Dissertations / Theses on the topic 'IPhone (Smartphone)'
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Bomber, Kristin. "Work/Life Balance and Smartphones: Can a Smartphone make a difference?" Thesis, Linnaeus University, Linnaeus School of Business and Economics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-6848.
Full textThis thesis examines the relationship between work/life balance and Smartphones (Blackberry, iPhone, Android etc.)
Academic research has areas where not much research has been done previously including the qualitative research on work/life balance, positive crossover of work/life balance, newness of Smartphone technology, and consequences of constant connectivity. This study hopes to eliminate some of the gaps in these areas of research and proposes two research questions: So what does owning a Smartphone mean for work life and home life? Most importantly can this phone help people towards or assist with the balance they are so looking for or do the phones not impact this balance and just assist in the work life and home life realms separately?
A qualitative approach using constructionist and interpretivist views were used to conduct the research. Empirical material was collected during phone interviews with participants in the USA, while supporting material was gathered from conference papers, academic articles, websites, and textbooks.
There are two major themes within this paper, work/life balance and Smartphone technology. For work/life balance a common understanding was reached that work and personal life should be kept happy but that doesn’t mean equal. Also discussed is research about people that put up boundaries in their lives to try and separate things, one group of people likes to have work and personal separate but one group likes them combined. Research also presents that there are consequences for setting up boundaries but that having the ability to choose where these boundaries are makes for a much happier situation. On the technology side of research there is support for these devices being used to manage people’s different selves through communication from being more connected to people to feeling left out when the technology is not there. Also mentioned is how people adapt the devices to fit new and unique situations that the devices may not have been intended to be used for.
Abdlbari, Abdulbari. "Parkeringsapplikationen : Utveckling av en mobilapplikation för iPhone." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19060.
Full textDenna rapport beskriver tillvägagångssätt för framtagning av en mobilapplikation. Genom att använda mig av en enkätundersökning och användartester har jag tagit fram ett designdokument på en parkeringsapplikation för iPhone 4-modellen. Syftet med applikationen är bland annat att hjälpa bilförare att hitta laglig parkering för att därmed göra vägarna säkrare för alla och hjälpa bilförarna att slippa parkeringsböter.
Makrill, Emelie, and Katrine Kolström. "iNeed : En kvalitativ studie om motiv till att konsumera en iPhone." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, HLK. Medie- och kommunikationsforskning, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-17741.
Full textThis studies ambition is to broaden the knowledge of the users motive to consume an iPhone. Particular attention has been focused around the need to justify the use and the iPhones role in the user's construction of the self and the social identity. The purpose of this study is to investigate a group of users motives for using a specific type of smartphone, one with a strong brand, to understand the underlying reasons for the use. Smartphones, especially the iPhone, has in recent years become a very popular means of communication. Therefore, it is important to conduct research on the topic to get a deeper understanding of why we use certain technology and in particular how the user perceive this technology. Through a qualitative strategy of research with focusgroup-interview as a method, this study answers questions like: what motives are there to use an iPhone, what impact have iPhone on humans in their construction of the self and the social identity, and what needs are behind the users motive to use an iPhone? The subjects which were most prominent can be summarized in following themes: the construction of self, access to information, social interaction, entertainment value and the so-called iPhone-need. In the design of the ego, iPhone functions both as a symbolic possession and as an aid. It is a tangible extension of one's self and one's social identity. A user of the iPhone can belong to three different kinds of clans: Apple-enthusiasts, media elite and the economical prosperous. The easy and quick access to information that the iPhone offers, and the opportunities for social interaction are strong incentives to the use of the phone. When it comes to the entertainment value in the consumption of an iPhone it appears in the study that humans consume an iPhone to simple play and to be entertained. The consumer uses the iPhone to explore their playfulness. Finally, an emerging phenomenon in the study is the iPhone-need. It is perceived as an entirely new needs by the users when they consume the iPhone. Users feel that the iPhone creates a new need and dependence. However, it is not a new need, but rather a reinforcement or extension of some of the basic needs of humans.
Ivanov, Alek Vladimirov, Eric Adam George Akiba, and Konstantin Krasimirov Konov. "The Smartphone Consumer Decision-MakingProcess of University Students in Sweden: The Case of iPhone." Thesis, Jönköping University, Internationella Handelshögskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-52919.
