Academic literature on the topic 'Kahoot game'
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Journal articles on the topic "Kahoot game"
Maulana, Fajar. "Penggunaan Game AI (Kahoot) untuk Meningkatkan Literasi Membaca SD Negeri Kalipenten." Jurnal Edutrained : Jurnal Pendidikan dan Pelatihan 8, no. 2 (2024): 112–19. https://doi.org/10.37730/edutrained.v8i2.345.
Full textReynolds, Eric D., Richard W. Fuchs, and Peter Johnson. "Game On With Kahoot!" International Journal of Computer-Assisted Language Learning and Teaching 11, no. 4 (2021): 40–53. http://dx.doi.org/10.4018/ijcallt.2021100103.
Full textTamur, Maximus, Antonius Gahung, Maria A. L. Belos, Matilda Limur, Desideria F. Sutrani, and Yohanes E. W. Lagam. "BERMAIN DAN BELAJAR DENGAN KAHOOT!: MENINGKATKAN KETERLIBATAN SISWA SMP MENGGUNAKAN GAME DIGITAL." AKSIOMA: Jurnal Program Studi Pendidikan Matematika 11, no. 4 (2022): 2857. http://dx.doi.org/10.24127/ajpm.v11i4.6065.
Full textKamal Hossain, Md, and Md Abdullah Al Younus. "Kahoot in the Classroom: A Game-Changer for Motivating English Grammar Learning in Tertiary Education in Bangladesh." Journal of Critical Studies in Language and Literature 5, no. 1 (2024): 24–31. http://dx.doi.org/10.46809/jcsll.v5i1.251.
Full textCahya, Riyan Cahya. "PENGARUH GAME INTERAKTIF TERHADAP PENINGKATKAN PEMAHAMAN KONSEP MATEMATIS SISWA SMP." De Fermat : Jurnal Pendidikan Matematika 2, no. 2 (2020): 83–92. http://dx.doi.org/10.36277/defermat.v2i2.50.
Full textHuriyah. "Motivate Students to Learning English Using the Kahoot Game." International Journal of Social Science And Human Research 05, no. 07 (2022): 3104–7. https://doi.org/10.5281/zenodo.6844769.
Full textPrayoga, Afrilya Puji. "Amplifikasi Kahoot sebagai Kuis Tanya-Jawab Online Pilihan Pendidik dalam Model Pembelajaran Game-Based Learning." Ars: Jurnal Seni Rupa dan Desain 24, no. 2 (2021): 109–22. http://dx.doi.org/10.24821/ars.v24i2.4599.
Full textSholihah, Imro Atus, Nabella Ardama Cherya Krenata, and Nadia Khoirun Nisa. "Analisis Keuntungan dan Kerugian Kahoot sebagai Platform Media Pembelajaran." Jurnal Pembelajaran Inovatif 6, no. 2 (2023): 39–44. http://dx.doi.org/10.21009/jpi.062.06.
Full textMarsa, Shella Septina, Hastuti Retno Kuspiyah, and Eka Agustina. "The Effect of Kahoot! Game in Teaching Reading Comprehension Achievement." JET (Journal of English Teaching) 7, no. 2 (2021): 133–49. http://dx.doi.org/10.33541/jet.v7i2.2738.
Full textWidyaningrum, Bernadetha Wahyu. "The Use of Kahoot! as Formative Assessment in Education." Indonesian Journal of English Language Studies (IJELS) 5, no. 2 (2019): 78–84. http://dx.doi.org/10.24071/ijels.v5i2.2862.
Full textBooks on the topic "Kahoot game"
Leeb, Susanne, and Nina Samuel, eds. Museums, Transculturality, and the Nation-State. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839455142.
Full textBook chapters on the topic "Kahoot game"
Alamanda, Dini Turipanam, Grisna Anggadwita, Abdullah Ramdhani, Mediany Kriseka Putri, and Wati Susilawati. "Kahoot!" In Opening Up Education for Inclusivity Across Digital Economies and Societies. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7473-6.ch010.
Full textErgulec, Funda, and Özge Misirli. "A Game-Based Student Response System." In Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3710-0.ch041.
Full textErgulec, Funda, and Özge Misirli. "A Game-Based Student Response System." In Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0119-1.ch009.
Full textTan, Debbita Ai Lin, Bee Choo Lee, Malini Ganapathy, and Shaidatul Akma Adi Kasuma. "Language Learning in the 21st Century." In Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3710-0.ch036.
