Academic literature on the topic 'League of Legends'
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Journal articles on the topic "League of Legends"
Li, Yiming. "Research on the Operation and Communication Strategies of League of Legends IP - A Case Study on the Launch of League of Legends: Wild Rift (China Server)." Transactions on Social Science, Education and Humanities Research 11 (August 20, 2024): 399–405. http://dx.doi.org/10.62051/vgvc3t90.
Full textCheng, Jiale. "Excellent Operations and Future Challenges for League of Legends and Its Events." Advances in Economics, Management and Political Sciences 92, no. 1 (2024): 159–63. http://dx.doi.org/10.54254/2754-1169/92/20231327.
Full textKim, Kayoung. "From the Lingerie Girls to the Legends Gladiators: Exploring Erotic Capital and Media sexualization of the LFL’s commercials." IJASS(International Journal of Applied Sports Sciences) 33, no. 1 (2021): 1–16. http://dx.doi.org/10.24985/ijass.2021.33.1.1.
Full textLohokare, Aishwarya, Aayush Shah, and Michael Zyda. "Deep Learning Bot for League of Legends." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16, no. 1 (2020): 322–24. http://dx.doi.org/10.1609/aiide.v16i1.7449.
Full textMuttaqin, Fuad. "PENGARUH PUSH, PULL, AND MOORING EFFECT TERHADAP SWITCHING INTENTION KONSUMEN MOBILE LEGENDS: BANG BANG PADA LEAGUE OF LEGENDS: WILD RIFT." SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, dan Pendidikan 1, no. 10 (2022): 2121–32. http://dx.doi.org/10.54443/sibatik.v1i10.311.
Full textDias, Manoel Rigel, and Andréia de Fátima Rutiquewiski. "Neologismos em League of Legends." DLCV 17 (December 17, 2021): e021003. http://dx.doi.org/10.22478/ufpb.2237-0900.2021v17.50749.
Full textJosslyn Amelie and Elda Franzia Jasjfi. "ANALISIS VISUAL SPLASH ART KARAKTER LUX PADA GAME “LEAGUE OF LEGENDS”." Jurnal Dimensi DKV: Seni Rupa dan Desain 8, no. 2 (2023): 223–38. http://dx.doi.org/10.25105/jdd.v8i2.18398.
Full textDonaldson, Scott. "Mechanics and Metagame." Games and Culture 12, no. 5 (2015): 426–44. http://dx.doi.org/10.1177/1555412015590063.
Full textVioletta, Martina, and Dianing Ratri. "Analisis Visualisasi Konflik Kelas pada Visual Worldbuilding Animasi “Arcane: League of Legends”." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 8, no. 04 (2023): 429–46. http://dx.doi.org/10.33633/andharupa.v8i04.6214.
Full textMulling, Tobias Tessmann, and João Kosby. "Design de esporte fantasy no contexto dos eSports: projeto de uma plataforma para o jogo League of Legends." Projetica 13, no. 1 (2022): 316. http://dx.doi.org/10.5433/2236-2207.2022v13n1p316.
Full textDissertations / Theses on the topic "League of Legends"
Kemppainen, T. (Teijo). "Animeponiautisti ja Zyge:nimimerkit League of Legends -pelissä." Bachelor's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201602161212.
Full textTampa, Ramona. "GG, EZ - Strategic Interaction Within "League of Legends" Ranked Games : A virtual ethnography of temporary teams from the "League of Legends" community." Thesis, Stockholms universitet, JMK, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-144049.
Full textÖgren, Sam. "Auditiv kommunikation i det digitala spelet League of Legends." Thesis, Södertörns högskola, Medie- och kommunikationsvetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-33483.
Full textDouglas, Cameron (Cameron David). "Luck and skill in professional League of Legends (E-sports)." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119960.
Full textSoares, Susana Alexandra Gomes. "A representação dos lugares no jogo online League of Legends." Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/12167.
Full textPeabody, Dustin P. "Detecting Metagame Shifts in League of Legends Using Unsupervised Learning." ScholarWorks@UNO, 2018. https://scholarworks.uno.edu/td/2482.
Full textVieira, Guilherme Sousa. "Heurísticas do design em jogos digitais: o caso League of Legends." Pontifícia Universidade Católica de São Paulo, 2018. https://tede2.pucsp.br/handle/handle/21673.
Full textFuentes, Raul. "A qualitative examination of tilt in League of Legends esports players." Thesis, Högskolan i Halmstad, Akademin för hälsa och välfärd, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-45543.
Full textNASCIMENTO, JUNIOR Fernando Felix do. "Caracterização de perfis de comportamento de equipes em League of Legends." Universidade Federal de Campina Grande, 2017. http://dspace.sti.ufcg.edu.br:8080/jspui/handle/riufcg/1617.
Full textFerm, Jonathan. "Kläderna gör skillnaden : Sexualisering av manliga karaktärer i League of Legends." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79848.
