Academic literature on the topic 'Kinesthetic model'

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Journal articles on the topic "Kinesthetic model"

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Triana, Dinny Devi. "Smart kinesthetic measurement model in dance composision." Harmonia: Journal of Arts Research and Education 17, no. 1 (2017): 58. http://dx.doi.org/10.15294/harmonia.v17i1.8257.

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<p>This research aimed to discover a model of assessment that could measure kinesthetic intelligence in arranging a dance from several related variable, both direct variable and indirect variable. The research method used was a qualitative method using path analysis to determine the direct and indirect variable; therefore, the dominant variable that supported the measurement model of kinesthetic intelligence in arranging dance could be discovered. The population used was the students of the art of dance department and were chosen by using purposive sampling technique so that the kinesthe
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Proske, Uwe, and Simon C. Gandevia. "Kinesthetic Senses." Comprehensive Physiology 8, no. 3 (2018): 1157–83. https://doi.org/10.1002/j.2040-4603.2018.tb00033.x.

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ABSTRACTThe kinesthetic senses are the senses of position and movement of the body, senses we are aware of only on introspection. A method used to study kinesthesia is muscle vibration, which engages afferents of muscle spindles to trigger illusions of movement and changed position. When vibrating elbow flexors, it generates sensations of forearm extension, when vibrating extensors, sensations of forearm flexion. Vibrating the elbow joint produces no illusion. Vibrating flexors and extensors together at the same frequency also produces no illusion, because what is perceived is the signal diffe
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Triana, Nabila Salsabila, Rosarina Giyartini, and Ahmad Mulyadiprana. "Model Pembelajaran Vizualisation Auditory Kinesthetic (VAK) Pada Pembelajaran Seni Tari di Sekolah Dasar." PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar 11, no. 4 (2024): 697–705. https://doi.org/10.17509/pedadidaktika.v11i4.82892.

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Peneltian ini bertujuan untuk medeskripsikan model pembelajaran Visualisation Auditory Kinesthethic (VAK) pada pembelajaran seni tari di sekolah dasar. Pembelajaran seni tari di sekolah dasar, guru hanya terfokus pada pembelajaran secara teori dan minimal pengalaman peserta didik. Disamping itu, pembelajaran seni tari dapat mengembangkan kemampuan peserta didik dalam kecerdasan kinestetiknya. Maka dari itu diperlukan sebuah model pembelajaran yang mencakup berbagai metode yang digunakan. Model yang cocok diterapkan pada pembelajaran seni tari adalah model Visualisation Auditory Kinesthethic (V
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Wertheim, Eleanor H., Cherine Habib, and Geoff Cumming. "Test of the Neurolinguistic Programming Hypothesis That Eye-Movements Relate to Processing Imagery." Perceptual and Motor Skills 62, no. 2 (1986): 523–29. http://dx.doi.org/10.2466/pms.1986.62.2.523.

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Bandler and Grinder's hypothesis that eye-movements reflect sensory processing was examined. 28 volunteers first memorized and then recalled visual, auditory, and kinesthetic stimuli. Changes in eye-positions during recall were videotaped and categorized by two raters into positions hypothesized by Bandler and Grinder's model to represent visual, auditory, and kinesthetic recall. Planned contrast analyses suggested that visual stimulus items, when recalled, elicited significantly more upward eye-positions and states than auditory and kinesthetic items. Auditory and kinesthetic items, however,
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Syahputri, Aulia Maris, and Pamuji Sukoco Sukoco. "Application of developmental games based on kinesthetic perception to improve proprioceptive sensitivity, intelligence and cooperation in primary school children." Health, sport, rehabilitation 6, no. 4 (2020): 8–17. http://dx.doi.org/10.34142/hsr.2020.06.04.01.

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Aim: to produce a game learning model based on kinesthetic perception to improve kinesthetic perception, play intelligence, and collaboration among elementary school children.
 Material and methods. The game learning model based on kinesthetic perception is adapted to the growth and development aspects of students which is packaged through the processing of limbs that is focused on the psychomotor domain consisting of a series of basic locomotor movements, manipulative, non-manipulative, cognitive play intelligence, and effective cooperation. The method used is research and development, n
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Robbani, Muhammad Fakhruddin, Novi Yastuti, Ai Siti Aisah, Nurlina Roslina, and Sri Watini. "Implementasi Model Atik dalam Mengembangkan Kecerdasan Kinestetik di Pos PAUD Sedap Malam 16." Jurnal Syntax Admiration 5, no. 2 (2024): 350–61. http://dx.doi.org/10.46799/jsa.v5i2.1022.

