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Journal articles on the topic "Iroise (Ship)"

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Yan, Zhishuo, Yi Zhang, and Heng Zhang. "A Hybrid SAR/ISAR Approach for Refocusing Maritime Moving Targets with the GF-3 SAR Satellite." Sensors 20, no. 7 (2020): 2037. http://dx.doi.org/10.3390/s20072037.

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Due to self-motion and sea waves, moving ships are typically defocused in synthetic aperture radar (SAR) images. To focus non-cooperative targets, the inverse SAR (ISAR) technique is commonly used with motion compensation. The hybrid SAR/ISAR approach allows a long coherent processing interval (CPI), in which SAR targets are processed with ISAR processing, and exploits the advantages of both SAR and ISAR to generate well-focused images of moving targets. In this paper, based on hybrid SAR/ISAR processing, we propose an improved rank-one phase estimation method (IROPE). By using an iterative two-step convergence approach in the IROPE, the proposed method achieves accurate phase error, maintains robustness to noise and performs well in estimating various phase errors. The performance of the proposed method is analyzed by comparing it with other focusing algorithms in terms of processing simulated data and real complex image data acquired by Gaofen-3 (GF-3) in spotlight mode. The results demonstrate the effectiveness of the proposed method.
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2

Nicholas, Lucy. "“What fucked version of hello kitty are you?”." M/C Journal 6, no. 3 (2003). http://dx.doi.org/10.5204/mcj.2196.

