATARAM." Jurnal Riset Pemasaran 2, no. 3 (September 1, 2023): 47–55. http://dx.doi.org/10.29303/jrp.v2i3.3284.

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ABSTRAK Pengaruh Brand Loyalty, Perceived Quality, dan Brand Awareness terhadap Minat Mahasiswa Universitas Mataram Membeli iPhone Keinginan dan perilaku konsumen, khususnya pengguna iPhone di kalangan mahasiswa Universitas Mataram, untuk membeli kembali suatu produk berdasarkan tingkat kepuasan yang diinginkan terhadap produk ini dikenal sebagai niat pembelian kembali. Karena mereknya yang kuat, iPhone menjadi pilihan mayoritas mahasiswa Universitas Mataram dan dianggap sebagai barang high-end. Selain itu, penjajakan ini diharapkan dapat melihat apakah unsur-unsur Brand Mindfulness, Brand Affiliation, Saw Quality dan Brand Dependability berdampak pada Minat Repurchasing Iphone di Mahasiswa Mataram College. Pemeriksaan kuantitatif dengan metodologi kooperatif kausal akan diarahkan untuk menentukan pengaruh faktor bebas terhadap tujuan pembelian ulang iPhone. Strategi pemilahan informasi yang akan digunakan adalah contoh review dengan contoh keseluruhan 130 responden yang menggunakan prosedur pemeriksaan non-kemungkinan dengan teknik pengujian purposive. Menurut temuan penelitian tersebut, niat mahasiswa Universitas Mataram untuk membeli kembali iPhone secara signifikan dipengaruhi oleh kesadaran merek. Niat untuk membeli kembali iPhone ditemukan secara positif dan signifikan dipengaruhi oleh kesadaran merek, asosiasi merek, persepsi kualitas, dan loyalitas merek di kalangan mahasiswa Universitas Mataram. ABSTRACT The Effects of Brand Loyalty, Perceived Quality, and Brand Awareness on Mataram University Students' Interest in Buying an iPhone The desire and behavior of consumers, particularly iPhone users among students at Mataram University, to repurchase a product based on the desired level of satisfaction with the product is known as repurchase intention. Because of its strong brand, the iPhone is the choice of the majority of Mataram University students and is regarded as a high-end item. What's more, this exploration expects to see if the elements of Brand Mindfulness, Brand Affiliation, Saw Quality and Brand Dependability impact the Interest in Repurchasing Iphone in Mataram College Understudies. Quantitative examination with a causal cooperative methodology will be directed to decide the impact of the free factors on the aim to repurchase the iPhone. The information assortment strategy to be utilized is an example review with an all out example of 130 respondents utilizing a non-likelihood examining procedure with a purposive testing technique. According to the study's findings, Mataram University students' intentions to repurchase iPhones were significantly influenced by brand awareness. The intention to repurchase an iPhone was found to be positively and significantly influenced by brand awareness, brand association, perceived quality, and brand loyalty among Mataram University students..
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Luo, Zhi Feng, Chao Sun, and Shun Xiang Wu. "Fetching Address Book Info of iPhone OS." Advanced Materials Research 204-210 (February 2011): 1266–69. http://dx.doi.org/10.4028/www.scientific.net/amr.204-210.1266.

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With the rapid development of mobile technology, the mobile phones has gradually become an indispensable part in everybody’s life, and it is replacing the computer’s position step by step. The iPhone is a smart phone made of Apple Company, which opens a new era of software for mobile devices. At the same time, iOS(iPhone’s operating system) has become one of most competitive mobile communications operating systems. The Apple’s protection for security makes the iPhone owners hardly control their phone through the root (highest authority). It is so difficult to manage the information effetely with iPhone, such as contacts’ information or SMS. The paper introduced two approaches to get the contacts’ information in iPhone and restore them with vCard. At last, we managed the output file on MAC.
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Wiens, Kyle, and Peter Corcoran. "Repairability Smackdown II: iPhone versus iPhone." IEEE Consumer Electronics Magazine 3, no. 1 (January 2014): 19–24. http://dx.doi.org/10.1109/mce.2013.2284933.

