Journal articles on the topic 'Kinect'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Kinect.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Wang, Yu, Fuxiang Chang, Yuanjie Wu, et al. "Multi-Kinects fusion for full-body tracking in virtual reality-aided assembly simulation." International Journal of Distributed Sensor Networks 18, no. 5 (2022): 155013292210975. http://dx.doi.org/10.1177/15501329221097591.
Full textNair, Arya J. "A Study on Different Recognition Systems based on Kinect Sensor." International Journal for Research in Applied Science and Engineering Technology 12, no. 1 (2024): 731–35. http://dx.doi.org/10.22214/ijraset.2024.58038.
Full textMousavi Hondori, Hossein, and Maryam Khademi. "A Review on Technical and Clinical Impact of Microsoft Kinect on Physical Therapy and Rehabilitation." Journal of Medical Engineering 2014 (December 11, 2014): 1–16. http://dx.doi.org/10.1155/2014/846514.
Full textAbdurrahman, Muhammad Rijal, Tatacipta Dirgantara, Sandro Mihradi, and Andi Isra Mahyuddin. "Validity of Kinect for Assessment of Joint Motion during Gait." Applied Mechanics and Materials 660 (October 2014): 921–26. http://dx.doi.org/10.4028/www.scientific.net/amm.660.921.
Full textJia, Wenchuan, Hanyang Wang, Qi Chen, Tianxu Bao, and Yi Sun. "Analysis of Kinect-Based Human Motion Capture Accuracy Using Skeletal Cosine Similarity Metrics." Sensors 25, no. 4 (2025): 1047. https://doi.org/10.3390/s25041047.
Full textBilesan, Alireza, Shunsuke Komizunai, Teppei Tsujita, and Atsushi Konno. "Improved 3D Human Motion Capture Using Kinect Skeleton and Depth Sensor." Journal of Robotics and Mechatronics 33, no. 6 (2021): 1408–22. http://dx.doi.org/10.20965/jrm.2021.p1408.
Full textAfyenni, Rita, Aldo Erianda, Putri Wahyuni, Ardian Firosha, Taufik Gusman, and Sumema. "Augmented Reality Applications for Cultural Heritage Using Kinect Sensor." International Journal of Advanced Science Computing and Engineering 6, no. 3 (2024): 129–33. https://doi.org/10.62527/ijasce.6.3.221.
Full textVenek, Verena, Wolfgang Kremser, and Thomas Stöggl. "Towards a Live Feedback Training System: Interchangeability of Orbbec Persee and Microsoft Kinect for Exercise Monitoring." Designs 5, no. 2 (2021): 30. http://dx.doi.org/10.3390/designs5020030.
Full textTran, Hoang Quang Minh, and Anh Vu Le. "Fusing Detected Humans in Multiple Perception Sensors Network." Journal of Advanced Engineering and Computation 1, no. 2 (2017): 114. http://dx.doi.org/10.25073/jaec.201712.61.
Full textBadr, Ahmed Mangoud, Wael M. Mubarak Refai, Mohamed Gaber El-Shal, and Ahmed Nasef Abdelhameed. "Accuracy and Reliability of Kinect Motion Sensing Input Device’s 3D Models: A Comparison to Direct Anthropometry and 2D Photogrammetry." Open Access Macedonian Journal of Medical Sciences 9, no. D (2021): 54–60. http://dx.doi.org/10.3889/oamjms.2021.6006.
Full textKurillo, Gregorij, Evan Hemingway, Mu-Lin Cheng, and Louis Cheng. "Evaluating the Accuracy of the Azure Kinect and Kinect v2." Sensors 22, no. 7 (2022): 2469. http://dx.doi.org/10.3390/s22072469.
Full textCaroff, Stanley N., Karen Yeomans, William R. Lenderking, et al. "RE-KINECT." Journal of Clinical Psychopharmacology 40, no. 3 (2020): 259–68. http://dx.doi.org/10.1097/jcp.0000000000001201.
