Dissertations / Theses on the topic 'Jeu de langage'
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DARDANNE, MARTINE. "Du jeu au je ? : le jeu, indice de structure chez l'enfant ?" Angers, 1990. http://www.theses.fr/1990ANGE1082.
Full textAlmehrez, Nagham. "Le rôle du jeu dans l'enseignement du langage à l'école maternelle en Syrie." Thesis, Aix-Marseille, 2018. http://www.theses.fr/2018AIXM0563.
Full textPreschool age that is considered a rich and abundant environment of important factors for language milestones development at the child, insomuch that we can call that stage the golden phase of language in child's life. While formation and enhancement of the language skills at this stage will play a major role in developing child's language in the later stages.Also, many pedagogists (scholars) and researchers confirm the importance of relationship between child play and learning whereby playing is essential in childhood and its substantial demand, they play for growing, communicating, learning, and developing their lingual abilities too. This study concerns in the issue of the role of playing in the learning language at preschool age – second level – or we can call it «Learning via language games ». We find the experimental method suitable for testing the hypothesis of this research, where the objective of our work is to understand the effects of play on the promotion of language skills in children. For this, we have involved a language games program on a group of children, and in comparison their results with the results of other groups (control), we found the following results: The use of language games has a positive impact on children's outcomes, in addition children of both sexes showed the same degree of improvement
Pouëch, Françoise. "Du jeu symbolique à l'ordre du texte : jeu et hétérogénéité dans les pratiques langagières liées à l'écrit chez l'enfant." Besançon, 1997. http://www.theses.fr/1997BESA1012.
Full textHypothesis : the symbolic game is a "potential space" into which a child inters in a privileged manner in "dialogic relationship" with other people's discourses in order to build up a discursive universe which already has certain characteristics of possible worlds contained in the written texts. In game behavior, the child leaves reality (material conditions of production and "real" life). He places himself in a logical and esthetic dimension which transcends all canonic forms ; he his in a search of meaning for himself, in a creative pleasure, what allows him to test and to vary his know-how and what to say, to differentiate his ways of enunciation. Thus. The narration of the symbolic game would potentially contain the ability-to-be of a child to enter into different universe whose structure and effects are the product of some discursive behaviors, experimented in the pleasure and gratuity of pretending. Longitudinal study (from beginners in the "grande section de matemelle" to the end of "cours preparatoire") of 3 children whose relationship to language and to the world is differently visible through games. From the analysis of their productions, hypothesis that, when in the cours preparatoire. They will have a different relationship to the writing. This hypothesis has been largely verified : the analysis of c. P. Children productions done from various activities corresponding to social practices and proposed first orally and then as a written exercice, reveal the persistance of a "style" unique to each of these children, a unique way to enter (or not to enter) into a relationship with semiotic "objects" of different types, to take up or modify the patterns proposed by a socle-cultural context. This work presents the problems of processes and structures born orality, upon which a child must rely upon to enter into the universe of written expression. It proposes an alternative to speech therapy tests bypass the hermeneutic and creative dimension of reading-writins act
Calame-Gippet, Fabienne. "Le jeu de langage dans l'histoire pour enfants : Approches historiques textuelles et pragmatiques." Rouen, 1991. http://www.theses.fr/1991ROUEL126.
Full textThis search is forming an approximation about the specific aspect of actual children's stories with puns plays on language. The first part is an historical study, necessary to base the composition of a bibliography. The object of the second part, after introducing the state of studies about plays on language, in general and also in children's world, is to explain theoretic choices allowing to define some assumptions on the specific aspects of such stories from the textual and pragmatical point of view; on the one hand making a distinction with similar styles like nursery rhymes, poetry, comic little stories, tales, on the other hand, showing the problematic of the functioning of puns -which belong to the poetic order- in a narrative system. In the third part, hypothesis are tested with the study of representative stories and of investigations realised from audition of some stories. Determination of constant elements result in a proposal of a textual and pragmatical typology as also the valuation of the interest of other sorts of search, in sociolinguistics, pragmatics and psycholinguistics
HUCHON, FRANCOIS. "Fonction symbolique et psychose de l'enfant : evolution a travers trois cas cliniques." Aix-Marseille 2, 1992. http://www.theses.fr/1992AIX20961.
Full textTétreault, Réal. "Jeu de langage et air de famille, deux concepts wittgensteiniens pour une théorie de la création." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0005/NQ43120.pdf.
Full textLavoie, Catherine. "Tourner en rond : reconnaissance, jeu de langage et victimisation dans Cendres de cailloux de Daniel Danis." Thèse, Chicoutimi : Université du Québec à Chicoutimi, 2007. http://theses.uqac.ca.
Full textLa p. de t. porte en outre: Mémoire présenté à l'Université du Québec à Chicoutimi comme exigence partielle de la maîtrise en études littéraires. CaQCU Bibliogr.: f. [117-121]. Document électronique également accessible en format PDF.
Alaoui, Khalid. "La manipulation du langage chez les humoristes français des années 1950 à nos jours : analyses, méthodes et typologies." Cergy-Pontoise, 2006. http://www.theses.fr/2006CERG0318.