Full textNeva-Juoni, Anders, and Mikaela Hedberg. "En utvärdering av Android och Iphone : För utveckling av webbtjänstunderstödda applikationer ämnade för intern distribution." Thesis, Högskolan Dalarna, Informatik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:du-5036.
Full textNyström, Johannes, and Hampus Tholander. "Detaljmätning med terrester fotogrammetri : Med smartphone, bildrover och multistation." Thesis, Högskolan i Gävle, Samhällsbyggnad, GIS, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-27088.
Full textDetail measurements are performed mainly by traditional methods, i.e. measurements with Global Navigation Satellite System (GNSS) or total station measurements. An alternative to traditional methods is terrestrial photogrammetry. The purpose of this study was to evaluate terrestrial photogrammetry as a method to perform detail measurements and provide guidelines for how to collect data for terrestrial photogrammetry. Different distances from the object and different numbers of photo stations were evaluated. Coordinate measurements and distance measurements were tested with regard to standard deviation and Root Mean Square (RMS) value. Some consideration was paid to the time in field and post processing and price. The instruments investigated were a smartphone (iPhone 7), an image rover (Trimble V10 Imaging Rover (V10)) and a multi-station (Trimble SX10 (SX10)). The data from V10 was adjusted in two different ways; free standard station (V10 fri) and full orientation (V10 full), to evaluate if there was any difference in the result between the adjustments. V10 is an image rover that captures 360° panoramic images. The V10 is no longer manufactured, but the technology is interesting to investigate to see if there is any future application for the technology. Based on the good availability of smartphones and price differences between the methods, it is interesting to investigate how low standard deviation and RMS value a smartphone can achieve. A number of reflective tapes were attached on a wall and represented reference values for the coordinate determination and distance measurements. The reference values were determined by total station measurements. SX10 achieved standard deviations and RMS values at millimeter accuracy and the number of photo stations and distance from the object being measured had a low impact. Standard deviations and RMS values for V10 full and V10 free varied between millimeters and decimeters depending on whether it was coordinate determination or distance measurement. To achieve good results with V10 the instrument should be placed close to the object and more photo stations should be used. iPhone 7 achieved standard deviations and RMS values at millimeter accuracy. The best result with iPhone 7 was achieved with the highest amount of photo stations but also good with fewer photo stations and achieved similar results from 10 and 50 m distance. Terrestrial photogrammetry has potential in detail measurement but varies depending on which instrument and procedure that was used.
Alikhani, Mohammad. "A GIS-based crowdsourcing iPhone Application to Report Necessities, Civic Issues, and Public Events." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-20271.
Full textChabane, Karim, Christoffer Pärnänen, and Lamare Philippe Viel. "Konsumentbeteendet på Mobiltelefonmarknaden : En studie om applikationsanvändandet." Thesis, Mälardalen University, School of Sustainable Development of Society and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-10032.
Full textStudien är en undersökning om hur olika delar av konsumentbeteendet bland applikationsanvändare ser ut. En applikation är ett program eller en tjänst som tillför en ny funktion i mobiltelefonen. Studiens syfte och problemformulering hur olika delar av konsumentbeteendet ser ut och utifrån det ta fram den typiske applikationsanvändaren. Som teoretisk referensram används en bearbetad version av Peter & Olsons (2008) Wheel of consumer analysis som vi kallar konsumenthjulet. Konsumenthjulet består av affekt och kognition, konsumenters omgivning och beteende. Dessa områden för att få en övergripande bild över konsumentbeteendet.
En kvantitativ studie genomfördes genom en webbenkät för att samla in nödvändig data för studien. Enkätdistributionen skedde via forum och sociala medier för att få en så stor spridning som möjligt bland respondenter.
I Analysen diskuteras resultatet utifrån konsumenthjulet. Det visar sig att engagemang har stor betydelse för hur applikationer används och delarna av konsumenthjulet påverkas av just detta. I slutsatsen diskuterades den typiska applikationsanvändaren fram och kortfattat är det en man i 25 års ålder som är en hög engagemangsanvändare av applikationer. För fortsatta studier rekommenderas studier om hur företag ska marknadsföra applikationer och mer djupingående studier som kan besvara varför applikationsanvändare beter sig som de gör.
This thesis is a study about the consumer behavior on the cellular telephone market regarding the usage of applications that can be downloaded and used on the cellular telephone. An application is a program or a service that contributes new functions to the cellular telephone. The purpose and main question of the thesis is to describe how different theory parts of the Consumer Wheel form the typical application user. The theoretical frame of reference was an adapted form of Peter & Olsons (2008) Wheel of consumer analysis, a theory framework used to describe the consumer behavior. The Consumer Wheel consist of three parts; affect and cognition, consumer environment and behavior.
