Journal articles on the topic 'Kahoot game'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Kahoot game.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Maulana, Fajar. "Penggunaan Game AI (Kahoot) untuk Meningkatkan Literasi Membaca SD Negeri Kalipenten." Jurnal Edutrained : Jurnal Pendidikan dan Pelatihan 8, no. 2 (2024): 112–19. https://doi.org/10.37730/edutrained.v8i2.345.
Full textReynolds, Eric D., Richard W. Fuchs, and Peter Johnson. "Game On With Kahoot!" International Journal of Computer-Assisted Language Learning and Teaching 11, no. 4 (2021): 40–53. http://dx.doi.org/10.4018/ijcallt.2021100103.
Full textTamur, Maximus, Antonius Gahung, Maria A. L. Belos, Matilda Limur, Desideria F. Sutrani, and Yohanes E. W. Lagam. "BERMAIN DAN BELAJAR DENGAN KAHOOT!: MENINGKATKAN KETERLIBATAN SISWA SMP MENGGUNAKAN GAME DIGITAL." AKSIOMA: Jurnal Program Studi Pendidikan Matematika 11, no. 4 (2022): 2857. http://dx.doi.org/10.24127/ajpm.v11i4.6065.
Full textKamal Hossain, Md, and Md Abdullah Al Younus. "Kahoot in the Classroom: A Game-Changer for Motivating English Grammar Learning in Tertiary Education in Bangladesh." Journal of Critical Studies in Language and Literature 5, no. 1 (2024): 24–31. http://dx.doi.org/10.46809/jcsll.v5i1.251.
Full textCahya, Riyan Cahya. "PENGARUH GAME INTERAKTIF TERHADAP PENINGKATKAN PEMAHAMAN KONSEP MATEMATIS SISWA SMP." De Fermat : Jurnal Pendidikan Matematika 2, no. 2 (2020): 83–92. http://dx.doi.org/10.36277/defermat.v2i2.50.
Full textHuriyah. "Motivate Students to Learning English Using the Kahoot Game." International Journal of Social Science And Human Research 05, no. 07 (2022): 3104–7. https://doi.org/10.5281/zenodo.6844769.
Full textPrayoga, Afrilya Puji. "Amplifikasi Kahoot sebagai Kuis Tanya-Jawab Online Pilihan Pendidik dalam Model Pembelajaran Game-Based Learning." Ars: Jurnal Seni Rupa dan Desain 24, no. 2 (2021): 109–22. http://dx.doi.org/10.24821/ars.v24i2.4599.
Full textSholihah, Imro Atus, Nabella Ardama Cherya Krenata, and Nadia Khoirun Nisa. "Analisis Keuntungan dan Kerugian Kahoot sebagai Platform Media Pembelajaran." Jurnal Pembelajaran Inovatif 6, no. 2 (2023): 39–44. http://dx.doi.org/10.21009/jpi.062.06.
Full textMarsa, Shella Septina, Hastuti Retno Kuspiyah, and Eka Agustina. "The Effect of Kahoot! Game in Teaching Reading Comprehension Achievement." JET (Journal of English Teaching) 7, no. 2 (2021): 133–49. http://dx.doi.org/10.33541/jet.v7i2.2738.
Full textWidyaningrum, Bernadetha Wahyu. "The Use of Kahoot! as Formative Assessment in Education." Indonesian Journal of English Language Studies (IJELS) 5, no. 2 (2019): 78–84. http://dx.doi.org/10.24071/ijels.v5i2.2862.
Full textPermatasari, Kristina Gita. "Persepsi Mahasiswa Terhadap Penggunaan Game Edukasi Kahoot Pada Perkuliahan Pembelajaran Matematika." JURNAL PEDAGOGY 16, no. 1 (2023): 146–58. https://doi.org/10.63889/pedagogy.v16i1.160.
Full textUlfah, Syafika, and Asih Miatun. "Pelatihan Aplikasi Game Based Learning: Kahoot! di Sekolah Muhammadiyah." BEMAS: Jurnal Bermasyarakat 3, no. 1 (2022): 12–18. http://dx.doi.org/10.37373/bemas.v3i1.203.
Full textIsmail, Ismail, Rusdin Rusdin, Andi Prayudi, and Taufik Taufik. "Students’ Perception on Game-Based Learning Using Technology: Kahoot! As a Case Study." INTERACTION: Jurnal Pendidikan Bahasa 10, no. 2 (2023): 966–76. http://dx.doi.org/10.36232/jurnalpendidikanbahasa.v10i2.5653.
