Academic literature on the topic 'Java 2 Platform Micro Edition (J2ME)'

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Journal articles on the topic "Java 2 Platform Micro Edition (J2ME)"

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Aliyah, Jannatun. "APLIKASI MOBILE UNTUK ENKRIPSI DATA GAMBAR MENGGUNAKAN KOMBINASI FUNGSI XOR DAN MODE OPERASI CBC." Jurnal Informatika, Teknologi dan Sains 2, no. 4 (2020): 214–22. http://dx.doi.org/10.51401/jinteks.v2i4.824.

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Dalam tulisan ini memaparkan pembuatan aplikasi kriptografi dan mengimplementasikan model enkripsi pada datagambar. Tujuannya untuk keamanan pada penyimpanan file gambar. Proses enkripsi pada gambar akan menghasilkan hasilenkripsi yang dapat merahasiakan gambar. Sebaliknya, proses dekripsi akan mengembalikan gambar yang dirahasiakantersebut kembali menjadi gambar aslinya. Metode yang digunakan dalam enkripsi dan dekripsi data gambar ini adalahkombinasi fungsi XOR dan mode operasi CBC (chipherblock Chaining). Dimana enkripsi yang dilakukan pertama kali denganfungsi XOR kemudian dilanjutkan dengan enkripsi menggunakan mode operasi CBC. Mengkombinasikan fungsi XOR denganmode operasi CBC bertujuan untuk meningkatkan keamanan data gambar, sehingga kriptanalis menjadi lebih sulit untukmenampilkan plaintext (gambar aslinya). Dalam pembuatan aplikasi CryptoImage ini menggunakan Netbeans yang merupakansalah satu aplikasi Integrated Development Environment (IDE) Java. Aplikasi ini digunakan khusus untuk mengembangkanprogram java. Dalam Netbeans ini, untuk aplikasi mobile menggunakan Java 2 Platform Micro Edition (J2ME). Ketersediaanfasilitas kriptografi pada platform J2ME ini memungkinkan kita untuk memanipulasi data-data agar kerahasiaannya bisaterjamin.
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Huang, Wen-Chen, Ching-Wen Chen, and Richard Weng. "Constructing a Multimedia Mobile Classroom Using a Novel Feedback System." International Journal of Distance Education Technologies 13, no. 2 (2015): 1–14. http://dx.doi.org/10.4018/ijdet.2015040101.

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In the conventional classroom, many obstacles hinder interaction between an instructor and students, such as limited class hours, fixed seating, and inadequate time for meetings after class. This work develops a novel multimedia mobile classroom feedback system (MMCFS) that instantly displays students' responses, such as class-related questions or answers to questions on a quiz, on the instructor's computer. This system reinforces interaction between instructors and students and improves learning efficiency. Its features are as follows: 1) automatic attendance checking; 2) in-class real-time evaluation; 3) improved willingness of students to raise questions; 4) immediate grade enquiring; 5) cross-platform functionality; 6) a virtual mobile classroom; 7) data integrity; 8) low construction cost; 9) group learning; and 10) learning process recording. This system uses a client-server and three-tiered architecture models as its framework. When a class is in progress, the instructor only requires a notebook computer with a web browser, while students need a mobile phone or equivalent mobile devices with built-in Java Platform, Micro Edition (J2ME) and wireless support. A web server and the rear-end database can be located outside the classroom when network connections are available. Attendance checking, conducting quizzes, instant question inquiring, and grade inquiring are the four primary functions of the system. A questionnaire is applied to evaluate system's interactivity, mobility, and functionality. The 105 subjects comprised two classes of undergraduate students. The questionnaire addresses interactivity, mobility, and functionality. Its purpose was to compare the proposed system and the interactive response system (IRS). Experimental results show that the proposed system has superior interactivity, mobility, and functionality.
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Doolan, Daniel C., and Sabin Tabirca. "Visualising Infinity on a Mobile Device." International Journal of Computers Communications & Control 1, no. 1 (2006): 9. http://dx.doi.org/10.15837/ijccc.2006.1.2267.