Full textBooks on the topic "League of Legends"
More sourcesBook chapters on the topic "League of Legends"
Wang, Ying, Shing-Chi Cheung, Hai Yu, and Zhiliang Zhu. "“League of Legends” Toolkit." In Managing Software Supply Chains. Springer Nature Singapore, 2024. https://doi.org/10.1007/978-981-96-1797-5_9.
Full textZhao, Yelin, and Hao Luo. "Labor Migration to League of Legends Pro League: Confronting Local Fandom Communities." In Palgrave Series in Asia and Pacific Studies. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-3796-7_7.
Full textZhao, Jianxun. "Wining Rate Prediction of Game League of Legends." In Advances in Intelligent Systems Research. Atlantis Press International BV, 2024. http://dx.doi.org/10.2991/978-94-6463-512-6_75.
Full textBłaszczyk, Kinga Wiktoria, and Dominik Szajerman. "Champion Recommendation in League of Legends Using Machine Learning." In Computational Science – ICCS 2023. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-36027-5_12.
Full textJadowski, Robbie, and Stuart Cunningham. "Statistical Models for Predicting Results in Professional League of Legends." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95531-1_10.
Full textTaylor, Nicholas, and Randall Hammond. "Outside the Lanes: Supporting a Non-normative League of Legends Community." In Queerness in Play. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90542-6_13.
Full textJanish, Elyse. "The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends." In Queerness in Play. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90542-6_14.
Full textGalán-Sales, Francisco Javier, María Lourdes Linares-Barrera, Pablo Reina-Jiménez, Ana Rodríguez-López, and Manuel Jesús Jiménez-Navarro. "Toward Explaining Competitive Success in League of Legends: A Machine Learning Analysis." In Advances in Artificial Intelligence. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-62799-6_19.
Full textLefebvre, Florian, and Pham Vu Thang. "The Management of Professional Esports Teams on League of Legends in Vietnam." In Palgrave Series in Asia and Pacific Studies. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-3796-7_5.
Full textRama, Alberto Mateos, Victor Rodriguez-Fernandez, and David Camacho. "Finding Behavioural Patterns Among League of Legends Players Through Hidden Markov Models." In Applications of Evolutionary Computation. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-43722-0_27.
Full textConference papers on the topic "League of Legends"
Chen, Emily, Alexander Bisberg, and Emilio Ferrara. "“Can You Play Anything Else?” Understanding Play Style Flexibility in League of Legends." In 2024 IEEE Conference on Games (CoG). IEEE, 2024. http://dx.doi.org/10.1109/cog60054.2024.10645580.
Full textMutsvanga, Dan, Arman Petrosyants, Dmitry Nikolaev, et al. "Data Pipelines for Real-Time, Custom Object Detection and Tracking in League of Legends." In 2024 IEEE Sensors Applications Symposium (SAS). IEEE, 2024. http://dx.doi.org/10.1109/sas60918.2024.10636474.
Full textcui, haiting. "Research on winning rate prediction of e-sport League of Legends based on machine learning." In International Conference on Optics, Electronics, and Communication Engineering, edited by Yang Yue. SPIE, 2024. http://dx.doi.org/10.1117/12.3049149.
Full textCordova, Chaim Joseph A., Carl Victor A. Villaceran, and Christine F. Peña. "Predicting League of Legends Match Outcomes Through Machine Learning Models Using Past Match Player Performance." In 2024 IEEE International Conference on Computing (ICOCO). IEEE, 2024. https://doi.org/10.1109/icoco62848.2024.10928259.
Full textCong, Shilong, Hanwei Wu, Shuo Xiong, Yue Wu, and Long Zuo. "Predicting the Outcome of MOBA Game: a Case Study on Pregame Prediction for League of Legends." In 2024 8th Asian Conference on Artificial Intelligence Technology (ACAIT). IEEE, 2024. https://doi.org/10.1109/acait63902.2024.11021901.
Full textBerga, David, Eleonora De Filippi, Arijit Nandi, et al. "The Stress Is Real: Physiological Measurement of League of Legends Players Experience During a Live Esports Event." In 12th International Conference on Sport Sciences Research and Technology Support. SCITEPRESS - Science and Technology Publications, 2024. http://dx.doi.org/10.5220/0012981700003828.
Full textWilathgamuwa, Minandi. "Kills or Turrets: An Exploratory Data Analysis and Win Prediction of League of Legends Based on Early-Game Data." In 2024 9th International Conference on Information Technology Research (ICITR). IEEE, 2024. https://doi.org/10.1109/icitr64794.2024.10857792.
Full textKhawli, Adele. "League of legends." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2016. http://dx.doi.org/10.1145/2897841.2936763.
Full textKranzl, Justin. "League of legends music." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2015. http://dx.doi.org/10.1145/2745234.2767013.
Full textS. Cruz, Alexandre C., Thaís G. do Rêgo, Telmo de M. Filho, and Yuri Malheiros. "League of Legends: An Application of Classification Algorithms to Verify the Prediction Importance of Main In-Game Variables." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19662.
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