A quantitative study was carried out through a web-based survey to collect the necessary data for the thesis. The survey was distributed through internet forums and social networks to get as large spread of the survey as possible.
In the analyze part of the thesis the result is discussed with the Consumer Wheel. Involvement seem to have a large meaning on how applications are used and that the different parts of the Consumer Wheel are influenced by the level of involvement. In the conclusion part the typical application user is presented as a 25 year old male and he is a high involvement application user. Future studies should focus on how companies can market applications and studies on why application users behave as they do.
Graff, Joanna. "A Pilot Study Of The Effectiveness And Usability Of The Myenergybalance Iphone App And Website." ScholarWorks @ UVM, 2016. http://scholarworks.uvm.edu/graddis/606.
Full textUemura, Philip, and Hayder Abdulamir. "Att fånga entreprenörskapets dimensioner." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-24103.
Full textThe purpose of this study is to contribute with knowledge concerning how entrepreneurial orientation can measure entrepreneurship within the cellphone business. The relationship between entrepreneurship and economic outcomes is measured using Millers arguments about entrepreneurial orientation. How can entrepreneurship be operationalized? How does the relationship between entrepreneurship and economic outcomes look like? The study is based on prior research, nonfictional literature, scientific articles, annual reports, business articles, theses and other relevant sources, which highlight entrepreneurship. Both qualitative and quantitative method is used to achieve triangulation. Entrepreneurship can be measured by how radical the innovation is. The new and earlier unknown innovation can result in positive economic outcomes, which can be used as a tool for measuring entrepreneurship as well. The level of risk aversion can measure entrepreneurship. Risk taking can result in both positive and negative economic outcomes. Proactiveness can be measured by using the term first mover. Proactiveness can contribute to higher level of entrepreneurship causing positive economic outcomes. Being proactive today does not guarantee positive economic outcomes in the future.
Kovařík, Ondřej. "Návrh mobilní aplikace pro podporu webového portálu." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2016. http://www.nusl.cz/ntk/nusl-241373.
Full textLiuni, Viviana. "Sviluppo di un'applicazione smartphone per l'elaborazione e la selezione step-based di brani musicali." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/5968/.
Full textKim, Jeong Ah. "Study on developing a potential way-finding map design of an iPhone & iPod web application for Rochester Institute of Technology (RIT) Library /." Online version of thesis, 2010. http://hdl.handle.net/1850/11752.
Full textSandström, Kristian. "A study of the iOS : An exploratory article on how large of a role the iOS has played in the success of the iPhone." Thesis, Umeå universitet, Institutionen för informatik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-45210.
Full textSchmidt, Eric. "Measuring the Speed of a Floorball Shot Using Trajectory Detection and Distance Estimation With a Smartphone Camera : Using OpenCV and Computer Vision on an iPhone to Detect the Speed of a Floorball Shot." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-190823.
Full textSjösten, Dennis. "Smarta enheter kräver smarta användare - om riskerna med att använda mobila enheter." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20787.
Full textThe use of devices with internet connectivity that can be used everywhere in everyday life has increased immensely in just a few years. Information mobility is greater today than ever before. A lot of people have access to large amounts of information in his or her pocket. This behavior has both positive and negative potentials. In this study we explore how a small group of people use their devices and also how inconsiderate behavior can be linked to some threats directed towards mobile devices. The question “In what ways can careless usage of mobile devices affect the safety regarding information accessible from the device?” is answered by comparing studied literature and the results of a survey. The careless use of mobile devices definitely has an impact on data integrity, independently of whether it is personal or organizational data.
Rosrell, Cecilia Anna, and Joakim Grunander. "Har svenska nyhetsmedier privilegierat Apple Inc? : Undersökning av hur svenska nyhetsmedier publicerar artiklar kopplade till innovationer och företag." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26393.
Full textVasconcelos, Pattrisce Raymundo de. "Fatores-chave de sucesso na adoção de aplicativos móveis de táxi." reponame:Repositório Institucional do FGV, 2014. http://hdl.handle.net/10438/13142.
