Academic literature on the topic 'Kinect'

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Journal articles on the topic "Kinect"

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Wang, Yu, Fuxiang Chang, Yuanjie Wu, et al. "Multi-Kinects fusion for full-body tracking in virtual reality-aided assembly simulation." International Journal of Distributed Sensor Networks 18, no. 5 (2022): 155013292210975. http://dx.doi.org/10.1177/15501329221097591.

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Skeleton tracking based on multiple Kinects data fusion has been proved to have better accuracy and robustness than single Kinect. However, previous works did not consider the inconsistency of tracking accuracy in the tracking field of Kinect and the self-occlusion of human body in assembly operation, which are of vital importance to the fusion performance of the multiple Kinects data in assembly task simulation. In this work, we developed a multi-Kinect fusion algorithm to achieve robust full-body tracking in virtual reality (VR)-aided assembly simulation. Two reliability functions are first
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Nair, Arya J. "A Study on Different Recognition Systems based on Kinect Sensor." International Journal for Research in Applied Science and Engineering Technology 12, no. 1 (2024): 731–35. http://dx.doi.org/10.22214/ijraset.2024.58038.

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Abstract: The Kinect is a motion-sensing gadget that lets us control a computer or gaming console without holding a controller. The influence of Kinect has spread well beyond the video game sector. The Kinect sensor is equipped with multiple innovative sensing modules. It is equipped with four microphones, an RBG camera, and a depth sensor to track body motion, recognize faces, and detect voices. The Kinect sensor's ability to offer depth and RGB-D visual data offers novel avenues in the field of artificial intelligence. The Kinect's adaptable capabilities in-depth perception, skeletal trackin
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Mousavi Hondori, Hossein, and Maryam Khademi. "A Review on Technical and Clinical Impact of Microsoft Kinect on Physical Therapy and Rehabilitation." Journal of Medical Engineering 2014 (December 11, 2014): 1–16. http://dx.doi.org/10.1155/2014/846514.

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This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy and rehabilitation. It covers the studies on patients with neurological disorders including stroke, Parkinson’s, cerebral palsy, and MS as well as the elderly patients. Search results in Pubmed and Google scholar reveal increasing interest in using Kinect in medical application. Relevant papers are reviewed and divided into three groups: (1) papers which evaluated Kinect’s accuracy and reliability, (2) papers which used Kinect for a rehabilitation system and provided clinical evaluation involving patie
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Abdurrahman, Muhammad Rijal, Tatacipta Dirgantara, Sandro Mihradi, and Andi Isra Mahyuddin. "Validity of Kinect for Assessment of Joint Motion during Gait." Applied Mechanics and Materials 660 (October 2014): 921–26. http://dx.doi.org/10.4028/www.scientific.net/amm.660.921.

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One of the most common methods employed in gait analysis is the optical measurement method. While many analyzer systems are available commercially, the prices of those systems are rather prohibitive. In this work, an alternative method to obtain gait data using Microsoft KinectTM(Kinect) is investigated. Kinect, a 3D camera system created for gaming purposes, offers an ability which may be suitable for application in gait analysis. It has high mobility, needs no marker, is easy to use, and its price is relatively affordable. However, the performance of Kinect as a measurement tools in gait ana
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Jia, Wenchuan, Hanyang Wang, Qi Chen, Tianxu Bao, and Yi Sun. "Analysis of Kinect-Based Human Motion Capture Accuracy Using Skeletal Cosine Similarity Metrics." Sensors 25, no. 4 (2025): 1047. https://doi.org/10.3390/s25041047.

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Kinect, with its intrinsic and accessible human motion capture capabilities, found widespread application in real-world scenarios such as rehabilitation therapy and robot control. Consequently, a thorough analysis of its previously under-examined motion capture accuracy is of paramount importance to mitigate the risks potentially arising from recognition errors in practical applications. This study employs a high-precision, marker-based motion capture system to generate ground truth human pose data, enabling an evaluation of Azure Kinect’s performance across a spectrum of tasks, which include
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Bilesan, Alireza, Shunsuke Komizunai, Teppei Tsujita, and Atsushi Konno. "Improved 3D Human Motion Capture Using Kinect Skeleton and Depth Sensor." Journal of Robotics and Mechatronics 33, no. 6 (2021): 1408–22. http://dx.doi.org/10.20965/jrm.2021.p1408.