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Ismunandar dan Irma Mardian. "PENGARUH LIFESTYLE DAN KEPRIBADIAN TERHADAP KEPUTUSAN PEMBELIAN IPHONE PADA MASYARAKATKOTA BIMA." JOURNAL SCIENTIFIC OF MANDALIKA (JSM) e-ISSN 2745-5955 | p-ISSN 2809-0543 2, no. 10 (October 30, 2021): 494–500. http://dx.doi.org/10.36312/10.36312/vol2iss10pp494-500.

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Tuntutan akan kebutuhan informasi yang sangat cepat dan mudah membuat para produsen yang bergerak dalam bidang komunikasi melakukan inovasi baru denganmenciptakan alat komunikasi yang praktis, salah satunya yaitu menciptakan teleponseluler atau yang lebih dikenal dengan handphone. Salah satu merek smarphone yang sangat terkenal adalah iphone. Tujuan penelitian ini adalah untuk mengetahui dan menganalisis pengaruh lifestyle dan kepribadian terhadap keputusan pembelian iPhone pada masyarakat Kota Bima.Populasi dalam penelitian ini adalah semua konsumen yang pernahmelakukan pembelian iphoneDi Kota Bima yang jumlahnya tidak bisa diukur dengan pasti (unknown population).Sampel dalam penelitian ini berjumlah 80 responden menggunakan teknik accidental sampling.Teknik pengumpulan data menggunakan kuesioner dengan skala Likert, yang masing-masing telah diuji dan telah memenuhi persyaratan validitas dan reliabilitas.Analisis data menggunakan regresi linier sederhana dan pengujian hipotesis menggunakan uji signifikansi parsial (uji t).Hasil dalam penelitian ini menunjukanLifestyle tidak berpengaruh terhadap Keputusan pembelian iphone pada masyarakat Kota Bima. Sedangkan variabel kepribadian berpengaruh terhadap Keputusan pembelian iphone pada masyarakat Kota Bima.
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Dissertations / Theses on the topic "IPhone"

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Lian, Li. "GeoChat on iPhone : A Map-based Chat Application on iPhone." Thesis, Uppsala University, Department of Information Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-130846.

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Mobile applications, which have been widely used, are influencing our daily lives more and more deeply. A considerable number of advanced technologies and innovative experiments are being undertaken by developers in order to bring more convenience and enjoyment to people. One of the hot investigations in mobile applications is map based services for smart phones.

This thesis will address the implementation of a map-based chat application for iPhone subscribers named GeoChat, which has been previously developed using Java ME. As implied by the name, a user can search and join chat rooms on geographical locations, and talk with the others who are interested in this location too. A user is also allowed to create chat rooms and propose topics for the places according to his or her preferences.

Since the development of iPhone application is not as fledged as that of Java ME, a comparison between the development processes of iPhone SDK and Java ME will be presented after introducing the implementation procedure of GeoChat on iPhone, through which we can learn advantages from these two development platforms and achieve more with less effort in the future.

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Meleouni, Alexandra, and Andrea Eriksson. "Generationer och iPhone." Thesis, Stockholms universitet, Institutionen för journalistik, medier och kommunikation (JMK), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-58917.

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Bakgrund och syfte: Medieutbudets mångfacetterade skepnader är ett resultat av ett samhälle under utveckling och som ständigt tvingar nya innovationer och tillverkningar att ta form. Iphone är ett exempel på en ny innovation som har rusat i svensk försäljning både hos ungdomar och äldre. Den yngre generationen ser dagens mediala utbud som ett normalt inslag i livet medan äldre personer fått vänja sig vid dessa breda alternativ senare i livet. Denna skillnad på hur man vuxit upp med medier kan också komma att styra hur generationerna använder sin Iphone ifråga om hur ofta man utnyttjar dess funktioner eller vilken nytta den utgör för personen. Syftet med denna uppsats är att jämföra de två olika generationernas sätt att använda iPhone. Metod/Material: Metoden som använts för denna uppsats är en kvalitativ forskningsintervju med semistrukturerade/strukturerade intervjuer som verktyg. En intervjuguide med redan förbestämda frågor har legat till grund för intervjuerna. Teori: Uses and Gratifications, mobilitet, medieanvändningens historia, globalisering och olika teoretiska påståenden om yngre och äldres medieanvändning genom tiderna. Huvudsakliga resultat: Genom våra förförståelsen inför intervjuerna och efter genomförda intervjuer kan konstateras att användningen de två generationerna emellan skiljer sig ganska markant. Mer information kommer efter genomförd analysdel.
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Sandström, Claes, and Johanna Hallberg Karlson. "Webbdesign för iPhone." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3170.

