Dissertations / Theses on the topic 'Kvalitativ design'
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Eriksson, Jonatan, and Hanna Eriksson. "Design- ett svårdefinierat begrepp : En kvalitativ studie om hur design designat sig själv." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-33110.
Full textEidergren, Sandra, and Maria Jacobsson. "En kvalitativ studie i användarcentrerad webbdesign." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-19602.
Full textExamensarbetet har gått ut på att genom kvalitativa undersökningar ta reda på hur grafisk form ochinformationsstruktur samverkar för att skapa användarcentrerade webbplatser. Målet var att ta fram en grund för huranvändarcentrerade webbplatser bör byggas. Denna grund är tänkt att fungera som riktlinjer för formgivare som villskapa användarcentrerad webbdesign.
Studien visar att det viktigaste för att skapa användarcentrerad webbdesign är att involvera användarna kontinuerligti utvecklingsprocessen. Detta sker genom användartester och intervjuer med representanter för målgruppen. Vi harkommit fram till att graden av användbarhet spelar stor roll för hur målgruppen uppfattar webbplatsen som sådan,men också vilken uppfattning de får om företaget bakom.
This thesis considers a qualitative study in how info structure and graphical design collaborate to form a usercentredweb site. The aim was to produce guidelines for how to build user-centred web sites. The results from thestudy are built on qualitative interviews, user tests with the target group and expert evaluation.
The study has shown that the most important thing for creating user-centred web sites is to continuously involve thetarget group in the development process. This should be done through interviews and user tests. The level ofusability determines how the target group experience both the company and their web site.
Thorén, Åsa. "Distriktssköterskors upplevelser av telefonrådgivning till föräldrar, vars barn är sjuka." Thesis, Linnéuniversitetet, Institutionen för hälso- och vårdvetenskap (HV), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-38940.
Full textRebecca, Rimsell, and Andrea Sandberg. "Partners erfarenheter av förlossningsrummets utformning och design – En kvalitativ studie." Thesis, Högskolan i Borås, Akademin för vård, arbetsliv och välfärd, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-15951.
Full textOlle, Önning, and Sandmer Fredrik. "FYSIOTERAPEUTERS UPPLEVELSE AV TILLÄMPNING AV BETEENDEMEDICIN INOM SLUTENVÅRD : En kvalitativ intervjustudie." Thesis, Mälardalens högskola, Akademin för hälsa, vård och välfärd, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-31352.
Full textErkendal, Linn. "Utvärdering av responsiv design : En kvalitativ användarstudie av responsiv webbdesign för utvärdering av Hi-Fi prototyp." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19295.
Full textTvede, Sofie, and Malin ek. "Distrikssköterskors erfarenheter avseende att ställa frågor om alkohol : En kvalitativ studie." Thesis, Linnéuniversitetet, Institutionen för hälso- och vårdvetenskap (HV), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-79324.
Full textBackground: Approximately 1 000 000 people today live with a risky alcohol consumption. People with alcohol-related problems often seek primary care first and that is where the problems are identified. The district nurse should work on prevention and health promotion. To feel safer to ask questions about alcohol requires knowledge and to be up to date on the subject. Purpose: To highlight District nurses experiences regarding asking questions about alcohol habits in patients in primary care. Method: Qualitative study. Semi structured questionnaires were answered by 21 district nurses. The responses were then analyzed with a qualitative content analysis. Results: Four categories have emerged from the analysis: ' be comfortable in asking questions about alcohol habits ', with the following subcategories: natural, of course, be effortless. ' Can be challenging to ask questions about alcohol habits ', with the sub categories of age and gender, cultural differences and Women and shame '. Screening tools can be a support to ask questions about alcohol habits ', with subcategories clarify and support. 'Knowledge on dealing with alcohol issues is insufficient ', with subcategories lack of knowledge and uncertainty. Conclusion: In the District of professional health prevention study showed that there may be difficulties in asking questions about alcohol. The study also showed that district nurses expressed that there was a lack of knowledge on the subject. There was no elaborate guidelines to help patients with a alcoholproblematik further in the chain of care.
Mohlin, Niklas, and Kerim Samoud. "mySchenker : Artefaktens användarvänlighet och funktionalitet, en kvalitativ studie." Thesis, Högskolan i Borås, Institutionen för Pedagogik, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-19879.
Full textCarlsson, Priscilla, and Panahi Sandra Nikkhooye. "Designens hållbarhetskraft : En kvalitativ studie om design och hållbarhet inom produktutveckling av dagligvaror." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38317.
Full textSustainability is increasingly valued by consumers and more companies are expanding the incorporation of sustainability in their work. This means companies should develop the incorporation of sustainability in their work to stay or become competitive on the market. The consuming of groceries accounts for 25 % of the households climate influence. Within the fast moving consumer goods industry there is therefore a potential of improvement. To develop the incorporation of sustainability in a company requires innovative solutions. Design as a process has been able to contribute with exactly this. Although, studies have shown that even though companies value design highly it is not implemented to the same extent. The potential that design possesses is therefore at risk of being lost by the actors of the market. The thesis intends to explore which factors that are important for design to be implemented to develop sustainable products in the fast moving consumer goods industry. The study is a multiple case study with a qualitative approach. Three interviews have beenmade with european companies that are active on the swedish fast moving consumer goodsindustry market. The study showed that it is of importance for a company to be permeated by sustainability andto have a high understanding of design. Furthermore, it is of importance that design as well assustainability is implemented in the beginning of the product development process that is also known as Front-End.