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Kinect has been utilized as a cost-effective, easy-to-use motion capture sensor using the Kinect skeleton algorithm. However, a limited number of landmarks and inaccuracies in tracking the landmarks’ positions restrict Kinect’s capability. In order to increase the accuracy of motion capturing using Kinect, joint use of the Kinect skeleton algorithm and Kinect-based marker tracking was applied to track the 3D coordinates of multiple landmarks on human. The motion’s kinematic parameters were calculated using the landmarks’ positions by applying the joint constraints and inverse kinematics techni
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Afyenni, Rita, Aldo Erianda, Putri Wahyuni, Ardian Firosha, Taufik Gusman, and Sumema. "Augmented Reality Applications for Cultural Heritage Using Kinect Sensor." International Journal of Advanced Science Computing and Engineering 6, no. 3 (2024): 129–33. https://doi.org/10.62527/ijasce.6.3.221.

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There are quite a number of advantages gained from Microsoft Kinect which is a motion sensing device that also includes AR applications to aid in the preservation and promotion of cultural assets. In this work, a batik model was developed with the help of Microsoft Kinect by utilizing its core components consisting of a depth sensor, an RGB camera and a microphone array to allow motion tracking, gesture recognition, and voice command functionalities of the device.The depth sensing features of the device, in particular the structural light employed, transition to Time-of-Flight technology has i
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Venek, Verena, Wolfgang Kremser, and Thomas Stöggl. "Towards a Live Feedback Training System: Interchangeability of Orbbec Persee and Microsoft Kinect for Exercise Monitoring." Designs 5, no. 2 (2021): 30. http://dx.doi.org/10.3390/designs5020030.

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Many existing motion sensing applications in research, entertainment and exercise monitoring are based on the Microsoft Kinect and its skeleton tracking functionality. With the Kinect’s development and production halted, researchers and system designers are in need of a suitable replacement. We investigated the interchangeability of the discontinued Kinect v2 and the all-in-one, image-based motion tracking system Orbbec Persee for the use in an exercise monitoring system prototype called ILSE. Nine functional training exercises were performed by six healthy subjects in front of both systems si
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Tran, Hoang Quang Minh, and Anh Vu Le. "Fusing Detected Humans in Multiple Perception Sensors Network." Journal of Advanced Engineering and Computation 1, no. 2 (2017): 114. http://dx.doi.org/10.25073/jaec.201712.61.

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A fusion method is proposed to keep a correct number of humans from all humans detected by the robot operating system based perception sensor network (PSN) which includes multiple partially overlapped field of view (FOV) Kinects. To this end, the fusion rules are based on the parallel and orthogonal configurations of Kinects in PSN system. For the parallel configuration, the system will decide whether the detected humans staying in FOV of single Kinect or in overlapped FOV of multiple Kinects by evaluating the angles formed between their locations and Kinect original point on top view (x, z pl
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Badr, Ahmed Mangoud, Wael M. Mubarak Refai, Mohamed Gaber El-Shal, and Ahmed Nasef Abdelhameed. "Accuracy and Reliability of Kinect Motion Sensing Input Device’s 3D Models: A Comparison to Direct Anthropometry and 2D Photogrammetry." Open Access Macedonian Journal of Medical Sciences 9, no. D (2021): 54–60. http://dx.doi.org/10.3889/oamjms.2021.6006.

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AIM: This study aims to evaluate the accuracy and reliability of Kinect motion sensing input device’s three-dimensional (3D) models by comparing it with direct anthropometry and digital 2D photogrammetry. MATERIALS AND METHODS: Six profiles and four frontal parameters were directly measured on the faces of 80 participants. The same measurements were repeated using two-dimensional (2D) photogrammetry and (3D) images obtained from Kinect device. Another observer made the same measurements for 30% of the images obtained with 3D technique, and interobserver reproducibility was evaluated for 3D ima
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Dissertations / Theses on the topic "Kinect"

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Manuylova, Ekaterina. "Investigations of stereo setup for Kinect." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-75855.