Full textWang, Chuyu, Jian Liu, Yingying Chen, Lei Xie, Hong Bo Liu, and Sanclu Lu. "RF-Kinect." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2, no. 1 (2018): 1–28. http://dx.doi.org/10.1145/3191773.
Full textTölgyessy, Michal, Martin Dekan, Ľuboš Chovanec, and Peter Hubinský. "Evaluation of the Azure Kinect and Its Comparison to Kinect V1 and Kinect V2." Sensors 21, no. 2 (2021): 413. http://dx.doi.org/10.3390/s21020413.
Full textTölgyessy, Michal, Martin Dekan, Ľuboš Chovanec, and Peter Hubinský. "Evaluation of the Azure Kinect and Its Comparison to Kinect V1 and Kinect V2." Sensors 21, no. 2 (2021): 413. http://dx.doi.org/10.3390/s21020413.
Full textFisher, Kristie J., Tim Nichols, Katherine Isbister, and Tom Fuller. "Quantifying “Magic”." International Journal of Gaming and Computer-Mediated Simulations 6, no. 1 (2014): 26–40. http://dx.doi.org/10.4018/ijgcms.2014010102.
Full textAbdelnour, Patrik, Kevin Y. Zhao, Athanasios Babouras, et al. "Comparing the Drop Vertical Jump Tracking Performance of the Azure Kinect to the Kinect V2." Sensors 24, no. 12 (2024): 3814. http://dx.doi.org/10.3390/s24123814.
Full textTölgyessy, Michal, Martin Dekan, and Ľuboš Chovanec. "Skeleton Tracking Accuracy and Precision Evaluation of Kinect V1, Kinect V2, and the Azure Kinect." Applied Sciences 11, no. 12 (2021): 5756. http://dx.doi.org/10.3390/app11125756.
Full textHendra, Hendra. "ANALISA SISTEM PEMINDAI 3D BERBASIS KINECT TECHNOLOGY PADA KOMPONEN MESIN PERTANIAN." Journal of Applied Agricultural Science and Technology 3, no. 1 (2019): 115–21. http://dx.doi.org/10.32530/jaast.v3i1.103.
Full textKim, Hyesuk, and Incheol Kim. "Dynamic Arm Gesture Recognition Using Spherical Angle Features and Hidden Markov Models." Advances in Human-Computer Interaction 2015 (2015): 1–7. http://dx.doi.org/10.1155/2015/785349.
Full textGonzalez-Jorge, H., P. Rodríguez-Gonzálvez, J. Martínez-Sánchez, et al. "Metrological comparison between Kinect I and Kinect II sensors." Measurement 70 (June 2015): 21–26. http://dx.doi.org/10.1016/j.measurement.2015.03.042.
Full textOrona, Héctor Manuel Ocampo, Guillermo Silva Maldonado, and Norma Patricia Salinas Martínez. "Kinect TEAM: Kinesthetic Learning Applied to Mathematics Using Kinect." Procedia Computer Science 75 (2015): 169–72. http://dx.doi.org/10.1016/j.procs.2015.12.234.
Full textEmmanuel Mbada, Chidozie, Emmanuel Oluwatosin Abata, Omoniyi Ayokunle Ojapinwa, Saturday Nicholas Oghumu, Adekola Ademogoyegun, and Francis Fatoye. "Comparing Microsoft Kinect and Observational Gait Analysis in Assessing Gait Parameters of Apparently Healthy Adults." Iranian Rehabilitation Journal 21, no. 2 (2023): 347–54. http://dx.doi.org/10.32598/irj.21.2.1733.2.
Full textLun, Roanna, and Wenbing Zhao. "A Survey of Applications and Human Motion Recognition with Microsoft Kinect." International Journal of Pattern Recognition and Artificial Intelligence 29, no. 05 (2015): 1555008. http://dx.doi.org/10.1142/s0218001415550083.
Full textDing, Ing-Jr, and Zong-Gui Wu. "Combinations of eigenspace and GMM with Kinect sensor-extracted action gesture features for person identity recognition." Engineering Computations 33, no. 8 (2016): 2489–503. http://dx.doi.org/10.1108/ec-02-2016-0076.