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“Power often comes in deceptive packages” (Myers, 2002) Hello Kitty is the ultimate icon of Japanese cuteness. She/it is simply the image of a cat with black eyes, a button nose and no mouth wearing a pink bow on her head. A product without context, Hello Kitty is a blank signifier with the potential to be loaded with codes and meanings as diverse as the ideas of those who consume her/it. Yet Hello Kitty encompasses, and holds contradictory associations with, discourses as diverse as debates over reappropriation of symbols, consumerism and nationalism. As a symbol of cuteness, with her inability to communicate verbally and her pink bow, Hello Kitty has become a player in the wider debate on “girlie” culture and whether symbols traditionally (by feminists) held to play a part in the oppression of women, can now be used as tools of cultural subversion (Greer, 1999). Riot grrrl was a movement which came to prominence in the early 1990s with all-female punk rock bands such as Bikini Kill, L7 and Babes in Toyland, and incorporated gender politics in to rock music, creating a new girl-focused subculture. The scene is still going strong now, although it receives less mainstream media attention (see Live Journal riot_grrls on-line community). It is often associated with the “girlie” look and many current riot grrrls consider themselves third-wave feminists. Girlie culture and riot grrrl are not to be confused with the girl power propagated by pop music, which is seen to be “insipid spice girl shit” (Riot Grrrl London) by riot grrrl feminists. A common mistake of older feminist’s criticisms is to equate mainstream “girl power” with the sub-cultural movement of riot grrrl, incorporating within it girlie feminism (See for examples the chapter on Girl power in Greer, 1999). Girlie Feminism: Separate But Equal Within the riot grrrl movement there has been a reappropriation of girliness as demonstrated by the use of “grrrl” as opposed to “girl”, severing its connotations of weakness and femininity and, thus, transforming its meaning. Hello Kitty and the debate around her/its consumption by riot grrrls can been used to examine the debates, contradictions, criticisms, reappropriations and ironies which are central to third-wave feminisms. One more sympathetic reading of the current “girlie” culture and its use of Hello Kitty as a logo assumes that it is highly ironic and that the girls involved have all the cultural savvy natural to the third-wave generation who have been raised in a pop culture driven world. From this point of view, young women/girls are naturally wielding signifiers like semiotics professors in their everyday lives. For example see the on-line “What fucked version of hello kittie are you?” Quiz (Sarcasticwhore, 2003) which uses Hello Kitty as a blank signifier that can represent many different types of subcultural image (interestingly the username of the creator of this quiz, “sarcasticwhore” is itself reappropriation of the word “whore”). Certainly there are some self-professed third-wave riot grrrls who are aware of the meanings of their actions: like the hello kitty pink fluffy thing - on the one hand if you're 'grown up' it can be a way of going against what's expected of you - to be respectable, orderly, lookin like you stepped out of Gap. on another hand it's a way of 'reclaiming yr femininity' which i am dubious about . . . . i feel that wearing particular things to convey an idea such as in this case reinforces the whole girl = one thing boy = another. But i totally agree, whole - heartedly, that women shouldn't bow down to the way of the man and attempt to be/look like them (i.e. deny their 'femininity' or wear suits and attempt to charge around blowing up the world like george bush) (Sabotage, 2003) My research with the riot grrrl Birmingham collective suggests that many of the girls involved understand the political implications of their behaviour and that their aim is not assimilation in to the “male” identity but a “separate but equal” identity wherein femaleness does not equate to weakness. Riot Grrrl foremother Kathleen Hanna explains that the original philosophy of riot grrrl had the same basic principles as those expressed by Sabotage above: dressing like a little girl . . . was also about being people who are oppositional to the whole American system, and not wanting to look like adults and our parents, who we saw as fucking up the world. And it was also when that Carol Gilligan book came out about how girls lose their self-esteem around twelve or thirteen, so everyone was talking about being nine. Like trying to go back there, and remembering what it was like when we were friends with each other, and we weren't totally competitive, and we were creating our own weird games and ideas. (Hanna in Hex, 2000) As Hanna pointed out, psychological research which focused on the negative effects of adolescence on girls showed that “the secrets of the female adolescent pertain to the silencing of her own voice, a silencing enforced by the wish not to hurt others but also by the fear that, in speaking, her voice will not be heard” (Gilligan, 1982, 51). This lead to a return to, and positivisation of, girlhood, a “nod to our joyous youth” (Baumgardner & Richards, 2001, 136) and a rejection of hegemonic ways of adult female behaviour. In relation to this psychological context, the mouth-less Hello Kitty takes on even more interesting connotations as a logo for third-wave riot grrrl feminism, as a logo which could also be seen to represent the voicelessness of girls, a logo re-contextualised by parody. Criticisms: Irony and Context Linda Hutcheon, a