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The main purpose of this work is to investigate the behavior of the recently released by Microsoft company the Kinect sensor, which contains the properties that go beyond ordinary cameras. Normally, in order to create a 3D reconstruction of the scene two cameras are required. Whereas, the Kinect device, due to the properties of the Infrared projector and sensor allows to create the same type of the reconstruction using only one device. However, the depth images, which are generated by the Infrared laser projector and monochrome sensor in Kinect can contain undefined values. Therefore, in addit
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Nordmark, Anton. "Kinect 3D Mapping." Thesis, Linköpings universitet, Datorseende, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-85158.

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This is a master thesis of the Master of Science degree program in Applied Physics and Electrical Engineering at Linköping University. The goal of this thesis is to find out how the Microsoft Kinect can be used as a part of a camera rig to create accurate 3D-models of an indoor environment. The Microsoft Kinect is marketed as a touch free game controller for the Microsoft Xbox 360 game console. The Kinect contains a color and a depth camera. The depth camera works by constantly projecting a near infrared dot pattern that is observed with a near infrared camera. In this thesis it is described h
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Eagle, James. "Kinect Surface Tracking." Thesis, University of Canterbury. Physics and Astronomy, 2014. http://hdl.handle.net/10092/10283.

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A cost effective method for evaluating patient motion during external beam radiotherapy has been developed. This system consists of a 3D depth camera and tracking software. The system was tested using a range of custom built phantoms and motion platforms. Kinect v1 and v2 sensors were chosen for this project due to their low cost and high resolution as compared to other depth cameras. Various tracking algorithms were evaluated to determine the optimal method for the system. Testing determined that the Kinect v2 was the more suitable sensor primarily due to the significantly lower depth variat
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Kharchenko, N. I. "Technology of kinect." Thesis, Sumy State University, 2014. http://essuir.sumdu.edu.ua/handle/123456789/45412.

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Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft. Based on a peripheral addition, it enables users to control and interact with their computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience.
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Dal, Monte Sara. "Kinect based personal trainer." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017.

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Hillman, Joel. "Kinect in retro games." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5201.

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Have you ever asked yourself whether new technology mixed with older might have a great outcome? How about using a modern kind of input control, such as a camera with gesture recognition in an older game? This study is meant to nd out whether or not camera-based input is suitable in older retro games and how it di ers in comparison to standard gamepad input. A modi ed version of In nite Super Mario is used to receive input from a Kinect application and control the character inside the game. Questionnaires and logging is added into the application to collect research data to help in answering t
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Bengtsson, Morgan. "Indoor 3D Mapping using Kinect." Thesis, Linköpings universitet, Datorseende, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-106145.

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In recent years several depth cameras have emerged on the consumer market, creating many interesting possibilities forboth professional and recreational usage. One example of such a camera is the Microsoft Kinect sensor originally usedwith the Microsoft Xbox 360 game console. In this master thesis a system is presented that utilizes this device in order to create an as accurate as possible 3D reconstruction of an indoor environment. The major novelty of the presented system is the data structure based on signed distance fields and voxel octrees used to represent the observed environment.<br>Un
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Czompál, Zsolt. "Ovládání desktopu pomocí senzoru Kinect." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236428.

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The aim of this master's thesis was to create a user interface that allows controlling the PC using voice commands, static poses and dynamic gestures. It contains an implementation of a natural user interface that emulates the functionality of the keyboard and the mouse. In this thesis for detecting and tracking the user was used the sensor Kinect. For implementation I have chosen platform Windows and the Kinect for Windows SDK with programming language C#. During the implementation and testing of the interface, sensor Kinect for Xbox 360 was used. The result of this master's thesis is a natur
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Brodd-Reijer, Christoffer. "Dance quantification with Kinect : Adjusting music volume by using depth data from a Kinect sensor." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-181928.

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Humans interact with computers in many various ways. Different interaction models are suited for different situations and tasks. This thesis explores the motion based interaction made possible by the Kinect for Windows device. A stand-alone library is built for interpreting, analyzing and quantifying movements in a room. It highlights the complexity in movement analysis in real time and discusses various algorithms for interpolation and filtering. The finished library is integrated into an existing music application by expanding its plugin system, allowing users to control the volume level of
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Candefors, Joakim, and Mikael Söderqvist. "3D-ansiktsigenkänning med Kinect : En studie i ansiktsigenkänning med Kinect och dess beroende påansiktets horisontella rotation." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157682.