Dämhagen, Emil. "Gym - en arena tillgänglig för alla? : en kvalitativ intervjustudie." Thesis, Malmö universitet, Institutionen för socialt arbete (SA), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45748.
Full textAcessibility is a concept that can be defined in several diferent ways, including a definition that can be linked to the physical environment. The purpose of the essay is to describe how managers in gym in southern Sweden define the word accessibility, describe how professionals in gym in southern Sweden experience their gym accessibility for members with physical disabilities and, what managers in gym in southern Sweden feel that they do to improve accessbility for members with physical disabilities. The study has a qualitative approach where four different managers for four different gyms have been interviewd. To understand the results, the theories of the social model and the crypt theory have been used. The results show that the informants had other associations to the concept avaliability than just connected to the physical enviornment. Furthermore, the results of the interviews show that the managers feel that there are many shortcomings in the gym`s physical environment from an accesibility perspective and that most of the managers work to improve accessibility. The conclusion of te essay highlights that the gym is not an arena that can be said to be accessible to all individuals.
Johansson, Jenny, and Olivia Jansson. "Vart tog formgivningen vägen? : En kvalitativ intervjustudie om formgivning i textilslöjden." Thesis, Linköpings universitet, Institutionen för kultur och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-174311.
Full textSandborg, Johanna, and Paulin Arvola. "Att visualisera identiteter : en kvalitativ studie om hur visuell design relaterar till en varumärkesidentitet." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-53891.
Full textTitle: To visualize identites: A qualitative study about the relationship between visual design and brand identity. Authors: Paulin Arvola and Johanna Sandborg Tutor: Dan Halvarsson Examiner: Bertil Hultén Institution: School of Economics, Linneaus University, Växjö Course code: 2FE23E, Interior Decoration and Visual Merchandising, Bachelor Thesis 15 credits. Background: Visual design can be a useful tool for companies in purpose to increase consumer recognition. Differences between brand identities can be illustrated through visual design. To gain the advantage of visual design companies need to understand how the consumer perceive the effects of visual design. Companies can develope their brand identities by understanding the consumer and create value from a consumer perspective by application of visual design. Research question: How do consumers make a connection between visual design and brand identity? Purpose: The purpose of the study is to analyze and explain how the visual design have a relationship to a brand identity. Methodology: Qualitative research metholgy, explorative research design, semi- structured focus groups. Conclusions: The thesis shows a relationship between visual design and brand identity when the visual design communicates a direct function of the brand identity. The visual design can only be connected to the brand identity when it visualize a direct function of the brand identity. The study shows that attributes and configurations can represent the relationship only if at least one direct funtion manage to communicate the brand identity. The relationship between visual design and brand identity dependens on how each reciever interprets the visual signals. Keywords: Visual Design, Brand Identity, Consumer Perception, Interpretation.
Andersson, Sanna, and Jennifer Jounot. "En kvalitativ studie omsegmentering och öletiketter : Okonventionella öletiketter– vilka ingår i målgruppen?" Thesis, Högskolan Dalarna, Informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:du-35048.
Full textToday, there is a large selection of brands and beers at Systembolaget and it’sbecoming increasingly important to be visible among all competitors on thestore shelf. As competition increases, it is no longer enough just to be able todistribute a good beer, even the packaging needs to be interesting and credible.The purpose of this study is to investigate whether the visual expressioninfluences the consumer's choice of beer in the store. The purpose is also toinvestigate whether there is a segment of consumers of the target group whobuy beer, who are more or less inclined to buy beer with a more unconventionalvisual expression in the label. The study is also expected to demonstratecommon features for the consumer in this segment.The following issues were raised to investigate this topic: what, in the beerlabel's visual expression, affects the consumer's choice of beer in the store, orare there other factors that are crucial to the purchase decision? Also: if thereare, what are the distinctive features of consumers who tend to buy beer with amore unconventional visual expression in the label? To answer our questions, asurvey was conducted using a web survey addressed to the consumer as well assemi-structured interviews with experts in the industry.The result shows that the nature of beer influences the consumer's buyingdecision the most, but the label's design, price and packaging are also decisivefactors in the buying decision. Illustrations and other artistic elements in thelabel are the visual expressions that affect the target audience most. The typicalconsumer is 32 years old, lives in the city, has a higher education, is a studentand / or full-time employee, has food and drink as an interest, is curious andspontaneous and is perceived as enjoying life by others.The conclusion is that there is a segment of consumers who are the target groupfor beer with a more unconventional expression in their labels. We can also seethat this segment has common features in the form of interests and suchlike.The study also indicates that the visual expression affects the consumer's choiceof beer in the store.
Paskell, Elin, and Tengdahl Wilhelm. "Arbetsprocesser inom spelutveckling : En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-18191.
Full textBrämming, Lovisa, and Fredrik Lindström. "Färg, form och fält – en kvalitativ studie av Stockholms grafiska designfält." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-433204.
Full textTegström, Emma, and Alexandra Wibergh. "Svärmen kring pekskärmen : En kvalitativ studie om surfplattan på förskolan." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-21895.
Full textThis report has aimed to visualize in which situations tablet computers are being used by nursery school teachers and children at a baby and toddler unit of a nursery school. Factors that have been studied are which contexts that constitute these situations, which components that constitute these contexts and which underlying motives and activities that encourage using tablet computers. The study has been of a qualitative type and has studied a baby and toddler unit at a Stockholm nursery school that include children of three years and younger. Semi-participant observations have been done in a period of four days. The gathered data has been analyzed according to Nardi, Dourish and Benyon’s view on context as well as Blomberg, Burrell & Guest’s view on ethnography. The study has found that the contextual component of most significance is the motive, since it forms the basis of remaining components. In this study, the three motives that have been identified are communication, visualization and entertainment.