Full textThe purpose of this thesis is to define the tight and indissociable link between language and humour. First of all, we examine the notion of humour through a historical study of the humoristic speech and puns. We also study how the play of words appears and is used from a sociolinguistic, ideological and political point of view. Then, we try to determinate in concrete terms the linguistic mechanisms used by the speaker to create puns (classified in a precise and exhaustive typology) and sense effects, implicit speech and many others process (dialogism, rhetoric, non-sense, etc. ) which contribute to create humoristic speech. Each mechanism is rigorously analyzed, in order to “decrypt” semantics, morphological and syntactical process implemented in the realization of these plays of words
Poudade, Julien. "Emergence d'un lexique dans une population d'agents autonomes par l'action, la perception et la contingence sensorimotrice." Paris 11, 2006. http://www.theses.fr/2006PA112273.
Full textThe main goal of the research presented in this thesis deals with the capacities that autonomous situated and grounded agents have for building by themselves a representation of their environment, and for transmiting information about this environment by means of language games. In our work, we are interested by the study of the emergence condition of a shared lexicon (as a set of event representation-word relationship) throught a population of autonomous agents with the main constraint of using sensorimotor contingencies, which are a strong bidirectional relationships between actions and perceptions. Thus, our goal is to understand the mechanisms which allow for the establishment of a shared lexicon through a population of artificial agents. Agents can communicate only by exchanging words during language games:How then can they build collectively a lexicon to name objects and events of their environment ? Our approach uses experiments with two types of models: -the simplest in which agents have a long term associative memory, a working memory (cognitive functionality), and a perceptive system, and are immersed in an environment where only static objects are present, -the most complex, in which agents are situated and grounded with the same cognitive functions as before, the same perceptive system, effectors and in which agents know the relationship that links their perceptions and actions while interacting with their environment. For both models, we show who a common lexicon can emerge, how it is adapted to the different "topics" that the agents have to handle, whether they beabout objects of their environment or events, and how their cognitive apparatusinfluences the lexicon produced
Viangalli, Pierre. "Le sérieux et le jeu dans les dialogues de Platon." Paris 1, 2005. http://www.theses.fr/2005PA010711.
Full textMassot, Olivier Pierre Joseph. "Un jeu de construction : de l'homme droit à l'homme normalisé." Montpellier 1, 2008. http://www.theses.fr/2008MON1A033.
Full textBernard, Luc. "Développement d'un jeu de structures de données et de contraintes sémantiques pour la compilation(séparée) du langage ADA." Doctoral thesis, Universite Libre de Bruxelles, 1985. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/213624.
Full textRousseau, Janick. "Le jeu pour appréhender le code écrit à la maternelle." Master's thesis, Université Laval, 2018. http://hdl.handle.net/20.500.11794/31184.
Full textMbouzeko, Raymond. "Discours et représentations sociales dans la prévention du paludisme au Cameroun : logique des discours, perceptions de la maladie et pratiques des populations." Thesis, Lyon 2, 2010. http://www.theses.fr/2010LYO20066/document.
Full textMalaria is an old endemic disease which means of prevention, treatment, not to name eradication, is well known and vulgarized. However, this disease is each year the main cause of sickness and death in Cameroon, in spite of tremendous endeavors to fight it. The present research has chosen to scrutinize social communication actors’ speeches on the disease to try and shed light into this paradoxical situation. Malaria inspires a number of discourses exchanges involving scientific representations and aged social representations of populations on the disease. Based on actors’ functions, one can distinguish between international and national discourses on the disease. National discourses mainly include medical speeches (produced and used by modern and traditional medical experts), economical and political speeches. The study of the construction of those speeches shows that at the national level, the speeches on malaria are adapted from global orientations on malaria control adopted at international level. In the other hand, those speeches respond to the economical and public health requirements, as well as to resources and social mobilization needed for malaria control.Discourses analysis on malaria in Cameroun has shown that the prevention of this endemic disease is render ineffective by many reasons, namely: a kind of game played by some key actors of the fight against malaria and the promotion of prevention methods that stand little chance to sustainably get raid of the malaria scourge in the country. Some actors, including persons attached to misleading social representations on malaria, prevent the main malaria targets (pregnant women and under five children) from access to impregnated mosquito nets. By involving themselves in the fight against malaria, some other actors put forward their own interest. Lastly, some speeches clearly show that prevention methods, promoted in the country, aim at protecting populations from mosquito bides while neglecting mosquito proliferation. The tendency is to consider malaria control as an exclusive health problem instead of treating it as a holistic developmental problem, widely calling upon sanitation measures to continuously cut down in mosquito population
Grandjean, Guillaume. "Le langage du level design : analyse communicationnelle des structures et instances de médiation spatiales dans la série The Legend of Zelda (1986-2017)." Electronic Thesis or Diss., Université de Lorraine, 2020. http://www.theses.fr/2020LORR0143.
Full textThe aim of this work is the study of the constructed and represented spaces of video games. By testing the hypothesis of a form of “language” of level design, we shed light on the structural aspect of video game space, identifiable from one game to another within a “shared grammar”, but also its communicative value, as an instance of mediation between the game and the player. From a precise and detailed analysis of the way space is constructed and evolves in the series The Legend of Zelda (1986-2017), we formalize, classify and prioritize the different structures that make the repertoire of video game spatiality; then we highlight the mediation strategies implemented by games to facilitate the decoding of navigational information. We end up painting a diachronic portrait of the way this language is transformed, in particular concerning the question of navigation control, by mobilizing the notion-tool of “critical path” and its implications in a formal and communicative history of video games
Chang, Ching-Wei. "Langage, pensée et action : approche sémio-constructiviste des apprentissages du jeu en basket-ball chez l'élève de CM2 (5ème grade)." Besançon, 2009. http://www.theses.fr/2009BESA2043.