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Detta kandidatarbete utgår ifrån vilka aspekter som är viktiga att tänka på när man anpassar av en webbsida till en mobil enhet och de problem som uppstår när en webbsida skalas ner till en låg skärmupplösning. Vi har behandlat användarvänlighet, designprinciper, grafiska element och tekniska aspekter för att svara på problemformuleringen. Slutsatsen vi kommit fram till är ett antal punkter inom områdena ovan.
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Lundqvist, Tobias. "3D mapping with iPhone." Thesis, Linköpings universitet, Datorseende, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-71689.

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Today, 3D models of cities are created from aerial images using a camera rig. Images, together with sensor data from the flights, are stored for further processing when building 3D models. However, there is a market demand for a more mobile solution of satisfactory quality. If the camera position can be calculated for each image, there is an existing algorithm available for the creation of 3D models. This master thesis project aims to investigate whether the iPhone 4 offers good enough image and sensor data quality from which 3D models can be created. Calculations on movements and rotations from sensor data forms the foundation of the image processing, and should refine the camera position estimations. The 3D models are built only from image processing since sensor data cannot be used due to poor data accuracy. Because of that, the scaling of the 3D models are unknown and a measurement is needed on the real objects to make scaling possible. Compared to a test algorithm that calculates 3D models from only images, already available at the SBD’s system, the quality of the 3D model in this master thesis project is almost the same or, in some respects, even better when compared with the human eye.
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Hellstrand, Peter. "Optimized iPhone Real-TimeRendering." Thesis, Umeå universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-41003.

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Rendering is the process of generating an image from a model. This process requires heavy computations. The iPhone has very limited hardware. The purpose of this project is to optimize the rendering process in the iPhone game "Top Gear, Stunt School" developed by Resolution Interactive AB. This thesis describes the evaluation and implementation of different optimizations used for the game.
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Emilsson, André. "Indoor Navigation Using an iPhone." Thesis, Linköping University, Department of Electrical Engineering, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-57890.

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Indoor navigation could be used in many applications to enhance performance in

its specific area. Anything from serious life critical tasks like aiding firefighters or

coordinating military attacks to more simple every day use like finding a desired

shop in a large supermarket could be considered. Smartphones of today introduce

an interesting platform with capabilities like existing, more clumsy, indoor

navigation systems. The iPhone 3GS is a powerful smartphone that lets the programmer

use its hardware in an efficient and easy way. The iPhone 3GS has a

3-axis accelerometer, a 3-axis magnetometer and hardware accelerated image rendering

which is used in this thesis to track the user on an indoor map. A particle

filter is used to track the position of the user. The implementation shows how

many particles the iPhone will be able to handle and update in real time without

lag in the application.

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Lundell, Gustaf. "Trummor för iPhone & iPad." Thesis, Umeå universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-51298.

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This project is about development of virtual drums for iPhone and iPad. The project aims to provide the company Toontrack AB with a good foundation to build drumbased apps. The focus has been on getting a quick response when playing and that user interfaces should be easy to use, intuitive and customizable. The result is impressive and both audio and graphics are of excellent quality thanks to good collaboration with Toontrack, that previously has developed drum-based software. The drum kit offers a variety of articulations and even the ability to play various dynamics, although the screens are not pressure sensitive.
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Engman, Mats. "Forensic investigations of Apple's iPhone." Thesis, Högskolan i Halmstad, Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-23674.