Full textReisi Dehkordi, Sara, Marina Ismail, and Norizan Mat Diah. "A Review of Kinect Computing Research in Education and Rehabilitation." International Journal of Engineering & Technology 7, no. 3.15 (2018): 19. http://dx.doi.org/10.14419/ijet.v7i3.15.17399.
Full textYoshimoto, Kohei, and Masahiro Shinya. "Use of the Azure Kinect to measure foot clearance during obstacle crossing: A validation study." PLOS ONE 17, no. 3 (2022): e0265215. http://dx.doi.org/10.1371/journal.pone.0265215.
Full textKaratzas, Nicolaos, Patrik Abdelnour, Jason Philip Aaron Hiro Corban, et al. "Comparing a Portable Motion Analysis System against the Gold Standard for Potential Anterior Cruciate Ligament Injury Prevention and Screening." Sensors 24, no. 6 (2024): 1970. http://dx.doi.org/10.3390/s24061970.
Full textFreitas, Vinicius, Leandro Pedrazzi Leal, Nara Núbia de Sousa Truppel, Dayanna Roberta Costa da Rocha, and Paula Paraguassú Brandão. "Utilização do Xbox Kinect como incentivo à prática de Educação Física em escolas de tempo integral: Revisão da literatura." Revista Científica Universitas 10, no. 2 (2023): 214–31. http://dx.doi.org/10.29327/2276101.10.2-14.
Full textSokhib, Tukhtaev, and Taeg Keun Whangbo. "A Combined Method of Skin-and Depth-based Hand Gesture Recognition." International Arab Journal of Information Technology 17, no. 1 (2019): 137–45. http://dx.doi.org/10.34028/iajit/17/1/16.
Full textYamada, Hiroki, Yoshihiro Kanamori, Yukio Fukui, and Jun Mitani. "Relighting with Kinect." Journal of The Institute of Image Information and Television Engineers 67, no. 5 (2013): J152—J154. http://dx.doi.org/10.3169/itej.67.j152.
Full textGillian, Nicholas, and Sarah Nicolls. "Kinect-ed Piano." Leonardo 48, no. 3 (2015): 294–95. http://dx.doi.org/10.1162/leon_a_01016.
Full textMotta, Thiago, Manuel Loaiza, Alberto Raposo, and Luciano Soares. "Kinect Projection Mapping." Journal on Interactive Systems 5, no. 3 (2014): 1. http://dx.doi.org/10.5753/jis.2014.722.
Full textAmir, Samreen, Adnan Waqar, Maryam Ajmal Siddiqui, Maryam Majeed, Hafsa Haseeb, and Syed Hassan Mehmood. "Kinect Controlled UGV." Wireless Personal Communications 95, no. 2 (2016): 631–40. http://dx.doi.org/10.1007/s11277-016-3915-3.
Full textSarbolandi, Hamed, Damien Lefloch, and Andreas Kolb. "Kinect range sensing: Structured-light versus Time-of-Flight Kinect." Computer Vision and Image Understanding 139 (October 2015): 1–20. http://dx.doi.org/10.1016/j.cviu.2015.05.006.
Full textRajesh Kannan, Megalingam, Menon Deepansh, Ajithkumar Nitin, and Saboo Nihil. "Implementation of Gesture Control in Robotic Arm Using Kinect Module." Applied Mechanics and Materials 786 (August 2015): 378–82. http://dx.doi.org/10.4028/www.scientific.net/amm.786.378.
Full textLiu, Jin Gang. "Applied Research of Somatosensory Game Based on Kinect and Unity 3D Data Integration Technology." Applied Mechanics and Materials 667 (October 2014): 177–82. http://dx.doi.org/10.4028/www.scientific.net/amm.667.177.
Full textKuntjara, Aristarchus Pranayama, Erandaru Erandaru, Tommy Gunawan, and Christian Hensel. "Potensi Penggunaan Kinect sebagai Alat Motion Capture untuk Animasi Karakter Digital." Nirmana 21, no. 1 (2022): 1–7. http://dx.doi.org/10.9744/nirmana.21.1.1-7.