Full textPutri, Kinanti Amira. "EFEKTIVITAS MEDIA PEMBELAJARAN GAME KAHOOT TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA." Dinamika Sosial: Jurnal Pendidikan Ilmu Pengetahuan Sosial 2, no. 3 (2023): 252–61. http://dx.doi.org/10.18860/dsjpips.v2i3.3533.
Full textGokbulut, Bayram. "The effect of Mentimeter and Kahoot applications on university students’ e-learning." World Journal on Educational Technology: Current Issues 12, no. 2 (2020): 107–16. http://dx.doi.org/10.18844/wjet.v12i2.4814.
Full textRusliana, Nor Ainah, Susanti Sufyadi, and Qomario Qomario. "Kahoot Utilization! To Support Game-Based Learning." Jurnal Indonesia Sosial Teknologi 5, no. 10 (2024): 4286–97. http://dx.doi.org/10.59141/jist.v5i10.7021.
Full textTauviqillah, Moch. "Penerapan Media Web Kahoot Pada Pembelajaran Matematika." Polinomial : Jurnal Pendidikan Matematika 3, no. 2 (2024): 75–80. http://dx.doi.org/10.56916/jp.v3i2.890.
Full textFauzih, Hayi, Popi Puadah, Siti Uswatun Hasanah, Attabik Luthfi, and Hamdan Rasyid. "APLIKASI GAME KAHOOT DALAM BELAJAR UNTUK MENINGKATKAN KEGIATAN BELAJAR SISWA DALAM MAINKAN PELAJARAN IMAN KEPADA RASUL ALLAH." Journal of Islamic Education Studies 1, no. 1 (2022): 1–9. http://dx.doi.org/10.58569/jies.v1i1.432.
Full textSuryati, Indah, Ratna Permatasari, Adinda Putri Rofiana, Rika Nurul Miftah, and Wafa Sandwi Musthofa. "GAME BASED ASSESSMENT UNTUK PEMBELAJARAN DI MASA PANDEMI: KAHOOT!" Jurnal Terapan Abdimas 7, no. 1 (2021): 60. http://dx.doi.org/10.25273/jta.v7i1.10310.
Full textRozanah, Nurin Puspita Ainur, Retno Dwi Rahmawati, and Umi Nur Khamidah. "Efektivitas Penggunaan Game Edukasi Kahoot! dalam Pembelajaran Kimia Materi Atom." Jurnal Pendidikan Kimia Unkhair (JPKU) 3, no. 2 (2023): 17–23. https://doi.org/10.33387/jpku.v3i2.7250.
Full textPetranka, T. Ivanova. "Kahoot in English language teaching." Proceedings College - Dobrich XIII (December 23, 2021): 15–28. https://doi.org/10.5281/zenodo.6378978.
Full textPodosynnikova, Hanna, and Tamara Glazunova. "Developing lexical competence of the 3-4 grade students using game-based learning platform «Kahoot!»." Scientific and methodological journal "Foreign Languages", no. 3 (October 3, 2024): 31–41. http://dx.doi.org/10.32589/1817-8510.2024.3.312472.
Full textBuchori, Achmad, Noviana Dini Rahmawati, Dina Prasetyowati,, Ika Menariati, and Agus Setiawan. "Pelatihan Multimedia Interaktif Bagi Guru Guru SMP Negeri 1 Karangawen Demak." Journal of Dedicators Community 5, no. 1 (2021): 30–36. http://dx.doi.org/10.34001/jdc.v5i1.1140.
Full textAnggriani, Sri Ayu, Ramlawati Ramlawati, and Sitti Rahma Yunus. "Penerapan Media Pembelajaran Game Kahoot untuk Meningkatkan Hasil Belajar IPA Peserta didik Kelas VIII di SMP Negeri 13 Makassar (Studi pada Materi Pokok Sistem Pencernaan Manusia)." Diklabio: Jurnal Pendidikan dan Pembelajaran Biologi 8, no. 1 (2024): 116–25. http://dx.doi.org/10.33369/diklabio.8.1.116-125.
Full textAngkotasan, Nurma, Wilda Syam Tonra, and Suryani Taib. "The excess of Kahoot for pre-service teacher as an evaluation tool." International Journal on Teaching and Learning Mathematics 2, no. 1 (2019): 15. http://dx.doi.org/10.18860/ijtlm.v2i1.9115.