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This paper discusses how a Java 2 Micro Edition (J2ME) application may be developed to visualise a wide variety of differing fractal types on a mobile phone. A limited number of J2ME applications are available that are capable of generating the Mandelbrot Set. At present there are no J2ME applications capable of generating a multitude of fractal image types.
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Sari, Tika Novita, Amalia Ima Nur Jayanti, Rohmatus Naini, and Ratna Wardani. "Batik Guide Mobile Application Based Software with Java 2 Micro Edition (J2ME)." Journal of Advances in Computer Networks 2, no. 4 (2014): 306–10. http://dx.doi.org/10.7763/jacn.2014.v2.130.

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Purwanto, Adnan, Anggun Fitrian Isnawati, and Bayu Hatmoko. "Aplikasi Perhitungan LOSS Sambungan SKSO Dengan Menggunakan Handphone Berbasis Java (J2ME)." JURNAL INFOTEL - Informatika Telekomunikasi Elektronika 2, no. 2 (2010): 57. http://dx.doi.org/10.20895/infotel.v2i1.76.

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Dunia Teknologi Informasi (TI) telah berkembang pesat salah satunya adalah bahasa pemrograman. Ada beberapa bahasa pemrograman, diantaranya adalah Java. Program Java yang digunakan adalah Java 2 Micro Edition (J2ME) digunakan untuk menjalankan dan mengembangkan aplikasi-aplikasi Java pada perangkat semacam handphone, PDA (Personal Digital Assistance) Palm, dan poket PC. Hasil studi pemanfaatan handphone sebagai media perencanaan di perhitungan link budget di ilmu telekomunikasi menunjukkan hasil ada peningkatan efisiensi dan kecepatan waktu dalam proses perhitungan. Dalam penelitian ini akan dilakukan hal yang sama, namun untuk perhitungan loss sambungan
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Pujiyono, Wahyu, Mursid Wahyu Hananto, and Suheri Suheri. "MEMBANGUN APLIKASI GAME SOKOBAN BERORIENTASI OBJEK PADA PONSEL DENGAN TEKNOLOGI JAVA 2 MICRO EDITION (J2ME)." TELKOMNIKA (Telecommunication Computing Electronics and Control) 4, no. 2 (2006): 127. http://dx.doi.org/10.12928/telkomnika.v4i2.1256.

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Agustina, Ika, and Murtopo Murtopo. "The Development of Android Based Dictionary For Graphic Technique." JURNAL ARBITRER 4, no. 2 (2017): 93. http://dx.doi.org/10.25077/ar.4.2.93-98.2017.

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Dictionary is one of the important media in learning English. Along with the rapid development of mobile technology at this time, the various applications for mobile is widely developed as a medium of learning, one of them is the application of Android-based dictionary. Dictionaries on mobile devices are more practical than conventional dictionaries, as users can receive information quickly anywhere without space and time constraints. Related to this, the research aims to create a dictionary application of English-Indonesian graphics techniques capable of running on android-based phones. This application is built to help and meet the needs of students majoring in graphic technique in searching for meaning and understand various English words related to science of graphics. The collection of words and phrases (word entries) related to the science of graphic technique is done through literature studies of books, internet and other relevant sources. In addition, the collection of words and phrases is also done by conducting in-depth interviews with lecturers or graphic technique experts. The programming languages used in making this language dictionary application use Java 2 Micro Edition (J2ME) and SQLite. The dictionary after being validated of 4.14 with good category) and tested received positive response from the students indicated with very positive questionnaire results.
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Triantafyllidis, A., V. Koutkias, I. Chouvarda, and N. Maglaveras. "An Open and Reconfigurable Wireless Sensor Network for Pervasive Health Monitoring." Methods of Information in Medicine 47, no. 03 (2008): 229–34. http://dx.doi.org/10.3414/me9115.