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The use of smartphones has grown increasingly over the last few years. These devices contain much information that could be interesting during a police investigation. One of the most used smartphones, to date, is the Apple iPhone. You can assume, if it's not already the case, that these devices will have a bigger significance when it comes to gathering evidence and information about a person's social connections and whereabouts. In this study I am going to perform three experiments based on different conditions we may face in forensic investigations, and gather certain information from the iPhone. I am also investigating what challanges this presents to us from a law enforcement point of view.
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Fabián, Ondřej. "Asistent pilota balónu pro iPhone." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-412849.

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This thesis concerns the development of a mobile application for the Apple iPhone plat- form for hot-air balloon pilots. The main functionality is to create up-to-date map of wind strength and direction for each flight level and navigation tools. Accompanying functions include pilot logbook management, flight recording and recall. A crucial aspect of this appli- cation is the GUI design, which meets the conditions in which the application will be used. The application will also be evaluated in test conditions during an actual balloon flight.
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Engström, Rikard. "Introducing Piclair.com to the iPhone platform." Thesis, Umeå University, Department of Computing Science, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34187.

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iPhone is one of the latest smartphones and it has grown in popularity ever since it was first released in 2007. The iPhone has more advanced features than a regular cell phone and is more suitable for internet related tasks because of its WiFi and 3G support. This report describes the development of a server API and a photo sharing application aimed to run on the iPhone platform. The project was issued by Piclair, the image uploading service located at http://piclair.com. Piclair already possesses efficient image uploading software for Windows and Mac OS X. The idea was to broaden the user base by entering one of the fastest growing smartphone platforms. The objective of the project was to develop a powerful but simple photo uploader dedicated to Piclair.com running on the iPhone and to create a lightweight API to handle the uploads server side. This report spans from the idea stage to a finished product. The result was a fully functional API and a non cumbersome Piclair characteristic photo uploader, suitable not only for WiFi connected devices but also 3G and EDGE.

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Books on the topic "IPhone"

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Miser, Brad. My iphone: Covers iPhones running iOS 5. 4th ed. Indianapolis, Ind: QUE, 2012.

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1967-, Adamson Chris, and Steinberg, Daniel H. (Daniel Howard), 1959-, eds. iPhone SDK development: Building iPhone applications. Raleigh, N.C: Pragmatic Bookshelf, 2009.

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Mark, Dave. Beginning iPhone development: Exploring the iPhone SDK. Berkeley, CA: Apress, 2009.

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iPhone forensics. Sebastopol, CA: O'Reilly, 2008.

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Burkholder, Dan. iPhone artistry. New York: Lark Photography Books, 2011.

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Jurick, David. iPhone hacks. Beijing: O'Reilly, 2009.

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Miser, Brad. My iPhone. 3rd ed. Indianapolis, Ind: Que Pub., 2010.

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Jurick, David. iPhone hacks. Beijing: O'Reilly, 2009.

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Using iPhone. 5th ed. [Indianapolis, IN]: Que, 2012.

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My iPhone. 4th ed. Indianapolis, Ind: Que Pub., 2011.

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Book chapters on the topic "IPhone"

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Edge, Charles S., Beau Hunter, and Zack Smith. "iPhone." In Enterprise Mac Administrator’s Guide, 535–76. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2444-0_10.

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Allen, Sarah, Vidal Graupera, and Lee Lundrigan. "iPhone." In Pro Smartphone Cross-Platform Development, 17–33. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2869-1_2.

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Trautschold, Martin, and Gary Mazo. "iPhone Photography." In iPhone 4 Made Simple, 531–51. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-3193-6_23.

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Grothaus, Michael, Steve Sande, and Erica Sadun. "iPhone Mail." In Taking Your iPhone to the Max, iOS 5 Edition, 183–211. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3582-8_7.

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Jacobsen, N. "iPhone iPhone -6-Mania: „Diesmal ist alles anders“." In Das Apple-Imperium 2.0, 141–45. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-09548-2_31.

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Sande, Steve, and Erica Sadun. "iPhone E-mail." In Taking Your iPhone 4 to the Max, 97–120. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-3256-8_5.