Full textRahmadani, Fitria Gita, Tampung N. Saman, and Bahing. "Students’ Perception of Game-Based Learning Using Kahoot! In Learning English." EBONY: Journal of English Language Teaching, Linguistics, and Literature 4, no. 1 (2024): 28–38. http://dx.doi.org/10.37304/ebony.v4i1.12442.
Full textRajabpour, Abouzar. "Teachers’ Perception of Advantages and Disadvantages of Kahoot!" English Linguistics Research 10, no. 4 (2021): 49. http://dx.doi.org/10.5430/elr.v10n4p49.
Full textNurqori, Dedy, and Hawwin Fitra Raharja. "Pengembangan Game Kuis Berbasis Android Menggunakan Kahoot Untuk Siswa Kelas V SDIT Darul Falah." IJPSE : Indonesian Journal of Primary Science Education 3, no. 2 (2023): 120–28. http://dx.doi.org/10.33752/ijpse.v3i2.2880.
Full textBawa, Papia. "Using Kahoot to Inspire." Journal of Educational Technology Systems 47, no. 3 (2018): 373–90. http://dx.doi.org/10.1177/0047239518804173.
Full textRowiyah, Siti. "Kahoot! as a Pedagogical Tool in IELTS Writing Instruction: A Qualitative Analysis of Gamified Learning Strategies." Voices of English Language Education Society 8, no. 1 (2024): 262–70. http://dx.doi.org/10.29408/veles.v8i1.24692.
Full textCahyaningrum, Elief Fitriana. "Implementasi Game Kahoot untuk Evaluasi Hasil Belajar Siswa." TSAQOFAH 4, no. 1 (2024): 545–53. http://dx.doi.org/10.58578/tsaqofah.v4i1.2529.
Full textMohd Noor, Nur Hidayah. "Exploring the Impact of Kahoot! as An Interactive Game-Based Tool in Learning Chemistry for Undergraduates: A Review." International Journal of Transformative Health Professions Education 2, no. 1 (2024): 53–67. https://doi.org/10.71354/ijthpe.02.01.21.
Full textMuna, Hayatul, Rusma Setiyana, and Fitriah Ismail. "A Game-based Assessment as A Formative Test in Academic Performance: Teachers’ Perspectives on Kahoot!" International Journal of Education, Language, and Religion 5, no. 2 (2023): 180. http://dx.doi.org/10.35308/ijelr.v5i2.8661.
Full textLestari, Dasmayanti, Abdul Muis Mappalloteng, and Ruslan Ruslan. "Pengaruh Penerapan Game Kahoot Dalam Meningkatkan Hasil Belajar Pada Mata Pelajaran Desain Grafis Kelas X Di Smkt Sombaopu." UNM Journal of Technology and Vocational 7, no. 3 (2023): 240. http://dx.doi.org/10.26858/ujtv.v7i3.50510.
Full textIslamy, Muhammad Fajry, Asnawati Asnawati, and Jumiati Siska. "Utilization Of Kahoot Game-Based Learning Media for Vocational School 6 Bengkulu City." IJOEM Indonesian Journal of E-learning and Multimedia 3, no. 3 (2024): 154–58. http://dx.doi.org/10.58723/ijoem.v3i3.285.
Full textDwi Aufa, Atika, Saskia Dita Ayu Ningtias, Annisya Ranggawuni, Jody Setya Hermawan, and Supriyadi. "PERANAN GAME EDUKASI KAHOOT! SEGABAI MEDIA DALAM MENCIPTAKAN PEMBELAJARAN YANG INTERAKTIF DI SEKOLAH DASAR." JS (JURNAL SEKOLAH) 9, no. 1 (2024): 97–103. https://doi.org/10.24114/js.v9i1.64801.
Full textZuhriyah, Fatimatuz, Lina Susilowati, and Munawaroh Munawaroh. "Pelatihan Pemanfaatan Aplikasi Pembelajaran Berbasis Game Kahoot Di SMA Islam Terpadu Misykat Al Anwar." IRA Jurnal Pengabdian Kepada Masyarakat (IRAJPKM) 2, no. 3 (2024): 87–92. https://doi.org/10.56862/irajpkm.v2i3.165.
Full textNovitasari, Devi, and Shierly Novalita Yappi. "THE EFFECT OF KAHOOT IN ENHANCING VOCABULARY ACHIEVEMENT AT CAMBRIDGE BASED CURRICULUM." EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi 5, no. 2 (2025): 26–31. https://doi.org/10.51878/edutech.v5i2.4974.