Grane, Linus. "Ljusets Röst : En kvalitativ studie om ljussättningens påverkan på narrativet." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-29769.
Full textNielsen, Martin, and Hanna Kewenter. "Tillit och design : En kvalitativ studie om hur design påverkar tillit vid implementation av kostnader i ett gränssnitt." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-54323.
Full textThe mobile phone today is not just a tool for everyday communication between people. As mobile phones become smarter and more connected to various systems, the area for usage of these applications is growing. One type of application that has recently become more and more accepted is to use applications to perform their financial tasks via a mobile phone. It can be for example to send money or shop on the Internet. Much of what is happening in the digital world is an interaction between a transmitter and receiver. Two parties which together form a connection to one another. For this to work, there is an important component, trust. Trust is something that for us humans is crucial in both the physical as well as the digital world. The digital market is the feeling of trust important for both actors behind the services and their users. How is it possible to incorporate trust in a service? Previous research we studied about trust in mobile payment systems shows that there are different ways to create trust in the digital world. One of the more important elements to create trust in the digital world is the aesthetic expression as a service gives its users. This study aims to examine how design is a tool for influencing trust in a service that includes costs for its users. Aesthetics, however, is a relative and subjective concept. This study intends therefore examine whether there are any specific elements that are of major importance. The purpose of this study is to examine whether the findings from previous research on trust is enough to start designing and to achieve the feeling of trust. Is this fusion of previous research to create trust sufficient or needed additional aspects taken into consideration? To investigate this question was asked: How does design effect trust, when costs is implemented in a service? To answer the research question earlier research was studied to begin to identify areas that are important to achieve the feeling of trust. Along with this was then carried out a future workshop with the objective to investigate trust and design in the digital world. The purpose of the future workshop was that along with former selected research form the basis of a design process. The design process consisted of a brainstorm with sketching that where turned into wireframes, mockups and finally transformed it into an interactive prototype. In the interactive prototype costs had finally been implemented in an existing interface. The prototype developed eventually came to be evaluated by user-tested. The results of the study showed how design affects the perceived trust are dependent on several factors. In an initial stage, it was found that the design from an aesthetic point of view, what is decisive. Design from an aesthetic perspective also affects the usability, which the conclusions of this study show a link to the user's expected experience. Answered user's expected experience, this means that they feel in control of the system, which in turn is the promotion of trust. The study's conclusion is that the design is aesthetically pleasing, recognizable and incorporates a sense of control are the primary factors seen to affect the user's sense of trust.
Skoglund, Viktoria. "IKT på fritidshemmet : En kvalitativ studie om pedagogers uppfattningar och erfarenheter om IKT på fritidshemmet." Thesis, Södertörns högskola, Lärarutbildningen, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-24137.
Full textCederbank, Oscar, and Simon Johansson. "Matematiklärares upplevelser av Puls för lärande : En kvalitativ intervjustudie." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-23139.
Full textHolmquist, Kullin Emma. "För användarens bästa : En kvalitativ studie av UX-design och användarundervisning på högskolebibliotek." Thesis, Uppsala universitet, Institutionen för ABM, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448211.
Full textCarlbring, Josefin. "Användarcentrerad dashboard för kommunikationsflödet hos större företag : UX-design i en kvalitativ fältstudie." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139692.
Full textEldefors, Miriam, and Hanna Rosvall. "Small but mighty : en kvalitativ studie om lokala designföretags marknadskommunikation." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-75341.
Full textThe purpose of this study was to describe, as well as gain a deeper understanding of local design companies' marketing communication. The research questions were as follows: Which channels for marketing communication do local design companies use? and How does local design companies work with content and design languages in their market communication? Through a qualitative method of deduction, eight semistructured interviews were conducted with both entrepreneurs and experts. Furthermore, a content analysis and structured observations were conducted of five companies' digital and social channels. The result shows that there are common aspects when it comes to which channels and what content companies use and publish. It is also possible to read that all companies have a clear product orientation in their communication. The design language is based on the company's own aesthetics. Finally, the study results are presented in a model, based on Shannon-Weaver's communication model from 1948, and proposals for future research are clarified.
Andersson, Emma, Wolffsen Sabina Eskesjö, and Maja Sundberg. "Design är mer än bara färg och form : En kvalitativ studie om hur design- och möbelmässor arbetar med tjänstedesign." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-88895.
