Academic literature on the topic 'Labyrinth game'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Labyrinth game.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Labyrinth game"
Krisdiawan, Rio Andriyat, Ramdoni Ramdoni, and Aji Permana. "RANCANG BANGUN GAME TREASURE OF LABYRINTH DENGAN ALGORITMA BACKTRACKING BERBASIS ANDROID." NUANSA INFORMATIKA 14, no. 1 (January 16, 2020): 46. http://dx.doi.org/10.25134/nuansa.v14i1.2442.
Full textSier, André. "Non-human labyrinths: Roots and additional other than human formation methods." Technoetic Arts 17, no. 1 (June 1, 2019): 5–23. http://dx.doi.org/10.1386/tear_00002_1.
Full textPratiwi, Heny, Ita Arfyanti, and M. Za’iem Sururi. "Membangun Game Edutainment “Pengenalan Komputer” Menggunakan Shuffle Random (SR) Dan Finite State Machine (FSM) Untuk Anak Tunagrahita Ringan." J-SAKTI (Jurnal Sains Komputer dan Informatika) 3, no. 2 (September 13, 2019): 307. http://dx.doi.org/10.30645/j-sakti.v3i2.149.
Full textPrihandoko, Galih Kuat, and Tri Nova Hasti Yunianta. "Pengembangan Board Game “Labyrinth in the Forest” Untuk Siswa Sekolah Menengah Pertama Materi Bilangan." Jurnal Cendekia : Jurnal Pendidikan Matematika 5, no. 1 (March 18, 2021): 578–90. http://dx.doi.org/10.31004/cendekia.v5i1.548.
Full textPodoprikhin, D. A. "Implementation of the “Labyrinth” Game by Brain –Computer Interface Tools." Computational Mathematics and Modeling 26, no. 4 (July 28, 2015): 555–65. http://dx.doi.org/10.1007/s10598-015-9292-z.
Full textChang, Benjamin, Shawn Lawson, Kathleen Ruiz, Mei Si, Emilia Bagiella, Emma K. T. Benn, and Janice Lynn Gabrilove. "4403 Cure Quest: Team Science of Game Design for Medical Education." Journal of Clinical and Translational Science 4, s1 (June 2020): 59. http://dx.doi.org/10.1017/cts.2020.205.
Full textRiza, Lala Septem, Tyas Sawiji, Nurjanah Nurjanah, Haviluddin Haviluddin, Edy Budiman, and Alejandro Rosales-Pérez. "A Labyrinth Game for Blind Children Using Problem Solving Learning Model." International Journal of Emerging Technologies in Learning (iJET) 15, no. 02 (January 29, 2020): 58. http://dx.doi.org/10.3991/ijet.v15i02.11375.
Full textYunianta, Tri Nova Hasti. "LEARNING MEDIA DEVELOPMENT OF BOARD GAME “THE LABYRINTH OF TRIGONOMETRY” IN TRIGONOMETRY MATERIALS FOR THE 10th GRADE SENIOR HIGH SCHOOL." Satya Widya 34, no. 2 (February 14, 2019): 88–100. http://dx.doi.org/10.24246/j.sw.2018.v34.i2.p88-100.
Full textCoskun, Zeynep Nesrin, Tufan Adıguzel, and Guven Catak. "Acoustic Labyrinth: Validation of a game – based heart auscultation educational tool." World Journal on Educational Technology: Current Issues 11, no. 4 (October 25, 2019): 245–56. http://dx.doi.org/10.18844/wjet.v11i4.4394.
Full textHartanto, Anggit Dwi, Aji Surya Mandala, Dimas Rio P.L., Sidiq Aminudin, and Andika Yudirianto. "Implementasi Algoritma Dijkstra Pada Game Pacman." CCIT Journal 12, no. 2 (August 19, 2019): 170–76. http://dx.doi.org/10.33050/ccit.v12i2.687.
Full textDissertations / Theses on the topic "Labyrinth game"
Kanary, Nikolova Jennifer. "Labyrinth psychotica : simulating psychotic phenomena." Thesis, University of Plymouth, 2016. http://hdl.handle.net/10026.1/5509.
Full textFrid, Emil, and Fredrik Nilsson. "Path Following Using Gain Scheduled LQR Control : with applications to a labyrinth game." Thesis, Linköpings universitet, Reglerteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167390.
Full textThomaz, Andrei Rubina. "O tabuleiro dos jogos que se bifurcam: as manifestações do labirinto nos jogos eletrônicos." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-01102009-152656/.
