Academic literature on the topic 'Learning App'
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Journal articles on the topic "Learning App"
Sinha, Aditi. "Online Learning App." International Journal for Research in Applied Science and Engineering Technology 7, no. 4 (2019): 3320–32. http://dx.doi.org/10.22214/ijraset.2019.4558.
Full textSigma, Sathyan, and Prasad K. Krishna. "Byju's Learning App in the COVID-19 Outbreak to Analyze Online Education-A Case Study." International Journal of Case Studies in Business, IT, and Education (IJCSBE) 5, no. 2 (2021): 75–86. https://doi.org/10.5281/zenodo.5205305.
Full textBele, Aditya, Piyush Shende, Kalyani Ghogare, Rahul Bawane, and Tushar Boyer. "Excel Guide and Learning App." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (2022): 141–46. http://dx.doi.org/10.22214/ijraset.2022.42076.
Full textHarries, Judith. "An app-titude for learning." Early Years Educator 19, no. 12 (2018): xiv—xvi. http://dx.doi.org/10.12968/eyed.2018.19.12.xiv.
Full textRockahr, Philipp, Joachim Griesbaum, and Thomas Mandl. "Mobile e-Learning App Economy." International Journal of Information and Education Technology 8, no. 4 (2018): 267–72. http://dx.doi.org/10.18178/ijiet.2018.8.4.1046.
Full textTruong, Michael H. "18: MOBILE APP LEARNING LOUNGE." To Improve the Academy 32, no. 1 (2013): 301–15. http://dx.doi.org/10.1002/j.2334-4822.2013.tb00712.x.
Full textKapoor, Anikait, Debavushan Saikia, Prabhgun Kaur Khurana, and Ishaan Dhawan. "Smart Learning App For Coding." International Journal of Research in Science and Technology 15, no. 2 (2025): 7–18. https://doi.org/10.37648/ijrst.v15i02.002.
Full textSamuel, Arthur G., and Tanya Kraljic. "Perceptual learning for speech." Attention, Perception, & Psychophysics 71, no. 6 (2009): 1207–18. http://dx.doi.org/10.3758/app.71.6.1207.
Full textWinda Purnama Sari and Dwi Indra Aprilliandari. "The Development of PBL Integrated Bioenvironmentalscience App (BES App) for Environmental Learning." BIOEDUSCIENCE 5, no. 3 (2021): 264–71. http://dx.doi.org/10.22236/j.bes/537799.
Full textVandist, Katleen, Maarten De Schryver, and Yves Rosseel. "Semisupervised category learning: The impact of feedback in learning the information-integration task." Attention, Perception, & Psychophysics 71, no. 2 (2009): 328–41. http://dx.doi.org/10.3758/app.71.2.328.
Full textDissertations / Theses on the topic "Learning App"
Ricchello, Alessandro. "Gamification e micro-learning in app per l'apprendimento della matematica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2015. http://amslaurea.unibo.it/8234/.
Full textTibyampansha, Dativa [Verfasser]. "LEARNING WITH SMARTPHONES: Case study of learning drug prescribing using the PharmaFrog app / Dativa Tibyampansha." Mainz : Universitätsbibliothek der Johannes Gutenberg-Universität Mainz, 2020. http://d-nb.info/1224895975/34.
Full textPamidi, Swathi. "Development of an iOS App for Learning Intonation of Wind Instruments." Wright State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=wright1527083617720508.
Full textTang, Lynda (Lynda Y. ). "Constrained sets : the effects of multi-layered environments in learning app inventor." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119707.
Full textNelson, Lars. "App based ski management with performance predictions." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-37949.
Full textKulkarni, Keyur. "Android Malware Detection through Permission and App Component Analysis using Machine Learning Algorithms." University of Toledo / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1525454213460236.
Full textCamacho, Herrero Sonia. "Gamified Learning of Software Tool Functionality : Design and implementation of an interactive in-app learning interface for complex software." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-255004.
Full textAlimadi, Azhar, and Alexander Chamma. "App eller papp? : En studie om hur Matteappen påverkar elevernas motivation." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-38867.
Full textCruz, Renata de Fátima Santana. "APP MIX GAME : ferramenta educacional para adolescentes com deficiência intelectual /." Bauru, 2020. http://hdl.handle.net/11449/192242.