postmodern / feminist theorist, sees parody and irony as defining features of postmodernism and feminisms in the age of post modernism: It seems to me that . . . women are often in the position of defining themselves AGAINST a dominant culture or discourse. One way to do that, a way with great subversive potential, is to speak the language of the dominant (which allows you to be heard), but then to subvert it through ironic strategies of exaggeration, understatement, or literalization (1998). The main criticism of reappropriating symbols of oppression is the question of who creates the meaning and whether it is redundant if misinterpreted by the majority of people who see it. Moreover does postmodernism in relation to feminism suggest an acceptance of post-feminism or even an acceptance that ideas of girliness are no longer symbols of patriarchal oppression? The wearers may not think so, but the majority of “readers” may be oblivious to the complex connotations of a Hello Kitty t-shirt. Thus, the issue of context creates some problems for the effective use of girliness and, specifically, for Hello Kitty as a subversive tool, “The test of irony is that people get the joke – and if they had enough understanding to ‘get it’ in the first place, then this type of humour wouldn’t need to exist” (Direct Action 23, 2002). In response to criticism that the ironic “girlie” use of Hello Kitty may be misinterpreted, I suggest juxtaposition of signifiers in order to upset hegemonic readings in a similar way to that suggested by Paul Sweetham (1990). That is, it seems more effective to confuse the signified of the reader by taking elements of, for example Hello Kitty with its connotations of girliness, and simultaneously incorporate signs of punk imagery. This serves to create a look which cannot be read as merely girly or as merely punk, which changes the function of both signifiers. Consumerism Another element of the use of Hello Kitty as a logo for third-wave riot grrrl feminists is that Hello Kitty is the ultimate symbol of pure irrational consumerism and commodity fetishism, a “trap of material slavery” (Ko, 2000, 9). The uniqueness of Hello Kitty as a commodity is that the logo is the product; there is no (or at least was not originally) any story or context. This is especially problematic for Hello Kitty as a logo for Riot Grrrl, as this is a culture which sets itself apart from, and as a critique of, mainstream culture. This does not necessarily entail, however, a complete rejection of material culture and could simply mean an alternate or subverted form of it. Conclusion Despite its flaws, Hello Kitty can be seen to effectively, semeiologically speaking, represent a subculture inextricably set within and created from a pop-culture driven society. And while this use of Hello Kitty is entirely reliant on its context, in the context I have suggested it seems to effectively symbolise the ideologies of third-wave riot grrrls. Works Cited Baumgardner, Jennifer and Richards, Amy. Manifesta: Young Women, Feminism and the Future. Farrar Straus & Giroux, 2000. Direct Action. ‘Travelling Backwards? (No, we're just being ironic)’ Direct Action 23, Culturejam. (http://www.directa.force9.co.uk/back%20issues/DA%2023/articl... ...es.htm), 2002. Gilligan, Carol. In a Different Voice. Massachusetts: Harvard, 1982. Greer, Germaine. The Whole Woman. London: Doubleday, 1999. Hex, Celina. Fierce, Funny, Feminists: Gloria Steinem and Kathleen Hanna talk shop, and prove that grrrls – and womyn - rule. (**from the Winter 2000 "Feminist" issue of BUST) cited on http://busygrrrl.homestead.com/files/Bust_Interview.doc, 2002. Hutcheon, Linda in O’Grady, Kathleen. Theorizing Feminism and Postmodernity: A conversation with Linda Hutcheon http://www.cddc.vt.edu/feminism/Hutcheon.html, 1998 Ko, Yu-Fen. Hello Kitty and Identity Politics in Taiwan. Hsih-Shin University, October 2000 http://www.international.ucla.edu/cira/paper/TW_Ko.pdf , Live Journal riot-grrls community http://www.livejournal.com/userinfo.bml?user=riot_grrls Myers, Holly. ‘Hello Kitty finally gets to talk back’. L.A. Times, Fri Oct 25 2002. Riot Grrrl London. Riot Grrrl: a manifesto. www.gurlpages.com/riotgirl.london. 2002. Sabotage. RGBham smartgroup. http://www.smartgroups.com/groups/rgbham. 2003. Sarcasticwhore. ‘What fucked version of hello kitty are you?’. Quizilla.com. http://quizilla.com/users/sarcasticwhore/quizzes/what%20fuck... ...ed%20version%20of%20hello%20kittie%20are%20you%3F/ Sweetman, Paul. ‘Marked Bodies, Oppositional Identities? Tatooing, Piercing and the Ambiguity of Resistance’.in Roseneil, S & Seymour, J (eds.) Practising Identities: Power and Resistance. London: Macmillan Press, 1999. Links http://busygrrrl.homestead.com/files/Bust_Interview.doc http://quizilla.com/users/sarcasticwhore/quizzes/what%20fucked%20version%20of%20hello%20kittie%20are%20you%3F/ http://www.cddc.vt.edu/feminism/Hutcheon.html http://www.directa.force9.co.uk/back%20issues/DA%2023/articles.htm http://www.gurlpages.com/riotgirl.london http://www.international.ucla.edu/cira/paper/TW_Ko.pdf http://www.livejournal.com/userinfo.bml?user=riot_grrls http://www.smartgroups.com/groups/rgbham Citation reference for this article Substitute your date of access for Dn Month Year etc... MLA Style Nicholas, Lucy. "“What fucked version of hello kitty are you?” " M/C: A Journal of Media and Culture< http://www.media-culture.org.au/0306/07-hellokitty.php>. APA Style Nicholas, L. (2003, Jun 19). “What fucked version of hello kitty are you?” . M/C: A Journal of Media and Culture, 6,< http://www.media-culture.org.au/0306/07-hellokitty.php>
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3

