Academic literature on the topic 'IPhone (Smartphone)'

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Journal articles on the topic "IPhone (Smartphone)"

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Adelia Ananda Salsabila and Maria Indira Aryani. "PRAKTIK BLACK MARKET PADA KASUS PENJUALAN IPHONE SECOND DI INDONESIA TAHUN 2016–2020." Journal Publicuho 5, no. 4 (January 8, 2023): 1202–23. http://dx.doi.org/10.35817/publicuho.v5i4.60.

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The iPhone is a smartphone designed and marketed by Apple Inc. with a distinctive brand image. It has technological advantages that cause the iPhone to have an expensive market price. The iPhone's high price in Indonesia has led to the spread of black-market iPhones that come from black market imports and sold after a reconditioning process. Those black-market iPhones followed by unofficial repairs and without an official warranty. This research aims to discover the cause of the high sales figures of black-market iPhones in Indonesia. This research is analyzed using the theory of black-market prices and the black-market concept: supply and demand effects of legalization. This research is qualitative explanatory, which aims to see the cause and effect of the phenomena. The research showed that the high demand of the black-market iPhones in Indonesia is due to the affordable prices, different tax levels, and the forming regulation of IMEI (International Mobile Equipment Identity) validity to respond to the sales/entry of the black-market iphone in Indonesia and the existence of IMEI registration policy for imported iPhones.
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Tandigala, Ishak Sandy, Rosida P. Adam, and Maskuri Sutomo. "THE INFLUENCE OF CUSTOMERS’ VALUE ON SATISFACTION AND ITS IMPACT TOWARDS LOYALTY USING IPHONE BRAND SMARTPHONE IN PALU CITY." TADULAKO INTERNATIONAL JOURNAL OF APPLIED MANAGEMENT 4, no. 2 (August 15, 2022): 1–8. http://dx.doi.org/10.59769/tajam.v4i2.29.

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This research aims to determine the influence of customers’ value on satisfaction and its impact towards loyalty using iPhone brand smartphone in Palu city. This is descriptive-causal research. The research sample is 165 consumers who use iPhone brand smartphones in Palu City selected through purposive sampling method. The research used data analysis methods carried out by looking at the assumptions of Structural Equation Modeling (SEM) as well as conformity tests and statistical tests which are all carried out with the AMOS 16.0 and SPSS 23 programs. The research results reveal that 1) Customer value has a positive and significant influence on satisfaction using an iPhone brand smartphone in Palu City., 2) Customers’ value has a positive and significant influence on Loyalty using an iPhone brand smartphone in Palu City, 3) Customers’ satisfaction has a positive and significant influence on Loyalty using an iPhone brand smartphone in Palu City, 4) Satisfaction can mediate the influence of customers’value on loyalty using iPhone brand smartphone in Palu City. Keywords: Customers Value, Customers Satisfaction, and Customers Loyalty.
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Hussein, Fachri, and Hartelina Hartelina. "After Sales Service For Smartphone Iphone To Customer Loyalty." Aptisi Transactions on Management (ATM) 5, no. 1 (January 15, 2021): 62–72. http://dx.doi.org/10.33050/atm.v5i1.1436.

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Apple Inc. company is a big company but that doesn't mean Apple can underestimate newcomers. This iPhone smartphone sold in the city of Karawang has decreased sales in 2019 every month. The variables used are after-sales service, customer loyalty, value co-creation. The problem in this research is to find out how much influence after-sales service has on the value co-creation of the iPhone smartphone. To find out how much influence value creation has on customer loyalty of iPhone smartphones. To find out how much influence after-sales service has on customer loyalty through the co-creation of the iPhone smartphone. This research uses a descriptive approach and verification. A sample of 100 respondents who are iPhone smartphone users using purposive sampling technique, the result is that after-sales service and co-creation value has a strong enough effect, amounting to 47.1%. Meanwhile, Value Co-Creation has a direct effect of 50.9%. The indirect effect of after-sales service on customer loyalty is 18.8%
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Muhammad Zaki Fatkhurrohman, Heri Prabowo, and Ratih Hesty Utami P. "PENGARUH BRAND IMAGE, BRAND AWARENESS, DAN BRAND LOYALTY TERHADAP BRAND EQUITY SMARTPHONE IPHONE." Equivalent : Journal Of Economic, Accounting and Management 2, no. 1 (September 20, 2023): 104–13. http://dx.doi.org/10.61994/equivalent.v2i1.174.

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Abstract : This research journal aims to determine the effect of Brand Image, Brand Awareness, and Brand Loyalty variables on Brand Equity on iPhone smartphone users in Blado Village, Blado District, Batang Regency. This research is based on the decline in sales of iPhone smartphones in Indonesia between 2019 and 2021. This type of research is a quantitative study. The population used in this study were iPhone smartphone users in Batang Regency. The sampling technique uses the Ancient RAO Formula which determines as many as 100 samples. The results of hypothesis testing using the SmartPLS 3 application. The results of the hypothesis testing show that the brand image variable has a significant effect on brand equity, brand awareness variable has a significant effect on brand equity, and brand loyalty has a significant effect on brand equity. The relationship between the three has a positive and significant influence on the iPhone smartphone brand equity. Abstrak : Jurnal penelitian ini bertujuan untuk mengetahui pengaruh dari variabel Brand Image, Brand Awareness, dan Brand Loyalty Terhadap Brand Equity pada pengguna smartphone iPhone di Desa Blado, Kecamatan Blado, Kabupaten Batang. Penelitian ini didasari dengan adanya penurunan penjualan smartphone iPhone di Indonesia antara tahun 2019 dan 2021. Jenis penelitian yang dilakukan ini merupakan penelitian kuantitatif. Populasi yang digunakan dalam penelitian ini adalah pengguna smartphone iPhone di Kabupaten Batang. Teknik pengambilan sampel menggunakan Rumus RAO Purba yang menetapkan sebanyak 100 sampel. Hasil pengujian hipotesis yang menggunakan aplikasi SmartPLS 3. Dari hasil uji hipotesis menunjukkan bahwa variabel brand image berpengaruh signifikan terhadap brand equity, variabel brand awareness berpengaruh signifikan terhadap brand equity, dan brand loyalty berpengaruh signifikan terhadap brand equity. Hubungan ketigannya memilki pengaruh positif dan signifikan terhadap brand equity smartphone iPhone.
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Butler, Jennifer Johanna, Stephen Franklin White, Calvin Wint Maung Myint, and Michael William Groves. "The Feasibility of Utilizing Smartphone Flashlights as an Alternative Endoscopic Light Source in Emergency Situations." Ear, Nose & Throat Journal 100, no. 1 (August 2, 2019): NP1—NP6. http://dx.doi.org/10.1177/0145561319862212.