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The research aims to investigate the key success factors in the adoption of mobile taxi applications (AMTs) by taxi drivers. Based on the Technology Acceptance model (DAVIS, BAGOZZI, WARSHAW, 1989), Diffusion of Innovation (ROGERS, 1995) and Trust (CARTER; BÉLANGER, 2005), the paper also proposes a review of the literature applied to the Mobile Application context of AMTs (VAN BILJON; Kotze, 2007). For the purpose of the research, the AMTs are defined as mobile service advanced applications which enable, through Internet and geolocation, a taxi transportation request in mobile devices, by means of information systems and phone calls, also monitoring the service provision and payment. Based on semi-structured interviews and questionnaires applications in field research, the study proposes a triangulation of the methods Lexical Analysis (BOTTA,2010; GEERAERTS,2010), Content Analysis (BARDIN, 2006), and Average Ranking (OLIVEIRA, 2005) for the investigation of the identified factors in the literature. The results indicate that the success factors influencing the adoption of AMTs by taxi drivers, are Simplicity and Perceived Usefulness, while moderators are Security and Financial Gains. It is believed that the research can contribute to the discussion of a topic still few explored in the literature in Brazil, Mobile Applications, and provide managerial implications for innovation in applications development companies.
A pesquisa tem como objetivo investigar os fatores-chave de sucesso na adoção de aplicativos móveis de táxi (AMTs) por taxistas. Baseando-se nos modelos de Aceitação Tecnológica (DAVIS; BAGOZZI; WARSHAW, 1989), Difusão da Inovação (ROGERS, 1995) e de Confiança (CARTER; BÉLANGER, 2005), o trabalho propõe também uma revisão da literatura de Aplicações Móveis aplicada ao contexto dos AMTs (VAN BILJON; KOTZÉ, 2007). Para o propósito dessa pesquisa, os AMTs são definidos como aplicativos de serviço móvel avançado que viabilizam, por meio de Internet e geolocalização, a solicitação de transporte de táxi em dispositivos móveis, mediante sistemas de informação e chamadas telefônicas, e o acompanhamento da prestação do serviço e seu pagamento. A partir de entrevistas semiestruturadas em profundidade e aplicações de questionários em pesquisa de campo, o estudo propõe uma triangulação de métodos de Análise Lexical (BOTTA,2010; GEERAERTS,2010), Conteúdo (BARDIN,2006) e Ranking Médio (OLIVEIRA,2005) para a investigação dos fatores identificados na literatura. Os resultados apontam que os fatores influenciadores do sucesso dos AMTs, na perspectiva de uso pelos motoristas de táxi, são Simplicidade e Utilidade Percebida, enquanto os moderadores são Segurança e Ganhos Financeiros. Acredita-se que a pesquisa poderá contribuir para a discussão de um tema ainda pouco explorado na literatura no Brasil, os Aplicativos Móveis, além de proporcionar implicações gerenciais no âmbito da inovação em empresas desenvolvedoras.
Berrios-Ayala, Mark. "Brave New World Reloaded: Advocating for Basic Constitutional Search Protections to Apply to Cell Phones from Eavesdropping and Tracking by Government and Corporate Entities." Honors in the Major Thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1547.
Full textB.S.
Bachelors
Health and Public Affairs
Legal Studies
Τζούλας, Δημήτριος. "Ανάπτυξη εφαρμογής smartphone για τις δραστηριότητες του Μουσείου Επιστημών και Τεχνολογίας (Μ.Ε.Τ)." Thesis, 2014. http://hdl.handle.net/10889/7773.
Full textThis diploma dissertation concerns the development of a smartphone application on the iOS platform, aiming to introduce the user to the activities of the Museum of Science and Technology which is located in the University of Patras district. In particular, it provides general and useful information about the Museum, short virtual tour at its showrooms, easy access to it and the ability to stay informed of the various events it hosts.
Ozer, Ekin. "Multisensory Smartphone Applications in Vibration-Based Structural Health Monitoring." Thesis, 2016. https://doi.org/10.7916/D8TB175F.
Full textLin, Yu-Shan, and 林郁珊. "The Study of Exploring Consumers’ Intention to Use Smartphone: The Case of Apple iPhone." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/cr882z.