Full textAdachi, Takayuki, Masafumi Goseki, Hiroshi Takemura, et al. "Integration of Ultrasonic Sensors and Kinect Sensors for People Distinction and 3D Localization." Journal of Robotics and Mechatronics 25, no. 4 (2013): 762–66. http://dx.doi.org/10.20965/jrm.2013.p0762.
Full textHua, Shan, Minjie Xu, Zhifu Xu, Hongbao Ye, and Cheng quan Zhou. "Kinect-Based Real-Time Acquisition Algorithm of Crop Growth Depth Images." Mathematical Problems in Engineering 2021 (July 21, 2021): 1–9. http://dx.doi.org/10.1155/2021/3913575.
Full textAlmasi, Sohrab, Hossein Ahmadi, Farkhondeh Asadi, et al. "Kinect-Based Rehabilitation Systems for Stroke Patients: A Scoping Review." BioMed Research International 2022 (March 27, 2022): 1–16. http://dx.doi.org/10.1155/2022/4339054.
Full textKhader, Karim, Molly Leecaster, William Ray, et al. "Evaluating Healthcare Worker Movements and Patient Interactions Within ICU Rooms." Infection Control & Hospital Epidemiology 41, S1 (2020): s222—s224. http://dx.doi.org/10.1017/ice.2020.767.
Full textAlbert, Justin Amadeus, Victor Owolabi, Arnd Gebel, Clemens Markus Brahms, Urs Granacher, and Bert Arnrich. "Evaluation of the Pose Tracking Performance of the Azure Kinect and Kinect v2 for Gait Analysis in Comparison with a Gold Standard: A Pilot Study." Sensors 20, no. 18 (2020): 5104. http://dx.doi.org/10.3390/s20185104.
Full textGray, Aaron D., Brad W. Willis, Marjorie Skubic, et al. "Development and Validation of a Portable and Inexpensive Tool to Measure the Drop Vertical Jump Using the Microsoft Kinect V2." Sports Health: A Multidisciplinary Approach 9, no. 6 (2017): 537–44. http://dx.doi.org/10.1177/1941738117726323.
Full textDarmawiguna, I. Gede Mahendra, I. Made Gede Sunarya, and Ni Putu Ratna Puspitarini. "Pengembangan Aplikasi Kinect Digital Display Pakaian Adat Indonesia." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 6, no. 1 (2017): 39. http://dx.doi.org/10.23887/janapati.v6i1.9928.
Full textAlshammari, Ali, and David Whittinghill. "Multiplayer Kinect Serious Games." International Journal of Game-Based Learning 5, no. 3 (2015): 45–61. http://dx.doi.org/10.4018/ijgbl.2015070104.
Full textZhao, Wenbing, and Deborah D. Espy. "Assessment of Sit-to-Stand Movements Using a Single Kinect Sensor." International Journal of Healthcare Information Systems and Informatics 14, no. 1 (2019): 29–43. http://dx.doi.org/10.4018/ijhisi.2019010103.
Full textFan, Kuo Kuang, and Ko Jung Lin. "KINECT with FLASH ActionScript 3.0 Applications in Interactive Design." Applied Mechanics and Materials 145 (December 2011): 525–29. http://dx.doi.org/10.4028/www.scientific.net/amm.145.525.
Full textEt.al, Nurhafizah Moziyana Mohd Yusop. "Measuring the Effectiveness of Exergames among Gen Z using Kinect Sensor and EEG." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 3 (2021): 1502–8. http://dx.doi.org/10.17762/turcomat.v12i3.950.
Full textKurniawan, Aditya, and Kholilatul Wardani. "Pengaruh Isolated Neighborhood-Averaging Filters Pada Kinect Structural Noise Sebagai Sistem Navigasi Robot Wild Thumper." TELKA - Telekomunikasi, Elektronika, Komputasi dan Kontrol 3, no. 1 (2017): 49–56. http://dx.doi.org/10.15575/telka.v3i1.52.
Full text