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Although the image quality from modern distal chip endoscopes is superior, limited mobility of the endoscopic tower prevents this technology from being used in inpatient and emergency departments. In these settings, otolaryngologists commonly use older flexible laryngoscopes with portable light sources. However, these light sources could malfunction. Smartphones are ubiquitous nowadays, and the smartphone’s flashlight may be used alternatively to provide illumination when primary light malfunctions. This study compares the ability of flashlights from various smartphone models in providing adequate illumination for flexible laryngoscopy when compared to a commercially available portable light source. White wall and mucosal images were captured using Olympus P4 flexible scope and lights from the Stryker X8000 endoscopy tower light source, Storz 11301D3 portable light source (control), iPhone 4, iPhone 6, iPhone 8, iPhone X, Galaxy S6, and Galaxy S7. ImageJ was used to quantify pixel intensities with white and black standardized as 250 and 0, respectively. Student 2-tailed t test was used for analysis. The endoscopic tower outperformed all other light sources in all categories. The iPhone 4 and iPhone 6 consistently underperformed in comparison to the Storz 11301D3 portable light source ( P < .05). Galaxy S6, Galaxy S7, and newer generation iPhone 8 and iPhone X provide comparable pixel intensities to Storz 11301D3 portable light. Smartphones incorporate different types of light-emitting diodes. Newer Galaxy and iPhone provide adequate illumination for the endoscopic assessment of the airway when compared to commercially available portable light source. However, one should always utilize the best commercially available light source in nonemergent cases.
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Farrellio, Fiore, and Arifin Djakasaputra. "Analisis Faktor-Faktor yang Mempengaruhi Brand Loyalty pada Pengguna Iphone di Jabodetabek." Jurnal Manajerial Dan Kewirausahaan 6, no. 2 (April 30, 2024): 343–52. http://dx.doi.org/10.24912/jmk.v6i2.29837.

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Seiring berkembangnya teknologi, handphone telah berkembang menjadi smartphone yang dapat digunakan dan dioperasikan seperti komputer. Saat ini handphone sudah tidak lagi dipandang sebagai barang mewah, namun sudah menjadi kebutuhan pokok bagi hampir semua kalangan. Persentase masyarakat Indonesia yang menggunakan handphone termasuk smartpone cenderung meningkat seiring perkembangan waktu. Jumlah pengguna smartphone yang terus bertambah akan meningkatkan jumlah merek yang tersedia di pasaran. Salah satu perusahaan smartphone yang menguasai pasar smartphone dunia adalah Apple dengan produk andalannya yaitu iPhone. Tujuan penelitian ini untuk mengetahui dan menguji secara empiris pengaruh brand experience terhadap brand loyalty melalui perceived quality dan brand trust sebagai variabel mediasi pada pengguna iPhone. Penelitian ini menggunakan data primer dengan menyebarkan kuesioner kepada pengguna iPhone di daerah Jabodetabek dengan jumlah sampel sebanyak 200 responden menggunakan metode non probability sampling dengan teknik purposive sampling. Metode analisis data dalam penelitian ini yaitu metode kuantitatif dengan menggunakan PLS-SEM, yang diolah dengan bantuan software SmartPLS versi 4.0.9.6. Hasil menunjukkan bahwa brand experience berpengaruh positif dan signifikan terhadap brand loyalty melalui perceived quality dan brand trust sebagai variabel mediasi pada pengguna iPhone di Jabodetabek. As technology develops, cellphones have developed into smartphones that can be used and operated like computers. Currently, cellphones are no longer seen as a luxury item, but have become a basic necessity for almost all groups. The percentage of Indonesians who use cellphones, including smartphones, tends to increase over time. The increasing number of smartphone users will increase the number of brands available on the market. One of the smartphone companies that dominates the world smartphone market is Apple with its flagship product, the iPhone. The aim of this research is to determine and empirically test the influence of brand experience on brand loyalty through perceived quality and brand trust as mediating variables for iPhone users. This research uses primary data by distributing questionnaires to iPhone users in the Jabodetabek area with a sample size of 200 respondents using a non-probability sampling method with purposive sampling technique. The data analysis method in this research is a quantitative method using PLS-SEM, which was processed with the help of SmartPLS software version 4.0.9.6. The results show that brand experience has a positive and significant effect on brand loyalty through perceived quality and brand trust as mediating variables for iPhone users in Jabodetabek.
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Mappedeceng, Riko. "Pengaruh Citra Merek Terhadap Keputusan Pembelian Smartphone Iphone pada Mahasiswa Fakultas Ekonomi Universitas Batanghari." J-MAS (Jurnal Manajemen dan Sains) 6, no. 2 (October 27, 2021): 422. http://dx.doi.org/10.33087/jmas.v6i2.304.

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The reason researchers chose the brand image against the decision to buy an iPhone smartphone in students of the Faculty of Economics, Batanghari University. To find out the brand image influences the decision to buy iPhone smartphones in students of the Faculty of Economics, Batanghari University, 2. To find out the influence of brand image on the decision to buy iPhone smartphones on students of the Faculty of Economics, Batanghari University. This study is descriptive to test hypotheses, this study sample is a student of the Faculty of Economics, Batanghari University which numbered 95 respondents by spreading questionnaires collection techniques using questions. Apple inc. It is a multinational corporation based in Silicon Valley, Cupertino, California and engaged in the design, development, and sale of goods that include consumer electronics, computer software, and personal computers. Apple Inc. It was founded on April 1, 1976 and was incorporated into Apple Computer, Inc. On January 3, 1977. On January 9, 2007, the word "computer" was removed to reflect Apple's focus on consumer electronics after the launch of the iPhone. SPSS Results equation Y= 1.190 + 0,607 X from this equation, it can be said that brand image variabel can be used as aa tool to predict purchasing decisions smartphone iPhone. The influence brand image on purchasing decision smartphone iPhone is 0,607. The relationship between variable brand image on the purchasing decision of smartphone iPhone the strong relationship has an effect on the strength of the influence between the two variables which can be seen from the correlation coefficients of 0,969 This model is able to explain 0,940 based on purchasing decision variables while 6% explained of this study is that the overall influence brand image on purchasing decisions is very good based on the hypothesis it is a positive known that there is relationship between brand image and purchasing decisions.
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VARSHAVSKII, Aleksandr E., and Mariya S. KUZNETSOVA. "Analyzing smartphone innovative development: Evidence from Apple’s iPhone." National Interests: Priorities and Security 17, no. 9 (September 15, 2021): 1625–49. http://dx.doi.org/10.24891/ni.17.9.1625.

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Subject. We analyze development trends in iPhone by reviewing the way their key technological and economic indicators change. Objectives. We trace patterns and trends in technological and economic indicators of iPhone, correlations of the indicators, and the dependence of the price and SAR on technological indicators. Methods. Following our methodology, we study and model indicators of smartphones. Results. We traced and determined the correlation of technological and economic indicators of iPhone. The article demonstrates how the price and SAR mainly depend on technological indicators of smartphones. Conclusions and Relevance. As the findings show, as the above smartphone gets more technologically sophisticated, i.e. the price and SAR increase, we can expect higher risks for the man and the environment, though the mobile device development trends may still persevere. As seen from the analysis, SAR increases as smartphones have more cores and processor frequency, operation memory, which basically entails higher prices. In the mean time, the above indicators lower as the smartphone dimensions grow (screen diagonal, weight, battery capacity).
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Kamil Abdul Hamid, Suci Putri Lestari, and Dudu Risana. "Pengaruh Brand Experience dan Brand Passion Terhadap Brand Commitment Pada Pengguna Smartphone Iphone di Universitas Perjuangan." J-CEKI : Jurnal Cendekia Ilmiah 2, no. 6 (August 8, 2023): 604–7. http://dx.doi.org/10.56799/jceki.v2i6.2138.