Full textThis study’s aim was to explore how Taiwanese fifth grade students learn basketball game play within a semio-constructivist approach. Three main aspects focused on (1) students game play performances, (2) discursive practices developed through debate of idea set-up (DIS), and (3) a video-based test on game play interpretation. Two classes were divided into Experimental Group (class one, girls, n=17; boys, n=15) taught with a constructivist approach and a Control Group (class two, girls, n=16; boys, n=16) provided with a technique centered approach. Game play observation and verbal exchanges were recorded during a complete basketball learning cycle (duration: 12 hours effective practice). Game play performances was analyzed by systematic observation while DIS and video-based test translated transcripts were conducted through discourse analysis. Independent and dependent t-tests were used. Three main issues were as following: 1) this approach involves a complex system of different student resources: techniques, interpretation, decision-making, semiotics and social interactions; 2) the force ratio evolution during game play is beneficial to the team organization and tactical decision making; 3) the relationship between speech and action favors, under conditions, the basketball learning. The problem-solving activity extracted from the experience determines the student reflective posture and finally allows his/her creativity emergence. These results question the PE teacher training
Collin, Lam Marise. "L'extension syntaxique chez l'enfant ayant un trouble primaire du langage : déploiement d'une approche développementale à partir de la littérature d'enfance." Master's thesis, Université Laval, 2020. http://hdl.handle.net/20.500.11794/67083.
Full textBy trying to understand the world around them, children develop their thinking and build their knowledge based on the development of their language; which will one day serve their reading and writing acquisition. However, a child with a primary language disorder, who does not have a sufficiently complex syntax, will very often experience difficulties in reading and writing comprehension, two predictors of academic success. In addition to the development of the representation of the alphabetical system and the structuring of the narrative, the production of a complex syntax is essential for school learning, the following question should be highlighted: what are the learning contexts promoting syntactic extension of children with a primary language disorder? At school, children undergo several different learning everyday contexts where oral expression is used. In this study, interventions with complex discussions were realized in a developmental approach promoting children’s literature with a preschooler who has a primary language disorder. Four contexts were carried out on a daily basis over 12 weeks: interactive reading, gameboard, symbolic play and invented storytelling dictated to an adult. Among a total of 160 videos taken from these interventions, a video of each of these contexts was selected. After the integral transcription of these videos, a selection of 841 spontaneous and natural phrases uttered by the child was taken from the verbatims. The goal was to identify the educational contexts promoting syntactic complexity in children with a primary language disorder. It is through the analysis of the oral syntactic complexity of a child with a primary language disorder across different educational contexts that a comparison of syntactic productions according to the various educational contexts was drawn. The results show that it is during interactive reading that the child has complexified the most of his syntactic structures, which demonstrates that decontextualized narration is one of the best contexts to allow syntactic extension and complexity in children with a primary language disorder. The results of the present study also confirm that the child demonstrates a large zone of proximal development with regard to his syntactic capacities. Teachers are thus invited to offer complex and adapted interventions that will support the child in his language structure. Finally, this research has corroborated a developmental evolution in the complexity of complex sentence structures.
Li, Jiaying. "Le langage mis en scène et en questions : étude du jeu verbal chez Alfred Jarry, Eugène Ionesco, Jean Tardieu, Valère Novarina." Thesis, Paris 10, 2018. http://www.theses.fr/2018PA100176.
Full textStarting with the conjecture that Valère Novarina’s “theatre of the verb” is less a singular phenomenon in the contemporary theatrical landscape than a form of culmination of previous attempts to search for a dedramatized theatre based on a “dehumanized” language, this study retraces the spiritual path that connects Jarry’s pataphysics to Novarina’s logodynamics, via the nonsense in Ionesco and Tardieu’s writings, path under the sign of verbal game. By situating this last notion in the modern perspective (anti-utilitarian and anti-anthropocentric) of language and theatre, the study questions, firstly, the particular relations between the verbal game and the “non-dramatic” theatre of the twentieth century. Next, by examining the four forms of verbal game in Jarry, Ionesco, Tardieu and Novarina’s works, both in the scriptures and in scenic explorations, the thesis invites the readers to understand the verbal game as a manifestation of the doubt about the language, a critical power towards conformism, a call for change of perception and for movement of all “rules of the game”
Sannino, Annalisa. "L'élaboration des avis dans une assemblée consultative de l'Union européenne : un jeu de langage dans un collectif complexe et en évolution." Nancy 2, 2000. http://www.theses.fr/2000NAN21021.