Full text國立中興大學
科技管理研究所
99
The prevalence of mobile phones in people’s lives and the rapid development of technology stimulate the evolution of mobile phone products, and therefore the smartphone, which combines ordinary mobile phone and personal digital assistant (PDA), was born. The characters of smartphone like functions and design make it almost change from the desire-to-have product to the must-to-have product. Among miscellaneous smartphones, the growth rate of Apple’s iPhone is the most marvelous along with lots of business opportunities. Consequently, this study aims to analyze users’ acceptance behavior of iPhone and find out what really drives their intention to use iPhone by adopting an extended technology acceptance model (TAM). The research targets in this study are Taiwanese iPhone users. The respondents were recruited via the Facebook, and a total of 300 online questionnaires were obtained. The results of this study show that users’ perceptions are significantly associated with their motivation to use iPhone. Specifically, external design, perceived enjoyment, perceived usefulness, and perceived ease of use are found to have significant influence directly on users’ intention to use iPhone in order of their influential degree. Moreover, the perceived usefulness proves to be significantly affected by compatibility, perceived ease of use, and subjective norm, whereas the perceived ease of use is confirmed to be directly and significantly related to electronic products self-efficacy and trialability. Comprehensively, the findings of this research can offer companies in the telecommunication industry and the smartphone company with a better understanding of Taiwanese consumers’ intention to use iPhone so that they can meet consumers’ preference and consideration more precisely while planning new strategies.
Chun, Chia Ya, and 賈雅鈞. "Apply Brand Utility to Explore the Acceptance of Smartphone- An Example of Apple iPhone." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/37448820903553704585.
Full text義守大學
資訊管理學系
101
In recent years, mobile devices become more popular, and smart phones can be regarded as representative products, which changed human habits, so that we can cross barriers of distance and time constraints to communicate. After Apple release the iPhone in 2007, its revolutionary multi-touch screen and a virtual keyboard has changed the thinking of human use of traditional mobile phone, and a staggering growth of its sales. Now, it has become one of the most successfully smartphone. Brand equity has many scholars have put forward different views, respectively, and measurement methods in recent years. This research use four brand utility as an external variable dimensions and combined technology acceptance model of perceived usefulness and perceived ease of use to be a mediator and use Internet questionnaires to survey the level of understanding with consumer. We want investigate the users’ willingness to buy iPhone again. The result showed the symbolic utility will impact repurchase intentions by significant, and perceived usefulness and perceived ease of use both have mediating effect between brand utility and repurchase intentions, it is shows that iPhone user will emphasize on that iPhone brings appearance, design, and brand brings guarantee, etc.
"iPhone Applications and Improvement in Weight and Health Parameters: A Randomized Controlled Trial." Master's thesis, 2014. http://hdl.handle.net/2286/R.I.24786.
Full textDissertation/Thesis
M.S. Nutrition 2014
Králová, Pavla. "Médium v procesu změny: fotografie ze smartphonů a dalších mobilních zařízení v kontextu profesionální fotožurnalistiky." Master's thesis, 2013. http://www.nusl.cz/ntk/nusl-321521.
Full textSwift, Benjamin. "The design of a smartphone-based digital musical instrument for jamming." Phd thesis, 2012. http://hdl.handle.net/1885/151432.
Full textChiang, He-Chen, and 蔣和宸. "The Study on the Relationship between Brand Image, Perceived Value, Advertising Effect, and Purchase Intention: An Example of Apple iPhone Smartphone." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/kssf67.
Full text國立高雄應用科技大學
財富與稅務管理系
104
The trend of digital action life has swept swiftly around the globe, and according to a report by ACI-FIND, up to 58.7% of the population in Taiwan have a smartphone, for an estimated total of 12.25 million people. Grewal et al.(1998) noted that when consumers have a higher perceived value of the products, they have a higher intention to purchase them. Kamins and Marks(1991)found that consumers have a higher brand attitude and purchase intention toward familiar products with a good brand image, and that advertisement is generated toward the expected advertising direction to guide the psychology and behavior of the target consumers (Liu and Huang, 1992). The purpose of this research is to discuss the relationship between brand image, perceived value, advertising effect, and purchase intention, using Apple iPhone as an example. This study collected the primary data through a total of 317 recovered questionnaires. After 17 invalid questionnaires were removed, the final sample totaled 300 valid questionnaires. This study used AMOS and SPSS statistical analysis software for data analyzing and hypothesis verification. The findings show that brand image has a positive influence on perceived intention to purchase, perceived value has a positive influence on purchase intention, and advertising effect has no significant influence on purchase intention. According to the empirical analysis results, this study suggests that manufacturers can strengthen their brand image to increase consumers’ confirmation toward the brand. When consumers feel that the perceived value of the products is higher, they will have a higher purchase intention, if the consumers’ total benefit is more than the time and money cost. This increases consumers’ perceived value toward the products, so as to raise their intention to purchase products under that brand.