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There are a number of intelligences within children those if developed can become special potentials and talents, one of which is kinesthetic intelligence. One of the efforts to improve kinesthetic intelligence in children can be done with fun activities, one of which is with a well-known early childhood learning model, namely the ATIK model (Observe, Imitate and Do). This study aims to develop an ATIK model in improving children's ability to observe, imitate, and be able to perform movements with the hope and purpose of improving kinesthetic intelligence. The study used descriptive qualitativ
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Utoyo, Setiyo, Ismaniar Ismaniar, Nur Hazizah, and Ciptro Handrianto. "Validating the kinesthetic play model: A quantitative study on enhancing early mathematical skills in Indonesian preschoolers." International Journal of Innovative Research and Scientific Studies 8, no. 1 (2025): 1440–49. https://doi.org/10.53894/ijirss.v8i1.4668.

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This study explores the effectiveness of the Kinesthetic Play Model in enhancing early mathematical skills among elementary school children in Padang, West Sumatra, Indonesia. The research aims to examine the relationship between kinesthetic play and mathematical performance, focusing on the role of engagement and interactive learning strategies. A sample of 933 participants was surveyed using a quantitative research design, and structural equation modeling (SEM) was employed for data analysis. Results showed a significant positive correlation between kinesthetic play and improvements in mathe
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Taroreh, Bangkit Seandi. "DEVELOPMENT MODEL APPROACH THROUGH EXERCISE KINESTHETIC GAME CIRCUIT FOR CHILDREN AGES 4-6 YEARS." JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT 3, no. 1 (2017): 41. http://dx.doi.org/10.21009/jipes.031.06.

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AbstractThis study aims to develop a basic kinesthetic based motion activity model for children aged 4-6 years. The design of this study refers to the Borg and Gall development model consisting of ten steps. These steps are 1) preliminary study aims to know the needs analysis in developing physical activity. It was concluded that a basic kinesthetic based motion activity model is required for children aged 4-6 years, 2) planning by formulating forms of participation in research); 3) design development, done by drafting and validated to 4 (four) experts and 1 (one) practitioner with 52 basic mo
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Siregar, Sriutami Kholila Mora, and Nurdin Bukit. "THE EFFECT OF COOPERATIVE LEARNING MODELS TYPE GROUP INVESTIGATION AND KINESTHETIC STYLE LEARNING TO SCIENCE PHYSICS SKILL PROCESS ON STUDENTS." Jurnal Pendidikan Fisika 3, no. 2 (2014): 15. http://dx.doi.org/10.22611/jpf.v3i2.3169.

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The purposes of the research are: to determine differences in the physics skills of students with learning model Cooperative Group Investigation using concept maps and Direct Instruction teaching model, to determine differences in the physical skills of students who have high Kinesthetic Learning Styles and Learning Styles low, to determine the interaction between Models of Learning and Kinesthetic Learning Styles toward physical process skills of students. The sample in this study conducted in a cluster random sampling of two classes, where the first class as a class experiment applied learni
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Purba, Yunika Sari, Bangun Munthe, and Bangun Bangun. "Penerapan Model Pembelajaran Visual Auditory Kinesthetik (VAK) dalam Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Agama Kristen di Talitakum Medan." Jurnal Al-Qiyam 5, no. 1 (2024): 43–53. https://doi.org/10.33648/alqiyam.v5i1.407.

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The aim of this research is to see the role of Visual, Auditory, Kinesthetic Learning Models in Improving Student Learning Outcomes in Class VIII Christian Religious Education Subjects at Talitakum Private Middle School, Medan. This type of research is classroom action research with the research population being all class VIII students at Talitakum Private Middle School, Medan. Where in this research used cycle I and cycle II. Qualitative and quantitative descriptive data analysis techniques were used in this research. Analyzing qualitative data involves looking at what teachers and students d
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Dissertations / Theses on the topic "Kinesthetic model"

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Назаренко, Олена В`ячеславівна, Елена Вячеславовна Назаренко, Olena Viacheslavivna Nazarenko, et al. "Strategies and techniques of developing the grammatical competence of efl learners." Thesis, North University Centre of Baia Mare, 2019. http://essuir.sumdu.edu.ua/handle/123456789/75883.