Full textIt is a major challenge to understand how linguistic activity is organized in broad and multicultural working collectives. This form of professional life mobilizes every day several million people in various existing international institutions. It is necessary to construct tools that facilitate interaction and work in this type of social systems. To achieve this, we need to uncover the interactional mechanisms which control these practices. My research is guided by this perspective. I study the linguistic activity realized in the development of an expert opinion in a Consultative Assembly of the European Union, the Economic and Social Committee (C. E. S. ). I describe this activity as a language game as Wittgenstein conceived it, namely as an event which is not controllable at the theoretical level because of its uniqueness. Proceeding within the theoretical framework of Interlocutionary Logic, I propose a device of analysis which makes it possible to explore this language game and to uncover some of its constitutive features
Kassem, Rola. "Langage de description d'architecture matérielle pour les systèmes temps réel." Nantes, 2010. http://archive.bu.univ-nantes.fr/pollux/show.action?id=4d1f4963-7917-4f3c-953c-e3ecb7d4df65.
Full textThis thesis aims to propose a new hardware architecture description language HARMLESS (Hardware ARchitecture Modeling Language for Embedded Software Simulation). It is a mixed ADL; it allows to describe concisely the different parts of a processor : instruction set and internal structure (hardware components and pipeline). The originality of HARMLESS is the decoupling of the instruction set description from the micro-architecture description (pipeline and concurrency to access the different hardware devices). One consequence is to allow the generation of two types of simulators independently and simultaneously : the instruction set simulator (ISS) for the functional verification of processors and the cycle accurate simulator (CAS) providing temporal information (in cycles) on the performance of the latter. Another consequence is an incremental construction of description : 4 separate views to describe, one hand the instruction set (3 views for syntax, binary format and semantics) and other hand the processor microarchitecture (one view). This facilitates code reuse on a new target architecture (instruction set progresses much slower than the internal structure of a processor). Many processor descriptions were developed in order to prove the validity of the proposed concepts
Renauld, Marion. "Vous avez dit fiction ? Analyse contextualiste du jugement de fictionalité et approche pragmatiste des oeuvres romanesques." Thesis, Université de Lorraine, 2013. http://www.theses.fr/2013LORR0103/document.
Full textThe goal of this thesis is to clarify the concept of “fiction” as it appears in its ordinary and technical uses, by making explicit its presuppositions and effects. First, we study several theories of fiction given by analytical philosophers, from Frege to Walton; these analyses lead to a mentalist definition in terms of necessary and sufficient conditions, as a prescribed attitude of make-believe, a characterization for which we appreciate the merits and limits. Then, against an essentialist approach, we offer a contextualist analysis of the judgment of fictionality, its patterns and motivations. So we introduce a semi-formal apparatus which articulates the seven rules of judgment, their meta-rules and standards that make variable our attributions of fictionality, depending on external ontological, epistemical and ethical issues. Finally, in order to avoid the risk of excessive relativism, we focus on the acts of invention which are at play in the genesis and reception of so-called works of fiction, especially, novels. A pragmatist approach, together with a ternary conceptual framework (Information, Interpretation, Invention) and a study of some literary theories of fiction, allow us to sketch coherent answers to central questions about these expressions coming from our imagination and human creativity
Lafine, Florence. "Corps, affectivité et jeu de langage : du sensoriel au sens social, l'ontogènese possible de l'habitus et des représentations sociales chez le Bébé." Paris, EHESS, 2010. http://www.theses.fr/2010EHES0166.
Full textThe aim of our project is to make a focus on the concept of habitus (Bourdieu) through the analysis of interactions between the baby and his environment. Our conceptual groundwork consists of three parts: The first one starts with the learning and acquisition of a language game (Wittgenstein) during the intra-uterine life. Throughout the five sense organs, the baby experiences various sensory lines performed in specific grammatical meanings. Based both on customary experiences and strange events, a perceptive sensory system with a proximal closeness is invented, included a social dimension. Thanks to it, the baby can ascribe an intelligibility to his native surrounding conditions, and he can afford to communicate and convey emotions. The second one relates how soon after birth the infant can afford to a more complex system, including a distal dimension. Thanks to the results of PILE, 2004-2008 (a research program on language, based on a qualitative database from video sequencies of babies in interaction with their mother), we can see how specifical conditions or troubles make different the developpement and the efficience of the language game. So that, the baby is differently introduced to self-discovery and to his social environment. The last part tries to describe and study the way of transmission of social meanings on which habitus and language forming are based. This transmission is only possible under the specific charge of affectivity in characteristic activities running social reference patterns. Language game, including a spatio-temporal dimension, will be the always active part of the processes involved with primary habitus and in the infant acquiring language
Toscano, Alonso Rodrigo S. "L'albur mexicain." Paris 3, 2001. http://www.theses.fr/2001PA030048.
Full textCaron, Elsa. "L'école du spectateur en français langue étrangère. Pratiques créatives du langage dans le rapport à la théâtralité." Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEN022.
Full textConsidered as a tool to understand living performance, the school of the spectator encourages participants to apprehend drama as a living artistic practice through representation. This work considers the spectator in his or her relation to the foreign language through the experiment of theatricality. The targeted language of learners builds up through the confrontation with the languages of the stage. First, we define the school of the spectator as a practice of theatricality considered as the specificity of theater enunciation, the issues are then considered within the context of French as a foreign language acquisition. Our methodology confronts interactionist perspectives in the collective reception of plays, discourses and gestures analysis, in particular in dramatic play. The study demonstrates how the learners take ownership of the performance by co-rebuilding it through interactions and by leaning on a form of collective memory. We then examine the role of emotions and perceptions in the reception and construction of several languages, underlining the aesthetic relationship built between participants and the performances. We analyze how the subjectivity of learners grows, especially through the identification process. Finally, the school of the spectator is considered as a place for the exploration and experimentation of languages through the creative re-working of the scenic language. This practice allows a third voice to emerge in the crossing of various forms of enunciation, creating interdiscursivity processes produced by the always active reception of performances by spectators
Coussy, Audrey. "Traduction et littérature d’enfance et de jeunesse anglophone (19e–21e) : langage, identité, altérité." Thesis, Paris 3, 2014. http://www.theses.fr/2014PA030164.