Full textTitle: Design is more than just colors and shapes Authors: Emma Andersson, Sabina Eskesjö Wolfssen & Maja Sundberg Examiner: Christine Tidåsen Tutor: MaxMikael Wilde Björling Subject: Bachelor thesis 15 credits. Business administration III - Marketing. Interior Decoration and Visual Merchandising, Linnaeus University, Spring 2019. Purpose and research question The purpose of this study, from a business perspective, is to investigate and describe how fair organizers in Swedish design and furniture fairs, with a physical character, are working with service design to create value for exhibition organizers and exhibitors. Based on the purpose of this study, the following research question was formulated: How does fair organizers, in design and furniture fairs, work with service design to create value for exhibition organizers and exhibitors? Method A qualitative research method with a deductive approach has been implemented to answer the research question and purpose of the study. The empirical data has been collected through five semi-structured interviews from a business perspective. In addition to this, interviews from a customer perspective and an expert perspective have been made. The empirical material of the study has been analyzed with the theoretical frame of reference as the starting point. Theory The theoretical references used in this study consists of service dominant logic, co-created value and the experiential world of the customer, which is the first step in the framework of Customer Experience Management. Finally these theories will lead to service design, which is the latest perspective in order to create valuable customer experiences. Conclusion The study shows that service design is an important approach to use to be able to create successful companies, although only partially applied by exhibition organization in design and furniture fairs. Planning and organizing can be seen as a strength. Furthermore, due to the limited contact between the two parties, the expectations that the exhibitors had were not met by the exhibition organizers. The study also shows that if service design is applied, value can be created for both fair organizers and exhibitors, in the form of circular value. Keywords Design, service design, design- and furniture fairs, exhibit organizers, exhibitors, customer experience, value, interaction.
Karlsson, Gustav. "Beteendeförändring av miljöbeteende : En kvalitativ studie om motivation." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166558.
Full textWikström, Emmie, and Westerlund Sara. "Att vara ekologisk : En kvalitativ studie om hur konsumenter ser på ekologiska förpackningar." Thesis, Mittuniversitetet, Avdelningen för medie- och kommunikationsvetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-25618.
Full textProblem definition and purpose: It is well known that the visual design of packages is an important marketing and positioning tool used to communicate brand identity. The visual design is particularly important on the packages of low-involement products and previous research have found that consumers often choose packages based on their apperance. It is interesting for the ever growing market of organic products to see how packages is used in positioning organic products and discover how consumers view the communication on organic packages. The purpose of this study is to analyze how the packages of organic products is used to visually communicate ecology, and investigate how consumers view the communication on the packages of organic products. Method and material: The methods used in this study were qualitative content analysis, which was used to analyze the packages and focus groups, which were used to analyze consumers perception of organic packages. Result: All of the analyzed packages used different visual elements to highlight their organic attributes on the package. The packages that best matched the consumers’ inplanted associations of organic products was the packages that was conveyed to best communicate an organic product. The consumers’ idea of a good visual design for an organic product included handwritten typography, natural-colored material and elements in green and brown colors.
Sivén, Annie, and Nichole Möllenhoff. "Kvinnors karriärval inom IT-branschen : En kvalitativ studie om kvinnors karriärval inom IT-branschen med fokus på User Experience Design." Thesis, Södertörns högskola, Företagsekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-41503.
Full textThe following bachelor thesis is a qualitative study on women's participation in the IT-industry which focuses on User Experience Design. The purpose of the study is to investigate how women find themselves looking for UX Design over other IT-professions. This is to see what obstacles women face in their education as well as in their workplace, and thus be able to obtain improvements to be made. Several companies have drawn attention to women's interest in UX Design. This is mainly due to the fact that the majority of female employees, within working groups focused on UX Design, are in the majority of cases, which is not a common practice in IT-professions. In 2016, women accounted for the majority of consulting roles within UX Design, and of UX talents, women accounted for just over 80 %. Statistics from UHR in 2019 show that the differences between men and women in education focused on UX Design, were not particularly large. In most cases, the men were even a minority. The study has done seven interviews where three of the participants have worked in UX Design and the remaining four work in other professions in the IT-industry. Out of the participants, there was a mix of men and women, where three were men and four were women. The results show that there are a number of factors why women are choosing a career in UX Design. It may be because it is a social environment that stimulates creativity, there are female role models which provides a security that is not as given in a male-dominated profession. It can also be due to a lack of male role models who support the women interested in the industry, and lastly that women have an incorrect image of what IT as a profession encompasses.
Eriksson, Amanda. "Lika nödvändigt & tillgängligt som toalettpapper: : En kvalitativ intervjustudie som undersöker tillgänglighet till mensskydd för elever under skoltid, på ett urval gymnasieskolor under februari till mars månad 2019." Thesis, Mittuniversitetet, Institutionen för design, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-37236.
Full textLidgren, Hanna, and Annelie Wallin. "Normer, presentation och självrepresentation : En kvalitativ studie om unga kvinnor som bloggar." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-5943.
Full textEngevad, Josefin. "Utvecklandet av personas : - en kvalitativ studie i att lära känna sin målgrupp." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-51564.
Full textMarknaden ser inte likadan ut idag som den gjorde förr. Kunden vill inte längre låta sig styras utan har istället, i allt större utsträckning, själv börjat styra. Detta lägger allt större vikt vid målgruppen. Det är idag viktigt att behärska konsten att förstå sina kunder. En metod för att skapa en bild av sin målgrupp är den s.k. personan.
Persona är ett designverktyg som blir allt vanligare kring utveckling av produkter och system. Metoden bygger på en gestaltning av målgruppen eller användaren. Till största delen bygger personan på insamlad data utifrån målgruppen som sedan med hjälp av olika parametrar sätts samman till en gemensam person. Personan måste bygga på datainsamlingar kring målgruppen och skall utvecklas individuellt för varje specifik produkt. Personan skall vara typisk och trovärdig men inte stereotypisk! Personan skall inte sträva efter att vara en genomsnittlig användare.