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Постійний розвиток та політичний курс України на євроінтеграцію обумовлює необхідність змін в українській системі освіти. Візуальна, слухова та кінестетична модель демонструє гарний приклад студентоцентричного навчання, яке базується на урахованні як фізичних, так і психологічних особливостей студента, притаманних йому від народження.<br>A constant development and euro-integrational political course of Ukraine predetermine the necessity of constant changes in Ukrainian education. The visual, auditory, kinesthetic model demonstrates a great example of students-centered learning, which is based
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Ozel, Serkan. "Development and Testing of Achievement from Multiple Modes of Mathematical Representation: Audio, Audio-Visual, and Kinesthetic." Thesis, 2009. http://hdl.handle.net/1969.1/ETD-TAMU-2009-08-6974.

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This dissertation is comprised of three articles that build on and support each other. The first article is an extensive literature review, and the other two are empirical studies. In this literature review, the author discussed major theories about human learning processes to guide instructional designers about effective integration of multiple modes in interactive learning environments and explored the knowledge base on representations and manipulatives in mathematics education. The first empirical study?s purpose was to investigate effects of affordances provided with virtual learning envir
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Nyabadza, George Wangirayi. "The lived experience of the strategic leader: what effective CEOS do, how they do it and an exploration into how they think about it." Thesis, 2008. http://hdl.handle.net/10500/1343.

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The purpose of this research was to study the lived experience of being a strategic leader, described as the black box of leadership, and to extend the limited research in this field. The researcher utilised the qualitative ethnographic methodology of direct observation, observing 138 discrete critical incidents that made up the lived experience of the five strategic leaders in the sample. The researcher further utilised observation tools from the field of Neuro Linguistic Programming, personal experiences, metaphors, allegories, analogies as well as deep personal introspection to make sense o
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Books on the topic "Kinesthetic model"

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R, Bortolussi Michael, Gold Miriam, and United States. National Aeronautics and Space Administration., eds. Kinematic/dynamic characteristics for visual and kinesthetic virtual environments: Final report, cooperative agreement NCC 2-797. National Aeronautics and Space Administration, 1996.

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Murphy, Maiya. Practice, Research, and Cognition in Devised Performance. Bloomsbury Publishing Plc, 2025. https://doi.org/10.5040/9781350281271.

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This interdisciplinary study explores devised performance and practice research at the intersection of the cognitive sciences and arts. It interrogates relationships between epistemology and cognition, action and aesthetics, and first-person experience and third-person investigation. Pairing practice research methodologies from theatre and performance with cognitive and neuroscientific approaches—both theoretical and empirical—it reveals new insights into the practices of collective creation in theatre. To foreground the insider knowledge inherent to practice research, the main case studies ar
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Rugman, Karin. Contact Unwinding. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252039409.003.0012.

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In this chapter, the author examines kinesthetic correspondence and matching in Contact Unwinding, a Shin Somatics dance process which employs movement-based teaching through touch and is performed in an improvisational dance context. Contact Unwinding invites the inner self to instinctively express itself outwardly in a spontaneous unfolding of intuitive movement or dance, and in the process interweaves dance and somatics, connecting us intimately with our moving or dancing body. The discussion draws on the author’s personal experiences as a somatic educator and as a mover, combined with refl
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Book chapters on the topic "Kinesthetic model"

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Steil, Jochen J., Christian Emmerich, Agnes Swadzba, Ricarda Grünberg, Arne Nordmann, and Sebastian Wrede. "Kinesthetic Teaching Using Assisted Gravity Compensation for Model-Free Trajectory Generation in Confined Spaces." In Springer Tracts in Advanced Robotics. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-02934-4_6.

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Steil, Jochen J., Christian Emmerich, Agnes Swadzba, Ricarda Grünberg, Arne Nordmann, and Sebastian Wrede. "Kinesthetic Teaching Using Assisted Gravity Compensation for Model-Free Trajectory Generation in Confined Spaces." In Springer Tracts in Advanced Robotics. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-03838-4_6.

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Abdulali, Arsen, and Seokhee Jeon. "Haptic Software Design." In Springer Series on Touch and Haptic Systems. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04536-3_12.

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AbstractThis chapter reviews design concepts of haptic modeling and rendering software. The main focus lies in realistic kinesthetic and tactile haptic models for virtual and augmented reality based on the data collected from physical objects. We consider both data-driven algorithms providing a black-box action-response mapping and measurement-based approaches identifying parameters of physics-based models. To show the research landscape and highlight ongoing research challenges, we introduce a series of state-of-the-art methods including data-driven models with deterministic and stochastic re
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Ault, Christopher, Ann Warner-Ault, Ursula Wolz, and Teresa Marrin Nakra. "Kinesthetic Communication for Learning in Immersive Worlds." In Advances in Multimedia and Interactive Technologies. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-61520-739-8.ch006.