Full textSimsek, Orhan. "Use of a Game-Based App as a Learning Tool for Students with Mathematics Learning Disabilities to Increase Fraction Knowledge/Skill." Scholar Commons, 2016. http://scholarcommons.usf.edu/etd/6390.
Full textBooks on the topic "Learning App"
Llonch Molina, Nayra, 1981- editor, ed. App, arqueologia & m-learning: Reconstruir, restituir, interpretar i avaluar app. Rafael Dalmau, Editor, 2018.
Find full textCahyono, Adi Nur. Learning Mathematics in a Mobile App-Supported Math Trail Environment. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-93245-3.
Full textWegenstein, Karin, and Melanie Hense. Using a Sequential Exploratory Design: Acquired Learning from the Development of a Smartphone-App for Individual Work Time Management. SAGE Publications Ltd, 2024. http://dx.doi.org/10.4135/9781529685596.
Full textMazur, James E. Learning & Behavior. Routledge, 2016. http://dx.doi.org/10.4324/9781315450285.
Full textLi, Mang, and Yong Zhao, eds. Exploring Learning & Teaching in Higher Education. Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-55352-3.
Full textRothwell, William J., Sandra L. Williams, and Aileen G. Zaballero. Increasing Learning & Development's Impact through Accreditation. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-14004-5.
Full textMaina, Marcelo, Brock Craft, and Yishay Mor, eds. The Art & Science of Learning Design. SensePublishers, 2015. http://dx.doi.org/10.1007/978-94-6300-103-8.
Full textBook chapters on the topic "Learning App"
Rennie, Frank, and Keith Smyth. "App." In Digital Learning: The Key Concepts, 2nd ed. Routledge, 2019. http://dx.doi.org/10.4324/9780429425240-9.
Full textBhat, Spurthi S., and Milind V. Kulkarni. "Online Learning App." In Information and Communication Technology for Competitive Strategies (ICTCS 2021). Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-0098-3_10.
Full textRennie, Frank, and Keith Smyth. "Killer app." In Digital Learning: The Key Concepts, 2nd ed. Routledge, 2019. http://dx.doi.org/10.4324/9780429425240-114.
Full textEl-Amir, Hisham, and Mahmoud Hamdy. "Build Your First Toy TensorFlow app." In Deep Learning Pipeline. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-5349-6_4.
Full textAuger, Tom, and Emma Saroyan. "Building a Language Learning App." In Generative AI for Web Development. Apress, 2024. http://dx.doi.org/10.1007/979-8-8688-0885-2_9.
Full textNacke, Ralf, and Reiner Neumann. "Killer app oder Hype? E-Learning im Überblick." In Corporate E-Learning. Gabler Verlag, 2002. http://dx.doi.org/10.1007/978-3-322-82377-9_1.
Full textDiano, Federico, Fabrizio Ferrara, Alessia Rosa, and Michela Ponticorvo. "Diligo 2.0: A Pilot Study for the Use of a Mobile App to Assess School Readiness." In Psychology, Learning, Technology. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-15845-2_6.
Full textDong, Christopher, and Xing Liu. "A Mobile App for Learning Japanese." In Knowledge Sharing through Technology. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-45272-7_15.
Full textHassan, Eddy Hasrul, and Budi Aslinie Md Sabri. "Smoking Cessation: Learning Through App Development." In Envisioning the Future of Online Learning. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0954-9_32.
Full textRamos-Galarza, Carlos, Mónica Acosta-Rodas, Mónica Bolaños-Pasquel, and Jorge Cruz-Cárdenas. "Mobile App for Psycho-Statistics Learning." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50896-8_26.
Full textConference papers on the topic "Learning App"
Rathod, Harsh, Navaneeth Shivananjappa, and Reiner M. Creutzburg. "Web app security: methodology for evaluating web application penetration testing tools." In Multimodal Image Exploitation and Learning 2025, edited by Sos S. Agaian, Stephen P. DelMarco, and Vijayan K. Asari. SPIE, 2025. https://doi.org/10.1117/12.3054798.
Full textHu, Bowen, Ziyi Yu, Yadong Zhou, et al. "A Positive-Unlabeled Learning Approach for Detecting Malicious In-app Purchases on the App Store." In 2024 IEEE 20th International Conference on Automation Science and Engineering (CASE). IEEE, 2024. http://dx.doi.org/10.1109/case59546.2024.10711841.