Ryder, Paul, and Daniel Binns. "The Semiotics of Strategy: A Preliminary Structuralist Assessment of the Battle-Map in Patton (1970) and Midway (1976)." M/C Journal 20, no. 4 (2017). http://dx.doi.org/10.5204/mcj.1256.

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The general who wins a battle makes many calculations in his temple ere the battle is fought. — Sun TzuWorld War II saw a proliferation of maps. From command posts to the pages of National Geographic to the pages of daily newspapers, they were everywhere (Schulten). The era also saw substantive developments in cartography, especially with respect to the topographical maps that feature in our selected films. This essay offers a preliminary examination of the battle-map as depicted in two films about the Second World War: Franklin J. Shaffner’s biopic Patton (1970) and Jack Smight’s epic Midway (1976). In these films, maps, charts, or tableaux (the three-dimensional models upon which are plotted the movements of battalions, fleets, and so on) emerge as an expression of both martial and cinematic strategy. As a rear-view representation of the relative movements of personnel and materiel in particular battle arenas, the map and its accessories (pins, tape, markers, and so forth) trace the broad military dispositions of Patton’s 2nd Corp (Africa), Seventh Army (Italy) and Third Army (Western Europe) and the relative position of American and Japanese fleets in the Pacific. In both Patton and Midway, the map also emerges as a simple mode of narrative plotting: as the various encounters in the two texts play out, the battle-map more or less contemporaneously traces the progress of forces. It also serves as a foreshadowing device, not just narratively, but cinematically: that which is plotted in advance comes to pass (even if as preliminary movements before catastrophe), but the audience is also cued for the cinematic chaos and disjuncture that almost inevitably ensues in the battle scenes proper.On one hand, then, this essay proposes that at the fundamental level of fabula (seen through either the lens of historical hindsight or through the eyes of the novice who knows nothing of World War II), the annotated map is engaged both strategically and cinematically: as a stage upon which commanders attempt to act out (either in anticipation, or retrospectively) the intricate, but grotesque, ballet of warfare — and as a reflection of the broad, sequential, sweeps of conflict. While, in War and Cinema, Paul Virilio offers the phrase ‘the logistics of perception’ (1), in this this essay we, on the other hand, consider that, for those in command, the battle-map is a representation of the perception of logistics: the big picture of war finds rough indexical representation on a map, but (as Clausewitz tells us) chance, the creative agency of individual commanders, and the fog of battle make it far less probable (than is the case in more specific mappings, such as, say, the wedding rehearsal) that what is planned will play out with any degree of close correspondence (On War 19, 21, 77-81). Such mapping is, of course, further problematised by the processes of abstraction themselves: indexicality is necessarily a reduction; a de-realisation or déterritorialisation. ‘For the military commander,’ writes Virilio, ‘every dimension is unstable and presents itself in isolation from its original context’ (War and Cinema 32). Yet rehearsal (on maps, charts, or tableaux) is a keying activity that seeks to presage particular real world patterns (Goffman 45). As suggested above, far from being a rhizomatic activity, the heavily plotted (as opposed to thematic) business of mapping is always out of joint: either a practice of imperfect anticipation or an equally imperfect (pared back and behind-the-times) rendition of activity in the field. As is argued by Tolstoj in War and Peace, the map then presents to the responder a series of tensions and ironies often lost on the masters of conflict themselves. War, as Tostoj proposes, is a stochastic phenomenon while the map is a relatively static, and naive, attempt to impose order upon it. Tolstoj, then, pillories Phull (in the novel, Pfuhl), the aptly-named Prussian general whose lock-stepped obedience to the science of war (of which the map is part) results in the abject humiliation of 1806:Pfuhl was one of those theoreticians who are so fond of their theory that they lose sight of the object of that theory - its application in practice. (Vol. 2, Part 1, Ch. 10, 53)In both Patton and Midway, then, the map unfolds not only as an epistemological tool (read, ‘battle plan’) or reflection (read, the near contemporaneous plotting of real world affray) of the war narrative, but as a device of foreshadowing and as an allegory of command and its profound limitations. So, in Deleuzian terms, while emerging as an image of both time and perception, for commanders and filmgoers alike, the map is also something of a seduction: a ‘crystal-image’ situated in the interstices between the virtual and the actual (Deleuze 95). To put it another way, in our films the map emerges as an isomorphism: a studied plotting in which inheres a counter-text (Goffman 26). As a simple device of narrative, and in the conventional terms of latitude and longitude, in both Patton and Midway, the map, chart, or tableau facilitate the plotting of the resources of war in relation to relief (including island land masses), roads, railways, settlements, rivers, and seas. On this syntagmatic plane, in Greimasian terms, the map is likewise received as a canonical sign of command: where there are maps, there are, after all, commanders (Culler 13). On the other hand, as suggested above, the battle-map (hereafter, we use the term to signify the conventional paper map, the maritime chart, or tableau) materialises as a sanitised image of the unknown and the grotesque: as apodictic object that reduces complexity and that incidentally banishes horror and affect. Thus, the map evolves, in the viewer’s perception, as an ironic sign of all that may not be commanded. This is because, as an emblem of the rational order, in Patton and Midway the map belies the ubiquity of battle’s friction: that defined by Clausewitz as ‘the only concept which...distinguishes real war from