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Despite the maturation of the video games medium, most self-identified learning games take the traditional but flawed approach of transmitting fact-based content to the user, frequently through the superimposition of “drill and practice” quizzes on top of interactive game-play that has little inherent relationship to the subject matter. A model is described for a Spanish-learning video game that adopts a different approach, through a close integration of the learning content and the game world context, and through the application of a motion-based controller that provides the user with an inno
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Hedberg Olenina, Ana. "Kinesthetic Empathy in Sergei Eisenstein’s Film Theory." In Psychomotor Aesthetics. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190051259.003.0005.

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Chapter 4 explores Sergei Eisenstein’s theory of the audience’s corporeal empathy, evoked by actors’ movements and graphical, nonhuman “gestures”—that is, “movements” implied by the structure of the shot composition, editing, and other formal devices. In scrutinizing Eisenstein’s theory that spectatorship is, fundamentally, an enactive experience, this chapter traces the roots of his ideas and evaluates the aesthetic and political implications of his position. First, I analyze the filmmaker’s engagement with psychological theories of William James, William Carpenter, Vladimir Bekhterev, Alexan
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Gibson, David. "Modeling Classroom Behaviors in Software Agents." In Digital Simulations for Improving Education. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-322-7.ch007.

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In order for a digital simulation to provide an artificial teaching environment there needs to be a computational model of the act of teaching interacting with software agents. The COVE model integrates Cognitive science models, the OCEAN model of psychology and OCC model of emotions, Visual-Auditory- Kinesthetic perception and the Environment (social and physical expectations) for learning. A context for the COVE agent model is provided by the How People Learn (HPL) theory of learning and Behaviorist-Cognitivist-Constructivist (BCC) instructional framework. This chapter presents design consid
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Ruiz, Gerardo Reyes. "The Study of Medicine Through New Technologies." In New Technological Applications in the Flipped Learning Model. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-0437-3.ch003.

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This work shows an Augmented Reality project applied to the study of medicine, which is crystallized through a Service Oriented Architecture (SOA) type system that serves as an innovative and efficient learning platform for undergraduate students studying cardiology: To develop an SOA system that helps both teaching and learning of abstract concepts in cardiology, which require visual and manipulable objects that are difficult to obtain, due to the large space they occupy in magnetic media or because it is difficult to get their models in physical form. The SOA system is integrated through the
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Andrew, Nell. "Living Art." In Moving Modernism. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190057275.003.0005.

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In the second decade of the twentieth century, the Belgian dancer Akarova created performances that contemporary artists alternately termed “music architecture,” “living geometry,” and “pure plastics.” This chapter follows Akarova’s production during the years of the Belgian avant-garde movement “plastique pure” and its champion journal, 7 Arts (1922–1929), when Akarova’s dance helped to expand the scope of an isolated Belgian avant-garde by offering the country’s first abstract artists a glimpse of a utilitarian, applied art that could be embodied and felt, offering a model of kinesthetic act
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Savvidou, Paola. "Stacking the Joints." In Teaching the Whole Musician. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190868796.003.0004.

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This chapter presents foundational principles of optimal alignment based on biomechanics and body mapping. This approach to physical alignment moves away from a traditional static posture, toward a model that places the breath at the heart of balanced movement. Key components the music instructor can draw from to support retraining students’ physical alignment include heightening their kinesthetic awareness through body mapping movement explorations and sharing factual information about joint alignment and the breathing mechanism. Guidelines for the instructors’ approach to incorporating these
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Katz, Mark. "Boom Bap Diplomacy: Connecting Cultures, Transforming Conflict." In Build. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190056117.003.0003.

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This chapter focuses on the cross-cultural artistic collaboration that takes places in hip hop diplomacy encounters. It reveals that hip hop can foster mutual understanding and conflict transformation across cultures through nonverbal communication and kinesthetic empathy. One case study examines the interactions between US rappers and a Moroccan gnawa ensemble, demonstrating both the risks and rewards of cross-cultural artistic collaboration. Another case study explores how conflict arose and was transformed in a dance workshop in Bandung, Indonesia in 2016 in which hypermasculine b-boys (bre
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Conference papers on the topic "Kinesthetic model"

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Whitmore, Elizabeth K., David Grimm, Bradley Moser, Rebecca S. Lindell, and James Vesenka. "A Kinesthetic Circulatory System Model for Teaching Fluid Dynamics." In 2015 Physics Education Research Conference. American Association of Physics Teachers, 2015. http://dx.doi.org/10.1119/perc.2015.pr.085.