Full textThis research is concerned with the ocurrences of labyrinths in electronic games, continuing our studies related to labyrinths and our artistic work in new media. The work done comprises two parts; the first one theoretical, where we revised selected references about the labyrinth, aiming to collect elements to analyse the ocurrences of labyrinths in electronic games. This analysis was performed in spacial and temporal terms, comprising two chapters of this dissertation, with the support of studies related to electronic games and literary and cinematographical references. In the artistic part, we developed nine works, using digital media, that are related, somehow, with the subject of this reasearch. These works are introduced along the dissertation, with a short text about each one, where we evidence the dialog between them and electronic games, as well as with artistic, literary, cinematographical and theoretical references.
Gazzard, A. "Paths, players, places : towards an understanding of mazes and spaces in videogames." Thesis, University of Hertfordshire, 2010. http://hdl.handle.net/2299/4804.
Full textNådin, Mikael, and Kristian Ericsson. "Utveckling av Reglersystem för ett Labyrintspel : Modellbaserad design i praktiken." Thesis, Linköpings universitet, Reglerteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-157630.
Full textGateman, Emmelina. "Labyrintskola i Årsta." Thesis, KTH, Arkitektur, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208176.
Full textThis project is grounded in a question about how a school building in itself can stimulate learning and curiousity. There are many ways of which this can be executed, but this project focuses on spatial design. Inspiration comes mostly from environmental design in games and from the architect Herman Hertzberger and his book "Space and Learning". The building consists of a program for middle school and junior high school, and is distributed in a way that makes orientation intentionally hard. The rooms are placed as cubes with massive or partly massive walls. They are connected by a glass facade, and the space between becomes place for interesting spatialities. Another method for creating stimulation and curiousity is sightlines. They are horizontal: in the shape of glass walls, and vertical: by openings in the floor structure. The idea is that the students, by exploring and getting to know their school, also learns to find not only their classrooms or lavatories, but also those nooks and crannies that is formed in the in between space. There becomes a contrast between the rooms: where the activities are ruled by teachers and the curriculum, and the in between spaces: where the activity is free and formed by the students themselves.
Öfjäll, Kristoffer. "LEAP, A Platform for Evaluation of Control Algorithms." Thesis, Linköping University, Department of Electrical Engineering, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-56733.
Full textMost people are familiar with the BRIO labyrinth game and the challenge of guiding the ball through the maze. The goal of this project was to use this game to create a platform for evaluation of control algorithms. The platform was used to evaluate a few different controlling algorithms, both traditional automatic control algorithms as well as algorithms based on online incremental learning.
The game was fitted with servo actuators for tilting the maze. A camera together with computer vision algorithms were used to estimate the state of the game. The evaluated controlling algorithm had the task of calculating a proper control signal, given the estimated state of the game.
The evaluated learning systems used traditional control algorithms to provide initial training data. After initial training, the systems learned from their own actions and after a while they outperformed the controller used to provide initial training.
Karlsson, Albin. "Evaluation of the Complexity of Procedurally Generated Maze Algorithms." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16839.
Full textNilsson, Jakob. "Berättelsens labyrinter : Interaktiv fiktion och dess narrativa aspekter." Thesis, Södertörns högskola, Institutionen för genus, kultur och historia, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-15297.
Full textBoumoud, Abdelhakim. "La grande gare contemporaine et le labyrinthe du transport multimodal : vers une nouvelle approche de la lisibilité, l'exemple de la gare de la Part-Dieu à Lyon." Phd thesis, Université de Grenoble, 2012. http://tel.archives-ouvertes.fr/tel-00956736.
Full textBooks on the topic "Labyrinth game"
Baker, Richard. Thunderspire labyrinth: An adventure for characters of 4th-6th level. [Renton, WA]: Wizards of the Coast, 2008.
Find full textMike, Mearls, ed. Thunderspire labyrinth: An adventure for characters of 4th-6th level. [Renton, WA]: Wizards of the Coast, 2008.
Find full textRichard, Baker. Thunderspire labyrinth: An adventure for characters of 4th-6th level. [Renton, WA]: Wizards of the Coast, 2008.
Find full text1955-, Hickman Tracy, ed. Into the Labyrinth: A Death Gate Novel. New York: Bantam, 1993.
Find full textTracy, Hickman, ed. Into the Labyrinth: A Death Gate Novel. New York: Bantam Books, 1993.
Find full text1955-, Hickman Tracy, ed. Into the Labyrinth: A Death Gate Novel. London: BCA, 1994.
Find full textWhere's Waldo: The search for lost things. Somerville, Mass: Candlewick Press, 2012.
Find full textCook, Monte. Labyrinth of Madness (AD&D Fantasy Roleplaying Adventure). TSR Inc., 1995.
Find full textBook chapters on the topic "Labyrinth game"
Guerineau, David. "Graphics and Sound Effects: Labyrinth." In Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5, 247–70. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4357-1_8.