Full textWarsihna, Jaka, and Zulmi Ramdani. "SIGNIFIKANSI KAHOOT!: INTERAKSI MANUSIA DAN MESIN DALAM PROSES PEMBELAJARAN." Kwangsan: Jurnal Teknologi Pendidikan 8, no. 2 (2020): 154. http://dx.doi.org/10.31800/jtp.kw.v8n2.p154--167.
Full textMahbubah, Laily, and Syafiul Anam. "STUDENTS’ PERCEPTIONS OF THE IMPLEMENTATION OF KAHOOT! IN ENGLISH LANGUAGE TEACHING." Lingua Scientia 29, no. 1 (2022): 23–32. http://dx.doi.org/10.23887/ls.v29i1.35644.
Full textKhasanah, Binti Anisaul, Nurmitasari Nurmitasari, Robia Astuti, et al. "WORKSHOP PEMBUATAN GAME EDUKASI MENGGUNAKAN WORDWALL, QUIZIZZ, DAN KAHOOT! UNTUK MEWUJUDKAN GURU MUHAMMADIYAH MELEK DIGITAL." JMM (Jurnal Masyarakat Mandiri) 7, no. 5 (2023): 4111. http://dx.doi.org/10.31764/jmm.v7i5.16633.
Full textHidayat Rahman. "Optimalisasi Game Learning Kahoot dalam Evaluasi Pembelajaran Daring Matematika di SMKN 1 Singgahan Tuban." EDUKASIA: Jurnal Pendidikan dan Pembelajaran 2, no. 1 (2021): 91–104. http://dx.doi.org/10.62775/edukasia.v2i1.39.
Full textSaeful Ahmad Agus Salim and Hasbullah. "PENGARUH KOMPETENSI GURU DAN MEDIA GAME KAHOOT DALAM MENINGKATKAN LITERASI DIGITAL AL-QUR’AN HADIS PADA SISWA KELAS 6 MIN KAIMANA." Transformasi : Jurnal Kepemimpinan & Pendidikan Islam 8, no. 1 (2024): 1–19. https://doi.org/10.47945/transformasi.v8i1.1617.
Full textJohnson, Katie L., and Dena Nazer. "When it’s all fun and games: gamification of child abuse medical education." International Journal of Pediatrics and Adolescent Medicine 11, no. 1 (2024): 13–17. http://dx.doi.org/10.4103/ijpam.ijpam_67_24.
Full textDarwis, Nirwana, and Nur Ikhsan Amal. "AN ANALYSIS OF STUDENTS’ PERCEPTION USING KAHOOT GAME IN VOCABULARY LEARNING PROCESS." International Journal of Research on English Teaching and Applied Linguistics 4, no. 1 (2023): 1–11. http://dx.doi.org/10.30863/ijretal.v4i1.5006.
Full textMurawski, Matthias, Md Tawhid Hasan, and Markus Bick. "Five Years of Kahoot! in the Classrooms – What does Research Tell Us?" EDEN Conference Proceedings, no. 1 (June 16, 2019): 509–17. http://dx.doi.org/10.38069/edenconf-2019-ac-0057.
Full textAima, Zulfitri, Alfi Yunita, and Rina Febriana. "Pelatihan Membuat Soal Matematika Secara Daring Menggunakan Aplikasi Kahoot." ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat 3, no. 2 (2023): 185–94. http://dx.doi.org/10.30812/adma.v3i2.2487.
Full textMIMOUNI, Abderrahim, and Youssef Tamer. "The Effect of Music on Moroccan Students’ Acceptance of Kahoot Gamified Quizzing in the EFL Classroom." International Journal of Language and Literary Studies 2, no. 2 (2020): 210–20. http://dx.doi.org/10.36892/ijlls.v2i2.303.
Full textKıyançiçek, Ezgi, and Levent Uzun. "Gamification in English Language Classrooms: The Case of Kahoot!" Bilim, Eğitim, Sanat ve Teknoloji Dergisi (BEST Dergi) 6, no. 1 (2022): 1–13. http://dx.doi.org/10.46328/bestdergi.63.
Full textSitorus, Friska Ria, Wolter Parlindungan Silalahi, and Pestaria Naibaho. "COLLEGE STUDENTS' VIEWS ON COMPLETING THE TEST THROUGH GAME-BASED LEARNING." Jurnal Bahasa Indonesia Prima (BIP) 4, no. 2 (2022): 296–304. http://dx.doi.org/10.34012/jbip.v4i2.3138.
Full text