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Utoyo, Setiyo. "Kinesthetic Game Model to Improve Early Mathematical Ability in Early Childhood." In 9th International Conference for Science Educators and Teachers (ICSET 2017). Atlantis Press, 2017. http://dx.doi.org/10.2991/icset-17.2017.29.

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Seidel, Daniel, Christian Emmerich, and Jochen J. Steil. "Model-free path planning for redundant robots using sparse data from kinesthetic teaching." In 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2014). IEEE, 2014. http://dx.doi.org/10.1109/iros.2014.6943182.

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Yu, Chenglong, Xuyang Yu, Tianyi Li, Chunguang Fan, Bo Zhao, and Jiubin Tan. "Learning-model-based Control for Robot Manipulators Sensorless Kinesthetic Teaching Using Sparse Feature Dynamics." In 2023 IEEE International Conference on Robotics and Biomimetics (ROBIO). IEEE, 2023. http://dx.doi.org/10.1109/robio58561.2023.10354598.

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Zulaeha, Ida, Ms Sofiah, Rahayu Pristiwati, and Tommi Yuniawan. "Learning Model for Exposition Text Writing on Learners in Visual, Auditory and Kinesthetic Learning styles." In Proceedings of the International Conference on Science and Education and Technology 2018 (ISET 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/iset-18.2018.52.

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Hanafiah, Hanafiah, Reni Nurapriani, and M. Andriana Gaffar. "Game Model Based on Cultural Values Approach in Developing Interpersonal and Kinesthetic Intelligences in Early Childhood." In Proceedings of the 4th International Conference on Early Childhood Education. Semarang Early Childhood Research and Education Talks (SECRET 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/secret-18.2018.1.

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Narayanan, Madusudanan Sathia, Puneet Singla, Sudha Garimella, Wayne Waz, and Venkat Krovi. "Radial Basis Function Network (RBFN) Approximation of Finite Element Models for Real-Time Simulation." In ASME 2011 Dynamic Systems and Control Conference and Bath/ASME Symposium on Fluid Power and Motion Control. ASMEDC, 2011. http://dx.doi.org/10.1115/dscc2011-6154.

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Nonlinearities inherent in soft-tissue interactions create roadblocks to realization of high-fidelity real-time haptics-based medical simulations. While finite element (FE) formulations offer greater accuracy over conventional spring-mass-network models, computational-complexity limits achievable simulation-update rates. Direct interaction with sensorized physical surrogates, in offline or online modes, allows a temporary sidestepping of computational issues but hinders parametric analysis and true exploitation of a simulation-based testing paradigm. Hence, in this paper, we develop Radial-Bas
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Kariimah, Siti Annisaa’ul, Herawati Susilo, and Utami Sri Hastuti. "The effect of problem-based learning model with visual auditory, read, kinesthetic approach on biology students’ communication skills." In ELECTRONIC PHYSICS INFORMATICS INTERNATIONAL CONFERENCE (EPIIC) 2023. AIP Publishing, 2024. http://dx.doi.org/10.1063/5.0214974.

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Scilingo, Enzo Pasquale, Danilo De Rossi, Antonio Bicchi, and Pietro Iacconi. "Haptic Display for Replication of Rheological Behaviour of Surgical Tissues: Modelling, Control, and Experiments." In ASME 1997 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/imece1997-0393.

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Abstract Current technology of minimally invasive surgery deprives the surgeon almost completely of the perception of rheological properties of manipulated tissues. As a first attempt to solve this problem, we realized a sensorized surgical tool, whose visual display was however not completely satisfactory. We present a preliminary realization of a tactile display returning the kinesthetic tactile sensation of the stiffness and damping of manipulated tissues. We also discuss identification algorithms of the model of the manipulated materials for detecting their properties and for replicating t
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Parra-Vega, Vicente. "Time Delay-Free Nonlinear Bilateral Teleoperation With Model-Based Predictive Display." In ASME 2001 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/imece2001/dsc-24621.

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Abstract Robotic teleoperation is a difficult task because of the inherent difficulty to model and control time-delay nonlinear models. In order to handle tractable models, typically there have been two ways to tackle this problem: i) The first approach is to assume that the system is fast enough and thus the time delay can be neglected, in this way time-delay-free differential equations are obtained such that the controller is time-delay-free. This approach needs further formal study to validate this assumption, and so far there is neither strict nor rigorous result that support this claim, w
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