Full textT, Nithya Shree, and A. Grace Selvarani. "Mobile Marker-Based AR Children App for Learning Map." In 2024 7th International Conference on Circuit Power and Computing Technologies (ICCPCT). IEEE, 2024. http://dx.doi.org/10.1109/iccpct61902.2024.10673133.
Full textHickey, Timothy, and Ella Tuson. "The Mastery Learning App." In SIGCSE TS 2025: The 56th ACM Technical Symposium on Computer Science Education. ACM, 2025. https://doi.org/10.1145/3641555.3705053.
Full textKapoor, Deepa, and Ruchi Jain. "ONLINE & APP BASED LEARNING: MAKING INDIAN STUDENTS FUTURE READY." In 11th International Conference on Education and New Learning Technologies. IATED, 2019. http://dx.doi.org/10.21125/edulearn.2019.2390.
Full textMajano, Paulo. "Light & Shadow App: A photo lighting workshop in Augmented Reality." In 8th International Conference of the Immersive Learning Research Network. The Immersive Learning Research Network, 2022. http://dx.doi.org/10.56198/a6pfyby30.
Full textSun, Bo, Richard Igbiriki, Perewari Pere, and April Edwards. "Kizzle- an app for learning." In 2016 International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL). IEEE, 2016. http://dx.doi.org/10.1109/imctl.2016.7753765.
Full textKnoll, Mathias. "LEARNING “WEB-APP-ASSISTED” INFORMATICS." In International Technology, Education and Development Conference. IATED, 2016. http://dx.doi.org/10.21125/iceri.2016.0277.
Full textAdamu, Muhammad Sadi. "Developing a Mobile Learning App." In AfriCHI'16: African Conference for Human Computer Interaction. ACM, 2016. http://dx.doi.org/10.1145/2998581.2998602.
Full textBoltasseva, Alexandra, Vladimir M. Shalaev, and Blake Wilson. "Machine learning for photonics." In Active Photonic Platforms (APP) 2022, edited by Ganapathi S. Subramania and Stavroula Foteinopoulou. SPIE, 2022. http://dx.doi.org/10.1117/12.2633108.
Full textReports on the topic "Learning App"
Wang, Yixuan. Federated Learning User Friendly Web App. Iowa State University, 2023. http://dx.doi.org/10.31274/cc-20240624-720.
Full textLeones, Tiffany, Danae Kamdar, Kayla Huynh, Melissa Gedney, and Ximena Dominguez. Splash and Bubbles for Parents App: Station Study Report. Digital Promise, 2021. http://dx.doi.org/10.51388/20.500.12265/120.
Full textDominguez, Ximena, Elizabeth Rood, Danae Kamdar, Tiffany Leones, and Kayla Huynh. Splash and Bubbles for Parents App: Field Study Report. Digital Promise, 2021. http://dx.doi.org/10.51388/20.500.12265/119.
Full textEstrella, Tony, Carla Alfonso, Lluis Capdevila, and Josep-Maria Losilla. Machine learning for the analysis of healthy lifestyle data: a scoping review protocol. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.3.0065.
Full textCheng, DingXin. Development of the Roadway Pothole Management Program. Mineta Transportation Institute, 2024. http://dx.doi.org/10.31979/mti.2024.2306.
Full textMidak, Lilia Ya, Ivan V. Kravets, Olga V. Kuzyshyn, Jurij D. Pahomov, Victor M. Lutsyshyn, and Aleksandr D. Uchitel. Augmented reality technology within studying natural subjects in primary school. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3746.
Full textTare, Medha, Alison R. Shell, and Jessica Jackson. Shifting Mindsets: Designing Lessons for Learner Variability. Digital Promise, 2022. http://dx.doi.org/10.51388/20.500.12265/157.
Full textQamer, Faisal M., Sravan Shrestha, Kiran Shakya, et al. Operational in-season rice area estimation through Earth observation data in Nepal - working paper. International Centre for Integrated Mountain Development (ICIMOD), 2023. http://dx.doi.org/10.53055/icimod.1017.
Full textKharchenko, Yuliya V., Olena M. Babenko, and Arnold E. Kiv. Using Blippar to create augmented reality in chemistry education. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4630.
Full textMidak, Liliia Ya, Ivan V. Kravets, Olga V. Kuzyshyn, et al. Augmented reality in process of studying astronomic concepts in primary school. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4411.
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