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Summary Objectives: Sensor networks constitute the backbone for the construction of personalized monitoring systems. Up to now, several sensor networks have been proposed for diverse pervasive healthcare applications, which are however characterized by a significant lack of open architectures, resulting in closed, non-interoperable and difficult to extend solutions. In this context, we propose an open and reconfigurable wireless sensor network (WSN) for pervasive health monitoring, with particular emphasis in its easy extension with additional sensors and functionality by incorporating embedded intelligence mechanisms. Methods: We consider a generic WSN architecture comprised of diverse sensor nodes (with communication and processing capabilities) and a mobile base unit (MBU) operating as the gateway between the sensors and the medical personnel, formulating this way a body area network (BAN). The primary focus of this work is on the intra-BAN data communication issues, adopting SensorML as the data representation mean, including the encoding of the monitoring patterns and the functionality of the sensor network. Results: In our prototype implementation two sensor nodes are emulated; one for heart rate monitoring and the other for blood glucose observations, while the MBU corresponds to a personal digital assistant (PDA) device. Java 2 Micro Edition (J2ME) is used to implement both the sensor nodes and the MBU components. Intra-BAN wireless communication relies on the Bluetooth protocol. Via an adaptive user interface in the MBU, health professionals may specify the monitoring parameters of the WSN and define the monitoring patterns of interest in terms of rules. Conclusions: This work constitutes an essential step towards the construction of open, extensible, inter - operable and intelligent WSNs for pervasive health monitoring.
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Al-Aidaroos, Ahmed Sheikh Abdullah, and Ariffin Abdul Mutalib. "PERSONAL DIGITAL MUTAWWIF: A MULTI-MODAL MOBILE HAJJ ASSISTANCE USING THE LOCATION BASED SERVICES." Jurnal Teknologi 77, no. 29 (2015). http://dx.doi.org/10.11113/jt.v77.6805.

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Many efforts have been initiated and many techniques and approaches have been developed to facilitate the difficulties faced by pilgrims. However, those studies focus on acquiring initial perspective and background knowledge about Hajj before going to Makkah. In conjunction to that, this study utilizes A-GPS in mobile phone to assist the pilgrims during Hajj. The main aim of this paper is to discuss about the development of a multi-modal mobile application called the Personal Digital Mutawwif (PDM), using location based services to assist pilgrims while performing all the rituals of Hajj. Android platform has been chosen due to the dramatic increased in the Android mobile phone users worldwide. PDM displays the Arabic text, the translation in Malay and also the Arabic audio files of the dua and zikr, which has been gathered, compiled, and verified before the development using Java 2 Platform, Micro Edition (J2ME). The application has been proven to be useful in helping the pilgrims to easily and conveniently recite the dua and zikr towards achieving Hajj Mabrur.
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Priyanta, Sigit, Ghulam Imanuddin, and Suci Karunia Prilistya. "Aplikasi Mobile WEB Map Service Pada Mobile Device Dengan SVGT." IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 5, no. 2 (2013). http://dx.doi.org/10.22146/ijccs.2001.

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Abstract— Teknologi informasi geografi berkembang sangat pesat dalam beberapa dekade terakhir ini. Sekarang ini, WMS (Web Map Services) tidak hanya dapat menghasilkan gambar raster tetapi juga gambar vektor. Contohnya adalah SVGT (Scalable Vector Graphics Tiny) yang merupakan bagian dari SVG (Scalable Vector Graphics) yang digunakan pada piranti mobile device. Mahalnya biaya komunikasi antara handheld device dengan jaringan internet melalui GPRS (Global Pocket Radio System) menimbulkan sebuah masalah dalam penerapan aplikasi mobile mapping. Untuk mengeliminasi masalah tersebut, harus dibuat sebuah aplikasi mobile mapping yang dapat mentransfer data sekecil mungkin. Didalam penelitian ini, dicoba untuk dibuat sebuah server pemetaan yang memanfaatkan teknologi SVGT dan XML. Kedua format data tersebut digunakan untuk menghasilkan data sekecil mungkin agar dapat menghemat biaya komunikasi antara klien dan server. Pada akhirnya, aplikasi yang dibangun akan menjadi sebuah server yang memiliki klien berupa handheld / mobile device.Aplikasi ini dibangun dengan bahasa pemrograman PHP dan memanfaatkan database PostgreSQL beserta ekstensi PostGIS-nya pada sisi server dan J2ME (Java 2 Micro Edition) pada sisi mobile client. Aplikasi yang telah dibangun mampu untuk menampung peta jalan dari sebuah daerah, menampilkannya dalam format SVGT kepada klien, serta mencari rute terpendek antara dua buah jalan dengan menggunakan algoritma Floyd-Warshall. Mobile device sebagai client mempunyai beberapa fungsi utama, yaitu download map dengan format SVGT dari server, menyimpan map ke dalam record store, menampilkan map dan juga melakukan fungsi pan dan zoom terhadap map. Fungsi lainnya adalah searching atau mencari titik tertentu pada map sesuai dengan permintaan user, request path ke server untuk mendapatkan jalur terpendek antara dua titik, dan set mark atau menyimpan titik-titik pada peta yang telah diberi tanda oleh user.Keywords— SVG, SVGT, Mobile Mapping, Web Map Services, J2ME, Java 2 Micro Editon.
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Dissertations / Theses on the topic "Java 2 Platform Micro Edition (J2ME)"

