Academic literature on the topic 'Karate, fiction'

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Journal articles on the topic "Karate, fiction"

1

Nišić-Leskovci, Fahrija, Anita Cucović, and Vedat Bayrami. "Fikcionalno obistinjenje historije kao drame svijesti u romanima Ugursuz i Karabeg Nedžada Ibrišimovića." Historijski pogledi 7, no. 11 (October 6, 2024): 434–53. http://dx.doi.org/10.52259/historijskipogledi.2024.7.11.434.

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New historicism establishes that the historiographical discourse is essentially narrative, that historiography necessarily behaves like a story. The problem boils down to the relationship between fiction and faction, to the narrative functioning of historiographical material. Novelistic prose can solve this relationship by being loyal or by undermining the idea of logical coherence in the narration, formal plot, time sequence and psychological explanation. Reality is, therefore, a semantic landfill that requires selection and formulation, be it through history or history, and in that process narrative/discursiveness, mimeticity, and rhetoric cannot be avoided. In the novels Ugursuz and Karabeg Ibrišimović sees the content of the past as a landfill of floating stories that write history as a story. At the same time, the story is freed from the unequivocal context of historiographical understanding and interpretation, and gives itself to endless interpretability, multiplied possibilities of interpretation offered by the literary context. With this, the meaning of the facts is checked by moving them from the historiographical context to the literary one, and also to the parabolic form, which is characterized by narrative disguise and complexity, paradoxicality, ambiguity and absurdity. In Ugursuz, the state of complete value emptiness opens the way for the heroes to transfer reality into the illusion of their own power, which is encouraging, and thus appropriated paves the way for an alienated self-image. With alienated emotional states, their sick needs and their sick actions are also alienated. In Karabeg, the angel inhabits the thoughts and hearts of the heroes and witnesses their danger in the conflicts of their own reason and emotions, thus revealing their slavish relationship towards higher goals or, on the other hand, towards the determination to follow their own destiny/nature.
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Widagdo, Muhammad Bayu, and Yanuar Luqman. "PENGUATAN KARAKTER REMAJA MENGGUNAKAN MEDIA WAYANG CAKRIK BATIK." Interaksi: Jurnal Ilmu Komunikasi 10, no. 1 (June 3, 2021): 82–93. http://dx.doi.org/10.14710/interaksi.10.1.82-93.

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The popularity of puppets and batik in the eyes of teenagers, especially Javanese people, is already inferior to fictional Hollywood superhero figures such as Hulk, Superman, Batman, Ironman, Spiderman, and other Avenger. On the other hand, we actually have a wealth of traditional art forms that are very rich in philosophical values and unmatched artistic techniques. However, nowadays, youth's pride in the nation's art works seems fragile and easily outdated, being replaced by an external art culture that is full of modernity and relatively superficial in value. The redesign of the wayang cakrik batik from the wayang kulit reference object is an effort to strengthen the national identity of the youth, while at the same time offering a solution so that the youth will love and be proud of the art of their ancestral heritage. This survey research with a quantitative descriptive approach seeks to evaluate and capture the responses of adolescents as the main target audience regarding the redesign of this batik cakrik puppet so that it fosters the enthusiasm of the teenagers. As a result, the teenagers received well the works of wayang cakrik batik from various aspects that were important to observe, namely mainly with the visual communication design approach. A process that is no less important after this research is the development and refinement of the redesign of the batik cakrik wayang by considering the audience's response.
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3

Roche, Matilda. "Studio: A Place for Art to Start by E. Arrow." Deakin Review of Children's Literature 9, no. 2 (August 11, 2020). http://dx.doi.org/10.20361/dr29493.

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Arrow, Emily. Studio: A Place for Art to Start. Illustrated by The Little Friends of Printmaking. Tundra, 2020. With its saturated colour palate and complex, pop-y imagery, Studio exudes cover appeal and an abundance of cool charm. Studio is a first-time venture into creating a children’s book by both writer, Emily Arrow, and the illustrators, husband-and-wife team, The Little Friends of Printmaking. Both contributors bring a huge amount of talent, experience and enthusiasm to this collaboration. Emily Arrow is a bona fide children’s lit social media celeb and, as Arrow’s wider oeuvre of literacy focused YouTube videos illustrates, she understands the pacing and tempo well-suited to an engaging children’s book. Studio has a fresh idea to convey to its younger readers and the decision to tackle representing these ideas in verse deserves legitimate praise. The cadence of the verse does stumble occasionally, but as it’s in pursuit of the complex, conceptual topic of the book, that can be forgiven.The characters' faces and the detail in their depiction is appealingly reminiscent of children’s author and illustrator Richard Scarry, while the excellent use of black for framing and detail in contrast with a supersaturated palate is an assertive, design-influenced aesthetic. These elements give Studio a fresh but endearingly retro equilibrium. Studio offers a visually rich introduction and warm homage to the concept of the multidisciplinary studio. The premise of Studio is a challenging one to negotiate and represent. A careful reading reveals “for rent” signs on the available studio spaces depicted in the book, so this is not focused on the sort of urban, community arts studios that children might already be familiar with. The adult caregiver accompanying the child on the tour of Studio is the one shopping for a studio space and is revealed at the end of the book as the primary user of the studio. The caregiver is sharing their experience of finding a studio with the child at the centre of the narrative. This is slightly problematic in a children’s book as this scenario doesn’t provide the child with agency in motivation, selection, or even autonomous use of the creative space being lauded. Studio is bringing an interesting concept and opportunity to a young audience in a very attractive way but, realistically, it’s one that probably won’t be accessible to a child until they are older. This tension would function similarly if the child and caregiver in the book were exploring any workplace. While the child might be permitted to indulge in a sense of ownership, this isn’t a child’s space. It’s a space where children would be entirely guided, carefully supervised or absent. So, what is a creative child to do in this circumstance? Happily, Studio doesn’t overlook this dilemma and resolves the problem of agency with the book’s conclusion. The child, having been inspired by their tour of the studio and their caregiver’s newly found studio space, has set up an art space in their own home. In this way, Studio functions as a creative call to action, offering children the aspirational goal of pursuing creative work. With its dynamic details and artful page design, Studio absolutely succeeds in conveying the appeal and functionality of a studio space and encourages creative children to understand it as an exciting and achievable goal. Highly Recommended: 4 out of 4 starsReviewer: Matilda Roche Matilda Roche holds a BA in English, with a minor in Fine Art. She worked as a Library Technician at the University of Alberta for a number of years before leaving to assist in the operation of a family dental practice. She has published literature reviews and non-fiction, and now writes adult fiction when she’s not learning karate, grocery shopping and watching xianxia rom-com with her two lovely children and patient spouse.
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4

ANGIN, Zeynep. "PEYAMİ SAFA’NIN ESERLERİNDE “BİZ” VE “ÖTEKİ” KAVRAMLARINA KARŞILAŞTIRMALI BİR BAKIŞ A COMPARATIVE LOOK AT THE CONCEPTS OF “US” AND “OTHER” IN THE WORKS OF PEYAMI SAFA." KARE, October 5, 2022. http://dx.doi.org/10.38060/kare.1144044.