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Morrissey, Sean. "iPhone Logical Acquisition." In iOS Forensic Analysis for iPhone, iPad, and iPod touch, 87–133. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-3343-5_4.

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Grothaus, Michael, Steve Sande, and Erica Sadun. "Customizing Your iPhone." In Taking Your iPhone to the Max, iOS 5 Edition, 457–85. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3582-8_16.

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Piper, Ian. "Core iPhone Tools." In Learn Xcode Tools for Mac OS X and iPhone Development, 61–77. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-7220-5_4.

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Jacobsen, N. "Sommer 2012: erste Risse nach dem iPhone iPhone -Einbruch." In Das Apple-Imperium 2.0, 55–57. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-09548-2_12.

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Conference papers on the topic "IPhone"

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Lassen, Niels Buus, Rene Madsen, and Ravi Vatrapu. "Predicting iPhone Sales from iPhone Tweets." In 2014 IEEE 18th International Enterprise Distributed Object Computing Conference (EDOC 2014). IEEE, 2014. http://dx.doi.org/10.1109/edoc.2014.20.

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Marquardt, Philip, Arunabh Verma, Henry Carter, and Patrick Traynor. "(sp)iPhone." In the 18th ACM conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2046707.2046771.

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Rahmati, Ahmad, Chad Tossell, Clayton Shepard, Philip Kortum, and Lin Zhong. "Exploring iPhone usage." In the 14th international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2371574.2371577.

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Jørgensen, Anders P., Matthijs Collard, and Christian Koch. "Prototyping iPhone apps." In the 6th Nordic Conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1868914.1869005.

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Brown, Barry, Moira McGregor, and Eric Laurier. "iPhone in vivo." In CHI '13: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2470654.2466132.

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Gonzalez-Sanchez, Javier, and Maria Elena Chavez-Echeagaray. "iPhone application development." In the ACM international conference companion. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1869542.1869629.

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Zhai, Shumin, Per Ola Kristensson, Pengjun Gong, Michael Greiner, Shilei Allen Peng, Liang Mico Liu, and Anthony Dunnigan. "Shapewriter on the iphone." In the 27th international conference extended abstracts. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1520340.1520380.

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Behrens, Heiko. "MDSD for the iPhone." In the ACM international conference companion. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1869542.1869562.

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Heidari, Amin, and Parham Aarabi. "Automated audience polling on iPhone." In 2013 26th IEEE Canadian Conference on Electrical and Computer Engineering (CCECE). IEEE, 2013. http://dx.doi.org/10.1109/ccece.2013.6567814.

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Gutierrez, Rodrigo, and Jeff Craighead. "A native iPhone packbot OCU." In the 4th ACM/IEEE international conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1514095.1514131.

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Reports on the topic "IPhone"

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Seybold, Patricia. Google Android vs. Apple iPhone. Boston, MA: Patricia Seybold Group, October 2009. http://dx.doi.org/10.1571/psgp10-30-09cc.

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Seybold, Patricia. Google Android vs. Apple iPhone. Boston, MA: Patricia Seybold Group, October 2009. http://dx.doi.org/10.1571//psgp10-30-09cc.

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Hershberg, Elliot, and Nicholas McCarty. Beyond Steel Tanks. Asimov Press, March 2024. http://dx.doi.org/10.62211/72po-11rs.

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Pilemalm, Sofie. Hur expanderar vi konceptet civila insatspersoner: Att hantera organisatoriska och IT-relaterade hinder. Linköping University Electronic Press, June 2022. http://dx.doi.org/10.3384/9789179294083.

