Academic literature on the topic 'Jeux du cycle impair'
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Journal articles on the topic "Jeux du cycle impair"
Henriet, Jean-Michel. "Didactique des jeux de simulation dans l'enseignement du second cycle des lycées." Revue de géographie de Lyon 61, no. 2 (1986): 227–34. http://dx.doi.org/10.3406/geoca.1986.4090.
Full textSabino, Catarina, Michael Basic, Daniela Bender, Fabian Elgner, Kiyoshi Himmelsbach, and Eberhard Hildt. "Bafilomycin A1 and U18666A Efficiently Impair ZIKV Infection." Viruses 11, no. 6 (June 6, 2019): 524. http://dx.doi.org/10.3390/v11060524.
Full textHotchkiss, R. S., S. K. Song, J. J. Neil, R. D. Chen, J. K. Manchester, I. E. Karl, O. H. Lowry, and J. J. Ackerman. "Sepsis does not impair tricarboxylic acid cycle in the heart." American Journal of Physiology-Cell Physiology 260, no. 1 (January 1, 1991): C50—C57. http://dx.doi.org/10.1152/ajpcell.1991.260.1.c50.
Full textHenriet, Jean-Michel. "L'utilisation des jeux de simulation dans le second cycle des lycées : l'exemple d'ACIERIX." Espace géographique 15, no. 2 (1986): 138–42. http://dx.doi.org/10.3406/spgeo.1986.4132.
Full textCuhra, Marek, Terje Traavik, Mickaël Dando, Raul Primicerio, Daniel Ferreira Holderbaum, and Thomas Bøhn. "Glyphosate-Residues in Roundup-Ready Soybean Impair Daphnia magna Life-Cycle." Journal of Agricultural Chemistry and Environment 04, no. 01 (2015): 24–36. http://dx.doi.org/10.4236/jacen.2015.41003.
Full textLarounga, TCHANILEY, AYISAH Kwasi Dzola, and DEWA KASSA Kodjo Akonta. "Effet de la combinaison des fertilisants organiques et minéraux (NPK 15-15-15 et urée) sur le rendement de la laitue (Lactuca sativa L.) dans le sud du Togo." Journal of Applied Biosciences 151 (July 31, 2020): 15540–49. http://dx.doi.org/10.35759/jabs.151.3.
Full textSouza, Rodolpho Ornitz Oliveira, Marcell Crispim, Ariel Mariano Silber, and Flávia Silva Damasceno. "Glutamine Analogues Impair Cell Proliferation, the Intracellular Cycle and Metacyclogenesis in Trypanosoma cruzi." Molecules 25, no. 7 (April 2, 2020): 1628. http://dx.doi.org/10.3390/molecules25071628.
Full textYang, Runze, and Jeff F. Dunn. "Multiple sclerosis disease progression: Contributions from a hypoxia–inflammation cycle." Multiple Sclerosis Journal 25, no. 13 (July 27, 2018): 1715–18. http://dx.doi.org/10.1177/1352458518791683.
Full textNeufer, P. D., M. N. Sawka, A. J. Young, M. D. Quigley, W. A. Latzka, and L. Levine. "Hypohydration does not impair skeletal muscle glycogen resynthesis after exercise." Journal of Applied Physiology 70, no. 4 (April 1, 1991): 1490–94. http://dx.doi.org/10.1152/jappl.1991.70.4.1490.
Full textRymen, Bart, Fabio Fiorani, Fatma Kartal, Klaas Vandepoele, Dirk Inzé, and Gerrit T. S. Beemster. "Cold Nights Impair Leaf Growth and Cell Cycle Progression in Maize through Transcriptional Changes of Cell Cycle Genes." Plant Physiology 143, no. 3 (January 5, 2007): 1429–38. http://dx.doi.org/10.1104/pp.106.093948.
Full textDissertations / Theses on the topic "Jeux du cycle impair"
Boehringer, Monika. "Jeux enonciatifs et intertextuels dans le cycle indien de Marguerite Duras." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1995. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ27777.pdf.
Full textBurgain, Marie-France. "Jeux d’écriture(s) et de réécriture(s) du cycle des Harry Potter de J. K. Rowling." Thesis, Paris 10, 2015. http://www.theses.fr/2015PA100132.