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Bu çalışmada Peyami Safa’nın incelenmek üzere seçilmiş olan Sözde Kızlar, Mahşer ve Fatih-Harbiye adlı eserleri, “biz” ve “öteki” kavramları bağlamında değerlendirilmeye çalışılacaktır. Buradaki amaç, eserlerdeki iki kutbu oluşturan bu kavramların neyi temsil ettiğinin belirtilmesi ve aralarındaki benzerlik ve farklılıkların yazarın üslubu, dünya ve edebi görüşünü nasıl yansıttığını karşılaştırmalı bir bakış ile irdelemektir. Peyami Safa’nın eserlerine bakıldığında, yazarın doğu-batı anlayışını ve alaturka ile alafranga; eski ile yeni ve hatta iyi ile kötüyü okura iletmek için “biz” ve “öteki” kavramlarını sıklıkla kullanılmış olduğu görülür. Yazarın kullandığı “biz”in karşılığı Türkler, Müslümanlar ve Doğu’dur; “öteki”nin karşılığı ise Avrupalılar, Batı ve Avrupalılara özenip kendi kimliklerini unutan Türklerdir. Bu noktada yazarın o dönemki Türk toplumunda yer alan Avrupa hayranı, batılılaşmayı yanlış yorumlayan Türklere karşı takındığı tavır da açıktır. Esasında Tanzimat Dönemi Edebiyatı’nda ilk örnekleri verilen Batılı anlamda roman örneklerinde yanlış batılılaşma ve onun yarattığı ikilemler sıklıkla kullanılan bir temadır. Bu nedenle o dönem romanlarının kurgularında batı hayranı züppe tip ile kendi değerlerini temsil eden daha mütevazı tipler hep karşı karşıya getirilir ve bu iki tip arasında tereddüt yaşayan kadın karakterler, yaşadıkları tereddüdün buhranlarının ardından alaturka olan tarafı seçer. İncelenecek olan eserlerin kurgularında bu tarz belirgin bir “biz” ve “öteki” kutbu dikkati çekmektedir. Özellikle “öteki” kavramı Peyami Safa tarafında okura doğru yolu göstermek ve yanlış tarafı temsil eden tiplerin acınası hallerini anlatmak amacıyla kullanılmaktadır. Abstract: Peyami Safa's works named So-called Girls, Mahşer and Fatih-Harbiye, which were determined to be examined, will be tried to be evaluated in the context of the concepts of "us" and "other". The purpose here is to specify what these concepts that make up the two poles in the works represent and to examine how the similarities and differences between them reflect the author's style, world and literary view with a comparative perspective. When we look at Peyami Safa's works, we see the author's understanding of east-west and Turkish and European style; It is seen that the concepts of "us" and "other" are frequently used to convey the old and the new, and even the good and the bad to the reader. The meaning of “we” used by the author is Turks, Muslims and the East; The counterpart of the “other” is the Europeans, the Turks who emulate the West and the Europeans and forget their own identity. At this point, the author's attitude towards the Turks who were fans of Europe and misinterpreted westernization in the Turkish society of that period is also clear. In fact, wrong westernization and the dilemmas created by it are a frequently used subject in the examples of novels in the Western sense, the first examples of which are given in the Tanzimat Period Literature. For this reason, in the fictions of the novels of that period, the snobby type who admires the west and the more modest types who represent their own values are always confronted, and the female characters who hesitate between these two types choose the Turkish side after the crises of hesitation. In the fictions of the works to be examined, such a distinct "us" and "other" pole draws attention. In particular, the concept of "other" is used by Peyami Safa to show the reader the right way and to explain the pathetic state of the types who represent the wrong side. Key Words: Peyami Safa, Mahser, Sözde Kızlar, Fatih-Harbiye, the other.
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5

Rocavert, Carla. "Aspiring to the Creative Class: Reality Television and the Role of the Mentor." M/C Journal 19, no. 2 (May 4, 2016). http://dx.doi.org/10.5204/mcj.1086.