Full textMadden, Oneil N. "Edutainment: assessing students’ perceptions of Kahoot! as a review tool in French L2 classes." In Intelligent CALL, granular systems and learner data: short papers from EUROCALL 2022. Research-publishing.net, 2022. http://dx.doi.org/10.14705/rpnet.2022.61.1465.
Full textNobre, Ana, and Vasco Nobre. "Gamification and Mobile Learning." In Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-7271-9.ch032.
Full textBezerra, Andréa de Almeida, and Larissa Pinheiro Xavier. "O Game Kahoot como Ferramenta de Aprendizagem na Disciplina de Português." In Reflexões docentes sobre o saber-fazer na educação básica. AYA Editora, 2024. https://doi.org/10.47573/aya.5379.2.387.5.
Full textCorchuelo Martínez-Azúa, Beatriz. "Gamification Assessment." In Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3710-0.ch004.
Full textChang, Diana Tang-En, Jennie L. Jones, and Danielle E. Hartsfield. "Technology-Based Activities as Formative Assessments in the Higher Education Classroom." In Optimizing Higher Education Learning Through Activities and Assessments. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-4036-7.ch012.
Full textÖzmen, Erhan. "Educational Application and Games for Specific Skills Development." In Enhancing School Counseling With Technology and Case Studies. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-8392-6.ch004.
Full textConference papers on the topic "Kahoot game"
Grigoroiu, Carmen, Raluca anca Pelin, Camelia Branet, Adriandaniel Pricop, and Wesselly Teodora. "USEFULNESS OF THE KAHOOT! DIGITAL TOOL IN THE PHYSICAL EDUCATION AND SPORT LESSON IN ONLINE UNIVERSITY EDUCATION." In eLSE 2021. ADL Romania, 2021. http://dx.doi.org/10.12753/2066-026x-21-186.
Full text"Jumble vs. Quiz: Evaluation of two Different Types of Games in Kahoot!" In 12th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.035.
Full textCorreia, Marisa, and Raquel Santos. "Game-based learning: The use of Kahoot in teacher education." In 2017 International Symposium on Computers in Education (SIIE). IEEE, 2017. http://dx.doi.org/10.1109/siie.2017.8259670.
Full textMartins, Ernane, and Luís Gouveia. "Uso da Ferramenta Kahoot Transformando a Aula do Ensino Médio em um Game de Conhecimento." In Workshop de Informática na Escola. Sociedade Brasileira de Computação, 2019. http://dx.doi.org/10.5753/cbie.wie.2019.207.
Full text"Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory: A Study of PowerPoint, Sembly and Kahoot!" In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.168.
Full textAhmad, M. F., N. Zakaria, W. A. S. Wan Hassan, S. S. Razali, N. N. Abd Mutalib, and N. Bokhari. "Educational Game Platform Kahoot! in Teaching and Learning Process: A Case Study of New Norms." In 2021 IEEE 9th Conference on Systems, Process and Control (ICSPC). IEEE, 2021. http://dx.doi.org/10.1109/icspc53359.2021.9689146.
Full textCrump, Vanessa, and Julie Sparks. "Game of phones: Integrating mobile technology into science and engineering classrooms." In Fourth International Conference on Higher Education Advances. Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/head18.2018.7971.
Full textPàmies Vilà, Rosa, Albert Fabregat Sanjuan, Joan Puig Ortiz, Lluïsa Jordi Nebot, and Antonio Hernández Fernández. "Aplication of a gamification learning system in mechanical engineering studies." In SEFI 50th Annual conference of The European Society for Engineering Education. Universitat Politècnica de Catalunya, 2022. http://dx.doi.org/10.5821/conference-9788412322262.1158.
Full textRubio-Arraez, Susana. "GAME-BASED LEARNING I. AN EXPERIENCE IN THE CLASSROOM ON THE USE OF KAHOOT! AS A LEARNING AND ASSESSMENT TOOL IN A MASTER’S DEGREE." In 14th annual International Conference of Education, Research and Innovation. IATED, 2021. http://dx.doi.org/10.21125/iceri.2021.1946.
Full textSula, Gerda. "Enhancing learning and retention through gamification." In The 28th International Scientific Conference "Competitiveness and Innovation in the Knowledge Economy". Academy of Economic Studies of Moldova, 2025. https://doi.org/10.53486/cike2024.07.
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