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This study aims to determine the effect of Brand Experience and Brand Passion on Brand Commitment (a survey of iPhone smartphone users at Perjuangan University). The method used in this study is causality through a survey approach. With a research sample of 100 Iphone Smartphone Users at the University of Perjuangan. The data used is using primary data. The analytical tool used in this study is multiple regression using SPSS 26.0. The results of the study show that Brand Experience and Brand Passion have a significant influence on Brand Commitment in Iphone Smartphone Users at the University of Perjuangan. Partially, Brand Experience has a significant influence on Brand Commitment in Iphone Smartphone Users at Perjuangan University. Partially, Brand Passion has a significant influence on Brand Commitment in Iphone Smartphone Users at Perjuangan University
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Atika, Siti Daniyah, and Dedi Sulistiyo Soegoto. "The Influence of Smartphone Brand Awareness on Purchase Decisions iPhone Smartphone Consumers." Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities 3 (December 1, 2022): 219–24. http://dx.doi.org/10.34010/icobest.v3i.139.

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Competition between companies is getting tougher day by day, along with the increasing needs of consumers for a product. Now consumers can choose what kind of brand they need. Competition in the business world is getting tougher because the needs of consumers are increasingly undergoing changes and developments. The purpose of this study is (1) to determine the effect of brand awareness on consumer purchasing decisions for iPhone smartphones. The number of respondents in this study was taken from some iPhone users in Bandung city. The research uses quantitative methods, and data collection is done by distributing online questionnaires, statistical analysis shows that brand awareness has a positive and significant influence on purchasing decisions contribute to iPhone smartphone users in the city of Bandung
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Dissertations / Theses on the topic "IPhone (Smartphone)"

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Bomber, Kristin. "Work/Life Balance and Smartphones: Can a Smartphone make a difference?" Thesis, Linnaeus University, Linnaeus School of Business and Economics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-6848.

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This thesis examines the relationship between work/life balance and Smartphones (Blackberry, iPhone, Android etc.)

Academic research has areas where not much research has been done previously including the qualitative research on work/life balance, positive crossover of work/life balance, newness of Smartphone technology, and consequences of constant connectivity. This study hopes to eliminate some of the gaps in these areas of research and proposes two research questions:  So what does owning a Smartphone mean for work life and home life?  Most importantly can this phone help people towards or assist with the balance they are so looking for or do the phones not impact this balance and just assist in the work life and home life realms separately?

A qualitative approach using constructionist and interpretivist views were used to conduct the research. Empirical material was collected during phone interviews with participants in the USA, while supporting material was gathered from conference papers, academic articles, websites, and textbooks.

There are two major themes within this paper, work/life balance and Smartphone technology. For work/life balance a common understanding was reached that work and personal life should be kept happy but that doesn’t mean equal.  Also discussed is research about people that put up boundaries in their lives to try and separate things, one group of people likes to have work and personal separate but one group likes them combined.  Research also presents that there are consequences for setting up boundaries but that having the ability to choose where these boundaries are makes for a much happier situation.  On the technology side of research there is support for these devices being used to manage people’s different selves through communication from being more connected to people to feeling left out when the technology is not there. Also mentioned is how people adapt the devices to fit new and unique situations that the devices may not have been intended to be used for.

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Abdlbari, Abdulbari. "Parkeringsapplikationen : Utveckling av en mobilapplikation för iPhone." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19060.

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This report describes procedures and preparations made for developing a mobile application.Using a questionnaire and usability tests, I have developed a design document for a parkingapplication for the iPhone 4. The purpose of the application is to help drivers find allowedparking spaces thus making roads safer for everyone while the driver avoids parking tickets.
Denna rapport beskriver tillvägagångssätt för framtagning av en mobilapplikation. Genom att använda mig av en enkätundersökning och användartester har jag tagit fram ett designdokument på en parkeringsapplikation för iPhone 4-modellen. Syftet med applikationen är bland annat att hjälpa bilförare att hitta laglig parkering för att därmed göra vägarna säkrare för alla och hjälpa bilförarna att slippa parkeringsböter.
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Makrill, Emelie, and Katrine Kolström. "iNeed : En kvalitativ studie om motiv till att konsumera en iPhone." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, HLK. Medie- och kommunikationsforskning, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-17741.

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Den här studiens ambition är att bredda kunskapen kring användarens motiv till att konsumera en iPhone. Särskild uppmärksamhet har riktats kring behov som motiverar till användning samt iPhones roll i användarens konstruktion av jaget och den sociala identiteten. Syftet med studien är att undersöka en grupp användares motiv till att använda en specifik typ av smartphone, en med ett starkt varumärke, för att förstå bakomliggande motiv till användningen. Smartphones, i synnerhet iPhone, har under de senaste åren blivit ett populärt kommunikationsmedel bland många. Därför är det är det av vikt att bedriva forskning kring ämnet för att skapa förståelse för varför vi använder viss teknologi och i synnerhet hur användaren uppfattar denna teknologi. Genom kvalitativ forskningsstrategi med fokusgruppsintervju som metod svarar denna studie på frågor som: vilka motiv finns det till att använda en iPhone, vilken betydelse har iPhone för människan vid konstruktionen av jaget och den sociala identiteten samt vilka behov ligger bakom användarens motiv till att använda en iPhone? De motiv som var mest framträdande i studien kan sammanfattas i följande teman: konstruktionen av jaget, tillgång till information, social interaktion, underhållningsvärdet och det så kallade iPhone-behovet. Vid konstruktionen av jaget fungerar iPhone både som en symbolisk ägodel och som ett hjälpmedel. Den fungerar som en materiell förlängning av ens jag och ens sociala identitet. En användare av iPhone kan tillhöra tre olika typer av klaner: Apple-entusiaster, mediaeliten och ekonomisk välfärd. Den lättillgängliga och snabba tillgång till information som iPhone erbjuder samt möjligheten till social interaktion är starka motiv till användning. När det gäller underhållningsvärdet i att konsumera en iPhone så framgår det i studien att människan konsumerar en iPhone för att få leka av sig och bli underhållen. Avslutningsvis framträder fenomenet iPhone-behovet i studien. Det uppfattas av användaren som ett helt nytt behov som personen ifråga upplever att de anammar i och med konsumtionen av en iPhone. Användarna upplever att iPhone skapar ett nytt behov och beroende. Dock handlar det inte om ett nytt behov, utan snarare en förstärkning eller förlängning av några mänskliga grundläggande behov.
This studies ambition is to broaden the knowledge of the users motive to consume an iPhone. Particular attention has been focused around the need to justify the use and the iPhones role in the user's construction of the self and the social identity. The purpose of this study is to investigate a group of users motives for using a specific type of smartphone, one with a strong brand, to understand the underlying reasons for the use. Smartphones, especially the iPhone, has in recent years become a very popular means of communication. Therefore, it is important to conduct research on the topic to get a deeper understanding of why we use certain technology and in particular how the user perceive this technology. Through a qualitative strategy of research with focusgroup-interview as a method, this study answers questions like: what motives are there to use an iPhone, what impact have iPhone on humans in their construction of the self and the social identity, and what needs are behind the users motive to use an iPhone? The subjects which were most prominent can be summarized in following themes: the construction of self, access to information, social interaction, entertainment value and the so-called iPhone-need. In the design of the ego, iPhone functions both as a symbolic possession and as an aid. It is a tangible extension of one's self and one's social identity. A user of the iPhone can belong to three different kinds of clans: Apple-enthusiasts, media elite and the economical prosperous. The easy and quick access to information that the iPhone offers, and the opportunities for social interaction are strong incentives to the use of the phone. When it comes to the entertainment value in the consumption of an iPhone it appears in the study that humans consume an iPhone to simple play and to be entertained. The consumer uses the iPhone to explore their playfulness. Finally, an emerging phenomenon in the study is the iPhone-need. It is perceived as an entirely new needs by the users when they consume the iPhone. Users feel that the iPhone creates a new need and dependence. However, it is not a new need, but rather a reinforcement or extension of some of the basic needs of humans.
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Ivanov, Alek Vladimirov, Eric Adam George Akiba, and Konstantin Krasimirov Konov. "The Smartphone Consumer Decision-MakingProcess of University Students in Sweden: The Case of iPhone." Thesis, Jönköping University, Internationella Handelshögskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-52919.