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Nordström, Edward, and Johan Hollander. "Design och implementering av enhandsburen RFID-läsare." Thesis, Jönköping University, JTH, Computer and Electrical Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-6752.

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<p>Radio frequency identification (RFID) is a versatile wireless technology usedworldwide. The fields of applications are many and its popularity constantlygrows due to smaller in size, better and less expensive components. RFID isused to identify, track or share information about an object using radio waves.</p><p>This master thesis describes the process of designing and implementing ahandheld UHF RFID reader. The goal was to, based on a UHF RFID-chipdesign a fully functional, small in size and power efficient device. Amicrocontroller provides the user interface and is also used to control theRFID-chip and a Bluetooth device. A Bluetooth- and GPRS-compatible mobilephone will be used to forward data to a server connected to the Internet. Allparts of the design are described, such as the printed circuit board design aswell as the software for the micro controller and the mobile phone.</p><p>Because the extent of this thesis it is neither possible nor necessary to dig toodeep into the Bluetooth- or GPRS-protocol. The focus will be on designingsoftware and hardware for the handheld unit.</p><br><p>Radio frekvens identifiering (RFID) är en mångsidig trådlös teknik somanvänds över hela världen. Områdena där tekniken används är många och dess popularitet växer konstant tack vare mindre storlek, bättre och billigarekomponenter. RFID används för att identifiera, spåra eller dela med siginformation om ett objekt med radiovågor.</p><p>Det här examensarbetet beskriver processen av design och implementering aven handburen UHF RFID läsare. Målet har varit att, baserat på ett UHF-RFIDchip, designa en fullt fungerande, liten och strömsnål enhet. En microcontroller förser dels användaren med ett användargränssnitt och sköter delskommunikationen med RFID chip och en blåtandsmodul. En blåtands- ochGPRS- eller 3G-kompatibel mobiltelefon används for att skicka vidare data tillen server kopplad till Internet. Alla delar av designen är beskrivna, så som PCB design, mjukvara för micro controllern och mobiltelefonen.</p><p>På grund av omfattningen av det här examensarbetet så har det inte varitmöjligt eller nödvändigt att gräva för djupt i Blåtands- eller GPRS/3Gprotokollen. Fokus är på att designa hårdvara och mjukvara för den handhållna enheten.</p>
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Påhls, Jonny. "Implementera en guide för allmänna transporter med buss på mobiltelefoner med Java 2 Micro Edition." Thesis, Högskolan Dalarna, Datateknik, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:du-2227.