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Introduction Mentors play a role in real life, just as they do in fiction. They also feature in reality television, which sits somewhere between the two. In fiction, mentors contribute to the narrative arc by providing guidance and assistance (Vogler 12) to a mentee in his or her life or professional pursuits. These exchanges are usually characterized by reciprocity, the need for mutual recognition (Gadamer 353) and involve some kind of moral question. They dramatise the possibilities of mentoring in reality, to provide us with a greater understanding of the world, and our human interaction within it. Reality television offers a different perspective. Like drama it uses the plot device of a mentor character to heighten the story arc, but instead of focusing on knowledge-based portrayals (Gadamer 112) of the mentor and mentee, the emphasis is instead on the mentee’s quest for ascension. In attempting to transcend their unknownness (Boorstin) contestants aim to penetrate an exclusive creative class (Florida). Populated by celebrity chefs, businessmen, entertainers, fashionistas, models, socialites and talent judges (to name a few), this class seemingly adds authenticity to ‘competitions’ and other formats. While the mentor’s role, on the surface, is to provide divine knowledge and facilitate the journey, a different agenda is evident in the ways carefully scripted (Booth) dialogue heightens the drama through effusive praise (New York Daily News) and “tactless” (Woodward), humiliating (Hirschorn; Winant 69; Woodward) and cruel sentiments. From a screen narrative point of view, this takes reality television as ‘storytelling’ (Aggarwal; Day; Hirschorn; “Reality Writer”; Rupel; Stradal) into very different territory. The contrived and later edited (Crouch; Papacharissi and Mendelson 367) communication between mentor and mentee not only renders the relationship disingenuous, it compounds the primary ethical concerns of associated Schadenfreude (Balasubramanian, Forstie and van den Scott 434; Cartwright), and the severe financial inequality (Andrejevic) underpinning a multi-billion dollar industry (Hamilton). As upward mobility and instability continue to be ubiquitously portrayed in 21st century reality entertainment under neoliberalism (Sender 4; Winant 67), it is with increasing frequency that we are seeing the systematic reinvention of the once significant cultural and historical role of the mentor. Mentor as Fictional Archetype and Communicator of ThemesDepictions of mentors can be found across the Western art canon. From the mythological characters of Telemachus’ Athena and Achilles’ Chiron, to King Arthur’s Merlin, Cinderella’s Fairy Godmother, Jim Hawkins’ Long John Silver, Frodo’s Gandalf, Batman’s Alfred and Marty McFly’s Doc Emmett Brown (among many more), the dramatic energy of the teacher, expert or supernatural aid (Vogler 39) has been timelessly powerful. Heroes, typically, engage with a mentor as part of their journey. Mentor types range extensively, from those who provide motivation, inspiration, training or gifts (Vogler), to those who may be dark or malevolent, or have fallen from grace (such as Michael Douglas’ Gordon Gekko in Wall Street 1987, or the ex-tribute Haymitch in The Hunger Games, 2012). A good drama usually complicates the relationship in some way, exploring initial reluctance from either party, or instances of tragedy (Vogler 11, 44) which may prevent the relationship achieving its potential. The intriguing twist of a fallen or malevolent mentor additionally invites the audience to morally analyze the ways the hero responds to what the mentor provides, and to question what our teachers or superiors tell us. In television particularly, long running series such as Mad Men have shown how a mentoring relationship can change over time, where “non-rational” characters (Buzzanell and D’Enbeau 707) do not necessarily maintain reciprocity or equality (703) but become subject to intimate, ambivalent and erotic aspects.As the mentor in fiction has deep cultural roots for audiences today, it is no wonder they are used, in a variety of archetypal capacities, in reality television. The dark Simon Cowell (of Pop Idol, American Idol, Britain’s Got Talent, America’s Got Talent and The X-Factor series) and the ‘villainous’ (Byrnes) Michelin-starred Marco Pierre White (Hell’s Kitchen, The Chopping Block, Marco Pierre White’s Kitchen Wars, MasterChef Australia, New Zealand, South Africa) provide reality writers with much needed antagonism (Rupel, Stradal). Those who have fallen from grace, or allowed their personal lives to play out in tabloid sagas such as Britney Spears (Marikar), or Caitlyn Jenner (Bissinger) provide different sources of conflict and intrigue. They are then counterbalanced with or repackaged as the good mentor. Examples of the nurturer who shows "compassion and empathy" include American Idol’s Paula Abdul (Marche), or the supportive Jennifer Hawkins in Next Top Model (Thompson). These distinctive characters help audiences to understand the ‘reality’ as a story (Crouch; Rupel; Stradal). But when we consider the great mentors of screen fiction, it becomes clear how reality television has changed the nature of story. The Karate Kid I (1984) and Good Will Hunting (1998) are two examples where mentoring is almost the exclusive focus, and where the experience of the characters differs greatly. In both films an initially reluctant mentor becomes deeply involved in the mentee’s project. They act as a special companion to the hero in the face of isolation, and, significantly, reveal a tragedy of their own, providing a nexus through which the mentee can access a deeper kind of truth. Not only are they flawed and ordinary people (they are not celebrities within the imagined worlds of the stories) who the mentee must challenge and learn to truly respect, they are “effecting and important” (Maslin) in reminding audiences of those hidden idiosyncrasies that open the barriers to friendship. Mentors in these stories, and many others, communicate themes of class, culture, talent, jealousy, love and loss which inform ideas about the ethical treatment of the ‘other’ (Gadamer). They ultimately prove pivotal to self worth, human confidence and growth. Very little of this thematic substance survives in reality television (see comparison of plots and contrasting modes of human engagement in the example of The Office and Dirty Jobs, Winant 70). Archetypally identifiable as they may be, mean judges and empathetic supermodels as characters are concerned mostly with the embodiment of perfection. They are flawless, untouchable and indeed most powerful when human welfare is at stake, and when the mentee before them faces isolation (see promise to a future ‘Rihanna’, X-Factor USA, Season 2, Episode 1 and Tyra Banks’ Next Top Model tirade at a contestant who had not lived up to her potential, West). If connecting with a mentor in fiction has long signified the importance of understanding of the past, of handing down tradition (Gadamer 354), and of our fascination with the elder, wiser other, then we can see a fundamental shift in narrative representation of mentors in reality television stories. In the past, as we have opened our hearts to such characters, as a facilitator to or companion of the hero, we have rehearsed a sacred respect for the knowledge and fulfillment mentors can provide. In reality television the ‘drama’ may evoke a fleeting rush of excitement at the hero’s success or failure, but the reality belies a pronounced distancing between mentor and mentee. The Creative Class: An Aspirational ParadigmThemes of ascension and potential fulfillment are also central to modern creativity discourse (Runco; Runco 672; United Nations). Seen as the driving force of the 21st century, creativity is now understood as much more than art, capable of bringing economic prosperity (United Nations) and social cohesion to its acme (United Nations xxiii). At the upper end of creative practice, is what Florida called “the creative class: a fast growing, highly educated, and well-paid segment of the workforce” (on whose expertise corporate profits depend), in industries ranging “from technology to entertainment, journalism to finance, high-end manufacturing to the arts” (Florida). Their common ethos is centered on individuality, diversity, and merit; eclipsing previous systems focused on ‘shopping’ and theme park consumerism and social conservatism (Eisinger). While doubts have since been raised about the size (Eisinger) and financial practices (Krätke 838) of the creative class (particularly in America), from an entertainment perspective at least, the class can be seen in full action. Extending to rich housewives, celebrity teen mothers and even eccentric duck hunters and swamp people, the creative class has caught up to the more traditional ‘star’ actor or music artist, and is increasingly marketable within world’s most sought after and expensive media spaces. Often reality celebrities make their mark for being the most outrageous, the cruelest (Peyser), or the weirdest (Gallagher; Peyser) personalities in the spotlight. Aspiring to the creative class thus, is a very public affair in television. Willing participants scamper for positions on shows, particularly those with long running, heavyweight titles such as Big Brother, The Bachelor, Survivor and the Idol series (Hill 35). The better known formats provide high visibility, with the opportunity to perform