Syftet med denna rapport är att studera skapandet, utvecklingen, införandet och betydelsen av en persona samt att ifrågasätta betydelsen av kunskap kring sin målgrupp. Finns det några skillnader mellan våra fördomar och utvecklade personas? Genom enkätundersökningar har respondenter tillsammans skapat en beskrivning av målgruppen norrlänningar. En sammanställning av resultatet har sedan jämförts med en persona som utvecklats enligt det tillvägagångssätt som litteraturer beskriver. Det visade sig att skillnaderna är färre än likheterna. Kan det vara en slump?
The market does not look the same today as it did before. The customer no longer wants to be governed, but instead, increasingly, govern itself. It is now important to master the art to understand your customers. A method for creating an image of your target-group is the so-called persona.
Persona is a design tool that is becoming increasingly common around the development of products and systems. The method is based on an interpretation of the target group or user. A persona should be based on collected data from the customers and developed individually for each specific product. Persona must be typical and credible, but not stereotypical! Persona should not strive to be an average user.
The purpose of this report is to study the design, development, implementation and the role of a persona, and to question the importance of knowledge about your targetgroup. Are there any differences between our prejudices and developed personas? Through surveys, the respondents together created a description of the target group Norrlanders. A summary of the results are then compared with a persona developed under the approach as literature describes. It turned out that the differences are fewer than the similarities. Could it be a coincidence?
Gullberg, Patricia. "Arbetsterapeutisk kompetens i skolan : En kvalitativ intervjustudie om arbetsterapeuters upplevelse av deras kompetens i skolan." Thesis, Högskolan i Jönköping, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-45739.
Full textSchool is a place where children spend a lot of their time and therefore school also plays an important role in providing children equal terms in their possibilities of participating, learn and develop. Studies shows that children with disabilities often feels that they are not given the same possibilities to participate at equal terms. The aim of this study is to investigate how occupational therapist feel that their competence can be used in schools. The study is a qualitative study, using a semi-structured interview guide where six occupational therapists working in schools were asked to describe how they feel that their knowledge and their competence were used in school. The data was then analysed using qualitative content analysis where three categories was found: The competence of occupational therapist in school enhances the possibilities for participation, The competence of occupational therapist contributes to a holistic approach of the student and Team-work in school contributes to participation and an holistic approach. The result showed that occupational therapist felt that using their competence in school enhanced the possibilities to participate at equal terms since they saw the students from a holistic and client-centered approach. Also team-work was important since it contributed to a holistic approach and enhanced participation.
Miller, Maria, and Anna Westerlund. "Kvalité, design och varaktighet : Faktorer i tre möbelföretags varumärkesarbete." Thesis, Jönköping University, HLK. Media and communication science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-11362.
Full textI dagens samhälle är det oerhört viktigt att företag arbetar med sitt varumärke och får det att synas i mängden av varumärken och produkter. Syftet med denna uppsats är att utreda och analysera vilka komponenter som används i ett varumärkesarbete för att utveckla sig och bli konkurrenskraftig. Uppsatsen redogör för hur tre utvalda möbelföretag arbetar med sitt varumärke och vad som gör dem konkurrenskraftiga. Uppsatsen har en kvalitativ utformning med en fallstudieansats. Vi har genomfört en fallstudie av varumärkena Swedese, Karl Andersson & Söner samt Lammhults Homes varumärken Ire och Voice. Vi har analyserat den insamlade empirin utifrån vår teoretiska referensram, som innehåller teorier om identitet, varumärkesplattform, marknadsmix samt målgrupp och segment. Studien visar att metoderna från vår teoretiska referensram kan appliceras på företag i möbelbranschen och hjälpa dem i sitt varumärkesarbete. Vidare visar studien att de tre företagen har insett vikten av att arbeta kontinuerligt med sitt varumärke för att vara framgångsrika. Resultatet visar att det personliga mötet och skapandet av relationer som kallas för personlig försäljning fortfarande är en av de viktigaste kommunikationskanalerna för företag inom möbelbranschen. En slutsats efter att ha studerat fallföretagen närmare är deras produkter i sig i kombination med deras varumärken det som gör dem konkurrenskraftiga. Teorierna vi har tagit del av i marknadsföringsmixen och varumärkesplattformen talar för att den fortfarande är aktuell i dagens varumärkesarbete.
Cassidy, Kate, and Sofie Wilhelmsson. ""Mer vackert till akuten" : Personalens upplevelse av den visuella miljön på akutmottagningen - en kvalitativ intervjustudie." Thesis, Linnéuniversitetet, Institutionen för hälso- och vårdvetenskap (HV), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-72862.
Full textBackground: Evidence-based Design (EBD) is a process that has been developed to ensure that decisions on planning and design of the healthcare environment are based on credible research with the goal of creating the best possible outcomes for staff, patients and next-of kin. Research on health care design shows that a well-planned and thought out physical environment plays an important role in patient safety, patient satisfaction and job satisfaction for the staff. Within the conceptual framework of EBD, the visual environment is included as a variation of the physical environment. There is a substantial amount of research that examines different aspects of the visual environment within healthcare, there is however little research describing interventions aimed at improving the healthcare environment in an emergency department (ED). Purpose: To describe the staff experiences of the visual environment at an ED. Method: A qualitative inductive interview study was conducted at two emergency departments in southern Sweden. Fifteen (n=15) interviews including registered nurses, assistant nurses and emergency physicians were conducted. The interviews were analyzed using content analysis. Result: The staff at the emergency department experienced that a balanced visual environment promotes well-being. The balance consists of an integration between clinical functionality and aesthetic impressions. The visual environment can be distracting in various ways, creating a diversion from stressful experiences. It can also encourage curiosity and reflection. Aspects of the visual environment can however be equally distracting in a provocative manner, reinforcing stress. The visual environment has a stimulating emotional impact that can be both positive and negative as well as stimulating participation and dialogue. A balanced visuell environment creates an atmosphere which supports caring. Conclusion: Creating a balanced visual environment in the emergency requires a holistic approach incorporating practical and personal perspectives. It can be concluded that providing a balanced visual environment can ultimately improve the atmosphere of the emergency department and thereby promote a sense of well-being in staff, patients and next-of kin.