war on paper’ (73). ‘Friction’ writes Clausewitz, ‘makes that which appears easy in War difficult in reality’ (81).Our work here cannot ignore or side-step the work of others in identifying the core cycles, characteristics of the war film genre. Jeanine Basinger, for instance, offers nothing less than an annotated checklist of sixteen key characteristics for the World War II combat film. Beyond this taxonomy, though, Basinger identifies the crucial role this sub-type of film plays in the corpus of war cinema more broadly. The World War II combat film’s ‘position in the evolutionary process is established, as well as its overall relationship to history and reality. It demonstrates how a primary set of concepts solidifies into a story – and how they can be interpreted for a changing ideology’ (78). Stuart Bender builds on Basinger’s taxonomy and discussion of narrative tropes with a substantial quantitative analysis of the very building blocks of battle sequences. This is due to Bender’s contention that ‘when a critic’s focus [is] on the narrative or ideological components of a combat film [this may] lead them to make assumptions about the style which are untenable’ (8). We seek with this research to add to a rich and detailed body of knowledge by redressing a surprising omission therein: a conscious and focussed analysis of the use of battle-maps in war cinema. In Patton and in Midway — as in War and Peace — the map emerges as an emblem of an intergeneric dialogue: as a simple storytelling device and as a paradigmatic engine of understanding. To put it another way, as viewer-responders with a synoptic perspective we perceive what might be considered a ‘double exposure’: in the map we see what is obviously before us (the collision of represented forces), but an Archimedean positioning facilitates the production of far more revelatory textual isotopies along what Roman Jakobson calls the ‘axis of combination’ (Linguistics and Poetics 358). Here, otherwise unconnected signs (in our case various manifestations and configurations of the battle-map) are brought together in relation to particular settings, situations, and figures. Through this palimpsest of perspective, a crucial binary emerges: via the battle-map we see ‘command’ and the sequence of engagement — and, through Greimasian processes of axiological combination (belonging more to syuzhet than fabula), elucidated for us are the wrenching ironies of warfare (Culler 228). Thus, through the profound and bound motif of the map (Tomashevsky 69), are we empowered to pass judgement on the map bearers who, in both films, present as the larger-than-life heroes of old. Figure 1.While we have scope only to deal with the African theatre, Patton opens with a dramatic wide-shot of the American flag: a ‘map’, if you will, of a national history forged in war (Fig. 1). Against this potent sign of American hegemony, as he slowly climbs up to the stage before it, the general appears a diminutive figure -- until, via a series of matched cuts that culminate in extreme close-ups, he manifests as a giant about to play his part in a great American story (Fig. 2).Figure 2.Some nineteen minutes into a film, having surveyed the carnage of Kasserine Pass (in which, in February 1943, the Germans inflicted a humiliating defeat on the Americans) General Omar Bradley is reunited with his old friend and newly-nominated three-star general, George S. Patton Jr.. Against a backdrop of an indistinct topographical map (that nonetheless appears to show the front line) and the American flag that together denote the men’s authority, the two discuss the Kasserine catastrophe. Bradley’s response to Patton’s question ‘What happened at Kasserine?’ clearly illustrates the tension between strategy and real-world engagement. While the battle-plan was solid, the Americans were outgunned, their tanks were outclassed, and (most importantly) their troops were out-disciplined. Patton’s concludes that Rommel can only be beaten if the American soldiers are fearless and fight as a cohesive unit. Now that he is in command of the American 2nd Corp, the tide of American martial fortune is about to turn.The next time Patton appears in relation to the map is around half an hour into the two-and-three-quarter-hour feature. Here, in the American HQ, the map once more appears as a simple, canonical sign of command. Somewhat carelessly, the map of Europe seems to show post-1945 national divisions and so is ostensibly offered as a straightforward prop. In terms of martial specifics, screenplay writer Francis Ford Coppola apparently did not envisage much close scrutiny of the film’s maps. Highlighted, instead, are the tensions between strategy as a general principle and action on the ground. As British General Sir Arthur Coningham waxes lyrical about allied air supremacy, a German bomber drops its payload on the HQ, causing the map of Europe to (emblematically) collapse forward into the room. Following a few passes by the attacking aircraft, the film then cuts to a one second medium shot as a hail of bullets from a Heinkel He 111 strike a North African battle map (Fig. 3). Still prone, Patton remarks: ‘You were discussing air supremacy, Sir Arthur.’ Dramatising a scene that did take place (although Coningham was not present), Schaffner’s intention is to allow Patton to shoot holes in the British strategy (of which he is contemptuous) but a broader objective is the director’s exposé of the more general disjuncture between strategy and action. As the film progresses, and the battle-map’s allegorical significance is increasingly foregrounded, this critique becomes definitively sharper.Figure 3.Immediately following a scene in which an introspective Patton walks through a cemetery in which are interred the remains of those killed at Kasserine, to further the critique of Allied strategy the camera cuts to Berlin’s high command and a high-tech ensemble of tableaux, projected maps, and walls featuring lights, counters, and clocks. Tasked to research the newly appointed Patton, Captain Steiger walks through the bunker HQ with Hitler’s Chief of Staff, General Jodl, to meet with Rommel — who, suffering nasal diphtheria, is away from the African theatre. In a memorable exchange, Steiger reveals that Patton permanently