Full textTranslating children’s literature can be paradoxical for translators: they have to deal with the long tradition of the self-effacing translator serving the source text, and with a tendency to cater for the young readership in a benevolent, often conformist way. Our thesis looks beyond this dualistic view and shows another theoretical and practical approach based on a selection of texts from English-language children’s literature, from the XIXth century onwards. Children’s literature is seen more and more as a part of literature in general, which makes it possible to no longer see its translation as specific and target-oriented, something that tends to erase the otherness within the texts. If some elements are indeed more specific to the translation of children’s literature, this thesis aims at underlining how rich and complex this literature is thanks to translation, which makes us reconsider our relation to language, identity and otherness. Following Antoine Berman and Henri Meschonnic, translators must think their practice and build a theory paying particular attention to the inherent orality of children’s literature. Translators have to involve themselves in their work while being aware of the limitations and possibilities linked to their subjectivity. The translator’s invisibility is a chosen and playful one, using the metaphor of the invisibility cloak, which they can put on and remove as they please, while they negotiate between cultures, languages and readerships. Elaborating on this image, our thesis links the theory of translation with the study and the translation of our primary corpus, and draws a conclusion: translating children’s literature assimilates the experience of the translator to the one of the child (re)discovering language, identity and otherness
Murchison-Morand, Ian. "Grand Theft Auto IV : l'ultime destin-jeu de Justin et Martin : recherche-création autour de la problématique de l'écriture dramatique en lien avec le langage vidéoludique." Thesis, Université Laval, 2010. http://www.theses.ulaval.ca/2010/27157/27157.pdf.
Full textLee, Chang-Hoon. "Le slogan publicitaire, dynamique linguistique et vitalité sociale : la construction d'une esthétique sociale à travers la communication publicitaire." Phd thesis, Université Paul Valéry - Montpellier III, 2014. http://tel.archives-ouvertes.fr/tel-00985351.
Full textEl, Riachy Marc. "La mise en jeu du personnage-figure dans la représentation contemporaine." Thesis, Paris 3, 2010. http://www.theses.fr/2010PA030034.
Full textThe fact that, in some contemporary theatre, characters have no distinctive fictional identity indicates that the dramatic being is an indeterminate figure. This study is concerned with the effects of this development on actors’ performances. How can the actor begin to perform in the absence of any characterisation or psychology in the character-figure? How does he produce an image of a character that no longer possesses any readable or “visible” form in a stage directions? How does he embody a creature that is at once discontinuous, a-temporal and invisible? How does he produce a set of variations on his own presence without revealing his own individuality? Drawing on three philosophical concepts, “being-flesh”, “mode of being” and “total presence”, this study analyses actors’ performances in a number of productions put on in France between 2005 and 2007, in order to draw out the different aesthetics involved in playing a character-figure, and thus to show what happens when the word no longer belongs to the character but to the actor. In the theatre of the character-figure, rather than playing a character, the actor plays with the character. The character is no longer an object we observe, but an act we grasp in the total presence of its being-flesh in its various theatrical modes of being
Gançarski, Pierre. "Le controle de l'interactivite et du temps dans la production d'animation." Université Louis Pasteur (Strasbourg) (1971-2008), 1988. http://www.theses.fr/1988STR13217.
Full textRatsiambahotra, Tahiry. "Contribution à la simulation de processeur : conception d'un générateur de librairie de simulateurs fonctionnels." Toulouse 3, 2010. http://www.theses.fr/2010TOU30160.
Full textInstruction-set simulators (ISS) are more and more used in design space exploration and functional software testing. Furthermore, cycle-accurate simulators are often made of a functional coupled to a timing simulator. Research about ISS generators is not new but most often addresses only simple instruction sets (i. E. RISC). This paper describes techniques to ease the description of complex Instruction-Set Architectures and to increase simulation speed. They are integrated in a tool which generates libraries containing functions to disassemble (useful for testing), decode and simulate many different architectures like RISC, CISC, VLIW and is able to deal with variable-length instructions. We successfully generated and used ARM/thumb, HCS 12X, Tricore, Sharc, PPC simulators and experiments have been made on the x86 architecture
Huang, Yuanfan. "Conceptual tuning : a philosophical method." Thesis, Lyon, 2017. http://www.theses.fr/2017LYSEN100/document.