Rhönnstad, Jennie, and Olga Lahrin. "Svensk Forms Betydelse : En kvalitativ studie om hur svensk design påverkar Sveriges nation brand." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30651.
Full textKarlsson, Madeleine, and Huokko Elina Olsen. "Stödsamtal: Skolkuratorers hantverk : En kvalitativ studie om stödsamtal och dess utformning." Thesis, Högskolan Dalarna, Socialt arbete, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-29646.
Full textThe aim of this study was to examine what counselling means to school counselors who work at lower secondary schools and how they use counselling in their practice. The collected data is based on qualitative interviews with six school counselors. The data was analyzed towards a theoretical framework consisting of perspectives of counselling, counselling skills as well as tools and methods which can be used in conversations. The data was also analyzed towards previous research. The result shows that counselling is seen as unclear, a non-treatment method and counselling apprehends as a handicraft. The counselling is flexible and the design can be adapted to the pupils needs and situation. It’s important with a structure in conversations, the alliance with the pupil and the school counselors approach in counselling. The result also shows that motivational interviewing is used and that the school counselors is using an integrated work procedure in counselling.
Grönlund, Felicia, and Hammarberg Li Loheim. "Att designa ett slutet kretslopp : En kvalitativ studie kring hur design kan underlätta implementeringen av en cirkulär affärsmodell i detaljhandeln." Thesis, Södertörns högskola, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38486.
Full textKarlsson, Isabell. "Att designa för tillit : En kvalitativ studie om hur design kan påverka förväntad upplevelse av och tillit till e-handel." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-54294.
Full textIn a society growing more dependent of the Internet, e-commerce has also been given a more prominent role. Since this means that sellers are replaced by technology, it is of importance that the company tries to create a reliable environment where the customer can feel safe. Not only the structure and appearance has an influence, but the company’s choice of marketing can have an effect as well. The customer creates expectations based on former experiences of both the company and overall e-commerce, where expectations that cannot be met could result in a negative experience. This study has used expectation-confirmation theory as a framework to examine the customers’ overall expectations in e-commerce, but also for xplore.se:s e-commerce, the constituent for this study. User experience has been used to gain a deeper understanding of the customers’ emotions and perceptions, whereas usability has been examined as it affects the user experience. Five potential future customers were included for interviews and user tests for two iterations, the first based on their general experiences and expectations regarding e-commerce where the participants also explored the current interface of xplore.se. In order to examine the level of usability they were asked to execute a number of tasks. The results showed great need of a new design since the participants found the e-commerce to be unattractive with low reliability. A design proposal in the shape of an interactive prototype was made, which was used as a foundation for the second iteration. In this iteration the participants were asked to share their memories of the former user test. Since humans cannot recall every single detail of an experience this created an understanding for what the participants remembered most. They were then asked to explore the design proposal, also with a number of tasks to execute to examine its usability. Their experience was that this design was more attractive with a higher level of reliability. The conclusion that could be drawn from the result was that design has a big effect on user experience and the customers trust. The customer expects e-commerce to be convenient, where something that does not meet this expectation has a negative impact on the experience. Another expectation is that the design should look like other e-commerces, as the resemblance implies a higher level of usability. The website should have a clear structure with visual elements capturing the customers’ attention, which helps the customer get a quick overview of the level of trustworthiness. For instance, the company should consider investing in certifications for secure e-commerce, whilst the marketing that is being used should be designed according to what the customer can expect. As the customer also largely relies on other customers’ opinions, it is recommended to implement a function for reviews as well.
Skogström, Marcus, and Erik Elowsson. "Stomins negativa inverkan på livskvalitén : En kvalitativ litteraturstudie om kvinnor och mäns negativa upplevelse av att leva med en kolo-, ileo- eller urostomi." Thesis, Linnéuniversitetet, Institutionen för hälso- och vårdvetenskap (HV), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-79934.
Full textAlm, Linn, Lisen Lundqvist, and Maria Jonsson. "Att finna rätt ord : Sjuksköterskors upplevelser av att möta kvinnor som är utsatta för våld i nära relationer - En litteraturöversikt." Thesis, Hälsohögskolan, Jönköping University, HHJ, Avd. för omvårdnad, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48666.
Full textHermansson, Kajsa, and Kristin Abrahamsson. "Skolsköterskors arbete med övervikt i grundskolan." Thesis, Jönköping University, HHJ, Avd. för omvårdnad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-51567.
Full textBackground: Identifying overweight children early is important to reduce the risk of physical and psychological problems. Overweight is often noticed during health checks implemented by the school nurse. The school nurse experiences that overweight is a difficult topic to work with. Purpose: To describe school nurses´ experiences of working with overweight in primary school. Method: The study was conducted using a qualitative method with an inductive approach. Semi-structured interviews with twelve school nurses constituted the data collection. The data was analyzed by using qualitative content analysis (Graneheim & Lundman, 2004). Results: The sensitive conversation and The importance of the environment were the main categories in the result. A part of the work was to have dialogue with students and parents. It was a difficult and sensitive subject. The subject had to be addressed with sensitivity and taking into account the student's attitude and motivation. The school nurses were using motivational interviewing to talk with the student. The environment influenced the work and the parents' commitment was important. Conclusion: The results show that school nurses need to have sensitivity and be cautious with students and parents to be able to create a good relationship that leads to cooperation and motivation for change.