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Denna rapport syftar till att utforska och visa på möjligheten till ansiktsigenkänning vilket görs lättillgängligt för allmänheten genom Microsoft Kinect for XBOX360 och eventuella framtida liknande lösningar med lågupplösta 3D-sensorer. Det finns många komplicerande faktorer inom ansiktsigenkänning och däribland ansiktsrotation. Beroendet på ansiktets horisontella vinklar i förhållande till Kinectenheten undersöks för 5 testsubjekt genom användandet av en 3D-baserad matchningsalgoritm.Detta sker med en metod baserad på Microsoft Kinect Face Tracking SDK och de ansiktsmodeller i 3D denna lever
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Books on the topic "Kinect"

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Webb, Jarrett. Beginning Kinect Programming with the Microsoft Kinect SDK. Apress, 2012.

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Webb, Jarrett, and James Ashley. Beginning Kinect Programming with the Microsoft Kinect SDK. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4105-8.

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Kramer, Jeff, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, and Matt Parker. Hacking the Kinect. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3868-3.

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Kean, Sean, Jonathan C. Hall, and Phoenix Perry. Meet the Kinect. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3889-8.

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Kramer, Jeff. Hacking the Kinect. Apress, 2012.

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Pterneas, Vangos. Mastering the Microsoft Kinect. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8070-6.

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Melgar, Enrique Ramos, Ciriaco Castro Díez, and Przemek Jaworski. Arduino and Kinect Projects. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4168-3.

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Davison, Andrew. Kinect open source programming secrets: Hacking the Kinect with OpenNI, NITE, and Java. McGraw-Hill, 2012.

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Rahman, Mansib. Beginning Microsoft Kinect for Windows SDK 2.0. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2316-1.

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Dal Mutto, Carlo, Pietro Zanuttigh, and Guido M. Cortelazzo. Time-of-Flight Cameras and Microsoft Kinect™. Springer US, 2012. http://dx.doi.org/10.1007/978-1-4614-3807-6.

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Book chapters on the topic "Kinect"

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Ramos, Enrique. "Kinect Basics." In Arduino and Kinect Projects. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4168-3_2.

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Kramer, Jeff, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, and Matt Parker. "Introducing the Kinect." In Hacking the Kinect. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3868-3_1.

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Kean, Sean, Jonathan C. Hall, and Phoenix Perry. "Scripting the Kinect." In Meet the Kinect. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3889-8_4.

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Kean, Sean, Jonathan C. Hall, and Phoenix Perry. "Kinect for Creatives." In Meet the Kinect. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3889-8_5.

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Kean, Sean, Jonathan C. Hall, and Phoenix Perry. "Microsoft’s Kinect SDK." In Meet the Kinect. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3889-8_8.

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Kramer, Jeff, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, and Matt Parker. "Multiple Kinects." In Hacking the Kinect. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3868-3_10.

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Kramer, Jeff, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, and Matt Parker. "Hardware." In Hacking the Kinect. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3868-3_2.

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Kramer, Jeff, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, and Matt Parker. "Software." In Hacking the Kinect. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3868-3_3.

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Kramer, Jeff, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, and Matt Parker. "Computer Vision." In Hacking the Kinect. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3868-3_4.

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Kramer, Jeff, Nicolas Burrus, Florian Echtler, Herrera C. Daniel, and Matt Parker. "Gesture Recognition." In Hacking the Kinect. Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3868-3_5.

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Conference papers on the topic "Kinect"

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Daphalapurkar, Chinmay P., Wenjuan Zhu, Ming C. Leu, et al. "Motion Capture for Human-Centered Simulation Using Kinects." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-12645.

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Microsoft Kinect is capable of tracking human movements and can be used to develop various human-centered simulations. It is very attractive for certain applications because it is a low-cost, marker-less device. This paper presents our research toward characterizing the accuracy of Kinect and developing Kinect-based motion capture systems. Besides a single-Kinect system, a motion capture system with multiple Kinects were developed in order to increase the tracking volume and to improve the simulation fidelity. A motor-driven shutter mechanism was developed for use with each Kinect for the mult
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Zhang, Mingshao, Zhou Zhang, Sven K. Esche, and Constantin Chassapis. "Algorithm Modification Approach to Improve the Kinect’s Performance in Point Cloud Processing." In ASME 2014 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/imece2014-37064.