Full textDifferent human practices require various methods to carry them out successfully. Philosophy, an activity with 2500 years of history, must also have its own method, which demarcates a philosopher from a lay person. This thesis embarks on a project of philosophical method—conceptual tuning. How to do philosophy belongs to the category of metaphilosophy or philosophy of philosophy. Boxers usually do not care about the conceptual question ‘What is boxing?’ and biologists barely ask ‘What is Biology?’. For them, this kind of question is a higher order question which concerns the nature of the thing in itself. It is an external question for most disciplines. But for philosophy, the question concerning the nature of philosophy is an internal question. Self-awareness is a sine qua non of doing philosophy.With such a long history and so many traditions, the method of doing philosophy must be miscellaneous. My thesis attempts to contribute to the discussion of philosophical methodology by proposing a method I shall call conceptual tuning. Conceptual tuning is grounded in the philosophical method of conceptual engineering, advocates of which endeavor to improve our concepts. According to the method of conceptual engineering, philosophical problems stem from defects in our understanding of concepts, and it is the philosopher’s task to fix them. While most conceptual engineering approaches only narrowly focus on the perspective of ‘repairing’ or ‘fixing’, conceptual tuning calls for attention to the ‘expressive’ perspective. In other words, we should put this method in the broad framework of the practice of asking for and giving reasons. In this thesis, I also attempt to explain some previous conceptual methods under the title of conceptual tuning, such as Brandomian method, ordinary language philosophy, and the traditional conceptual analyses
Normand-Marconnet, Nadine. "L'auto-évaluation : évidence, défi ou utopie ? Vers une nouvelle relation enseignant-enseigné mettant en jeu les variétés de contexte et de culture éducative : le cas de l’Iran." Le Mans, 2008. http://cyberdoc.univ-lemans.fr/theses/2008/2008LEMA3005.pdf.
Full textHow self-assessment methodology is supporting the development of learner autonomy philosophy and how does it fit in the current « learning to learn» trend? Our study will be based on the concepts of interaction, scaffolding and habitus as framing elements, extracted from interactionist and socio-cognitive approaches applied to the field of teaching and learning languages. From field work conducted in Iran based on ethnographic methodology, we assume that if, in a context of education as it operates in Iran, an innovative concept as self-assesment only consists of implementing tools without taking in account the representation of the actors, then it will maintain culturally rooted practices, despite the positive sense openly accepted of using imported teaching methodology. Combining quantitative and qualitative analysis, our research relies on data collected through questionnaires and interviews, in order to enable us to propose a model of analysis and intervention in the field of teacher training
Pris, François-Igor. "Le fossé explicatif dans la philosophie de l’esprit du point de vue de la deuxième philosophie de Wittgenstein vue comme un naturalisme normatif." Paris 4, 2008. http://www.theses.fr/2008PA040046.
Full textWe argue that every mental property, Q, is identical to (is) a certain physical property, P, (1) Q is P, so that an ontological “gap” between Q and P doesn’t exist. We argue that the identity (1) can be explained. Hence the so-called “explanatory gap” (EG) (an epistemic gap) is also absent. Moreover, from our point of view, the difference between the ontological and epistemic levels is relative. The naturalism/physicalism is true, but if and only if it is what we call a “normative naturalism/physicalism”. We find this kind of naturalism/physicalism in the second philosophy of Wittgenstein (W). The language games are natural (physical) and at the same time spontaneous (normative). In particular, the normative physicalism allows resolving the Hard Problem - the problem of identity between a state of phenomenal consciousness and a physical state. We defend a version of phenomenal realism
Helmy, Aboul Wafa Nourane. "L'ordonnancement contextuel des principes d'actions et les choix stratégiques des acteurs politiques : jeu de contraintes, de catégorisation et de pertinence dans le contexte parlementaire : analyse praxéologique des débats parlementaires égyptiens sur l'application de la Shari'a (1982, 1985, 2005)." Grenoble, 2010. http://www.theses.fr/2010GRENH011.
Full textParliamentary debate is an institutional activity with its own practical ends, corresponding to a logic that is specific to some extent and framed by particular procedures which are discursively and procedurally limited. This thesis presents a praxeological analysis of three Egyptian parliamentary debates concerning the implementation of the shari’a. The analysis of these debates enables to show in detail the motivations behind the situated political action of the members of a specific assembly, on a question of religious nature. The activities of parliamentaries are analysed as such with regards to their various constituent elements, their dynamics, their localizations, their boundaries and the way in which they elaborate “what happened”. The thesis also observes how these activities vary as well as how they are linked to one another, how they altenate and how they combine
Cléder, Catherine. "Planification didactique et construction de l'objectif d'une session de travail individualisée : modélisation des connaissances et du raisonnement mis en jeu." Clermont-Ferrand 2, 2002. http://www.theses.fr/2002CLF20019.
Full textMonier, Brice. "L'image du basket-ball dans la presse sportive française (1898-1940). L'exemple de "L'auto" : d'un jeu méconnu à un sport d'envergure." Phd thesis, Université de Franche-Comté, 2011. http://tel.archives-ouvertes.fr/tel-00828286.
Full textMoulin, Marianne. "Inscription du récit dans le milieu en résolution de problèmes de mathématiques : Études des contraintes didactiques, des apports et des limites dans la construction de raisonnement." Phd thesis, Université Claude Bernard - Lyon I, 2014. http://tel.archives-ouvertes.fr/tel-01066443.
Full textHesbois, Laure. "Jeux de langage." Lille 3 : ANRT, 1985. http://catalogue.bnf.fr/ark:/12148/cb37594025c.