attacks and never retreats. Rommel, who, following his easy victory at Kasserine, is on the verge of total tactical victory, in turn declares that he will ‘attack and annihilate’ Patton — before the poet-warrior does the same to him. As Clausewitz has argued, and as Schaffner is at pains to point out, it seems that, in part, the outcome of warfare has more to do with the individual consciousness of competing warriors than it does with even the most exquisite of battle-plans.Figure 4.So, even this early in the film’s runtime, as viewer-responders we start to reassess various manifestations of the battle-map. To put it as Michelle Langford does in her assessment of Schroeter’s cinema, ‘fragments of the familiar world [in our case, battle-maps] … become radically unfamiliar’ (Allegorical Images 57). Among the revelations is that from the flag (in the context of close battle, all sense of ‘the national’ dissolves), to the wall map, to the most detailed of tableau, the battle-plan is enveloped in the fog of war: thus, the extended deeply-focussed scenes of the Battle of El Guettar take us from strategic overview (Patton’s field glass perspectives over what will soon become a Valley of Death) to what Boris Eichenbaum has called ‘Stendhalian’ scale (The Young Tolstoi 105) in which, (in Patton) through more closely situated perspectives, we almost palpably experience the Germans’ disarray under heavy fire. As the camera pivots between the general and the particular (and between the omniscient and the nescient) the cinematographer highlights the tension between the strategic and the actual. Inasmuch as it works out (and, as Schaffner shows us, it never works out completely as planned) this is the outcome of modern martial strategy: chaos and unimaginable carnage on the ground that no cartographic representation might capture. As Patton observes the destruction unfold in the valley below and before him, he declares: ‘Hell of a waste of fine infantry.’ Figure 5.An important inclusion, then, is that following the protracted El Guettar battle scenes, Schaffner has the (symbolically flag-draped) casket of Patton’s aide, Captain Richard N. “Dick” Jenson, wheeled away on a horse-drawn cart — with the lonely figure of the mourning general marching behind, his ironic interior monologue audible to the audience: ‘I can't see the reason such fine young men get killed. There are so many battles yet to fight.’ Finally, in terms of this brief and partial assessment of the battle-map in Patton, less than an hour in, we may observe that the map is emerging as something far more than a casual prop; as something more than a plotting of battlelines; as something more than an emblem of command. Along a new and unexpected axis of semantic combination, it is now manifesting as a sign of that which cannot be represented nor commanded.Midway presents the lead-up to the eponymous naval battle of 1942. Smight’s work is of interest primarily because the battle itself plays a relatively small role in the film; what is most important is the prolonged strategising that comprises most of the film’s run time. In Midway, battle-tables and fleet markers become key players in the cinematic action, second almost to the commanders themselves. Two key sequences are discussed here: the moment in which Yamamoto outlines his strategy for the attack on Midway (by way of a decoy attack on the Aleutian Islands), and the scene some moments later where Admiral Nimitz and his assembled fleet commanders (Spruance, Blake, and company) survey their own plan to defend the atoll. In Midway, as is represented by the notion of a fleet-in-being, the oceanic battlefield is presented as a speculative plane on which commanders can test ideas. Here, a fleet in a certain position projects a radius of influence that will deter an enemy fleet from attacking: i.e. ‘a fleet which is able and willing to attack an enemy proposing a descent upon territory which that force has it in charge to protect’ (Colomb viii). The fleet-in-being, it is worth noting, is one that never leaves port and, while it is certainly true that the latter half of Midway is concerned with the execution of strategy, the first half is a prolonged cinematic game of chess, with neither player wanting to move lest the other has thought three moves ahead. Virilio opines that the fleet-in-being is ‘a new idea of violence that no longer comes from direct confrontation and bloodshed, but rather from the unequal properties of bodies, evaluation of the number of movements allowed them in a chosen element, permanent verification of their dynamic efficiency’ (Speed and Politics 62). Here, as in Patton, we begin to read the map as a sign of the subjective as well as the objective. This ‘game of chess’ (or, if you prefer, ‘Battleships’) is presented cinematically through the interaction of command teams with their battle-tables and fleet markers. To be sure, this is to show strategy being developed — but it is also to prepare viewers for the defamiliarised representation of the battle itself.The first sequence opens with a close-up of Admiral Yamamoto declaring: ‘This is how I expect the battle to develop.’ The plan to decoy the Americans with an attack on the Aleutians is shown via close-ups of the conveniently-labelled ‘Northern Force’ (Fig. 6). It is then explained that, twenty-four hours later, a second force will break off and strike south, on the Midway atoll. There is a cut from closeups of the pointer on the map to the wider shot of the Japanese commanders around their battle table (Fig. 7). Interestingly, apart from the opening of the film in the Japanese garden, and the later parts of the film in the operations room, the Japanese commanders are only ever shown in this battle-table area. This canonically positions the Japanese as pure strategists, little concerned with the enmeshing of war with political or social considerations. The sequence ends with Commander Yasimasa showing a photograph of Vice Admiral Halsey, who the Japanese mistakenly believe will be leading the carrier fleet. Despite some bickering among the commanders earlier in the film, this sequence shows the absolute confidence of the Japanese strategists in their plan. The shots are suitably languorous — averaging three to four seconds