in front of millions around the globe (Frere-Jones, Day). Tapping into the deeply ingrained upward-mobility rhetoric of America, and of Western society, shows are aided in large part by 24-hour news, social media, the proliferation of celebrity gossip and the successful correlation between pop culture and an entertainment-style democratic ideal. As some have noted, dramatized reality is closely tied to the rise of individualization, and trans-national capitalism (Darling-Wolf 127). Its creative dynamism indeed delivers multi-lateral benefits: audiences believe the road to fame and fortune is always just within reach, consumerism thrives, and, politically, themes of liberty, egalitarianism and freedom ‘provide a cushioning comfort’ (Peyser; Pinter) from the domestic and international ills that would otherwise dispel such optimism. As the trials and tests within the reality genre heighten the seriousness of, and excitement about ascending toward the creative elite, show creators reproduce the same upward-mobility themed narrative across formats all over the world. The artifice is further supported by the festival-like (Grodin 46) symbology of the live audience, mass viewership and the online voting community, which in economic terms, speaks to the creative power of the material. Whether through careful manipulation of extra media space, ‘game strategy’, or other devices, those who break through are even more idolized for the achievement of metamorphosing into a creative hero. For the creative elite however, who wins ‘doesn’t matter much’. Vertical integration is the priority, where the process of making contestants famous is as lucrative as the profits they will earn thereafter; it’s a form of “one-stop shopping” as the makers of Idol put it according to Frere-Jones. Furthermore, as Florida’s measures and indicators suggested, the geographically mobile new creative class is driven by lifestyle values, recreation, participatory culture and diversity. Reality shows are the embodiment this idea of creativity, taking us beyond stale police procedural dramas (Hirschorn) and racially typecast family sitcoms, into a world of possibility. From a social equality perspective, while there has been a notable rise in gay and transgender visibility (Gamson) and stories about lower socio-economic groups – fast food workers and machinists for example – are told in a way they never were before, the extent to which shows actually unhinge traditional power structures is, as scholars have noted (Andrejevic and Colby 197; Schroeder) open to question. As boundaries are nonetheless crossed in the age of neoliberal creativity, the aspirational paradigm of joining a new elite in real life is as potent as ever. Reality Television’s Mentors: How to Understand Their ‘Role’Reality television narratives rely heavily on the juxtaposition between celebrity glamour and comfort, and financial instability. As mentees put it ‘all on the line’, storylines about personal suffering are hyped and molded for maximum emotional impact. In the best case scenarios mentors such as Caitlyn Jenner will help a trans mentee discover their true self by directing them in a celebrity-style photo shoot (see episode featuring Caitlyn and Zeam, Logo TV 2015). In more extreme cases the focus will be on an adopted contestant’s hopes that his birth mother will hear him sing (The X Factor USA, Season 2, Episode 11 Part 1), or on a postal clerk’s fear that elimination will mean she has to go back “to selling stamps” (The X Factor US - Season 2 Episode 11 Part 2). In the entrepreneurship format, as Woodward pointed out, it is not ‘help’ that mentees are given, but condescension. “I have to tell you, my friend, that this is the worst idea I’ve ever heard. You don’t have a clue about how to set up a business or market a product,” Woodward noted as the feedback given by one elite businessman on The Shark Tank (Woodward). “This is a five million dollar contract and I have to know that you can go the distance” (The X Factor US – Season 2 Episode 11, Part 1) Britney Spears warned to a thirteen-year-old contestant before accepting her as part of her team. In each instance the fictitious premise of being either an ‘enabler’ or destroyer of dreams is replayed and slightly adapted for ongoing consumer interest. This lack of shared experience and mutual recognition in reality television also highlights the overt, yet rarely analyzed focus on the wealth of mentors as contrasted with their unstable mentees. In the respective cases of The X Factor and I Am Cait, one of the wealthiest moguls in entertainment, Cowell, reportedly contracts mentors for up to $15 million per season (Nair); Jenner’s performance in I Am Cait was also set to significantly boost the Kardashian empire (reportedly already worth $300 million, Pavia). In both series, significant screen time has been dedicated to showing the mentors in luxurious beachside houses, where mentees may visit. Despite the important social messages embedded in Caitlyn’s story (which no doubt nourishes the Kardashian family’s generally more ersatz material), the question, from a moral point of view becomes: would these mentors still interact with that particular mentee without the money? Regardless, reality participants insist they are fulfilling their dreams when they appear. Despite the preplanning, possibility of distress (Australia Network News; Bleasby) and even suicide (Schuster), as well as the ferocity of opinion surrounding shows (Marche) the parade of a type of ‘road of trials’ (Vogler 189) is enough to keep a huge fan base interested, and hungry for their turn to experience the fortune of being touched by the creative elite; or in narrative terms, a supernatural aid. ConclusionThe key differences between reality television and artistic narrative portrayals of mentors can be found in the use of archetypes for narrative conflict and resolution, in the ways themes are explored and the ways dialogue is put to use, and in the focus on and visibility of material wealth (Frere-Jones; Peyser). These differences highlight the political, cultural and social implications of exchanging stories about potential fulfillment, for stories about ascension to the creative class. Rather than being based on genuine reciprocity, and understanding of human issues, reality shows create drama around the desperation to penetrate the inner sanctum of celebrity fame and fortune. In fiction we see themes based on becoming famous, on gender transformation, and wealth acquisition, such as in the films and series Almost Famous (2000), The Bill Silvers Show (1955-1959), Filthy Rich (1982-1983), and Tootsie (1982), but these stories at least attempt to address a moral question. Critically, in an artistic - rather than commercial context – the actors (who may play mentees) are not at risk of exploitation (Australia Network News; Bleasby; Crouch). Where actors are paid and recognized creatively for their contribution to an artistic work (Rupel), the mentee in reality television has no involvement in the ways action may be set up for maximum voyeuristic enjoyment, or manipulated to enhance scandalous and salacious content which will return show and media profits (“Reality Show Fights”; Skeggs and Wood 64). The emphasis, ironically, from a reality production point of view, is wholly on making the audience believe (Papacharissi and Mendelson 367) that the content is realistic. This perhaps gives some insight as to why themes of personal suffering and instability are increasingly evident across formats.On an ethical level, unlike the knowledge transferred through complex television plots, or in coming of age films (as cited above) about the ways tradition is handed down, and the ways true mentors provide altruistic help in human experience; in reality television we take away the knowledge that life, under neoliberalism, is most remarkable when one is handpicked to undertake a televised journey featuring their desire for upward mobility. The value of the mentoring in these cases is directly proportionate to the financial objectives of the creative elite.ReferencesAggarwal, Sirpa. “WWE, A&E Networks, and Simplynew Share Benefits of White-Label Social TV Solutions at the Social TV Summit.” Arktan 25 July 2012. 1 August 2014 <http://arktan.com/wwe-ae-networks-and-simplynew-share-benefits-of-white-label-social-tv-solutions-at-the-social-tv-summit/>. Andrejevic, Mark. “The Work of Being Watched: Interactive Media and the Exploitation of Self-Disclosure.” Critical Studies in Media Communication 19.2 (2002): 230–48.Andrejevic, Mark, and Dean Colby. “Racism and Reality TV: The Case of MTV's Road Rules”. How Real Is Reality TV? Essays on Representation and Truth. Ed. David. S. Escoffery. Jefferson: McFarland and Company, 2006. 195–210. Balasubramanian, Savina, Clare Forstie, and Lisa-Jo K. van den Scott. “Shining Stars, Blind Sides, and 'Real' Realities: Exit Rituals, Eulogy Work, and Allegories in Reality Television.” Journal of Contemporary Ethnography 44.4 (2015): 417-49. Bissinger, Buz. “Caitlyn Jenner: The Full Story.” Vanity Fair 25 June 2015. 13 April 2016 <http://www.vanityfair.com/hollywood/2015/06/caitlyn-jenner-bruce-cover-annie-leibovitz>. Bleasby, Tom. “You Are Literally Watching on TV the Worst Experience of My Life.” Twitter @TomBleasby 12 Oct. 2015.Boorstin, Daniel J. 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Tomkinson, Sian. "“This kind of life has no meaning”." M/C Journal 27, no. 2 (April 16, 2024). http://dx.doi.org/10.5204/mcj.3037.