Full textTétreault, Réal. "Jeu de langage et air de famille : deux concepts wittgensteiniens pour une théorie de la création : étude en contrepoint des mots les plus fréquents chez six auteurs éthiciens universitaires québécois dans le texte de leur choix qui traite d'éthique et publié entre 1990 à 1996." Doctoral thesis, Université Laval, 1998. http://hdl.handle.net/20.500.11794/63499.
Full textCette thèse est exploratoire. Elle s'appuie sur une étude d'observation de faits. Elle ne procède d'aucune autre hypothèse préalable que celle-ci : “La signification, c'est l'usage” (Ludwig Wittgenstein). Il s'agit d'une enquête rétrospective qui ne se veut nullement expérimentale. Nous ne provoquons rien. Nous observons. Nous examinons systématiquement les mots de certains textes afin d'en tirer des analyses, des bases de discussions et des hypothèses de recherche. Notre démarche est exploratoire dans le même sens que la cartographie, le diagnostic et le désir d'une suite du monde. La démarche statistique n'est utilisée que pour objectiver nos observations sur le langage des éthiciens de notre échantillon. Nous illustrons et démontrons, chemin faisant, les concepts “jeu de langage” et “air de famille” du philosophe Ludwig Wittgenstein et nous les appliquons à une théorie de la création.
Traisnel, Florence. "L'INTER-DIT : UN JEU D'ADRESSES : quand écrivent pour la jeunesse à L'école des loisirs et pour les adultes aux Éditions de l'Olivier Christophe Honoré et Manuela Draeger et Olivier Adam, Geneviève Brisac, Agnès Desarthe, Marie Desplechin, Christian Lehmann, Maya Nahum, Christian Oster, Martin Page, Claude Ponti, Florence Seyvos, Valérie Zenatti." Thesis, Valenciennes, 2016. http://www.theses.fr/2016VALE0028/document.
Full textThe number of contemporary authors who write both for adults and children keeps rising, so much so that anglophone criticism has coined the term crosswriters to label the phenomenon. This work proposes to observe back-and-forth crossings between L’école des loisirs and Éditions de l’Olivier between 1991 and 2011. What motivate these crossings are important editorial stakes that attest to the crucial role played by publishers in guiding their authors. This dissertation will look more specifically to Christophe Honoré and Manuela Draeger (one of Antoine Volodine’s heteronyms). Both writers resort to crosswriting in singular ways as some of their children’s books and books for adults respond to one another to such an extent that what I call an “inter-diction” lodges itself in the interstice that divides their respective corpuses. This phenomenon of intratextuality, supported by a gesture of polyaddress, calls into question literature’s supposed intransitivity given that, in order to be decrypted, this suspended diction calls for a transgenerational reader. This inter-diction is the stage where are performed transitions from one age to another and where occur transmissions from one generation to the next. But it is also the site of what does not pass, of what punctures the work in an echo to individual or collective trauma. And if it is always the texts written for an adult readership that devolve to those for children what cannot be articulated in an adultocentered language, these transfers never seek to suture the abyss opened by intratextuality but rather explore through children’s literature alternative relations to language, thereby teaching us something about the linguistic beings that we are
Sekino, Tetsuya. "Peut-on parler de Dieu aujourd'hui ? : De Wittgenstein à simone weil." Thesis, Lyon, 2016. http://www.theses.fr/2016LYSE3024/document.
Full textWe are consciously or unconsciously influenced by scientism and logical positivism. So we asked a question: Can we speak of God today? To answer the question, we focus on two philosophers, Wittgenstein and Simone Weil. According to Wittgenstein, “Whereof one cannot speak, thereof one must be silent.” What he means by that is not that God doesn’t exist or that God is not intelligible as say scientism and logical positivism. What he means by that is that God does exist, but we can’t talk about him because of the limits of our language. But the lack of Wittgenstein is to look away from religious or metaphysical intelligibility. As for Simone Weil, she speaks of God in her writings and letters. What allows her to speak of God? This is our first point of interest. And our second point of interest is to define the mystical experience of Simone Weil, because the use of the word “mystical” in studies of Weil is rather arbitrary. Our third point of interest is to highlight the relationship between “non-reading” and intuition in Simone Weil. Our fourth point of interest is to explore the relationship between Zen Buddhism and the thought of Simone Weil. Through studying them, we will answer this question and, through Weil’s concept of intuition, we propose a worldview that is different from scientism and from logical positivism
Oubah, Narimane. "L'enseignement du français dans le Sud de l'Algérie. Du jeu théâtral à la production écrite dans une classe de 2e année de lycée à partir de Caligula d'Albert Camus." Thesis, Sorbonne Paris Cité, 2017. http://www.theses.fr/2017USPCA035.
Full textOur thesis considers the written production, in a French class, as an innovative school practice when it is accomplished in a workshop space, and realized through the play, staging, and editing of a show. In order to do this, we have implemented a play, Caligula by Albert Camus, as a way of teaching and learning, accompanied by a range of tools - a teaching device or unit, a video of the play, Logbook, etc., - promoting, at the same time, an action research on the ground. Our work also questions the possibility of such an experiment conducted in an unusual place, the South of Algeria, in the oasis of Bou-Saâda, and with a group of learners 2nd Year, Foreign Languages in high school. Our aims are to improve the written skills of the oasis learner through theatrical scripture, to give him a taste to learn the language; and to give a certain dynamic to this learning by allowing him to create and see represented what 'He writes on the set’. Beyond a simple acquisition of editorial skills, we have seen changes in the academic and social representations of the French language in the learner group, from a conservative Southern society, in which the target language has a different status has the respect to the North, evoking the history, geography and multi-linguals of the country
Silva-Romero, Eduardo. "Philosophes du langage et droit : les jeux du langage juridique." Paris 2, 2000. http://www.theses.fr/2000PA020039.