Full textThe Harry Potter books are the inheritors of several literary traditions. Both intergeneric and intertextual, they do not only belong to the category of non-realistic genres but also to the traditions of school fiction, mystery or adventure novels and initiation stories. This hybridity results in the creation of a very rich universe, teeming with inventions; all sorts of texts and writing tools are representative of this creativity. J. K. Rowling both imitates and distorts her sources, in scenes in which writing and reading play an important part. Besides, thanks to a playful and manipulative style, she invites her readers to play with their sense of deduction and memory and their literary culture. Indeed, she refers to many works of fiction and thus, proposes different ways of reading and understanding her stories. As is the case with most literary cycles, she has expanded on her fictional world in new texts, pieces of what is now called “trans-fictional” writing. J. K. Rowling and her readers also have developed the Harry Potter world, rewritten it and transferred it to new media, turning this literary work into transmedia fiction. This study focuses on the three main points mentioned, that is to say first on the part played by reading and writing in the Harry Potter books, then on the relation between the writer and her readers through her writing and on the many different ways in which the novels have been and still are being rewritten
Mathé, Anne-Cécile. "Jeux et enjeux de langage dans la construction d'un vocabulaire de géométrie spécifique et partagé en cycle 3 (Analyse de la portée des jeux de langage dans un Atelier de géométrie en cycle 3 et modélisation des gestes de l'enseignant en situation)." Phd thesis, Université Claude Bernard - Lyon I, 2006. http://tel.archives-ouvertes.fr/tel-00345659.
Full textGrâce à l'élaboration d'une méthodologie originale d'analyse des gestes de l'enseignant, cette recherche propose également de rendre compte du rôle et de la place de l'enseignant dans de telles interactions langagières. Pour ce faire, nous proposons d'expliciter ses modalités effectives d'intervention puis de modéliser son action en situation en termes de tutelle et de médiation.
Patiño, Azeneth. "Les affordances d'un jeu sérieux éducatif pour l'apprentissage de l'anglais langue seconde chez des étudiants universitaires de premier cycle." Doctoral thesis, Université Laval, 2021. http://hdl.handle.net/20.500.11794/70278.
Full textThis thesis presents a qualitative study on the affordances of an educational serious game (ESG) for learning English as a second language (ESL) in a formal classroom setting. Learning affordances refer to the action possibilities offered by a digital game for learning a second language to student-players who can perceive them. The study of digital game affordances is useful for identifying game components that can support learning from the perspective of student-players, which is not well documented in the scientific literature. In fact, identifying game components that support learning could be useful to (1) inform game design decisions when creating games for educational purposes and (2) to inform the selection of ESGs as a pedagogical tool for learning in formal educational settings. Yet, few scientific studies have examined the affordances of digital games for ESL learning. To the best of our knowledge, no study has focused on identifying affordances in an ESG designed specifically for ESL learning. Our findings are relevant to game designers of ESGs, videogame companies creating ESGs, teachers selecting games as instructional materials for their courses, and all educators designing digital game-based interventions. The theoretical framework of our study is based in the second generation of activity theory (AT) and the concept of affordance. In particular, the concepts of activity, mediation, and agentivity characterize our approach to study student-players' interactions with an ESG based on their intentions or objects; to study ESGs as mediating artifacts of learning and entertainment; and to consider contextual aspects that might influence activity in learner-players' play. Data was collected from participants through a variety of instruments including questionnaires, semi-structured interviews, reflection reports, and digital traces of 2 gaming sessions. We analyzed the gaming activity of four undergraduate students enrolled in an ESL course and selected based on their experience playing digital games and their proficiency level of English. This analysis was inspired by the work of Reeves et al., (2017) on ethno-methodological analysis of games. It included (1) participants' actions in the classroom, (2) student-players' interactions with the ESG on screen and (3) participants' perceptions of the ESG. Thus, based on the analysis of students' perceptions and digital traces of their gaming activity, we identified eight perceived affordances that mobilize linguistic, socio-cultural, discursive and language knowledge : (1) learning new words, (2) pronouncing words in English, (3) perceiving grammatical structure, (4) communicating messages appropriate to the context, (5) practicing communication in real life, (6) organizing words and phrases to communicate and act, (7) practicing listening comprehension, and (8) practicing listening and reading comprehension. Perceived affordances refer to the opportunities for learning English as a second language noticed by the students. Five of the eight perceived affordances were coded as real affordances, that is, affordances that are perceived and used by participants as documented in digital traces: (1) learning new words; (2) communicating context-appropriate messages; (3) organizing words and phrases for communication and action; (4) practicing listening comprehension; and (5) practicing listening and reading comprehension in an integrated manner. Three perceived affordances were not identified on the digital traces for methodological reasons: (1) pronouncing words in English, (2) perceiving grammatical structure, and (3) practicing communication in real life. The affordances for learning ESL are associated with specific game components, including 4 chore game mechanics and 17 digital game objects (DGO). Our findings indicate that participants' experience playing digital games had a stronger influence on the perception of affordances for learning than their declared English language proficiency level. The results of this study highlight the need for pedagogical support from the teacher during and after a game-based activity in a classroom setting in order to focus students' attention on language content and avoid the fossilization of incorrect vocabulary. In addition, we provide a series of recommendations to support the design of digital games for second language learning.