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Detta examensarbete går ut på att ta fram en applikation, avsedd för mobiltelefoner, där man på ett enkelt sätt kan få reda på avgångarna för Dalarnas kollektivtrafik. Det stigande bensinpriset och bilåkningens negativa miljöpåverkan ligger som grund till att Etex AB och Balanz AB vill undersöka om det går att få människor att välja bussen framför personbilen. Om man genom denna applikation kan underlätta planeringen av människors dagliga resor, hur påverkas då valet av fortskaffningsmedel?Resultatet blev en applikation där man, via sin mobiltelefon, bland annat kan ta reda på avgångar för utvalda linjer av Dalatrafiks bussar, hantera linjekartor och synkronisera avgångar med telefonens kalender. Alla tidtabeller sparas i telefonen för att minska nätverkstrafiken och för att informationen enkelt ska kunna återanvändas.Dalatrafik är det företag som ansvarar för kollektivtrafiken i Dalarna. Det finns i dagsläget ingen möjlighet att få reda på avgångarna för deras bussar om man inte har tillgång till en tidtabell eller ringer till deras kundservice. Vissa kommuner har redan lösningar för tidtabellshantering i mobiltelefonen och nu vill Etex AB och Balanz AB, som är två företag som bl.a. arbetar med trådlösa applikationer, att även Dalarna ska få ta del av detta praktiska hjälpmedel.De flesta mobiltelefoner som säljs idag har stöd för att köra applikationer, eller MIDlets som de också kallas, gjorda i J2ME (Java 2 Platform, Micro Edition). Denna teknik har tagits fram av Sun för att göra applikationer som kan köras på mindre mobila enheter såsom mobiltelefoner och handdatorer. Kombinerar man J2ME med den ökande prestandan i dagens mobiltelefoner kan avancerade applikationer t.ex. spel med 3D-grafik, webbläsare och andra nyttiga program tillverkas.
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Preußer, Thomas. "Increasing the Performance and Predictability of the Code Execution on an Embedded Java Platform." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2011. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-77425.

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This thesis explores the execution of object-oriented code on an embedded Java platform. It presents established and derives new approaches for the implementation of high-level object-oriented functionality and commonly expected system services. The goal of the developed techniques is the provision of the architectural base for an efficient and predictable code execution. The research vehicle of this thesis is the Java-programmed SHAP platform. It consists of its platform tool chain and the highly-customizable SHAP bytecode processor. SHAP offers a fully operational embedded CLDC environment, in which the proposed techniques have been implemented, verified, and evaluated. Two strands are followed to achieve the goal of this thesis. First of all, the sequential execution of bytecode is optimized through a joint effort of an optimizing offline linker and an on-chip application loader. Additionally, SHAP pioneers a reference coloring mechanism, which enables a constant-time interface method dispatch that need not be backed a large sparse dispatch table. Secondly, this thesis explores the implementation of essential system services within designated concurrent hardware modules. This effort is necessary to decouple the computational progress of the user application from the interference induced by time-sharing software implementations of these services. The concrete contributions comprise a spill-free, on-chip stack; a predictable method cache; and a concurrent garbage collection. Each approached means is described and evaluated after the relevant state of the art has been reviewed. This review is not limited to preceding small embedded approaches but also includes techniques that have proven successful on larger-scale platforms. The other way around, the chances that these platforms may benefit from the techniques developed for SHAP are discussed.
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Books on the topic "Java 2 Platform Micro Edition (J2ME)"

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Antero, Taivalsaari, VandenBrink Mark, and Holliday Jim, eds. Programming wireless devices with the Java 2 platform, micro edition: J2ME Connected Limited Device Configuration (CLDC), Mobil Information Device Profile (MIDP). Addison-Wesley, 2001.

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Riggs, Roger. Programming wireless devices with the Java 2 platform, micro edition: J2ME Connected Limited Device Configuration (CLDC), Mobile Information Device Profile (MIDP). Edited by Taivalsaari Antero, VandenBrink Mark, and Holliday Jim. Addison-Wesley, 2001.

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Kroll, Michael. Java 2 Micro Edition (J2ME) Application Development. Pearson Education, 2005.

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Froufe, Agustin. J2me Java 2 Micro Edition. Alfaomega Grupo Editor, 2005.

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Java 2 Micro Edition (J2ME) Application Development. Pearson Education, 2002.

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Ortiz, C. Enrique, and Eric Giguere. Mobile Information Device Profile for Java 2 Micro Edition (J2ME): Professional Developer's Guide. John Wiley & Sons, 2001.