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Background: The emergence of mobile phones today and in history proves to beexceptionally unique in the consumer electronics market as well as the telecommunicationmarket. The reason behind the huge growth of the industry has been the exceptional evolutionof the technology used in the mobile devices in terms of performance and miniaturization. Purpose: The purpose of the research is to investigate the different stages within theconsumer decision making process and the influencing factors that have a grip overconsumers and shape the consumer behaviour towards smartphones. The study is aimed atexploring the main reasons that affect the buying decision of students regarding a specificcase, which is the iPhone product and its student users in the Swedish market. By focusing ona specific segment of the iPhone consumers, the research will present more accurate and clearresults. The theoretical perspective of the study will be using the traditional five-stagedecision-making model as a backbone thus putting the main focus of the analysis on theconsumer behaviour of the respondents. Method: Additionally, the paper will take the customers’ point of view in order to portray theinfluencing factors that exist within the consumers’ decision-making. For the purpose of thestudy, 12 iPhone users will be interviewed through semi-structured interviews and thegathered data would be analysed and coded in order to find and synthesize the results into aframework that will be developed specifically for the case. Conclusion: According to findings that were made regarding the iPhone case, there were afew factors that stood out as the most relevant when it comes to the students’ purchasedecision - brand loyalty, culture and society, perceived risk, financial influence, usage andproduct features. After the initial purchase of an iPhone which is mainly influenced by socialinfluences, it can be concluded that brand loyalty plays a key role in the repurchase behaviourof customers.
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Neva-Juoni, Anders, and Mikaela Hedberg. "En utvärdering av Android och Iphone : För utveckling av webbtjänstunderstödda applikationer ämnade för intern distribution." Thesis, Högskolan Dalarna, Informatik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:du-5036.

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Tack vare bättre och bättre förutsättningar för utveckling av mobila applikationer, samt utbredning av internetbaserade tjänster, presenteras här ett underlag inför val av mobil utvecklingsplattform. De undersökta plattformarna är Android och Iphone på grund av deras växande utbredning på smartphonemarknaden. Studien presenterar förutsättningar för att utveckla webbtjänst-understödda applikationer för intern distribuering. Ett visuellt tilltalande användargränssnitt är också i fokus för den typen av applikation studien riktar sig mot.Vi har kommit fram till att Android är lättare att lära sig om man kommer ifrån en Java- eller .Netmiljö samt lättare att distribuera. Iphone har däremot bättre stöd för att utveckla grafiskt tilltalande applikationer. Båda plattformarna har dock bristfälligt stöd för kommunikation via webbtjänster. Detta resultat uppnåddes genom litteraturstudier, samt en fallstudie där vi utvecklade applikationer med fokus på just webbtjänstkommunikation, intern distribuering samt ett tilltalande användargränssnitt.
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Nyström, Johannes, and Hampus Tholander. "Detaljmätning med terrester fotogrammetri : Med smartphone, bildrover och multistation." Thesis, Högskolan i Gävle, Samhällsbyggnad, GIS, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-27088.

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Detaljmätning genomförs främst genom traditionella metoder, d.v.s. mätning med Global Navigation Satellite System (GNSS) eller totalstationsmätning. Ett alternativ till traditionella metoder är terrester fotogrammetri där mätningar sker i bilder som tagits av det aktuella objektet. Syftet med denna studie var att utvärdera terrester fotogrammetri som metod vid detaljmätning och ge riktlinjer för hur insamling av data till terrester fotogrammetri bör genomföras. Olika fotograferingsavstånd och antal fotostationer undersöktes. Koordinatbestämning och avståndsmätning undersöktes med hänseende på mätosäkerhet och det kvadratiska medelvärdet (RMS-värde). Det togs viss hänsyn till tid för fältarbete och efterarbete samt inköpspris vid utvärderingen. Instrumenten som användes för undersökningen i denna studie var en smartphone (iPhone 7), en bildrover (Trimble V10 Imaging Rover (V10)) och en multistation (Trimble SX10 (SX10)). Data från V10 justerades på två olika sätt, dels genom fri standardstation (V10 fri) och dels full orientering (V10 full), vid efterarbetet för att utvärdera om det fanns någon skillnad i resultatet mellan justeringarna. V10 är en bildrover som tar 360° panoramabilder. V10 tillverkas inte längre men tekniken är intressant att undersöka för se om det finns någon framtida användning för den. Baserat på den goda tillgängligheten av smartphones och prisskillnaderna är det intressant att undersöka hur låg mätosäkerhet och RMS-värde en smartphone kan uppnå. Ett antal reflextejper sattes upp på en vägg och utgjorde referensvärden för koordinatbestämningarna och avståndsmätningarna. Referensvärdena bestämdes genom totalstationsmätningar. Resultatet visade att SX10 uppnådde mätosäkerheter och RMS-värden på millimeternivå och påverkades väldigt lite av antal fotostationer och avståndet från objektet som mättes. Mätosäkerheter och RMS-värden för V10 full och V10 fri varierade mellan millimeter- och decimeternivå beroende på hur fotostationerna justerades vid efterarbete och om det var koordinatbestämning eller avståndsmätning. För att uppnå goda resultat med V10 bör instrumentet placeras nära objektet och fler fotostationer bör användas. iPhone 7 uppnådde mätosäkerheter och RMS-värden på millimeternivå. Resultatet med iPhone blev bäst med fler fotostationer men bra även med ett mindre antal och gav liknande resultat från 10 och 50 m. Resultatet i denna studie visar att terrester fotogrammetri har potential för detaljmätning men resultatet varierar beroende på vilket instrument och förfarandet som används.
Detail measurements are performed mainly by traditional methods, i.e. measurements with Global Navigation Satellite System (GNSS) or total station measurements. An alternative to traditional methods is terrestrial photogrammetry. The purpose of this study was to evaluate terrestrial photogrammetry as a method to perform detail measurements and provide guidelines for how to collect data for terrestrial photogrammetry. Different distances from the object and different numbers of photo stations were evaluated. Coordinate measurements and distance measurements were tested with regard to standard deviation and Root Mean Square (RMS) value. Some consideration was paid to the time in field and post processing and price. The instruments investigated were a smartphone (iPhone 7), an image rover (Trimble V10 Imaging Rover (V10)) and a multi-station (Trimble SX10 (SX10)). The data from V10 was adjusted in two different ways; free standard station (V10 fri) and full orientation (V10 full), to evaluate if there was any difference in the result between the adjustments. V10 is an image rover that captures 360° panoramic images. The V10 is no longer manufactured, but the technology is interesting to investigate to see if there is any future application for the technology. Based on the good availability of smartphones and price differences between the methods, it is interesting to investigate how low standard deviation and RMS value a smartphone can achieve. A number of reflective tapes were attached on a wall and represented reference values for the coordinate determination and distance measurements. The reference values were determined by total station measurements. SX10 achieved standard deviations and RMS values at millimeter accuracy and the number of photo stations and distance from the object being measured had a low impact. Standard deviations and RMS values for V10 full and V10 free varied between millimeters and decimeters depending on whether it was coordinate determination or distance measurement. To achieve good results with V10 the instrument should be placed close to the object and more photo stations should be used. iPhone 7 achieved standard deviations and RMS values at millimeter accuracy. The best result with iPhone 7 was achieved with the highest amount of photo stations but also good with fewer photo stations and achieved similar results from 10 and 50 m distance. Terrestrial photogrammetry has potential in detail measurement but varies depending on which instrument and procedure that was used.
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Alikhani, Mohammad. "A GIS-based crowdsourcing iPhone Application to Report Necessities, Civic Issues, and Public Events." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-20271.