Bouchard, Carole. "Compréhension des items du South Oaks Gambling Screen chez des enfants du deuxième cycle du primaire." Master's thesis, Université Laval, 1999. http://hdl.handle.net/20.500.11794/40635.
Full textMarlot, Corinne Sensevy Gérard. "Caractérisation des transactions didactiques deux études de cas en Découverte Du Monde Vivant au cycle II de l'école élémentaire /." Rennes : Université Rennes 2, 2008. http://tel.archives-ouvertes.fr/tel-00297536/fr.
Full textViossat, Yannick. "Equilibres corrélés, jeux d'évolution et dynamique de populations." Phd thesis, Ecole Polytechnique X, 2005. http://tel.archives-ouvertes.fr/tel-00012181.
Full textLa deuxième partie est consacrée aux jeux d'évolution, et étudie le lien entre l'issue de processus évolutifs et les concepts stratégiques statiques. Nous montrons notamment que les dynamiques d'évolution peuvent éliminer toutes les stratégies appartennant au support d'au moins un équilibre corrélé, et ce pour n'importe quelle dynamique monotone et pour des ensembles ouverts de jeux et de conditions initiales. L'élimination de toutes les stratégies dans le support des équilibres de Nash se produit sous toutes les dynamiques d'adaptation myope régulières et, sous la dynamique des réplicateurs ou la dynamique de meilleure réponse, à partir de presque toutes les conditions initiales.
La troisième partie, co-écrite, étudie les déterminants de la séparation entre lignée germinale et lignée somatique chez les algues vertes volvocales.
Marlot, Corinne. "Caractérisation des transactions didactiques : Deux études de cas en Découverte Du Monde Vivant au cycle II de l'école élémentaire." Phd thesis, Université Rennes 2, 2008. http://tel.archives-ouvertes.fr/tel-00528991.
Full textMarlot, Corinne. "Caractérisation des transactions didactiques : deux études de cas en Découverte Du Monde Vivant au cycle II de l’école élémentaire." Rennes 2, 2008. http://www.theses.fr/2008REN20034.
Full textDidactic communication is a spécification of human communication. The Joint Action Theory in Didactic (JATD, Sensevy, Mercier &al. 2005, 2007 et 2008), considers the teacher’s and student’s discourse production as the didactics transactions demonstration. By this way, knowledge is seen as the transaction’s stake. These transactions allow at the same time the interlocutors’ mutual recognition and their participation to a joint game. This Game consists in building and changing the world, thanks to more or less specific learning games. This works’ major intention is to understand how and why the teacher produces his discourse in the class. This study’s context concerns two first graduate classes committed in a Discovery Living World lesson. This fundamental research works out an investigation framework able to describe how knowledge organizes didactics transactions. This framework joint three components : didactic enonciative strategies, teacher’s practical epistemology and learning games. The pattern’s development and implementation are based on the case study of two teachers : one beginner and one experienced. This analysis pattern uses at the same time didactic and linguistic approaches. It allows to grasp some of the determinations which influence the joint action of teacher and students and to turn a first characterization of the didactic transactions
Pelletier, Amélie. "Évaluation de la compréhension des items du DSM-IV-MR-J auprès d'adolescents du premier cycle du secondaire." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ60741.pdf.