Libecajtová, Tereza. "Proměny konzumace internetového obsahu podle typu zařízení." Master's thesis, 2013. http://www.nusl.cz/ntk/nusl-321064.
Full textWang, Zhao-Yu, and 王兆羽. "An Analysis and Research on User Interface in iPhone, Android, and Windows Smartphones." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/90712445076170622756.
Full text國立臺北科技大學
創新設計研究所
102
After the launch of Apple’s iPhone, Smartphones took place as the mainstream in mobile phone market, however, it also cause difficulty of end users with different logic in between the different operation systems. This study focused on the User Interface (UI) with three major operating systems (iOS 7, Android 4.4, Windows Phone 8) to analyzes the advantages and disadvantages of its Design Guidelines, then compile the results of questionnaire to define the tasks of the experiment, and its results are describe below. In the “Design Guidelines” part, iOS has obtained a leading position due to its balanced overview and integrity, but it also won the polarized rating due to its new visual changes. Android has demonstrated a detail engineering-oriented thinking but unable to provide a focus perspective to users. Windows Phone has a clear design of the spindle, but the maturity in details requires much more improvement. In the “Experimental” part, total 7 categories, 17 tasks, there are 3 significant differences after ANOVA analysis, they are "Edit the contact and add to favorite (iOS best)", "Paste the texts and send the email (Android best)", "New/Modify a calendar (Windows Phone best)". Notably, even iOS has some identify problems to reduce its experimental data results, it still scored high satisfaction at evaluation report, this represent thereis no absolute correlation between task efficiency and satisfaction. With combined Design Guidelines analysis and experimental results, this study presents the relevant user interface in design focus: 1. Flat/Smooth information architecture 2. Object-oriented experience 3. The HW/SW navigation keys in the system must be coordinated 4. Contextual user experience 5. Optimize the fingers behavior 6. Optimize the anti-error mechanism.
Lin, You-Cheng, and 林祐丞. "The Relationship among Smartphone’s Brand Image, Perceived Value, Word-of-Mouth, Product Knowiledge, Price Recognized, and Purchase Intension-iPhone as an Example." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/7er8kf.
Full text醒吾科技大學
行銷與流通管理系所
103
In recent years, smart phone has been integrated into people's daily lives because of its powerful application scalability. With the popularity of smart phones, various mobile phone manufacturers continue to introduce new products for every year or every season. When consumers face of very many mobile phone models on the market, how consumers make decision in the consumption process? In the decision-making process, the brand image, perceived value, reputation commodities, product Knowledge and recognition on prices will be affect each other. This study focuses on whether the manufacturers can refer to these factors to strengthen their own advantage and create greater interest. Therefore, the purpose of this study: (1) To investigate the relationship between the iPhone brand image and perceived value. (2) To investigate the relationship between the iPhone’s word of mouth and perceived value. (3) To investigate the relationship between the iPhone brand image and product knowledge.(4) To investigate the relationship between the perceived value and product knowledge.(5) To investigate the relationship between the iPhone’s word of mouth and product knowledge.(6) To investigate the relationship between the iPhone’s perceived value and price recognized.(7) To investigate the relationship between the iPhone’s perceived value and purchase intension.(8) To investigate the relationship between the product knowledge and price recognized.(9) To investigate the relationship between the product knowledge and purchase intension.(10) To investigate the relationship between the price recognized and purchase intension. The study used questionnaire survey to collect data. It using statistical software packages SPSS to analyze data from the questionnaires. The results showed that: (1) The product image has a significant impact on its perceived value. (2) The word of mouth has a significant impact on consumers perceived value. (3) The brand image has a significant impact on consumers product knowledge.(4) The consumers perceived value has a significant impact on its product knowledge.(5) The word of mouth has a significant impact on consumers product knowledge.(6) The perceived value has a significant impact on price recognized.(7) The perceived value has no significant impact on purchase intension. (8) The product knowledge has a significant impact on price recognized. (9) The product knowledge has a significant impact on purchase intension. (10) The price recognized has a significant impact on purchase intension. (11) Product knowledge will weaken the impact on the perceived value of the price recognized,and it has a part of mediating effect.(12) Price recognized will weaken the impact on the product knowledge of the purchase intension, and it has a part of mediating effect.(13)It has no significant impact on purchase intension just by perceived value. But it has has a significant impact on iPhone’s purchase intension if through product knowledge.