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Roger, Riggs, ed. Programming wireless devices with the Java 2 Platform: Micro edition. Addison-Wesley, c2003., 2003.

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MIDP 2.0 Style Guide for the Java 2 Platform, Micro Edition. Addison-Wesley Professional, 2003.

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Book chapters on the topic "Java 2 Platform Micro Edition (J2ME)"

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Hu, W., J. Yeh, I. Kao, and Y. Zhong. "Handheld Computing and J2ME for Internet-Enabled Mobile Handheld Devices." In Encyclopedia of Mobile Computing and Commerce. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-002-8.ch051.

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This article gives a study of handheld computing, especially J2ME (Java 2 Platform, Micro Edition) programming, for mobile commerce. Various environments/languages are available for client-side handheld programming. Five of the most popular are (1) BREW, (2) J2ME, (3) Palm OS, (4) Symbian OS, and (v) Windows Mobile. They apply different approaches to accomplishing the development of mobile applications.
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Ju, K. "Software Platforms for Mobile Programming." In Encyclopedia of Mobile Computing and Commerce. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-002-8.ch153.

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Java 2 Micro Edition (J2ME), .NET Compact Framework (.NET CF), and Active Server Pages .NET (ASP.NET) Mobile Controls are commonly used alternatives in mobile programming. They provide an environment for applications to run on mobile devices. However, they are different in many ways, such as supported mobile devices, architecture, and development. Hence, it is important for mobile application developers to understand the differences between them in order to choose the one that meets their requirement. Therefore, in this article we will discuss the general architecture of J2ME, .NET CF and ASP.NET Mobile Controls and compare the three alternatives.
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Hu, Wen-Chen, Jyh-haw Yeh, I.-Lung Kao, and Yapin Zhong. "Handheld Computing and J2ME Programming for Mobile Handheld Devices." In Mobile Computing. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-054-7.ch074.

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Mobile commerce or m-commerce is defined as the exchange or buying and selling of commodities, services, or information on the Internet through the use of Internet-enabled mobile handheld devices (Hu, Lee, &amp; Yeh, 2004). It is expected to be the next milestone after electronic commerce blossoming in the late-1990s. Internet-enabled mobile handheld devices are one of the core components of a mobile commerce system, making it possible for mobile users to directly interact with mobile commerce applications. Much of a mobile user’s first impression of the application will be formed by his or her interaction with the device, therefore the success of mobile commerce applications is greatly dependent on how easy they are to use. However, programming for handheld devices is never an easy task not only because the programming languages and environments are significantly different from the traditional ones, but also because various languages and operating systems are used by handheld devices and none of them dominates. This article gives a study of handheld computing, especially J2ME (Java 2 Platform, Micro Edition) programming, for mobile commerce. Various environments/languages are available for client-side handheld programming. Five of the most popular are (1) BREW, (2) J2ME, (3) Palm OS, (4) Symbian OS, and (v) Windows Mobile. They apply different approaches to accomplishing the development of mobile applications. Three themes of this article are: 1. Introduction of handheld computing, which includes server- and client- side computing. 2. Brief introductions of four kinds of client-side computing. 3. Detailed discussion of J2ME and J2ME programming. Other important issues such as a handheld computing development cycle will also be discussed.
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Boix, Elisa Gonzalez, Christophe Scholliers, Andoni Lombide Carreton, Tom Van Cutsem, Stijn Mostinckx, and Wolfgang De Meuter. "Scripting Mobile Devices with AmbientTalk." In Handheld Computing for Mobile Commerce. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-761-9.ch010.

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This chapter is about programming mobile handheld devices with a scripting language called AmbientTalk. This language has been designed with the goal of easily prototyping applications that run on mobile devices interacting via a wireless network. Programming such applications traditionally involves interacting with low-level APIs in order to perform basic tasks like service discovery and communicating with remote services. We introduce the AmbientTalk scripting language, its implementation on top of the Java Micro edition platform (J2ME) and finally introduce Urbiflock, a pervasive social application for handheld devices developed entirely in AmbientTalk.
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