Full textBooks on the topic "Jeux du cycle impair"
1965-, Couture Christine, ed. Les fureteurs, 3e cycle: Science et technologie. Montréal: Chenelière/McGraw-Hill, 2001.
Find full textBoulo, Jean-Claude, and Jean-Claude Olivier. JEUX COLLECTIFS CYCLE 2. Bordas, 2000.
Find full textVarvarais, Dominique, Jean-Claude Boulo, and Jean-Claude Olivier. Les Jeux collectifs au cycle 1. Bordas, 2000.
Find full textMartine, Huot-Couture, ed. Faites vos jeux!: Module de travail. Laval, Qué: Mondia, 1988.
Find full textNicolas. Grindelire, CP cycle 2, jeux de lecture. Fiches à photocopier. Bordas, 1999.
Find full textChauvel, D., and S. Macé. Des scénarios et des jeux pour développer l'expression orale, cycle 3. Retz, 1999.
Find full textBoehringer, Monika. Jeux enonciatifs et intertextuels dans le cycle indien de marguerite durgas. 1995.
Find full textClaire, Bélanger, and Centre franco-ontarien de ressources pédagogiques., eds. Jeux de français: Activités pour développer les habiletés langagières au cycle primaire. Vanier, Ont: CFORP, 1998.
Find full textBaconnais, Martine, and Francine Sberro. Une année d'EPS à l'école : Cycle 1 (50 séances préparées et jeux). Amphora, 2002.
Find full textBook chapters on the topic "Jeux du cycle impair"
Güney, Sevgi. "Adversity, Uncertainty and Elevated Symptoms of Obsessive Compulsive Disorder: A New Understanding through Resiliency and Positive Psychotherapy." In Anxiety, Uncertainty, and Resilience During the Pandemic Period - Anthropological and Psychological Perspectives [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.98304.
Full textConference papers on the topic "Jeux du cycle impair"
Garg, Pardeep, Pramod Kumar, Kandadai Srinivasan, and Pradip Dutta. "Elevation of Heat Rejection Temperature in Transcritical Condensing Cycles Using CO2+Propane Mixtures." In ASME Turbo Expo 2014: Turbine Technical Conference and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/gt2014-26928.
Full textBakhtyar, Fahad, and S. Kenny. "Development of a Fatigue Life Assessment Tool for Pipelines With Local Wrinkling Through Physical Testing and Numerical Modelling." In ASME 2014 33rd International Conference on Ocean, Offshore and Arctic Engineering. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/omae2014-24082.
Full textChakrabarti, Mrinmay, Walden Ai, and Swapan K. Ray. "Abstract 4393: miR-138 overexpression most effectively enhanced efficacy of apigenin to impair cell cycle progression and induce apoptosis in human malignant neuroblastoma SK-N-DZ and SK-N-BE2 cells in vivo." In Proceedings: AACR Annual Meeting 2014; April 5-9, 2014; San Diego, CA. American Association for Cancer Research, 2014. http://dx.doi.org/10.1158/1538-7445.am2014-4393.
Full textCox, Graham, Jason Wu, and Ben Finnigan. "A Study on the Flow Around the Scallops of a Mixed-Flow Turbine and Its Effect on Efficiency." In ASME Turbo Expo 2007: Power for Land, Sea, and Air. ASMEDC, 2007. http://dx.doi.org/10.1115/gt2007-27330.
Full textZawadzki, Natan, Artur Szymanski, David Alejandro Block Novelo, and Uyioghosa Igie. "Entropy Generation and Efficiency of a Transonic Rotor With Water Injection: A Numerical Study." In ASME Turbo Expo 2020: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/gt2020-15055.
Full textKnott, R. C., D. L. Sadowski, S. M. Jeter, S. I. Abdel-Khalik, H. A. Al-Ansary, and Abdelrahman El-Leathy. "High Temperature Durability of Solid Particles for Use in Particle Heating Concentrator Solar Power Systems." In ASME 2014 8th International Conference on Energy Sustainability collocated with the ASME 2014 12th International Conference on Fuel Cell Science, Engineering and Technology. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/es2014-6586.
Full textSan Andrés, Luis, and Bonjin Koo. "Model and Experimental Verification of the Dynamic Forced Performance of a Tightly Sealed Squeeze Film Damper Supplied With a Bubbly Mixture." In ASME Turbo Expo 2019: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/gt2019-90330.
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