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Abstract:
Voice synthesising software Vocaloid (Yamaha Corporation) is a popular tool for professional and amateur music production. At the time of writing, there are over 770,000 videos tagged ‘vocaloid’ on Niconico; karaoke chain Karatez displays the top five thousand tracks on its Website (Karatetsu); Hatsune Miku Wiki has over 59,000 pages, while the Vocaloid Lyrics Wiki has over 90,000. Vocaloid is part of Japan’s unique media mix, comprising of the software and music but also official collaborations and a significant amount of fan culture. However, while there is academic research on the way that Vocaloid music is produced and consumed (Sousa; Hamasaki et al.; Leavitt et al.; Kobayashi and Taguchi), there is a lack of research into the content of Vocaloid songs and music videos: that is, what kinds of themes and messages are present and what this might suggest for producers and consumers. This article highlights the importance of the content of Vocaloid music. To this end, I have focussed on Vocaloid composer/producer Neru’s 2018 album CYNICISM. Not to be confused with the Vocaloid Akita Neru, Neru’s music tends to focus on negative affect such as depression, loneliness, and anxiety. Documenting such themes helps to illustrate some of the struggles that producers and consumers experience. I provide a brief explanation of Vocaloid, followed by a reflection on their personas and functioning as a Body without Organs (Annett; Lam; Deleuze and Guattari, Anti-Oedipus). Then I introduce Small’s concept of musicking to provide a framework for the way that music transmits certain affects. In the second half of the article, I unpack Neru’s album and its use of imagery, lyrics, and sound. Vocaloids Voice synthesising software Vocaloid was initially released in 2004, the result of a collaboration between Japan’s Yamaha Corporation and Spain’s Pompeu Fabra University (Voctro Labs; Yamada 17). This software allows the user to create singing audio, drawing from recordings of real people called “voicebanks”. These voicebanks are produced by third-party companies, and are typically provided with a persona with an appearance and personality. For instance, the most well-known Vocaloid is Hatsune Miku, while Kagamine Rin and Kagamine Len are those most used by Neru. Essentially anyone who uses the Vocaloid software can become producers – the term used in Vocaloid cultures for composer. Vocaloid is an example of Japan’s “unique media mix”, where the media are produced not just by “the original company”, but also via “commercial collaborations with media franchises”, and “by a creative collective of individuals on the internet” (Leavitt et al. 204 & 211; see also Steinberg). As well as producers there are songwriters, lyricists, tuners, illustrators, and animators. Some people edit Vocaloid videos, creating compilations, ranking them, and so on (Hamasaki et al. 166). There is also a vibrant fan culture of database managers, fan translators, artists, and fiction writers, as well as human cover artists (utaite), such as Mafumafu, who became popular in part due to his covers of Neru’s music. Official corporate production mostly involves Hatsune Miku, and includes concerts, video games, and collaborations for consumer products. Such branding and collaboration illustrates the creation of a complex Vocaloid narrative. Accordingly, most researchers who examine Vocaloid discuss the complex relationships between various content creators and their methods of collaboration (Yamada), as well as Vocaloid as fan-generated media, examining issues such as commercial interest and exploitation (Bell; Sousa; Jørgensen et al.; To; Kobayashi and Taguchi). However, in this article I am interested in why fans strongly enjoy Vocaloid music and find meaning in it; as I will explore below, such fan collaboration is both a symptom and a cause. Personas and Bodies without Organs Although Vocaloid has a crowd-sourced and collaborative production environment, its use of digital voicebanks and significant consumer culture has led to criticism. For instance, Lam (1110–11) describes voicebanks as being “devoid of originality”, suggests that “all Vocaloid works are derivative”, and also that Vocaloid simply allows users “to indulge … within the virtual space of fabricated authenticity and depthlessness”. However, it is evident from comments on Niconico, YouTube, Reddit, the aforementioned Wikis, Vocaloid Discord servers, and any other space where fans socialise that listeners are emotionally moved by Vocaloid music. Zaborowski, for instance, describes two Japanese boys enthusiastically singing to ryo/Supercell’s Melt. Strikingly, Zaborowski (107) noted that the boys repeatedly told him that “precisely because the voice is the same, the listener can appreciate the quality of the melody and the lyrics”, and that a Vocaloid “sounds different when you are sad. Or when you are away from home”. Listeners are experiencing something when they engage with Vocaloid music, and it would be hasty to simply dismiss their experiences as “depthless”. One factor that makes Vocaloid music particularly authentic and affective for its audiences is the attachment of crowdsourced, constructed personas to Vocaloids. Authenticity here is not necessarily evaluated by the virtual nature of the artist (or instrument) itself, but the producers’ effort to create the work (Zaborowski 107). In this sense there is a need to consider the people involved in producing and listening to Vocaloid music, who find meaning in the songs and characters. Aside from Vocaloids, producers and utaite often also establish a character or imagery as a persona. Neru for instance is recognisable through his avatar—a closed eye with eyelashes and a single tear, and the various characters featured in his videos. The practice of creating a persona for non-human items is unique to Japanese culture, visible in the way that yuru kyara or “wobbly characters” are created to represent entities such as events, corporations, locations, policies, and so on (Occhi 77). These characters can be human-like or creature-like, drawing on Shinto’s anthropomorphism (Jensen and Blok 97). Kyara help minimise the separation between humans and nature, as well as humans and technology (Occhi 80–81). The attachment of kyara to voicebanks, which would otherwise have no face, helps to facilitate a sense of humanisation and connection with the software. It may be that the synthetic nature of the music as well as the use of personas in Vocaloid music means that the listener feels that the song is sung by the Vocaloid, but also processes the creator’s emotion. Kenmochi (4), for instance, suggests that since synthetic voices hold less emotion, it is the persona that functions as a symbol to connect the creator and listener. The producer is able to “impose their own values and perceptions on the virtual character” (Lam 1111), and in doing so, the persona functions as what Deleuze and Guattari call a Body without Organs (Anti-Oedipus 9; A Thousand Plateaus 151). That is, the persona has “no fixed identity” (Lam 1117), and can stratify or destratify, depending on what people do with it (Annett 172). They can become whatever the listener or creator wants, and so there is an emotional connection. Vocaloid music is meaningful to listeners, then, not despite its digital, virtual, constructed nature, but in fact because of what these elements facilitate. Musicking Christopher Small’s work Musicking also provides a framework useful to consider the emotional impact of Vocaloid music. Small argues that “the fundamental nature and meaning of music lie not in objects … but in action”, and therefore proposes a definition of ‘musicking’; to “take part, in any capacity, in a musical performance” (8–9, emphasis omitted). Importantly, for Small (77) simply listening to a recording is to take part in music, and “we may be sure that somebody's values are being explored, affirmed, and celebrated in every musical performance”. Small’s comments here provide a framework for focussing on the experiences of the people involved in producing and listening to Vocaloid music, rather than getting caught up in negative beliefs around the digital nature of production. Further, reflecting on remix, a significant aspect of Vocaloid music, Small (214) notes that relationships are “open to reinterpretation over and over again as listeners create new contexts for their reception and their ritual use of it”. Further, Small (134) suggests that the act of musicking functions as a powerful “means of social definition and self-definition”. Small’s suggestions here that music can be recycled, reinterpreted, and used for self-definition aligns with many aspects of Vocaloid