Eriksson, Per. "Att kommunicera förtroende online genom visuell design : En kvalitativ studie av hur färg, form och foto kan påverka användarens förtroende för en e-handelswebbsida." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-18295.
Full textTrust in e-commerce is affected by several factors, where visual design is one of these.This essay aims to give in-depth understanding of how the visual design affects users'perceived trust in an e-commerce website. My focus in this essay is to examine howchanges in various graphical elements in a website's visual design affects user'sperceived trust of the website. Several tests where performed in order to examine this,these tests involved users to describe their thoughts and opinions on the visual design ofa website, and how they experienced their trust in the website based on the visual designand the changes of it during the test. By analyzing and interpreting the result from thesetests it was possible to see how the change in the visual design influenced users trust inthe website and what it represented.
Salahiya, Sema, Blerina Latifaj, and Natalia Freudenberg. ""Estetiskt tillfredställande" : En kvalitativ studie av kvinnliga micro-influencers estetiska strategier för deras Instagram-flöde." Thesis, Jönköping University, Tekniska Högskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53891.
Full textSjöstrand, Sanna. "Stilkonsumtion framför nyproduktion : En kvalitativ studie med unga konsumenter kring konsumtionsvanor och identitetsarbete." Thesis, Konstfack, IBIS - Institutionen för bild- och slöjdpedagogik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6512.
Full textPettersson, Johanna. "Ökad förståelse av olika format : En kvalitativ studie om skillnaden i hur läsaren förstår och minns information genom att studera en tidningsartikel med grafik i mobilanpassat format och i tryckt format." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-44730.
Full textTidningar är idag anpassade till både mobilt format och tryckt format. I det här examensarbetet inom informationsdesign, undersöks om det finns skillnader i hur en läsare förstår och minns en artikel med grafik i ett mobilt format jämfört med ett tryckt format. Undersökningen består först av en teoridel och sedan en metod del som beskriver de användartester som genomförs. I teoridelen presenteras teorier som är kopplade till bild och textens samverkan till varandra. I teoridelen samlas teorier om hur det multimodala i en informationsgrafik genom samverkan mellan till exempel text, bild och diagram kan öka kunskap och göra ett ämne mer informativt. Användartesterna är till för att se om det finns skillnader i hur användaren förstår och minns en artikel i tryckt format jämfört med ett mobilanpassat format. Examensarbetet resulterade i slutsatsen att i ett tryckt format minns läsaren mer från grafiken. Testpersonerna uppfattade artikeln i mobilen som längre och mer upprepande. Förståelsen var relativt likvärdig, men testpersonerna som läste artikeln i det tryckta formatet tog mer hjälp av grafiken för att förstå artikelns innehåll och de studerade grafiken under längre tid. Ett gestaltningsförslag utarbetades utifrån användartester, teorier och tidigare forskning. Förslaget innehåller det tryckta formatets positiva egenskaper och det positiva med det mobilanpassade formatet, dessa har lagts ihop. Fördelarna från de två olika formaten applicerades till det mobilanpassade formatet.
Fjällström, Hanna, and Marika Johansson. "Inkludera mera : En kvalitativ studie av Service Design och kundcentrerat arbete i en statlig verksamhet." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-147768.
Full textSjögren, Jennifer, and Elin Sehlstedt. "Betydelsen av reflektion inom Digital medieproduktion : En kvalitativ studie om komplexiteten i designprocessen." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160916.
Full textJohansson, Johanna, Sophie Lindgren, and Amanda Tuvhag. "Att skapa kundförtroende : En kvalitativ studie om hur förtroende skapas på en oetablerad webbshop." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-13205.
Full textABSTRACT Thesis in marketing, Linnaeus University, The Faculty of Business, Economics and Design, Växjö Background: The purpose of the online-store has change through the years. It started out as a simple marketing tool but has now become a more important part of the company. With other words is has been more common to use a customer-centered design with five components; content, ease of use, performance, satisfaction and brand value. Thu many people use the Internet on a daily basis, few of them have enough trust to order products from an online-store. The researchers will examine how trust can be built on an online-store. Purpose: The purpose of this thesis is to test the researchers modified model of the customer-centered design by Van Duyne et al. theory. The intention is to test how customers’ trust can be built by two selected factors, safety and design, based on the modified model’s various components. Research question: How can a non-established online-store build customers trust based on the modified model by Van Duyne et al. theory of customer-centered design. Keywords: Trust, graphic design, safety, customer-centered design Method: The empirical material is based on a qualitative study using focus groups with semi-structured interviews. There where three focus groups interviews with 6-9 participants in each group. Conclusion: The researchers can establish that the modified model of customer-centered design is an appropriate option to use for a new-established online-store, like for example the empirical object.
Petersson, Felipe, and Sanna Theodorsson. "Att designa för digitaliseringens emotionella påverkan på människan : En kvalitativ studie med fokus på redovisning- och revisionsbranschen." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105196.