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Civic issues in a society can be reported through a crowdsourcing web application. People can download the application on their smartphones and report the issues such as a pothole or broken streetlight. The report is submitted by taking a photo of the issue and additional information is entered. At first, the reports are submitted to a call center and after analyzing they will be transferred to organizations responsible for this type of events. In such a crowdsourcing project it is very vital to motivate people to participate in the project. The reports are supplied by users and without an acceptable number of users the application would be useless. In addition, having the exact location of a report is very helpful to facilitate the process of solving civic issues. Positioning with smartphones is not very accurate as they do not have strong and accurate GPSs. Therefore, there is a need to improve the accuracy of the positioning process and consequently accuracy of the spatial data. The aim of this thesis is to investigate how to employ GIS to help reporting civic issues and how to design an interesting client interface for such an application, in order to motivate user to download and use it. The goal is also to find out shortcomings and weaknesses of the positioning with smartphones and find a way to improve its accuracy.Some of successful similar applications’ structures and their interfaces were reviewed. In addition, a survey among existing users of crowdsourcing applications has been done in order to find out how to design the application to be interesting for users. Furthermore, some techniques and methods were chosen in order to improve the GPS accuracy especially in the places with a low GPS signal strength. These methods exploit WLAN and some of embedded features in a smartphone such as microphone, camera, accelerometer, gyroscope to improve the positioning accuracy. In the end, along reporting civic issues the user is able to report and get information about cheap and appropriate necessities and public events in different geographical areas through a map-based application. Furthermore, he or she is benefited by some location-based services such as online-food or taxi. The client application’s interface was designed for iPhone.This GIS-based mobile application would be an appropriate alternative for the old reporting methods like phone call or mail. Nevertheless, reporting civic issues itself, cannot be necessarily a strong motivation to attract the user to download and use the application. Therefore, desired feedbacks of the crowd need to be found out in order to encourage them to spend their time for the application. User needs to get motivated to use the application and considered additional parts can be very helpful to reach this aim.
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Chabane, Karim, Christoffer Pärnänen, and Lamare Philippe Viel. "Konsumentbeteendet på Mobiltelefonmarknaden : En studie om applikationsanvändandet." Thesis, Mälardalen University, School of Sustainable Development of Society and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-10032.

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Studien är en undersökning om hur olika delar av konsumentbeteendet bland applikationsanvändare ser ut. En applikation är ett program eller en tjänst som tillför en ny funktion i mobiltelefonen. Studiens syfte och problemformulering hur olika delar av konsumentbeteendet ser ut och utifrån det ta fram den typiske applikationsanvändaren. Som teoretisk referensram används en bearbetad version av Peter & Olsons (2008) Wheel of consumer analysis som vi kallar konsumenthjulet. Konsumenthjulet består av affekt och kognition, konsumenters omgivning och beteende. Dessa områden för att få en övergripande bild över konsumentbeteendet.

En kvantitativ studie genomfördes genom en webbenkät för att samla in nödvändig data för studien. Enkätdistributionen skedde via forum och sociala medier för att få en så stor spridning som möjligt bland respondenter.

I Analysen diskuteras resultatet utifrån konsumenthjulet. Det visar sig att engagemang har stor betydelse för hur applikationer används och delarna av konsumenthjulet påverkas av just detta.  I slutsatsen diskuterades den typiska applikationsanvändaren fram och kortfattat är det en man i 25 års ålder som är en hög engagemangsanvändare av applikationer. För fortsatta studier rekommenderas studier om hur företag ska marknadsföra applikationer och mer djupingående studier som kan besvara varför applikationsanvändare beter sig som de gör.


This thesis is a study about the consumer behavior on the cellular telephone market regarding the usage of applications that can be downloaded and used on the cellular telephone. An application is a program or a service that contributes new functions to the cellular telephone. The purpose and main question of the thesis is to describe how different theory parts of the Consumer Wheel form the typical application user. The theoretical frame of reference was an adapted form of Peter & Olsons (2008) Wheel of consumer analysis, a theory framework used to describe the consumer behavior. The Consumer Wheel consist of three parts; affect and cognition, consumer environment and behavior.

A quantitative study was carried out through a web-based survey to collect the necessary data for the thesis. The survey was distributed through internet forums and social networks to get as large spread of the survey as possible.

In the analyze part of the thesis the result is discussed with the Consumer Wheel. Involvement seem to have a large meaning on how applications are used and that the different parts of the Consumer Wheel are influenced by the level of involvement. In the conclusion part the typical application user is presented as a 25 year old male and he is a high involvement application user. Future studies should focus on how companies can market applications and studies on why application users behave as they do.

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Graff, Joanna. "A Pilot Study Of The Effectiveness And Usability Of The Myenergybalance Iphone App And Website." ScholarWorks @ UVM, 2016. http://scholarworks.uvm.edu/graddis/606.