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Since its introduction in 2010, Microsoft’s Kinect input device for game consoles and computers has shown its great potential in a large number of applications, including game development, research and education. Many of these implementations are still in the prototype stages and exhibit a somewhat limited performance. These limitations are mainly caused by the quality of the point clouds generated by the Kinect, which include limited range, high dependency on surface properties, shadowing, low depth accuracy, etc. One of the Kinect’s most significant limitations is the low accuracy and high e
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Purwar, Anurag, and Rumit Desai. "Using Kinect to Capture Human Motion for Mechanism Synthesis, Motion Generation and Visualization." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60499.

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In this paper, we are presenting a framework for capturing human motions using Microsoft Kinect sensor for the purpose of 1) generating task positions for mechanism and robot synthesis, and 2) generation and visualization of B-spline inter-polated and approximated motion from the captured task positions. The theoretical foundation of this work lies in Kinematic Mapping, Dual and Bi-quaternions, and NURBS (Non-Uniform Rational B-spline) geometry. Lately, Kinect has opened doors for creation of natural and intuitive human-machine interactive (HMI) systems in medicine, robotic manipulation, CAD,
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Shi, Yehua, Xiaoyi Wang, Cathy Lau, and Kai-Yu Tong. "Is it possible to use Kinect sensor for lying position rehabilitation exercise? Kinect V2 versus Azure Kinect." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003457.

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The availability of low-cost portable depth sensor camera brings opportunity to be applied in home-based rehabilitation exercise for stroke and other chronic disease patients. Kinect V2 seemed not feasible to easily track motion in a lying position, while the latest Microsoft Azure Kinect has improved the sensor. This paper experimentally explores the feasibility of Azure Kinect and Kinect V2 for lying position rehabilitation exercises and evaluate the tracking performance by changing the camera viewing angles. Two healthy subjects performed upper and lower limb rehabilitation exercise trial o
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Martinez, Manuel, and Rainer Stiefelhagen. "Kinect unbiased." In 2014 IEEE International Conference on Image Processing (ICIP). IEEE, 2014. http://dx.doi.org/10.1109/icip.2014.7026171.

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Nebeling, Michael, David Ott, and Moira C. Norrie. "Kinect analysis." In EICS'15: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. ACM, 2015. http://dx.doi.org/10.1145/2774225.2774846.

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McConchie, Jenny. "Kinect Sports." In ACM SIGGRAPH 2012 Computer Animation Festival. ACM Press, 2012. http://dx.doi.org/10.1145/2341836.2341871.

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Yang, Peicheng, Lei Xie, Chuyu Wang, and Sanglu Lu. "IMU-Kinect." In UbiComp '19: The 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing. ACM, 2019. http://dx.doi.org/10.1145/3341162.3343766.

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Norman, Victor T. "Scratch + Xbox Kinect." In the 45th ACM technical symposium. ACM Press, 2014. http://dx.doi.org/10.1145/2538862.2539008.

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McEldowney, Scott C. "The Kinect Story." In Applied Industrial Optics: Spectroscopy, Imaging and Metrology. OSA, 2012. http://dx.doi.org/10.1364/aio.2012.am3a.1.

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Reports on the topic "Kinect"

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Owens, Jason. Object Detection using the Kinect. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada564736.

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Hamilton, Michael A., Patrick Mead, Rachael Lund, Jake Quartuccio, and Angela Nunnally. Detecting Key Inter-Joint Distances and Anthropometry Effects for Static Gesture Development using Microsoft Kinect. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada595180.

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Marshak, Ronni. Kinek Package Delivery Service. Patricia Seybold Group, 2010. http://dx.doi.org/10.1571/pp01-14-10cc.

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คำวัน, กิติวัฒน์, ศักนัน พงศ์พันธุ์ผู้ภักดี та ธีระพล สลีวงศ์. แบบจำลองทางคณิตศาสตร์ของภาพถ่ายสเปคสำหรับการประเมินโรคลมชัก. จุฬาลงกรณ์มหาวิทยาลัย, 2018. https://doi.org/10.58837/chula.res.2018.33.