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Abstract:
För mer än tio år sedan startade kommunal räddningstjänst det första initiativet där civila engagerades som första insatspersoner – Förstärkt Medmänniska i Medelpad. Sedan dess har konceptet – civila insatspersoner (CIP) spridit sig till ett tjugotal räddningstjänster, i glesbygd och på landsbygd men även till urbana miljöer genom ett initiativ taget av Södertörns Brandsvarsförbund. Både de räddningstjänster som tillämpar konceptet och myndigheter som Myndigheten för samhällsskydd och beredskap (MSB) och SOS Alarm är överens om nyttan CIP tillför genom att förkorta responstider, rädda liv och egendom. Trots detta har konceptet inte fått den spridning man hoppats på. Vi vet att hindren är både organisatoriska och specifikt relaterade till utlarmning med hjälp av existerande IT-stöd, appar eller SMS-listor. I den här studien utforskar vi dessa hinder vidare. Vi ger också ett antal förslag på hur de identifierade hindren kan hanteras. Detta genom att genomföra en kvalitativ intervjustudie där vi jämför och kontrasterar perspektiv från myndigheter, räddningstjänst, kommersiella app-utvecklare och de civila insatspersonerna själva (slutanvändare). Vi beskriver både organisatoriska och IT-relaterade hinder och hur de hänger samman. De centrala organisatoriska hindren handlar dels om konkreta utmaningar där det inte finns någon budget eller tid allokerad för att arbeta med CIP-konceptet där det finns viss ovana av förändringsarbete. De handlar också om kulturellt motstånd, det vill säga upplevd konkurrens från CIP vilket gör att initiativen kan sakna stöd både från ledningsnivå i räddningstjänster och från brandmän på operativ nivå. Legala aspekter är också centralt där det för närvarande existerar olika tolkningar av lagstiftning runt ansvar för arbetsmiljö. När det gäller IT-stöden är vissa hinder rent tekniska och relaterar till svårigheter med att få till en korrekt geofencing och att utveckla appar som ska fungera – inte bara på en enhet utan på olika mobila lösningar som ägs av privatpersoner (Iphone, Android i olika versioner). Andra hinder hänger ihop med organisatoriska frågor och konkurrens på den privata marknaden. Exempelvis har SOS Alarm en dubbel roll som privat och statlig aktör och har en app och ett application programming interface (API) under utveckling. De kommersiella leverantörerna kan inte leverera till samma låga kostnad som SOS Alarm och kommer inte åt vissa funktioner (till exempel att dra tillbaka resurser om en situation eskalerar till något farligt). Samtidigt var SOS Alarms app vid tiden för studien inte färdig. Detta sätter räddningstjänsterna i en olycklig situation utvecklingsmässigt och de får fortsätta förlita sig på de SMS-listor som egentligen endast var tänkt som en initial lösning. Vi föreslår ett antal åtgärder för att adressera hindren där de viktigaste är att MSB tar en koordinerande roll, och upprättandet av samverkansgrupper bestående av representanter för samtliga aktörer som ska vara med och driva konceptet, inklusive civila insatspersoner, kommunal räddningstjänst, SOS Alarm, socialtjänst, försäkringsbolag och fastighetsägare. Vi argumenterar också för hur man kan nyttja existerande kunskapsnätverk för CIP mer effektivt erfarenhetsutbyte. När det gäller ett gemensamt API är ett släppande av detta centralt för att utlarmning ska fungera, konceptet expandera – och överleva över tid. Här föreslår vi expertgrupper med representanter för myndigheter, systemutvecklare, app-leverantörer, SOS Alarm och inte minst slutanvändare. Vi ser också att tiden är mogen för dynamisk resursallokering, det vill säga att när CIP:ar blir fler måste det bli möjligt att larma ut på kompetens och specialisering (till exempel för att undvika larmtrötthet i storstadsområden) men att övriga hinder måste adresseras först. Vidare i ett teoretiskt perspektiv diskuterar vi våra resultat i termer av ”digitalized co-production” (digitaliserad samproduktion). Co-production är ett sätt att involvera samhällsmedborgare i tjänsteutveckling i offentlig sektor där expansion och nya former möjliggörs av ökad digitalisering. Här tar vi ett delvis annat perspektiv där vi i stället tittar på när digitalisering och IT blir hinder för samproduktionen. Vi argumenterar också för att CIP är en helt ny, framväxande hybridform av co-production som behöver starkare styrning än traditionell co-production. Här kan vår studie bidra till successiv ackumulering av kunskap.
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