Full textDigitalization is a change that permeates today's society and is not just an IT issue buta development issue for the whole society. New technology provides opportunities butat the same time creates challenges. The accounting and auditing industry is one ofthe industries that is being digitized and the change affects the services that they offer,it affects the role of the accountants and auditors, but especially the effect on theindividual. Technology is being used to an increasing extent, tasks are automated, andskills are supplemented or replaced by technology, which has an emotional impact onthe human being. This study examines the emotional impact that the digitalization hason the accounting industry, the emotions and factors that affect the individuals andexamines if applying emotional design when developing their everyday used systemcan contribute to promoting the continued digitalization in the industry. First a theoretical study is done to examine what previous research and user surveyssay and an analysis of secondary data. The results from previous research are analyzedwith an open mind and the results are summarized in factors that affect and emotionsthat arise in individuals in the industry in connection with the digitalization that takesplace. The data is then evaluated in the empirical part of the study where qualitativeinterviews are conducted. Prior to the interviews, a workshop was conducted togetherwith the company we collaborated with, where the purpose was to brainstorm anddevelop solutions that form the basis for the design proposals and was used during theinterviews to exemplify emotional design. During the interviews, the design proposalswere evaluated based on whether an emotional reaction occurred. The end of theinterviews focused on verifying whether emotional design can have a positive impacton the individual's feelings and factors that arise during digitization, and whetheremotional design can promote future digitization.
Emil, Jadelius, and Svensson Rasmus. "Spelifiering av kulturarv : En kvalitativ studie om att skapa engagemang kring Sveriges kulturarv." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105133.
Full textIntroduction: The tourism industry is a growing sector in Sweden, of which cultural heritage is central to create attractive destinations. Despite this, there are still many cultural heritage sites that are not visible and thus remain unutilized resources for cities and the countryside. A growing trend in the tourism industry is gamification, which potentially contributes to a fun personal experience while increasing the visibility of many destinations that can be difficult to find. However, there is limited research on gamification in tourism and even less on gamification applied to cultural heritage. Purpose: The purpose of the study is to identify which components within a gamification that can initially be important for generating an interest in users to explore cultural heritage. The study intends to answer the following research question: How can the gamification for location-based mobile applications that pay attention to cultural heritage be designed to attract new users and motivate them to use? Literature study: The literature study delves into gamification and Fogg's behavior model. Gamification is the use of game elements in contexts that are not traditionally associated with gaming and is about motivating individuals with the goal of making as many as possible winners. Fogg's behavior model demonstrates that human behavior is the result of three elements: Motivation - Driving force to action; Ability - Capacity for action; Trigger - Triggering factor to action. Method: The study has a qualitative approach based on user-centered design. First, a heuristic evaluation intended for gamified services was applied, which was then supplemented with qualitative interviews where potential users were involved to pay attention to their needs. Results: The results show that curiosity and the willingness to explore are two driving motivational factors. It is also shown that the information presented in connection with cultural heritage is central to creating motivation around cultural heritage. Challenges in the form of quizzes are an appreciated element, but it is important that questions have a connection to the cultural heritage and that there is a varied level of difficulty to satisfy both novice and experienced users. There is a need for social elements where it is possible to interact with friends through group activities or challenges. Social elements also contribute to users triggering each other to discover cultural heritage. Conclusion: To succeed in creating gamified solutions that pay attention to cultural heritage, what is presented within the solution must be meaningful to the user.
Olsson, Evelina, and Rana Sheibani. "“Det är nog bara för att hålla närhet” : En kvalitativ studie om emotionella brukskvaliteters betydelse för den digitala kommunikationen." Thesis, Högskolan Väst, Avd för medier och design, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-16844.
Full textVår studie beskriver en dimension i framtagandet av designkoncept som redogör för hur vi känner när vi använder funktioner och applikationer i digitala artefakter. Vad händer med oss när mobilen vibrerar och en notis med vår partners namn pryder skärmen? Vi vet ännu inte vilken faktisk information sms:et innehåller, ändå byggs en förväntan och olika känslor uppstår. Denna dimension om användningsupplevelsens egenskaper beskriver Löwgren och Stolterman (2004) som brukskvaliteter. Det vill säga de föränderliga egenskaper som uppstår i användandet av en artefakt. Denna studie handlar om emotionella brukskvaliteter. Med det menar vi de brukskvaliteter som är av betydelse för interaktion och som uppstår i mellanrummet mellan användandet och den känsla som skapas. Att beröra ett så komplext begrepp som känslor, kräver också att vi begränsar oss till att enbart återge vilka känslor som uppstår och betydelsen de får för användarna, inte hur och varför. Genom att lyfta teori av Löwgren och Stolterman (ibid.) har vi undersökt hur användarnas interaktion ser ut och ställer oss frågan; Vilken roll spelar emotionella brukskvaliteter i digital interaktion? Det finns en tendens att de mjukare värdena av teknikens användning ofta blir betonade av åsikter. Vi ser en lucka i att skriva om den emotionella sidan av digital interaktion där utfallet bygger på faktisk empiri.Den här studien består i huvudsak av data insamlad via semistrukturerade djupintervjuer med sju intervjupersoner. Respondenterna utförde även en användardagbok i syfte att ge underlag för intervjuerna. Resultatet analyseras enligt Braun och Clarkes (2006) tematiska metod där allt insamlat material transkriberas, kodas och tematiseras i flera omgångar. Vårt resultat pekar på att emotionella brukskvaliteter har betydelse för användaren. Dessa har identifierats genom att respondenterna berättar om sina upplevda känslor i användandet. Vi finner underlag i studien som stärker behovet för emotionella brukskvaliteter implementerat i designarbetet.