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โรคลมชักเป็นโรคทางระบบประสาทที่เกิดจากความผิดปกติของกระแสไฟฟ้าในสมอง ซึ่งอาจก่อให้เกิดปัญหาต่อครอบครัวและสังคมรวมถึงการดำเนินชีวิตประจำวัน เนื่องจากเมื่อผู้ป่วยมีอาการชัก ร่างกายเกร็งกระตุกไม่สามารถควบคุมร่างกายได้ภายใต้อำนาจจิตใจได้ ปัจจุบันมีวิธีวินิจฉัยและรักษาโรคลมชักโดยแพทย์จะทำการตรวจภาพสมองด้วยสเปกเพื่อพิจารณาจุดกำเนิดชัก ซึ่งผู้ป่วยจะได้รับการฉีดสารเภสัชรังสี 99mTc-ECD เพื่อให้สาร 99mTc-ECD ดูดซึมในสมองและสามารถถ่ายภาพสเปกเพื่อพิจารณาจุดกำเนิดชักได้ ในการศึกษาวิจัยนี้จึงได้ทำการพัฒนาแบบจำลองเภสัชจลนศาสตร์ของการดูดซึมสาร 99mTc-ECD ในสมองตามช่วงการดูดซึมของผู้ป่วยโรคลมชัก โดยทำการเก็บข้อ
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Helsop, David. A comparison of two Turkish grinding stone assembleages: Kilise Tepe, Mut and Kinet Höyüt, Dörtyol. Edicions de la Universitat de Lleida, 2019. http://dx.doi.org/10.21001/rap.2019.extra-4.12.

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Lee, W. S., Victor Alchanatis, and Asher Levi. Innovative yield mapping system using hyperspectral and thermal imaging for precision tree crop management. United States Department of Agriculture, 2014. http://dx.doi.org/10.32747/2014.7598158.bard.

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Original objectives and revisions – The original overall objective was to develop, test and validate a prototype yield mapping system for unit area to increase yield and profit for tree crops. Specific objectives were: (1) to develop a yield mapping system for a static situation, using hyperspectral and thermal imaging independently, (2) to integrate hyperspectral and thermal imaging for improved yield estimation by combining thermal images with hyperspectral images to improve fruit detection, and (3) to expand the system to a mobile platform for a stop-measure- and-go situation. There were no
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Bishnoi, P. R., R. B. Saeger, N. E. Kalogerakis, and J. Jeje. The kinetcs of formation & decomposition of hydrates from mixtures of natural gas components. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1986. http://dx.doi.org/10.4095/293492.

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Cuevas, Christian, Jennifer De Lurio, Andrew Furman, Randy Hulshizer, Marcus Lynch, and Brian Wilkinson. PCORI COVID-19 Scan: Anakinra (Kineret) and Self-Collection Test Kit (May 14-May 27, 2020). Patient-Centered Outcomes Research Institute (PCORI), 2020. http://dx.doi.org/10.25302/bcs1.2020.6.

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Cerione, Richard A. Characterization of the Heregulin-Stimulated Activation of the Neu/ErB2 Tyrosine Kinese and Its Involvement in Breast Cancer. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada366905.

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Vuksanović, Vuk, and Srđan Hercigonja. Između emocija i realizma: Dva lica turske spoljne politike na Balkanu. Belgrade Centre for Security Policy, 2013. http://dx.doi.org/10.55042/dvvy2324.

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U poređenju sa komentarima o delovanju Rusije i Kine, prodornijem odnosu Turske prema Balkanu se ne poklanja dovoljno pažnje. Kako bi se ova praznina popunila, istraživački tim Beogradskog centra za bezbednosnu politiku (BCBP) sproveo je istraživanje zasnovano na analizi sekundarnog izvornog materijala ali, što je još važnije, i na razgovorima koji su sa šesnaest istraživača i pripadnika akademiske zajednice obavljeni u Istanbulu i Ankari. Iako konsultovani izvori imaju različite biografije i političke simpatije, istraživanjem je utvrđeno da su im određene teme svima zajedničke. Turska spoljna
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