music; tracks are frequently covered by producers using other Vocaloids, or utaite; the meanings of lyrics are frequently discussed in comment sections of YouTube videos and Wikis, and fans often align themselves with certain Vocaloids or producers that they enjoy and relate to. Such self-definition is an important theme to keep in mind when I consider Neru’s CYNICISM album as it touches on societal issues such as loneliness, nihilism, and low self-esteem. CYNICISM Vocaloid producer Neru, also known as z’5 or Oshiire-P, is quite popular. At the time of writing, he has 124,000 followers on Japanese video-sharing site Niconico (Neru, "Neru"), 242,000 on Chinese video-sharing site BiliBili (Neru, "Neru_Official"), 388,000 monthly listeners on Spotify (Spotify), and 560,000 subscribers on YouTube (Neru, "Neru OFFICIAL"). He released his first Vocaloid song in 2009, and to date has three major albums. CYNICISM is the latest, released in 2018. The standard edition contains 14 tracks, and all aside from one use the Vocaloids Kagamine Rin or Kagamine Len. Fig. 1: CYNICISM standard edition, illustrated by Sudou Souta (Apple Music) Fig. 2: Tracklist All quotes from songs are my own translations from the original Japanese. The CYNICISM album communicates a strong sense of nihilism. Nihilism is an ambiguous concept (Nietzsche 76; Diken 6; Marmysz 61). However, Marmysz (71) summarises that nihilists have three claims: that humans are alienated from the world; that this should not be the case; and that “there is nothing we can do” about this situation. As explored below, Neru’s nihilism appears to align with Kant’s “existential nihilism (believing that life has no meaning)” (Gertz, ch. 2, emphasis omitted). It is worth noting that Neru’s music has some commonalities with other genres. For instance, Prinz (584–85) suggests that punk music is irreverent, challenging social norms, and is nihilistic, reflecting on themes such as “decay, despair, suicide, and societal collapse”. As explored below, CYNICISM projects feelings including disappointment with society, poor self-esteem, and themes of irreverence. Irreverence and Society The namesake of the album is important to note within the context of nihilism, as cynicism can be understood as “a passive nihilist affect” (Diken 61). Cynicism is the attitude that comes about when one has failed “to come to terms with loss”, “to realize that something has been lost”, or understand exactly what has been lost. It incited a state of melancholy, trapping the cynic, who suffers an “utterly debilitating sense of disappointment, the root cause of which it cannot identify or move beyond” (Allen, ch. 7). In numerous ways Neru exhibits a lack of faith in humanity and society. Just the title of the track What a Terrible Era communicates a sense of hopelessness, particularly the line “強いて言うとするなら人類は失敗作だった” (“if I had to say, humanity was a work of failure”). The album’s lyrics repeatedly refer to the negative state of the world; “本日の世界予報向上性低迷後退” (“today’s world forecast: Progress is stagnant and regressing”) (Hey, Rain). SNOBBISM asks “バグ塗れの人類のデバッグはいつ終わる” (“humanity is stained with bugs; when will debugging end?”). Neru repeatedly laments the state of humanity and his disappointment with the world. Further, cynicism is an attitude of scorn towards “sincerity and integrity”, which are viewed as “a cover for self-interest” (Allen, ch. 1). In line with this, reflecting the cynic’s embrace of untruthfulness (Gertz, ch. 3), in SNOBBISM Neru states “一生、ブラフを威すがいいさ” (“it’s okay to threaten to bluff through your entire life”). Further, Diken (59) suggests that “capitalism is the age of cynicism”, and the Law-Evading Rock (Neru OFFICIAL, "Law-Evading Rock") music video, illustrated and animated by Ryuusee, exhibits such a critique of capitalism. The video is quite chaotic, designed to appear as a Japanese TV channel. Meme-style characters are superimposed onto photographic backgrounds to depict absurd advertisements and news programmes with flashing and dancing, as the lyrics call for the viewer to escape from reality. The character in this video, Datsu, appears to enter a state of nirvana when Neru’s CD is inserted into him. Here we can see how personas are particularly affectual in Vocaloid music, with fans stating that they relate to Datsu, among other forms of affectation, in comments on his Wikia page (Neru Wikia). Further, CYNICISM frequently calls for the self-identified ‘losers’ to band together, breaking the norms of society. Whatever Whatever Whatever, with its upbeat tune, bright colours, and proclamation of “能天気STYLE” (“Carefree STYLE”) exhibits a strong sense that ‘nothing matters so do whatever’. Let’s Drop Dead’s “僕等はきっとあぶれ者” (“we are surely hooligans”), Law-Evading Rock’s “負け犬になって 吠えろ 吠えろ” (“become a loser, roar, roar”) indicate a sense of knowing that one is ‘useless’ but attempting to take pride in or band together in spite (or indeed, because of this). These lyrics ascribe to a nihilistic notion that nothing matters, but are also a call to arms in a sense – a call for losers to band together for strength, and to act with irreverence. Some encourage the listener to become someone unfit for society (Law-Evading Rock), or to turn back on and break away from morals that are designed to get one into heaven (March of Losers). The music video for SNOBBISM (Neru OFFICIAL, "SNOBBISM"), illustrated and animated by Ryuusee, features Bizu, a demon man wearing a formal suit and top hat. The video has a retro style and is bright but muted with blurry backgrounds, streaking, and graininess. Bizu appears to take on a retro rubber hose animation style, dancing and sometimes hitting objects while calling on the viewer to “make a scene”; to be irreverent and break the norms of society. Personal Failure CYNICISM also in numerous ways refers to personal failures and a lack of faith in the future. Some lyrics refer to a plan or manual (SNOBBISM, Song of Running Away), or a future being wrecked or torn (Spare Me My Inferiority, What a Terrible Era). Corresponding with the nihilistic tone of the album, Whatever Whatever Whatever describes being lazy today, and putting effort in tomorrow, while Let’s Drop Dead simply states “明日はくたばろうぜ” (“tomorrow let’s drop dead”). Yet continuing forward into the future seems mandatory, as in Whatever Whatever Whatever Neru describes himself as being too much of a wimp to commit suicide, and March of Losers repeats the refrain “進め進め” (“forward, forward”), calling for the losers to continue even though “this kind of life has no meaning”. Some tracks indicate a more raw or vulnerable state, with Nihil and the Sunken City’s “もっとちょーだい ちょーだい 承認をちょーだい” (“more, give it to me, give it to me, please give me approval”). Importantly, Neru identifies himself as a loser, engaging in self-irreverence, making fun of himself (Kroth 104), referring to himself and his social group as ‘losers’. The music videos for Whatever Whatever Whatever (Neru OFFICIAL, "Whatever Whatever Whatever") and Let’s Drop Dead (Neru OFFICIAL, "Let’s Drop Dead"), illustrated and animated by Terada Tera, exhibit self-irreverent themes. The former uses vapourwave aesthetics, and both exhibit bright colours, with cartoonish characters I and Yaya dancing and drinking alcohol. I wears a Space Invaders jacket and grill glasses, while Yaya wears a t-shirt featuring a marijuana leaf and a pink animal-eared beanie; together in the video they communicate a ‘slacker’, partying attitude. What is particularly interesting here is the way that nihilistic lyrics have been employed alongside upbeat, catchy, pop-style music and flashy colours. Such dissonance is attention-grabbing and also reflects a sarcastic, careless sense of cynicism, one that is “irreverent” and “playful” – a style that Nietzsche adopted (Allen, ch. 7). Relatedly, Marmysz (4) suggests that humour is a useful response to nihilism because it shatters expectations. It is important to understand CYNICISM within the Japanese context. Discussing the Meiji Period, Nishitani (175) points out that Buddhism and Confucianism lost their power, and that with modernisation Japan became Europeanised and Americanised to the extent that there is a spiritual void. More recently, various economic crises and disasters throughout the 1990s and 2000s have contributed to national trauma (Roquet 89). Due to significant societal pressure, many Japanese people feel anxiety, sensitivity, vulnerability, and alienation (Ren 29). Accordingly, much Japanese anime engages with feelings of nihilism (Lozano-Méndez and Loriguillo-López; Tsang). In some respects Vocaloid culture is interrelated with hikikomori, a form of social withdrawal associated with various psychological, social, and behavioural factors (Li and Wong 603). Much academic literature