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The powerful technical capabilities of smartphones offer unprecedented opportunities for collecting dietary information. We have developed an enhanced smartphone application called MyEnergyBalance, which permits imaged-based self-monitoring of all foods consumed, and links to a convenient and user-friendly web-based dietary assessment tool. The primary objective of this pilot study was to determine if the MyEnergyBalance app (with use of images) in combination of the associated website improves dietary recall compared to diet analysis on the MyEnergyBalance website alone. We also generated preliminary data on the usability of the MyEnergyBalance iPhone app and website. This pilot study was a crossover study design of healthy, college students. Participants were randomly assigned to two groups. Both groups consumed their normal diet for the first day with one group recording their food intake with image functions of the MyEnergyBalance app, while the other group did not use the app. On the second day, all participants logged into the MyEnergyBalance website to record their food intake from the previous day; one group using the images from the app to assist in recalling what they ate, while the other group recalled what they ate from memory. The diet analysis results were compared to those obtained using the ASA24 website. The groups were then crossed over to the opposite vs no-image assisted recalls. Ten participants (seven females and three males) aged 20 to 22 years completed this study. The average BMI of all participants was 23.12 kg/m2 (ranging from 18.95 to 32.28 kg/m2). There was no statistically significant differences in the estimates of the energy intake between the MyEnergyBalance app and website compared to ASA24. The SUS mean score for the MyEnergyBalance app and website was 86 and 69.5, respectively. A strong, negative correlation was found between the system usability scale scores and the absolute differences in energy intake of the MyEnergyBalance app and ASA24. Although we were not able to demonstrate a significant benefit of the images from the iPhone app at improving food recall (perhaps due to the small study sample size), we were able to demonstrate a high usability score for the iPhone app, average usability score for the website, and a significant correlation between subjects' usability scores and relative accuracy of the subjects' food recall using the images from the iPhone app. A future study with a larger sample size will hopefully provide more information on the efficacy of image-based food recalls.
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Uemura, Philip, and Hayder Abdulamir. "Att fånga entreprenörskapets dimensioner." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-24103.

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Syftet med studien är att bidra med kunskap om hur entreprenöriell orientering kan mäta entreprenörskap inom branschen för mobiltelefoni. Förhållandet mellan entreprenörskap och ekonomiska utfall mäts med utgångspunkt i Millers resonemang om entreprenöriell orientering. Hur kan entreprenörskap operationaliseras? Hur ser förhållandet ut mellan entreprenörskap och ekonomiska utfall? Studien baseras på tidigare forskning, facklitteratur, vetenskapliga artiklar, årsredovisningar, branschartiklar, avhandlingar och andra relevanta underlag som belyser entreprenörskap. Både kvalitativ och kvantitativ metod tillämpas för att åstadkomma triangulering. Entreprenörskap kan mätas utifrån hur pass radikal innovationen är. Den nya och tidigare okända innovationen kan resultera i positiva ekonomiska utfall som också mäter graden av entreprenörskap. Entreprenörskap kan mätas genom grad av riskaversion. Risktagande kan ge både positivt och negativt ekonomiskt utfall. Entreprenörskap kan mätas genom proaktivitet och begreppet first mover. Proaktivitet kan bidra till högre grad av entreprenörskap som i sin tur kan ge positiva ekonomiska utfall. Att vara proaktiv idag utgör ingen garanti för positiva ekonomiska utfall i framtiden.
The purpose of this study is to contribute with knowledge concerning how entrepreneurial orientation can measure entrepreneurship within the cellphone business. The relationship between entrepreneurship and economic outcomes is measured using Millers arguments about entrepreneurial orientation. How can entrepreneurship be operationalized? How does the relationship between entrepreneurship and economic outcomes look like? The study is based on prior research, nonfictional literature, scientific articles, annual reports, business articles, theses and other relevant sources, which highlight entrepreneurship. Both qualitative and quantitative method is used to achieve triangulation. Entrepreneurship can be measured by how radical the innovation is. The new and earlier unknown innovation can result in positive economic outcomes, which can be used as a tool for measuring entrepreneurship as well. The level of risk aversion can measure entrepreneurship. Risk taking can result in both positive and negative economic outcomes. Proactiveness can be measured by using the term first mover. Proactiveness can contribute to higher level of entrepreneurship causing positive economic outcomes. Being proactive today does not guarantee positive economic outcomes in the future.
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Books on the topic "IPhone (Smartphone)"

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Campbell, Duncan. iPhone SDK 3. Berkeley, Calif: Peachpit, 2010.

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Campbell, Duncan. iPhone SDK 3. Berkeley, Calif: Peachpit, 2010.

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Campbell, Duncan. iPhone SDK 3. Berkeley, Calif: Peachpit, 2010.

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Miser, Brad. My iphone: Covers iPhones running iOS 5. 4th ed. Indianapolis, Ind: QUE, 2012.

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Ihnatko, Andy. Iphone fully loaded: If you've got it, you can iPhone it. 2nd ed. Hoboken, NJ: Wiley Pub., 2008.

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Miser, Brad. My iPhone 4. Indianapolis, Ind: Que Pub., 2010.

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Trautschold, Martin. iPhone 4 Made Simple. Berkeley, CA: Martin Trautschold, Gary Mazo, 2010.

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Miser, Brad. My iPhone. 3rd ed. Indianapolis, Ind: Que Pub., 2010.

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Miser, Brad. My iPhone. Indianapolis, Ind: Que, 2008.

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Miser, Brad. My iPhone. 2nd ed. Indianapolis, Ind: Que Pub., 2008.

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Book chapters on the topic "IPhone (Smartphone)"

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Allen, Sarah, Vidal Graupera, and Lee Lundrigan. "iPhone." In Pro Smartphone Cross-Platform Development, 17–33. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2869-1_2.

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Giachetti, Claudio. "Explaining Apple’s iPhone Success in the Mobile Phone Industry: The Creation of a New Market Space." In Smartphone Start-ups, 9–48. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67973-0_2.

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Kusuma, Krishna Sankar. "Mapping Through Mobile Filming: An iPhone Mapper’s Flirtation with Google’s Artificial Intelligence (AI)." In Mobile Storytelling in an Age of Smartphones, 37–54. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87247-2_4.

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Mistry, Nilay R., Binoj Koshy, Mohindersinh Dahiya, Chirag Chaudhary, Harshal Patel, Dhaval Parekh, Jaidip Kotak, Komal Nayi, and Priyanka Badva. "iPhone Forensics." In Digital Forensics and Forensic Investigations, 308–24. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-3025-2.ch021.

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Smartphone usage has increased in the recent past and has become an extension of the personal computer, so has the complexity of forensic investigation. Vital information on these devices makes them more critical especially when it is part of investigative evidences. The challenge here is the extraction of data, especially when the phone is logically or physically damaged. Chip-off is a niche technique, involving removal of Flash Memory chip with due sophistication, this then is subjected to direct extraction and analysis. Apple iPhones are robust and well locked; the study performed chip-off on model A1203 that revealed vital forensic evidences.
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Badger, Adam. "Me, Myself, and iPhone." In Research Methods for Digital Work and Organization, 68–86. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198860679.003.0004.

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This chapter explores methodological approaches to the study of gig economy work through the deployment of the researcher’s smartphone. Set within the context of a covert ethnography of a delivery platform in London, the phone became a site to both experience work and record empirical findings in the workplace. Specifically, this chapter considers the sociomaterial construction and performance of the smartphone at work to highlight how its capacities and affordances shaped the empirical output. Critical reflections on the limits of the smartphone work alongside reflexive considerations of the researching self to position the researcher and phone as active agents in the research process; in which methodological decisions bear impacts on the nature of the empirical material produced. Of particular significance is the deployment of various apps, tailored to the needs of the field site and research to create diverse, multi-modal datasets, in addition to their synthesis into a coherent and curated ethnographic field diary for subsequent analysis.
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Abdelhamid, Mohamed, Srikanth Venkatesan, Joana Gaia, and Raj Sharman. "Do Privacy Concerns Affect Information Seeking via Smartphones?" In Censorship, Surveillance, and Privacy, 1191–202. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7113-1.ch057.