Full textLaurent, Gilliane. "Jeux de lecture, jeux de langage : l'ubiquité de la pensée wittgensteinienne ou l'horizontalité contre la verticalité." Thesis, Reims, 2017. http://www.theses.fr/2017REIML010.
Full textIn Culture and Value, Wittgenstein wrote: ‘Someone who teaches philosophy nowadays gives his pupil foods, not because they are to his taste, but in order to change his taste.’We obviously have bad taste: our palate is only sensitive to vertical schema. It only likes what it is similar to it. This ‘us’ we refer to, does not only include students. It mostly designates the professionals of philosophy, and those from Human Sciences. Wittgenstein's aim is, after all, the academic. Or at least, the one who uses its language and its codes, and through them, knows what a result is and the means to reach it.Use this language and these codes in philosophy, is the result of a misunderstanding, of an ambition that is only able to miss what it wants to reach, because this method is not its own: it models itself on the scientific one. It edifies when it should be describing and demonstrates when it should be spreading.Philosophy should only be horizontality appears to be the ‘Wittgensteinian message’, it seems to us. We allow ourselves to express it as so anyway. We can find this message, in a more or less discernible way, that is true, all along his work. The shape of Wittgenstein's work appears bit by bit from this precept. This is the reason why it is not easy for the reader to find his way through. Nothing is given to him as usual, in the packages he is used to receive it. The message is disclosed, in every instant, by succinct touches, no matter the picture. We can therefore talk about the ubiquity of Wittgensteinian thought
Leblanc, Marie-Cécile. "L'engagement dans le jeu de rôle : analyse interactionnelle et didactique des jeux de rôles en Français Langue Etrangère à Hong Kong." Rouen, 2001. http://www.theses.fr/2001ROUEL406.
Full textNone or few studies on role-plays have so far considered them as interactions as such. The present thesis precisely aims to demontrate that improvised role-play practiced in a french as a foreign language class is one particular type of verbal interaction because of it's complexity. .
Etienvre, Jean-Pierre. "Figures du jeu : études lexico-sémantiques sur le jeu de cartes en Espagne : XVIe-XVIIIe siècle /." Ciudad Universitaria, Madrid : Casa de Velázquez, 1987. http://www.loc.gov/catdir/enhancements/fy0904/93165887-d.html.
Full textDupuis, Jean-Pierre. "Le ludique langagier : jeu de mots, mot d'esprit et galéjade." Paris 10, 1994. http://www.theses.fr/1994PA100060.
Full textWe tried to study how we can play with language and describe this speech act as others described juridical, politic, advertising speeches. This domain of investigation refers to multiple productions (riddle, charade, rebus. . . ) but also to methods of functioning presents in occult sciences, slang. . . Where idea of play is evident. Besides this language used different mediums. For these reasons, specially, we have paid attention to joke, witticism and humour. From a collection of texts issued from different contexts and cultural objects, we applied to distinguish the chief structure of humoristic language. In the second part, we applied ourselves treat of some pragmatically aspects
Heurdier, Julien. "Usages syntaxiques et dialogue parent-enfant. Etude de dyades mère-enfant et père-enfant dans deux activités ludiques." Thesis, Sorbonne Paris Cité, 2015. http://www.theses.fr/2015USPCA039.
Full textMany researchers have studied lexical and pragmatic-discursive particularities of the language that parents use to address their young child. A literature review shows that there are both differences and similarities between mothers and fathers. However, characteristics of the language that parents use for addressing their child have rarely been studied. Moreover, there is a paucity of studies examining the effects on the child’s syntactic development of dialogue, speech genres and activities during which parent-child dyads interact.This thesis has three goals: i) improve understanding of differences and similarities in the syntactic and pragmatic-discursive aspects of maternal and paternal language and their effect on the child’s language, ii) evaluate the effect of the ongoing activity on the production and the use of mother-child and father-child dyads, iii) investigate the relation between syntactic and pragmatic-discursive dimensions during the language learning process.Seven 3-4 years old native French-speaking children and their parents were observed during two activities: a symbolic play and a picture card game. The syntactic dimensions of their productions were analyzed while considering certain discursive and pragmatic properties related to the use of these productions (status of the child’s interlocutor, type of activity and pragmatic-discursive aspects). Our results suggest that the status of the child’s interlocutor, associated with the type of activity and the dialogue’s specificities, form a body of variables that should be taken into account in order to better describe children’s syntactic uses and their variability
Schnitzer, Nathalie. "Le jeu de l'argumentation en allemand et en francais." Paris 4, 1999. http://www.theses.fr/1998PA040165.
Full textLeblanc, Marie-Cécile. "Jeu de rôle et engagement." Paris ; Budapest ; Torino : l'Harmattan, 2002. http://catalogue.bnf.fr/ark:/12148/cb38924749p.
Full textBibliogr. p. 323-331.