between cuts — and the body language of the commanders shows a calm determination. The battle-map here is presented as an index of perfect command and inevitable victory: each part of the plan is presented with narration suggesting the Japanese expect to encounter little resistance. While Yasimasa and his clique are confident, the other commanders suggest a reconnaissance flight over Pearl Harbor to ascertain the position of the American fleet; the fear of fleet-in-being is shown here firsthand and on the map, where the reconnaissance planes are placed alongside the ship markers. The battle-map is never shown in full: only sections of the naval landscape are presented. We suggest that this is done in order to prepare the audience for the later stages of the film: as in Patton (from time to time) the battle-map here is filmed abstractly, to prime the audience for the abstract montage of the battle itself in the film’s second half.Figure 6.Figure 7.Having established in the intervening running time that Halsey is out of action, his replacement, Rear Admiral Spruance, is introduced to the rest of the command team. As with all the important American command and strategy meetings in the film, this is done in the operations room. A transparent coordinates board is shown in the foreground as Nimitz, Spruance and Rear Admiral Fletcher move through to the battle table. Behind the men, as they lean over the table, is an enormous map of the world (Fig. 8). In this sequence, Nimitz freely admits that while he knows each Japanese battle group’s origin and heading, he is unsure of their target. He asks Spruance for his advice:‘Ray, assuming what you see here isn’t just an elaborate ruse — Washington thinks it is, but assuming they’re wrong — what kind of move do you suggest?’This querying is followed by Spruance glancing to a particular point on the map (Fig. 9), then a cut to a shot of models representing the aircraft carriers Hornet, Enterprise & Yorktown (Fig. 10). This is one of the few model/map shots unaccompanied by dialogue or exposition. In effect, this shot shows Spruance’s thought process before he responds: strategic thought presented via cinematography. Spruance then suggests situating the American carrier group just northeast of Midway, in case the Japanese target is actually the West Coast of the United States. It is, in effect, a hedging of bets. Spruance’s positioning of the carrier group also projects that group’s sphere of influence around Midway atoll and north to essentially cut off Japanese access to the US. The fleet-in-being is presented graphically — on the map — in order to, once again, cue the audience to match the later (edited) images of the battle to these strategic musings.In summary, in Midway, the map is an element of production design that works alongside cinematography, editing, and performance to present the notion of strategic thought to the audience. In addition, and crucially, it functions as an abstraction of strategy that prepares the audience for the cinematic disorientation that will occur through montage as the actual battle rages later in the film. Figure 8.Figure 9.Figure 10.This essay has argued that the battle-map is a simulacrum of the weakest kind: what Baudrillard would call ‘simulacra of simulation, founded on information, the model’ (121). Just as cinema itself offers a distorted view of history (the war film, in particular, tends to hagiography), the battle-map is an over-simplification that fails to capture the physical and psychological realities of conflict. We have also argued that in both Patton and Midway, the map is not a ‘free’ motif (Tomashevsky 69). Rather, it is bound: a central thematic device. In the two films, the battle-map emerges as a crucial isomorphic element. On the one hand, it features as a prop to signify command and to relay otherwise complex strategic plottings. At this syntagmatic level, it functions alongside cinematography, editing, and performance to give audiences a glimpse into how military strategy is formed and tested: a traditional ‘reading’ of the map. But on the flip side of what emerges as a classic structuralist binary, is the map as a device of foreshadowing (especially in Midway) and as a depiction of command’s profound limitations. Here, at a paradigmatic level, along a new axis of combination, a new reading of the map in war cinema is proposed: the battle-map is as much a sign of the subjective as it is the objective.ReferencesBasinger, Jeanine. The World War II Combat Film: Anatomy of a Genre. Middletown, CT: Columbia UP, 1986.Baudrillard, Jean. Simulacra and Simulation. Ann Arbour: U of Michigan Press, 1994.Bender, Stuart. Film Style and the World War II Combat Genre. Newcastle upon Tyne: Cambridge Scholars Publishing, 2013.Clausewitz, Carl. On War. Vol. 1. London: Kegan Paul, 1908.Colomb, Philip Howard. Naval Warfare: Its Ruling Principles and Practice Historically Treated. 3rd ed. London: W.H. Allen & Co, 1899.Culler, Jonathan. Structuralist Poetics. London: Routledge & Kegan Paul, 1975.Deleuze, Gilles. Cinema 2: The Time-Image. London: Continuum, 2005.Eichenbaum, Boris. The Young Tolstoi. Ann Arbor: Ardis, 1972.Goffman, Erving. Frame Analysis. Cambridge, MA: Harvard UP, 1976.Jakobson, Roman. "Linguistics and Poetics." Style in Language. Ed. T. Sebebeok. Cambridge, MA: MIT, 1960. 350—77.Langford, Michelle. Allegorical Images: Tableau, Time and Gesture in the Cinema of Werner Schroeter. Bristol: Intellect, 2006.Midway. Jack Smight. Universal Pictures, 1976. Film.Patton. Franklin J. Schaffner. 20th Century Fox, 1970. Film.Schulten, Susan. World War II Led to a Revolution in Cartography. New Republic 21 May 2014. 16 June 2017 <https://newrepublic.com/article/117835/richard-edes-harrison-reinvented-mapmaking-world-war-2-americans>.Tolstoy, Leo. War and Peace. Vol. 2. London: Folio, 1997.Tomashevsky, Boris. "Thematics." Russian Formalist Criticism: Four Essays. Eds. L. Lemon and M. Reis, Lincoln: U. Nebraska Press, 2012. 61—95.Tzu, Sun. The Art of War. San Diego: Canterbury Classics, 2014.Virilio, Paul. Speed and Politics. Paris: Semiotext(e), 2006.Virilio, Paul. War and Cinema: The Logistics of Perception. London: Verso, 1989.
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Books on the topic "Iroise (Ship)"