exists on hikikomori, which in many ways is a Japanese phenomenon, being influenced by “culture, society and history”, and having come about in Japan during a period of “very rapid socioeconomic changes” (Kato et al. 1062). Many Vocaloid producers and utaite identify as hikikomori, including Mafumafu. However, studies on hikikomori outside Japan have shown that feelings of isolation, anxiety, and social exclusion are a global concern (Krieg and Dickie 61; Kato et al. 1062), contributing to Neru’s popularity among English-speaking audiences Conclusion My goal in this article is to point out that a significant number of people find Vocaloid music relatable and affectual, and it would be hasty to dismiss such music as “depthless” due to its use of voicebanks and connection to consumer culture. Vocaloid music is particularly affective in part due to the way that Vocaloids, producers, and utaite make use of personas which function as bodies without organs: something that listeners are able to project their own feelings onto. Further, Small’s concept of musicking encourages us to pay attention to what producers are saying as well as what listeners and fans are engaging with: what values are being explored and how they are being used for self-definition. It is important to consider not just the economic aspects of participatory culture and the networks of production surrounding Vocaloid, but the content of the music and the meanings that listeners get out of it. Neru’s CYNICISM album is particularly interesting in this regard. The combination of upbeat music, bright and garish imagery, and nihilistic lyrics communicates a strong sense of disappointment with society and a lack of self-worth in a dissonant manner – there is a sense of playfulness that is attention-grabbing and uses humour to communicate these negative themes. Given the breadth of Vocaloid content that is produced, further research into other producers, fan groups, and pieces of media will provide insight into this varied and rich phenomenon. References Allen, Ansgar. Cynicism. Cambridge: MIT P, 2020. Annett, Sandra. "What Can a Vocaloid Do? The Kyara as Body without Organs." Mechademia 10 (2017): 163–77. Bell, Sarah A. "The dB in the .Db: Vocaloid Software as Posthuman Instrument." Popular Music and Society 39.2 (2016): 222–240. Deleuze, Gilles, and Félix Guattari. A Thousand Plateaus. Trans. Brian Massumi. 11th ed. Minneapolis: U of Minnesota P, 2005. ———. Anti-Oedipus. Trans. Robert Hurley et al. 10th ed. Minneapolis: U of Minnesota P, 2000. Diken, Bulent. Nihilism. London: Routledge, 2009. Gertz, Nolen. Nihilism. Cambridge: MIT P, 2019. Hamasaki, Masahiro, et al. "Network Analysis of Massively Collaborative Creation of Multimedia Contents – Case Study of Hatsune Miku Videos on Nico Nico Douga." Proceedings of the 1st International Conference on Designing Interactive User Experiences for TV and Video (UXTV '08). New York: Association for Computing Machinery, 2008. 165–168. Hatsune Miku Wiki. Page List [ページ一覧]. 15 Mar. 2024 <https://w.atwiki.jp/hmiku/list>. Jensen, Casper Bruun, and Anders Blok. "Techno-Animism in Japan: Shinto Cosmograms, Actor-Network Theory, and the Enabling Powers of Non-Human Agencies." Theory, Culture & Society 30.2 (2013): 84–115. Jørgensen, Stina Marie Hasse, et al. "Hatsune Miku: An Uncertain Image." Digital Creativity 28.4 (2017): 318–331. Karatetsu. Vocaloid Monthly Karaoke Ranking TOP5,000 [ボカロ月間カラオケランキング TOP5,000]. 15 Mar. 2024 <https://www.karatetsu.com/vocala/pickup/ranking.php>. Kato, Takahiro A., et al. "Hikikomori: Multidimensional Understanding, Assessment, and Future International Perspectives." PCN Frontier Review 73 (2019): 427–440. Kenmochi, Hideki. "VOCALOID and Hatsune Miku Phenomenon in Japan." Proceedings of the First Interdisciplinary Workshop on Singing Voice (InterSinging 2010) (2010): 1–4 <https://www.isca-speech.org/archive/intersinging_2010/kenmochi10_intersinging.html>. Kobayashi, Hajime, and Takashi Taguchi. "Virtual Idol Hatsune Miku: Case Study of New Production/Consumption Phenomena Generated by Network Effects in Japan’s Online Environment." Markets, Globalization & Development Review 3.4 (2018): 1–17. Krieg, Alexander, and Jane R. Dickie. "Attachment and Hikikomori: A Psychosocial Developmental Model." International Journal of Social Psychiatry 59.1 (2013): 61–72. Kroth, Michael. "Irreverence." Human Resource Development Review 16.1 (2017): 100–108. Lam, Ka Yan. "The Hatsune Miku Phenomenon: More than a Virtual J-Pop Diva." Journal of Popular Culture 49.5 (2016): 1107–1124. Leavitt, A., et al. "Producing Hatsune Miku: Concerts, Ommercialisation, and the Politics of Peer Production." Media Convergence in Japan. Eds. Patrick W. Galbraith and Jason Carlin. New Haven: Kinema Club, 2016. 200–229. Li, Tim M.H., and Paul W.C. Wong. "Youth Social Withdrawal Behavior (Hikikomori): A Systematic Review of Qualitative and Quantitative Studies." Australian and New Zealand Journal of Psychiatry 49.7 (2015): 595–609. Lozano-Méndez, Artur, and Antonio Loriguillo-López. "Nihilistamina: Gloomy Heroisms in Contemporary Anime." Handbook of Japanese Media and Popular Culture in Transition. Eds. Forum Mithani and Griseldis Kirsch. Amsterdam: Amsterdam UP, 2022. 124–139. Marmysz, John. Laughing at Nothing: Humor as a Response to Nihilism. Albany: State U of New York P, 2003. Neru. CYNICISM. NBC Universal Japan, 2018. 15 Mar. 2024 <http://nbcuni-music.com/neru/cynicism/detail/index.html>. ———. "Neru". Nico Nico Douga, 15 Mar. 2024 <https://www.nicovideo.jp/user/112798/>. ———. "Neru OFFICIAL". YouTube, 15 Mar. 2024 <https://www.youtube.com/user/NeruSleepOfficial>. ———. "Neru_Official". BiliBili, 15 Mar. 2024 <https://space.bilibili.com/243955530/>. Neru OFFICIAL. "Neru - Law-Evading Rock (脱法ロック) Feat. Kagamine Len." YouTube, 19 June 2016. <https://www.youtube.com/watch?v=u5mHVUwDf_0>. ———. "Neru - Let’s Drop Dead Feat. Kagamine Rin & Kagamine Len." YouTube, 29 Dec. 2017. <https://www.youtube.com/watch?v=jJirzFqSp-A>. ———. "Neru & z’5 - SNOBBISM Feat. Kagamine Rin & Kagamine Len." YouTube, 21 Mar. 2018. <https://www.youtube.com/watch?v=f5jDVFmEIVQ>. ———. "Neru & z’5 - Whatever Whatever Whatever (I~ya I~ya I~ya) Feat. Kagamine Rin & Kagamine Len." YouTube, 10 Nov. 2017. <https://www.youtube.com/watch?v=y8-6QPEes1k>. Niconico. Tag: VOCALOID. 15 Mar. 2024 <https://www.nicovideo.jp/tag/VOCALOID>. Nietzsche, Friedrich Wilhelm. The Will to Power: Selections from the Notebooks of the 1880s. Trans. R. Kevin Hill and Michael A. Scarpitti. London: Penguin, 2017. Nishitani, Keiji. The Self-Overcoming of Nihilism. Albany: State U of New York P, 1990. Occhi, Debra J. "Consuming Kyara 'Characters:' Anthropomorphization and Marketing in Contemporary Japan." Comparative Culture 15 (2010): 78–87. Neru Wikia. "Datsu." 16 Mar. 2024 <https://neru-oshiirep.fandom.com/wiki/Datsu>. Prinz, Jesse. "The Aesthetics of Punk Rock." Philosophy Compass 9.9 (2014): 583–593. Ren, Jiawen. "Analysis of the Japanese Iyashikei Films and the Culture behind These Films." Proceedings of the 2020 International Conference on Language, Art and Cultural Exchange (ICLACE 2020). Xiamen: Atlantis Press, 2020. Roquet, Paul. "Ambient Literature and the Aesthetics of Calm: Mood Regulation in Contemporary Japanese Fiction." The Journal of Japanese Studies 35.1 (2009): 87–111. Small, Christopher. Musicking: The Meanings of Performance and Listening. Middletown: Wesleyan UP, 1998. Sousa, Ana Matilde. "Beauty Is in the Eye of the 'Produser': Virtual Idol Hatsune Miku from Software, to Network, to Stage." In Post Screen: Intermittence + Interference, eds. Ana Moutinho et al. Lisbon: Edicoes Universitarias Lusofonas, 2016. 117–128. Spotify. "Neru." Spotify, 15 Mar. 2024 <https://open.spotify.com/artist/0rhcL1Mw7J9YJRDpD6mhXr>. Steinberg, Marc. Anime’s Media Mix: Franchising Toys and Characters in Japan. Minneapolis: U of Minnesota P, 2012. To, Kit Yan. The Voice of the Future: Seeking Freedom of Expression through VOCALOID Fandom. Master’s Thesis. Austin: University of Texas at Austin, 2014. Tsang, Gabriel F.Y. "Beyond 2015 : Nihilism and Existentialist Rhetoric in Neon Genesis Evangelion." Journal of International and Advanced Japanese Studies 8 (2016): 35–43. Vocaloid Lyrics Wiki. Home. 15 Mar. 2024 <https://vocaloidlyrics.fandom.com/wiki/Vocaloid_Lyrics_Wiki>. Voctro Labs. Vocaloid Libraries. 2020. <https://www.voctro-vocaloid.com/>. Yamada, Keisuke. Supercell Featuring Hatsune Miku. New York: Bloomsbury, 2017. Yamaha Corporation. Vocaloid. Microsoft Windows, macOS. 2004–2022. Zaborowski, Rafal. "Fans Negotiating Performer Personas: 'Melt' by Ryo Feat. Hatsune Miku." Suomen Antropologi 43.2 (2019): 104–108.
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Dissertations / Theses on the topic "Karate, fiction"