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The innovation and evolution of technologies in smartphone industry has enabled users to efficiently achieve many tasks including utilizing search engines for instant information retrieval anytime and anywhere. Nonetheless, some users choose not to use these smartphone features including search engines to seek information. This study explores the factors that impact the likelihood of information seeking via smartphones. Privacy concern was found to be one of the main factors influencing the likelihood of seeking information. Android users were more likely to seek information compared to iPhone users, possibly due to the differences in the features of the operating systems of these phones. Motivation to seek information captured by technology ownership increases the likelihood of information seeking. The diversity of social network connections also plays a significant in information seeking behavior of the users.
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Vieyra, Rebecca E., Colleen Megowan-Romanowicz, Daniel J. O'Brien, Chrystian Vieyra, and Mina C. Johnson-Glenberg. "Harnessing the Digital Science Education Revolution." In Advances in Early Childhood and K-12 Education, 131–52. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-5585-2.ch008.

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Students regularly struggle with visualization and modeling of physical phenomena. Incorporating smartphones into teaching strategies has the potential to improve learning outcomes while simultaneously augmenting students' digital literacy skills in an applied context. This chapter discusses two smartphone applications developed by the authors and the accompanying research efforts in understanding how students might learn with this technology. The first app pairs augmented reality (AR) with smartphone magnetometers to visualize three-dimensional magnetic fields in space. The second uses light detection and ranging (LiDAR) technology available on modern iPhone models to plot position-time and velocity-time graphs based on users' motions. Each was developed with the support of students, teachers, software developers, and educational psychologists. In this chapter, the authors share their perspectives and other recommendations for the use and development of similar technologies to improve learning.
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Hu, Wen-Chen, Naima Kaabouch, Hung-Jen Yang, and S. Hossein Mousavinezhad. "Privacy-Preserving Spatial Trajectory Prediction Based on a Novel Matrix Representation." In Geospatial Research, 1693–717. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9845-1.ch081.

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Since the introduction of iPhone in 2007, smartphones have become very popular (e.g., the number of worldwide smartphone sales has surpassed the number of PC sales in 2011). The feature of high mobility and small size of smartphones has created many applications that are not possible or inconvenient for PCs and servers, even laptops. Location-based services (LBS), one of mobile applications, have attracted a great attention recently. This research proposes a location-based service, which predicts a spatial trajectory based on the current and previous trajectories by using a novel matrix representation. Spatial trajectory prediction can be used in a variety of purposes such as travel recommendations and traffic control and planning, but at the same time, just like most location-based services, the user privacy concern is a major issue. Without rigorous privacy protection, users would be reluctant to use the service. The proposed method is simple but effective and user privacy is rigorously preserved at the same time because the trajectory prediction is performed at the user-side. Additionally, this research is not only useful but also pedagogical because it involves a variety of topics like (i) mobile computing, (ii) mobile security, and (iii) human behavior recognition.
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Strauven, Wanda. "Coming to Terms with the “Smart” Phone." In Technics. Amsterdam University Press, 2024. http://dx.doi.org/10.5117/9789048564552_ch10.

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This chapter explores the rich terminology of the mobile phone in various European languages, from the Belgian “GSM” to the French “portable,” and from the Italian “cellulare” to the German “Handy.” What do these different terms promise, proscribe, and “technicize”? Which techniques and gestures are imbedded in brand names like BlackBerry and iPhone, or in more generic terms, such as cell phone and PDA? And why did the term “smartphone” never really kick off in everyday language? These questions are at the basis of a personal journey that takes the form of a terminological reflection with forays into the history of confectionary, literacy, smileys, and gaming. Ultimately, it briefly considers the phone’s role in the creation of a new type of cinema.
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Castellet, Andreu. "A Reflection on Wearables and Innovation in the Mobile Ecosystem." In Advances in Multimedia and Interactive Technologies, 58–86. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-8838-4.ch004.

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This chapter explores the innovation landscape for the mobile content ecosystem building upon the hypothesis of the disruption potential of wearables. Google Glass is taken as the paradigm, as it offers direct access to network, becoming an eventual alternative to the smartphone. Equipment manufacturers lost traction as innovators right after the arrival of the iPhone in 2007, which brought a key innovation to the ecosystem. Observing the strategies of the different players operating in the supply side, two innovation scenarios are proposed for the debate: a sustaining-innovation based scenario, and a disruptive-innovation one. The main findings admit a clear disruption potential in wearables, mostly focused on the power of glasses as a driver to create a new wave of content, oriented towards augmented-reality features. However, it is still uncertain if these new devices can trigger a new era of innovation expanding its effects towards the whole ecosystem.
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Conference papers on the topic "IPhone (Smartphone)"

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Ozdemir, Ahmet Turan, and Ahmet Orman. "Developing an iPhone smartphone based fall detection algorithm." In 2015 23th Signal Processing and Communications Applications Conference (SIU). IEEE, 2015. http://dx.doi.org/10.1109/siu.2015.7130407.

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"Research on CMF Design and Charging Method in Smartphone - Centered on iPhone." In 2018 2nd International Conference on Systems, Computing, and Applications. Francis Academic Press, 2018. http://dx.doi.org/10.25236/systca.18.027.

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Basso, Marcel Luiz, Janaíse Mesquita Bueno Furtado, Charlene Nascimento Dos Santos Trindade, Everton Graneman Souza, and Chiara Das Dores Nascimento. "UTILIZAÇÃO DE SISTEMAS EMBARCADOS DE BAIXO CUSTO E FERRAMENTAS OPEN SOURCE NA CONTABILIZAÇÃO DE UNIDADES FORMADORAS DE COLÔNIA." In II Congresso Brasileiro de Biotecnologia On-line. Revista Multidisciplinar de Educação e Meio Ambiente, 2022. http://dx.doi.org/10.51189/conbiotec/12.

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Introdução: A crescente necessidade de automatizar processos com o intuito de facilitar o acesso à informação, reduzir custos e aumentar a produtividade, estimula o uso e o desenvolvimento de ferramentas acessíveis e de código livre (Open Source). Assim, a criação de softwares Open Source e de microcontroladores dedicados para plataformas de prototipagem eletrônica se tornaram recursos fundamentais na pesquisa laboratorial, gerando melhores resultados em um intervalo de tempo menor. O procedimento de contabilização de unidades formadoras de colônias (UFC) é um exemplo onde a utilização desses instrumentos de automação são relevantes, já que a contagem manual é trabalhosa e sujeita a erros. Objetivos: O presente trabalho tem como objetivo criar e testar um dispositivo de baixo custo combinando o uso de ferramentas de software e hardware Open Source, de forma a automatizar o procedimento de contabilização de UFC. Material e métodos: Para a contagem de UFC do sistema de automação proposto, foi utilizado o software OpenCFU. As imagens digitais foram adquiridas com o módulo ESP32-CAM, equipado com a câmera OV2640, e os resultados comparados com a câmera de um smartphone iPhone 8, e com o método de contagem manual padrão. As imagens analisadas foram adquiridas a partir de placas contendo as bactérias Staphylococcus Aureus e Bacillus Atropheus semeadas em ágar padrão. Resultados: A comparação entre os métodos de contagem manual e o automatizado (proposto) apresentou um erro relativo médio de 16,16 ± 5,79, para baixa estatística. Diferenças desconsideráveis foram encontradas entre o uso da ESP32-CAM e da câmera do iPhone 8. Conclusão: A integração das ferramentas propostas para a automatização do procedimento de contagem padrão de placas se mostrou eficiente apresentando um erro relativo médio percentual similar à uma câmera de celular de alta resolução.
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Lu, Yan, Joseph T. Chao, and Kevin R. Parker. "HUNT: Scavenger Hunt with Augmented Reality." In InSITE 2015: Informing Science + IT Education Conferences: USA. Informing Science Institute, 2015. http://dx.doi.org/10.28945/2237.