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Pahun, Jean-François. Louis Malbert et les journaux de bord du remorqueur Iroise. Larivière, 2004.

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Conference papers on the topic "Iroise (Ship)"

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Xiuyan Peng, Xuejing Yang, and Xiren Zhao. "On-line adaptive neural networks for ship motion control." In 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE, 2007. http://dx.doi.org/10.1109/iros.2007.4399088.

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Borgerink, D. J., J. Stegenga, D. M. Brouwer, H. J. Wortche, and S. Stramigioli. "Rail-guided robotic end-effector position error due to rail compliance and ship motion." In 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2014). IEEE, 2014. http://dx.doi.org/10.1109/iros.2014.6943045.

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Ayoung Kim and R. Eustice. "Pose-graph visual SLAM with geometric model selection for autonomous underwater ship hull inspection." In 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2009). IEEE, 2009. http://dx.doi.org/10.1109/iros.2009.5354132.

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Qi Chen, Wei Li, Xiaohui Wang, Yan Li, Shuo Li, and Bin Xian. "Maintaining constant towing tension between cable ship and burying system under sea waves by hybrid FUZZY P + ID controller." In 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2015. http://dx.doi.org/10.1109/iros.2015.7353589.

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Mingang Cheng, M. Sugi, J. Ota, M. Yamamoto, H. Ito, and K. Inoue. "Online job shop rescheduling with reaction-diffusion equation on a graph." In 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE, 2005. http://dx.doi.org/10.1109/iros.2005.1545459.

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Dose, Sven, and Rudiger Dillmann. "Shop floor based programming of assembly assistants for industrial pick-and-place applications." In 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2012). IEEE, 2012. http://dx.doi.org/10.1109/iros.2012.6385547.

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