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Crescente, Joseph. "Karaoke at the Train Station." 2019. https://scholarworks.umass.edu/englmfa_theses/99.

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An American singing prodigy escapes to Russia following the death of his bandmate and stays after his last close relative – his mother – dies. It’s the late 1990s and he’s found a new home. After a decade in obscurity he makes a comeback by joining a Russian musical collective, but when they embark on a tour during the events in Crimea in 2014, accusations swirl about his past as a democracy promoter for a U.S.-funded NGO in Vladivostok. Condemned by the media as a spy, he’s eventually denounced by Rokko – the man who rediscovered him, mentored him, and became his best friend – a hybrid like him, someone with a toehold in both Russian and American cultures. He returns to the U.S. where he is also viewed warily, for he responds to criticisms of Russia by encouraging a nuanced understanding of the country at a time when there’s no patience for it. He is left without the one thing he’d always searched for: a home.
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Books on the topic "Karate, fiction"

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ill, Thomson Bill 1963, ed. Karate hour. New York: Marshall Cavendish, 2004.

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Peters, Stephanie True. Karate kick. New York: Little, Brown, 2009.

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Peters, Stephanie True. Karate Kick. New York: Little, Brown Books for Young Readers, 2009.

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Krulik, Nancy E. Karate Katie. New York: Grosset & Dunlap, 2006.

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Krulik, Nancy E. Karate Katie. New York: Penguin USA, Inc., 2009.

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Daniel, Moreton, ed. Karate pig. New York, N.Y: Little Simon, 2009.

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Nevius, Carol. Karate hour. New York: Marshall Cavendish, 2004.

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Hellman, Gary. The karate way. New York: Doubleday Book for Young Readers, 2001.

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ill, de Rosa Dee, ed. I know karate. New York: Scholastic, Inc., 1995.

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Brightfield, Rick. Master of karate. London: Bantam Books, 1991.

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Book chapters on the topic "Karate, fiction"

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Hampson, Robert. "Encountering the Other: ‘Race’ and Gender in ‘The Lagoon’ and ‘Karain’." In Cross-Cultural Encounters in Joseph Conrad’s Malay Fiction, 116–28. London: Palgrave Macmillan UK, 2000. http://dx.doi.org/10.1057/9780230598003_6.

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Keyes, Ralph. "Naming the Future." In The Hidden History of Coined Words, 123–30. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190466763.003.0011.

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Futuristic writers like H. G. Wells, Robert Heinlein and Isaac Asimov have been an unusually fruitful source of new words needed for a changing world. Authors of science fiction imagine future societies with lots of conjured elements that need names. As contemporary life catches up with their imagined versions, we continually tap neologisms that have appeared in science fiction to name new phenomena. Terms such as robot, grok, karass, countdown, space cadet, test tube baby, pod person, Stepford, Cyberspace, and many more first appeared on the pages of futuristic fiction before joining the language as a whole.
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"Working on language and structure: alternative strategies in The Nigger of the “Narcissus” “Karain” and “Youth”." In Conrad's Fiction as Critical Discourse, 48–67. Cambridge University Press, 1991. http://dx.doi.org/10.1017/cbo9780511983894.003.

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