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This project shows a creative approach to the familiar scavenger hunt game. It involved the implementation of an iPhone application, HUNT, with Augmented Reality capability for the users to play the game as well as an administrative website that game organizers can use to create and make available games for users to play. Using the HUNT mobile app, users will first make a selection from a list of games, and they will then be shown a list of objects that they must seek. Once the user finds a correct object and scans it with the built-in camera on the smartphone, the application will attempt to verify if it is the correct object and then dis-play associated multi-media AR content that may include images and videos overlaid on top of real world views. HUNT not only provides entertaining activities within an environment that players can explore, but the AR contents can serve as an educational tool. A revision of this paper was published in Interdisciplinary Journal of Information, Knowledge, and Management Volume 10, 2015
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Openko, Ivan, Oleksandr Shevchenko, Yanina Stepchuk, Ruslan Tykhenko, Olha Tykhenko, and Anastasiia Horodnycha. "Economic efficiency of methods for surveying rural infrastructure: assessment of accuracy, cost and duration." In 23rd International Scientific Conference Engineering for Rural Development. Latvia University of Life Sciences and Technologies, Faculty of Engineering and Information Technologies, 2024. http://dx.doi.org/10.22616/erdev.2024.23.tf010.

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The study delves into a pivotal realm of rural infrastructure management by scrutinizing the efficacy of diverse building survey methodologies. The assessment encompassed laser scanning, total station surveying, and smartphone-enabled LiDAR, encompassing a meticulous evaluation across key dimensions: accuracy, economic cost, and time efficiency. The overarching objective was to pinpoint the most optimal surveying approach tailored for rural landscapes, considering the delicate equilibrium between cost-effectiveness and precision. The study findings illuminate a multifaceted landscape of trade-offs inherent in these methodologies. The findings revealed that the Total Station method, utilizing the GEOMAX ZOOM 10 (2”), emerged as the most expensive among the building measurement techniques, with a cost of 185.04 euros. However, it demonstrated the highest accuracy with an RMS (Root Mean Square) value of 0.0135 m. In contrast, Laser scanning employing the Leica ScanStation C10 had a cost of 149.85 euros, with an RMS value of 0.0205 m. The Lidar method using the iPhone 13 Pro, while being the third most expensive at 128.48 euros, exhibited a comparatively lower accuracy with an RMS value of 0.1694 m. By navigating the intricate interplay between economic considerations and the imperative for precise infrastructure management, this study endeavours to foster sustainable, efficient, and economically viable approaches in rural infrastructure development. The insights garnered herein endeavour to bridge the gap between precision and financial prudence, fostering a pragmatic balance in survey method selection for rural infrastructure initiatives.
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Patrichi, Mugurel. "ARE MOBILE LEARNING DEVICES READY FOR ENTERPRISE DEPLOYMENT?" In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-172.

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One of the strong points of mobile learning is considered to be the ability to deploy in corporate environment, for a "learn anywhere" approach. But it is easy to see how employees, once provided with these devices, will want more from them. After all, it is the employees who are the driving force behind the adoption of the smartphones and tablets in organisations. We consider, therefore, that an organisation analyzing the possibility of deploying personal devices for training and on-the-spot assistance, should consider the fact that the employees will want more than to run the training software. It might be something simple as accessing email or going online. But in a corporate enviroment, these activities should be regulated, not only as a good practice, but for compliace with standards or laws. This paper looks beyond the multimedia capabilities of these sort of devices, and wonders if the operating systems of the smartphones and tablets are fit to access the organisation's network and secure areas. We chose to analyse the operating systems because, no matter who built the device, the operating system is the one deciding the capabilities. We argue that the current generation of smartphones are designed for multimedia capabilities, not for compliance with the sort of security policy a typical organisation might choose to employ. We looked at the iOS (the operating system behind Apples' iPhone and iPad), Android (the operating system from Google that can be found in many smartphones and tablets), Blackberry OS (powering Research in Motion's personal assistant), from a rather technical point of view, but one that we feel shouldn't be neglected when choosing the device for personal training in a corporate environment.
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Reports on the topic "IPhone (Smartphone)"

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Beavers, Calvin, Chad Day, Austin Krietemeyer, Scott Peterson, Yushin Ahn, and Xiaojun Li. Mapping of Pavement Conditions Using Smartphone/Tablet LiDAR Case Study: Sensor Performance Comparison. Mineta Transportation Institute, July 2024. http://dx.doi.org/10.31979/mti.2024.2224.

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Poor road conditions affect millions of drivers, and assessing the condition of paved surfaces is a critical step towards repairing them. This project explores the feasibility of using the Apple iPad Pro LiDAR sensor as a cost-effective tool for assessing the damage and condition of paved surfaces. Our research aims to provide accurate and precise measurements using readily available consumer devices and compare the results to state-of-the-art equipment. This investigation involved visual inspection, identification, and classification of pavement distresses, followed by a comparison of the iPad and iPhone LiDAR data with a survey-grade terrestrial laser scanner. The project revealed several limitations of the iPad Pro-based LiDAR approach. The level of detail captured in the scans was relatively low, with a best-case resolution of 1 cm and an inability to detect smaller cracks and shallow potholes. Longer scans (in terms of both time and distance) led to geometric anomalies in the surface models. Colorized scans provided some visual contrast, aiding in the identification of damage, particularly on moderately damaged concrete surfaces. The potential sources of error were identified, including the performance of the Inertial Measurement Unit (IMU), the limitations of the LiDAR sensor itself, and the opaque nature of onboard data processing within the 3D Scanner App. Suggestions for improvement included the use of gimbal stabilizers to enhance scan quality and the exploration of more intensive PC-based processing for raw data analysis. Hardware advancements by Apple and software enhancements by app developers were also highlighted as potential areas for future improvement. While the project revealed limitations and challenges, the authors acknowledge the possibility of future hardware upgrades, augmented reality advancements, and improvements in sensor accuracy and processing. However, based on this project’s findings, the iPad Pro LiDAR approach currently falls short of providing the necessary resolution and accuracy required for comprehensive roadway damage assessment. Results indicate that additional developments are necessary to address the identified limitations and make this method a viable and cost-effective solution for roadway surface evaluation.
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