Full textPlanells de la Maza, Antonio José. "The Symbolic Labyrinth in the Mythogame: The Axes Minos-Daedalus and Theseus-Minotaur in the Contemporary Video Game." In Communications in Computer and Information Science, 238–47. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-37983-4_18.
Full textReid, Shani, Helene Jennings, and Scot Osterweil. "It’s All in How You Play the Game." In Cases on Digital Game-Based Learning, 411–24. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2848-9.ch021.
Full text"Chapter 7. The Living Labyrinth: Reading and Writing the Book." In Borges and Plato: A Game with Shifting Mirrors, 209–34. Vervuert Verlagsgesellschaft, 2012. http://dx.doi.org/10.31819/9783954870462-010.
Full textOlkin, Rhoda. "Laws and How They Affect the Everyday Lives of People with Disabilities." In Teaching Disability, 55–73. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190850661.003.0005.
Full textDugué, V., F. Hachem, J. Boillat, V. Nagel, J. Roca, and F. Laugier. "PKWeir and flap gate spillway for the Gage II Dam." In Labyrinth and Piano Key Weirs, 35–42. CRC Press, 2011. http://dx.doi.org/10.1201/b12349-7.
Full textSethi, Aakriti. "The Age of the Internet." In Advances in Electronic Government, Digital Divide, and Regional Development, 138–53. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3859-2.ch008.
Full textBoquérat, Gilles. "Pakistan’s Power Game and the New Media Landscape." In Pakistan’s Political Labyrinths, 40–58. Routledge India, 2015. http://dx.doi.org/10.4324/9781315683195-3.
Full text"Staging the Gaze:." In The Gaze and the Labyrinth, 116–39. Princeton University Press, 2021. http://dx.doi.org/10.2307/j.ctv1t1kfpb.11.
Full text"List of Photographic Reproductions." In The Gaze and the Labyrinth, ix—xii. Princeton University Press, 2000. http://dx.doi.org/10.1515/9780691236971-001.
Full textConference papers on the topic "Labyrinth game"
Ibryamova, Elitsa, and Georgi Stefanov. "Developing and Implementing a Labyrinth Game for Self-Assessment." In CompSysTech '20: International Conference on Computer Systems and Technologies '20. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3407982.3408029.
Full textHsu, Yu-Jen, Ju-Ling Shih, and Chien-Huang Chen. "Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment." In 2012 IIAI International Conference on Advanced Applied Informatics (IIAIAAI). IEEE, 2012. http://dx.doi.org/10.1109/iiai-aai.2012.39.
Full textEvasari, Heavy, Yuana Maulidia, and Phylia Gita Crisantimum Chaerunnisa. "The Effectiveness of Labyrinth Game in Improving Interpersonal Intelligence of Children with Autism." In 3rd International Conference on Education and Training (ICET 2017). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/icet-17.2017.34.
Full textDa Silva, Débora Juliane Guerra Marques, Graziela Ferreira Guarda, and Ione Ferrarini Goulart. "CriptoLab: Um game baseado em Computação Desplugada e Criptografia." In XXVI Workshop sobre Educação em Computação. Sociedade Brasileira de Computação - SBC, 2018. http://dx.doi.org/10.5753/wei.2018.3483.
Full textКозаченко, Екатерина, Ekaterina Kozachenko, Евгения Давыдова, and Evgenia Davydova. "A "Labyrinth" toy for 6-7 Years Old Children as a Way of Intellectual Development of a Child." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-2-202-206.
Full textAllevato, Adam, Mitch Pryor, and Andrea L. Thomaz. "Multiparameter Real-World System Identification Using Iterative Residual Tuning." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22734.
Full textRhode, David L., J. Wayne Johnson, and Brian F. Allen. "Effect of Flow Instabilities and Self-Sustained Oscillations on Labyrinth Seal Leakage Resistance." In ASME 1997 International Gas Turbine and Aeroengine Congress and Exhibition. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/97-gt-214.
Full textRai, Aakash C., Deoras Prabhudharwadkar, Sunil Murthy, Andrew Giametta, and David Johns. "Effect of Air-Curtains on Labyrinth Seal Performance." In ASME Turbo Expo 2016: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/gt2016-57188.
Full textRhode, David L., James S. Younger, and Marcus D. Wernig. "Flow Visualization and Leakage Measurements of Stepped Labyrinth Seals: Part 2 — Sloping Surfaces." In ASME 1996 International Gas Turbine and Aeroengine Congress and Exhibition. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/96-gt-137.
Full textMamaev, B. I., M. M. Petukhovsky, and A. V. Pozdnyakov. "Shrouding the First Blade of High Temperature Turbines." In ASME 2013 Turbine Blade Tip Symposium. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/tbts2013-2001.
Full text